There seems to be so much at stake regarding GW2. The hopes and dreams of the hardcore MMO community are being gambled with this game, and the hype meter has never been stronger.
I don't understand how you justify this. how are the hopes and dreams of "hardcore mmo community" being gambled on this game? I personally could give two shits about this game, there are better ones coming down the line that are true mmos like ArcheAge. Not another themepark instanced pos
There seems to be so much at stake regarding GW2. The hopes and dreams of the hardcore MMO community are being gambled with this game, and the hype meter has never been stronger.
I don't understand how you justify this. how are the hopes and dreams of "hardcore mmo community" being gambled on this game? I personally could give two shits about this game, there are better ones coming down the line that are true mmos like ArcheAge. Not another themepark instanced pos
There seems to be so much at stake regarding GW2. The hopes and dreams of the hardcore MMO community are being gambled with this game, and the hype meter has never been stronger. What do you think would happen if GW2 became a major let down? Would this have some sort of long term effect on the MMO community? Would it make people never to get hyped again for another MMO?
They survived the letdown of AoC. They will survive the letdown of GW2.
To me, flop in this case, since gw2 cant base on subscribers , will be the number of servers it can maintian.
Most games upon release will start to add more servers due to the influx of players trying out this new game, but after a few months some players will leave.
And servers numbers will start to decrease.
So if they are able to maintain x numbers of servers after the number players start to stabilize, than i'll consider it a success.
If they can start to add more, even better!
However if it continues to drop, than yap, its a flop.
If it becomes a flop, i'll just move on to the next mmo, Tera...
numb to any hype now after vanguard, war and aoc....
If it flops... I will dance to turtles on cocaine. Will be truly disapoint if it fails because it's shaping up to possibily be THE best non subscription mmo to hit the market.
To me, flop in this case, since gw2 cant base on subscribers , will be the number of servers it can maintian.
Most games upon release will start to add more servers due to the influx of players trying out this new game, but after a few months some players will leave.
And servers numbers will start to decrease.
So if they are able to maintain x numbers of servers after the number players start to stabilize, than i'll consider it a success.
If they can start to add more, even better!
However if it continues to drop, than yap, its a flop.
If it becomes a flop, i'll just move on to the next mmo, Tera...
numb to any hype now after vanguard, war and aoc....
Heh, that's tough expactations since every game but Wow have closed down servers (and Wow probably should as well).
I agree with your term of success but it isn't neccesarily a flop if a few servers close down. The thing is that you either can open more servers than you need at launch or limit the number of copies you sell the first month. Neither is a good alternative, just look on Rift.
I would say: Stable or increasing population after 3 months with more than 250K steady players are good, with more than 500K players is great and above that exceptional. ANET is going for the last.
Still, while it would be sad if GW2 flops it is no disaster for the genre. IF TOR flop as well then the genre is in trouble and need to prove that there actually can be another highly successful MMO than Wow, and preferably ASAP. Or no Western publisher house will touch MMOs again and we have to live with Asian F2P games and badly financed indie games....
There seems to be so much at stake regarding GW2. The hopes and dreams of the hardcore MMO community are being gambled with this game, and the hype meter has never been stronger.
I don't understand how you justify this. how are the hopes and dreams of "hardcore mmo community" being gambled on this game? I personally could give two shits about this game, there are better ones coming down the line that are true mmos like ArcheAge. Not another themepark instanced pos
If it flops... I will dance to turtles on cocaine. Will be truly disapoint if it fails because it's shaping up to possibily be THE best non subscription mmo to hit the market.
Didn't the devs say there will be an item mall to this game? If so, your point is moot. Proven fact, that the typical "subscriber" to an item mall game spends far more in an item mall each month than $15 a month one would spend on a typical subscription game. Notice I said typical... not YOU, so please don't come back as if I did.
There seems to be so much at stake regarding GW2. The hopes and dreams of the hardcore MMO community are being gambled with this game, and the hype meter has never been stronger.
I don't understand how you justify this. how are the hopes and dreams of "hardcore mmo community" being gambled on this game? I personally could give two shits about this game, there are better ones coming down the line that are true mmos like ArcheAge. Not another themepark instanced pos
To me, flop in this case, since gw2 cant base on subscribers , will be the number of servers it can maintian.
Most games upon release will start to add more servers due to the influx of players trying out this new game, but after a few months some players will leave.
And servers numbers will start to decrease.
So if they are able to maintain x numbers of servers after the number players start to stabilize, than i'll consider it a success.
If they can start to add more, even better!
However if it continues to drop, than yap, its a flop.
If it becomes a flop, i'll just move on to the next mmo, Tera...
numb to any hype now after vanguard, war and aoc....
Heh, that's tough expactations since every game but Wow have closed down servers (and Wow probably should as well).
I agree with your term of success but it isn't neccesarily a flop if a few servers close down. The thing is that you either can open more servers than you need at launch or limit the number of copies you sell the first month. Neither is a good alternative, just look on Rift.
I would say: Stable or increasing population after 3 months with more than 250K steady players are good, with more than 500K players is great and above that exceptional. ANET is going for the last.
Still, while it would be sad if GW2 flops it is no disaster for the genre. IF TOR flop as well then the genre is in trouble and need to prove that there actually can be another highly successful MMO than Wow, and preferably ASAP. Or no Western publisher house will touch MMOs again and we have to live with Asian F2P games and badly financed indie games....
Well i don't think it would really be that impacting - except maybe on their respective companies, but then does anyone really think these games will be a flop.. perhaps not an outstanding success as some as imagine.. i really don't see WoW numbers being associated with either of these games (not even combined) but that doesnt mean they'll not be a success.. i see both as being relatively niche games, one for its pvp, and the other for its storyline.. they cater to different types of players.. how popular that particular genre is remains to be seen.. but.. i don't doubt that each will be successful.. i just don't expect a 'massive' success...
I don't understand how you justify this. how are the hopes and dreams of "hardcore mmo community" being gambled on this game? I personally could give two shits about this game, there are better ones coming down the line that are true mmos like ArcheAge. Not another themepark instanced pos
There isn't even such a thing as a hardcore community. Some people are sandboxers. Some people raids. Some people PvP alot. Some people spend many hours each day to fight arenas.
All of those people are hardcore in a different way. GW2 might be the hope for some of the groups, but not all. However isn't archeage even the hope of a single of those groups.
Sandboxers main hope is CCPs World of darkness online, followed by Zenimab/Bethesdas MMO (Dishonor?).
Raiders seems to be looking forward to TOR, GW2 doesn't even have raids.
The main PvP crowd are rather splitted up, GW2 is one of the interesting games, WoDO is another.
For the Arena dudes is however GW2 the only hope.
And there are more groups you could add as well, it depends how you define hardcore MMO players. Anything from all players that play a certain time, have a certain skill, think they are better than other players for some reason or the type that care more about MMOs than personal hygiene.
GW2 is however one of the top releases in the next 12 years. Archeage on the other hand seems rather poorly coded and most sandbox fans I know say that they plan to try it and if it is fun enough they might stay until WoDO releases.
To me AA sounds more like the next MO or DFO except that those games made a lot more impact on this forum before launch. That of course might be a good thing for AA but I am still not impressed, I don't see how they can goe toe to toe with CCP.
If it flops... I will dance to turtles on cocaine. Will be truly disapoint if it fails because it's shaping up to possibily be THE best non subscription mmo to hit the market.
Didn't the devs say there will be an item mall to this game? If so, your point is moot. Proven fact, that the typical "subscriber" to an item mall game spends far more in an item mall each month than $15 a month one would spend on a typical subscription game. Notice I said typical... not YOU, so please don't come back as if I did.
There will be a cash shop, but it will be vanity items. They will not sell in game power for real life money.
They might also sell DLCs or expansions. It's not clear what exactly will be sold yet, but the base game will be all you need to play.
The GW1 expansions didn't raise the level cap or make the gear better, they added classes, new skills and told a new story. A person could have bought GW1 and stuck it in a drawer for years and had it be all they needed to play when they finally decided to. Every indication is that GW2 will be the same way.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
Well i don't think it would really be that impacting - except maybe on their respective companies, but then does anyone really think these games will be a flop.. perhaps not an outstanding success as some as imagine.. i really don't see WoW numbers being associated with either of these games (not even combined) but that doesnt mean they'll not be a success.. i see both as being relatively niche games, one for its pvp, and the other for its storyline.. they cater to different types of players.. how popular that particular genre is remains to be seen.. but.. i don't doubt that each will be successful.. i just don't expect a 'massive' success...
I can actually imagine one or both those games keeping one or even 2 million active players, maybe even more.
But I said if, worst case scenario. If Wow was the only really successful MMO still 7 years after it's would you put your lifessavings into making a new game then? Most publishers wont so we do really need a success, or at least a partial success.
If both those games dive like WAR and AoC and no new game soon becomes a hit the genre will be in big trouble, or we all will have to play Korean or Chinese games.
Even though I don't have any interest in GW2 I doubt it will flop, with just buying it without pay a sub is a plus, but as some people have perferences in the games they want to play, it may sell millions of copies but people actually continuing to play it after that is a different story.
I don't get excited for games when either the developer has failed making a quality MMO before or hasn't ever made one in the first place. However, Guild Wars 2 I'm completely hyped for. ArenaNet earned my trust years ago.
Second, if it fails, it won't be because of initial box sales for sure, therefore it will not fail because it is not a pay to play game and players will most likely spend a lot of money in the cash shop (hell, if they have nice costumes, I will!).
It's mostly going to be a log-on when you want game, it won't fail, it won't pull as many addicted players but it won't fail.
There seems to be so much at stake regarding GW2. The hopes and dreams of the hardcore MMO community are being gambled with this game, and the hype meter has never been stronger. What do you think would happen if GW2 became a major let down? Would this have some sort of long term effect on the MMO community? Would it make people never to get hyped again for another MMO?
Because they hope nd dream and believe with faith in something more, it almost assuredly dooms them to disappointment when reality hits them in the face.
It will have no effect long term on the MMO community because they do this with every game prior to release. And they will do it again on the next game.
I believe many who watch development of games closely gain more enjoyment in speculating about what an unreleased game will be rather than playing the games how games are.
They will get hyped again within moments as you can always imagine how the next game will be perfect.
I learned my lesson with VG. Don't believe the promoters, they want to sell you a product. Don't follow development and new games surprise you because you didn't know what to expect. Follow development closely and prepare to be disappointed as the reality of what you are expecting will not be as you envisioned.
One quick example - Rift followers envisioned big, grandiose thrill-filled dynamic content. And rift has dynamic content, just as they claimed they would, but is it as was envisioned by gamers prior to release? Check their forums and see how many people were let down by the reality of dynamic content vs. what they 'believed' it would be.
There seems to be so much at stake regarding GW2. The hopes and dreams of the hardcore MMO community are being gambled with this game, and the hype meter has never been stronger. What do you think would happen if GW2 became a major let down? Would this have some sort of long term effect on the MMO community? Would it make people never to get hyped again for another MMO?
Because they hope nd dream and believe with faith in something more, it almost assuredly dooms them to disappointment when reality hits them in the face.
It will have no effect long term on the MMO community because they do this with every game prior to release.
I believe many who watch development of games closely gain more enjoyment in speculating about what a game will be rather than how games are.
They will get hyped again within moments.
I learned my lesson with VG. Don't believe the promoters, they want to sell you a product. Don't follow development and new games surprise you because you didn't know what to expect. Follow development closely and prepare to be disappointed as reality what you are expecting will not be as you invisioned.
One quick example - Rift followers envisioned big, grandiose thrill-filled dynamic content. And rift has dynamic content, but is it as was envisioned prior to release? Check their forums and see how many people were let down by the reality of dynamic content vs. what they 'believed' it would be.
This is part of the reason I view every game with skepticism. Sure, I'll probably pick it up and play it. Will I get hyped about it? No. Will I bet all my hope and dreams on it? No. I take everything with a grain of salt. If this game were to flopped, I'd simply shrug it off and wait for the next game to be released.
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed: And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!" ~Lord George Gordon Byron
Comments
If Guild Wars 2 isn't enough to rejuvenate my love for MMORPGs, then nothing will, and I will permanently quit the genre all together.
I thought you had found a MMORPG home in Rift?
Sad would happen.
But it won't. This far in, you can tell it won't.
I won't buy it or if I did buy it then...I would stop playing?
Currently Play: ?
Occasionally Play: Champions, Pirates of the Burning Sea, WOW, EVE ONLINE
I don't understand how you justify this. how are the hopes and dreams of "hardcore mmo community" being gambled on this game? I personally could give two shits about this game, there are better ones coming down the line that are true mmos like ArcheAge. Not another themepark instanced pos
And that word invalidated your post. Congratulations!
They survived the letdown of AoC. They will survive the letdown of GW2.
Power to the Sheeple
To me, flop in this case, since gw2 cant base on subscribers , will be the number of servers it can maintian.
Most games upon release will start to add more servers due to the influx of players trying out this new game, but after a few months some players will leave.
And servers numbers will start to decrease.
So if they are able to maintain x numbers of servers after the number players start to stabilize, than i'll consider it a success.
If they can start to add more, even better!
However if it continues to drop, than yap, its a flop.
If it becomes a flop, i'll just move on to the next mmo, Tera...
numb to any hype now after vanguard, war and aoc....
RIP Orc Choppa
Mass Suicide around the world.
hehehe,hahahahaHAHAHAHA
laughing Hyena, get used to it -_-
I'm not even joking >_>
hehehe,hahahahaHAHAHAHA
laughing Hyena, get used to it -_-
If it flops... I will dance to turtles on cocaine. Will be truly disapoint if it fails because it's shaping up to possibily be THE best non subscription mmo to hit the market.
Heh, that's tough expactations since every game but Wow have closed down servers (and Wow probably should as well).
I agree with your term of success but it isn't neccesarily a flop if a few servers close down. The thing is that you either can open more servers than you need at launch or limit the number of copies you sell the first month. Neither is a good alternative, just look on Rift.
I would say: Stable or increasing population after 3 months with more than 250K steady players are good, with more than 500K players is great and above that exceptional. ANET is going for the last.
Still, while it would be sad if GW2 flops it is no disaster for the genre. IF TOR flop as well then the genre is in trouble and need to prove that there actually can be another highly successful MMO than Wow, and preferably ASAP. Or no Western publisher house will touch MMOs again and we have to live with Asian F2P games and badly financed indie games....
actually he invalidated it before that by mentioning Archeage... so.. doubly invalidated
Didn't the devs say there will be an item mall to this game? If so, your point is moot. Proven fact, that the typical "subscriber" to an item mall game spends far more in an item mall each month than $15 a month one would spend on a typical subscription game. Notice I said typical... not YOU, so please don't come back as if I did.
Power to the Sheeple
I would just move on
Im past the point of caring with mmos if I dont enjoy it
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
Thank you for spotting that one!
Well i don't think it would really be that impacting - except maybe on their respective companies, but then does anyone really think these games will be a flop.. perhaps not an outstanding success as some as imagine.. i really don't see WoW numbers being associated with either of these games (not even combined) but that doesnt mean they'll not be a success.. i see both as being relatively niche games, one for its pvp, and the other for its storyline.. they cater to different types of players.. how popular that particular genre is remains to be seen.. but.. i don't doubt that each will be successful.. i just don't expect a 'massive' success...
There isn't even such a thing as a hardcore community. Some people are sandboxers. Some people raids. Some people PvP alot. Some people spend many hours each day to fight arenas.
All of those people are hardcore in a different way. GW2 might be the hope for some of the groups, but not all. However isn't archeage even the hope of a single of those groups.
Sandboxers main hope is CCPs World of darkness online, followed by Zenimab/Bethesdas MMO (Dishonor?).
Raiders seems to be looking forward to TOR, GW2 doesn't even have raids.
The main PvP crowd are rather splitted up, GW2 is one of the interesting games, WoDO is another.
For the Arena dudes is however GW2 the only hope.
And there are more groups you could add as well, it depends how you define hardcore MMO players. Anything from all players that play a certain time, have a certain skill, think they are better than other players for some reason or the type that care more about MMOs than personal hygiene.
GW2 is however one of the top releases in the next 12 years. Archeage on the other hand seems rather poorly coded and most sandbox fans I know say that they plan to try it and if it is fun enough they might stay until WoDO releases.
To me AA sounds more like the next MO or DFO except that those games made a lot more impact on this forum before launch. That of course might be a good thing for AA but I am still not impressed, I don't see how they can goe toe to toe with CCP.
There will be a cash shop, but it will be vanity items. They will not sell in game power for real life money.
They might also sell DLCs or expansions. It's not clear what exactly will be sold yet, but the base game will be all you need to play.
The GW1 expansions didn't raise the level cap or make the gear better, they added classes, new skills and told a new story. A person could have bought GW1 and stuck it in a drawer for years and had it be all they needed to play when they finally decided to. Every indication is that GW2 will be the same way.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
I can actually imagine one or both those games keeping one or even 2 million active players, maybe even more.
But I said if, worst case scenario. If Wow was the only really successful MMO still 7 years after it's would you put your lifessavings into making a new game then? Most publishers wont so we do really need a success, or at least a partial success.
If both those games dive like WAR and AoC and no new game soon becomes a hit the genre will be in big trouble, or we all will have to play Korean or Chinese games.
Even though I don't have any interest in GW2 I doubt it will flop, with just buying it without pay a sub is a plus, but as some people have perferences in the games they want to play, it may sell millions of copies but people actually continuing to play it after that is a different story.
I don't get excited for games when either the developer has failed making a quality MMO before or hasn't ever made one in the first place. However, Guild Wars 2 I'm completely hyped for. ArenaNet earned my trust years ago.
First of, why would Guild Wars fail?
Second, if it fails, it won't be because of initial box sales for sure, therefore it will not fail because it is not a pay to play game and players will most likely spend a lot of money in the cash shop (hell, if they have nice costumes, I will!).
It's mostly going to be a log-on when you want game, it won't fail, it won't pull as many addicted players but it won't fail.
https://i.imgur.com/Dc8dU3M.png
Because they hope nd dream and believe with faith in something more, it almost assuredly dooms them to disappointment when reality hits them in the face.
It will have no effect long term on the MMO community because they do this with every game prior to release. And they will do it again on the next game.
I believe many who watch development of games closely gain more enjoyment in speculating about what an unreleased game will be rather than playing the games how games are.
They will get hyped again within moments as you can always imagine how the next game will be perfect.
I learned my lesson with VG. Don't believe the promoters, they want to sell you a product. Don't follow development and new games surprise you because you didn't know what to expect. Follow development closely and prepare to be disappointed as the reality of what you are expecting will not be as you envisioned.
One quick example - Rift followers envisioned big, grandiose thrill-filled dynamic content. And rift has dynamic content, just as they claimed they would, but is it as was envisioned by gamers prior to release? Check their forums and see how many people were let down by the reality of dynamic content vs. what they 'believed' it would be.
This is part of the reason I view every game with skepticism. Sure, I'll probably pick it up and play it. Will I get hyped about it? No. Will I bet all my hope and dreams on it? No. I take everything with a grain of salt. If this game were to flopped, I'd simply shrug it off and wait for the next game to be released.
"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron