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I'm Bored: RIFT's Major Flaw from a RIFT Supporter

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  • SolestranSolestran Member Posts: 342

    Originally posted by tryklon

    Originally posted by Solestran

    The game does have four different archetypes which would mean three extra alteranates to your primary toon.  I'd say that means this game is also designed for alts.

     To have 4 different main archtypes doesnt mean the game is designed with the intention that all players level at least 1 of each archtype. In fact the great majority of players tend to stick with their typical archtype in every game (healer, dps, tank, support, etc)

    The game has obviously to provide all gameplay types but it doesnt mean that it is expected that every player to play them all

     The fact that it is there and present, does make it a variable in the game, whether you like it or not.  I'm afraid that altitis is a lot more prevelent than single toon players like yourself.  Just because you don't like it, doesn't mean it shouldn't be considered when designing a MMO that houses thousands apon thousands of gamers who do like alts.

  • djnexusdjnexus Member Posts: 677
    Originally posted by GPrestige


    Originally posted by nate1980

    Okay, so I played headstart and I was so impressed with the polish and general gameplay that I canceled my WoW account. I was ready for a new world to explore and RIFT offered this. So why is it I'm bored?
    The lack of replayability.
    So I began headstart as a Guardian. This is because I like the look of their races and the areas they quest in better. I rolled a Warrior and chose Champion as my main soul. I tried various other DPS soul combinations in the Warrior calling and found Champion to best fit my playstyle. I leveled him up to 27, which I accomplished over a week ago and got bored with all the questing. As soon as I turned in one quest, hoping to adventure to a new part of the zone, I'd receive 5 more freaking quests to go back to the same part of the zone to see the same scenery and kill similar bad guys.
     


    For those playing since headstart, how are you all holding up?

    Oh man you and I are in the exact same boat. I would turn in a quest hoping to get to go somewhere new, then I'd have to go back and kill 10 more of something else that looked IDENTICAL. I know questing is essentially directed grinding but holy hell this game is as transparent as ever.

    There will be people who stay, but expect to see a lot of this.

     

    Almost every mmo developer does this they rehash mobs in diffrent zones and just rename them. I think its lazy-ness. You got your regular rats at lvl 1 and super rats at 55 etc. Rift quests are the same on both guardian and defiant, just slightly slightly altered.
  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    After my 3 months is up I'm definitely not renewing and here is why...

    1. Gonna be playing Torchlight 2 and Dungeon Siege 3 in a few months.

    2. Rift lacks content and it is too easy to level.

    3. Rifts themselves are too simplistic and too reptitive.

    4. Sick of fedex quests.

    30
  • ElikalElikal Member UncommonPosts: 7,912

    Originally posted by nate1980

    Originally posted by Timukas

    You really seem to seek attention if you post this in multiple forums. While I agree that questing is kinda boring in Rift (mind, not always) as in every MMO released so far, there are some nonsense in your post too. Cannot afford mount? You are either a very bad player spending all money on soul mending or you are just trolling. Considering that you are posting in multiple forums (saw this in Rift forum too) i'd say that you have some kind of agenda.

    Btw I'm not a Rift fanboy, I just play until TSW comes out (hopefully more playable than previous FC games).

     I posted this thread in the RIFT forums after posting it here, since I like chatting with both RIFT players and non-RIFT players. Many people who follow the RIFT forums here aren't current subscribers, so they can't comment on the official forums.

    If you're going to insult or doubt the ability to get a mount early on, then I challenge you to reroll a character with me on a server of your choosing, and get a mount by lvl 11. The only time I die, which is rarely, is during some rifts where I either don't get any heals, or get ganked by a much higher level mob. I don't spend any of my coin on anything, and I've been doing all the quests.

    So simply put, if I want to level off of rifts alone, I can't at lower levels due to not being able to get to a rift on time due to not owning a mount. Now by level 20, I should be able to afford a mount, but by then I'm already bored of doing the same quests again. You follow now?

    Ignore him, Nate. It's just trolling.

    We ALL want attention, you, me, him, everyone. Otherwise we would not BE here in a forum in the first place! XD

    And there is nothing wrong with wanting attention for what you have to say. If you believe in yourself, of course you say it out loud. Thats quite alright. ^^

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • ElikalElikal Member UncommonPosts: 7,912

    Originally posted by Silentstorm

    Sigh Sigh SIGH!!!!

    Reason I'm doing all of that is because of this. The game hasn't even been out a month yet your complaining like its been two years. This is what MMO's do they release what they have and patch. Wow was THE EXACT same way when it came out. It was boring content was just ONY. Every class was broken and 50% of the population couldnt even play the game the first week. In launching history it problably had one of the worst along with conan and final 14. I'll make this really mind numbling easy for you. It's been two weeks live and they already pushed a major content fix and release patch. Addressed a number of gameplay issues on the fly I might add. They didnt make you wait 2 months and tease with post on fixes. They straight out said ok we see it here's a patch.

    All games first month have a million things wrong. But very few have just as much right. Every single mmo f2p to b2p has done this business model. So why people still with a genre doing it for 15 fucking years act shocked again and again is amazing. Even more amazing is complaining the first month no scratch that first 2 weeks lol.....When you already know from all the industry's history thats EXACTLY whats going to happen. Here's future blast for you it will happen in Star wars it will happen in guild wars. Any MMO you pull out of your butt its gonna happen. First month bumpy fresh new second month less bumpy. Third month you will see what the game is really worth. It will either sink or swim end of story. This is what happens every single time. So cut it out serious if you didnt know now you do. I'm not defending rift or any other game. But what i will attack is uncalled for ignorance of history. Like you just woke up today and didnt even pay attention to how things work so many years.

    There is, however, one big different. When WOW came out, everyone knew the next MMO to release was years ahead in the future. So people were stuck with take it or leave it. These days we have 100 MMOs competing already and a new MMO releasing every two months or so.

    It's like the mass of MMOs out there are eating each others.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • GrayGreeneGrayGreene Member Posts: 239

    Originally posted by DAS1337

    Originally posted by nate1980

     

    By the time you are introduced to Meridian, you are about level 14-15.  I had enough money to purchase two mounts on my first character.

     The only auction house is in Meridian.  So the only way you made money was through questing.  Doesn't add up to two mounts, friend . . .  

    I love the game currently.  I die more than I ever did in Wow, or in Everquest 2, but i enjoy  a little more diffficulty.  I've never had an issue of taking too long from one region to another.  I bought my first mount soon after using auction house in Meridian and selling some stuff.  I enjoyed the fact that a Mount wasn't simply given to me.  I need something to work for in games like these.  Otherwise, i'd grow bored like the OP.  I ready my quests, enjoy the scenery, and move on with relative ease.  I craft, research builds a bit, and sometimes find a group or do warfronts.  Im in my first character right now, and expect more starting zones by time I begin a second.  (could be wrong about that, but I refuse to powerlevel and happen to work for a living)  

    I can understand the OP and some other posts in this thread, but I think a lot of players might be confusing boredom with burnout.  This game follows the mmorpg grammer of those which came before it, so of course there are similarities.  However, i find the detalied graphics, grown up lore, and soul system to be rewarding enough.  Mix that with a bit of rift invasion and it's a good game that's intuitive, familiar, yet a little original at the same time.  (albeit a tiny bit)

    [Mod Edit]

  • JoarnajJoarnaj Member Posts: 258

    My two cents on some of the comments I see on this thread.

    There is only 1 starting area per faction. This is, I think, only a small problem because you're only in the starting area for a few hours anyway. I do think having starting area variety for the different races would have been a nice touch.

    There is a lack of questing content compared to other games I've played. On the Defiant side there are just enough quests to get you from 1 to 20, not quite enough to get you from 21 to 36, and a little more than enough to get you from 37 to 50. To me, that isn't as much quest content as I'd expect but the game is solid enough and fun enough to play that this lack of questing content will definitely not keep me from playing, especially since I have played pretty much non-stop since the 24th and haven't even begun to experiment with professions, pvp, any dungeons save the first, and have partaken in very few rifts.

    There is not a problem of going back into the same areas over and over. I've played all the way to 50 and have done almost all the quests (again, Defiant) and this just is not the case in any zone. Quest hubs tend to be small, offer a handful of quests, and send you on to the next area. If you are finding that you have to go back to the same place over and over then you are not picking up all the quests when they are available.

    And no - you cannot get two mounts by level 15. You can get 1 by level 15 and it will take all the coin you have.

    edit:

    Oh, yeah. As for Rift being easy to level I think that's a bit in the eye of the beholder. A lot of quests in rift that are supposed to be soloable send you into areas that are very difficult to solo, even if you have a good soloing spec (and honestly there aren't a lot of good soloing specs.) I think the perceived challenge has a lot to do with what you've played in the past. It is more difficult than WoW, especially after Cat. It is less difficult than City of Heroes if you are just looking at CoH solo play, but more difficult if you teamed through CoH which is really how that game was designed. It is more difficult than LotRO, RoM, and CO. Less difficult than DDO. So what game you come from will largely determine your perspective on this.

    I was pleasantly surprised when I went from Apprentice to full 5 star Elite in under 2 months. I was pleasantly surprised again when I went from Elite to just barely Hardcore in 2 weeks. Apprentice, here I come!

  • nightfallrobnightfallrob Member Posts: 167

    Dude, do something besides questing. Engage in PvP or go after Rifts. If all I did was quest I'd be bored to tears. By doing some of everything to level, including the dungeons, I'm having lots of fun. And I started over on another server after I found some friends of mine from other games were there.

  • DataDayDataDay Member UncommonPosts: 1,538

    Originally posted by denshing

    I wonder if this is the first of many in upcoming months?

    Do you think rift will have large dropoffs similar to Aion had several months after release?

    It will be a mass exodus. Rift will only have a fraction of those who bought it for launch. Rift's marketing team will then begin to try every possible strategy to get people back. Servers will get merged. Just wait for it!

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Rabenwolf

    Originally posted by denshing

    I wonder if this is the first of many in upcoming months?

    Do you think rift will have large dropoffs similar to Aion had several months after release?

    It will be a mass exodus. Rift will only have a fraction of those who bought it for launch. Rift's marketing team will then begin to try every possible strategy to get people back. Servers will get merged. Just wait for it!

    The majority will leave without a doubt. This is a trend with every MMO. Unlike other MMOs though, I predict that the people remaining will be more than other comparable MMOs, due mainly to the way the open beta was conducted and the big exposure the game had at the time. The people who purchased the game knew exactly what they were getting.

    So, prophecies of doom aside, the game will probably retain more people than other MMO, but it will most certainly lose a good portion of them. And this is probably the reason they are not releasing subscription numbers. Those numbers look good only during the first month, while they create artificial pressure on the game to make the impossible, aka retain those numbers when the reality is that they'll always lose a good portion of the population after the first month.

  • fivorothfivoroth Member UncommonPosts: 3,916

    Originally posted by DAS1337

    Originally posted by GPrestige


    Originally posted by nate1980

    Okay, so I played headstart and I was so impressed with the polish and general gameplay that I canceled my WoW account. I was ready for a new world to explore and RIFT offered this. So why is it I'm bored?

    The lack of replayability.

    So I began headstart as a Guardian. This is because I like the look of their races and the areas they quest in better. I rolled a Warrior and chose Champion as my main soul. I tried various other DPS soul combinations in the Warrior calling and found Champion to best fit my playstyle. I leveled him up to 27, which I accomplished over a week ago and got bored with all the questing. As soon as I turned in one quest, hoping to adventure to a new part of the zone, I'd receive 5 more freaking quests to go back to the same part of the zone to see the same scenery and kill similar bad guys.

     

    For those playing since headstart, how are you all holding up?

    Oh man you and I are in the exact same boat. I would turn in a quest hoping to get to go somewhere new, then I'd have to go back and kill 10 more of something else that looked IDENTICAL. I know questing is essentially directed grinding but holy hell this game is as transparent as ever.

    There will be people who stay, but expect to see a lot of this.

    This happens in every MMO.  And I'm talking about the whole multiple quests in the same area thing.  Quest chains, it pretty much a staple of every MMO in recent memory.  Again, I must be missing something here.

    I had ten alts in WoW. And I started getting bored after my 7th or 8th one. So if people get bored on their second alt then well the game simply doesn't have good replayability ^_^

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • JoarnajJoarnaj Member Posts: 258

    Originally posted by Rabenwolf

    Originally posted by denshing

    I wonder if this is the first of many in upcoming months?

    Do you think rift will have large dropoffs similar to Aion had several months after release?

    It will be a mass exodus. Rift will only have a fraction of those who bought it for launch. Rift's marketing team will then begin to try every possible strategy to get people back. Servers will get merged. Just wait for it!

    I'm personally a bit confused by the dire predictions. The game has mostly positive word of mouth, positive reviews, the most successful launch in recent memory - maybe ever, and a nearly rabid fanbase. Honestly, I think Rift will have a larger subscriber base in 3 months than it does today due to an exodus of players from other games who are taking a "wait and see" approach currently. The complaints about Rift seem to be coming from people who are generally bored of this style of game. Recent numbers from WoW, DDO, and LotRO, however, would dictate that more people are migrating to the genre than moving away from it.

    I was pleasantly surprised when I went from Apprentice to full 5 star Elite in under 2 months. I was pleasantly surprised again when I went from Elite to just barely Hardcore in 2 weeks. Apprentice, here I come!

  • LowdosLowdos Member Posts: 644

    Originally posted by Joarnaj

    Originally posted by Rabenwolf


    Originally posted by denshing

    I wonder if this is the first of many in upcoming months?

    Do you think rift will have large dropoffs similar to Aion had several months after release?

    It will be a mass exodus. Rift will only have a fraction of those who bought it for launch. Rift's marketing team will then begin to try every possible strategy to get people back. Servers will get merged. Just wait for it!

    I'm personally a bit confused by the dire predictions. The game has mostly positive word of mouth, positive reviews, the most successful launch in recent memory - maybe ever, and a nearly rabid fanbase. Honestly, I think Rift will have a larger subscriber base in 3 months than it does today due to an exodus of players from other games who are taking a "wait and see" approach currently. The complaints about Rift seem to be coming from people who are generally bored of this style of game. Recent numbers from WoW, DDO, and LotRO, however, would dictate that more people are migrating to the genre than moving away from it.

    Same, but then I shouldn't be surprised. A large proportion of MMO players are the most jaded and fickle bunch you'll likely ever encounter.

    Anyway, Rift deserves positive recognition, in my book.

  • QazzQazz Member Posts: 577

    Originally posted by Joarnaj

     

    There is a lack of questing content compared to other games I've played. On the Defiant side there are just enough quests to get you from 1 to 20, not quite enough to get you from 21 to 36, and a little more than enough to get you from 37 to 50. 

    I never ran out of quests through any of those levels, in fact had to abandon several.  There are multiple quest hubs right around the same levels.  Perhaps you missed a hub or two...some are remote.

  • Lucid108Lucid108 Member Posts: 36

    I think like any MMO it just depends on how you play it.   If you follow the breadcrumb trail from one NPC hub to the next you'll find the game as dull and boring as every other MMO out there.

    Personally i dont follow the breadcrumbs at lvl 35 i've got quests in 3 seperate zones and a couple of dungeons so ive alweays got a choice of which area i want to play in.

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Qazz

    Originally posted by Joarnaj

     

    There is a lack of questing content compared to other games I've played. On the Defiant side there are just enough quests to get you from 1 to 20, not quite enough to get you from 21 to 36, and a little more than enough to get you from 37 to 50. 

    I never ran out of quests through any of those levels, in fact had to abandon several.  There are multiple quest hubs right around the same levels.  Perhaps you missed a hub or two...some are remote.

    I'll tell you what I think probably happened from my own experience questing all the way to 50.

    Some people tend to abandon areas that have green type quests (a bit below their level) to move to higher level areas that are or seem more appropriate to their level. The thing is, these green quests both give exp that are 80% the amount of what you get from the higher areas and the mobs are easier to fight, so you go through them faster.

    Personally by doing what I described above, I ended up with one level 45-50 area totally untouched (still to this day, I will go through it though for the story) (Firesand desert).

    I of course did not do only quests. I did a couple runs per instance when they came to my level range, a few warfronts, enough to buy my PvP soul but not much more and I was hitting any rift that was in my way (was not hunting for them). By doing that all areas had at least green con quests when I run through them.

  • IkedaIkeda Member RarePosts: 2,751

    Yea, I've never had any issues with lack of quests/content.  My guardian in fact, now has some gray quests because I did some Black Garden PvP lastnight to earn my PvP soul.  (10-13)   So having said that, I've found quite a few quests I'd missed in OB.  In fact, I'm fairly sure each of my Defiants found a couple new quests here and there at little mini-hubs that I had never previously encountered.

    Just my opinon though.

  • SovrathSovrath Member LegendaryPosts: 32,998

    Originally posted by Lucid108

    I think like any MMO it just depends on how you play it.   If you follow the breadcrumb trail from one NPC hub to the next you'll find the game as dull and boring as every other MMO out there.

    Personally i dont follow the breadcrumbs at lvl 35 i've got quests in 3 seperate zones and a couple of dungeons so ive alweays got a choice of which area i want to play in.

    That's my thought exactly. quite frankly I can't understand why anyone would want to solely quest in this game. It IS a bread crumb trail.

    I took myself off that path in the very first beta.

    There's more to this game than questing. What I think is that people are trying to concentrate on one thing and that's just not enough. They are either burning themselves out on quests or pvp or rifts and not mixing it up.

    Something happened to players along the way and they forgot that they are responsible for their own game play. If you don't want to do something don't do it. If you like certain types of games and find yourself in a game that is not for you then delete it from your hard drive and move on.

    Life is too short to follow some quest trail to the end because you think something is waiting there and then finding out that there isn't anything, asking "now what"?

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


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  • AglarannaAglaranna Member Posts: 204
    I'm a little bored too, OP. For a few reasons. 1- I'm just a little burned out on the FORMULA. (Note I said FORMULA, not GENRE.) I love MMOs but my gosh can we mix it up a little? 2- The Rifts are interesting at times, and a nice diversion. But alas I think they are too frequent, and so therefore become trivial and redundant way too early in our Rift careers.

    Heck, I played all the betas and I knew what I was getting into. I don't play Rift hardcore like I did my previous MMOs. I dabble, drop in and out, and have made no major commitment to it. But I am happy to support Trion. We need to support more developers and bring some competition to the big boys. As for Trion, although I think Rift is very simplistic and not very original in overall design, I give them high marks for releasing a finished product and being honest and communicative with their player base. For that I shell out the box fee and a few months sub in hopes that their next project will have more depth.
  • AbraxosAbraxos Member Posts: 412

    This is the problem. In Everquest suprisingly there weren't any quests at all for leveling. A few armor quests and a few named in Dungeons but most of your leveling was grinding mobs over and over. From a beginning outlook this was neat because a alt character would have a slightly different journey than your main and socialization was greater with more downtime.  Somewhere around lvl 70 grinding got painful for many and people got bored and yelled we want more quests! I remember DAOC had guards you could hail to go kill 10 random mobs for an award and by WOW you really saw the collect 10 items quest method take over as the way we level. Now with  RIFT many seem bored with this method to. 

    I love Rift but I probably will only level 1-2 people on each side because it's the same exact story. A rift may be different or a group but it is the same for the most part unlike having a Bahmi starting point seperate from the Kelari. I just think Rift is catching alot of flack for something though that has been in every game from DAOC to CONAN. The dreaded collect 10 things quest. Most people don't read what fluff Rift did add to those quests and to give 20,000 quests on the literary scale of George RR Martin is a little out of the scope of any game so far? Just be careful because boredom and instant gratification took us from the old Sandbox days to where we are now with MMORPGs.

  • AglarannaAglaranna Member Posts: 204
    Originally posted by Abraxos

    Just be careful because boredom and instant gratification took us from the old Sandbox days to where we are now with MMORPGs.

     

    You know what Abraxos, I honestly think the problem is that none of us are mentally challenged by these games anymore. Namely because they have removed the challenge for the sake of expediency. But games, by their core design, are meant to be entertaining by mentally stimulating you, making you figure out their mysteries and puzzles. So many MMOs don't have any puzzles anymore. They are just too easy. And so...what game are we really PLAYING? We're just now an army of clickers. Click to queue for this, click to get quest, click to turn in quest, click to kill mobs...what happened to sitting back and going "Hmmmm...I have to figure this out! I don't get this...how do I solve this?"

    I can't tell you the last time I had to do that in an MMO. It was many many years ago.

    Mental stimulation in MMOs is being slowly but surely snuffed out. For some reason these developers think we are all a bunch of ADD-riddled drooling idiots who can't figure anything out and want everything now or 5 minutes ago. This is why I think the MMO fanbase has been so hostile lately. They are restless. They are unchallenged.
  • JoarnajJoarnaj Member Posts: 258

    Originally posted by Qazz

    Originally posted by Joarnaj

     

    There is a lack of questing content compared to other games I've played. On the Defiant side there are just enough quests to get you from 1 to 20, not quite enough to get you from 21 to 36, and a little more than enough to get you from 37 to 50. 

    I never ran out of quests through any of those levels, in fact had to abandon several.  There are multiple quest hubs right around the same levels.  Perhaps you missed a hub or two...some are remote.

    This is certainly possible since I never found a single level 35 quest on the Defiant side. My quest log jumped from 34 to 36 so I may have missed something. I did have to grind just a bit in the 20s, though, and am fairly confident I didn't miss any quests there. Still - in general there are enough quests, there just aren't three times as many quests as you could ever need like WoW, CoH, or the starting zones of LotRO (I have yet to venture out of the starting zones.)

    I was pleasantly surprised when I went from Apprentice to full 5 star Elite in under 2 months. I was pleasantly surprised again when I went from Elite to just barely Hardcore in 2 weeks. Apprentice, here I come!

  • tryklontryklon Member UncommonPosts: 1,370

    What I see here is the main reason why WoW keeps leading the market.

    As soon as a new and decent game is launched all the naysayers, probably many of those who dislike wow to be the leader, are quick to come and bash every single release. Even if the game is decent, has some decent content, has no bugs, acceptable graphics etc, no matter, simply because its not what they want it to be, they bash it... Who wins in the end? WoW, because those you are there stay there or go back there.

     

    Then they move to another target.... they say, the next one will be the good one, but as soon as the next one is release they bash it because the socks they use is from a different color than the one they like. And WoW keeps on top, like always.

     

    So please, you don't like the games, fine, just don't complain that WoW ruined the market because many of you are to blame for this. You don't give any chance or put any faith in the capacity of the games to improve and get a decent market share, you just bash them all and provide Blizzard the best thing they could hope for...

  • JoarnajJoarnaj Member Posts: 258

    Originally posted by Aglaranna

    Originally posted by Abraxos

    Just be careful because boredom and instant gratification took us from the old Sandbox days to where we are now with MMORPGs.

     

    You know what Abraxos, I honestly think the problem is that none of us are mentally challenged by these games anymore. Namely because they have removed the challenge for the sake of expediency. But games, by their core design, are meant to be entertaining by mentally stimulating you, making you figure out their mysteries and puzzles. So many MMOs don't have any puzzles anymore. They are just too easy. And so...what game are we really PLAYING? We're just now an army of clickers. Click to queue for this, click to get quest, click to turn in quest, click to kill mobs...what happened to sitting back and going "Hmmmm...I have to figure this out! I don't get this...how do I solve this?" I can't tell you the last time I had to do that in an MMO. It was many many years ago. Mental stimulation in MMOs is being slowly but surely snuffed out. For some reason these developers think we are all a bunch of ADD-riddled drooling idiots who can't figure anything out and want everything now or 5 minutes ago. This is why I think the MMO fanbase has been so hostile lately. They are restless. They are unchallenged.

    I might agree with you except for the DDO factor. DDO requires a ton of thought whether in regards to how you build your character or in the numerous puzzles in the game. DDO was also DOA, and stayed that way until it went f2p. I still suspect there are a lot more curious short-termers in DDO than long-term subscribers. Now DDO is not open world, which probably turns off a percentage of the crowd that is looking for a more old-school game, but it is a high quality and challenging title.

    I think the majority of the market is casual and isn't looking for serious challenges. And those who want serious challenges can find them in the current games. Are there puzzles in WoW? No. But to do end game heroic 10 mans requires considerable skill and dedication none-the-less and this is content the casual gamer will likely never see. For some reason, even those who like challenges seem to be migrating more toward the "army of clickers" games and away from games with puzzle-type challenges.

    The truth is that the MMO fanbase is growing exponentially and it is only a very small percentage that are restless and hostile. That percentage also tends to be completely unsatisfied with anything that any developer attempts to accomplish.

    I was pleasantly surprised when I went from Apprentice to full 5 star Elite in under 2 months. I was pleasantly surprised again when I went from Elite to just barely Hardcore in 2 weeks. Apprentice, here I come!

  • OziiusOziius Member UncommonPosts: 1,406

    Originally posted by nate1980

    Originally posted by Timukas

    You really seem to seek attention if you post this in multiple forums. While I agree that questing is kinda boring in Rift (mind, not always) as in every MMO released so far, there are some nonsense in your post too. Cannot afford mount? You are either a very bad player spending all money on soul mending or you are just trolling. Considering that you are posting in multiple forums (saw this in Rift forum too) i'd say that you have some kind of agenda.

    Btw I'm not a Rift fanboy, I just play until TSW comes out (hopefully more playable than previous FC games).

     I posted this thread in the RIFT forums after posting it here, since I like chatting with both RIFT players and non-RIFT players. Many people who follow the RIFT forums here aren't current subscribers, so they can't comment on the official forums.

    If you're going to insult or doubt the ability to get a mount early on, then I challenge you to reroll a character with me on a server of your choosing, and get a mount by lvl 11. The only time I die, which is rarely, is during some rifts where I either don't get any heals, or get ganked by a much higher level mob. I don't spend any of my coin on anything, and I've been doing all the quests.

    So simply put, if I want to level off of rifts alone, I can't at lower levels due to not being able to get to a rift on time due to not owning a mount. Now by level 20, I should be able to afford a mount, but by then I'm already bored of doing the same quests again. You follow now?

    So... from your original post, you say that you leveled to 27 and got bored, correct? I must say that this is the first time I've seen someone bitching before hitting the level cap. Usually, it's the I'm 50 and bored post. 

    I would guess that most of your issues with having to go back to the areas come from you not gathering all of the quest before heading out to quest. This has happened to me a few times, where I would go and turn some quest in and found that I had not gotten all of the available quest for that area and had to go back. Yes, somethimes the quest giver will send you directly back to the same area, but this hasn't been too much of an issue for me; and I haven't heard many others complain about this either. 

    In regards to the mount... the first mount is 2 Plat 50 Silver. I was able to buy a mount at level 12 with no special attempts to do so. I would just sell the stuff in my bag from rolling around. 

    In regards to boredom, have you done any open world pvp? I've had a blast with it. Are you on a pve server? If so, can't help you there, but myself and a few freinds have had a great time doing open world pvp and looting the dead. 

    Also, why you re-rolling so much? You can get all of the souls from a class pretty easily and switch them all around to make the character you want. I understand if you're going to another class all together, but at most, you would only need 4 characters total. I know with myself, I didn't mind redoing the starting areas and quest with different characters as they fight very differently and it's been fun. 

    You're certainly entitled to your opionion and I'm sorry the game isn't working out for you. Make a guy on Kelieda (spell check) and you can roll with me. We'll have fun. 

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