I see a lot of people saying that SWTOR is doomed because it's linear. Since when did linear become synonymous with bad? My favorite RPG series to date is Mass Effect, and that's as linear as it gets. Saying SWTOR will fail because it's linear it's like saying Mass Effect is bad because it's not Skyrim. I'm sure plenty of people prefer the former over the latter, myself included.
Linear is not synonymous with bad - it's a matter of preference. SOME people just really don't like linear games as much. That doesn't make it bad, but I think as gaming has progressed in recent years, more and more gamers are realizing they're one of those people.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
The inner explorer in me is not a big fan of linear at at. That is why I couldn't play Aion, Rift, Warhammer and others. I like open areas and several of them to choose from (for each level set i.e. 30-40). And when I finally go to embark on a quest, I dont want to feel claustraphobic (sp?) while doing it....for whatever reason that's how SWTOR feels....can't explain why, that's just how it feels for me. Another thing is that linear is more than just the world of the game, it's the progression, crafting and so on....to me the entire game feels linear...from gear and crafting to companions and skill rotations...but i said before that most of these are basic limitations for any themepark type MMO and at least for me, they have run their course. Just not interested anymore.
I doubt you have been to HOTH yet. Moreover once you reach Corsucant game opens up a lot. At lvl 14 you can pretty much explore any plaent you like. It took me 20 minutes by foot to go from one side of planet to the other. For game you describe which is that linear i wonder why planets are so huge and offer so much exploration.
To understand why there is so much "hate" for linear MMOs, you must first understand why there is so much love for non-linear MMOs.
I point you to Skyrim and it's rave success to get some idea as to why many gamers prefer open gameplay in an expansive game world.
Skyrim is not a MMO though and we already have many open world MMOS on market. For so much love for these type of games how come some of these MMOS have been resrructed twice and others are on life support with exception of EVE? i wouldn't make up my mind about hate or love on basis of these forums. What people say here and reality are completely opposite.
To understand why there is so much "hate" for linear MMOs, you must first understand why there is so much love for non-linear MMOs.
I point you to Skyrim and it's rave success to get some idea as to why many gamers prefer open gameplay in an expansive game world.
Skyrim is not a MMO though and we already have many open world MMOS on market. For so much love for these type of games how come some of these MMOS have been resrructed twice and others are on life support with exception of EVE? i wouldn't make up my mind about hate or love on basis of these forums. What people say here and reality are completely opposite.
Things aren't that simple though. If darkfall and MO were run by capable developers like bethesda, they would be extremely more popular. Those two were some of the most hyped mmo's at one point, but when they came out, they were buggy and incomplete, and the companies developing them couldn't handle the game/ deliver expectations.
To say that they failed because they're open world and non-linear is silly, because thats the only reason those games got any attention in the first place.
To understand why there is so much "hate" for linear MMOs, you must first understand why there is so much love for non-linear MMOs.
I point you to Skyrim and it's rave success to get some idea as to why many gamers prefer open gameplay in an expansive game world.
Skyrim is not a MMO though and we already have many open world MMOS on market. For so much love for these type of games how come some of these MMOS have been resrructed twice and others are on life support with exception of EVE? i wouldn't make up my mind about hate or love on basis of these forums. What people say here and reality are completely opposite.
Yeah, but those MMO's are done by independants with no money or people that dont have a clue...Skyrim as an MMO would be amazing, unfortunately....most MMO's pretending to be Skyrim dont come close....we want an open playing field, not an empty one.
To understand why there is so much "hate" for linear MMOs, you must first understand why there is so much love for non-linear MMOs.
I point you to Skyrim and it's rave success to get some idea as to why many gamers prefer open gameplay in an expansive game world.
Skyrim is not a MMO though and we already have many open world MMOS on market. For so much love for these type of games how come some of these MMOS have been resrructed twice and others are on life support with exception of EVE? i wouldn't make up my mind about hate or love on basis of these forums. What people say here and reality are completely opposite.
That's a very narrow minded way of thinking. I'd attribute a lack of quality and polish as the primordial reason of why most of those "open world MMOs" are not successful; not the fact that they are open. To say that being open is the cause of failure for those games is to not think things through and base your observation purely on speculation from your part.
To understand why there is so much "hate" for linear MMOs, you must first understand why there is so much love for non-linear MMOs.
I point you to Skyrim and it's rave success to get some idea as to why many gamers prefer open gameplay in an expansive game world.
Skyrim is not a MMO though and we already have many open world MMOS on market. For so much love for these type of games how come some of these MMOS have been resrructed twice and others are on life support with exception of EVE? i wouldn't make up my mind about hate or love on basis of these forums. What people say here and reality are completely opposite.
Things aren't that simple though. If darkfall and MO were run by capable developers like bethesda, they would be extremely more popular. Those two were some of the most hyped mmo's at one point, but when they came out, they were buggy and incomplete, and the companies developing them couldn't handle the game/ deliver expectations.
To say that they failed because they're open world and non-linear is silly, because thats the only reason those games got any attention in the first place.
Sorry but you can not have your cake and eat it to. First people want an open world MMO when they are pointed to it well it isn't *AAA' enough for them. Like i said for so much love for open world MMO like previous poster mentioned few players actually put their money where their mouth is. In my opinion there isn't enough love after all for these kind of MMOS that is why companies are scared to make any investment.
When open world sandbox MMOS made by small companies are having such a hard time who is fool enough to sink millions into a AAA project?
To understand why there is so much "hate" for linear MMOs, you must first understand why there is so much love for non-linear MMOs.
I point you to Skyrim and it's rave success to get some idea as to why many gamers prefer open gameplay in an expansive game world.
Skyrim is not a MMO though and we already have many open world MMOS on market. For so much love for these type of games how come some of these MMOS have been resrructed twice and others are on life support with exception of EVE? i wouldn't make up my mind about hate or love on basis of these forums. What people say here and reality are completely opposite.
Skyrim is not an MMO, no, but the reasons why Skyrim is so vastly enjoyed is much of the same reasons why many gamers prefer non-linear MMOs over linear MMOs.
The freedom to explore, progress your character, and generally just being able to choose how to play the game out of a wide variety of game mechanics and options, all within a vast game world.
The alternative being locked into a set path of gameplay where your choices are either very limited or have little effect in the long run, that is if you're even given much of any choice.
Also, the MMO industry has extremely few non-linear and open MMOs these days. The notion that linear MMOs are somehow the minority is utter nonsense. The most popular MMO, WoW, is a linear MMO.
To understand why there is so much "hate" for linear MMOs, you must first understand why there is so much love for non-linear MMOs.
I point you to Skyrim and it's rave success to get some idea as to why many gamers prefer open gameplay in an expansive game world.
Skyrim is not a MMO though and we already have many open world MMOS on market. For so much love for these type of games how come some of these MMOS have been resrructed twice and others are on life support with exception of EVE? i wouldn't make up my mind about hate or love on basis of these forums. What people say here and reality are completely opposite.
That's a very narrow minded way of thinking. I'd attribute a lack of quality and polish as the primordial reason of why most of those "open world MMOs" are not successful; not the fact that they are open. To say that being open is the cause of failure for those games is to not think things through and base your observation purely on speculation from your part.
Sorry dude but post to which i replied was also based on pure speculation. So i have all the right to base my reply on speculation too.
I dont hate linear, but there are a couple obvious drawbacks, eventually it becomes dull and repetitve and it has an end where the repetition increases until it becomes all consuming. I personally think swtor is going to be a new benchmark in themepark AAA mmrg, but imagine swtor2 years after the release - we all know deep down how that is going to look, however the journey to that sterile endpoint will be very good by all accounts.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
everyone likes linear otherwise the sandbox genre would be way way more popular. WoW is linear and its been super popualr forever.
buts its not as linear as people think to be honest as tons of choices 8 different stories. etc once you get your ship explore all you want.
Once again, narrow thinking. The sandbox genre is a lot mroe popular then your acknowledging.
For one, Eve online, UO, and SWG are some of the most popular mmo's of all time in there own rights. UO, ya nothing in player count by today standards, but consider it relative to its time period. SWG is the same way, it was very popular pre-nge and probably the most popular mmo pre-wow craze. And Eve online stayed as the second most subbed mmo for years, and think about the gameplay that the game has.
All of the sandbox's have been developed by low budget companies, and they can't fully deliver like a AAA could. Contributed to the failure of sandbox in mmos. But if you look outside of mmo's, some of the most popular franchises in the past decade have been sandbox or at the least open world. Tes and grand theft auto for example.
Also, Wow is linear only by mmo standards. Compared to a non-mmo game, wow is a open world game. Wow is also a entry level mmo, and I'd be willing to bet most mmo players today got into mmo's via wow. If your coming over from console games, and played wow, would the relative open worldness and freedom of it not appeal to you? To say it's something people dislike is silly. Mmo players just expect more freedom because they've already been there and done that.
This thinking that sandbox games is not popular is naive. And I think skyrim proves that.
To understand why there is so much "hate" for linear MMOs, you must first understand why there is so much love for non-linear MMOs.
I point you to Skyrim and it's rave success to get some idea as to why many gamers prefer open gameplay in an expansive game world.
Skyrim is not a MMO though and we already have many open world MMOS on market. For so much love for these type of games how come some of these MMOS have been resrructed twice and others are on life support with exception of EVE? i wouldn't make up my mind about hate or love on basis of these forums. What people say here and reality are completely opposite.
Skyrim is not an MMO, no, but the reasons why Skyrim is so vastly enjoyed is much of the same reasons why many gamers prefer non-linear MMOs over linear MMOs.
The freedom to explore, progress your character, and generally just being able to choose how to play the game out of a wide variety of game mechanics and options, all within a vast game world.
The alternative being locked into a set path of gameplay where your choices are either very limited or have little effect in the long run, that is if you're even given much of any choice.
Also, the MMO industry has extremely few non-linear and open MMOs these days. The notion that linear MMOs are somehow the minority is utter nonsense. The most popular MMO, WoW, is a linear MMO.
You keep saying MANY prefer non linear over linear MMOS on what basis? mmorpg.com? even i don't have enough basis to tell you that many prefer linear over non linear MMOS and yet you are so sure? why? only because Skyrim is such a hit?
If tomorrow Bethesda decides to make Skyrim MMO what is the guarantee that they will even follow the same path and keep Skyrim a very open world MMORPG? can anyone here say that with 100% certanity? making MMO is a very different beast compared to single player game.
I personally don't hate linear games, i'm just getting slightly tired of them. I play them, and in general, l enjoy them, to a point.
The "lines" are pretty typical throughout the games. That is, there is very little differentiating the paths we take from one "linear" MMO to the next.
It would be nice to have a sandboxy game come out with a semi-decent budget. Give us, and not only sandbox "lovers", but MMO players in general, a little variety in our gaming choices. A lot of folkslike to say sandbox games "fail", but with the budgets most seem to try and work with, i don't think a themepark would be very successful either.
Originally posted by fony it's not really hate, but rather a disproportionate reaction causing hardcore fans to perceive it as "hate". the game should not be excused for being more linear than world of warcraft. linearity is frowned upon and seen as a flaw(not a gamebreaking one mind you) in most RPG's and MMO's. it's nothing new, it's been dislike for ages.
That's not a universal truth. If it were, then there would not be three or four million people in North America playing WoW. There wouldn't be a half million people playing Rift.
For what it's worth, I like a linear storyline. In fact, having a linear quality is pretty much required for a storyline to exist. I would prefer a branching storyline over a linear one, but a linear storyline works fine for me.
I can not remember winning or losing a single debate on the internet.
Sorry but you can not have your cake and eat it to. First people want an open world MMO when they are pointed to it well it isn't *AAA' enough for them. Like i said for so much love for open world MMO like previous poster mentioned few players actually put their money where their mouth is. In my opinion there isn't enough love after all for these kind of MMOS that is why companies are scared to make any investment.
When open world sandbox MMOS made by small companies are having such a hard time who is fool enough to sink millions into a AAA project?
Why would a company not risk it? Because they don't need to. They already have model that works, and that's wow. It's obvious that I'm not going to change your mind, but I'm not "having my cake and eating it too". It's common sense. If a game barely functions, people won't play it. It has nothign to do with open worldness.
You can also twist words all you like, but I didn't say it wans't AAA enough. The problem is that the games barely functioned, adn the developers didn't have enough developers to even finish the game. It's not a hard puzzle to figure out.
There are plenty of terrible sandbox games you can play, and your still sitting here agruing that sandboxes are better games when it doesnt matter... GO PLAY YOUR DARKFALL OR MO theres also alot more the 3 or 4 sandboxes and no I will not name them all. SWTOR is not a sandbox game and it never will be
To understand why there is so much "hate" for linear MMOs, you must first understand why there is so much love for non-linear MMOs.
I point you to Skyrim and it's rave success to get some idea as to why many gamers prefer open gameplay in an expansive game world.
Skyrim is not a MMO though and we already have many open world MMOS on market. For so much love for these type of games how come some of these MMOS have been resrructed twice and others are on life support with exception of EVE? i wouldn't make up my mind about hate or love on basis of these forums. What people say here and reality are completely opposite.
That's a very narrow minded way of thinking. I'd attribute a lack of quality and polish as the primordial reason of why most of those "open world MMOs" are not successful; not the fact that they are open. To say that being open is the cause of failure for those games is to not think things through and base your observation purely on speculation from your part.
Sorry dude but post to which i replied was also based on pure speculation. So i have all the right to base my reply on speculation too.
Well you are right about one thing.
"What people say here and reality are completely opposite."
After having just said, "... we already have many open world MMOS on market."
I see a lot of people saying that SWTOR is doomed because it's linear. Since when did linear become synonymous with bad?
i think since skyrim came out its being causing brain damage to some people.... is it affecting me? yes. otherwise it would be wrong lol.... swtor is linear but not excesively linear so its fine (tho i wish it had a little bit more open world than what it has now) but im happy with it and im sure it will improve with time, its not even out so....
Strange thing, i love movies and books, and they are all linear.
In that case, maybe you should get someone to play the game for you, and you can just watch.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Sorry but you can not have your cake and eat it to. First people want an open world MMO when they are pointed to it well it isn't *AAA' enough for them. Like i said for so much love for open world MMO like previous poster mentioned few players actually put their money where their mouth is. In my opinion there isn't enough love after all for these kind of MMOS that is why companies are scared to make any investment.
When open world sandbox MMOS made by small companies are having such a hard time who is fool enough to sink millions into a AAA project?
Why would a company not risk it? Because they don't need to. They already have model that works, and that's wow. It's obvious that I'm not going to change your mind, but I'm not "having my cake and eating it too". It's common sense. If a game barely functions, people won't play it. It has nothign to do with open worldness.
I am using my common sense and told you clearly that unless there is demand for such MMOS no company will be foolish enough to sink millions into a AAA project. I played Darkfall and Fallen Earth, even though not a pure sandbox it is quite an open world game. Runs great and is polished and stable. Even that game had to find new company to support themselves as the old one ran out of money due to low player reponse.
So sorry i am not buying this lack of polish and barely function excuses.
everyone likes linear otherwise the sandbox genre would be way way more popular. WoW is linear and its been super popualr forever.
buts its not as linear as people think to be honest as tons of choices 8 different stories. etc once you get your ship explore all you want.
8 different stories... only problem is you have to start all over again from the beginning in order to do it.. but wait.. 4 of those choices are just different flavours of jedi etc..
.. all i can say is that after several days playing Skyrim, im confident that i will never buy into the whole swtor thing.. and i really doubt that will be a decision i will ever regret, if a single player game, admittedly an awesomely good one.. i even ditched my WoW sub so that i had more time to play it - the only sub i have to a game currently is Eve online!
hate linear.. or just hate lack of choice.. isnt it the same thing in the end? Bethesda have said they have no intention of creating an MMO.. its a shame, but when they turn out games like Skyrim, maybe its because they prefer to stick to what they are, without doubt, extremely good at, whether Bioware can make a good MMO, as good as some of their single player games have been.. is far from certain, from a distance after all, Brass looks a lot like Gold.
Sorry but you can not have your cake and eat it to. First people want an open world MMO when they are pointed to it well it isn't *AAA' enough for them. Like i said for so much love for open world MMO like previous poster mentioned few players actually put their money where their mouth is. In my opinion there isn't enough love after all for these kind of MMOS that is why companies are scared to make any investment.
When open world sandbox MMOS made by small companies are having such a hard time who is fool enough to sink millions into a AAA project?
Why would a company not risk it? Because they don't need to. They already have model that works, and that's wow. It's obvious that I'm not going to change your mind, but I'm not "having my cake and eating it too". It's common sense. If a game barely functions, people won't play it. It has nothign to do with open worldness.
I am using my common sense and told you clearly that unless there is demand for such MMOS no company will be foolish enough to sink millions into a AAA project. I played Darkfall and Fallen Earth, even though not a pure sandbox it is quite an open world game. Runs great and is polished and stable. Even that game had to find new company to support themselves as the old one ran out of money due to low player reponse.
So sorry i am not buying this lack of polish and barely function excuses.
Did you play them at release? Did you play darkfall for more than a month? Because if you did, you'd also found out that macroing and exploiting runs rampant in darkfall. And that it's also one of the grindiest games on the market. Or maybe that it's a ffa full loot mmo? None of those things could have effected it right?
Fallen earth is also not a sandbox, and it has terrible combat. The world isn't as simple as your painting it out to be, and theres really no point in trying to prove this to you.
There is a demand for sandbox mmo's, but theres such a thing as oppurtunity cost, and a business would rather invest in themepark games.
To understand why there is so much "hate" for linear MMOs, you must first understand why there is so much love for non-linear MMOs.
I point you to Skyrim and it's rave success to get some idea as to why many gamers prefer open gameplay in an expansive game world.
Skyrim is not a MMO though and we already have many open world MMOS on market. For so much love for these type of games how come some of these MMOS have been resrructed twice and others are on life support with exception of EVE? i wouldn't make up my mind about hate or love on basis of these forums. What people say here and reality are completely opposite.
That's a very narrow minded way of thinking. I'd attribute a lack of quality and polish as the primordial reason of why most of those "open world MMOs" are not successful; not the fact that they are open. To say that being open is the cause of failure for those games is to not think things through and base your observation purely on speculation from your part.
Sorry dude but post to which i replied was also based on pure speculation. So i have all the right to base my reply on speculation too.
Well you are right about one thing.
"What people say here and reality are completely opposite."
After having just said, "... we already have many open world MMOS on market."
Woops.
Ryzom
Perpetum
Fallen Earth
Mortal Online
Darkfall
UO (still up and running)
Runescape
Eve Online
Xyson
Anarchy Online
Earthrise
Dawntide
Craft of gods
All these just top of my head without thinking. Maybe you dislike these game for various reasons but don't tell m you don't have pool to choose from.
Comments
Linear is not synonymous with bad - it's a matter of preference. SOME people just really don't like linear games as much. That doesn't make it bad, but I think as gaming has progressed in recent years, more and more gamers are realizing they're one of those people.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
I doubt you have been to HOTH yet. Moreover once you reach Corsucant game opens up a lot. At lvl 14 you can pretty much explore any plaent you like. It took me 20 minutes by foot to go from one side of planet to the other. For game you describe which is that linear i wonder why planets are so huge and offer so much exploration.
To understand why there is so much "hate" for linear MMOs, you must first understand why there is so much love for non-linear MMOs.
I point you to Skyrim and it's rave success to get some idea as to why many gamers prefer open gameplay in an expansive game world.
Skyrim is not a MMO though and we already have many open world MMOS on market. For so much love for these type of games how come some of these MMOS have been resrructed twice and others are on life support with exception of EVE? i wouldn't make up my mind about hate or love on basis of these forums. What people say here and reality are completely opposite.
Things aren't that simple though. If darkfall and MO were run by capable developers like bethesda, they would be extremely more popular. Those two were some of the most hyped mmo's at one point, but when they came out, they were buggy and incomplete, and the companies developing them couldn't handle the game/ deliver expectations.
To say that they failed because they're open world and non-linear is silly, because thats the only reason those games got any attention in the first place.
Yeah, but those MMO's are done by independants with no money or people that dont have a clue...Skyrim as an MMO would be amazing, unfortunately....most MMO's pretending to be Skyrim dont come close....we want an open playing field, not an empty one.
That's a very narrow minded way of thinking. I'd attribute a lack of quality and polish as the primordial reason of why most of those "open world MMOs" are not successful; not the fact that they are open. To say that being open is the cause of failure for those games is to not think things through and base your observation purely on speculation from your part.
everyone likes linear otherwise the sandbox genre would be way way more popular. WoW is linear and its been super popualr forever.
buts its not as linear as people think to be honest as tons of choices 8 different stories. etc once you get your ship explore all you want.
Sorry but you can not have your cake and eat it to. First people want an open world MMO when they are pointed to it well it isn't *AAA' enough for them. Like i said for so much love for open world MMO like previous poster mentioned few players actually put their money where their mouth is. In my opinion there isn't enough love after all for these kind of MMOS that is why companies are scared to make any investment.
When open world sandbox MMOS made by small companies are having such a hard time who is fool enough to sink millions into a AAA project?
Skyrim is not an MMO, no, but the reasons why Skyrim is so vastly enjoyed is much of the same reasons why many gamers prefer non-linear MMOs over linear MMOs.
The freedom to explore, progress your character, and generally just being able to choose how to play the game out of a wide variety of game mechanics and options, all within a vast game world.
The alternative being locked into a set path of gameplay where your choices are either very limited or have little effect in the long run, that is if you're even given much of any choice.
Also, the MMO industry has extremely few non-linear and open MMOs these days. The notion that linear MMOs are somehow the minority is utter nonsense. The most popular MMO, WoW, is a linear MMO.
Sorry dude but post to which i replied was also based on pure speculation. So i have all the right to base my reply on speculation too.
I dont hate linear, but there are a couple obvious drawbacks, eventually it becomes dull and repetitve and it has an end where the repetition increases until it becomes all consuming. I personally think swtor is going to be a new benchmark in themepark AAA mmrg, but imagine swtor2 years after the release - we all know deep down how that is going to look, however the journey to that sterile endpoint will be very good by all accounts.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Once again, narrow thinking. The sandbox genre is a lot mroe popular then your acknowledging.
For one, Eve online, UO, and SWG are some of the most popular mmo's of all time in there own rights. UO, ya nothing in player count by today standards, but consider it relative to its time period. SWG is the same way, it was very popular pre-nge and probably the most popular mmo pre-wow craze. And Eve online stayed as the second most subbed mmo for years, and think about the gameplay that the game has.
All of the sandbox's have been developed by low budget companies, and they can't fully deliver like a AAA could. Contributed to the failure of sandbox in mmos. But if you look outside of mmo's, some of the most popular franchises in the past decade have been sandbox or at the least open world. Tes and grand theft auto for example.
Also, Wow is linear only by mmo standards. Compared to a non-mmo game, wow is a open world game. Wow is also a entry level mmo, and I'd be willing to bet most mmo players today got into mmo's via wow. If your coming over from console games, and played wow, would the relative open worldness and freedom of it not appeal to you? To say it's something people dislike is silly. Mmo players just expect more freedom because they've already been there and done that.
This thinking that sandbox games is not popular is naive. And I think skyrim proves that.
You keep saying MANY prefer non linear over linear MMOS on what basis? mmorpg.com? even i don't have enough basis to tell you that many prefer linear over non linear MMOS and yet you are so sure? why? only because Skyrim is such a hit?
If tomorrow Bethesda decides to make Skyrim MMO what is the guarantee that they will even follow the same path and keep Skyrim a very open world MMORPG? can anyone here say that with 100% certanity? making MMO is a very different beast compared to single player game.
I personally don't hate linear games, i'm just getting slightly tired of them. I play them, and in general, l enjoy them, to a point.
The "lines" are pretty typical throughout the games. That is, there is very little differentiating the paths we take from one "linear" MMO to the next.
It would be nice to have a sandboxy game come out with a semi-decent budget. Give us, and not only sandbox "lovers", but MMO players in general, a little variety in our gaming choices. A lot of folkslike to say sandbox games "fail", but with the budgets most seem to try and work with, i don't think a themepark would be very successful either.
That's not a universal truth. If it were, then there would not be three or four million people in North America playing WoW. There wouldn't be a half million people playing Rift.
For what it's worth, I like a linear storyline. In fact, having a linear quality is pretty much required for a storyline to exist. I would prefer a branching storyline over a linear one, but a linear storyline works fine for me.
I can not remember winning or losing a single debate on the internet.
Why would a company not risk it? Because they don't need to. They already have model that works, and that's wow. It's obvious that I'm not going to change your mind, but I'm not "having my cake and eating it too". It's common sense. If a game barely functions, people won't play it. It has nothign to do with open worldness.
You can also twist words all you like, but I didn't say it wans't AAA enough. The problem is that the games barely functioned, adn the developers didn't have enough developers to even finish the game. It's not a hard puzzle to figure out.
There are plenty of terrible sandbox games you can play, and your still sitting here agruing that sandboxes are better games when it doesnt matter... GO PLAY YOUR DARKFALL OR MO theres also alot more the 3 or 4 sandboxes and no I will not name them all. SWTOR is not a sandbox game and it never will be
Well you are right about one thing.
"What people say here and reality are completely opposite."
After having just said, "... we already have many open world MMOS on market."
Woops.
i think since skyrim came out its being causing brain damage to some people.... is it affecting me? yes. otherwise it would be wrong lol.... swtor is linear but not excesively linear so its fine (tho i wish it had a little bit more open world than what it has now) but im happy with it and im sure it will improve with time, its not even out so....
In that case, maybe you should get someone to play the game for you, and you can just watch.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
I am using my common sense and told you clearly that unless there is demand for such MMOS no company will be foolish enough to sink millions into a AAA project. I played Darkfall and Fallen Earth, even though not a pure sandbox it is quite an open world game. Runs great and is polished and stable. Even that game had to find new company to support themselves as the old one ran out of money due to low player reponse.
So sorry i am not buying this lack of polish and barely function excuses.
8 different stories... only problem is you have to start all over again from the beginning in order to do it.. but wait.. 4 of those choices are just different flavours of jedi etc..
.. all i can say is that after several days playing Skyrim, im confident that i will never buy into the whole swtor thing.. and i really doubt that will be a decision i will ever regret, if a single player game, admittedly an awesomely good one.. i even ditched my WoW sub so that i had more time to play it - the only sub i have to a game currently is Eve online!
hate linear.. or just hate lack of choice.. isnt it the same thing in the end? Bethesda have said they have no intention of creating an MMO.. its a shame, but when they turn out games like Skyrim, maybe its because they prefer to stick to what they are, without doubt, extremely good at, whether Bioware can make a good MMO, as good as some of their single player games have been.. is far from certain, from a distance after all, Brass looks a lot like Gold.
Did you play them at release? Did you play darkfall for more than a month? Because if you did, you'd also found out that macroing and exploiting runs rampant in darkfall. And that it's also one of the grindiest games on the market. Or maybe that it's a ffa full loot mmo? None of those things could have effected it right?
Fallen earth is also not a sandbox, and it has terrible combat. The world isn't as simple as your painting it out to be, and theres really no point in trying to prove this to you.
There is a demand for sandbox mmo's, but theres such a thing as oppurtunity cost, and a business would rather invest in themepark games.
Ryzom
Perpetum
Fallen Earth
Mortal Online
Darkfall
UO (still up and running)
Runescape
Eve Online
Xyson
Anarchy Online
Earthrise
Dawntide
Craft of gods
All these just top of my head without thinking. Maybe you dislike these game for various reasons but don't tell m you don't have pool to choose from.