I'm also a big RIFT fan and can't find much wrong with the game,
However I have to agree with the questing. I am level 48 atm but finding it hard to do the last 2 levels because all the quests are EXACTLY the same.
Kill...Loot...Collect No variation atall and all in the same area, making you clear the previous quest mobs to get to the new ones. I seriously have had to put music/movies on my second monitor to take away thinking about how boring these quests are..
Almost there atleast
Oh and the melee animations are starting to get to me, the Global Cooldown is too long and it makes the animations go stop, start and feels very slow. I've had to change from Shaman/Druid/Sentinel to Cabalist/Inquisitor/Warden .. Much more fun.. shame it took 48 levels to realise it lol
Reason I'm doing all of that is because of this. The game hasn't even been out a month yet your complaining like its been two years. This is what MMO's do they release what they have and patch. Wow was THE EXACT same way when it came out. It was boring content was just ONY. Every class was broken and 50% of the population couldnt even play the game the first week. In launching history it problably had one of the worst along with conan and final 14. I'll make this really mind numbling easy for you. It's been two weeks live and they already pushed a major content fix and release patch. Addressed a number of gameplay issues on the fly I might add. They didnt make you wait 2 months and tease with post on fixes. They straight out said ok we see it here's a patch.
All games first month have a million things wrong. But very few have just as much right. Every single mmo f2p to b2p has done this business model. So why people still with a genre doing it for 15 fucking years act shocked again and again is amazing. Even more amazing is complaining the first month no scratch that first 2 weeks lol.....When you already know from all the industry's history thats EXACTLY whats going to happen. Here's future blast for you it will happen in Star wars it will happen in guild wars. Any MMO you pull out of your butt its gonna happen. First month bumpy fresh new second month less bumpy. Third month you will see what the game is really worth. It will either sink or swim end of story. This is what happens every single time. So cut it out serious if you didnt know now you do. I'm not defending rift or any other game. But what i will attack is uncalled for ignorance of history. Like you just woke up today and didnt even pay attention to how things work so many years.
What do all you people exspect it would be different in RIFT?
You play first games like WoW and for couple of years, kill 10x this 10x that bring this item from point A to B and so on.
You start same old THEMEPARK called RIFT you should have know themepark quests hold hands and same old same old.
And when you discover this you come here and WHINE lol its your OWN fault wasted 50 bucks for game that caters for same audiance as WoW, you should have known better hahaha.
It is not exactly like Trion hid the fact that the questing system is not the most innovative thing under the sun. They do effectively use it to tell a story if you read them, but the kill x gather y formula is very much in effect for 50 levels if you just love questing.
I am surprised questing is even brought up because you can grind instances and hit 50 in 2 days if you really wanted too.
You know why it's not mentioned? Because thiers no easy mode DF to make groups. And people have gotten either too lazy or too scared to try. So they quest then complain hey I'M BORED. When you can get exp from dungeons,questing,Artifacts, PVP, Exploring, Guild Quest, and grinding. Who told you to only quest? lol
I played through beta 1 to headstart. I have 1 toon at lvl 50 now who has done several t2's and is fully equipped in hardmode gear. And I am bored. I have done expert rifts, and raid rifts, warfronts, grinded the t2's I wanted weapons or armor from, and the only reason I still do them, is some false sense of really wanting that 1 elusive item. Dont get me wrong, I have more fun when I can occasionally manage to get a group of friends on ts3 and then do the dungeons. That is fun, but isnt that the case regardless of wether we are playing rift or messing about in minecraft tbh
I have allways thought the vulnerability Rift had was two fold. For one in many ways it is alot like world of warcraft, so for me and many many others there was not any innovation or sense of novelty when playing. That was negated by several factors however it still holds true that Rift is even more of a themepark than wow.
Secondly, there is very little replayablity. 1 Starter area for you to roll another calling through. It does get boring. Noone can sympathize more than someone who has done these same quests and the same zones since beta 1. Yet I am rerolling another toon, and trying to find something to enjoy, because Rift is where I am at for now.
For my main, Im left grinding reputations with the last rift factions I still need in order to gain raid lures. And then grind the mathosian, Icewatch and dragonslayer factions. And then repeat the same dungeons Ive already done. Untill maybe my guild starts raiding content. Rift raids is not really what I would call raiding. /shrug. Is this enough to keep me playing Rift by the time the next AA title rolls by. Ofcourse it isnt, but then I never thought it would be.
I played through beta 1 to headstart. I have 1 toon at lvl 50 now who has done several t2's and is fully equipped in hardmode gear. And I am bored. I have done expert rifts, and raid rifts, warfronts, grinded the t2's I wanted weapons or armor from, and the only reason I still do them, is some false sense of really wanting that 1 elusive item. Dont get me wrong, I have more fun when I can occasionally manage to get a group of friends on ts3 and then do the dungeons. That is fun, but isnt that the case regardless of wether we are playing rift or messing about in minecraft tbh
I have allways thought the vulnerability Rift had was two fold. For one in many ways it is alot like world of warcraft, so for me and many many others there was not any innovation or sense of novelty when playing. That was negated by several factors however it still holds true that Rift is even more of a themepark than wow.
Secondly, there is very little replayablity. 1 Starter area for you to roll another calling through. It does get boring. Noone can sympathize more than someone who has done these same quests and the same zones since beta 1. Yet I am rerolling another toon, and trying to find something to enjoy, because Rift is where I am at for now.
For my main, Im left grinding reputations with the last rift factions I still need in order to gain raid lures. And then grind the mathosian, Icewatch and dragonslayer factions. And then repeat the same dungeons Ive already done. Untill maybe my guild starts raiding content. Rift raids is not really what I would call raiding. /shrug. Is this enough to keep me playing Rift by the time the next AA title rolls by. Ofcourse it isnt, but then I never thought it would be.
Well Addiction dropped the tuned Greenscale, so expect the double digit raid within about 2-3 weeks if I had to take a total guess.
Also have you bothered to sleep at all? I am only lvl 43 taking my time lol
I agree the leveling is extremely boring in this game. I just lost interest after only 10 days. Not only are the quests mind numbingly dull, also everything else the game offers, you already know inside out if you've played WoW and Warhammer. Just about everything in Rift is a blatant copy paste from those two games.
I am liking this "research post history" approach to disecting to see exactly what you base your opinion on.
You make it sound like you played Rift, yet on 3/1/2010 you said the same thing, so you obviously only played the Beta.
Your last few post have been in SWToR threads predicting that games success. Very interesting and clearly no bias in your statement.
I didn't expect to see these kinds of threads for two or three months. Perhaps the majority has finally outgrown the familiar formula that many of us found stale long ago.
It will be interesting to see how the newest member of the club fares from here on out.
I actually expected it sooner since I felt the same thing as the OP in beta 2. Trying out different builds was painful.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
That's what I was saying and I agree with that. BTW, you reach the horse vendor at lvl 8 as a Guardian while doing quests. It's just south of Argent Glade. I really don't care about having to wait about getting a mount, that wasn't the point. The point is, due to people having the turtle mount as a new character, they're able to travel from rift to rift and closing them before I can even get there, making leveling from rifts alone or even as a major source of xp undoable. Which means I have to do the same quests for each reroll until lvl 20 at the latest before being able to buy a mount so I can get to rifts faster. I've done all of those quests up to lvl 13 at least 4 times, and quests up to level 10 at least 8 times, where I'm sick of them after the first time around. I don't have the stomach to repeat quest-based content. Perhaps because I got my footing in a game that required you to group up at an early level and level that way.
The reason why I've rerolled so many times is because it's faster to reroll for 3 new soul combinations than to level up to 13 and get the soul quests. Is it my fault for rerolling so many times, or Trion's fault for having so many different choices, and only 1 area to level up through to try those choices?
sorry got to this nat1980 and couldn't keep reading i was laughing so hard! so your honestly saying you've done the quests like 8 or 10 times and your bored of them but CHACHING! you just rolled a bard?
just think bud, 4 classes, lvl 13 to unlock souls... so the max you'd ever have to do the first 13 lvls is 4 times...
now do me a favour - when that finally starts to make sense to you (cause clearly bud u need a lorra lorra help). go stand in a mirror, look real deep and hard and state in a clear loud voice: "you, my friend, are a fucking moron!" point at him too, like u might smack him one! lol! thanks for the giggle!
Originally posted by Silentstorm And people have gotten either too lazy or too scared to try. So they quest then complain hey I'M BORED. When you can get exp from dungeons,questing,Artifacts, PVP, Exploring, Guild Quest, and grinding. Who told you to only quest? lol
Dungeons - need a full group Questing - boring but soloable Artifacts - boring, not nearly enough to even be considered as a leveling option. PVP - meh (I don't PvP, so maybe this works for pvpers). Exploring - again, not nearly enough XP to even be considered as a leveling option. Guild Quest - requires an active guild and full groups and lots of repetition.
So yeah, it really is basically "only quests" unless you're in a full active group or a full active guild group. While there are many sources of XP, there aren't many useful sources of XP. No one's gonna level to 50 by running around exploring and finding artifacts.
RIFT isn't built for replayability. You only need 4 toons max. Games that release no new content HAVE to be replayable because there isn't any freaking thing else to do. RIFT will be releasing new content on a regular basis. Screw new starting zones that I'll spend 2 hours in. I want new content, not different versions of the old stuff.
I played through beta 1 to headstart. I have 1 toon at lvl 50 now who has done several t2's and is fully equipped in hardmode gear. And I am bored. snip
So . . .
you race to level cap within three weeks of the game being out and complain about being bored. You are going to be bored by every game. No MMO is designed with you as the benchmark player.
And surely this does not come as a surprise to you. You HAD to know that if were going to get to the level cap as fast as you did that you would be there by yourself with nothing to do.
There is one thing in Rift that it doesn't have that confuses me.
Given how much they have borrowed from wow, and how well their cross shard warfronts work (Literaly, 30 second wait at 4 am, i am loving that.) Why don't they have cross realm dungeon que like wow?
The leveling instances aren't hard, i don't really see any negatives in implementing that system, aside from maybe removing the oppurtunity for internal shard meet ups. But given that the capital cities are incredibly small i don't see them really encouraging that anyway.
I agree with OP about the quest being tedious but they all have a different meaning to do so. In WoW it was the same way but! WoW only had a few amount of town quest with the same mobs in that same area while RIFT have a huge load of quest in one area added with a huge amount of exp and loot.
This is hilarious to me, the fact that RIFT adds so much to play around with like Warfronts <(need some work), Rifts, larger rifts, rift raids, dungeons, dungeon raids, invasions, larger invasions, World bosses, quest, story quest, side quest and more and still most are not satisfied.
Yes. Some people are just haters. A MMO offers more than any other theme park MMO in history and still, it's just not enough.
What are you talking about and please stick to the issue I pointed out in my OP. True or false, the game has low replayability? If false, state your reasons why you agree. It's that easy. There's no need to attack me because you disagree.
As for your last comment, when did you start playing MMO's? Most major titles offer more than RIFT does at launch, just not as polished. Hell, as disastrous as WAR was, it had 6 different quest paths you could play through from lvl 1 to max level, plus they had PQ's, crafting, Scenarios that started at lvl 1, open RvR lakes, dungeons, and raids. That alone is more than RIFT, but they failed because they released an unfinished game. RIFT is both finished and polished, which makes it more enjoyable. A person who doesn't want to create alts won't have the same problem I've had. Everything for that kind of person will be new until they start grinding dungeons for gear, which is pretty standard these days for endgame. Yet, only 2 starting areas and quest paths isn't standard. It's actually rather skimpy. AION had the same failing.
I don't think this game is designed with the idea in mind that people are going to make many alts. Since each character can be many different things one essentially expects only 4 alts. Now, having said that, I can easily understand that the 4th time through might be a bit tiresome.
But I don't think people who tried this game during the Beta were really thinking. I knew what the game was about:
A, after I got to my second quest hub after the tutorial zone and realized that it was going to be essentially a run from quest hub to quest hub game if one didn't take their game play into their own hands, and
B, a game where making alts was going to be tedious if I attempted to make too many.
So knowing that I only experimented with different classes up to the first quest hub to get the flavor of the character. Granted, one doesn't have a huge pile of abilities but I think one can get an idea how each class is going to play.
So knowing A and B I made the conscious decision NOT to follow the quest hub train and do my own thing when I wanted to (which has paid off quite well) and not to make any alts until I was very far along in one class so the starter areas don't feel too stale.
Still, the game pretty much telegraphs what it is about early on. Knowing this I adjusted my game play accordingly and discovered I was having fun. If I wasn't having fun I wouldn't have paid for it.
Secondly, for a new game it does have quite a bit as far as content The game will be a success or failure on the next content update or at least set it down a path. However for a launched game there is enough to do unless one is the type of person to go into the game hardcore. It's really a more casual game.
I just don't see how people didn't see what this game was about right into the tutorial and slightly later.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
That said, I wanted to comment on questing in the game, from the Guardian side.
I felt like the quest progression was continually sending me new places in each zone. In the upper teens, there was some of what the OP was talking about, but once I got to Gloamwood, I was pleasantly surprised to find that the entire 21-26 progression was constantly exposing me to new areas of the zone, with new mobs and each area with it's own feel. I still maintain, that for me, Gloamwood is one of the best questing zones in any MMO I've played.
Things went downhill a bit for me in the 26-30 zone. I didn't like the desert canyon setting and thought the zone design and quest progression were a big step back from the rest of the game. I got myself out of there at level 29 and have found the rest of the game to be fun.
I'm level 44 on my main now and there is more quest content than I know what to do with. I haven't been doing much as far as Rifts of Dungeons for many levels now, just pure questing, with a tad of material grinding.
So, if you can get past the poor 26-30 zone, things do get much better (although Gloamwood, so far, has still been the highpoint in zone design, in my mind anyway).
Also, don't be affraid to try totally different roles for your main character. trying different DPS builds can give you some variety, but don't write off other combos. Additionally, even if the 26-30 progression is dreary, if you can power past it, not only are the higher levels better for content, but you can start doing a lot more with your builds.
you are bored because this game is boring, plain ans simple.
it does absolutely nothing new, it's War/WoW/GW with a different skin. i was bored with this game 2 hours into beta, and now you are bored a month into release.
Okay, so I played headstart and I was so impressed with the polish and general gameplay that I canceled my WoW account. I was ready for a new world to explore and RIFT offered this. So why is it I'm bored?
The lack of replayability.
As predicted in the next couple of months we gonna see this kind of post more often.
After playing Beta 1 and 2 I realised that the problem with this game was the lack of longevity.
It s going to happen exactly like Warhammer
Before and just after release people was enthusiastic and excited about the game, but after a month boredom sets in and people realise that this game is not a long term solution
I don't understand if the developers actually play their games (I am not just talking about Rift of course) because it doesn't look like they do.
Rift is fun (was), but it didn't have to be a MMORPG, why developers insist in making very expensive MMORPGs when they have no intention to retain their players beyond 2 months.
Now lets wait for the next pointless MMORPG, which is obviously SWTOR
Will it deserve the Massively label, or would have been better if Bioware concentrated all their effort in the KOTOR series instead? (saving 50 million dollars in the process)
I am a massive fan of Bioware, but SWTOR will be another of those MMOs with very limited longevity
You really seem to seek attention if you post this in multiple forums. While I agree that questing is kinda boring in Rift (mind, not always) as in every MMO released so far, there are some nonsense in your post too. Cannot afford mount? You are either a very bad player spending all money on soul mending or you are just trolling. Considering that you are posting in multiple forums (saw this in Rift forum too) i'd say that you have some kind of agenda. Btw I'm not a Rift fanboy, I just play until TSW comes out (hopefully more playable than previous FC games).
I posted this thread in the RIFT forums after posting it here, since I like chatting with both RIFT players and non-RIFT players. Many people who follow the RIFT forums here aren't current subscribers, so they can't comment on the official forums.
If you're going to insult or doubt the ability to get a mount early on, then I challenge you to reroll a character with me on a server of your choosing, and get a mount by lvl 11. The only time I die, which is rarely, is during some rifts where I either don't get any heals, or get ganked by a much higher level mob. I don't spend any of my coin on anything, and I've been doing all the quests.
So simply put, if I want to level off of rifts alone, I can't at lower levels due to not being able to get to a rift on time due to not owning a mount. Now by level 20, I should be able to afford a mount, but by then I'm already bored of doing the same quests again. You follow now?
No..... I don't follow. If you want a mount, just mine some iron over the course of an hour and boom! There's your mount money. Also they reverted the rift XP back to higher beta levels so please, stop complaining and get back to leveling. P.S. - there is nothing wrong with the defiant zone... that's just lame.
Reason I'm doing all of that is because of this. The game hasn't even been out a month yet your complaining like its been two years. This is what MMO's do they release what they have and patch. Wow was THE EXACT same way when it came out. It was boring content was just ONY. Every class was broken and 50% of the population couldnt even play the game the first week. In launching history it problably had one of the worst along with conan and final 14. I'll make this really mind numbling easy for you. It's been two weeks live and they already pushed a major content fix and release patch. Addressed a number of gameplay issues on the fly I might add. They didnt make you wait 2 months and tease with post on fixes. They straight out said ok we see it here's a patch.
All games first month have a million things wrong. But very few have just as much right. Every single mmo f2p to b2p has done this business model. So why people still with a genre doing it for 15 fucking years act shocked again and again is amazing. Even more amazing is complaining the first month no scratch that first 2 weeks lol.....When you already know from all the industry's history thats EXACTLY whats going to happen. Here's future blast for you it will happen in Star wars it will happen in guild wars. Any MMO you pull out of your butt its gonna happen. First month bumpy fresh new second month less bumpy. Third month you will see what the game is really worth. It will either sink or swim end of story. This is what happens every single time. So cut it out serious if you didnt know now you do. I'm not defending rift or any other game. But what i will attack is uncalled for ignorance of history. Like you just woke up today and didnt even pay attention to how things work so many years.
You are absolutely right, my man. I have been playing since the UO days and every game I have played had their issues. When WoW came out, yes, you could hardly play it, the lag was horrendous. All games will add content, adjust skills, nerf and overpower different classes. The game has to evolve. That is how it is and that is how it will always be in mmorpg's. I hate all this griping. I personally think Rift is a well made game and over time it will become even better.
Could have been avoided if you knew what you were getting into. Seems like you're just worn out from themeparks judging by your gripes with questing and such. As a long time WoWer it's not uncommon for you to get burned out.
Do a little research before you buy something and you won't end up 'bored' with it.
Rift does suffer from a very bad weakness and that is the lack of multiple zones that are in the same level range, so you can change up the scenery a bit during the leveling process before you move on to the next tier. It does feel very rail like for progression.
This happens in every MMO. And I'm talking about the whole multiple quests in the same area thing. Quest chains, it pretty much a staple of every MMO in recent memory. Again, I must be missing something here.
This a million times over.
Finish a quest. Next questgiver, "ok now go here and kill this".
ARE YOU KIDDING ME? i was JUST freaking there why didn't you tell me that before i freakin left. Or the guy that has you kill 10 of something, you turn in and now he was 10 of the thing right next to the 10 you just killed. This couldn't have just been one freaking quest?
Alot of MMO's are like this, but this one is particularly bad at it..
I'm in my mid 30's level wise and i'm logging in less and less.
Did it ever ocurred to you that this is not a game to keep making alts but more a game to explore the world and the content when you are max lvl?
Who knows, maybe Trion is working towards a good flow of new content per patch, and that this patches will be frequent.
It has been said over and over again by fans and non fans that this is NOT A GAME FOR ALTOHOLICS...
Instead of dedicationg yourselves to doomsaying go get fun with something you really enjoy... you'll see that the only thing doomed is your frustration that makes you coming to forums to bitch about a game
The game does have four different archetypes which would mean three extra alteranates to your primary toon. I'd say that means this game is also designed for alts.
The game does have four different archetypes which would mean three extra alteranates to your primary toon. I'd say that means this game is also designed for alts.
To have 4 different main archtypes doesnt mean the game is designed with the intention that all players level at least 1 of each archtype. In fact the great majority of players tend to stick with their typical archtype in every game (healer, dps, tank, support, etc)
The game has obviously to provide all gameplay types but it doesnt mean that it is expected that every player to play them all
Comments
I'm also a big RIFT fan and can't find much wrong with the game,
However I have to agree with the questing. I am level 48 atm but finding it hard to do the last 2 levels because all the quests are EXACTLY the same.
Kill...Loot...Collect No variation atall and all in the same area, making you clear the previous quest mobs to get to the new ones. I seriously have had to put music/movies on my second monitor to take away thinking about how boring these quests are..
Almost there atleast
Oh and the melee animations are starting to get to me, the Global Cooldown is too long and it makes the animations go stop, start and feels very slow. I've had to change from Shaman/Druid/Sentinel to Cabalist/Inquisitor/Warden .. Much more fun.. shame it took 48 levels to realise it lol
Sigh Sigh SIGH!!!!
Reason I'm doing all of that is because of this. The game hasn't even been out a month yet your complaining like its been two years. This is what MMO's do they release what they have and patch. Wow was THE EXACT same way when it came out. It was boring content was just ONY. Every class was broken and 50% of the population couldnt even play the game the first week. In launching history it problably had one of the worst along with conan and final 14. I'll make this really mind numbling easy for you. It's been two weeks live and they already pushed a major content fix and release patch. Addressed a number of gameplay issues on the fly I might add. They didnt make you wait 2 months and tease with post on fixes. They straight out said ok we see it here's a patch.
All games first month have a million things wrong. But very few have just as much right. Every single mmo f2p to b2p has done this business model. So why people still with a genre doing it for 15 fucking years act shocked again and again is amazing. Even more amazing is complaining the first month no scratch that first 2 weeks lol.....When you already know from all the industry's history thats EXACTLY whats going to happen. Here's future blast for you it will happen in Star wars it will happen in guild wars. Any MMO you pull out of your butt its gonna happen. First month bumpy fresh new second month less bumpy. Third month you will see what the game is really worth. It will either sink or swim end of story. This is what happens every single time. So cut it out serious if you didnt know now you do. I'm not defending rift or any other game. But what i will attack is uncalled for ignorance of history. Like you just woke up today and didnt even pay attention to how things work so many years.
You know why it's not mentioned? Because thiers no easy mode DF to make groups. And people have gotten either too lazy or too scared to try. So they quest then complain hey I'M BORED. When you can get exp from dungeons,questing,Artifacts, PVP, Exploring, Guild Quest, and grinding. Who told you to only quest? lol
I played through beta 1 to headstart. I have 1 toon at lvl 50 now who has done several t2's and is fully equipped in hardmode gear. And I am bored. I have done expert rifts, and raid rifts, warfronts, grinded the t2's I wanted weapons or armor from, and the only reason I still do them, is some false sense of really wanting that 1 elusive item. Dont get me wrong, I have more fun when I can occasionally manage to get a group of friends on ts3 and then do the dungeons. That is fun, but isnt that the case regardless of wether we are playing rift or messing about in minecraft tbh
I have allways thought the vulnerability Rift had was two fold. For one in many ways it is alot like world of warcraft, so for me and many many others there was not any innovation or sense of novelty when playing. That was negated by several factors however it still holds true that Rift is even more of a themepark than wow.
Secondly, there is very little replayablity. 1 Starter area for you to roll another calling through. It does get boring. Noone can sympathize more than someone who has done these same quests and the same zones since beta 1. Yet I am rerolling another toon, and trying to find something to enjoy, because Rift is where I am at for now.
For my main, Im left grinding reputations with the last rift factions I still need in order to gain raid lures. And then grind the mathosian, Icewatch and dragonslayer factions. And then repeat the same dungeons Ive already done. Untill maybe my guild starts raiding content. Rift raids is not really what I would call raiding. /shrug. Is this enough to keep me playing Rift by the time the next AA title rolls by. Ofcourse it isnt, but then I never thought it would be.
Well Addiction dropped the tuned Greenscale, so expect the double digit raid within about 2-3 weeks if I had to take a total guess.
Also have you bothered to sleep at all? I am only lvl 43 taking my time lol
I am liking this "research post history" approach to disecting to see exactly what you base your opinion on.
You make it sound like you played Rift, yet on 3/1/2010 you said the same thing, so you obviously only played the Beta.
Your last few post have been in SWToR threads predicting that games success. Very interesting and clearly no bias in your statement.
I actually expected it sooner since I felt the same thing as the OP in beta 2. Trying out different builds was painful.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
That's what I was saying and I agree with that. BTW, you reach the horse vendor at lvl 8 as a Guardian while doing quests. It's just south of Argent Glade. I really don't care about having to wait about getting a mount, that wasn't the point. The point is, due to people having the turtle mount as a new character, they're able to travel from rift to rift and closing them before I can even get there, making leveling from rifts alone or even as a major source of xp undoable. Which means I have to do the same quests for each reroll until lvl 20 at the latest before being able to buy a mount so I can get to rifts faster. I've done all of those quests up to lvl 13 at least 4 times, and quests up to level 10 at least 8 times, where I'm sick of them after the first time around. I don't have the stomach to repeat quest-based content. Perhaps because I got my footing in a game that required you to group up at an early level and level that way.
The reason why I've rerolled so many times is because it's faster to reroll for 3 new soul combinations than to level up to 13 and get the soul quests. Is it my fault for rerolling so many times, or Trion's fault for having so many different choices, and only 1 area to level up through to try those choices?
just think bud, 4 classes, lvl 13 to unlock souls... so the max you'd ever have to do the first 13 lvls is 4 times...
now do me a favour - when that finally starts to make sense to you (cause clearly bud u need a lorra lorra help). go stand in a mirror, look real deep and hard and state in a clear loud voice: "you, my friend, are a fucking moron!" point at him too, like u might smack him one! lol! thanks for the giggle!
Dungeons - need a full group
Questing - boring but soloable
Artifacts - boring, not nearly enough to even be considered as a leveling option.
PVP - meh (I don't PvP, so maybe this works for pvpers).
Exploring - again, not nearly enough XP to even be considered as a leveling option.
Guild Quest - requires an active guild and full groups and lots of repetition.
So yeah, it really is basically "only quests" unless you're in a full active group or a full active guild group. While there are many sources of XP, there aren't many useful sources of XP. No one's gonna level to 50 by running around exploring and finding artifacts.
I'll chime in w/ my 2 copper:
RIFT isn't built for replayability. You only need 4 toons max. Games that release no new content HAVE to be replayable because there isn't any freaking thing else to do. RIFT will be releasing new content on a regular basis. Screw new starting zones that I'll spend 2 hours in. I want new content, not different versions of the old stuff.
Edit: woot, 500th post I r speshul
you race to level cap within three weeks of the game being out and complain about being bored. You are going to be bored by every game. No MMO is designed with you as the benchmark player.
And surely this does not come as a surprise to you. You HAD to know that if were going to get to the level cap as fast as you did that you would be there by yourself with nothing to do.
Gaming since Avalon Hill was making board games.
Played SWG, EVE, Fallen Earth, LOTRO, Rift, Vanguard, WoW, SWTOR, TSW, Tera
Tried Aoc, Aion, EQII, RoM, Vindictus, Darkfail, DDO, GW, PotBS
There is one thing in Rift that it doesn't have that confuses me.
Given how much they have borrowed from wow, and how well their cross shard warfronts work (Literaly, 30 second wait at 4 am, i am loving that.) Why don't they have cross realm dungeon que like wow?
The leveling instances aren't hard, i don't really see any negatives in implementing that system, aside from maybe removing the oppurtunity for internal shard meet ups. But given that the capital cities are incredibly small i don't see them really encouraging that anyway.
I don't think this game is designed with the idea in mind that people are going to make many alts. Since each character can be many different things one essentially expects only 4 alts. Now, having said that, I can easily understand that the 4th time through might be a bit tiresome.
But I don't think people who tried this game during the Beta were really thinking. I knew what the game was about:
A, after I got to my second quest hub after the tutorial zone and realized that it was going to be essentially a run from quest hub to quest hub game if one didn't take their game play into their own hands, and
B, a game where making alts was going to be tedious if I attempted to make too many.
So knowing that I only experimented with different classes up to the first quest hub to get the flavor of the character. Granted, one doesn't have a huge pile of abilities but I think one can get an idea how each class is going to play.
So knowing A and B I made the conscious decision NOT to follow the quest hub train and do my own thing when I wanted to (which has paid off quite well) and not to make any alts until I was very far along in one class so the starter areas don't feel too stale.
Still, the game pretty much telegraphs what it is about early on. Knowing this I adjusted my game play accordingly and discovered I was having fun. If I wasn't having fun I wouldn't have paid for it.
Secondly, for a new game it does have quite a bit as far as content The game will be a success or failure on the next content update or at least set it down a path. However for a launched game there is enough to do unless one is the type of person to go into the game hardcore. It's really a more casual game.
I just don't see how people didn't see what this game was about right into the tutorial and slightly later.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The quote is enough.
I do wish there were alternate starting areas.
That said, I wanted to comment on questing in the game, from the Guardian side.
I felt like the quest progression was continually sending me new places in each zone. In the upper teens, there was some of what the OP was talking about, but once I got to Gloamwood, I was pleasantly surprised to find that the entire 21-26 progression was constantly exposing me to new areas of the zone, with new mobs and each area with it's own feel. I still maintain, that for me, Gloamwood is one of the best questing zones in any MMO I've played.
Things went downhill a bit for me in the 26-30 zone. I didn't like the desert canyon setting and thought the zone design and quest progression were a big step back from the rest of the game. I got myself out of there at level 29 and have found the rest of the game to be fun.
I'm level 44 on my main now and there is more quest content than I know what to do with. I haven't been doing much as far as Rifts of Dungeons for many levels now, just pure questing, with a tad of material grinding.
So, if you can get past the poor 26-30 zone, things do get much better (although Gloamwood, so far, has still been the highpoint in zone design, in my mind anyway).
Also, don't be affraid to try totally different roles for your main character. trying different DPS builds can give you some variety, but don't write off other combos. Additionally, even if the 26-30 progression is dreary, if you can power past it, not only are the higher levels better for content, but you can start doing a lot more with your builds.
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to OP:
you are bored because this game is boring, plain ans simple.
it does absolutely nothing new, it's War/WoW/GW with a different skin. i was bored with this game 2 hours into beta, and now you are bored a month into release.
As predicted in the next couple of months we gonna see this kind of post more often.
After playing Beta 1 and 2 I realised that the problem with this game was the lack of longevity.
It s going to happen exactly like Warhammer
Before and just after release people was enthusiastic and excited about the game, but after a month boredom sets in and people realise that this game is not a long term solution
I don't understand if the developers actually play their games (I am not just talking about Rift of course) because it doesn't look like they do.
Rift is fun (was), but it didn't have to be a MMORPG, why developers insist in making very expensive MMORPGs when they have no intention to retain their players beyond 2 months.
Now lets wait for the next pointless MMORPG, which is obviously SWTOR
Will it deserve the Massively label, or would have been better if Bioware concentrated all their effort in the KOTOR series instead? (saving 50 million dollars in the process)
I am a massive fan of Bioware, but SWTOR will be another of those MMOs with very limited longevity
I posted this thread in the RIFT forums after posting it here, since I like chatting with both RIFT players and non-RIFT players. Many people who follow the RIFT forums here aren't current subscribers, so they can't comment on the official forums.
If you're going to insult or doubt the ability to get a mount early on, then I challenge you to reroll a character with me on a server of your choosing, and get a mount by lvl 11. The only time I die, which is rarely, is during some rifts where I either don't get any heals, or get ganked by a much higher level mob. I don't spend any of my coin on anything, and I've been doing all the quests.
So simply put, if I want to level off of rifts alone, I can't at lower levels due to not being able to get to a rift on time due to not owning a mount. Now by level 20, I should be able to afford a mount, but by then I'm already bored of doing the same quests again. You follow now?
You are absolutely right, my man. I have been playing since the UO days and every game I have played had their issues. When WoW came out, yes, you could hardly play it, the lag was horrendous. All games will add content, adjust skills, nerf and overpower different classes. The game has to evolve. That is how it is and that is how it will always be in mmorpg's. I hate all this griping. I personally think Rift is a well made game and over time it will become even better.
Could have been avoided if you knew what you were getting into. Seems like you're just worn out from themeparks judging by your gripes with questing and such. As a long time WoWer it's not uncommon for you to get burned out.
Do a little research before you buy something and you won't end up 'bored' with it.
Rift does suffer from a very bad weakness and that is the lack of multiple zones that are in the same level range, so you can change up the scenery a bit during the leveling process before you move on to the next tier. It does feel very rail like for progression.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
This a million times over.
Finish a quest. Next questgiver, "ok now go here and kill this".
ARE YOU KIDDING ME? i was JUST freaking there why didn't you tell me that before i freakin left. Or the guy that has you kill 10 of something, you turn in and now he was 10 of the thing right next to the 10 you just killed. This couldn't have just been one freaking quest?
Alot of MMO's are like this, but this one is particularly bad at it..
I'm in my mid 30's level wise and i'm logging in less and less.
Did it ever ocurred to you that this is not a game to keep making alts but more a game to explore the world and the content when you are max lvl?
Who knows, maybe Trion is working towards a good flow of new content per patch, and that this patches will be frequent.
It has been said over and over again by fans and non fans that this is NOT A GAME FOR ALTOHOLICS...
Instead of dedicationg yourselves to doomsaying go get fun with something you really enjoy... you'll see that the only thing doomed is your frustration that makes you coming to forums to bitch about a game
The game does have four different archetypes which would mean three extra alteranates to your primary toon. I'd say that means this game is also designed for alts.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
To have 4 different main archtypes doesnt mean the game is designed with the intention that all players level at least 1 of each archtype. In fact the great majority of players tend to stick with their typical archtype in every game (healer, dps, tank, support, etc)
The game has obviously to provide all gameplay types but it doesnt mean that it is expected that every player to play them all