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There seems to be so much at stake regarding GW2. The hopes and dreams of the hardcore MMO community are being gambled with this game, and the hype meter has never been stronger. What do you think would happen if GW2 became a major let down? Would this have some sort of long term effect on the MMO community? Would it make people never to get hyped again for another MMO?
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To be honest I am keeping my hopes up. Every single MMO that was hyped turned out to be a flop.
I sincerely hope I am wrong on this one, but statistics are brutal.
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I can see a lot of players becoming disgusted with the genre and moving on to play other games. But, there will always be more players. There will always be another game that people will look forward to be the game.
I expect that nothing will change if it will be a flop. SWTOR will have a greater impact if it would flop I think. I do think thoughthat both games are past that point already. Cant imagine them to really fail anymore because of the positive feedback after the handson demos.
Pretty much what someforumguy said. GW2 wouldn't flop outright anyways, they would get their initial box sales, and if somehow the game didn't deliver and they were showing massive decreases in players across the board they'd try and revamp it with the next release of content.
If for some reason they didn't deliver on that one, or didn't make a profit off of the box sales, its likely A-net would pursue other ventures, or start cutting costs drastically.
It wouldn't have any effect at all on the genre.
There will always be the next great possibility coming down the line. This will not change regardless of how well GW2 does.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Whether it's massively successful or not is completely irrelevant to me. I will play it because it does iteresting things, and that will be that. I don't care whether the majority of people liked it, because the majority of people liked the Titanic, and therefore, by that merit, I view the majority of people as utter buffoons.
Guild Wars, the first, i passed over. Nightfall and Eye of the North did interesting thigs that intrigued me, and it was there that I found my Guild Wars love. I was a fan of Everquest II as well because its approach to so many things was so clever, things that could onlly be called EQ II things before now, good things. I rememer wandering my first city in Everquest II with wonder and awe. The NPCs were shopping! It had different districts which were designed to make each of the races living there happy, they were brilliant and diverse, and there were even dungeons within the cities. You could spend weeks playing that game without ever leaving the first city. You didn't have to! It was just an option.
It was because there was always something new to discover, there was always something to see or find, and then, when you finally ventured out, other cities would have the same wonders. You could see the passion that had gone into designing every last inch of those cities, every one of them. In the original game and in the expansion packs. Someone really loved designing fantasy cities and they did it well, they did it so, so well. But what changed from Everquest II and previous identikit cities is, as I said, every inch of it, every little bit you could look at, all of it had had an artist working at it. Individual, artistic touches everywhere.
I've longed to see a game do that again, and to even see an MMORPG do things which are so uniquely their own. Guild Wars 2 has stuff like that. Not only does it copy elements from a lot of my favourite games, it does things which are unique to it, things which no other game can call their own. One of my favourite examples is how there's a beast race which is the most technologically evolved on the world. That's never been done in a game before, to my memory, not ever. This is a first. And whenever you have a first, you have a paradigm shift, you have a standard by which all others must be judged.
I don't care whether it succeeds or flops. Either way it'll still be brilliant. And it will be a standard by which others are judged.
GW2 won't be a flop for ArenaNet, since they make the most money of boxsales. Due to the extreme hype the game is receiving the boxsales will most likely be very high. Meaning the game won't be a gigantic flop for the developers. Players might decide later that the game wasn't the new eden they got promised and move on, but ArenaNet will have their big pile of money already.
agreed.. whether its a success or a failure.. by this time next year we'll probably be discussing the next 'upcoming' game.. .. but .. i think this could be applied equally to any game being released this year ..
This..
a disaster of biblical proportions... Old Testament, real wrath of God type stuff... Fire and brimstone coming down from the skies! Rivers and seas boiling! Forty years of darkness! Earthquakes, volcanoes... The dead rising from the grave... Human sacrifice, dogs and cats living together... mass hysteria!
Some people on this forum would take it very hard and may abandon this site. Much like the FFXIV fanbois did when that was a tragic failure, I didn't see any of them defending it on here ever again, (which to be honest wasn't a bad thing, some of them were pretty rabid :P).
That would be the sum total of it. Outside our own MMORPG world GW isn't such a hot potato and the way it's funded and it's payment method means it can seperate itself from the competitors if it needs to. SWTOR would have a bigger impact if that flopped. Not only for a flagging IP but for how much of a burden it could be on other elements of EA.
Saying that I doubt GW2 will be a failure, to some it won't be the saviour of all things MMORPG, but it will have it's fans.
My experience in GW is new so if I'm mistaken forgive me.
It plays mostly as single player anyways (if it is like GW I would assume). So even if it flops and only 70 people play I'll still end up playing the same way.
It would be the end of MMO's for me utill someone came around like ArenaNet that could do it rght.. I'm pretty well burned out on the old MMO formulas and not interested in any of the garbage out there now.
Archlinux ftw
This for me as well. I feel as though ANet is tailor-making this game for me, and if it failed to the extent that ANet couldn't pay its bills, I'm done with this genre. I'm simply not interested in anything anyone else is doing at the moment. I'd find a new hobby or three .
Well IF that happened (im not saying I think it WILL) it surely would not be the first time in the mmo universe that something was the "holy grail" of gaming and turned out to be a steaming turd. But IF it happens I am quite sure the mmo community (whats left of it) and the world will keep on going without missing a beat
i don't think it's possible.. Being that it is B2P, there are no subscription numbers that can really fall off.. People can log in and play whenever they see fit without having to worry about resubbing etc..
Flops usually occur when people do no resub.. So I think the bigger question is: What do you think would happen to subscription based games if SWTOR flops?
If GW2 flopped, it would pretty much end the space/time continium. At least according to the hype.
I think GW2 will probably succeed, but, if it did flop, there is still ArcheAge and TSW! I'm hoping that all 3 succeed and we're out of the current development doldrums we're in.
^ That ^
Ghostbusters
The world will end..
no but for me I'd never get hyped again, even tho I got burned only from AoC - which was pretty much the only game I was hyped for before (until they started to cancel most of their fancy promises, so I was never really burned at all as I see it now)
I also expected war/rift/mortal online/aion to flop and it happenned (I also kinda expect TOR to fail, but only in years measure -offtopic anyway) but I would bet some serious money that GW2 wont, based on the demos and information we've seen and have
plus GW2 is B2P so its almost guaranteed that it wont cash fail, since box sales will be huge (as with any other new AAA MMO) and no monthly fees means more players playing even if the quality is worse since they dont have to pay for it as in other similar games so I dont expect empty servers as well (population fail)
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
It's not going to flop. There's a lot of people who does not like to play monthly to play games out there.But I myself probably will stick to starwars the old republic because of the IP.
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The case isnt "if it was" the real truth is that it will flop. People have to high hopes as always. This wont be the next WoW as so many people think, not in the community way but in the way to where people will come if they are bored and want something new and fun.
It will flop, mark my words.
Then I treat it like I do any other form of entertainment that gets overhyped and lets me down. I never buy from that IP again and I go find something else to do or play that IS satisfying.
Think about the movie industry. How many times have I been let down on an overhyped movie? Too many to count. Do I stop watching movies or cry about it? No. I just make the decision to never spend money on that movie again and move on to another movie that IS good. Might even get surprised by some sleeper hits. Happens all the time.
So for GW2, I would just move on to another MMO. Real simple. These are games, these aren't life or death issues. It's just entertainment. For those who put all there eggs in one basket, then it serves you right if it doesn't pan out. NEVER put all your eggs in one basket. Always expect the unexpected.
What a silly question. What sort of answers are you expecting?
Obviously, life as we know it would end. It would be worse than zombie apocalypse.
Or nothing would change, and people would say "Oh well, another MMORPG flopped."
Unlike GW1, GW2 is an actual MMO.