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G4's Casey Schreiner: "GW2 is gonna beat SWToR"

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Comments

  • ScaredTurtleScaredTurtle Member UncommonPosts: 41

    Why everyone mad?

                              mad?

                                mad?

                                 mad?

                                   mad?

  • PigozzPigozz Member UncommonPosts: 886

    Originally posted by Malickie

    Originally posted by Pigozz

    Oh man

     

    If she said the opposite all you TOR boys would be using it as a heavy argument in every other thread in here so stop pretending u dont care about this random opinion

    This goes to GW2 fans as well

    it is still merely an opinion (one that I agree with but thats not the point, really)

    Why would anyone use it as ammunition, it's an opinion, which means didly squat. The conversation that took place in this thread hardly had much to do with a G4 hosts opinion.

    You're on these forums for quite the time now , I think you should already know the way it goes around in here image

    I think I actually spent way more time reading and theorycrafting about MMOs than playing them

  • VerterdegeteVerterdegete Member UncommonPosts: 247

    Originally posted by MMO.Maverick

    Baiting him on this comment, ignoring his other more valid arguments...

    Nice one! image

     

    Continuation flaming and baiting +1

     

    image

     

    What valid arguments ? All i heard was personal opinion and a lie.

    image
  • drake201drake201 Member Posts: 75

    Alot of the people on this site for instance seem to think Guild wars 2 is going be  revolutionary in terms of combat, but the truth is Guild wars 2 combat is a joke.  It  going to play just like DCUO. 

    -Auto Targeting

    -You dont actually aim though many seem to be under the impression that you do.

    -There are a few "Action" abilities like stepback for Ranger(DA2) while the rest of the abilities work just like the ones in WoW.

    -Only major cities are persistent, the rest of the game is random area  with random mobs, arcade style

    - Guardian and Warrior- Tanks

    -Necro ,Element,Ranger,Engin, Thief- Dps/CC

     

    Nothing new at all in guilds wars 2 yet folks on this site act like its some great game, when its just a crap acrade style waste of time. Thanks god for SWTOR which will finally be a fully Voiced over mmo which ive wanted since playing Age of Conan.

  • UrzaElentUrzaElent Member Posts: 104

    Originally posted by SlothnChunk

    Originally posted by Ihmotepp


    Originally posted by SlothnChunk


    Originally posted by Ihmotepp


    Originally posted by SlothnChunk


    Originally posted by Ihmotepp


    Originally posted by SlothnChunk

    I agree with him. I think TOR will draw in a larger crowd at first with GW2 sustaining a larger player base 6-12 months after release.

     Who cares about GW2 player base? they don't generate sub revenue, so only box sales count.

    Once the box is sold, they made their money and that's that. Whether someone plays an hour or a year is irrelevant.

    The quote is about number of players not revenue. And I agree.

     

    How do you even count player base for GW2?

    What if I buy the box, play for a month, then stop. Then, since it's free, what the heck I'll log on for an hour 6 months later. Am I part of the "player base"?

    With ToR they will count subs. Players paying with credit cards, or those with a free month after buying the box.

    I don't know what counts for GW2 since there's no sub.

    Once someone buys the GW2 box and registers, they could just count them forever, whether they play or not, since there's no sub, no reason to "cancel".

    With that argument about 90% of MMOs don't have players because it's 'impossible' to count them.

     

    Um, no.

    I'm saying you have to compare apples to apples.

    With a P2P game, you count active subs.

    How do you know they are active?

    They are paying a monthly fee.

    What's active for a Buy to play game?

    I buy the game and register.

    It's free to play every month, so maybe I play, maybe I don't.

    If I log on for an hour in 3 months, do I count as part of the player base? What if I don't log on at all. I'm still part of the "player base"? When am I NOT part of the player base? I mean, there's no reason to "cancel", it doesn't cost anything.

    Is that the same as someone paying 14.95 a month?

    MMOs are judged by quality and size of the playerbase. No one cares how those players are billed.

     And yet you still seem to be dodging what the other poster is getting at here. You say that an MMO is judged by playerbase yet HOW does that come into effect with something like GW2? Lets say I buy a copy,play it for 15 mins and decide that it blows and never play it again am I STILL considered part of that games playerbase just beacause I bought a box, played once and never again? Where as with games like WoW and TOR they can show up front how many people play with their subs. If someone is gonna pay 15 bucks a month you damn near know for a fact they are playing the game. If I buy GW2 and play it twice over the span of 6 months does that count as a member of that games playerbase? No, it doesnt.

    Since GW2 has no sub there is really no way other than actively monitering whenever someone one logs in and keeping records of it to say beyond a shadow of a doubt just how big their playerbase is or even its makeup. Heres a example. GW2 could SEEM to have the same size of more players than TOR 6 months to a year down the road but how would you know if they are the same players that started when the game came out, half old half new or even all mostly new players without some sort of sub history to follow. Even going my the avg lvl of characters wouldnt work out too well cause what if say I grind a character to the cap, stop playing for months on end then come back when the next expac, patch whatever comes out. Would those 3 to 6 months or even a year of not ACTIVELY playing still count me as a player of GW2? Nope.

    Without subs to keep track of how many people are playing MONTH to MONTH, and in the case of games like WoW YEAR to YEAR, there really is no solid way to chart just what GW2s playerbase may or may not be.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Verterdegete

    What valid arguments ? All i heard was personal opinion and a lie.

    ?

     

    These ones of course:

     

    "Also played TOR and didn't write a review on it and I am half in love with that game."

     

    "Thousands of other people played GW2 and TOR and conventions and what not, and they didn't post reveiws."

     

    Which sounds like reasonable arguments to me and make sense.

    Instead you picked the one that was easiest to flame(bait) him one and that was about him as a person instead of about purely his arguments.

    Don't tell me that wasn't intended to attack/flame(bait) him, if it was really a reasonable, constructive debate you wanted, you'd have chosen another approach, namely focus on the other things he said.

    Just saying image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • ExilorExilor Member Posts: 391

    Originally posted by drake201

    Alot of the people on this site for instance seem to think Guild wars 2 is going be  revolutionary in terms of combat, but the truth is Guild wars 2 combat is a joke.  It  going to play just like DCUO. 

    -Auto Targeting

    -You dont actually aim though many seem to be under the impression that you do.

    -There are a few "Action" abilities like stepback for Ranger(DA2) while the rest of the abilities work just like the ones in WoW.

    -Only major cities are persistent, the rest of the game is random area  with random mobs, arcade style

    - Guardian and Warrior- Tanks

    -Necro ,Element,Ranger,Engin, Thief- Dps/CC

     

    Nothing new at all in guilds wars 2 yet folks on this site act like its some great game, when its just a crap acrade style waste of time. Thanks god for SWTOR which will finally be a fully Voiced over mmo which ive wanted since playing Age of Conan.

    Sounds like you're having fun saying such things! I want some fun too.

     

    It is obvious that the targeted demographic of the charr are the bandwagon-atheist/badass-wannabe kids who want to believe themselves to be too cool for Jesus Christ.

     

    Yay it was fun.

  • nyxiumnyxium Member UncommonPosts: 1,345

    Admittedly I am looking forward to Guild Wars 2 much more than TOR. GW2 has a Final Fantasy VII feel to it, and that was a game I really enjoyed.

  • ZylaxxZylaxx Member Posts: 2,574

    Originally posted by Gormok

    Ok here's what I took from that statement " I am a GW2 fan GW2 is going to rock and ToR is going to suck". Nothing I haven't seen nor heard before, but hey everyone is entitled to their opinion. Add a rolling flip to the basic circle strafe and call it innovating and it's the next best thing since sliced bread.

     Typical SWToR fan boy reaction.  I see you know nothing about the innovation GW2 is bringing to the game.  Try all you like, theres no way you can deny that innovation in MMO's have always changed the landscape, WoW did it and contrary to popular belief SWToR does not bring innovation other then a really good storyline.  And as someone posted on here before, SWToR released a statement saying that the one thing in MMO's that hadnt been itterated on enough in the genre is story, however how many people do you know that actually read quest text?  The answer is simple, story telling, although important, is not the first thing an MMO gamer looks forward to instead its all the other things like combat, movement, animations, production quality etc. 

     

    The thing is where SWToR is only innovating on 1 aspect of the MMO landscape leaving the rest to be considered a WoW clone, the team at ANet and GW2 are innovating just as much on story but they are also innovating on combat, grouping structure, non traditional MMO questing, Class/trait/kit system and replayability through a semi-dynamic world that changes from day to day depending on the choices other characters make in the world around them.  For me GW2 is the clear winner and has me aweing over the potential of the game.  Whereas SWToR leaves much to be desired from the typical burned out MMO vet.

     

    Innovation is the Key and GW2 has it in droves!

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

    image

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by UrzaElent

    Originally posted by SlothnChunk


     

    MMOs are judged by quality and size of the playerbase. No one cares how those players are billed.

     And yet you still seem to be dodging what the other poster is getting at here. You say that an MMO is judged by playerbase yet HOW does that come into effect with something like GW2? Lets say I buy a copy,play it for 15 mins and decide that it blows and never play it again am I STILL considered part of that games playerbase just beacause I bought a box, played once and never again? Where as with games like WoW and TOR they can show up front how many people play with their subs. If someone is gonna pay 15 bucks a month you damn near know for a fact they are playing the game. If I buy GW2 and play it twice over the span of 6 months does that count as a member of that games playerbase? No, it doesnt.

    Since GW2 has no sub there is really no way other than actively monitering whenever someone one logs in and keeping records of it to say beyond a shadow of a doubt just how big their playerbase is or even its makeup. Heres a example. GW2 could SEEM to have the same size of more players than TOR 6 months to a year down the road but how would you know if they are the same players that started when the game came out, half old half new or even all mostly new players without some sort of sub history to follow. Even going my the avg lvl of characters wouldnt work out too well cause what if say I grind a character to the cap, stop playing for months on end then come back when the next expac, patch whatever comes out. Would those 3 to 6 months or even a year of not ACTIVELY playing still count me as a player of GW2? Nope.

    Without subs to keep track of how many people are playing MONTH to MONTH, and in the case of games like WoW YEAR to YEAR, there really is no solid way to chart just what GW2s playerbase may or may not be.

    I guess we'll have to base it on how many people we see hanging around in hubs and around the game world. I can tell there are more people playing GW1 right now than there were a year ago.

    This is not a game.

  • AlotAlot Member Posts: 1,948

    Originally posted by drake201

    Alot of the people on this site for instance seem to think Guild wars 2 is going be  revolutionary in terms of combat, but the truth is Guild wars 2 combat is a joke.  It  going to play just like DCUO. 

    -Auto Targeting

    -You dont actually aim though many seem to be under the impression that you do.

    -There are a few "Action" abilities like stepback for Ranger(DA2) while the rest of the abilities work just like the ones in WoW.

    -Only major cities are persistent, the rest of the game is random area  with random mobs, arcade style

    - Guardian and Warrior- Tanks

    -Necro ,Element,Ranger,Engin, Thief- Dps/CC

     

    Nothing new at all in guilds wars 2 yet folks on this site act like its some great game, when its just a crap acrade style waste of time. Thanks god for SWTOR which will finally be a fully Voiced over mmo which ive wanted since playing Age of Conan.

    You are spouting misinformation and lies in your post.

    Tab-targeting.

    Most of the abilities DON'T function like the ones in WoW. In WoW every projectile acts like a homing missile.

    All of the 25 zones are persistant.

    Trinity doesn't work.

    Your opinion isn't worth more than the opinion of the people who ARE excited for Guild Wars 2. Though I must say that your horrendous grammar and spelling does in fact reduce the value of your opinion a little bit.

  • VerterdegeteVerterdegete Member UncommonPosts: 247

    Originally posted by MMO.Maverick

    Originally posted by Verterdegete



    What valid arguments ? All i heard was personal opinion and a lie.

    ?

     

    These ones of course:

     

    "Also played TOR and didn't write a review on it and I am half in love with that game."

     

    "Thousands of other people played GW2 and TOR and conventions and what not, and they didn't post reveiws."

     

    Which sounds like reasonable arguments to me and make sense.

    Instead you picked the one that was easiest to flame(bait) him one and that was about him as a person instead of about purely his arguments.

    Don't tell me that wasn't intended to attack/flame(bait) him, if it was really a reasonable, constructive debate you wanted, you'd have chosen another approach, namely focus on the other things he said.

    Just saying image

     

     

    So i should focus on a fact that a lot of people don't write reviews about demoes, and that there are people who liked SWToR ?

    So if he sais "people need to breathe to survive" suddenly he's a well argumented person ?  I picked to attack, what needed to be attacked. If you want to discuss more about these "arguments" of his feel free to do so.

    image
  • ThorkuneThorkune Member UncommonPosts: 1,969

    Originally posted by Malickie

    Originally posted by cyress8

     




    Originally posted by bigsmiff






    Originally posted by romanator0






    Originally posted by bigsmiff



    GW2...can you say another disappointing/overhyped MMO like AoC, Vanguard, Warhammer:

     

    What can GW2 offer that other MMO's haven't tried? seriously...






    A living breathing dynamic world, a class system that allows you to group with anyone you want with no fear of penalty (grouping with anyone you want usually happens in classless games), a personal storyline that is tailored to your character, a very large variety of content, etc.






    What was I thinking? We have never had overhyped ideas before have we...






    Damn right, good thing people have played and seen those features in action!! You tell em boss!

     

    Right and previews have never been wrong before? I'd love to have a penny for everytime I've seen a previewer glorify a hands on expo, only to later tear the game apart in his final review.

    Exactly

  • ZylaxxZylaxx Member Posts: 2,574

    Originally posted by Gormok

    Originally posted by Archeminos

    Why does it have to be one or the other? Why can't they both kick ass?

    Because people are going to always have that 'my dad can beat up your dad" mentality. Actually I hope for GW2 success that means less of the annoying WoW fanbase in ToR.

     LOL you sir are clueless.  Do your homework, I can assure you that more WoW fanboys will be in ToR then GW2.  Since they are basically the same game.  I look forward to hear your crys of pain once you realize that Hutta general chat is teeming with 'Chuck Norris Jokes', and anal [Sand People] that plagues the likes of Barrens chat since the begining.

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

    image

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by drake201

    Alot of the people on this site for instance seem to think Guild wars 2 is going be  revolutionary in terms of combat, but the truth is Guild wars 2 combat is a joke.  It  going to play just like DCUO. 

    -Auto Targeting

    -You dont actually aim though many seem to be under the impression that you do.

    Actually, a lot of abilities are aimed.  Really.  Not all of them, but many are.  It would be more fair to same not ALL abilities are aimed.

    -There are a few "Action" abilities like stepback for Ranger(DA2) while the rest of the abilities work just like the ones in WoW.

    ... 'just like in WoW'.  Or in... MMOs?  Huh.  An MMO with some abilities that are like abilities in MMOs.  Dunno what to tell you.  Were you expecting everything to be radically different?  Perhaps instead of hitting people with ranged AoE attacks, you will attack them by denigrating their game of choice?  It seems to work on this forum, surprised it hasn't been used in an MMO.

    -Only major cities are persistent, the rest of the game is random area  with random mobs, arcade style

    .... beg pardon?  Actually, this alone makes everything else you said seem highly suspect, because this is a comment on GW.  Wait, maybe you're talking about GW.  That would be awkward if you are, because that would explain a lot about your other comments.

    - Guardian and Warrior- Tanks

    Uhm... no.  Not in the traditional sense of 'standing in place and soaking damage and doing aggro control through taunts', anyway.  For one thing, Guardians have less HP than necromancers (... really).  Blocking with your face in GW2 is a fast way to die, from what everybody has said.  Especially without a dedicated healer to back you up. :(   If you mean a tank as in 'Will help control the flow of combat and occasionaly interject themselves before other people to take hits', then that also applies to just about every other class as well.  :<

    -Necro ,Element,Ranger,Engin, Thief- Dps/CC

     Guardians and warriors can also do dps and crowd control.  I'm not actually sure what your point here is.  Are you trying to tell us that there is damage in GW2, so it is therefore a generic MMO clone?  I'm sorry you find the concept of 'damage' trite, but you may want to quit RPGs if that's the case. :(

  • MimzelMimzel Member UncommonPosts: 375

    "I think this" and "I think that" is hardly weather channel stuff - ya know?

  • VerterdegeteVerterdegete Member UncommonPosts: 247

    Originally posted by Alot

    Originally posted by drake201

    Alot of the people on this site for instance seem to think Guild wars 2 is going be  revolutionary in terms of combat, but the truth is Guild wars 2 combat is a joke.  It  going to play just like DCUO. 

    -Auto Targeting

    -You dont actually aim though many seem to be under the impression that you do.

    -There are a few "Action" abilities like stepback for Ranger(DA2) while the rest of the abilities work just like the ones in WoW.

    -Only major cities are persistent, the rest of the game is random area  with random mobs, arcade style

    - Guardian and Warrior- Tanks

    -Necro ,Element,Ranger,Engin, Thief- Dps/CC

     

    Nothing new at all in guilds wars 2 yet folks on this site act like its some great game, when its just a crap acrade style waste of time. Thanks god for SWTOR which will finally be a fully Voiced over mmo which ive wanted since playing Age of Conan.

    You are spouting misinformation and lies in your post.

    Tab-targeting.

    Most of the abilities DON'T function like the ones in WoW. In WoW every projectile acts like a homing missile.

    All of the 25 zones are persistant.

    Trinity doesn't work.

    Your opinion isn't worth more than the opinion of the people who ARE excited for Guild Wars 2. Though I must say that your horrendous grammar and spelling does in fact reduce the value of your opinion a little bit.

     

    Don't bother Alot.  They need to lie to bash GW2, and that tells a lot about GW2.

    image
  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Zylaxx

     Innovation is the Key and GW2 has it in droves!

    Of course GW2 has innovation in droves, but you make it out as if innovation is the only merit an MMORPG can have.

    Maybe that's true for the jaded, burnt out MMO vets, but not everyone has become burnt out on the gameplay of the current MMO's, unable to enjoy it anymore.

    There's a wide group of tastes and preferences that a mass of MMO gamers can have, innovation is just 1 element that can appeal and it doesn't even have to be the most important element to every other MMO gamer.

     


    Originally posted by Zeroxin

    I guess we'll have to base it on how many people we see hanging around in hubs and around the game world. I can tell there are more people playing GW1 right now than there were a year ago.

    That's actually untrue. As far as can be determined there are less people playing GW than a year ago, if player activity tools like XFire are any indication.

    If you say there are more, then I'd like to see what proof you have of this or some source link. I feel there was a peak around the celebration days last year and with the HoM thing, but after that it felt to me like a lot of people became less active again and slowly dwindled away.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • NaqajNaqaj Member UncommonPosts: 1,673

    Originally posted by Verterdegete 

    Don't bother Alot.  They need to lie to bash GW2, and that tells a lot about GW2.

    I wouldn't qualify it as lies, at least not all of them. Lying implies intention. Most of this bashing is just ignorance. Applies equally to the TOR bashers of course.

  • drake201drake201 Member Posts: 75

    Small Action bar just like in Dcuo

    The few aimed abilties which work just like in Dcuo when a mob would fire a slowtraveling ball graphic at you and you had to dodge not to get hit. 

    While the rest of the abilites are all auto target and auto hitting like a homing missle.

  • NaqajNaqaj Member UncommonPosts: 1,673

    Originally posted by drake201

    Small Action bar just like in Dcuo

    The few aimed abilties which work just like in Dcuo when a mob would fire a slowtraveling ball graphic at you and you had to dodge not to get hit. 

    While the rest of the abilites are all auto target and auto hitting like a homing missle.

    The rest of the abilities are either close-ranged or ground targeted. The missile comparison hardly works for that.

  • UrzaElentUrzaElent Member Posts: 104

    Originally posted by Zeroxin

    Originally posted by UrzaElent


    Originally posted by SlothnChunk


     

    MMOs are judged by quality and size of the playerbase. No one cares how those players are billed.

     And yet you still seem to be dodging what the other poster is getting at here. You say that an MMO is judged by playerbase yet HOW does that come into effect with something like GW2? Lets say I buy a copy,play it for 15 mins and decide that it blows and never play it again am I STILL considered part of that games playerbase just beacause I bought a box, played once and never again? Where as with games like WoW and TOR they can show up front how many people play with their subs. If someone is gonna pay 15 bucks a month you damn near know for a fact they are playing the game. If I buy GW2 and play it twice over the span of 6 months does that count as a member of that games playerbase? No, it doesnt.

    Since GW2 has no sub there is really no way other than actively monitering whenever someone one logs in and keeping records of it to say beyond a shadow of a doubt just how big their playerbase is or even its makeup. Heres a example. GW2 could SEEM to have the same size of more players than TOR 6 months to a year down the road but how would you know if they are the same players that started when the game came out, half old half new or even all mostly new players without some sort of sub history to follow. Even going my the avg lvl of characters wouldnt work out too well cause what if say I grind a character to the cap, stop playing for months on end then come back when the next expac, patch whatever comes out. Would those 3 to 6 months or even a year of not ACTIVELY playing still count me as a player of GW2? Nope.

    Without subs to keep track of how many people are playing MONTH to MONTH, and in the case of games like WoW YEAR to YEAR, there really is no solid way to chart just what GW2s playerbase may or may not be.

    I guess we'll have to base it on how many people we see hanging around in hubs and around the game world. I can tell there are more people playing GW1 right now than there were a year ago.

     Ok, but again the best that method could ever be is a guess itself. There is still no way with that method to judge how long those players have been playing the game or if they are an active part of the playerbase. If i long in once a month and you just happen to see me in a hub atm does that really make me an active part of the playerbase? Not trying to bash GW2 or anything, I happen to think it looks halfway decent myself. Not my cup of tea maybe but I'm not trying to say which game is going to be better or worst. Just wondering how some people can say that GW2 or anygame thats B2P will have a bigger smaller whatever size playerbase without someway of being able to track it, and that said GW2, whatever B2P game is better cause its playerbase, which they really have no solid way of tracking, is bigger.

  • drake201drake201 Member Posts: 75

    Originally posted by Naqaj

    Originally posted by drake201

    Small Action bar just like in Dcuo

    The few aimed abilties which work just like in Dcuo when a mob would fire a slowtraveling ball graphic at you and you had to dodge not to get hit. 

    While the rest of the abilites are all auto target and auto hitting like a homing missle.

    The rest of the abilities are either close-ranged or ground targeted. The missile comparison hardly works for that.

    My point is to say what innovation? Alot of folks here keep saying innovation over and over without giving any details and where it is different. The truth is Guild wars 2 uses a Small action bar combat system exactly like the one in use in DCUO.

    AOE, autohoming attack or a slow moving range attack that can be dodge just like in DCUO.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Verterdegete

     So i should focus on a fact that a lot of people don't write reviews about demoes, and that there are people who liked SWToR ?

    So if he sais "people need to breathe to survive" suddenly he's a well argumented person ?  I picked to attack, what needed to be attacked. If you want to discuss more about these "arguments" of his feel free to do so.

     

    Let's take a step back and look at what he posted, shall we? This was his post:


    Originally posted by Snaylor47

    Originally posted by Zeroxin

    I'm sorry if I sounded like a troll but c'mon now. Why haven't I read that you've played this game in..... any other thread?

    Because I am not an MMO nerd and have better things to do with my time?

     Also played TOR and didn't write a review on it and I am half in love with that game.

     Thousands of other people played GW2 and TOR and conventions and what not, and they didn't post reveiws.

    He was the one who got assaulted on his credibility, in an ad hominem attack btw: comments directed towards him as a person, not towards his arguments.

    He gave a good explanation for things he said earlier and for his actions.

    You replied to him by dismissing those solid arguments and slap him in the face in a flamebait-like comment.

    He didn't attack you or other posters personally in that post of his. Instead, you were the one who chose to respond by attacking him via an ad hominem comment towards him as a person, not towards his arguments.

    Sorry, but I don't see any constructiveness in that at all. In your reply on him I see someone who looked for the opportunity to slam down another poster who he disagrees with.

    In short, flaming and flamebaiting him.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • MimzelMimzel Member UncommonPosts: 375

    This is almost as it was back in 2004 when both WOW and EQ2 were about to launch simulataneously. WoW went ahead and became king of the hill - leaving EQ2 by the wayside. Of course it is thrilling to think of the possibilities and the parallels our current competitors have now as to back then - "Are the stars aligned" for the birth of a new Queen? 

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