I've always though combat in MMOs was slow to a certain extent, but I agree that the OP should stick to console games and not infest MMOs will more console scum than already exists.
As far as the Jedi statements, I agree with him on principle, but disagree with him on substance. It makes no sense from a lore perspective for Jedi to be murderous savages, and they should be governed by higher morals and standards than Sith. However, if developers institute some system to force Jedi to play in this way, it would restrict and penalize gameply for the Jedi. The result? Fewer of TORs audience would play as Jedi.
You must understand who is the demographic for TOR, it is not older and mature gamers. Its the fifteen year old with too much time on his hands, and daddy's credit card in hand. This demographic is not interested in the "moral highground", they are interested in killing everything that moves and then tea-bagging them - the 'Instant Gratification'. Because of this, the OPs design philosophy as it relates to Jedi, simply will not work in TOR.
Isnt this pretty much the demographic of "console gamers"?
Now if your addressing a mature playerbase and an old school MMORPG, what the OP suggests will work just fine. This generation of gamers are more accepting towards the given rules of "social gaming", and have far more patience towards solving problems and achieving goals. And when I say social gaming, I don't mean social media. Not every game has been about killing things, sometimes there is more reward in not killing.
I agree with the article's point, which really had less to do with Swtor and more to do with mmo combat being boring.
I thought it was pretty unfair to target Swtor in this regard though. It would have been better for him to reference already existing games that have been released as examples instead of a game thats not even out yet.
I dont mind the dice rolling system too much, but I sure wish mmos would stylishly spice up the animations for combat a little. When I see a gnome warrior fighting a Tauren, I want to see the gnome realistically win. Such as the little guy climbing up the Taurens back and stabbing him in the neck during combat. Or using his sword to climb half way up the front of the Tauren and stab at the chest.
Instead all I see is two avatars swinging swords at each other. I want to see more parrys, more blocks. Combat should at least LOOK like combat. That is if you just have to use the dice system. And in that regard I think Swtor might be doing slightly more than some other mmos, at least with melee combat. Melee fighting looks slightly a step up from past mmos.
I dont think its as much as I would like, but its better. So again Im not sure why TOR was targeted here. That alone is in bad taste in my opinion even though I liked the article. I just think he used a poor example being as the game isnt even released yet. Kind of unfair in my opinion. You cant exactly credibly knock a games gameplay before its been, you know, released.
I felt like a fish out of water because I thought the same thing in regards to combat videos I've seen (haven't played beta yet) TOR seems to do a much better job than many of the games I've already seen at making the fights look somewhat realistic, I haven't seen fights full of people shrugging off laser blasts or ignoring too many lightsabre strikes (though in fairness I've seen it some) but in my opinion they have done a much better job than any SOE game I've ever played or WOW or my favorite right now LOTRO.
I agree, the variety of animations and the way characters react to things is pretty cool, although there are still some rough spots (animatios are a little stiff, and it was really wierd to see characters barely flinching when the robot from the Eternity Vault was fireing missle after missle into them).
I have been trying to get excited about this game. It has all of the makings of the next great MMO. But the OP reminds me that this is LOTRO all over again. So many non-gamer, lore-loving fanbois. I threw up in my mouth the second time he/she mentioned what a Jedi was "suppossed" to be like. Like a Jedi was a real thing. Holy christ am I not playing this.
Well, this is supposed to be a story driven game based on a franchise with a lot of already established lore. Lore preservation is thus a very important thing. Or at least it should be.
Sorry. Stopped reading when he said that all mmo combat sucks because it is too slow. Clearly this is a person that needs to stick to consoles and stay away from anything too complicated.
You know, I think the root of the issue people have with swtor's combat is essentially that the Star Wars universe, as it is presented in the movies, simply does not mesh well with the WOW model.
Star wars has no healers, no tanks, Jedis are insanely more powerful than your average soldier, etc. etc. So when BW made the call to use the WOW model, they had to alter a lot of things to make Star Wars "fit" into the WoW model.
Personally....I would have preferred to see something different and original that fit more into the Star Wars universe. But I understand why BW did what they did. MMORPGs are new ground for them. Making a system that breaks the mold of the leading mmorpg is a big risk, and probably one they werent willing to take.
/ Agreed . I do not understand why they make SWTOR like WOW combat cos it does not fit the Star Wars universe concept.
I still can't understand why the huge turret ( supposedly defence weapon to capped vehicles ) shooting point blank at a BH and his hp never go down much.
I still believe that they fk up on combat gameplay and that is why I am not going to play SWTOR eventho i love SW.
Sorry. Stopped reading when he said that all mmo combat sucks because it is too slow. Clearly this is a person that needs to stick to consoles and stay away from anything too complicated.
The writer on massively is obviously upset that SGRAs are not in swtor.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Isn't it rather contradictory of Massively editorial-guy to go on and on about how Jedi should be able to one-shot everything, and then later on assert that combat would be more fun if there was an element of risk (as in you could die, anytime) from every encounter?
Which is it? One shot or not? For there to be an element of risk, along with a chance of overcoming a surprise attack (one that'll get the adrenaline pumping), combat can't be one-shot, or two-shot, or even three-shot - the time needs to be artificially extended. And that's always been done in RPGs (not just MMORPGs) by a damage rolll mechanic.
There's a hole in the logic there.
Personally I like some of the stuff that hybrids introduced - having to aim, for example, which adds an element of skill to a fight, and means you at least have to pay attention.
But there's also something to be said for using a familiar mechanics in a new way, like flinging groups of mobs at players straight from the off, the way SW:TOR does. It should mean that you'll have to pay more attention in combat, and use a wider skillset than just click/tap 1 til the mob dies, rinse and repeat. It's one of the things they've talked about that really piques my interest.
The author is right on with his accessment of the game and how perhaps a given class should have been constructed...
Most of the peeps here are overreacting, its not like someone is taking your candybar away from you, they are only saying that the game ist good, catters to the average person taste, but, it could be better.
Sorry. Stopped reading when he said that all mmo combat sucks because it is too slow. Clearly this is a person that needs to stick to consoles and stay away from anything too complicated.
Since when has MMO combat been complicated?
"Come and have a look at what you could have won."
Originally posted by Creslin321 You know, I think the root of the issue people have with swtor's combat is essentially that the Star Wars universe, as it is presented in the movies, simply does not mesh well with the WOW model.Star wars has no healers, no tanks, Jedis are insanely more powerful than your average soldier, etc. etc. So when BW made the call to use the WOW model, they had to alter a lot of things to make Star Wars "fit" into the WoW model.Personally....I would have preferred to see something different and original that fit more into the Star Wars universe. But I understand why BW did what they did. MMORPGs are new ground for them. Making a system that breaks the mold of the leading mmorpg is a big risk, and probably one they werent willing to take.
It's not just the 'WoW model'*. It wouldn't mesh well with anything unless players could play nothing but Jedi. You only have the Jedi classes because everyone else would get hit once by the Jedi or Sith and be dead. You'd need an army of any other class or combination of classes to face the Jedi classes. Even then they'd probably lose if there were more than one force user. It would just not be functional.
* You should replace 'WoW Model' with 'Classic MMORPG Model'. WoW didn't create anything new in regards to the Tank/Healer/DPS group make up.
I can not remember winning or losing a single debate on the internet.
The author is right on with his accessment of the game and how perhaps a given class should have been constructed... Most of the peeps here are overreacting, its not like someone is taking your candybar away from you, they are only saying that the game ist good, catters to the average person taste, but, it could be better.
In your opinion he is right on obviously not in the opinion of many people on this site and for the record some of the people disagreeing with him don't even like TOR expressing ones displeasure on a forum is overreacting? I doubt anyone has said anything about him that would even warrant a warning from mmorpg so what exactly are you talking about overreacting?
As another poster pointed out his logic is flawed as is his understanding of the lore if you watched the films you believe Jedi to be the be all end all of everything but fans of the ip know better want to understand why the system chosen works read a star wars novel, go grab one of the comic books it's all out there.
You know, I think the root of the issue people have with swtor's combat is essentially that the Star Wars universe, as it is presented in the movies, simply does not mesh well with the WOW model.
Star wars has no healers, no tanks, Jedis are insanely more powerful than your average soldier, etc. etc. So when BW made the call to use the WOW model, they had to alter a lot of things to make Star Wars "fit" into the WoW model.
Personally....I would have preferred to see something different and original that fit more into the Star Wars universe. But I understand why BW did what they did. MMORPGs are new ground for them. Making a system that breaks the mold of the leading mmorpg is a big risk, and probably one they werent willing to take.
It's not just the 'WoW model'*. It wouldn't mesh well with anything unless players could play nothing but Jedi. You only have the Jedi classes because everyone else would get hit once by the Jedi or Sith and be dead. You'd need an army of any other class or combination of classes to face the Jedi classes. Even then they'd probably lose if there were more than one force user. It would just not be functional.
* You should replace 'WoW Model' with 'Classic MMORPG Model'. WoW didn't create anything new in regards to the Tank/Healer/DPS group make up.
No, Everquest did . Or at least it popularized the balanced, class-based, trinity model that WoW uses. I don't think it's fair to refer to holy trinity, class-based combat as the "classic MMORPG model." There are plenty of other MMORPGs that don't use this model; some of which precede WoW.
Some examples are: UO, AC, DarkFall, GW (kinda, it's trinity but plays very differently from WoW), Ryzom, MO, ... the list could go on
The point is that there are more ways to make an MMORPG than the way WoW did it. You don't have to use class-I would have honestly preferred if SWTOR was more like an FPS with faster paced and deadlier combat.
You can say this is a "console" state of mind, but as I said before, FPS's STARTED on the PC. Wolfenstein 3D was my first FPS. It's indeed possible to enjoy fast paced games like FPS's AND slow, plodding, turn-based games like Civilization. Liking fast-paced combat does not make you a "console kiddie."
But all that said, I understand why BW did what they did. Doing something different is a risk and they wanted to play it safe with a model that is proven to work.
I think the only thing that got missed in this artical is the wrighters ablility to do proper resarch. even if he watched a few youtube videos from PAX and other gaming events he would have saw what other news people were reporting. IE Cynical Brit, "Im impresed with how lightsabers actuly lock up with each other, or other wepons lock up with each other." Or lets look at old biowere games for example, KotOR 1-2 have the same type of attacking system. Choosing a skill to attack, and widdleing away on the health of the enemy. sure its the same thing were used to for the last IDK 30+ years of gaming. even older if you throw in DnD, and other styles of games. But thats the thing. Its a game.
If you rolled a jedi and honestly expected to be able to run down the corridor and slice everything in half just because you have a light saber, the your just dumb. also where would the fun in that be, or challange? The arguement of oh but why can guys with blasters kill jedi? anyone can just pick up a blaster and shoot it, you have to wiled the force to use a saber! Oh Get off your high horse, sure everyone can use a blaster, not everyone in the SW universe a bounty hunter, Imperial agent, smuggler, or trooper. the only one in that list that dont sound elite is the trooper, but guess what your like a commando or navy seal, your not just a guy with a gun and only had a few weeks of training.
Being a jedi was supposed to take extensive training and discipline...it wasn't uncommon in older MMOs for some classes to start out relatively weak and blossom into a very powerful and critical roleplayer in the gameworld. Whereas anybody could pick up a blaster and shoot, it should take some practice to wield a lightsaber AND the force in combat. If that means leveling slower...so be it.
WTF?!
OK...first...
Luke trained in acrobatics with Yoda for like a flipping WEEK and was able to call himself a "Jedi Master".
Han was able to "wield" a lightsaber in Empire Strikes Back.
The Battle of Geonosis proved that most Jedi sucked. Yoda thinned them out well in the failed assault to rescue TWO Jedi while getting hundreds killed.
Jedi are NOT superheros. Jedi could use the force like a welder can use a torch...it was a tool - they were not Gods.
I'm really beginning you can tell which players grew up with consoles and which didn't, just by their opinions about MMO combat.
Wonder if we could do a correlation study.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I got to thinking, and I by no means to disrespect this gaming franchise at all. But I think what the wrighter of this artical needs to go play is Lego: Starwars. Its everything he wants, You can one hit bad guys with lightsabers and blasters, its action packed. I enjoy playing the Lego Franchise with my kids. I dont find it a challange, but my 4, 6, 9 year old's all do and enjoy it. Sounds right up this wrighters ally of games he needs to experiance.
The author is right on with his accessment of the game and how perhaps a given class should have been constructed... Most of the peeps here are overreacting, its not like someone is taking your candybar away from you, they are only saying that the game ist good, catters to the average person taste, but, it could be better.
And his opinion might hold a lot more weight if he had actually PLAYED the game, which it is obvious that he has not.
Originally posted by scottec1425 I got to thinking, and I by no means to disrespect this gaming franchise at all. But I think what the wrighter of this artical needs to go play is Lego: Starwars. Its everything he wants, You can one hit bad guys with lightsabers and blasters, its action packed. I enjoy playing the Lego Franchise with my kids. I dont find it a challange, but my 4, 6, 9 year old's all do and enjoy it. Sounds right up this wrighters ally of games he needs to experiance.
Sorry but could you please sort your spelling out, even if you are not a native speaker just use a spell checker ... wrighter?
The OP is stating that he thinks the traditional EQ clone style combat is not good enough for a star wars game. I agree, so many others.
FPS style combat requires skill and is actually fun. Pressing tab to target and button mashing abilities with cool downs in NOT fun.
Bioware missed out BIG time here, so did Sony in SWG.
I got to thinking, and I by no means to disrespect this gaming franchise at all. But I think what the wrighter of this artical needs to go play is Lego: Starwars. Its everything he wants, You can one hit bad guys with lightsabers and blasters, its action packed. I enjoy playing the Lego Franchise with my kids. I dont find it a challange, but my 4, 6, 9 year old's all do and enjoy it. Sounds right up this wrighters ally of games he needs to experiance.
Sorry but could you please sort your spelling out, even if you are not a native speaker just use a spell checker ... wrighter?
The OP is stating that he thinks the traditional EQ clone style combat is not good enough for a star wars game. I agree, so many others.
FPS style combat requires skill and is actually fun. Pressing tab to target and button mashing abilities with cool downs in NOT fun.
Bioware missed out BIG time here, so did Sony in SWG.
Fun is subjective you find it fun some don't care. As a matter of fact enough people don't care that it isn't being changed.
The OP is stating that he thinks the traditional EQ clone style combat is not good enough for a star wars game. I agree, so many others.
Well, honestly you're going to always have the players of KOTOR and the other console-based games, against the players of SWG and other web-based MMOs.
I don't expect anyone's mind to change, it's just personal preferences.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I got to thinking, and I by no means to disrespect this gaming franchise at all. But I think what the wrighter of this artical needs to go play is Lego: Starwars. Its everything he wants, You can one hit bad guys with lightsabers and blasters, its action packed. I enjoy playing the Lego Franchise with my kids. I dont find it a challange, but my 4, 6, 9 year old's all do and enjoy it. Sounds right up this wrighters ally of games he needs to experiance.
Sorry but could you please sort your spelling out, even if you are not a native speaker just use a spell checker ... wrighter?
The OP is stating that he thinks the traditional EQ clone style combat is not good enough for a star wars game. I agree, so many others.
FPS style combat requires skill and is actually fun. Pressing tab to target and button mashing abilities with cool downs in NOT fun.
Bioware missed out BIG time here, so did Sony in SWG.
Then go play APB. Its, starwars MMORPG, not a MMOFPS.
Comments
In my opinion, Yes it is!
I agree, the variety of animations and the way characters react to things is pretty cool, although there are still some rough spots (animatios are a little stiff, and it was really wierd to see characters barely flinching when the robot from the Eternity Vault was fireing missle after missle into them).
Well, this is supposed to be a story driven game based on a franchise with a lot of already established lore. Lore preservation is thus a very important thing. Or at least it should be.
Still, I do think the author takes it too far.
I read articles like this and it makes me feel like MMORPGS are slipping away from me.
i cant believe i am agreeing with you, but i am.
/ Agreed . I do not understand why they make SWTOR like WOW combat cos it does not fit the Star Wars universe concept.
I still can't understand why the huge turret ( supposedly defence weapon to capped vehicles ) shooting point blank at a BH and his hp never go down much.
I still believe that they fk up on combat gameplay and that is why I am not going to play SWTOR eventho i love SW.
Pardon my English as it is not my 1st language
The writer on massively is obviously upset that SGRAs are not in swtor.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Isn't it rather contradictory of Massively editorial-guy to go on and on about how Jedi should be able to one-shot everything, and then later on assert that combat would be more fun if there was an element of risk (as in you could die, anytime) from every encounter?
Which is it? One shot or not? For there to be an element of risk, along with a chance of overcoming a surprise attack (one that'll get the adrenaline pumping), combat can't be one-shot, or two-shot, or even three-shot - the time needs to be artificially extended. And that's always been done in RPGs (not just MMORPGs) by a damage rolll mechanic.
There's a hole in the logic there.
Personally I like some of the stuff that hybrids introduced - having to aim, for example, which adds an element of skill to a fight, and means you at least have to pay attention.
But there's also something to be said for using a familiar mechanics in a new way, like flinging groups of mobs at players straight from the off, the way SW:TOR does. It should mean that you'll have to pay more attention in combat, and use a wider skillset than just click/tap 1 til the mob dies, rinse and repeat. It's one of the things they've talked about that really piques my interest.
Most of the peeps here are overreacting, its not like someone is taking your candybar away from you, they are only saying that the game ist good, catters to the average person taste, but, it could be better.
Since when has MMO combat been complicated?
"Come and have a look at what you could have won."
It's not just the 'WoW model'*. It wouldn't mesh well with anything unless players could play nothing but Jedi. You only have the Jedi classes because everyone else would get hit once by the Jedi or Sith and be dead. You'd need an army of any other class or combination of classes to face the Jedi classes. Even then they'd probably lose if there were more than one force user. It would just not be functional.
* You should replace 'WoW Model' with 'Classic MMORPG Model'. WoW didn't create anything new in regards to the Tank/Healer/DPS group make up.
I can not remember winning or losing a single debate on the internet.
Any class with rocket launcher should one hit kill jedi and sith scum. (Even groupkill.)
Modern technological warfare > force.
of course that would be a terrible mmorpg.
SexuaLobster's Grease Portal
In your opinion he is right on obviously not in the opinion of many people on this site and for the record some of the people disagreeing with him don't even like TOR expressing ones displeasure on a forum is overreacting? I doubt anyone has said anything about him that would even warrant a warning from mmorpg so what exactly are you talking about overreacting?
As another poster pointed out his logic is flawed as is his understanding of the lore if you watched the films you believe Jedi to be the be all end all of everything but fans of the ip know better want to understand why the system chosen works read a star wars novel, go grab one of the comic books it's all out there.
No, Everquest did . Or at least it popularized the balanced, class-based, trinity model that WoW uses. I don't think it's fair to refer to holy trinity, class-based combat as the "classic MMORPG model." There are plenty of other MMORPGs that don't use this model; some of which precede WoW.
Some examples are: UO, AC, DarkFall, GW (kinda, it's trinity but plays very differently from WoW), Ryzom, MO, ... the list could go on
The point is that there are more ways to make an MMORPG than the way WoW did it. You don't have to use class-I would have honestly preferred if SWTOR was more like an FPS with faster paced and deadlier combat.
You can say this is a "console" state of mind, but as I said before, FPS's STARTED on the PC. Wolfenstein 3D was my first FPS. It's indeed possible to enjoy fast paced games like FPS's AND slow, plodding, turn-based games like Civilization. Liking fast-paced combat does not make you a "console kiddie."
But all that said, I understand why BW did what they did. Doing something different is a risk and they wanted to play it safe with a model that is proven to work.
Are you team Azeroth, team Tyria, or team Jacob?
I think the only thing that got missed in this artical is the wrighters ablility to do proper resarch. even if he watched a few youtube videos from PAX and other gaming events he would have saw what other news people were reporting. IE Cynical Brit, "Im impresed with how lightsabers actuly lock up with each other, or other wepons lock up with each other." Or lets look at old biowere games for example, KotOR 1-2 have the same type of attacking system. Choosing a skill to attack, and widdleing away on the health of the enemy. sure its the same thing were used to for the last IDK 30+ years of gaming. even older if you throw in DnD, and other styles of games. But thats the thing. Its a game.
If you rolled a jedi and honestly expected to be able to run down the corridor and slice everything in half just because you have a light saber, the your just dumb. also where would the fun in that be, or challange? The arguement of oh but why can guys with blasters kill jedi? anyone can just pick up a blaster and shoot it, you have to wiled the force to use a saber! Oh Get off your high horse, sure everyone can use a blaster, not everyone in the SW universe a bounty hunter, Imperial agent, smuggler, or trooper. the only one in that list that dont sound elite is the trooper, but guess what your like a commando or navy seal, your not just a guy with a gun and only had a few weeks of training.
WTF?!
OK...first...
Luke trained in acrobatics with Yoda for like a flipping WEEK and was able to call himself a "Jedi Master".
Han was able to "wield" a lightsaber in Empire Strikes Back.
The Battle of Geonosis proved that most Jedi sucked. Yoda thinned them out well in the failed assault to rescue TWO Jedi while getting hundreds killed.
Jedi are NOT superheros. Jedi could use the force like a welder can use a torch...it was a tool - they were not Gods.
I'm really beginning you can tell which players grew up with consoles and which didn't, just by their opinions about MMO combat.
Wonder if we could do a correlation study.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Yes bioware sure missed a massive opportunity when they opted for shitty EQ clone style combat rather than the FPS combat that Star Wars deserves.
Just how many EQ clones reskinned can people play before they wake up?
Star Wars screems out FPS pew pew lazer fights!
Oh well back to waiting for PlanetSide 2.....
I got to thinking, and I by no means to disrespect this gaming franchise at all. But I think what the wrighter of this artical needs to go play is Lego: Starwars. Its everything he wants, You can one hit bad guys with lightsabers and blasters, its action packed. I enjoy playing the Lego Franchise with my kids. I dont find it a challange, but my 4, 6, 9 year old's all do and enjoy it. Sounds right up this wrighters ally of games he needs to experiance.
And his opinion might hold a lot more weight if he had actually PLAYED the game, which it is obvious that he has not.
Have you heard of Battlefront or Battlefront 2? They sound like games you might like.
And seriously...you're kncoking a Bioware game while waiting for a SOE one?
Sorry but could you please sort your spelling out, even if you are not a native speaker just use a spell checker ... wrighter?
The OP is stating that he thinks the traditional EQ clone style combat is not good enough for a star wars game. I agree, so many others.
FPS style combat requires skill and is actually fun. Pressing tab to target and button mashing abilities with cool downs in NOT fun.
Bioware missed out BIG time here, so did Sony in SWG.
Fun is subjective you find it fun some don't care. As a matter of fact enough people don't care that it isn't being changed.
Well, honestly you're going to always have the players of KOTOR and the other console-based games, against the players of SWG and other web-based MMOs.
I don't expect anyone's mind to change, it's just personal preferences.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Then go play APB. Its, starwars MMORPG, not a MMOFPS.