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Star Wars: The Old Republic: 'Welfare Epics'

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  • ZhauricZhauric Member UncommonPosts: 292

    Can't belive some are arguing this silly and rather idiotic 'welfare epics' label. All these items are, are digital items labelled in the epic purple color. In truth though they are still (in comparison) no greater than 'blue' value compared to the epics you get from raiding. In other words, Blizzard fooled folks by simply making gear have this  purple grade when in truth it doesn't actually compare to that which you get from raiding. Rather makes many look simple minded that don't grasp that concept.

    So really little to get up in arms about. I like the approach TOR is creating. More avenues, more options, then better. I get tired of being directed down a singular path to obtain something. All these games are a grind one way or another. It's about who at least gives you more options...or can hide it best lol.

  • darlok6666darlok6666 Member Posts: 211

    Originally posted by Siveria

    This actually is not the first game to do this, Hellgate London did it first, loot is droped individually per person on the team. It is a nice touch though for a game thats just yet another world of warcraft clone. Hopefully there will be an option where if a epix drops and its not for your class, you could turn it into some special currency to get one that is for your class. Though would preferably take quite a bit of these to get what you want.

    Then again I find the whole pve raiding endgame to be stupid and pointless anyway. Take WoW as a prime example, what can you do with your raid gear? pretty much nothing but more boring pve raids due to the carrot-on-a-stick approach wow uses. Which IMO you have to be pretty stupid to fall for. Now if it was like DAoC, Aion, Rising force online it'd be good, you pve raid for the top gear in game, then insted of it just stoping there like in WoW and its ilk, you can go into mass pvp with land control, in RFO's case its a 3 way faction war every 8 hours for control of a mine. DAoC and Aion's case the Frontier/Abyss respectivly. Its really stupid to not have some sort of pvp land control thing in games with factions.

    WoW has 2 factions that been at war sort of for ages, yet they always seem to be buddy buddy, due to nothing in the game pvp wise to do at endgame. Arena pvp and battlegrounds do not count, it has to be something thats more.. persistant, that gives factionwide bonuses to all members of that faction. If they lose the battle it should hurt them not just be a slap on the wrist. In RFO the 2 losing races get a attack and defense debuff that can hit -15% which is major when the game is pretty much open pvp race vs race.

    Many games that say they have pvp only have crappy arena garbage thats not real pvp in my eyes. Real pvp is like Eve, Endgame in daoc/aion/rfo etc. Stuff that matters and effects yourself as well as your faction as a whole. DAoC also had character advancement in the endgame with Realm skill points, which was like a talent tree to let you up stats and such past the base limits, add new abilities, or make current ones even stronger. Though the atlantis expansion kinda sucked, it sucked so bad that mythic actually made a new server type called classic, that had all expansions EXCEPT trials of atlantis.

    Then again, I dislike pvp like Eve, Darkfall, Perpetuum where you lose everything on you if you die. In the rare instance I find the pvp meaningful enough to bother with (Sadly not many games quality for this), I'd like to not have to worry about losing all my gear. The threat of permament gear loss is actually a major detterant from getting the common casual gamer to pvp.


     

     Actually DDO started it first way before Hellgate London.

    One pitfall I see in this is people will blast through content in a heartbeat then QQ for more at a rate that no company can keep up.  WoW's version of loot was at least a motivation for players to do raid to get their loot, while with what BW is doing... people will get bored real quick I'm betting and be too easy to get gear then it's a "* yawn* twiddle dee twiddle dumm... hrmm what to do now."

    In the end it might boil down to SWTOR is your single player MMO while WoW will remain the raid MMO.

  • DeivosDeivos Member EpicPosts: 3,692

    Originally posted by Palebane

    Maybe they should just put a big lever in the middle of town and whenever you pull it, you get a prize. That seems much more convenient. Less drama, and we don't have to worry about wasting time killing things.

    That would be eliminating the effort for the reward.

     

    Much different from ensuring reward for one's effort.

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  • AdinaNZAdinaNZ Member UncommonPosts: 40

    Built in DKP.  The more you attend, the more tokens you get, the more/better gear you get.  Removes the loot issue which causes drama for some.  I like the sounds of it, will see how it pans out in game.

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  • LeoghanLeoghan Member Posts: 607

    Originally posted by Palebane

    Originally posted by Leoghan

    The thing I find most insteresting in this debate is all this talk about how it takes away from the feeling of "earning" sometihng. See here is the thing, I get paid a salary, and all of the people who do the same job as me get paid roughly the same, it doesn't take anything away from my feeling of having earned my money to know that my friends A or M got paid the same amount to do the same thing I did. 

     Well, this is one of the big reasons communism doesn't work. Many people do feel they should get rewarded for the amount of work they do. If everyone got paid the same, a whole lot of people would just slack off because, "hey, I'm getting paid the same either way." You've never worked harder than you were expected to in order to get a promotion?

    You did read what I wrote right? Paid the same for the same amount of work. If we run raid X together why should you get reward Y and I get reward Y+? 

  • ResiaResia Member Posts: 119

    Originally posted by darlok6666



    Originally posted by Siveria



    This actually is not the first game to do this, Hellgate London did it first, loot is droped individually per person on the team. It is a nice touch though for a game thats just yet another world of warcraft clone. Hopefully there will be an option where if a epix drops and its not for your class, you could turn it into some special currency to get one that is for your class. Though would preferably take quite a bit of these to get what you want.

    Then again I find the whole pve raiding endgame to be stupid and pointless anyway. Take WoW as a prime example, what can you do with your raid gear? pretty much nothing but more boring pve raids due to the carrot-on-a-stick approach wow uses. Which IMO you have to be pretty stupid to fall for. Now if it was like DAoC, Aion, Rising force online it'd be good, you pve raid for the top gear in game, then insted of it just stoping there like in WoW and its ilk, you can go into mass pvp with land control, in RFO's case its a 3 way faction war every 8 hours for control of a mine. DAoC and Aion's case the Frontier/Abyss respectivly. Its really stupid to not have some sort of pvp land control thing in games with factions.

    WoW has 2 factions that been at war sort of for ages, yet they always seem to be buddy buddy, due to nothing in the game pvp wise to do at endgame. Arena pvp and battlegrounds do not count, it has to be something thats more.. persistant, that gives factionwide bonuses to all members of that faction. If they lose the battle it should hurt them not just be a slap on the wrist. In RFO the 2 losing races get a attack and defense debuff that can hit -15% which is major when the game is pretty much open pvp race vs race.

    Many games that say they have pvp only have crappy arena garbage thats not real pvp in my eyes. Real pvp is like Eve, Endgame in daoc/aion/rfo etc. Stuff that matters and effects yourself as well as your faction as a whole. DAoC also had character advancement in the endgame with Realm skill points, which was like a talent tree to let you up stats and such past the base limits, add new abilities, or make current ones even stronger. Though the atlantis expansion kinda sucked, it sucked so bad that mythic actually made a new server type called classic, that had all expansions EXCEPT trials of atlantis.

    Then again, I dislike pvp like Eve, Darkfall, Perpetuum where you lose everything on you if you die. In the rare instance I find the pvp meaningful enough to bother with (Sadly not many games quality for this), I'd like to not have to worry about losing all my gear. The threat of permament gear loss is actually a major detterant from getting the common casual gamer to pvp.






     

     Actually DDO started it first way before Hellgate London.

    One pitfall I see in this is people will blast through content in a heartbeat then QQ for more at a rate that no company can keep up.  WoW's version of loot was at least a motivation for players to do raid to get their loot, while with what BW is doing... people will get bored real quick I'm betting and be too easy to get gear then it's a "* yawn* twiddle dee twiddle dumm... hrmm what to do now."

    In the end it might boil down to SWTOR is your single player MMO while WoW will remain the raid MMO.

    Yeah I was going to say i thought DDO did it first as well, back when I played the original beta it was actually a  nice change.  Just because people get items for them specifically doesn't mean nothing is ever going to be rare.

    "Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better." parrotpholk

  • lokiboardlokiboard Member UncommonPosts: 229

    Yes, but are they going to increase the holocron drop rate? 

  • lokiboardlokiboard Member UncommonPosts: 229

    Some of you should realize that WOW is not the end all be all......Its just a step....Its getting to the point where I'll scan a post and if the word WOW is in it, I don't even bother reading.....

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                                                         So effing tired of wow comparisons i cant see straight

  • rygard49rygard49 Member UncommonPosts: 973

    Originally posted by the420kid

    bioware isnt stupid, they can see how catering to newbs is the secret to mass success as there are many more newbs than hardcore players.  WoW has slowly overtime made its game easier and more accessible to newbs to the point where there are very few aspects left which require any skill.  Bioware is just trying to follow in those footsteps by making it very easy to get loot.  Everyone gets a contanier with an item suited to there class on every boss, you really couldnt make it any more newb friendly than that every boss new loots you will need to raid for a week to be done.

    Do I like this?  No, but I hate newbs and I hate what they have done to WOW to be so successful but I dont think its a bad move by bioware there are so many newbs out there and Im sure this makes them wet.

    If I'm not mistaken, don't newbs inevitably become veterans? So, ipso facto, they're making the game for veterans.

    Oh, unless you're using the word newb as interchangeable with casual? In which case... that's a pretty assinine statement because raids are typically the realm of the hardcore gamer. So this feature is directly benefitting you, not newbs.

    BTW, what a non-insult. If you're trying to hurt someone's feelings, let's get something a bit more contemporary. Newb lost it's sting back in 1995.

  • Musket-SquidMusket-Squid Member UncommonPosts: 386

    Originally posted by DarVashiel

    As do I. after all, I helped down that damn boss and I derserve something for the work I put into it.

    I'm a lil greedy and can see your point. Never was a fan of running something to get someone else geared out. I play for me.. not you. Selfish, yes but then you arent paying my subscription. (not pointed at you Dar, just saying)

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  • LeoghanLeoghan Member Posts: 607

    Originally posted by Bruise187

    Originally posted by DarVashiel

    As do I. after all, I helped down that damn boss and I derserve something for the work I put into it.

    I'm a lil greedy and can see your point. Never was a fan of running something to get someone else geared out. I play for me.. not you. Selfish, yes but then you arent paying my subscription. (not pointed at you Dar, just saying)

    I believe that would be called rational self-interested more so than greed. 

  • lokiboardlokiboard Member UncommonPosts: 229

    Can we have a random roll system and keep the corporatism out of the game........If you make it based on being the best or most points etc......everyone will figure out which char is best and flock to it, next thing you know you'll have a server full of the same char........

  • KendaneKendane Member UncommonPosts: 225

    So is the question if the bags being handed out after downing a boss is a welfare epic?  Than I really have to ask, if killing a raid boss counts as a welfare epic, what is the "true" epic?  How is it different than someone using some sort of DKP system not getting you welfare epics?  The only thing this seems to change is removing  the ability to give gear to favored members, thats all.

  • Xondar123Xondar123 Member CommonPosts: 2,543

    Originally posted by Theodgrim

    'Welfare' Epic?  'Douchebag' terminology.

    This. It sounds like a political term made to make people feel bad.

  • fionanshrekfionanshrek Member Posts: 104

    Originally posted by lokiboard

    Can we have a random roll system and keep the corporatism out of the game........If you make it based on being the best or most points etc......everyone will figure out which char is best and flock to it, next thing you know you'll have a server full of the same char........

     You lost me here......

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    Originally posted by Terranah

    'Welfare' is something for nothing.  Time and energy is put into raiding.  Welfare would be sitting on my ass in Dalaran outside of the auction house begging for coin, and getting free gear in the mail at regular intervals. 

    I think the term "welfare epics" originated in WoW some time after BC when Blizzard started allowing players to obtain epic items (items with purple names) without having done any raiding, hence to the hardcore, without them having done anything. The fallacy with that though is the fact that while non-raiders could then have access to raid-style gear, raiders still had exclusive access to the gear with the best stats even if both vendor bought epics and raid drop epics had the same graphic.  In the end, it really only came down to appearance and the fact that the name of the items had the same color, so it's more of an "e-penis" thing.

  • drake201drake201 Member Posts: 75

    I have played alot of mmos and though I'm down with raiding, I have always had a problem with the concept of putting in effort to recieve nothing. This way everyone who participates will get something for their time spent.

    This will defiently bring in alot of the non raiders into raiding  since non raiders will be assured that they will recieve a reward insteadof having to run every single time to ensure your dkp is high enough to get what you want. 

    I dont think this will take away from us hardcore players but instead strengthen us with a much larger raider base whom dont get  into childish fights over gear but instead enjoy the story and hanging out with others in a star wars atmosphere. 

     

  • waynejr2waynejr2 Member EpicPosts: 7,771

    Originally posted by esos24

    I like the idea of "loot containers"

     I love loot containers but I am hating the politics of the situation.

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  • sbantingsbanting Member Posts: 238

    Always makes me laugh the amount that say WoW is so easy now etc, and cata xpac is being treated as the hardest xpac ever, looking at the hardcore raiding guilds saying the latest raid end boss is the hardest they've ever encountered, but no supposedly WoW is sooo easy now.... Makes me laugh.

    I never really understood the whole complaint fromt he hardcore raiders, concidering there is heroic epics, that are for the hardcore raiders, like the OP said, there are legendaries, and yet, because a dungeon gives purple named loot, its all easy, even though the gear from dungeons is lower than the raid gear, let alone the heroic raid gear. Seems all about the epeen of look its purple its better than your blue gear....

    I love the idea of loot containers, I hate seeing loot going to some guy that joins in the raid once, then goes on holiday for 2 months or leaves the guild after, really annoying being beaten on rolls, guild leaders giving loot to who they want to impress etc. So to cull off all those problems is great, i think the chance of loot will still be the same as if it was going to drop from the boss anyways, so I don't see any negatives with it.

    image

  • waynejr2waynejr2 Member EpicPosts: 7,771

    Originally posted by Ksenia

    Built in DKP.  The more you attend, the more tokens you get, the more/better gear you get.  Removes the loot issue which causes drama for some.  I like the sounds of it, will see how it pans out in game.

     If by tokens, 1 token for an item of your class is ok.  You need to gather lots of  S&H green stamps to turn for an item, no thanks. Total turn off in wow.  I like craps, roulette and the lottery*.

     

     

    * I also like poker without wild cards.

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    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

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  • TheJodaTheJoda Member UncommonPosts: 605

    Bla Bla Bla.......its amazing how a new "fresh" idea can get tossed to the dogs of lootwhores for bad reviews.

     

     

    I played EQ way too long, stopped after my guild beat Time's 3 headed dragon.  It was fun and fun to get that loot by putting in those ENDLESS hours, but ide say it safe to asume that more then me have the issue of limited play time now. 

    I think this is a  fresh, new good idea!

    ....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  • malroth67malroth67 Member UncommonPosts: 66

    Originally posted by Palebane

    Originally posted by Gormok

      The term welfare epics where coined during the early years of WoW. The term came from hardcore raiders that would raid and gear up, and than in turn go into pvp and steamroll the non raiders into the ground. Being almost untouchable, so what WoW did in response to this was to make gear for non raiders. Basically people that spent most of their time in pvp instead of raiding, when the pvpers geared up in this manner the hardcore raiders found that they couldn't no longer beat those people, and thus inturn started get their asses handed back to them. In response to this the raiders started calling the pvp gear welfare epics, although you still had to work your ass off just to obtain said gear. Under the old system it took months to be able to aquire a whole set of pvp gear and it required large chunks of time on the player's behalf. Although it took staggering amounts of time and work to obtain this gear just like raids. The hardcore raiders still felt it was inferior to their gear grind raids, it really wasn't about time and effort. It was more about the hardcore raiders being epeen hurt, they could no longer go into pvp with their shiny new epics and steamroll the pvpers. This also set up pvp as a viable way of  endgame progession. People throw around the term welfare epics without knowing the true meaning or origin of the term.

     That is the source of contention here. Though many players who actually enjoyed PvP did work hard for their gear, players didn't have to work their ass off. They just had to show up at the welfare office and wait in line. I was never a hardcore raider, but it certainly pissed me off when half of my team was AFK just to get the honor points, and couldn't be assed about actually trying to win.

    Hate to tell you this but in this instance you are wrong and he is right.  What he is talking about came before the system that blizz put in place for just buying epic pvp gear with honor.  Before that pvp was all about your rank,  so if you were a sergeant you could only get whatever piece of gear from being a sergeant!  People actually had to/and did play their butts off back then, you couldn't afk and still get the epic gear, and yet that is when the term came about for the same reason that Gormok described.  Like I said, it wasn't until the patch when blizz took out pvp ranks and made getting gear all about the honor system where people started afk'ing to get their gear.  Even though the term makess more sense now for the reason you stated, that wasn't when the sayinig started, it started before that, when we had to grind our ranks in pvp in order to get the epics!

    I was a hardcore raider back then, didn't do much pvp unless I was bored or we had an off night of raiding, and we literally steamrolled those without the raiding gear, the tides turned when the pvp grinders started getting gear too.

  • Cyberdeck7Cyberdeck7 Member UncommonPosts: 239

    Originally posted by adam_nox



    The term welfare is used only to denegrate those who don't raid to get their gear, as if work isn't put in, which it always was.


     

    What if they just bought their gear from an item shop? Wouldn't that fit the description?

  • AethaerynAethaeryn Member RarePosts: 3,150

    I remember the first time I saw this in DDO.  The guy I was with during beta said get the chest. . I asked him what he wanted :)  He said. . that is all yours.  I loved the idea.  You can still trade etc.

    Wa min God! Se æx on min heafod is!

  • ironraptorironraptor Member UncommonPosts: 36

    Reminds me of DDO loot system of the items being pre asign for each player. If I rember correctly pre asign items is the same route GW2 will be taking from what I read about last year.

    Personaly I like it better then the roll, need, greed system less drama.

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