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Guild Wars 2 fans should play Rift until GW2 comes out, since its the closes MMO experience to GW2

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  • HerodesHerodes Member UncommonPosts: 1,494


    Originally posted by grimm6th

    Originally posted by Puremallace
    There is a simple fact. We can not compare GW2 to Rift right this moment. Rift and TOR players played this game of back and forth for 8 months until TOR was released and now there is no hiding behind a NDA or making up excuses after a month out.
     
    Give GW2 a month or two and see how it is accepted. I can predict one thing very clearly. Whatever ArenaNEt does that gets accepted by them mmorpg playerbase Trion will copy with a month or two. Look at some of the recent changes in Rift and tell me they are not direct results of TOR....bolstering to Rank 13 after lvl 50...."mercenary" system so that you as a guardian can join a defiant team making warfront queue's close to zero...bank materials are now tied to your character at the crafting station, so no traveling back and forth.
     
    The dynamic events as a form of quest are more like objectives that give xp. My question is after max level which is very easy to get to because the leveling is linear. Why do the DE's after you hit max level? ArenaNET has to deal with this question just like Trion did.
    Actually, we can compare GW2 to Rift.The difference between these comparisons is the fact that, even with the NDA, we know a lot more about how GW2 actually plays than we did at this point in SWTOR's or Rift's development.
     
    As for Trion copying GW2 features, you seem to think that they haven't already been working on something.  I am curious, what GW2 feature would you most want to see in Rift?
     
    The idea that people would do things for the XP alone, in a game where your level isn't all important and there really is no end game, is fairly ridiculous.  Why do DEs at max level?  The real question is why should your level, max or not, change anything in how you play, especially with how the scaling system lets you play with anyone you want to play with.  PvP content is available for anyone of any level, WvWvW is available for anyone of any level, you can go to any zone at any level if you can get there because of how you can sidekick yourself to higher level players.  Dungeons scale your level, so dungeons will always be available to your character and shouldn't become irrelevant after a period of time (future-proofs this game for fure level increases as well as makes what would be end game content in other games something you can do starting at level 35, which doesn't take all that long to get to).  What is there to do at level 80?  Everything in the game, anything you want to do is open to you.


    IMO some pointsof this won´t work today, because it is a mix of yesterdays nostalgia and todays greed.
    Add to this the community was tough at release of Guild Wars 1.
    Premade guilds can change servers in 3worlds.
    There are posts about too few skills in battles Level 20 vs Level 50 in ToR.
    And lastly the people who told you this want to sell you something. ;)

  • HerodesHerodes Member UncommonPosts: 1,494


    Originally posted by RizelStar

    Takecare guys and don't live in hatred :D

    Why should we hate the people who want to sell us something? :)
  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by Puremallace

    I have said and will say it again. Rift is THE ONLY game in the themepark model to try this open world stuff. There is literally ZERO example out there that have tried it to this extent. ArenaNET will end up copying Rift  in a majority of the thing they do to get people to group and how to incentivize people into doing the content.

     

    Seriously GW2 fans stop thinking people will just do the dynamic events just because....I am not exactly sure how many times this has to be proven before you people accept it, but without REAL INCENTIVES people will laugh at the dynamic events and not do them.

     

    Here are some fact GW2 is a B2P game. They make there money on DLC's and vanity items. The only thing left to incentivize people to do the content is gear and in game rewards that boost stats. Gear tread mills work for a damn good reason and you guys just need to learn to accept this.

    Rift is more static events. They stay practically at the same spot. So if GW2's dynamic events are exactly like Rift, well then it is a fail. Rift's events are nothing but staged spawn of mobs, you don't get anything from it, other than some currency. GW2.'s dynamic events will affect the next events after the chain, providing a different result, making players empowered to change the world. Thats the difference.

     

    As for incentives, well Rift hardly has them, because dynamic events is like an open group quest without a questgiver, but it plays exactly the same as a normal group quest. GW2 present DE as the main gameplay progression mechanic, everything is done is Dynamic events, so if players don't want dynamic events, they simply wouldn't even play the game. Rift is different because it is created only as an alternative to the normal questing method, so players can skip dynamic events entirely with no consequence because Rift provided no incentive to do Dynamic events until endgame for gears, oh wait they are outdated already aren't they?

    Rift hardly put any effort into Dynamic events, there hasn't been any update to how dynamic events work since day one, unless you want to put PvP rifts as dynamic events, which is more like open world pvp that hardly anyone participates. Whereas GW2, the entire game is built on dynamic events, the incentives to play the game is the incentives to participate in dynamic events.

    If humans learn to accept everything, we wouldn't advance as a race, we wouldn't have electricity or artifical light, because we would've accepted darkness get on with it. Innovation comes from the fact that we don't want to accept the current situation as the ideal situation and improve on it.

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • AlyvianAlyvian Member Posts: 342

    just wondering, fanboy, how will gw2 "dynamic events' be any different from branched quests?

     

    - go here kill x or y

    - then go there to collect a, b or c

    - then go over there to defend o or p

     

    its the same shit

  • BTrayaLBTrayaL Member UncommonPosts: 624

    Originally posted by MMOExposed

    this is my opinion of couse, but Rift seem like the closes MMO to the GW2 experience. its full of dynamic events. some can get on you nerves some times like the warewolf events (I hate those), and the firelord events (OMG I hate those more!!!)

    also the game has some awesome PvP dungeons. Just dont level up so fast using consumables. I would suggest taking your time leveling in Rift, since you can do most things before endgame anyway.

    Still has PvE dungeons like GW2 and every other themepark mmo has.

    also soon there will be a PvP focused major event added soon. pretty exciting really. 1.7 will make PvP even better at endgame since people will be on my equal grounds. I suggest level 30-49 PvP. its fun as ever especially on weekends.

    also there is great exploration in the games. many easter eggs to be found.

    well thats just my opinion,,,,,,,image

    All I can say is "LoL"

    image
  • MMOGamer71MMOGamer71 Member UncommonPosts: 1,988

    Originally posted by senseo65

    The 1st Quest in Rift is PURE GRIND+Copy of WOW

    This Topic is just a promotion of a dead game

    Heard that before.

  • evilastroevilastro Member Posts: 4,270

    Originally posted by grimm6th

    As for Trion copying GW2 features, you seem to think that they haven't already been working on something.  I am curious, what GW2 feature would you most want to see in Rift?

     

    Classes that are interesting instead of the fail soul system?

    A combat system that cant be played by spamming one or two supermacros.

    A world with well thought out lore and interesting races?

    Dynamic events that are more than a gimmick?

     

    Its pretty much too late for Rift to redeem any of this. The base game is shallow and boring.

     

    I hope GW2 is nothing like Rift.

  • moosecatlolmoosecatlol Member RarePosts: 1,531

    This thread reminds me of where I live. /sigh

     

    Definitely a troll thread.

  • MMOGamer71MMOGamer71 Member UncommonPosts: 1,988

    Originally posted by evilastro

    Originally posted by grimm6th

    As for Trion copying GW2 features, you seem to think that they haven't already been working on something.  I am curious, what GW2 feature would you most want to see in Rift?

     

    Classes that are interesting instead of the fail soul system?

    A combat system that cant be played by spamming one or two supermacros.

    A world with well thought out lore and interesting races?

    Dynamic events that are more than a gimmick?

     

    Its pretty much too late for Rift to redeem any of this. The base game is shallow and boring.

     

    I hope GW2 is nothing like Rift.

    /sigh

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by evilastro

    Originally posted by grimm6th

    As for Trion copying GW2 features, you seem to think that they haven't already been working on something.  I am curious, what GW2 feature would you most want to see in Rift?

     

    Classes that are interesting instead of the fail soul system?

    A combat system that cant be played by spamming one or two supermacros.

    A world with well thought out lore and interesting races?

    Dynamic events that are more than a gimmick?

     

    Its pretty much too late for Rift to redeem any of this. The base game is shallow and boring.

     

    I hope GW2 is nothing like Rift.

    Except for the first one, I think the soul system is ingenious, I agree with the rest. For the month I played it, Rift felt very generic and boring and Rifts had great promise but turned out to be just a gimmick.

  • kantseemekantseeme Member Posts: 709

    Originally posted by Yamota

    Originally posted by evilastro


    Originally posted by grimm6th

    As for Trion copying GW2 features, you seem to think that they haven't already been working on something.  I am curious, what GW2 feature would you most want to see in Rift?

     

    Classes that are interesting instead of the fail soul system?

    A combat system that cant be played by spamming one or two supermacros.

    A world with well thought out lore and interesting races?

    Dynamic events that are more than a gimmick?

     

    Its pretty much too late for Rift to redeem any of this. The base game is shallow and boring.

     

    I hope GW2 is nothing like Rift.

    Except for the first one, I think the soul system is ingenious, I agree with the rest. For the month I played it, Rift felt very generic and boring and Rifts had great promise but turned out to be just a gimmick.

    The key problem with the soul system was that there were only a few valuable builds to play. making the rest unplayable. It was a great system for the min/max crowd. I myself would like it if they just went back to the single class selection. If you wanted to be a Mage, thats what you are. If you wanted to be a druid then great. Makeing alts would be more fun.

  • moosecatlolmoosecatlol Member RarePosts: 1,531

    You could always look at the differences in pvp to simply discover the fallacy that is Rift is anything like Guild Wars 2,

     

    In short compare:

    Rift PvP to WoW PvP (Not entirely a pvp movie so skip to 9:15, or don't, but you get the point, and if you don't the point is BURST)

    Guild Wars PvP to Guild Wars 2 PvP

     

    I pray that you can see why you would never cross the streams, and to those saying that Guild Wars is nothing like Guild Wars 2, well you must really love the ignorance juice.

  • evilastroevilastro Member Posts: 4,270

    Originally posted by kantseeme

    Originally posted by Yamota


    Originally posted by evilastro


    Originally posted by grimm6th

    As for Trion copying GW2 features, you seem to think that they haven't already been working on something.  I am curious, what GW2 feature would you most want to see in Rift?

     

    Classes that are interesting instead of the fail soul system?

    A combat system that cant be played by spamming one or two supermacros.

    A world with well thought out lore and interesting races?

    Dynamic events that are more than a gimmick?

     

    Its pretty much too late for Rift to redeem any of this. The base game is shallow and boring.

     

    I hope GW2 is nothing like Rift.

    Except for the first one, I think the soul system is ingenious, I agree with the rest. For the month I played it, Rift felt very generic and boring and Rifts had great promise but turned out to be just a gimmick.

    The key problem with the soul system was that there were only a few valuable builds to play. making the rest unplayable. It was a great system for the min/max crowd. I myself would like it if they just went back to the single class selection. If you wanted to be a Mage, thats what you are. If you wanted to be a druid then great. Makeing alts would be more fun.

     

    This. The game would have been much better if they just made all those souls individual classes. The mixing of souls just made it bland and lifeless to me. It looks like GW2 has the right idea by making all the classes iconic and interesting.

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    GW2 fans should play DCUO because it is actually..... fun (oh and there's active dodging and blocking).

    This is not a game.

  • kantseemekantseeme Member Posts: 709

    Originally posted by Torvaldr

    Originally posted by kantseeme



    The key problem with the soul system was that there were only a few valuable builds to play. making the rest unplayable. It was a great system for the min/max crowd. I myself would like it if they just went back to the single class selection. If you wanted to be a Mage, thats what you are. If you wanted to be a druid then great. Makeing alts would be more fun.

    I can't disagree more.  The soul system gives me so much flexibility.  I don't have enough role slots to do everything I want without having to pay for respecs.  I don't often respec, but there are things I would like to try that I don't have room for.  If anything I would criticize the system for not having a method of saving soul builds and skill layouts, than I would for a lack of flexibility.

    As a rogue I can be a ranged dps in a few different configurations.  I can setup a bard in 5 or more viable ways and provide support and healing with different focuses and strengths/weaknesses.  There are several different melee dps options both physical and elemental (magical).  And on top of all that there is a couple tanking builds that are viable.  Not every soul combination is viable, but the system never promised that.  It offers a huge amount of flexbility without having to reroll new characters.

    Now on to my mage which can do dps, healing, and support with a myriad of options in configuration and does those same jobs in a different manner than the my rogue above.

    Lots of options.  I don't ever want to go back to a strict class system like we had before in games like EQ2.  One of the strengths I've seen in GW2 videos is that classes have a lot of flexbility in their roles and approach it from a different aspect than soul switching in RIFT.

    I would agree with the others above though that say RIFT and GW2 aren't really alike at all.

    Im just not a fan of this style of play. never have been. Makes replayabilty worthless imo. Well to be fair the replayablity was a joke in Rift anyway. only haveing one starting area per faction and then a yellow brick road to follow all the way to 50. I just dont think one toon should be able to be 7 different types. sorry.

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by kantseeme

    Im just not a fan of this style of play. never have been. Makes replayabilty worthless imo. Well to be fair the replayablity was a joke in Rift anyway. only haveing one starting area per faction and then a yellow brick road to follow all the way to 50. I just dont think one toon should be able to be 7 different types. sorry.

    So basically you want TORs leveling and Rifts end game. Well good luck because it seems you can only put the money in one area or the other.

     

    Trion looks at it like this. If I play a mmo for 6 years maybe 1% of that time is spent leveling. I'll tell you right now I barely remember anything from leveling my Belf paladin in WoW, but I do remember tanking Hall of Lightening at max level back in Wrath.

     

    I remember tanking Divine fort in Aion and doing fort raids at max level and only thing I remember from leveling was alot of grinding and getting ganked.

     

    Gw2 leveling is linear. It is going to be stupid fast to max out a character.

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by kantseeme

    EDIT: I wouldent wish Rifts end game on my worst enemy. Mass instanced dungeons and worthless gear grinding pvp? No imagination.

    Oh you mean goal based pve that has taken of the genre and been proven to be liked by what 10mil in WoW...500ishhh in Rift...and what 1.5mil in TOR? Sorry we outnumber you and the only way GW2 would succeed is B2P payment model.

     

    I have seen nothing that screams long term replayability. When I referred to TOR I meant how the game is getting praised for its leveling. When I say GW2 is LINEAR I mean from lvl 1 to lvl 2 is the same as lvl 49 to lvl 50. It is not on a curve it is linear. Stop getting traditional themepark and linear mixed up.

     

    In a game where I know the leveling will be extremely fast and you know it I am well within my rights to question GW2 end game. There are just no actual goals outside of capturing a fort in a instanced battleground every 3 days in WvWvW. If there were housing or player made content, then maybe it would have a life, but this is like a game pretending to be Skyrim but without the Sandbox.

     

    People say they have given details about the game, but honestly they have not given jack shit outside of blind hype and after TOR, FF14, Aion, WAR, AOC I am surprised one after another people buy the crap.

     

    Lets just pray ArenaNET is not as stupid as Bioware and when everyone is kissing your ass telling you to release the game NOW NOW NOW NOW they do not listen. All those hypocrites do is turn on the company now and cry incomplete incomplete incomplete

  • BereKinBereKin Member Posts: 287

    Originally posted by Puremallace

    Originally posted by kantseeme



    EDIT: I wouldent wish Rifts end game on my worst enemy. Mass instanced dungeons and worthless gear grinding pvp? No imagination.

    Oh you mean goal based pve that has taken of the genre and been proven to be liked by what 10mil in WoW...500ishhh in Rift...and what 1.5mil in TOR? Sorry we outnumber you and the only way GW2 would succeed is B2P payment model.

     

    I have seen nothing that screams long term replayability. When I referred to TOR I meant how the game is getting praised for its leveling. When I say GW2 is LINEAR I mean from lvl 1 to lvl 2 is the same as lvl 49 to lvl 50. It is not on a curve it is linear. Stop getting traditional themepark and linear mixed up.

     

    In a game where I know the leveling will be extremely fast and you know it I am well within my rights to question GW2 end game. There are just no actual goals outside of capturing a fort in a instanced battleground every 3 days in WvWvW. If there were housing or player made content, then maybe it would have a life, but this is like a game pretending to be Skyrim but without the Sandbox.

     

    People say they have given details about the game, but honestly they have not given jack shit outside of blind hype and after TOR, FF14, Aion, WAR, AOC I am surprised one after another people buy the crap.

     

    Lets just pray ArenaNET is not as stupid as Bioware and when everyone is kissing your ass telling you to release the game NOW NOW NOW NOW they do not listen. All those hypocrites do is turn on the company now and cry incomplete incomplete incomplete



    Ok, we get it,you are a RIFT fan. "Numero uno" that is.  ;)

    But seriously,whats the point of this argument? You like (love) RIFT, someone else like TOR;WOW,WAR,GW2,SW,AOC...and so on and on...etc.

    This bickering is pointless,because we are all different in what we like and acknowledge in are views of mmos.

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by Nimar



    Ok, we get it,you are a RIFT fan. "Numero uno" that is.  ;)

    But seriously,whats the point of this argument? You like (love) RIFT, someone else like TOR;WOW,WAR,GW2,SW,AOC...and so on and on...etc.

    This bickering is pointless,because we are all different in what we like and acknowledge in are views of mmos.

    You guys don't get it. Here is the type of retard that will be playing GW2

    http://www.youtube.com/watch?v=nnKYF_ZZQDE&feature=g-all-u&context=G280e043FAAAAAAAAAAA

     

    These guys will rush GW2 pvp and do whatever they can to warp it into whatever this perverted idea of pvp has become. The amount of idiocy in that one youtube vid alone should atleast prepare you guys for what is coming your way.

     

    I played with some of the legions in Aion that will be rushing GW2 like flies on shit. Take my word you guys have not seen coordination like this before. If you play GW then you have an idea of what it is like to be bum rushed by Imitatio Dei and just get drilled. These WoW fans are going to rush that game and cry nerfffffffffffff and when they do not get their way they will label GW2 a complete failure.

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by Alyvian

    just wondering, fanboy, how will gw2 "dynamic events' be any different from branched quests?

     

    - go here kill x or y

    - then go there to collect a, b or c

    - then go over there to defend o or p

     

    its the same shit

    Dynamic events are innovative in its presentation, not by its objective. Dynamic event present as an objective to players in the immediate surrounding, everyone in area can immediately participate in relation to how the real world actually works. Dynamic events presents objective in a persisent manner, which allows the developers to use its as a mechanic to constantly change the world and create different cause and effect in relation to it. Compare to the traditional quest, quest is a instanced mechanic, meaning only you and your party can participate in that event.

    Even though you are in a persisent game world, your objective is instanced to only you. this creates a barrier in how players interact, if you and others are not in the same quest line, you simply would not need to talk to them, because they don't matter to you, you have no cross intersection with them. With dynamic events however, you are related to players all around you simply because you are participating in the events together. You immediately have something in common. Its like shopping, if we are both in the same shop, we mostly liking are here for the same reason, possibly even similar interest. This creates a bond between the players without actually having them to do anything, because you know they are probably here for the same reason.

    Its like every single quest in the open world are group party quest, except everything is accepted the moment you are in the area of the event. Also this creates an immersion factor that these events are happening right in front of you, raider are actually invading the village, houses are actually getting destroyed, they are not simply walking around chilling in the sunlight. These are things traditional quest cannot provide. 

     

    And if you can find one quest/objective in any game  known to mankind that cannot be classify into those three points, I'll give you a medal. There are only so few of them, and none of them are RPG.

     

    Rift has dynamic events but beause they are so static, bland and fixated in location, its just isn't fun to played. I mean a Fire Rift is no different to a Water Rift other than its elemental attribute. Dynamic Events from level 6 to level 50 poses no difference in presentation. Because their events are so singular, when you are done with one, you are done with one, you made one change in this world, but that change will not cause a chain reaction into affecting others. The only thing you change is the statisical differences in your character.

     

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by xKingdomx

    when you are done with one, you are done with one, you made one change in this world, but that change will not cause a chain reaction into affecting others. The only thing you change is the statisical differences in your character.

     

    If ArenaNET recently made quantum computers and Artificial intelligence then yeah I think this is possible. In the long run unless ArenaNET is dropping new DE's every month it will get stale.

     

    How many times can you see the same dynamic zombie event on the same town before it becomes repetitive? Keep in mind all the other stuff ArenaNET has to do while doing these dynamic events?

    You think Trion expected to halt production of the game to deal with mass hackings??

    You think Bioware expected to have to deal with ability delays and mass war front lag the first month?

    You think Blizzard expected to have to ban 100 of their top guilds in their last major patch of the expansion?

    You think CCP expected a simple Monacle in a cash shop to cost them half their playerbase?

     

    They are going to have some SERIOUSSSSS backend dev and tech power to make it work.

  • Entropy14Entropy14 Member UncommonPosts: 675

    No kidding if GW2 is as boring as Rift ikll be gone in a hurry, The DE in Rift were boring as hell, the rifts are not dynamic in anyway...

     

    And the world events when i played could not be done since there was only 5 people in the zone.

     

    The combat is boring as hell in Rift, the combat in the GW2 looks a lot faster paced, does require you to use position and have made modifications to the Holy trinity .  Also the combat in GW2 has some sweet combos between classes ect....

     

    Housing, GW2 is not so much of a gear grind like Rift, and I could prob go on for a lot longer how the 2 dont even compare other then the fact they are both in the Fantasy setting.

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by Puremallace

    Originally posted by xKingdomx

    when you are done with one, you are done with one, you made one change in this world, but that change will not cause a chain reaction into affecting others. The only thing you change is the statisical differences in your character.

     

    If ArenaNET recently made quantum computers and Artificial intelligence then yeah I think this is possible. In the long run unless ArenaNET is dropping new DE's every month it will get stale.

     

    How many times can you see the same dynamic zombie event on the same town before it becomes repetitive? Keep in mind all the other stuff ArenaNET has to do while doing these dynamic events?

    You think Trion expected to halt production of the game to deal with mass hackings??

    You think Bioware expected to have to deal with ability delays and mass war front lag the first month?

    You think Blizzard expected to have to ban 100 of their top guilds in their last major patch of the expansion?

    You think CCP expected a simple Monacle in a cash shop to cost them half their playerbase?

     

    They are going to have some SERIOUSSSSS backend dev and tech power to make it work.

     

    No offense, but do you honestly think Anet doesn't know all this? One of the reasons Anet takes so long to push out a product is because they try and be as prepared as possible, and to make sure their game is as polished as possible to minimize the effect some of these situations will have. Yes, if they get attacked by an army of hackers it will hurt them a lot, it would hurt any company a lot, but there are people who's job it is to resolve those types of situations. Furthermore, it's not a type of situation that is very likely.

    More to the point, anything can get repetative when you do repeat it enough times. I suspect that people will have certain DEs they really like, and some they don't, and they will generally avoid / burn-through those they don't like and be more willing to play the ones they do. The question is much less whether or not they will get repetative (that is far too subject and far too dependant on how much you replay the same events), the question really is "is it more fun than the current quest system status quo". Personally I think it is. I have more fun playing with a group of players to achieve some epic goal, rather than going from one kill quest to the next. I don't mind doing it from time to time, but I don't prefer it.

    Keep in mind that DEs aren't the only thing GW2 has to offer. It is a selling point, but they are building it in such a way as to offer options. There will be dungeons, achievements, pvp, world pvp, etc. on top of dynamic events and general exploration. This is more than most MMOs release with. If you find all of that repetative / uninteresting, then it's fine, but you are most likely following the wrong genre.

  • FlawSGIFlawSGI Member UncommonPosts: 1,379

    Originally posted by Puremallace

    Originally posted by kantseeme



    EDIT: I wouldent wish Rifts end game on my worst enemy. Mass instanced dungeons and worthless gear grinding pvp? No imagination.

    Oh you mean goal based pve that has taken of the genre and been proven to be liked by what 10mil in WoW...500ishhh in Rift...and what 1.5mil in TOR? Sorry we outnumber you and the only way GW2 would succeed is B2P payment model.

    OMG he's still here and stil getting it all wrong. I can't comment on this first paragraph because it makes no sense.

     

    I have seen nothing that screams long term replayability. When I referred to TOR I meant how the game is getting praised for its leveling. When I say GW2 is LINEAR I mean from lvl 1 to lvl 2 is the same as lvl 49 to lvl 50. It is not on a curve it is linear. Stop getting traditional themepark and linear mixed up.

    Actually you need to stop getting it mixed up. GW2 is about as far from linear as you can get without being a sandbox. I think you mean GW2 has a flat leveling curve and even then the exp is paced pretty nicely. I actually think there is a lot that screams replayability. Say for instance what Rifts lacked in alt replayability GW2 has in abundance. 

     

    In a game where I know the leveling will be extremely fast and you know it I am well within my rights to question GW2 end game. There are just no actual goals outside of capturing a fort in a instanced battleground every 3 days in WvWvW. If there were housing or player made content, then maybe it would have a life, but this is like a game pretending to be Skyrim but without the Sandbox..

    Just wow again. I can't beleive how far off you are. the leveling is fast in comparison to what? 

    http://www.arena.net/blog/progression-and-leveling-in-guild-wars-2  Here it says they expect people to level every few hours.Thats without doing achievments, mini games, etc. I think that is a pretty decent pace. Every 3 days in WvWvW? Really? It's continuouse and resets every 2 weeks. Where in the world do you get your info? Heres that info since you are having difficulty grasping the words  http://www.youtube.com/watch?v=Y4VKhrCDWfg

     

    People say they have given details about the game, but honestly they have not given jack shit outside of blind hype and after TOR, FF14, Aion, WAR, AOC I am surprised one after another people buy the crap.

    Actually Anet has given more info than any game I have ever followed about what the game is before launch. They have also done a great job of showing everything they have said. You should go youtube some GW2 videos, theres a lot to see. Difference between the games you listed to try to prove your point and GW2 is they have not listed  anything about the game that wasn't implemented already.

     

    Lets just pray ArenaNET is not as stupid as Bioware and when everyone is kissing your ass telling you to release the game NOW NOW NOW NOW they do not listen. All those hypocrites do is turn on the company now and cry incomplete incomplete incomplete

    Out of everything you have said on this thread, this is the only thing that has made sense and I can agree with. But unlike you, I don't think it will be a problem since they are sticking with the "When it's ready" andswer.

     

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • kantseemekantseeme Member Posts: 709

    Originally posted by Puremallace

    Originally posted by kantseeme



    EDIT: I wouldent wish Rifts end game on my worst enemy. Mass instanced dungeons and worthless gear grinding pvp? No imagination.

    Oh you mean goal based pve that has taken of the genre and been proven to be liked by what 10mil in WoW...500ishhh in Rift...and what 1.5mil in TOR? Sorry we outnumber you and the only way GW2 would succeed is B2P payment model.

     

    Yes this is exactly what i mean. The Mind numbing hamster wheel that is "End Game" in these boring ass Theams that are out now. 500ish in Rift? Screanshots or it didnt happen.

     

    I have seen nothing that screams long term replayability. When I referred to TOR I meant how the game is getting praised for its leveling. When I say GW2 is LINEAR I mean from lvl 1 to lvl 2 is the same as lvl 49 to lvl 50. It is not on a curve it is linear. Stop getting traditional themepark and linear mixed up.

     

    ROFL you my friend are delusional. Traditional Themeparks go hand in hand with "Linear" Rift more so then most. At least some Theams have differant starting cities for races and more zone to play in. Rift has non of that. One starting city per faction, not race. It laso leads you from zone to zone from quest hub to quest hub. Rift in its self is the DEFINITION OF LINEAR!

     

    In a game where I know the leveling will be extremely fast and you know it I am well within my rights to question GW2 end game. There are just no actual goals outside of capturing a fort in a instanced battleground every 3 days in WvWvW. If there were housing or player made content, then maybe it would have a life, but this is like a game pretending to be Skyrim but without the Sandbox.

     

    You have played Rift right? You do know that you can max lvl a toon in a week right. Dont talk about fast leveling again if your goin to conitinue to back Rift. As far as goals go in GW2. I wouldent know since im not keeping current on info comming out about GW2. But something tells me you your self are making alot of assumtions about a game that you having done no research on.

     

    People say they have given details about the game, but honestly they have not given jack shit outside of blind hype and after TOR, FF14, Aion, WAR, AOC I am surprised one after another people buy the crap.

     

    Again i wouldent know seeing as im not keeping current with news of GW2.

     

    Lets just pray ArenaNET is not as stupid as Bioware and when everyone is kissing your ass telling you to release the game NOW NOW NOW NOW they do not listen. All those hypocrites do is turn on the company now and cry incomplete incomplete incomplete

     

    Finaly you make sence. A game co shouldent release anything thats not ready. ( Looks at VG ) If its taking them this long to release it then im sure there NOT listening to those screeming for them to launch it NON NOW NOW.  I still dont know why you care though. Your obviously a HUGE Rift fanboi that only gives a shit about Talon and the LINEAR game play it offers.

     

    You should be doin one of the 200 daily quests that you have or close one of the meeningless rifts that spawned to close to a quest hub your not working at. Or maybe you should be queing up for that pointless, meaningless PVP or your worthless T1/T2. Lots to do in that small ass world you call a MMO. Better get to work.

     

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