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No macros? ok.. no reactive indicator? really?

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  • devontedevonte Member UncommonPosts: 39

    Originally posted by Blasphim

    There are indicators, did you play the game?  if you cannot use an ability till a proc happens, it's greyed, when you can use it...it lights up, indication enough?  or did you want it to play bells and give flashy widgits?

    they seem to want it flash on the screen saying "press 3 now" then 2 seconds later "press 7 to win"....*game complete music plays*

  • shane782shane782 Member Posts: 23

    I didnt feel like reading through this whole crybaby thread so im just going to answer the question anyways...... im to tired of reading some thread made by some person alomost hoping that what he or se has to say is going to stop ppl from buying this game.

    so heres my answer.

     

    WHEN DID THEY TAKE OUT REACTIVE INDICATORS?!!!!!!!

     

    did the OP even play the game? i always knew when each of my specials was up and had no problem chaining my attacks together.

     

    Errrr wait i think the answer the Rift fanboi who made this thread wanted to hear was "ooooooh your so right ill sign up for rift right now" pffft whatever

  • niceguy3978niceguy3978 Member UncommonPosts: 2,051

    Originally posted by sanosukex

    Originally posted by jdlamson75

    Wow, man.  I feel your pain.  I mean, actually having to pay attention to things.  The horror.

    hope you enjoy it at 50 with dozens of abilties and no way to tell when you reactives are ready other than spamming the key hoping they are available or stare at your hotbar.. loads of fun there

    I dunno, I didn't get past 17 or so on my Sith, but I could always tell when my reactive ability for responding after a dodge or parry was up.  I didn't need to spam the button, it was dimmed out when unusable and brighter when it was usable, same with all abilities.  If I was too far away for the force jump thing, then it was dimmed until i got close enough to use it, then it was brighter, same thing for reactive abilities, or at leas mine worked that way on the Sith Warrior.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Blasphim

    There are indicators, did you play the game?  if you cannot use an ability till a proc happens, it's greyed, when you can use it...it lights up, indication enough?  or did you want it to play bells and give flashy widgits?

    yes it goes from greyed to usuable but its still the same as all your other usable abiltites so it doesn't really stand out in anyway( like a glowing border) to show this reactive skill can be used now. How they have it now just forces you to look more at your hotbar than looking at what is going on in the game.

  • GrahorGrahor Member Posts: 828

    Watching indicators constantly is not "paying attention", it's playing "press the button when the light goes on", which is a nice game by itself, but is usually played by monkeys.

     

    If the game has combat system which actually allows spamming of the attack "whenever it's ready", it should be automated as much as possible, because, honestly, what's the point? There is no skill in watching toolbar.

  • niceguy3978niceguy3978 Member UncommonPosts: 2,051

    Originally posted by sanosukex

    Originally posted by Ikeda

    I can agree with reactive indicators but I can almost gurantee the topic will be hijacked by dual speccers and macro'rs.  I think reactive indicators are a good inclusion but they have a LOT of complications associated with them.  That being said, TOR isn't really next-gen.  It's current gen with a LOT of polish.

    I think that the following games with more dynamic inclusions will be "next gen" and will be more in line with what you're looking for.  It doesn't negate that this could/should be a decent game in its own right and will serve to further MMOs in general.

    what are the complications with adding a glowing border around the reactive skill when its avaialble for use? This sort of feature is last gen let alone this gen..

    I could even see past not having rifts or wows "pop up" indicator but at least something to say hey this reactive ability can be used would be nice

    As stated previously, I knew every time my reactive abilities were up as they were no longer greyed/dimmed out.

  • onthestickonthestick Member Posts: 600

    Never used macros in Rift and i did fine at end game content. I am sure i would be fine in SWTOR too.

    How many servers SWTOR will launch with on release?

    ShredderSE - Umm how many do they need? Maybe 6.
    US, EU, Asian, France, German and Russian.
    Subs will be so low there is no need for more
    Snoocky-How many servers?
    The first 3 months a lot...after that 2 i guess, one for PVE and 1 for PVP...

    Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Grahor

    Watching indicators constantly is not "paying attention", it's playing "press the button when the light goes on", which is a nice game by itself, but is usually played by monkeys.

     

    If the game has combat system which actually allows spamming of the attack "whenever it's ready", it should be automated as much as possible, because, honestly, what's the point? There is no skill in watching toolbar.

    agreed and I'd rather watch whats going on in the battle. what my oppenent are doing, what my teammates are doing instead of spending that time watching if my reactive abiltity is not greyed out

  • shane782shane782 Member Posts: 23

    Originally posted by sanosukex

    Originally posted by Blasphim

    There are indicators, did you play the game?  if you cannot use an ability till a proc happens, it's greyed, when you can use it...it lights up, indication enough?  or did you want it to play bells and give flashy widgits?

    yes it goes from greyed to usuable but its still the same as all your other usable abiltites so it doesn't really stand out in anyway( like a glowing border) to show this reactive skill can be used now. How they have it now just forces you to look more at your hotbar than looking at what is going on in the game.

    Your full of it !!!! Its pretty easy to tell when the specials are back up

  • LittlebombLittlebomb Member Posts: 152

    Originally posted by sanosukex

    Originally posted by devonte

    I can't believe they didn't make rift 2.0 in space...how dare they

    who said anything about wanting rift? all I want is some indicator as to when reaction abiltiies are usuable like pretty much every other MMO released nowadays

    I guess that fact that you expected a SUPER BASIC feature that Rift had on launch upsets the fanboi's.

     

    They come out of the wood work to defend the mega corp EA. Heavens knows EA needs as much support as possible. With out the fanbois on the interent EA would probably just collapse within a month?

     

    Hopefully they'll get reactive inidicator's in the game soon. I'm sure they want to include it. Swtor's wants to include anything that helps the game be more mainstream. Anyone who disagrees with this statment is naive and has no idea what a corportion like EA does.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by niceguy3978

    Originally posted by sanosukex


    Originally posted by Ikeda

    I can agree with reactive indicators but I can almost gurantee the topic will be hijacked by dual speccers and macro'rs.  I think reactive indicators are a good inclusion but they have a LOT of complications associated with them.  That being said, TOR isn't really next-gen.  It's current gen with a LOT of polish.

    I think that the following games with more dynamic inclusions will be "next gen" and will be more in line with what you're looking for.  It doesn't negate that this could/should be a decent game in its own right and will serve to further MMOs in general.

    what are the complications with adding a glowing border around the reactive skill when its avaialble for use? This sort of feature is last gen let alone this gen..

    I could even see past not having rifts or wows "pop up" indicator but at least something to say hey this reactive ability can be used would be nice

    As stated previously, I knew every time my reactive abilities were up as they were no longer greyed/dimmed out.

    which i found fine with the ability pool I had at 10 but not 50

  • DannyGloverDannyGlover Member Posts: 1,277


    Originally posted by Littlebomb

    Originally posted by sanosukex

    Originally posted by devonte

    I can't believe they didn't make rift 2.0 in space...how dare they
    who said anything about wanting rift? all I want is some indicator as to when reaction abiltiies are usuable like pretty much every other MMO released nowadays


    I guess that fact that you expected a SUPER BASIC feature that Rift had on launch upsets the fanboi's.
     
    They come out of the wood work to defend the mega corp EA. Heavens knows EA needs as much support as possible. With out the fanbois on the interent EA would probably just collapse within a month?
     
    Hopefully they'll get reactive inidicator's in the game soon. I'm sure they want to include it. Swtor's wants to include anything that helps the game be more mainstream. Anyone who disagrees with this statment is naive and has no idea what a corportion like EA does.

    1. Reactive indicators are in the game now.
    2. What's a corportion?

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • blackthornnblackthornn Member UncommonPosts: 617

    personally I got very very bored with Rift due to being able to do everything on one character.  it got old REAL fast.  eliminated any real reason to level up any alts at all.  And Rift's leveling was way too fast so for the 3 months I played I capped 2 characters then was bored senseless for 2 months raid geared out with a set of gear for each spec.

     

    Allowing one respec for the same AC wouldn't be so bad, still limits what you can do (I'd be much more interested in an Operative for instance if I could have a healer and "rogue" spec for instance), but with the option of changing out your companions I can see why there is really no need for having a variety of specs anyway.

     

    Just my 2 credits

     Grouping in Old school mmo's: meeting someone at the bar and chatting, getting to know them before jumping into bed.  Current mmo's grouping: tinder.  swipe, hookup, hope you don't get herpes, never see them again.
  • devontedevonte Member UncommonPosts: 39

    Originally posted by Littlebomb

    such a liar. I played Rift through hammerknell. I had R8 pvp gear and you're telling me you spammed one button to heal?

     

    Such a liar. The only class that could do it's job with a single macro was warrior and that isnt going to work for a tank.

     

    Either you're a liar or a bad player either way you're bad.

    or i was a justicar that knows about writing macro's through SWG where the macro's could be so much more useful and so I macroed everything to go through one button just trolling and actually tanked everything easily. Macro's in themeparks are just to make it easier for useless players

     

    I hardly played rift and still know more about it than you...

  • onthestickonthestick Member Posts: 600

    FYI, reactive indicators are in game ;) macros? no thank you.

    How many servers SWTOR will launch with on release?

    ShredderSE - Umm how many do they need? Maybe 6.
    US, EU, Asian, France, German and Russian.
    Subs will be so low there is no need for more
    Snoocky-How many servers?
    The first 3 months a lot...after that 2 i guess, one for PVE and 1 for PVP...

    Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs.

  • StoneRosesStoneRoses Member RarePosts: 1,816

    Originally posted by sanosukex

    I can deal and see why people don't want macros. Although I don't see issue with system like rifts macro but again it's not a huge deal to me. What does bug me is why there is no indicator for reactive abilities? No pop-up box, no glowing indicator nothing. This really doesn't make sense to me since pretty much every game released now comes with this feature in one way or another.

    For me it takes so much out of combat because either A you miss the ability half the time cause you didn't know it was ready or B you spend way to much time watching your skill bar seeing if the ability is available.

    Hate it or not this is one thing I liked about rifts macro system. Allowing less buttons you had to worry about allowed you to focus more on the action and be more aware of whats going on around you. But to not have either just seems ridiculous to me. To not even have something as simple as the border of the skill box glow when its ready is just ridiculous to me.

    oh  I know!

    What this guy said "The Crappiest Generation of Spoiled Idiots!"

    MMORPGs aren't easy, You're just too PRO!
  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by shane782

    Originally posted by sanosukex


    Originally posted by Blasphim

    There are indicators, did you play the game?  if you cannot use an ability till a proc happens, it's greyed, when you can use it...it lights up, indication enough?  or did you want it to play bells and give flashy widgits?

    yes it goes from greyed to usuable but its still the same as all your other usable abiltites so it doesn't really stand out in anyway( like a glowing border) to show this reactive skill can be used now. How they have it now just forces you to look more at your hotbar than looking at what is going on in the game.

    Your full of it !!!! Its pretty easy to tell when the specials are back up

    at 50 you are going to have a huge pool of reactives(depending on class) cooldown abilities and instants. It's counter-intuative for a game to not give a better indication of at least reactive abiltites to allow yourself to enjoy the battle more and use them more strategically. Like I said i'm fine with no macros but the UI and how skills are layed out really needs work

  • WolfHaartWolfHaart Member UncommonPosts: 216

    Originally posted by sanosukex

    Originally posted by Grahor

    Watching indicators constantly is not "paying attention", it's playing "press the button when the light goes on", which is a nice game by itself, but is usually played by monkeys.

     

    If the game has combat system which actually allows spamming of the attack "whenever it's ready", it should be automated as much as possible, because, honestly, what's the point? There is no skill in watching toolbar.

    agreed and I'd rather watch whats going on in the battle. what my oppenent are doing, what my teammates are doing instead of spending that time watching if my reactive abiltity is not greyed out

    Now I speak from my own experience, since everyones different.

    After a while playing, I kinda learn when skills are ready, and dont have to watch if its rdy or not. I've never used Macros, and its worked for me. But as I said, everyones different.

  • oubersoubers Member UncommonPosts: 855

    Originally posted by Blasphim

    There are indicators, did you play the game?  if you cannot use an ability till a proc happens, it's greyed, when you can use it...it lights up, indication enough?  or did you want it to play bells and give flashy widgits?

    ^^THIS^^

     

    image
  • LittlebombLittlebomb Member Posts: 152

    Originally posted by devonte

    Originally posted by Blasphim

    There are indicators, did you play the game?  if you cannot use an ability till a proc happens, it's greyed, when you can use it...it lights up, indication enough?  or did you want it to play bells and give flashy widgits?

    they seem to want it flash on the screen saying "press 3 now" then 2 seconds later "press 7 to win"....*game complete music plays*

    So wanting to look at your screen instead of the Toolbar is bad? How exactly? 

     

    Wanting to watch the graphics instead of a little square is bad? How exaclty?

     

    Wanting to watch your opponenent instead of a icon is bad? How exactly.

     

    The difference between having the icon next to your avatar and on the hotbar is super different how exactly? It bothers that someone would want the icon 3 inches higher on screen? This irritates you?

     

    You all that bad of players that someone having a icon 3 inches higher bothers you?

     

    LOL, ill leave this here so you can all see a good player. http://www.youtube.com/watch?v=t9hRn_5cEzo Notice I use more than one button. Notice I have a reactive indicator on screen? So are the players I'm destroying the ones who don't use reactives or do?

     

    Just curious.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by onthestick

    FYI, reactive indicators are in game ;) macros? no thank you.

    don't consider skill box going from greyed to looking like every other skill on my toolbar an "indicator" really.

  • onthestickonthestick Member Posts: 600

    Originally posted by sanosukex

    Originally posted by onthestick

    FYI, reactive indicators are in game ;) macros? no thank you.

    don't consider skill box going from greyed to looking like every other skill on my toolbar an "indicator" really.

    Worked great for me, yes they are not flashy like Rift but they are also not as bad as you make them out to be. I could easily tell the difference.

    How many servers SWTOR will launch with on release?

    ShredderSE - Umm how many do they need? Maybe 6.
    US, EU, Asian, France, German and Russian.
    Subs will be so low there is no need for more
    Snoocky-How many servers?
    The first 3 months a lot...after that 2 i guess, one for PVE and 1 for PVP...

    Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs.

  • LittlebombLittlebomb Member Posts: 152

    Originally posted by devonte

    Originally posted by Littlebomb



    such a liar. I played Rift through hammerknell. I had R8 pvp gear and you're telling me you spammed one button to heal?

     

    Such a liar. The only class that could do it's job with a single macro was warrior and that isnt going to work for a tank.

     

    Either you're a liar or a bad player either way you're bad.

    or i was a justicar that knows about writing macro's through SWG where the macro's could be so much more useful and so I macroed everything to go through one button just trolling and actually tanked everything easily. Macro's in themeparks are just to make it easier for useless players

     

    I hardly played rift and still know more about it than you...

    heres a vid of me being good. http://www.youtube.com/watch?v=t9hRn_5cEzo I did play RIFT a ton. FYI. If you healed with a macro you're the worst player in the world.

     

    You being bad doesnt change anything.

     

    Notice that wicked staff from ROS. Yeah I tanked and healed that as a cleric many times to get that. I also had the shield and tank weapon.

     

    so go play SWG oh wait!

  • AirwrenAirwren Member UncommonPosts: 648

    Originally posted by sanosukex

    I can deal and see why people don't want macros. Although I don't see issue with system like rifts macro but again it's not a huge deal to me. What does bug me is why there is no indicator for reactive abilities? No pop-up box, no glowing indicator nothing. This really doesn't make sense to me since pretty much every game released now comes with this feature in one way or another.

    For me it takes so much out of combat because either A you miss the ability half the time cause you didn't know it was ready or B you spend way to much time watching your skill bar seeing if the ability is available.

    Hate it or not this is one thing I liked about rifts macro system. Allowing less buttons you had to worry about allowed you to focus more on the action and be more aware of whats going on around you. But to not have either just seems ridiculous to me. To not even have something as simple as the border of the skill box glow when its ready is just ridiculous to me.

    I agree with you to a certain extent.  What makes this most annoying is when some of your really powerful abilities are reactives which almost requires you to hawk your hotbar for when they are ready.  I don't have a ton of testing experience as others do but if the reactives are just 'filler' abilities I don't mind so much.  It's a nice addition to have but I don't see it as a game breaker.  I've played enough MMO's that didn't have it that I feel like I can adjust but I agree with you, I don't think it's something anyone should complain about if they added it.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by onthestick

    Originally posted by sanosukex


    Originally posted by onthestick

    FYI, reactive indicators are in game ;) macros? no thank you.

    don't consider skill box going from greyed to looking like every other skill on my toolbar an "indicator" really.

    Worked great for me, yes they are not flashy like Rift but they are also not as bad as you make them out to be. I could easily tell the difference.

    did you play pvp at 50 with a full set of abilities to cycle through?

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