Considering that GW2 and SWTOR will be around for a long time, it is only fair that they also be compared against Blizzards new MMO - Titan.
And going by the previous success of Blizzard's games there can only be one winner. That of course does not mean others cannot do well. Both GW2 and SWTOR will be very successful IMHO as they both come from solid devs/producers, and both have good things going for them, GW2, being F2P and Star Wars has one of the strongest IPs ever, made by one of the best producers, second only to Bliz.
I guess ulitmately it will be the lesser games that will suffer. In away having 3 strong games out there is good for us the consumer as competition will be high. I sincerely do hope that Gw2 does well, as then we could see a reduction in the monthly sub to other AAA MMOs.
Please explain to me how you are counting 3 as-of-yet vaporware games into your "3 strong games"?
I have already answered your question in the second paragrah of my post. But to recap
1. GW is already successful, and GW2 improves massively on that, the reasons i do personally not like GW have been addressed, things like it being set in a persistent world and not heavily instanced like its predecessor, and even things like the ability to jump, in short it addresses a lot of its limitations and is more in-line with other AAA games, and hence, coupled with the F2P model, it is going to be a sure - fire success.
2. Bioware have been making MMOs since day one. Every game they create is a success(more or less). Add that to a Starwars IP = Sure fire success period.
3. Titan/WoW, which ever you want is and/or will be always successful, there is no need to even say anyhting about that.
Ultimately these 3 guys know what they are doing, they have done it before and I can not imagine that they will fail in this iteration of games. Of course things can go wrong but I seriuosly doubt that here.
What are you even talking about? Stop being so simple.
Of course it's relevant whether it is an MMO or not. You originally argued that it wasn't simply because it's B2P.
Here: "Last I checked, GW2 is B2P so why are we comparing it to an MMO?"
Stop trying to change the subject to hide your idiocy. I mean seriously, fifa11 to CoD...really?
You even acknowledge that LOTRO is an MMO. It's free. So what does that say about your belief that only P2P games can be MMO's?
Just admit that you were wrong and move on, you've embarassed yourself enough already.
And the post where I said 'only p2p games can be MMO's' is where?
If you want to debate; fine,but at least don't put words in people's mouths. (or keyboards)
"Last I checked, GW2 is B2P so why are we comparing it to an MMO?" - jpnz
Seems pretty clear to me. Also impossible to debate with someone who believes comparing GW2 to an MMO is like comparing Fifa11 to CoD.
I'm half expecting you to turn around and say I've been trolled as a last ditch attempt to save face now.
*Readies the anti-troll spray*
Edit: In your latest post you have now changed your statement to "Like I said from my first post on this post, why are we comparing GW2 with other MMOs?"
This is not what you said in your original post. You said AN not OTHER, and by doing so that statement dismissed GW2 as an MMO simply because it was B2P. So basically you have realised how your original statement was incorrect and have now tried to adapt to something which isn't so completely ignorant.
At least you have realised at last where the problem lay.
So this entire speel is due to how I worded that phrase? Wow. Okay. Cool. Good for you.
Thought I'd get some meaningful insights/debates but I guess that was expecting too much.
*golf clap*
Gdemami - Informing people about your thoughts and impressions is not a review, it's a blog.
"All three will coexist with very high sub retention rates."
This got my vote. The only thing that will kill WoW is WoW itself. GW2 looks very promising, and it's a title that I'll be checking out personally. SW:TOR has a strong and loyal following, and Bioware is a developer with a great track record.
In the long run, barring any unforeseen problems with the above games, I think they'll coexist nicely.
They both have well established communities , and SWTOR has the mesh of powerhouses Bioware/LucasArts and the Star Wars brand name . They both need to attract new gamers , and I hope they both succeed , to be honest . A WoW monopoly on MMO's is fail on developers and us as consumers .
Succes of GW2 is non question , everyone thinks so , from gamers to jurnalists.
SWTOR will do good at start but will soon bleed because there is no chance it has enough content for hardcore audience,
and it will be closed by EA or slashed. Because that is what they do with games that dont return investment -
and there is NO WAY they will ever return the investment
This is a hilarious post since basically you are calling the EA CEO as a 'liar' and should be jailed for deceiving investors for 10+ years.
'500k sub will be make us a profit for this game' - EA CEO
Looking at your post history says you don't like SWTOR, we get that; but posting factually incorrect posts just makes you look silly.
'SWTOR will have 200 hours per class with 8 classes' (publicly released info) is plenty of content.
Actually how much content does GW2 have in comparison? Are you saying GW2 doesn't have enough content as well?
But GW2 will be a success but SWTOR won't be?
????? logic?
1. EA CEO will be fired , that much is certain. And EA will face a major crysis.
Mark my words - and we can return this publically 2012 (or 6 months after launch of SWTOR) , im good for it. Are you ?
2. 200 hours per class , before you are forced to reroll because you have nothing else to do ? This is what you call enough content ? Fallout 3 had 100 hours of gameplay , and its single player game. This is MMO for crying out loud.
3. GW2 has dynamic content. Its not preset theme park on the rails. It changes - virtually it has unlimited content coupled with shadow world PVP where whole servers battle each other on a separate conntinent that is mix of pvp and strategy game. Something larger on the scale than anything ever seen.
1. EA CEO will be fired , that much is certain. And EA will face a major crysis.
Mark my words - and we can return this publically 2012 (or 6 months after launch of SWTOR) , im good for it. Are you ?
I'm good for it. Shall we bet a 1,000 dollars, just to make it more interesting? Define your conditions though, since an EA CEO getting fired doesn't interest me, but I guess the wager was that SWTOR will be closed down 6 months after launch according to you, right? I'm good for that bet.
2. 200 hours per class , before you are forced to reroll because you have nothing else to do ? This is what you call enough content ? Fallout 3 had 100 hours of gameplay , and its single player game. This is MMO for crying out loud.
200 hrs of Class Quest content per class. Then you have the World Quests that is the majority of the quest content, the World Arcs, Flashpoint and of course the typical raids, Warzones, and such. A run through to level cap of the average AAA MMO title is 150-250 hours, after which you have done most of the available quest content in an MMORPG. SWTOR has 1600 hours of dedicated Class Quest content, on top of that you have the World Quests, not Class-related quest content that's available on 17+ planets. So, SWTOR will trump as good as all other AAA MMORPG's when it comes to questing gameplay content.
3. GW2 has dynamic content. Its not preset theme park on the rails. It changes - virtually it has unlimited content coupled with shadow world PVP where whole servers battle each other on a separate conntinent that is mix of pvp and strategy game. Something larger on the scale than anything ever seen.
Even DE's can grow stale after you've seen all the different stages, which you will. As for world vs world PvP, I'm looking forward to it. But we haven't seen an inch of it yet, which makes me think they haven't gotten it to work that well yet. Until we've seen that it's ingame, it can still change.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Even DE's can grow stale after you've seen all the different stages, which you will. As for world vs world PvP, I'm looking forward to it. But we haven't seen an inch of it yet, which makes me think they haven't gotten it to work that well yet. Until we've seen that it's ingame, it can still change.
Have you seen the "1600 hours of dedicated Class Quest content"? no. So yea, lets wait on that too.
Alt content is not content. Its the same thing, but with a different skin, that developers recicle so ppl pay for longer before they cancel subscription.
1. EA CEO will be fired , that much is certain. And EA will face a major crysis.
Mark my words - and we can return this publically 2012 (or 6 months after launch of SWTOR) , im good for it. Are you ?
I'm good for it. Shall we bet a 1,000 dollars, just to make it more interesting? Define your conditions though, since an EA CEO getting fired doesn't interest me, but I guess the wager was that SWTOR will be closed down 6 months after launch according to you, right? I'm good for that bet.
2. 200 hours per class , before you are forced to reroll because you have nothing else to do ? This is what you call enough content ? Fallout 3 had 100 hours of gameplay , and its single player game. This is MMO for crying out loud.
200 hrs of Class Quest content per class. Then you have the World Quests that is the majority of the quest content, the World Arcs, Flashpoint and of course the typical raids, Warzones, and such. A run through to level cap of the average AAA MMO title is 150-250 hours, after which you have done most of the available quest content in an MMORPG. SWTOR has 1600 hours of dedicated Class Quest content, on top of that you have the World Quests, not Class-related quest content that's available on 17+ planets. So, SWTOR will trump as good as all other AAA MMORPG's when it comes to questing gameplay content.
3. GW2 has dynamic content. Its not preset theme park on the rails. It changes - virtually it has unlimited content coupled with shadow world PVP where whole servers battle each other on a separate conntinent that is mix of pvp and strategy game. Something larger on the scale than anything ever seen.
Even DE's can grow stale after you've seen all the different stages, which you will. As for world vs world PvP, I'm looking forward to it. But we haven't seen an inch of it yet, which makes me think they haven't gotten it to work that well yet. Until we've seen that it's ingame, it can still change.
SWTOR will not be closed , after all WAR wasnt closed too
But it will be financial disaster. And will never return its investment.
Further more the development will stop , because pushing out full voiced quests on 10 languages will be just too costly for a game with vaning subscriptions.
I can bet with you if you want : that SWTOR will not be financial sucess
And as for 1600 hours of dedicated content for each class ? - voice acted ?
Thats like all RPG games ever made in the west , put into one and multiplied by 8 ... hehe
Have you seen the "1600 hours of dedicated Class Quest content"? no. So yea, lets wait on that too.
Alt content is not content. Its the same thing, but with a different skin, that developers recicle so ppl pay for longer before they cancel subscription.
True, I haven't seen the 1600 hours of Class Quest content, but I have seen Class Quests in action and read the reports of players about how they worked and how different choices in the quests led to different results. So I know that it works. We know little yet about the world vs world pvp, not even a glimpse has been seen of it yet.
Regarding alt content, that's where you're wrong and what makes it different in SWOR from other MMORPG's. People have played the different Classes on the starter Planets, the Class Quest content really is unique for each class. No reskinning at all.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
SWTOR will not be closed , after all WAR wasnt closed too
Hype is indeed strong with you padawan
Meh, you're already coming back on your words, I shouldn't be surprised, but it's already gotten boring.
No hype I stick to the known facts and more to objectivity. I wish more people would do that, instead of letting their blind hatred get the better of them and drown their objectivity in their almost feverish, gleeful wish thinking of seeing/hoping that an MMORPG will fail.
As for me, I can truly say that I like to see a GW2, Rift, SWTOR, Xsyon and TSW succeed, even if I won't be playing them all. Can you? Or are you more someone who hopes and loves to see some MMORPG's fail than that you see some MMORPG's succeed?
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
You are making the assumption that you will be able to stay competetive without using the cash shop. I am not so sure about that...
Well, the developers have stated that they only want cosmetic non-essential type things that don't give gameplay advantages. Basically the sorts of things you see in the GW1 cash shop.
They could always change their mind, of course, but part of the reason why a good part of the GW2 community is excited about the game is because of the developer's basic attitude towards pricing. They would definitely be damaging their own brand by changing it now. Hopefully they don't decide to randomly just start lying about things, that would be a bad precedent.
Somewhat off topic, in another thread I remember you saying you've lost a lot of hope in GW2's PvP when you heard the developers saying they were trying to cut down on player conflict/competition in PvE. I meant to respond to you then, but didn't. What exactly were you hoping out of GW2's PvP that you think they won't have now?
I was hoping for territorial control and open world PvP. E.g. that players compete over resources, such as PvE mobs, in the open world. Not sure why I hoped it, but since they were going for dynamic content I thought they would spice up the PvP beyond some instanced, arena style PvP.
I was hoping for territorial control and open world PvP. E.g. that players compete over resources, such as PvE mobs, in the open world. Not sure why I hoped it, but since they were going for dynamic content I thought they would spice up the PvP beyond some instanced, arena style PvP.
What you were hoping for, would happen in the world vs world PvP:
World versus World (Also known as WvW, World PvP, and Casual PvP) is a mode of Player versus Player combat which takes place in the Mists. Worlds, or servers, are randomly matched up against two other worlds. Those match-ups will be rotated every week to match worlds against those of similar strength. The combat is open and features many objectives and roles which players can do; "players may decide to fight alone against a supply caravan, join a single group and capture a mine or create a large alliance to assault one of the numerous fortress that could give an advantage in the zone." The battle is on a large scale, where hundreds of people can fight on each side in week-long battles.
Each opposing world starts out with castles, mercenary camps, mines, lumber mills and villages. Separating the starting zones are neutral zones controlled by no one, also containing fortresses, mines, and villages.
The resources gained from mines and lumber mills are used to rebuild walls, create siege engines, and generally defend the team's fortress.
These territories and control points will confer benefits to the world that controls them; "maybe everyone gets increased energy regeneration or healing rate or enhanced loot drop rate." Players can gain experience and level their character entirely in World PvP. Killing people in World vs World gives the player loot. Guilds will be able to take and hold keeps.[1]
Players are free to come and go from the battle as they please and there is no limit to the number of players entering. Players enter with a character of any level and use skills they have available to that character. Characters can enter as a sidekick which will allow them to play as a higher level character.
World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and the tactics and pressure of structured PvP. It is hoped that players of any level or PvP experience can participate and be useful.
If they can manage to implement it like that, I'd find it very interesting and exciting. So far I'll keep a 'wait and see' attitude, it's been quiet for a very long time now regarding this feature.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
You are making the assumption that you will be able to stay competetive without using the cash shop. I am not so sure about that...
Well, the developers have stated that they only want cosmetic non-essential type things that don't give gameplay advantages. Basically the sorts of things you see in the GW1 cash shop.
They could always change their mind, of course, but part of the reason why a good part of the GW2 community is excited about the game is because of the developer's basic attitude towards pricing. They would definitely be damaging their own brand by changing it now. Hopefully they don't decide to randomly just start lying about things, that would be a bad precedent.
Somewhat off topic, in another thread I remember you saying you've lost a lot of hope in GW2's PvP when you heard the developers saying they were trying to cut down on player conflict/competition in PvE. I meant to respond to you then, but didn't. What exactly were you hoping out of GW2's PvP that you think they won't have now?
I was hoping for territorial control and open world PvP. E.g. that players compete over resources, such as PvE mobs, in the open world. Not sure why I hoped it, but since they were going for dynamic content I thought they would spice up the PvP beyond some instanced, arena style PvP.
The combat is open and features many objectives and roles which players can do; "players may decide to fight alone against a supply caravan, join a single group and capture a mine or create a large alliance to assault one of the numerous fortress that could give an advantage in the zone." The battle is on a large scale, where hundreds of people can fight on each side in week-long battles.
Each opposing world starts out with castles, mercenary camps, mines, lumber mills and villages. Separating the starting zones are neutral zones controlled by no one, also containing fortresses, mines, and villages.
The resources gained from mines and lumber mills are used to rebuild walls, create siege engines, and generally defend the team's fortress.
These territories and control points will confer benefits to the world that controls them; "maybe everyone gets increased energy regeneration or healing rate or enhanced loot drop rate." Players can gain experience and level their character entirely in World PvP. Killing people in World vs World gives the player loot. Guilds will be able to take and hold keeps.
Not sure what you are on about, the Mists feel like open world PvP and are rather large, only that they limit griefing by not forcing open pvp upon players who don't want to participate. It also features structured pvp for the e-sport junkies. Epic battles like in DaoC, arena style pvp for the competitive peeps, no PK for the PvE-ers in the rest areas, everyone stays pleased.
I was hoping for territorial control and open world PvP. E.g. that players compete over resources, such as PvE mobs, in the open world. Not sure why I hoped it, but since they were going for dynamic content I thought they would spice up the PvP beyond some instanced, arena style PvP.
There is territorial control and competition over resources (Buildings and literal resources like mines) in the WvWvW.
It's not open world combat, but it's not exactly arena style PvP either.
They're week long battles that support hundreds of players each on 3 sides. It's an interesting middle ground nobody has really ever done before. It's basically like a week long version of DAoC RvR combat, so far as I can tell, with prizes alloted to the 'normal' PvE world depending upon how well a server does doing their PvP.
It has some disadvantages, though I think that limiting it to a week has the one really great advantage that it is long enough to be a pretty decisive battle... you don't carry over crippling disadvantages (Pushed into one corner of the territories) from one week to the next, and you get to fight different servers each week, which leads to some interesting varities, and if the mode proved really popular, some interesting server rivalry (Oh. You're one of THOSE guys.)
edit: Ninjaed by TWO people. Haha, that's what I get for deciding mid-post that it's more important to go snuggle with my wife after she woke up. I have to learn about priorities!
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
SWTOR will not be closed , after all WAR wasnt closed too
Hype is indeed strong with you padawan
Meh, you're already coming back on your words, I shouldn't be surprised, but it's already gotten boring.
No hype I stick to the known facts and more to objectivity. I wish more people would do that, instead of letting their blind hatred get the better of them and drown their objectivity in their almost feverish, gleeful wish thinking of seeing/hoping that an MMORPG will fail.
As for me, I can truly say that I like to see a GW2, Rift, SWTOR, Xsyon and TSW succeed, even if I won't be playing them all. Can you? Or are you more someone who hopes and loves to see some MMORPG's fail than that you see some MMORPG's succeed?
HAHAHA! Objectivity
1600 gameplay hours for each class! LOL
And
Where did I say SWTOR will be closed in 6 months ?
I said : " EA CEO will be fired , that much is certain. And EA will face a major crysis. "
How did you deduct i said Swtor will be closed is beyond me ?
Or did you want to put words in my mouth to troll and flame me ?
Anyway.
SWTOR has no chance.
It will sell good initially (but much worse than hoped)
After It will be moderatly sucessful.
And this will not be enough to cower 300 million dollar investment. NEVER
Yep. Seeing your posts regarding SWTOR, I don't find it wrong to conclude that there should be more of it.
1600 gameplay hours for each class! LOL
1600 hrs of Class Quest gameplay in total, 8classes * 200hrs is still 1600, last time I took math.
And
Where did I say SWTOR will be closed in 6 months ?
I said : " EA CEO will be fired , that much is certain. And EA will face a major crysis. "
How did you deduct i said Swtor will be closed is beyond me ?
Or did you want to put words in my mouth to troll and flame me ?
Read your former posts: 'SWTOR will do good at first, but will then bleed... and it will be closed or trashed by EA', which you follow up by the comment of an EA CEO getting fired in 6 months or so. No matter, I suspect you'll turn in all kinds of ways to say that this is not what you meant, or so.
Anyway.
SWTOR has no chance.
It will sell good initially (but much worse than hoped)
After It will be moderatly sucessful.
And this will not be enough to cower 300 million dollar investment. NEVER
The 300 million dollars has been debunked, it's more like 100 million dollars, 150 at max. Only fools and SWTOR/BW haters still believe that obvious lie, probably because they *need* to believe it.
Anyway, it must probably eat you up if SWTOR will prove to be enormously successful after launch, so good luck in those times
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
there is no sub in gw2, that alone makes this poll a joke.. , there is no archeage or new blizzard mmo
starwars might make a dent in wow pop, that might last anywhere from 2-3 months, once story content is over, since game basicaly is story rpg with monthly fee and no real endgame, or it might have more story than just couple of months or some lasting endgame , and will hold till archeage/blizz next things come out,
apart that neither of those are even similar to wow, fact that they aiming at wow doesnt make them similar, one is f2p after purchase, just like sc2, cod or any other game.. another is story rpg aiming at starwars fans, and providing nothing new to wow pve/pvp players apart story for couple months
there is no sub in gw2, that alone makes this poll a joke.. , there is no archeage or new blizzard mmo
starwars might make a dent in wow pop, that might last anywhere from 2-3 months, once story content is over, since game basicaly is story rpg with monthly fee and no real endgame, or it might have more story than just couple of months or some lasting endgame , and will hold till archeage/blizz next things come out,
apart that neither of those are even similar to wow, fact that they aiming at wow doesnt make them similar, one is f2p after purchase, just like sc2, cod or any other game.. another is story rpg aiming at starwars fans, and providing nothing new to wow pve/pvp players apart story for couple months
Archage is a Sandbox game created by Korean devs, those two things don't yell mass market so I think the game shouldn't be a factor especially when you're talking about SWTOR and WoW.
Comments
I have already answered your question in the second paragrah of my post. But to recap
1. GW is already successful, and GW2 improves massively on that, the reasons i do personally not like GW have been addressed, things like it being set in a persistent world and not heavily instanced like its predecessor, and even things like the ability to jump, in short it addresses a lot of its limitations and is more in-line with other AAA games, and hence, coupled with the F2P model, it is going to be a sure - fire success.
2. Bioware have been making MMOs since day one. Every game they create is a success(more or less). Add that to a Starwars IP = Sure fire success period.
3. Titan/WoW, which ever you want is and/or will be always successful, there is no need to even say anyhting about that.
Ultimately these 3 guys know what they are doing, they have done it before and I can not imagine that they will fail in this iteration of games. Of course things can go wrong but I seriuosly doubt that here.
So this entire speel is due to how I worded that phrase? Wow. Okay. Cool. Good for you.
Thought I'd get some meaningful insights/debates but I guess that was expecting too much.
*golf clap*
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
This got my vote. The only thing that will kill WoW is WoW itself. GW2 looks very promising, and it's a title that I'll be checking out personally. SW:TOR has a strong and loyal following, and Bioware is a developer with a great track record.
In the long run, barring any unforeseen problems with the above games, I think they'll coexist nicely.
They both have well established communities , and SWTOR has the mesh of powerhouses Bioware/LucasArts and the Star Wars brand name . They both need to attract new gamers , and I hope they both succeed , to be honest . A WoW monopoly on MMO's is fail on developers and us as consumers .
1. EA CEO will be fired , that much is certain. And EA will face a major crysis.
Mark my words - and we can return this publically 2012 (or 6 months after launch of SWTOR) , im good for it. Are you ?
2. 200 hours per class , before you are forced to reroll because you have nothing else to do ? This is what you call enough content ? Fallout 3 had 100 hours of gameplay , and its single player game. This is MMO for crying out loud.
3. GW2 has dynamic content. Its not preset theme park on the rails. It changes - virtually it has unlimited content coupled with shadow world PVP where whole servers battle each other on a separate conntinent that is mix of pvp and strategy game. Something larger on the scale than anything ever seen.
Even DE's can grow stale after you've seen all the different stages, which you will. As for world vs world PvP, I'm looking forward to it. But we haven't seen an inch of it yet, which makes me think they haven't gotten it to work that well yet. Until we've seen that it's ingame, it can still change.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Have you seen the "1600 hours of dedicated Class Quest content"? no. So yea, lets wait on that too.
Alt content is not content. Its the same thing, but with a different skin, that developers recicle so ppl pay for longer before they cancel subscription.
SWTOR will not be closed , after all WAR wasnt closed too
But it will be financial disaster. And will never return its investment.
Further more the development will stop , because pushing out full voiced quests on 10 languages will be just too costly for a game with vaning subscriptions.
I can bet with you if you want : that SWTOR will not be financial sucess
And as for 1600 hours of dedicated content for each class ? - voice acted ?
Thats like all RPG games ever made in the west , put into one and multiplied by 8 ... hehe
Hype is indeed strong with you padawan
True, I haven't seen the 1600 hours of Class Quest content, but I have seen Class Quests in action and read the reports of players about how they worked and how different choices in the quests led to different results. So I know that it works. We know little yet about the world vs world pvp, not even a glimpse has been seen of it yet.
Regarding alt content, that's where you're wrong and what makes it different in SWOR from other MMORPG's. People have played the different Classes on the starter Planets, the Class Quest content really is unique for each class. No reskinning at all.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Meh, you're already coming back on your words, I shouldn't be surprised, but it's already gotten boring.
No hype I stick to the known facts and more to objectivity. I wish more people would do that, instead of letting their blind hatred get the better of them and drown their objectivity in their almost feverish, gleeful wish thinking of seeing/hoping that an MMORPG will fail.
As for me, I can truly say that I like to see a GW2, Rift, SWTOR, Xsyon and TSW succeed, even if I won't be playing them all. Can you? Or are you more someone who hopes and loves to see some MMORPG's fail than that you see some MMORPG's succeed?
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I was hoping for territorial control and open world PvP. E.g. that players compete over resources, such as PvE mobs, in the open world. Not sure why I hoped it, but since they were going for dynamic content I thought they would spice up the PvP beyond some instanced, arena style PvP.
My gaming blog
What you were hoping for, would happen in the world vs world PvP:
World versus World (Also known as WvW, World PvP, and Casual PvP) is a mode of Player versus Player combat which takes place in the Mists. Worlds, or servers, are randomly matched up against two other worlds. Those match-ups will be rotated every week to match worlds against those of similar strength. The combat is open and features many objectives and roles which players can do; "players may decide to fight alone against a supply caravan, join a single group and capture a mine or create a large alliance to assault one of the numerous fortress that could give an advantage in the zone." The battle is on a large scale, where hundreds of people can fight on each side in week-long battles.
Each opposing world starts out with castles, mercenary camps, mines, lumber mills and villages. Separating the starting zones are neutral zones controlled by no one, also containing fortresses, mines, and villages.
The resources gained from mines and lumber mills are used to rebuild walls, create siege engines, and generally defend the team's fortress.
These territories and control points will confer benefits to the world that controls them; "maybe everyone gets increased energy regeneration or healing rate or enhanced loot drop rate." Players can gain experience and level their character entirely in World PvP. Killing people in World vs World gives the player loot. Guilds will be able to take and hold keeps.[1]
Players are free to come and go from the battle as they please and there is no limit to the number of players entering. Players enter with a character of any level and use skills they have available to that character. Characters can enter as a sidekick which will allow them to play as a higher level character.
World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and the tactics and pressure of structured PvP. It is hoped that players of any level or PvP experience can participate and be useful.
If they can manage to implement it like that, I'd find it very interesting and exciting. So far I'll keep a 'wait and see' attitude, it's been quiet for a very long time now regarding this feature.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
http://wiki.guildwars2.com/wiki/World_PvP
The combat is open and features many objectives and roles which players can do; "players may decide to fight alone against a supply caravan, join a single group and capture a mine or create a large alliance to assault one of the numerous fortress that could give an advantage in the zone." The battle is on a large scale, where hundreds of people can fight on each side in week-long battles.
Each opposing world starts out with castles, mercenary camps, mines, lumber mills and villages. Separating the starting zones are neutral zones controlled by no one, also containing fortresses, mines, and villages.
The resources gained from mines and lumber mills are used to rebuild walls, create siege engines, and generally defend the team's fortress.
These territories and control points will confer benefits to the world that controls them; "maybe everyone gets increased energy regeneration or healing rate or enhanced loot drop rate." Players can gain experience and level their character entirely in World PvP. Killing people in World vs World gives the player loot. Guilds will be able to take and hold keeps.
Not sure what you are on about, the Mists feel like open world PvP and are rather large, only that they limit griefing by not forcing open pvp upon players who don't want to participate. It also features structured pvp for the e-sport junkies. Epic battles like in DaoC, arena style pvp for the competitive peeps, no PK for the PvE-ers in the rest areas, everyone stays pleased.
EDIT: and ninjaed by Maverick.
There is territorial control and competition over resources (Buildings and literal resources like mines) in the WvWvW.
It's not open world combat, but it's not exactly arena style PvP either.
They're week long battles that support hundreds of players each on 3 sides. It's an interesting middle ground nobody has really ever done before. It's basically like a week long version of DAoC RvR combat, so far as I can tell, with prizes alloted to the 'normal' PvE world depending upon how well a server does doing their PvP.
It has some disadvantages, though I think that limiting it to a week has the one really great advantage that it is long enough to be a pretty decisive battle... you don't carry over crippling disadvantages (Pushed into one corner of the territories) from one week to the next, and you get to fight different servers each week, which leads to some interesting varities, and if the mode proved really popular, some interesting server rivalry (Oh. You're one of THOSE guys.)
edit: Ninjaed by TWO people. Haha, that's what I get for deciding mid-post that it's more important to go snuggle with my wife after she woke up. I have to learn about priorities!
Sorry.
It's boring at work, so I had the time to find & post
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
HAHAHA! Objectivity
1600 gameplay hours for each class! LOL
And
Where did I say SWTOR will be closed in 6 months ?
I said : " EA CEO will be fired , that much is certain. And EA will face a major crysis. "
How did you deduct i said Swtor will be closed is beyond me ?
Or did you want to put words in my mouth to troll and flame me ?
Anyway.
SWTOR has no chance.
It will sell good initially (but much worse than hoped)
After It will be moderatly sucessful.
And this will not be enough to cower 300 million dollar investment. NEVER
/Yoda on
Debunked rumors are strong in this one, hmm? ...
My brand new bloggity blog.
Anyway, it must probably eat you up if SWTOR will prove to be enormously successful after launch, so good luck in those times
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
거북이는 목을 내밀 때 안 움직입니다
there is no sub in gw2, that alone makes this poll a joke.. , there is no archeage or new blizzard mmo
starwars might make a dent in wow pop, that might last anywhere from 2-3 months, once story content is over, since game basicaly is story rpg with monthly fee and no real endgame, or it might have more story than just couple of months or some lasting endgame , and will hold till archeage/blizz next things come out,
apart that neither of those are even similar to wow, fact that they aiming at wow doesnt make them similar, one is f2p after purchase, just like sc2, cod or any other game.. another is story rpg aiming at starwars fans, and providing nothing new to wow pve/pvp players apart story for couple months
Archage is a Sandbox game created by Korean devs, those two things don't yell mass market so I think the game shouldn't be a factor especially when you're talking about SWTOR and WoW.
This is not a game.
Debunked , yea.
By EA representatives ?
Just like all other things EALause said were debunked and later proved to be completely true - and even facts that no outsider could have known.