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I'm Bored: RIFT's Major Flaw from a RIFT Supporter

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  • nate1980nate1980 Member UncommonPosts: 2,075

    Well, I just created a Bard and I have a good feeling about this setup. I tried a Rogue before with Bard as a secondary soul, but not as a primary soul. Gonna try it out and see how I like it in groups. Bad thing is, I won't get to group until around lvl 8, which means 50 or so overly-repeated quests until then.

  • nate1980nate1980 Member UncommonPosts: 2,075

    Originally posted by ScribZ

    Originally posted by DAS1337

    Originally posted by ScribZ

    And yet you didnt know that all mounts, ALL of them originally required you to be level 20 or over to purchase them. But, the WoW bois screamed bloody murder that they NEEDED thier mounts earlier. So Trion removed the level requirements. Fact stated by them is 'if you can get to them, and afford them, you can have them at any level'. But fact remains, the cost is based on what you should have by level 20, not level 11. It never was intended to be at level 11.

    Sorry I'm still amazed that someone who says they played in BETA didnt know this already. Really?

    Completely false information.  2.5 plat is easily attainable by the time you reach Meridian or Sanctum via quest.

     See my edit above - you are 100% correct, if you quest to Meridian or Sanctum it is easily doable yes. Him saying he got there at level 11 and expected ot have it is not doable, nor intended. You normally are NOT in Meridian or Santum until about 14-15 if you quest there. Just as you stated earlier. And no, no matter what you do short of playing the AH, you will not have 2.5p on a fresh level 11 character. Quest rewards and junk sales to vendors will not produce that in 4 levels alone. You get out of the tutorial zone at level 6-7 with less than 20g on you normally. If you train your skills as you go up, as you should, there is no way you will have 2.5p on you by level 11. Level 14-15 sure, but not 11.

     That's what I was saying and I agree with that. BTW, you reach the horse vendor at lvl 8 as a Guardian while doing quests. It's just south of Argent Glade. I really don't care about having to wait about getting a mount, that wasn't the point. The point is, due to people having the turtle mount as a new character, they're able to travel from rift to rift and closing them before I can even get there, making leveling from rifts alone or even as a major source of xp undoable. Which means I have to do the same quests for each reroll until lvl 20 at the latest before being able to buy a mount so I can get to rifts faster. I've done all of those quests up to lvl 13 at least 4 times, and quests up to level 10 at least 8 times, where I'm sick of them after the first time around. I don't have the stomach to repeat quest-based content. Perhaps because I got my footing in a game that required you to group up at an early level and level that way.

    The reason why I've rerolled so many times is because it's faster to reroll for 3 new soul combinations than to level up to 13 and get the soul quests. Is it my fault for rerolling so many times, or Trion's fault for having so many different choices, and only 1 area to level up through to try those choices?

  • Justarius1Justarius1 Member Posts: 381

    "The lack of replayability."

     

    I believe I said the same thing after experiencing just the beta - there isn't a lot of content here, folks.  Random rifts aren't gonna do it past the 3-4 week mark for most people.  

     

    I said I figured that it would be about 3 months before the flames really started from people who bought this expecting it to be the next best thing since sliced bread.  Guess I should have said 3 weeks.

     

    I gave up posting critical reviews of the game here though; it was pretty clear that those who wanted to believe were going to believe.  I do know that I read reviews a lot more carefully now - I've been wanting to check out Xsyon but I can't bring myself to do so with the fact that most players are calling it an unfinished sandbox game.

     

    I'll wait.  On Xsyon.  And skip Rift altogether; there are bigger, better themeparks out there and if you've already done all THAT content until you're blue in the face - I won't name games here ;) - then Rift just ain't gonna do it for ya.

    image

  • ScribZScribZ Member Posts: 424

    Originally posted by nate1980

     I said Open Beta, not Beta, and I didn't even follow this game until Open Beta was released due to being the type that doesn't want to get all excited over a game that won't release until an undisclosed time. What does any of this have to do with my OP though and the issue of replayability?

     Actually nothing to do with your OP. Your OP stated you played one of the most boring classes to play up until you hit the lvl 25-30 grind block and then you gave up. You then proceeded to force yourself to play the tutorial over and over and over again until you gave up again. You then went on to state how you wished there was more level 1-10 content, liek a warfront, that you could do instead of doing the turtorial again.

    So no, none of this discussion has anything to do with your OP, as your OP has nothing to do with replayability. All your OP states is you can't get a character you like to play/stick with. And that you can't seem to motivate yourself to get out of the turotial. What do we need to discuss on this? 

     


    Originally posted by nate1980

    Well, I just created a Bard and I have a good feeling about this setup. I tried a Rogue before with Bard as a secondary soul, but not as a primary soul. Gonna try it out and see how I like it in groups. Bad thing is, I won't get to group until around lvl 8, which means 50 or so overly-repeated quests until then.

     All I have to say on this is level 8. You're really complaining again that you have to go through the tutorial again. What the HELL are you doing? You do know that once you hit level 13 on all those characters you have tried so far you can just get all thier souls and respec how you wish? Why are you rerolling every time?

     

     

     

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    Originally posted by ScribZ

    Originally posted by DAS1337


    Originally posted by ScribZ

    And yet you didnt know that all mounts, ALL of them originally required you to be level 20 or over to purchase them. But, the WoW bois screamed bloody murder that they NEEDED thier mounts earlier. So Trion removed the level requirements. Fact stated by them is 'if you can get to them, and afford them, you can have them at any level'. But fact remains, the cost is based on what you should have by level 20, not level 11. It never was intended to be at level 11.

    Sorry I'm still amazed that someone who says they played in BETA didnt know this already. Really?

    Completely false information.  2.5 plat is easily attainable by the time you reach Meridian or Sanctum via quest.

     See my edit above - you are 100% correct, if you quest to Meridian or Sanctum it is easily doable yes. Him saying he got there at level 11 and expected ot have it is not doable, nor intended. You normally are NOT in Meridian or Santum until about 14-15 if you quest there. Just as you stated earlier. And no, no matter what you do short of playing the AH, you will not have 2.5p on a fresh level 11 character. Quest rewards and junk sales to vendors will not produce that in 4 levels alone. You get out of the tutorial zone at level 6-7 with less than 20g on you normally. If you train your skills as you go up, as you should, there is no way you will have 2.5p on you by level 11. Level 14-15 sure, but not 11.

    And my point is that you are able to purchase a mount by the time you are given the opportunity to. 

  • nate1980nate1980 Member UncommonPosts: 2,075

    Originally posted by ScribZ

    Originally posted by nate1980

     I said Open Beta, not Beta, and I didn't even follow this game until Open Beta was released due to being the type that doesn't want to get all excited over a game that won't release until an undisclosed time. What does any of this have to do with my OP though and the issue of replayability?

     Actually nothing to do with your OP. Your OP stated you played one of the most boring classes to play up until you hit the lvl 25-30 grind block and then you gave up. You then proceeded to force yourself to play the tutorial over and over and over again until you gave up again. You then went on to state how you wished there was more level 1-10 content, liek a warfront, that you could do instead of doing the turtorial again.

    So no, none of this discussion has anything to do with your OP, as your OP has nothing to do with replayability. All your OP states is you can't get a character you like to play/stick with. And that you can't seem to motivate yourself to get out of the turotial. What do we need to discuss on this? 

     


    Originally posted by nate1980

    Well, I just created a Bard and I have a good feeling about this setup. I tried a Rogue before with Bard as a secondary soul, but not as a primary soul. Gonna try it out and see how I like it in groups. Bad thing is, I won't get to group until around lvl 8, which means 50 or so overly-repeated quests until then.

     All I have to say on this is level 8. You're really complaining again that you have to go through the tutorial again. What the HELL are you doing? You do know that once you hit level 13 on all those characters you have tried so far you can just get all thier souls and respec how you wish? Why are you rerolling every time?

     

     

     

     If you've read all my posts in this thread, you'd know my reasoning. Oh well, I'll state it again. It takes a fraction of the time to reroll and gather the 3 souls you want to try out rather than it does to level to 13, and collect the souls you want by questing for them. Anyways, I'm liking the Bard so far. It's a nice support role for groups, which I only know by grouping with them, and so far as soloing as one, they do pretty sick DPS. So I'm killing mobs really quick while being a support role. I've tacked on Ranger, so now I don't even get agro, so I'm liking it a lot actually. I should have tried this combination from the beginning; it'd of probably saved me the boredom. As of right now, my excitement to play is renewed and I'm looking forward to playing the game some more tomorrow.

  • ScribZScribZ Member Posts: 424

    Originally posted by nate1980

    Originally posted by ScribZ

    Originally posted by nate1980

     I said Open Beta, not Beta, and I didn't even follow this game until Open Beta was released due to being the type that doesn't want to get all excited over a game that won't release until an undisclosed time. What does any of this have to do with my OP though and the issue of replayability?

     Actually nothing to do with your OP. Your OP stated you played one of the most boring classes to play up until you hit the lvl 25-30 grind block and then you gave up. You then proceeded to force yourself to play the tutorial over and over and over again until you gave up again. You then went on to state how you wished there was more level 1-10 content, liek a warfront, that you could do instead of doing the turtorial again.

    So no, none of this discussion has anything to do with your OP, as your OP has nothing to do with replayability. All your OP states is you can't get a character you like to play/stick with. And that you can't seem to motivate yourself to get out of the turotial. What do we need to discuss on this? 

     


    Originally posted by nate1980

    Well, I just created a Bard and I have a good feeling about this setup. I tried a Rogue before with Bard as a secondary soul, but not as a primary soul. Gonna try it out and see how I like it in groups. Bad thing is, I won't get to group until around lvl 8, which means 50 or so overly-repeated quests until then.

     All I have to say on this is level 8. You're really complaining again that you have to go through the tutorial again. What the HELL are you doing? You do know that once you hit level 13 on all those characters you have tried so far you can just get all thier souls and respec how you wish? Why are you rerolling every time?

     

     

     

     If you've read all my posts in this thread, you'd know my reasoning. Oh well, I'll state it again. It takes a fraction of the time to reroll and gather the 3 souls you want to try out rather than it does to level to 13, and collect the souls you want by questing for them. Anyways, I'm liking the Bard so far. It's a nice support role for groups, which I only know by grouping with them, and so far as soloing as one, they do pretty sick DPS. So I'm killing mobs really quick while being a support role. I've tacked on Ranger, so now I don't even get agro, so I'm liking it a lot actually. I should have tried this combination from the beginning; it'd of probably saved me the boredom. As of right now, my excitement to play is renewed and I'm looking forward to playing the game some more tomorrow.

     This is good to hear, and no I wasn't trying to be mean here. But you really should try and get past the starting area as game play 30+ does change a LOT. You can't really see the full story of a soul/combo until you cross that threashold, no matter what anyone else tells you. And once you get there yourself, and your pulling past 35 and up you will know what I mean.

    I understand what your saying on the mounts, really I do, I just dont agree with you. Placement of the merchants does in no way mean you should be entitles to those mounts just because you can talk to the vendor that sells them. You weren't able to get a horse mount from the sawmill in Elwin when you got there at level 4 were you? Why would you expect to get a mount here at level 8 just because you can walk up to it?

    Mounts in Rift were level 20+ and they just removed the level restriction on the level 20 mounts to be nice. They didnt remove the money required to purchase them. As they said 'if you can get to them, and AFFORD them, then you can have one'. And that should be fair enough for anyone when it comes to mounts.

    Wish you luck on the rogue calling, me I get too bored playing it to get to 30+. Maybe you will have better luck.

  • XasapisXasapis Member RarePosts: 6,337

    If you focus on just one aspect of the game, I believe that you artificially pigeonholing yourself into experiencing less content that is offered. Doing a bit of everything is more fullfilling (or at least it was for me), than just go from quest to quest ignoring everything else. For example:


    • Day starts slow. No invasions happening and the rifts are not anywhere near me. I check my quest log and go to do some of them.

    • While headed towards one quest location, I notice that if I divert a bit, I hit on a major rift (requiring others to complete). I do that.

    • When the rift is down, I keep on headed towards my quest location. On my way I prioritise picking crafting materials for later use.

    • While doing my quests an invasion is announced, along with a invasion target and some objectives. I check my map and see my relative distance to those objectives. If I am way off and don't need the rare planar stones, I don't bother. Otherwise I head towards the area.

    • Once the invasion is over I head to the rare planar vendors and see if I can purchase anything. While I'm in the area, I do some crafting, both to raise my skills and see if I can craft anything useful.

    • At about this time I have the choice of returning to my questing. But for a chance of pace I decide to hit the warfronts and do some pvp for a while.

    • And so on.

    Time passes by a lot more pleasantly if you don't focus on one specific carrot, but chace the whole carrot waggon instead. Also, repeating something day after day, no matter how pleasant, it'll end up be boring in the end. It's up to you to not burn yourself out by putting restrains on compulsive behaviours that dictate focus on single goals. Better to try and broaden our perspectives.

  • slim26slim26 Member UncommonPosts: 645

    I agree with OP about the quest being tedious but they all have a different meaning to do so. In WoW it was the same way but! WoW only had a few amount of town quest with the same mobs in that same area while RIFT have a huge load of quest in one area added with a huge amount of exp and loot.



    This is hilarious to me, the fact that RIFT adds so much to play around with like Warfronts <(need some work), Rifts, larger rifts, rift raids, dungeons, dungeon raids, invasions, larger invasions, World bosses, quest, story quest, side quest and more and still most are not satisfied.

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    Originally posted by ScribZ

    Originally posted by nate1980


    Originally posted by ScribZ


    Originally posted by nate1980

     I said Open Beta, not Beta, and I didn't even follow this game until Open Beta was released due to being the type that doesn't want to get all excited over a game that won't release until an undisclosed time. What does any of this have to do with my OP though and the issue of replayability?

     Actually nothing to do with your OP. Your OP stated you played one of the most boring classes to play up until you hit the lvl 25-30 grind block and then you gave up. You then proceeded to force yourself to play the tutorial over and over and over again until you gave up again. You then went on to state how you wished there was more level 1-10 content, liek a warfront, that you could do instead of doing the turtorial again.

    So no, none of this discussion has anything to do with your OP, as your OP has nothing to do with replayability. All your OP states is you can't get a character you like to play/stick with. And that you can't seem to motivate yourself to get out of the turotial. What do we need to discuss on this? 

     


    Originally posted by nate1980

    Well, I just created a Bard and I have a good feeling about this setup. I tried a Rogue before with Bard as a secondary soul, but not as a primary soul. Gonna try it out and see how I like it in groups. Bad thing is, I won't get to group until around lvl 8, which means 50 or so overly-repeated quests until then.

     All I have to say on this is level 8. You're really complaining again that you have to go through the tutorial again. What the HELL are you doing? You do know that once you hit level 13 on all those characters you have tried so far you can just get all thier souls and respec how you wish? Why are you rerolling every time?

     

     

     

     If you've read all my posts in this thread, you'd know my reasoning. Oh well, I'll state it again. It takes a fraction of the time to reroll and gather the 3 souls you want to try out rather than it does to level to 13, and collect the souls you want by questing for them. Anyways, I'm liking the Bard so far. It's a nice support role for groups, which I only know by grouping with them, and so far as soloing as one, they do pretty sick DPS. So I'm killing mobs really quick while being a support role. I've tacked on Ranger, so now I don't even get agro, so I'm liking it a lot actually. I should have tried this combination from the beginning; it'd of probably saved me the boredom. As of right now, my excitement to play is renewed and I'm looking forward to playing the game some more tomorrow.

     This is good to hear, and no I wasn't trying to be mean here. But you really should try and get past the starting area as game play 30+ does change a LOT. You can't really see the full story of a soul/combo until you cross that threashold, no matter what anyone else tells you. And once you get there yourself, and your pulling past 35 and up you will know what I mean.

    I understand what your saying on the mounts, really I do, I just dont agree with you. Placement of the merchants does in no way mean you should be entitles to those mounts just because you can talk to the vendor that sells them. You weren't able to get a horse mount from the sawmill in Elwin when you got there at level 4 were you? Why would you expect to get a mount here at level 8 just because you can walk up to it?

    Mounts in Rift were level 20+ and they just removed the level restriction on the level 20 mounts to be nice. They didnt remove the money required to purchase them. As they said 'if you can get to them, and AFFORD them, then you can have one'. And that should be fair enough for anyone when it comes to mounts.

    Wish you luck on the rogue calling, me I get too bored playing it to get to 30+. Maybe you will have better luck.

    So,  they were pointing fingers in the wrong direction from the beginning.  All it was is that they didn't find the right class to play and all of a sudden the game has become fun again?  Hmm, interesting.

  • ZairuZairu Member Posts: 469

    i wonder if you would have this problem, if you had not played as deeply into the game during beta?

    i just used the open beta to get a feel for it, and find the toon i wanted to roll. during the open beta, i saw the tutorial zone maybe twenty something times, but not as many toons did i actually lvl past 2-3. i love playing with custom race creators, so i got my fill of what it can do (got it out of the way!) during open beta, and little else, other than a lvl 11 warrior, and a lvl 10 rogue.

    for an idea of what souls to use, i just used a soul calculator from a third party website, instead of droning away at a toon that was just going to be wiped... also, i'm sure i spent the most of my open beta time seeing how my system runs the game on different settings (because i had horrible fps at ultra).

    of course, for an alt-o-holic like myself, a repetitive beginning is not a plus, but it is a new game, and more than anything, i am curious about how Trion will implement new content/expansions. i enjoy new content all across the board with expansions, without a stern focus on just the endgame content with new lvl caps. a developing story with multiple starts is still possible if they decide to go that direction.(maybe other realms that a new playable race comes from). they have a VERY interchangeable story, which is bad or good depending on how it's implemented. they can do anything they want with the lore at any time. 

    i'm not worried about Rift failing or being a hit, i just want them to retain enough subs to do with the game whatever the devs had in mind when they made it. i see potential in the game, because it already handles well and has a great custom class feature. the map we have does not even look like a completed world by any means, they can expand that too from the looks of it.

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    Originally posted by slim26

    I agree with OP about the quest being tedious but they all have a different meaning to do so. In WoW it was the same way but! WoW only had a few amount of town quest with the same mobs in that same area while RIFT have a huge load of quest in one area added with a huge amount of exp and loot.



    This is hilarious to me, the fact that RIFT adds so much to play around with like Warfronts <(need some work), Rifts, larger rifts, rift raids, dungeons, dungeon raids, invasions, larger invasions, World bosses, quest, story quest, side quest and more and still most are not satisfied.

     

    Yes.  Some people are just haters.  A MMO offers more than any other theme park MMO in history and still, it's just not enough. 

  • Silverthorn8Silverthorn8 Member UncommonPosts: 510

    Remind me to not make the same mistake as the OP when I eventually buckle and purchase this game!

    I did the same in WAR, basically burnt out replayablity by rerolling very early on. At least WAR had more starter areas though.

    In fact I'm thinking of sticking with one calling for at least the first month or so.

    Some interesting points raised here  :)

  • XasapisXasapis Member RarePosts: 6,337

    The good thing about both bards and chloromancers is that they'll always be needed in expert instance runs at level 50. The reason for that is because they are the main healers of the game, due to the way healing mechanics function.

    Both chloromancer mages and bard rogues provide healing by doing damage. Both of them provide this function by using a resource that is basically infinite. Bards because they are obviously not using mana and mages because they have souls that provide them with high mana recovery. Therefore they can and will blast the main tank and/or the group with heals at a constant rate with no need to slow down or stop.

    Clerics are different. Only one cleric soul provides a mana regeneration skill, the warden. The reason is because due to hot mechanics wardens cast spells non stop. The other two cleric souls rely on their wisdom to regenerate mana. So clerics will end up tank healing via pre-casting their 3secs big heal (this whole mechanic brings vanilla WoW and spirit priests into mind) and releasing only when they need to fight big spikes on the tank that were not covered by the other two healers. They also have the added bonus that their heals don't rely on doing damage to function, so in case a boss prevents people from doing damage, a cleric can cover the interval.

    Bottom line, if you like grouping, you'll love your bard and you'll always be welcome in any group, especially in the end game doing expert mode dungeons.

    By the way, if you are not 50 and you have not done expert tier 1 or 2 dungeons, what I say may not be apparent.

  • FadernFadern Member Posts: 37

    OP you leveled up to lvl 27 and then you said you didn't have afford mount. I hope it was on your lvl 11 chars you didn't have mount other you really really su.....

     

    You play wow where if you wanna try all classes you have to level up 10 characters while in rift you only need to level up 4 chars . How can you possible complain about rift ?

     

    You sat att level 11, 2 more levels and you could be doing the soul quests, probably have afford mount in a few levels and pop you know have a complete new char with 8 souls and mount, hence and repeat 3 more times and you have every soul in the game. This can be done in a very short time.

     

    If you are tired of standard mmorpg quests I can understand that if you played mmorpg since 2002. Maybe it time to take a break from mmorpgs ? Instead of actually trying to destroy a new mmorpg chances to get somewhere.

     

    Rifts quests isn't revolutionary, but they are the same as wows, aion, war, or any other mmorpg out there.

     

    People who are tired and complain about Rifts quests are 100% right, but these guys are the same people that claim they played most mmorpg games the last 10 years, big chock they are bored with the quests.

  • rwmillerrwmiller Member Posts: 472

    This is certainly a potential issue with Rift and possibly any new game that comes out now. Part of what makes this a problem is that levelling in Rift is quite fast and efficient which leads people to not group very much outside of the public quests that pop up. With out groups there is not much social interaction and that can result in a lot of boring solo time.

     

    Adding more difficult and time consuming quests would help this but then people would skip them at the lower levels and complain about them being too hard or requiring a party to complete.

     

    Unfortunately any existing or new game where the goal is to get the max level is going to suffer this.

  • GormokGormok Member Posts: 379

    Originally posted by rwmiller

    This is certainly a potential issue with Rift and possibly any new game that comes out now. Part of what makes this a problem is that levelling in Rift is quite fast and efficient which leads people to not group very much outside of the public quests that pop up. With out groups there is not much social interaction and that can result in a lot of boring solo time.

     

    Adding more difficult and time consuming quests would help this but then people would skip them at the lower levels and complain about them being too hard or requiring a party to complete.

     

    Unfortunately any existing or new game where the goal is to get the max level is going to suffer this.

    Actually once you hit 40 there are outdoor elite quests that require a group to complete, elites in this game are no pushover to be sure. The quest might say you need to people to complete, but in fact you might need 3 maybe 4. I actually think that was a mistake on their part to add those types of quests during leveling. WoW did that 6yr ago and than had to turn around and change them because people weren't doing them.

     

    Now i don't know about any other server, but on the server i play on people pretty much skip those outdoor elite quests. I'm currently 46 and i have a lvl40 and 2 lvl43 elite quests in my log that i can't even get a group for. I do however agree with the OP the quests do get boring after a while. Lvl 1-35 questing was fine because i enjoyed the zones i was in, coupled with the fact that i stopped and gathered leather and cloth for crafting and selling on the AH.

     

    I also Rifted and pvped, after i left Droughtlands i found the other 2 zones to be very boring. Moonshade started out ok, but halfway thur the zone i was bored to tears. I stopped pvping because hell Defiants are just free favor for the Guardians, and after 39 mages fall so far behind the other callings in pvp to it's just not funny. 10-19 they are lackluster, but 20-39 you can pretty much own face, but after that you are pretty much a free kill.

     

    Anyway i currently in Ironpines and i can tell you that IP has to be my last favorite zone in the game. Questing is boring as hell and getting around the zone is tedious at best. What i mean by this is, if you ride cross country you risk the mobs knocking you off your mount. So to avoid this i try using the roads. The problem here is you really can't use the roads, because the mobs have roadblocks and patrols on the roads. These are not rift spawned mobs, but regular mobs. So at 40+ for me i dont know about anybody else, the game gets very tedious and boring.

     

    Oh for anyone that wants to troll this post, be prepared to get back what you dish out. Some douch trolled me in a pvp tread and when i got back at him. The little dildo reported me, go figures how those people can dish it out but can't take it.

  • XasapisXasapis Member RarePosts: 6,337
  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by RiftFan

    http://www.mmorpg.com/discussion2.cfm/post/4109115#4109115

    So you knew this back on 2/28 and predicted it.

    Have you bothered to take a break or have you been trying to rush? I have been pacing myself and I am perfectly happy.

     

    http://forums.riftgame.com/showthread.php?124420-I-m-Bored-RIFT-s-Major-Flaw-from-a-RIFT-Supporter/page2

    """"""Same here. I wanted something new to play until SWTOR releases. I'm a huge Bioware fan, since they haven't released a game I didn't have fun in yet, and I'm a HUGE Star Wars fan.""""""

     

    ^ and you wonder why you are bored seriously? You say this after Pax just released a 2min vid that has every SWToR fan jizzin themselves?

    Well said. From your post history, we knew you'd be bored with the game, evidently long before you knew you'd be bored with it. I don't think it's a Rift thing, either. After reading many of your posts it seems like you're looking for a single-player CRPG in many ways - I don't think many modern MMOs would hold your attention more than a month or two, if that long.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • nate1980nate1980 Member UncommonPosts: 2,075

    Originally posted by ScribZ

    Originally posted by nate1980

    Originally posted by ScribZ

    Originally posted by nate1980

     I said Open Beta, not Beta, and I didn't even follow this game until Open Beta was released due to being the type that doesn't want to get all excited over a game that won't release until an undisclosed time. What does any of this have to do with my OP though and the issue of replayability?

     Actually nothing to do with your OP. Your OP stated you played one of the most boring classes to play up until you hit the lvl 25-30 grind block and then you gave up. You then proceeded to force yourself to play the tutorial over and over and over again until you gave up again. You then went on to state how you wished there was more level 1-10 content, liek a warfront, that you could do instead of doing the turtorial again.

    So no, none of this discussion has anything to do with your OP, as your OP has nothing to do with replayability. All your OP states is you can't get a character you like to play/stick with. And that you can't seem to motivate yourself to get out of the turotial. What do we need to discuss on this? 

     


    Originally posted by nate1980

    Well, I just created a Bard and I have a good feeling about this setup. I tried a Rogue before with Bard as a secondary soul, but not as a primary soul. Gonna try it out and see how I like it in groups. Bad thing is, I won't get to group until around lvl 8, which means 50 or so overly-repeated quests until then.

     All I have to say on this is level 8. You're really complaining again that you have to go through the tutorial again. What the HELL are you doing? You do know that once you hit level 13 on all those characters you have tried so far you can just get all thier souls and respec how you wish? Why are you rerolling every time?

     

     

     

     If you've read all my posts in this thread, you'd know my reasoning. Oh well, I'll state it again. It takes a fraction of the time to reroll and gather the 3 souls you want to try out rather than it does to level to 13, and collect the souls you want by questing for them. Anyways, I'm liking the Bard so far. It's a nice support role for groups, which I only know by grouping with them, and so far as soloing as one, they do pretty sick DPS. So I'm killing mobs really quick while being a support role. I've tacked on Ranger, so now I don't even get agro, so I'm liking it a lot actually. I should have tried this combination from the beginning; it'd of probably saved me the boredom. As of right now, my excitement to play is renewed and I'm looking forward to playing the game some more tomorrow.

     This is good to hear, and no I wasn't trying to be mean here. But you really should try and get past the starting area as game play 30+ does change a LOT. You can't really see the full story of a soul/combo until you cross that threashold, no matter what anyone else tells you. And once you get there yourself, and your pulling past 35 and up you will know what I mean.

    I understand what your saying on the mounts, really I do, I just dont agree with you. Placement of the merchants does in no way mean you should be entitles to those mounts just because you can talk to the vendor that sells them. You weren't able to get a horse mount from the sawmill in Elwin when you got there at level 4 were you? Why would you expect to get a mount here at level 8 just because you can walk up to it?

    Mounts in Rift were level 20+ and they just removed the level restriction on the level 20 mounts to be nice. They didnt remove the money required to purchase them. As they said 'if you can get to them, and AFFORD them, then you can have one'. And that should be fair enough for anyone when it comes to mounts.

    Wish you luck on the rogue calling, me I get too bored playing it to get to 30+. Maybe you will have better luck.

     It's really annoying when people put words into my mouth. I never once said I'm entitled to a mount at lvl 8. All I said was that because Collector's Edition buyers have a mount at lvl 7, they're able to race from one rift to another, closing them before I can run there and even participate, making it to where I can't level up solely through rift hunting, which was my original plan when rolling alts so that I don't have to repeat content in the beginner areas.

  • nate1980nate1980 Member UncommonPosts: 2,075

    Originally posted by Xasapis

    If you focus on just one aspect of the game, I believe that you artificially pigeonholing yourself into experiencing less content that is offered. Doing a bit of everything is more fullfilling (or at least it was for me), than just go from quest to quest ignoring everything else. For example:


    • Day starts slow. No invasions happening and the rifts are not anywhere near me. I check my quest log and go to do some of them.

    • While headed towards one quest location, I notice that if I divert a bit, I hit on a major rift (requiring others to complete). I do that.

    • When the rift is down, I keep on headed towards my quest location. On my way I prioritise picking crafting materials for later use.

    • While doing my quests an invasion is announced, along with a invasion target and some objectives. I check my map and see my relative distance to those objectives. If I am way off and don't need the rare planar stones, I don't bother. Otherwise I head towards the area.

    • Once the invasion is over I head to the rare planar vendors and see if I can purchase anything. While I'm in the area, I do some crafting, both to raise my skills and see if I can craft anything useful.

    • At about this time I have the choice of returning to my questing. But for a chance of pace I decide to hit the warfronts and do some pvp for a while.

    • And so on.

    Time passes by a lot more pleasantly if you don't focus on one specific carrot, but chace the whole carrot waggon instead. Also, repeating something day after day, no matter how pleasant, it'll end up be boring in the end. It's up to you to not burn yourself out by putting restrains on compulsive behaviours that dictate focus on single goals. Better to try and broaden our perspectives.

     I could have sworn I mentioned that I followed the same playstyle as you just outlined. I also said I played no more than 3 hours a day, with any given playing session lasting no more than an hour. I'm not sure how that's compulsive playing.

  • XasapisXasapis Member RarePosts: 6,337

    Wrong choice of words. Replace with focused.

  • AutemOxAutemOx Member Posts: 1,704

    Sounds like the OP likes the game but feels like it doesnt have enough content to keep them engaged.  That makes sense seeing how Rift is so like WoW and WoW has so much content due to it being simply such a widely played and old game.  And that is why games should not compete directly with WoWs market share, IMO.

    Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  • nate1980nate1980 Member UncommonPosts: 2,075

    Originally posted by DAS1337

    Originally posted by slim26

    I agree with OP about the quest being tedious but they all have a different meaning to do so. In WoW it was the same way but! WoW only had a few amount of town quest with the same mobs in that same area while RIFT have a huge load of quest in one area added with a huge amount of exp and loot.



    This is hilarious to me, the fact that RIFT adds so much to play around with like Warfronts <(need some work), Rifts, larger rifts, rift raids, dungeons, dungeon raids, invasions, larger invasions, World bosses, quest, story quest, side quest and more and still most are not satisfied.

     

    Yes.  Some people are just haters.  A MMO offers more than any other theme park MMO in history and still, it's just not enough. 

     What are you talking about and please stick to the issue I pointed out in my OP. True or false, the game has low replayability? If false, state your reasons why you agree. It's that easy. There's no need to attack me because you disagree.

    As for your last comment, when did you start playing MMO's? Most major titles offer more than RIFT does at launch, just not as polished. Hell, as disastrous as WAR was, it had 6 different quest paths you could play through from lvl 1 to max level, plus they had PQ's, crafting, Scenarios that started at lvl 1, open RvR lakes, dungeons, and raids. That alone is more than RIFT, but they failed because they released an unfinished game. RIFT is both finished and polished, which makes it more enjoyable. A person who doesn't want to create alts won't have the same problem I've had. Everything for that kind of person will be new until they start grinding dungeons for gear, which is pretty standard these days for endgame. Yet, only 2 starting areas and quest paths isn't standard. It's actually rather skimpy. AION had the same failing.

  • majimaji Member UncommonPosts: 2,091

    Well, that's what I had been saying for a while. I like creating new characters and see how I can tackle the content with them. Rift has 4 different classes to start with and a single starting zone for each faction. So once you created four chars, you have seen the same content twice and no reason to ever start a new char. With WoW you have 10 classes worth starting over with, and a lot of starting zones to have a new experience each time.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

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