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Guild Wars 2 fans should play Rift until GW2 comes out, since its the closes MMO experience to GW2

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  • RedKatanaRedKatana Member Posts: 211

    Originally posted by MMOExposed

    this is my opinion of couse, but Rift seem like the closes MMO to the GW2 experience. its full of dynamic events. some can get on you nerves some times like the warewolf events (I hate those), and the firelord events (OMG I hate those more!!!)

    also the game has some awesome PvP dungeons. Just dont level up so fast using consumables. I would suggest taking your time leveling in Rift, since you can do most things before endgame anyway.

    Still has PvE dungeons like GW2 and every other themepark mmo has.

    also soon there will be a PvP focused major event added soon. pretty exciting really. 1.7 will make PvP even better at endgame since people will be on my equal grounds. I suggest level 30-49 PvP. its fun as ever especially on weekends.

    also there is great exploration in the games. many easter eggs to be found.

    well thats just my opinion,,,,,,,image

    Playing Rift right now and it feels and plays exactly like WoW, GW2 ont he other hand from all the gameplay videos I've seen has nothing in common with Rift or WoW.

  • arteskillaarteskilla Member UncommonPosts: 28

    Umm, Rift is one button spam and I see no reason why anybody should enjoy that dumped down game.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Torvaldr

    Either loot is significant and gear upgrades matter or they don't.  How can they matter, but "much less so"?  What does that mean?  Either they matter or they don't.  If skill use supercedes gear then it's basically insignificant.  If pve gear caps out in power early or everyone has the same level cap gear (like GW1) then I will find that to be a drag.

    I don't really care about pvp and there will never be 100% fairness.  There isn't 100% fairness in GW1 and hasn't been since it launched and I've been playing it since day one.  After 6 years or so Anet still radically changes classes and skills in the effort to chase the ever elusive balance monster.

    I like getting fun and useful drops.  I enjoy progressing my character and making it more powerful.  How is GW2 going to provide character progression?  When I hit level 80, what am I going to do in order to improve my character?  I can appreciate skill based play, but if gear plays a minor role then I can see myself getting bored.

    Once you max out the game will be more focused on titles, looks and PvP ranking than actually bettering yourself with gear.

    It might just be that the endgame isn´t for you. Still the game is B2P so if you level up 3 characters to max it will be more than worth the money you paid for the game so I wont advice you not to get the game, but if grinding raid gear is your motivation I don´t see you spending more than a few months in thegame.

    Of course in that case you probably dislike FPS games as well. In GW1 you maxed out fast and then played for the fun and challenge, in GW2 it will take longer time but the reason you play it after maxing out is because it is fun to play, no other reason unless you really like titles or ranks.

  • stayontargetstayontarget Member RarePosts: 6,519

    One issue i see with it is the lack of a healer class.  Instead of a healer, they will have all classes heal instead.  Well thats great in theory but the problem is the mobs will not be a challenge.  In short mobs or bosses will be tuned so they do not outstrip the players healing rate,  in games with a healing class bosses can be scaled a lot higher.   I'm sure people will point out that they will just scale healing the higher level the player gets but this also cause issues in pvp, so its a catch-22.

     

    People always point out that the mobs will scale via the more players fighting the mob but I think this is somewhat misleading.  Sure HP & CC's of the mob will scale but not difficulty (cannot have mobs outstripping heals).

     

    Other things I also hear from the community is that you can activily dodge and block attacks,  funny thing is Anet has yet to show these features let alone PR these features in their trailers.  Until they demostrate it I'm afraid its misguided people chasing fools gold.

     

    ~just my observations so don't get all bent over them~

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • grimm6thgrimm6th Member Posts: 973

    Originally posted by Puremallace

     

    -snip-

     

    Everybody knows GW2 is going to be a pvp game only played alongside your pve game of choice. GW2 dynamic content is going to be a direct ripoff of coding from Rift. Feel free to call me on this in a year, but watch and see if they do not manage the grouping, looting, scaling EXACTLY the same way Trion has.

     

    ArenaNET is going to use Rift as a blueprint on how to make people want to go do the dynamic events. Whoever says there are not constant comparisons between TOR and Rift needs to give me what they are smoking because that is a flat out lie. Half of the crap people are raging at Bioware about is stuff Rift had on launch and TOR has a budget 150 MILLION more dollars to blow.

    GW2


    • Grouping will not be handled the same way because it serves a completely different purpose in GW2, and it is pretty much entirely for social reasons.  There are no skills that target other allies(oh, yeah...that means no healers), meaning there is no reason to even see a UI health bar of your allies in bigger fights.  Any loot distribution is based on whether you did ~5% damage or more to an enemy (a lot less for big bosses)...if you did so, you get full loot and full XP.  Honestly, there isn't a REASON to have a public group in a DE, as it is just useless health bars all over the place, gives nothing in terms of loot, fight awareness, or anything else that matters.

    • Loot from DEs is simple, you get XP, gold, and karma (untradable currency you can use to get items from certain merchants, a reward for your hard work), and the amount is based on your level of participation in the event.  Getting the max level of participation is fairly easy.

    • Scaling is done through active analysis of individual participation.  If you are participating in a DE, you are part of the DE and the DE scales to match the number of people in the DE (participation is checked constantly).  Players who are overleveled are automatically scaled down in level and stats to be just slightly above the recommended level.

    Rift doesn't do things this way at all.  I have played the demo of GW2 and I have played Rift.  They are nothing alike.


     


     


    @MMOexposed:  Rift's strongest feature isn't the rifts...yeah...sad, right?  Why would the superficial similarity of rifts to DEs (a MAJOR part of GW2 PvE, as well as a part of PvP) mean that these game offer similar experiences?  GW1 and Rift both have a sort of multi-classing...that means everyone who liked Rift will like GW1 (sarcasm, but not intended to be entirely absurd either)


     


     


     


     


    Lastly, GW2's PvE experience revolves COMPLETELY around cooperation.  There is no PvP in PvE areas, there are no single player quests in the open world, there are lots of features in the game deliberately designed to limit or eliminate griefing, and group play is as simple as 2 people fighting near each other (they each get the same loot and XP, so if they play together they get loot and XP faster...incentivised group play FTW...if they don't want to group...well...whatever).

    I used to TL;DR, but then I took a bullet point to the footnote.

  • grimm6thgrimm6th Member Posts: 973

    Originally posted by stayontarget

    One issue i see with it is the lack of a healer class.  Instead of a healer, they will have all classes heal instead.  Well thats great in theory but the problem is the mobs will not be a challenge.  In short mobs or bosses will be tuned so they do not outstrip the players healing rate,  in games with a healing class bosses can be scaled a lot higher.   I'm sure people will point out that they will just scale healing the higher level the player gets but this also cause issues in pvp, so its a catch-22.

     

    People always point out that the mobs will scale via the more players fighting the mob but I think this is somewhat misleading.  Sure HP & CC's of the mob will scale but not difficulty (cannot have mobs outstripping heals).

     

    Other things I also hear from the community is that you can activily dodge and block attacks,  funny thing is Anet has yet to show these features let alone PR these features in their trailers.  Until they demostrate it I'm afraid its misguided people chasing fools gold.

     

    ~just my observations so don't get all bent over them~

    I see why you could be worried about this based on your assumption that mob damage is scaled around the amount of healing each player has), but actually, this isn't the case at all.  Damage is intended to be avoided in most cases, and healing is there for what you can't avoid.  some enemies will have attacks that can 1 or 2 shot you (if your don't dodge), and small bosses will be able to much your face pretty easily.

    At first, this doesn't seem fair, but remember, you also have the downed state, you will have other players around most of the time (though not required) to help you out, and you should be dodging, stunning, kiting, and generally never staying in place long enough to get hit hard.  This makes positioning and movement 2 of the most important parts of combat, which makes the fairly fast paced (meaning fights aren't usually very long, and not that you have to have insane reaction times or actions per minute) a blast to play.

     

    hope that helps.

    I used to TL;DR, but then I took a bullet point to the footnote.

  • PuremallacePuremallace Member Posts: 1,856

    For those saying a auto grouping feature will not be required then how do you suppose you coordinate completely random events with possibly a hundred people on the screen?

     

    What you guys just want a 100 people to spam LFG for [dynamic event]. That would be beyond idiotic and most of you know this. The WvWvvW thing makes sense not to have to because you can organize days beforehand like back in Aion.

  • AldersAlders Member RarePosts: 2,207

    Look, i loved Rift and did everything short of kill Akylios before i got bored with it. The game is too focused on raiding, which is fantastic btw, and not focused enough on dynamic events.

    Hammerknell was an absolutely fantastic instance difficulty wise and mechanics wise. We jokingly called it the guild killer because i swear half the guilds in the game broke up trying to progress in it.

    I guess i could agree with you about it possibly being the best thing out there currently, themepark wise, but it's not anywhere near what GW2 is about.

  • dllddlld Member UncommonPosts: 615

    Originally posted by Puremallace

    For those saying a auto grouping feature will not be required then how do you suppose you coordinate completely random events with possibly a hundred people on the screen?

     

    What you guys just want a 100 people to spam LFG for [dynamic event]. That would be beyond idiotic and most of you know this. The WvWvvW thing makes sense not to have to because you can organize days beforehand like back in Aion.

    You could say GW2 has an autogrouping feature, it's completely automatic and invisible or you could think more like what if "tagging" in wow didn't exist and as long as a player did a small % damage to the mob they got xp and (non-shared) loot for it IE grouping would be rather pointless then except for other things like seeing healthbars for healers (which GW2 doesn't have)  or buffs that doesn't work on non party members (again doesn't exist) etc.

    As for chat I'd assume there'd be temporary event chats when they are on that you see when you are inside the area of an event, no idea if this is the case though.

  • FlawSGIFlawSGI Member UncommonPosts: 1,379

    Originally posted by Puremallace

    For those saying a auto grouping feature will not be required then how do you suppose you coordinate completely random events with possibly a hundred people on the screen?

     

    What you guys just want a 100 people to spam LFG for [dynamic event]. That would be beyond idiotic and most of you know this. The WvWvvW thing makes sense not to have to because you can organize days beforehand like back in Aion.

     Not trying to sound like an ass but do you even know anything about the game? It's not hard to understand really. No dedicated healers means you don't have to be in a group to get healed because you heal yourself. Anyone can raise a downed  person and are actually rewarded for it so you don't have to be in a group with someone to get them back on their feet. Anet has stated and I have seen that people form these groups without being in a group by just wondering from one DE to the next. Don't get me wrong, it is way more organized when you are grouped but the game doesn't force it. If I do a DE and decide I want to go try one and the large group is headed ina different direction then I can just go to whatever DE or area I want and I am not forced to follow that group ala Rift. 

    I remeber being in Rift and there being a rift  that killed off the NPC I need to turn a quest in to but the zone was empty so it was just me and I coudn't solo the thing so I was forced to pass or wait all while asking for help to kill off the rift. In GW2, DE's can be started and solod if others don't come along to help but if they do they scale appropriately. This is one example of how the 2 don't compare.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • SereliskSerelisk Member Posts: 836

    No. I'm actually 99.98% confident Puremallace knows very little about the game or the specifics of it's larger features. Or else he'd understand the difference between DE's, Rifts, and WAR PQ's. He's so bothered by Guild Wars 2 yet, instead of researching more about the game, he touts off about how it will fail. image

  • paterahpaterah Member UncommonPosts: 578

    Good to see MMOExposed lives up to my expectations

  • NickraiderNickraider Member UncommonPosts: 131

    IMO DAoC would be closer to guild wars 2 in a pvp aspect anyways. Leveling up to good RvR spots doesn't take long either. Hit it up peoplez!

  • FlawSGIFlawSGI Member UncommonPosts: 1,379

    Originally posted by Serelisk

    No. I'm actually 99.98% confident Puremallace knows very little about the game or the specifics of it's larger features. Or else he'd understand the difference between DE's, Rifts, and WAR PQ's. He's so bothered by Guild Wars 2 yet, instead of researching more about the game, he touts off about how it will fail. image

     Well this is disappointing since I do enjoy discussion rather than feeding. Oh well they have a list on this site for people like that and I can add another name to it. 

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • Eir_SEir_S Member UncommonPosts: 4,440

    Like I've said in the past, Puremallace trolls GW2 videos on Youtube too, and he doesn't know anymore about the game there.  Don't bother wasting your time on him in regards to this game.  He once described it as "PvP with PvE tacked on", because that's what he wants it to be.

  • golabgolab Member UncommonPosts: 21

    No, you should play Guild Wars one to fill up your Hall of Monuments.

    "As a foulness ya shall know them."

  • kzaskekzaske Member UncommonPosts: 518

    Originally posted by MMOExposed

    this is my opinion of couse, but Rift seem like the closes MMO to the GW2 experience. its full of dynamic events. some can get on you nerves some times like the warewolf events (I hate those), and the firelord events (OMG I hate those more!!!)

    also the game has some awesome PvP dungeons. Just dont level up so fast using consumables. I would suggest taking your time leveling in Rift, since you can do most things before endgame anyway.

    Still has PvE dungeons like GW2 and every other themepark mmo has.

    also soon there will be a PvP focused major event added soon. pretty exciting really. 1.7 will make PvP even better at endgame since people will be on my equal grounds. I suggest level 30-49 PvP. its fun as ever especially on weekends.

    also there is great exploration in the games. many easter eggs to be found.

    well thats just my opinion,,,,,,,image

    Please tell me you are kidding.  The two feel completely different.  Everything is Rift is so compacted and crowded.  I mean the twons (outposts or what ever you call them) are packed so closely that you can't go 300 meters without coming to another one. 

    The mobs are dumb, even dumber than the orginal Guild Wars and they respawn so quickly that if you are not careful they will respawn while you are picking up drops.  For example; You can kill one mob, while another is standing two meters away and the second takes no notice of the first mob having been killed.  By the time the third mob is down the first has respawn and is standing on his corpse.

    I had high hopes for Rift when I started it, but honestly I just could not force myself to play it more than I did.

     

    Edit: most of my play time does not show up in xfire...

  • Eir_SEir_S Member UncommonPosts: 4,440

    Originally posted by FlawSGI

    Originally posted by Puremallace

    For those saying a auto grouping feature will not be required then how do you suppose you coordinate completely random events with possibly a hundred people on the screen?

     

    What you guys just want a 100 people to spam LFG for [dynamic event]. That would be beyond idiotic and most of you know this. The WvWvvW thing makes sense not to have to because you can organize days beforehand like back in Aion.

     Not trying to sound like an ass but do you even know anything about the game? It's not hard to understand really. No dedicated healers means you don't have to be in a group to get healed because you heal yourself. Anyone can raise a downed  person and are actually rewarded for it so you don't have to be in a group with someone to get them back on their feet. Anet has stated and I have seen that people form these groups without being in a group by just wondering from one DE to the next. Don't get me wrong, it is way more organized when you are grouped but the game doesn't force it. If I do a DE and decide I want to go try one and the large group is headed ina different direction then I can just go to whatever DE or area I want and I am not forced to follow that group ala Rift. 

    I remeber being in Rift and there being a rift  that killed off the NPC I need to turn a quest in to but the zone was empty so it was just me and I coudn't solo the thing so I was forced to pass or wait all while asking for help to kill off the rift. In GW2, DE's can be started and solod if others don't come along to help but if they do they scale appropriately. This is one example of how the 2 don't compare.

    Exactly.  This post is a great comparison of the two games' mechanics.  Rifts are glorified mob spawners.  They exist to give rewards to people who participate in them, but it doesn't matter how many people participate, they're always the same size and strength depending on their pre-set level.  Hence, they are not dynamic.  GW2's DE's actually scale in size and difficulty to fit the party size, ensuring that everyone will have a challenge and not just steamroll the entire thing to get their loot and move on.  While Rift is a static game, GW2 is a dynamic one.  It changes depending on the player, not vice versa.

  • eye_meye_m Member UncommonPosts: 3,317

    Originally posted by FlawSGI

    Originally posted by Serelisk

    No. I'm actually 99.98% confident Puremallace knows very little about the game or the specifics of it's larger features. Or else he'd understand the difference between DE's, Rifts, and WAR PQ's. He's so bothered by Guild Wars 2 yet, instead of researching more about the game, he touts off about how it will fail. image

     Well this is disappointing since I do enjoy discussion rather than feeding. Oh well they have a list on this site for people like that and I can add another name to it. 

    It's actually not such a bad thing. Let me give a figurative example.

     

    Lets say we have a mentally handicapped child (we'll call him Purm) and you're going to give him a cookie.

    You'd say "want a cookie Purm?" and the poor challenged boy would say "nffffglbglbglbsssssssblblblblb". So you'd say again "Want a cookie Purm? It's got chocolate chips in it!" and the boy would say "nffffglbglbglbsssssssblblblblb". So you'd try again  "Want a cookie Purm? It's got chocolate chips and even sprinkles on top!!!!" and the boy would reply "nffffglbglbglbsssssssblblblblb"

    You might feel that you just weren't able to communicate with the poor mentally challenged boy, and you'd be right in that assumption but everyone else around knows that you have a chocolate chip cookie with sprinkles.

    I guess what I'm trying to say is that even though some people might try to troll the forums and just be disruptive, they create a reason for the people that know to express the truth, and that truth is what the forum readers really listen to.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • FlawSGIFlawSGI Member UncommonPosts: 1,379

    Originally posted by eyelolled

    Originally posted by FlawSGI


    Originally posted by Serelisk

    No. I'm actually 99.98% confident Puremallace knows very little about the game or the specifics of it's larger features. Or else he'd understand the difference between DE's, Rifts, and WAR PQ's. He's so bothered by Guild Wars 2 yet, instead of researching more about the game, he touts off about how it will fail. image

     Well this is disappointing since I do enjoy discussion rather than feeding. Oh well they have a list on this site for people like that and I can add another name to it. 

    It's actually not such a bad thing. Let me give a figurative example.

     

    Lets say we have a mentally handicapped child (we'll call him Purm) and you're going to give him a cookie.

    You'd say "want a cookie Purm?" and the poor challenged boy would say "nffffglbglbglbsssssssblblblblb". So you'd say again "Want a cookie Purm? It's got chocolate chips in it!" and the boy would say "nffffglbglbglbsssssssblblblblb". So you'd try again  "Want a cookie Purm? It's got chocolate chips and even sprinkles on top!!!!" and the boy would reply "nffffglbglbglbsssssssblblblblb"

    You might feel that you just weren't able to communicate with the poor mentally challenged boy, and you'd be right in that assumption but everyone else around knows that you have a chocolate chip cookie with sprinkles.

    I guess what I'm trying to say is that even though some people might try to troll the forums and just be disruptive, they create a reason for the people that know to express the truth, and that truth is what the forum readers really listen to.

    OMG this made me laugh. I don't mind trying to get the point across with smaller words to help those that struggle to grasp the concepts, but when trying to communicate with a mentally handicapped person so that he understands that the cookie isn't a lie, there is always the risk of big brother ban hammer coming through and dealing out justice as they see fit regardless of how well stated or well intended your discussion was. 

    So now I picture it as me  walking up to Purm and pushing back that helmet and looking him square in the eye and trying to give him a chocolate chip cookie. Lets go one step further and make it a WhoNu which is loaded with nutrition all the while his mother is staring daggers at me. Kinda makes it uncomfortable even though others around are thinking what a nice man.  Now will I be seen as the nice man giving Purm a daily dose of fiber and calcium, or will I be seen as the stranger who looks like he is giving Purm a cookie for being able to strap on his big boy shoes in a condescending manner? This is all figuratively speaking of course.

     

    @Eir_S  Glad somebody gets what I am trying to get across. For  Puremallace to think that GW2 is copying from Rifts is crazy. There are a lot of other differences but that was the first example that came to mind. Rifts were a nice distraction from the quest hub grinding and nothing more and more often than not they were a cause of problems rather than a cure.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • grimm6thgrimm6th Member Posts: 973

    Originally posted by Puremallace

    For those saying a auto grouping feature will not be required then how do you suppose you coordinate completely random events with possibly a hundred people on the screen?

     

    What you guys just want a 100 people to spam LFG for [dynamic event]. That would be beyond idiotic and most of you know this. The WvWvvW thing makes sense not to have to because you can organize days beforehand like back in Aion.


    1. How does an auto grouping feature allow you to magically coordinate 100s of people?

    2. There is no reason to LFG for DEs in GW2.  You see an event, you go do it.  If you see an event that you can't do alone, then there is nothing stopping you from trying anyways, or just leaving it.  Wasting time spamming LFG could end up with the even failing before you get a group and you doing the next event in the chain anyways.

    3. If you are playing GW2 PvE, you are doing one of a few things.  Personal story, which puts you into a lot of instances, Exploring/Doing DEs/Fighting stuff, or crafting.  There is no such thing as a quest that would keep players from forming ad hoc groups.  Level imbalance doesn't keep people from playing together, there is NO REASON to play this game lone wolf style (unless you want to, and even then its kinda hard to avoid players entirely).

    4. WvWvW is set up so that single players will have things to do.  Small groups, possibly that ad hoc group formed while playing PvE, will have something to do.  Guilds will have something to do.  There are many different tasks that players can do to help a server win the fight.  Guilds are great for forming groups among there own members and, honestly, there isn't really any need to physically group up into a party in WvWvW, so anyone could tag along

    5. I don't know why people can't seem to understand that GW2 is different.  You have to think about it differently to understand what is actually going on.  Many of the standard features in MMOs (or features that should be standard in the tradition MMO) don't matter, they aren't relevant to the way the game works.  Its like saying that you need the traditional 6 stats from (tabletop) D&D (intelligence, wisdom, constitution, strength, charisma, dexterity) in a first person shooter, it works well in the kind of game D&D is, but it is a completely different kind of game a first person shooter, and those stats don't mean anything.

    6. DEs aren't completely random, they make sense in the context of the world you are playing in.  Good luck playing whatever game you are going to play when GW2 comes out.

    I used to TL;DR, but then I took a bullet point to the footnote.

  • MMOGamer71MMOGamer71 Member UncommonPosts: 1,988

    Or play Rift because you never gave it a fair shake, on a 3 month subscription myself and I feel like a fool for discarding this game 2 months into launch.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by FlawSGI

    OMG this made me laugh. I don't mind trying to get the point across with smaller words to help those that struggle to grasp the concepts, but when trying to communicate with a mentally handicapped person so that he understands that the cookie isn't a lie, there is always the risk of big brother ban hammer coming through and dealing out justice as they see fit regardless of how well stated or well intended your discussion was. 

    So now I picture it as me  walking up to Purm and pushing back that helmet and looking him square in the eye and trying to give him a chocolate chip cookie. Lets go one step further and make it a WhoNu which is loaded with nutrition all the while his mother is staring daggers at me. Kinda makes it uncomfortable even though others around are thinking what a nice man.  Now will I be seen as the nice man giving Purm a daily dose of fiber and calcium, or will I be seen as the stranger who looks like he is giving Purm a cookie for being able to strap on his big boy shoes in a condescending manner? This is all figuratively speaking of course.

     

    @Eir_S  Glad somebody gets what I am trying to get across. For  Puremallace to think that GW2 is copying from Rifts is crazy. There are a lot of other differences but that was the first example that came to mind. Rifts were a nice distraction from the quest hub grinding and nothing more and more often than not they were a cause of problems rather than a cure.

    Or.... could be... he's just not buying into the marketing rhetoric, instead he is looking at it from a perspective of what has come before. Which is perfectly understandable.

    You guys act as though everything said by A-net is some sort of undeniable fact, nothing they say about DE's could possibly be overstated, the game-changer aspect is unquestionable.

    How can anyone honestly sit here and say what DE's are actually like? The only info there is on them is what has been shown by Anet who controls the way in which they're shown. As we've seen time and time again in MMO land, things aren't always as "brilliant" as they seem.

     

     

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • KingJigglyKingJiggly Member Posts: 777

    Can we end this now? It has turned into a debate about Rift vs Guild Wars 2. Answer the question and MOVE ON.

  • PukeBucketPukeBucket Member Posts: 867

    [quote]Originally posted by MMOExposed
    well thats just my opinion,,,,,,,
    [/b][/quote]

    The pipe you're hitting.

    Please pass it.

    I used to play MMOs like you, but then I took an arrow to the knee.

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