Bad choice mentioning WAR. The fact that it had those 6 paths was a major WAR design flaw. Basically only one race per side was populated and the other were abandoned. Splitting the population into so many areas thinned the world PvP even more and only in one of the areas per side you could actually find enough people to do the public quests.
For the guy above, WoW questing is a solo experience up to max level. When your game is designed with public quest system in mind, you need more people to make the whole process fun to participate. Different design elements dictate different design approaches.
Bad choice mentioning WAR. The fact that it had those 6 paths was a major WAR design flaw. Basically only one race per side was populated and the other were abandoned. Splitting the population into so many areas thinned the world PvP even more and only in one of the areas per side you could actually find enough people to do the public quests.
It's not a bad thing to offer players choices. They should have had less servers, and dealt with ques instead. That way, each area would have been more populated. Besides, at release population wasn't a problem, it was later after release. Speaking of a low population later after release is pointless to argue, since the game suffered from some pretty serious flaws that made people quit after the first month. Hence why RIFT is a better game at release than WAR was.
RIFT is a good game and the one flaw I pointed out is only a flaw for rerollers, and only if you get tired of redoing the same content. This isn't something special to MMO's either. I never beat Oblivion, because I kept creating new characters to test different skill combos and got burnt out on the main storyline and sidequests rather fast. I've also not played any RPG's more than once, since I didn't want to redo the content, except for the KOTOR games, but when I replayed those, I played as the opposite side (Light then Dark). I also don't reread books for the same reason. I just abhor redoing quest content. Now redoing group stuff is different, because it's more challenging and I love cooperative play. I loved that about DAoC and SWG, but I've played both of those games to death and I play RIFT for that very reason: It's a new world to explore. It's just not exploration when you're redoing content, because you already know what's going to happen and where everything is. At that point, it's a chore...work.
WAR has the issues I mentioned at release, in other words when the game was at its highest population peak. One area was fun to play both in world PvP and doing public quests, the rest were ghost towns with a few people doing solo quests. So, from previous experience with games that featured a public quest system, segregating the population is a major mistake as history has already proven.
They could have started with a different tutorial area for each race. They would all need to converge though in the actual game or you'd run into population issues.
Eventually when the servers become top heavy, you'll have soloable rifts and no invasions at the starting areas. This is the difference and the lesson learned from WAR from both Rift and GW2.
I'll be honest, I dislike alts. When I play a new MMO, I play all classes for a while until I find the one I like the most. Then I concentrate my time on it. I do this because I want to play in a hardcore level but don't have enough time to do it while maintain alts at the same time. In Rift especially, the callings give great diversity in role switching, so the need for alts is even smaller.
I wonder if this is the first of many in upcoming months?
Do you think rift will have large dropoffs similar to Aion had several months after release?
Probably not, because Rift is a game that at least works, and Aion was a buggy piece of trash that required Everquest levels of grinding, not enough quests, painfully slow leveling, rewardless repeatable quests, boring classes with barely any ability to customize them, broken economy, dungeons that could only be done once a day that weren't even guarenteed to drop loot, boss mechanics that sometimes got as involved as "The boss cleaves!!!", and...i could go on?
Aion failed because it was a terrible game, and if anyone wants to defend it they can look at the dead servers in the U.S.
Will it drop off? Of course, it isn't called World of Warcraft.
But i would imagine it will maintain a larger subscriber base then Aion. People are getting bored with wow, you can look everywhere from here, which tends to be negative about wow, to the wow forums, to the Rift forums where 90% of the player base tells you what wow server they came from. This game is the easiest transition.
And before i forget, being on a pvp server, where defiant level 50s with nothing better to do like to hang out and gank level 25-30s, it's kind of nice to have a lot of quests in one area, because running from place to place gets sort of dangerous.
If you focus on just one aspect of the game, I believe that you artificially pigeonholing yourself into experiencing less content that is offered. Doing a bit of everything is more fullfilling (or at least it was for me), than just go from quest to quest ignoring everything else. For example:
Day starts slow. No invasions happening and the rifts are not anywhere near me. I check my quest log and go to do some of them.
While headed towards one quest location, I notice that if I divert a bit, I hit on a major rift (requiring others to complete). I do that.
When the rift is down, I keep on headed towards my quest location. On my way I prioritise picking crafting materials for later use.
While doing my quests an invasion is announced, along with a invasion target and some objectives. I check my map and see my relative distance to those objectives. If I am way off and don't need the rare planar stones, I don't bother. Otherwise I head towards the area.
Once the invasion is over I head to the rare planar vendors and see if I can purchase anything. While I'm in the area, I do some crafting, both to raise my skills and see if I can craft anything useful.
At about this time I have the choice of returning to my questing. But for a chance of pace I decide to hit the warfronts and do some pvp for a while.
And so on.
Time passes by a lot more pleasantly if you don't focus on one specific carrot, but chace the whole carrot waggon instead. Also, repeating something day after day, no matter how pleasant, it'll end up be boring in the end. It's up to you to not burn yourself out by putting restrains on compulsive behaviours that dictate focus on single goals. Better to try and broaden our perspectives.
Since i enjoyed the game so much, the first days i played a bit more than i usually do and was so focused on leveling, so i started to get bored.
Then i began playing like this poster explains, i began crafting a bit and having fun all around, and why not, even helping lower level players with their group quests, and before i knew it was sucked back in.
It IS true this game´s quests are a bit "classic wow tedious" but it offers tons of other options to mess with, and if we miss said options it´s our fault.
Since i enjoyed the game so much, the first days i played a bit more than i usually do and was so focused on leveling, so i started to get bored.
Then i began playing like this poster explains, i began crafting a bit and having fun all around, and why not, even helping lower level players with their group quests, and before i knew it was sucked back in.
It IS true this game´s quests are a bit "classic wow tedious" but it offers tons of other options to mess with, and if we miss said options it´s our fault.
Yeah, all games gettts boring faster if you just do the same gameplay all the time.
But I still find it worrysome that so many people think it gets boring so fast, it usually takes another 2 weeks until posts like this start to show up after a game is released. Of course usually at this time they are whining about bugs instead and Rift have few of them so it might be that some people just like to complain.
Yeah, playing the beta confirmed that this wasn't the game for me.
Don't get me wrong, Rift does a lot of things right, but like it's been said, replayability is not one of it's strong suits. If you luck into a soul fit that feels good then you're set. If not, you have to play the same thing over and over which quickly becomes tedious.
The graphics are great and the story line pretty neat. Wouldn't kill them to have multiple start areas with different quests adn gear though, even let the player choose to give a feeling of control.
This is a GOOD game, but it's been done before. I'm looking for something new, not something old repolished and served again. I would advise Blizzard to take notes though, these guys have some good ideas.
This is the "on rails" feeling. Theme park to the extreme, and all the extreme are bad. Try combining Rift with some other game. Give it just 1 or 2 hours at day an nomore, it can solve your problem or join a guild and dedicate yourself to help other guildies. dont do quest, just go with them helping.
Yeah, playing the beta confirmed that this wasn't the game for me.
Don't get me wrong, Rift does a lot of things right, but like it's been said, replayability is not one of it's strong suits. If you luck into a soul fit that feels good then you're set. If not, you have to play the same thing over and over which quickly becomes tedious.
The graphics are great and the story line pretty neat. Wouldn't kill them to have multiple start areas with different quests adn gear though, even let the player choose to give a feeling of control.
This is a GOOD game, but it's been done before. I'm looking for something new, not something old repolished and served again. I would advise Blizzard to take notes though, these guys have some good ideas.
Back in the old days (gee, I sound old), the process of making a character you liked was:
Play all the classes (assuming the game had classes) up to a certain level to get a general feeling
Find the one you think you enjoy the most, or has the elements that you think you'll enjoy the most
No respecs so plan ahead your character for the following months. Focus on the end build or the activity of what you'll end up doing. So if you wanted a healing character that was weak for anything else, you'd go through the extra pain of levelling in healing spec.
At around mid level or a bit further up your knowledge and understandin of the game improved a lot. That was usually a month or two down the line. At this point you realise that the character you are levelling will not be exactly the way you will want him at end level.
Create mule. Transfer all transferable assets to the mule.
Delete character to retain name.
Start over from scratch.
The extra knowledge makes levelling a lot faster (4x times the first time) but still, you're doing everything once more. If you're a perfectionist, you'll be doing everything or a second time.
And this is why rolling a character and realising that you don't really like the calling after 3 days of gameplay is not that big of a commitment as you make it to be. This is true for all games that offer both a respec and a fast levelling curve. There is really no excuse to not test all classes and find the perfect match for your liking.
I would say that I feel bad for you except that I experienced these exact feelings DURING the beta. At first I was excited cause it was new and not wow. However, as I delved into the game I began to see between the lines that the experience as a whole was actually somewhat shallow for me. Knowing all my progress would be wiped for the official release also put a dim light on my desires to start fresh because I too found the questing experience to be dissatisfying and did not want to have to repeat it again for all the characters I had wanted to play. I even agree that I found guardian much more agreeable to play because of the areas and such. While I am still not satisfied that I'm still with wow, I believe it wlil only be a matter of time before some newer, better mmo comes along that really sinks it's claws into me and saves me from played out mmo's forever!
This game has a nice intro from 1-20, but it stagnates until T2 instances in terms of raw enjoyment. However, most games suck all the way through or prolong this bad stage longer than a month of solid play. In context, Rift is a MMO for better or worse.
Realistically, I think most people hate MMOs but refuse to acknowledge it out of buyer's remorse.
However, I'm holding up fine. Being server-first on various T2s with a lot of soul rotations is an outstanding challenge. Whenever we get stuck, we can puzzle our way through the engagement rather than get pissed off at our class choices.
I believe I said the same thing after experiencing just the beta - there isn't a lot of content here, folks. Random rifts aren't gonna do it past the 3-4 week mark for most people.
Are you seriously the kind of person that tells yourself WoW is famous for it's pvp or professions?
WoW is famous for it's end game content and it's raiding which Rift has. There are 10 end game instance + 5 10 man Rift Raids + 1(currently) 5 boss 20 man raid which ONE guild has managed to clear before it was tuned.
The content is there and it is a blatant lie to say it is not. The content is there for those willing to actually go do it and not cry. You guys simply do not want to make the effort to see it.
Im kinda surprised noone is complaining much about the quest..it was a total breakdown for me...Ive never seen so generic quests in an MMO for a long time
Everyone is "oh rifts rocks"(wait for the sober awakening tho) and boo pvp but the quests are actually the biggest fail in this one
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
Im kinda surprised noone is complaining much about the quest..it was a total breakdown for me...Ive never seen so generic quests in an MMO for a long time
Everyone is "oh rifts rocks"(wait for the sober awakening tho) and boo pvp but the quests are actually the biggest fail in this one
I think that is in every review I have ever seen as a negative. It is a negative for me too, but we all know there is maybe one MMO that might have a chance to change how it works. There is a reason GW2 is getting hype the way it is.
I wish i would have decided this game wasnt for me ealier i feel like i wasted 70$ getting the Collectors edition Box set.
Likes:
1.Good Music
2.good graphics
3.smooth combat
4.Great/fast dev's
Dislikes:
1.Super small zones
2.lack of monster variation
3.clunky pvp
4.stupid raceability's
5.dungeons get boring after a few runs
6.Rifts while fun at first get boring quick due to the repetative events kill x number of this, break some boxes. this is all the way up to mid 20's or higher.
7.pop up login screen.
8.Turning into wow already with elitest only accepting certain builds, and kicking people for being first times... etc
9. Guild UI, and much much more.
Not trying to be a hater but rift just like everthing else has let me down.
The other stuff is opinion. The "groups kicking you for not having the right build". Welcome to post WoW mmo's. The generation of min/max'rs are running the show.
GW2 and SWToR and pretty much any MMO released after WoW will be like that now.
Anyone else notice the people who are bashing Rift lately all have under a dozen posts? I think it's funny. New to the community, fine, but it's happening over and over these people bashing a game and I look and their join date is 6 years ago and 4 posts or 2 months ago and 10 posts.
Anyone else notice the people who are bashing Rift lately all have under a dozen posts? I think it's funny. New to the community, fine, but it's happening over and over these people bashing a game and I look and their join date is 6 years ago and 4 posts or 2 months ago and 10 posts.
First its hypers then bashers:P
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009..... In between WoW few months AoC few months and some f2p also all very short few weeks.
Anyone else notice the people who are bashing Rift lately all have under a dozen posts? I think it's funny. New to the community, fine, but it's happening over and over these people bashing a game and I look and their join date is 6 years ago and 4 posts or 2 months ago and 10 posts.
The game is not dying according to schedule like they had hoped lol. If it makes it past one month and is still popular some peoples heads might explode.
Anyone else notice the people who are bashing Rift lately all have under a dozen posts? I think it's funny. New to the community, fine, but it's happening over and over these people bashing a game and I look and their join date is 6 years ago and 4 posts or 2 months ago and 10 posts.
Not all of them. But at least you can be sure that the guy who joined 6 years ago didn't do it to bash Rift.
I am not surprised that not all people like the game, The usual rate MMOs keep after the first month is somewhere around 50% the last few years. I am somewhat surpirsed that more than a few of the people saying it was awesome in the beta bashes it already but I guess that also is things that happens.
This isn't a conspiracy or anything but more people will complain than people saying they like something even if more people like the thing in question.
What do all you people exspect it would be different in RIFT?
You play first games like WoW and for couple of years, kill 10x this 10x that bring this item from point A to B and so on.
You start same old THEMEPARK called RIFT you should have know themepark quests hold hands and same old same old.
And when you discover this you come here and WHINE lol its your OWN fault wasted 50 bucks for game that caters for same audiance as WoW, you should have known better hahaha.
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009..... In between WoW few months AoC few months and some f2p also all very short few weeks.
What do all you people exspect it would be different in RIFT?
You play first games like WoW and for couple of years, kill 10x this 10x that bring this item from point A to B and so on.
You start same old THEMEPARK called RIFT you should have know themepark quests hold hands and same old same old.
And when you discover this you come here and WHINE lol its your OWN fault wasted 50 bucks for game that caters for same audiance as WoW, you should have known better hahaha.
It is not exactly like Trion hid the fact that the questing system is not the most innovative thing under the sun. They do effectively use it to tell a story if you read them, but the kill x gather y formula is very much in effect for 50 levels if you just love questing.
I am surprised questing is even brought up because you can grind instances and hit 50 in 2 days if you really wanted too.
I didn't expect to see these kinds of threads for two or three months. Perhaps the majority has finally outgrown the familiar formula that many of us found stale long ago.
It will be interesting to see how the newest member of the club fares from here on out.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Comments
Bad choice mentioning WAR. The fact that it had those 6 paths was a major WAR design flaw. Basically only one race per side was populated and the other were abandoned. Splitting the population into so many areas thinned the world PvP even more and only in one of the areas per side you could actually find enough people to do the public quests.
For the guy above, WoW questing is a solo experience up to max level. When your game is designed with public quest system in mind, you need more people to make the whole process fun to participate. Different design elements dictate different design approaches.
It's not a bad thing to offer players choices. They should have had less servers, and dealt with ques instead. That way, each area would have been more populated. Besides, at release population wasn't a problem, it was later after release. Speaking of a low population later after release is pointless to argue, since the game suffered from some pretty serious flaws that made people quit after the first month. Hence why RIFT is a better game at release than WAR was.
RIFT is a good game and the one flaw I pointed out is only a flaw for rerollers, and only if you get tired of redoing the same content. This isn't something special to MMO's either. I never beat Oblivion, because I kept creating new characters to test different skill combos and got burnt out on the main storyline and sidequests rather fast. I've also not played any RPG's more than once, since I didn't want to redo the content, except for the KOTOR games, but when I replayed those, I played as the opposite side (Light then Dark). I also don't reread books for the same reason. I just abhor redoing quest content. Now redoing group stuff is different, because it's more challenging and I love cooperative play. I loved that about DAoC and SWG, but I've played both of those games to death and I play RIFT for that very reason: It's a new world to explore. It's just not exploration when you're redoing content, because you already know what's going to happen and where everything is. At that point, it's a chore...work.
WAR has the issues I mentioned at release, in other words when the game was at its highest population peak. One area was fun to play both in world PvP and doing public quests, the rest were ghost towns with a few people doing solo quests. So, from previous experience with games that featured a public quest system, segregating the population is a major mistake as history has already proven.
They could have started with a different tutorial area for each race. They would all need to converge though in the actual game or you'd run into population issues.
Eventually when the servers become top heavy, you'll have soloable rifts and no invasions at the starting areas. This is the difference and the lesson learned from WAR from both Rift and GW2.
I'll be honest, I dislike alts. When I play a new MMO, I play all classes for a while until I find the one I like the most. Then I concentrate my time on it. I do this because I want to play in a hardcore level but don't have enough time to do it while maintain alts at the same time. In Rift especially, the callings give great diversity in role switching, so the need for alts is even smaller.
Probably not, because Rift is a game that at least works, and Aion was a buggy piece of trash that required Everquest levels of grinding, not enough quests, painfully slow leveling, rewardless repeatable quests, boring classes with barely any ability to customize them, broken economy, dungeons that could only be done once a day that weren't even guarenteed to drop loot, boss mechanics that sometimes got as involved as "The boss cleaves!!!", and...i could go on?
Aion failed because it was a terrible game, and if anyone wants to defend it they can look at the dead servers in the U.S.
Will it drop off? Of course, it isn't called World of Warcraft.
But i would imagine it will maintain a larger subscriber base then Aion. People are getting bored with wow, you can look everywhere from here, which tends to be negative about wow, to the wow forums, to the Rift forums where 90% of the player base tells you what wow server they came from. This game is the easiest transition.
And before i forget, being on a pvp server, where defiant level 50s with nothing better to do like to hang out and gank level 25-30s, it's kind of nice to have a lot of quests in one area, because running from place to place gets sort of dangerous.
Though i can see where it would get annoying.
Off topic : X is the only sane person here!!
the best way to kill a troll is to FLAME ON! ...or with acid...
Since i enjoyed the game so much, the first days i played a bit more than i usually do and was so focused on leveling, so i started to get bored.
Then i began playing like this poster explains, i began crafting a bit and having fun all around, and why not, even helping lower level players with their group quests, and before i knew it was sucked back in.
It IS true this game´s quests are a bit "classic wow tedious" but it offers tons of other options to mess with, and if we miss said options it´s our fault.
Rawr.
Yeah, all games gettts boring faster if you just do the same gameplay all the time.
But I still find it worrysome that so many people think it gets boring so fast, it usually takes another 2 weeks until posts like this start to show up after a game is released. Of course usually at this time they are whining about bugs instead and Rift have few of them so it might be that some people just like to complain.
Yeah, playing the beta confirmed that this wasn't the game for me.
Don't get me wrong, Rift does a lot of things right, but like it's been said, replayability is not one of it's strong suits. If you luck into a soul fit that feels good then you're set. If not, you have to play the same thing over and over which quickly becomes tedious.
The graphics are great and the story line pretty neat. Wouldn't kill them to have multiple start areas with different quests adn gear though, even let the player choose to give a feeling of control.
This is a GOOD game, but it's been done before. I'm looking for something new, not something old repolished and served again. I would advise Blizzard to take notes though, these guys have some good ideas.
This is the "on rails" feeling. Theme park to the extreme, and all the extreme are bad. Try combining Rift with some other game. Give it just 1 or 2 hours at day an nomore, it can solve your problem or join a guild and dedicate yourself to help other guildies. dont do quest, just go with them helping.
Back in the old days (gee, I sound old), the process of making a character you liked was:
Play all the classes (assuming the game had classes) up to a certain level to get a general feeling
Find the one you think you enjoy the most, or has the elements that you think you'll enjoy the most
No respecs so plan ahead your character for the following months. Focus on the end build or the activity of what you'll end up doing. So if you wanted a healing character that was weak for anything else, you'd go through the extra pain of levelling in healing spec.
At around mid level or a bit further up your knowledge and understandin of the game improved a lot. That was usually a month or two down the line. At this point you realise that the character you are levelling will not be exactly the way you will want him at end level.
Create mule. Transfer all transferable assets to the mule.
Delete character to retain name.
Start over from scratch.
The extra knowledge makes levelling a lot faster (4x times the first time) but still, you're doing everything once more. If you're a perfectionist, you'll be doing everything or a second time.
And this is why rolling a character and realising that you don't really like the calling after 3 days of gameplay is not that big of a commitment as you make it to be. This is true for all games that offer both a respec and a fast levelling curve. There is really no excuse to not test all classes and find the perfect match for your liking.
I would say that I feel bad for you except that I experienced these exact feelings DURING the beta. At first I was excited cause it was new and not wow. However, as I delved into the game I began to see between the lines that the experience as a whole was actually somewhat shallow for me. Knowing all my progress would be wiped for the official release also put a dim light on my desires to start fresh because I too found the questing experience to be dissatisfying and did not want to have to repeat it again for all the characters I had wanted to play. I even agree that I found guardian much more agreeable to play because of the areas and such. While I am still not satisfied that I'm still with wow, I believe it wlil only be a matter of time before some newer, better mmo comes along that really sinks it's claws into me and saves me from played out mmo's forever!
This game has a nice intro from 1-20, but it stagnates until T2 instances in terms of raw enjoyment. However, most games suck all the way through or prolong this bad stage longer than a month of solid play. In context, Rift is a MMO for better or worse.
Realistically, I think most people hate MMOs but refuse to acknowledge it out of buyer's remorse.
However, I'm holding up fine. Being server-first on various T2s with a lot of soul rotations is an outstanding challenge. Whenever we get stuck, we can puzzle our way through the engagement rather than get pissed off at our class choices.
Are you seriously the kind of person that tells yourself WoW is famous for it's pvp or professions?
WoW is famous for it's end game content and it's raiding which Rift has. There are 10 end game instance + 5 10 man Rift Raids + 1(currently) 5 boss 20 man raid which ONE guild has managed to clear before it was tuned.
The content is there and it is a blatant lie to say it is not. The content is there for those willing to actually go do it and not cry. You guys simply do not want to make the effort to see it.
Im kinda surprised noone is complaining much about the quest..it was a total breakdown for me...Ive never seen so generic quests in an MMO for a long time
Everyone is "oh rifts rocks"(wait for the sober awakening tho) and boo pvp but the quests are actually the biggest fail in this one
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
I think that is in every review I have ever seen as a negative. It is a negative for me too, but we all know there is maybe one MMO that might have a chance to change how it works. There is a reason GW2 is getting hype the way it is.
I wish i would have decided this game wasnt for me ealier i feel like i wasted 70$ getting the Collectors edition Box set.
Likes:
1.Good Music
2.good graphics
3.smooth combat
4.Great/fast dev's
Dislikes:
1.Super small zones
2.lack of monster variation
3.clunky pvp
4.stupid raceability's
5.dungeons get boring after a few runs
6.Rifts while fun at first get boring quick due to the repetative events kill x number of this, break some boxes. this is all the way up to mid 20's or higher.
7.pop up login screen.
8.Turning into wow already with elitest only accepting certain builds, and kicking people for being first times... etc
9. Guild UI, and much much more.
Not trying to be a hater but rift just like everthing else has let me down.
The other stuff is opinion. The "groups kicking you for not having the right build". Welcome to post WoW mmo's. The generation of min/max'rs are running the show.
GW2 and SWToR and pretty much any MMO released after WoW will be like that now.
Anyone else notice the people who are bashing Rift lately all have under a dozen posts? I think it's funny. New to the community, fine, but it's happening over and over these people bashing a game and I look and their join date is 6 years ago and 4 posts or 2 months ago and 10 posts.
First its hypers then bashers:P
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
The game is not dying according to schedule like they had hoped lol. If it makes it past one month and is still popular some peoples heads might explode.
Not all of them. But at least you can be sure that the guy who joined 6 years ago didn't do it to bash Rift.
I am not surprised that not all people like the game, The usual rate MMOs keep after the first month is somewhere around 50% the last few years. I am somewhat surpirsed that more than a few of the people saying it was awesome in the beta bashes it already but I guess that also is things that happens.
This isn't a conspiracy or anything but more people will complain than people saying they like something even if more people like the thing in question.
What do all you people exspect it would be different in RIFT?
You play first games like WoW and for couple of years, kill 10x this 10x that bring this item from point A to B and so on.
You start same old THEMEPARK called RIFT you should have know themepark quests hold hands and same old same old.
And when you discover this you come here and WHINE lol its your OWN fault wasted 50 bucks for game that caters for same audiance as WoW, you should have known better hahaha.
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
It is not exactly like Trion hid the fact that the questing system is not the most innovative thing under the sun. They do effectively use it to tell a story if you read them, but the kill x gather y formula is very much in effect for 50 levels if you just love questing.
I am surprised questing is even brought up because you can grind instances and hit 50 in 2 days if you really wanted too.
Yikes.
I didn't expect to see these kinds of threads for two or three months. Perhaps the majority has finally outgrown the familiar formula that many of us found stale long ago.
It will be interesting to see how the newest member of the club fares from here on out.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb