If Rift wasn't such a quest grind I could like it well enough. When I tried it out back in beta the events were way too repetitive and quickly became boring. And the only game I would pay a sub for is GW2, so I'll just keep playing nothing till it launches.
i level from dungeons, and PvP dungeons, and events, as well as questing. I taking my time. so I not real heavy on the questing, since Warfronts have been fun at my level range.
I was like that, then I just couldnt be bothered once my character reached level 42
Alts aren't fun, armor sets looks all the same. Zone events are just huge amount of players trying to attack a group of mob then move to next point then repeat. PvP rifts, I've seen a few in the shimmer island and the other top level zone, you see one or two players there pvp, but never in groups.
Trion gave me an entire free month since someone used my trial link and bought the game, I logged on for 3 hours in that one month. Its more like.......not interesting anymore. Dynamic event isn't really dynamic, since each time they play out the exact same way with the stages, invasions are always following one path, same as zone events.
Rift tried to be a lot of things, it ended up being none of them. Dynamic events was their main promotion before launch, they don't even talk about it anymore, just keep adding dungeons and harder tiers levels, same old MMORPG formula again, nothing ANet stands for.
Combat isn't like GW2
Dynamic Events isn't like GW2
Dungeons isn't like GW2 (explorable and multiple pathways)
Crafting isn't like GW2
Rift is the same as the other MMO, how can it be the clses MMO experience to GW2?
PS: PvP dungeons? do you mean warfronts?
How much WoW could a WoWhater hate, if a WoWhater could hate WoW? As much WoW as a WoWhater would, if a WoWhater could hate WoW.
How do you even consider Rift to be the closest thing to GW2? That like saying a peice of cheese is the closest thing to pizza.
Hehe, same for me, although I wouldn't have thought of the cheese and pizza analogy ^^ I've been waiting for GW2 for years now, ever since playing GW for a while, and seeing its potential.
I played Rift from beta, and liked it for a while, but only played or one month after release. I really can't say what was missing for me; lots of others have been eloquent on this topic, but I just started to get bored and even when I logged in for the free week-ends for ex-subscribers, couldn't summon any excitement. Shame because I had hopes for the game, and I liked certain aspects, but in the end if I'm going to pay a monthly sub I'd rather pay it to play WoW.
Ignore italics: switched on by mistake and can't get them off that para, grrrrr.
How do you even consider Rift to be the closest thing to GW2? That like saying a peice of cheese is the closest thing to pizza.
Hehe, same for me, although I wouldn't have thought of the cheese and pizza analogy ^^ I've been waiting for GW2 for years now, ever since playing GW for a while, and seeing its potential.
I played Rift from beta, and liked it for a while, but only played or one month after release. I really can't say what was missing for me; lots of others have been eloquent on this topic, but I just started to get bored and even when I logged in for the free week-ends for ex-subscribers, couldn't summon any excitement. Shame because I had hopes for the game, and I liked certain aspects, but in the end if I'm going to pay a monthly sub I'd rather pay it to play WoW.
Ignore italics: switched on by mistake and can't get them off that para, grrrrr.
I ran into the same problem and I stated it politely back in the early pages. Evrytime I come back during a free weekend I can't muster the enthusiasm to leave the hub and kill a single mob and I honestly can't put my finger on one major thing I detest about the game. I guess it's a collection of things all adding to a very disappointing experience.
I also usually add that I rarely game alone since my wife was an avid WoW player and we both thought we would get a little time outta rift. Sadly both of us agreed that it wasn't worth the monthly sub after 2 weeks of playtime. We are always looking for something to play together and even being a duo coulnd't cover the stench of utter crap. This was honestly the first MMO title I ever bought where I felt I didn't even get my monies worth and I bought 2 copies. I just treally think the title is way off base since the games have almost nothing in common though the uninformed can stretch ideas to make them look similar.
this is my opinion of couse, but Rift seem like the closes MMO to the GW2 experience. its full of dynamic events. some can get on you nerves some times like the warewolf events (I hate those), and the firelord events (OMG I hate those more!!!)
also the game has some awesome PvP dungeons. Just dont level up so fast using consumables. I would suggest taking your time leveling in Rift, since you can do most things before endgame anyway.
Still has PvE dungeons like GW2 and every other themepark mmo has.
also soon there will be a PvP focused major event added soon. pretty exciting really. 1.7 will make PvP even better at endgame since people will be on my equal grounds. I suggest level 30-49 PvP. its fun as ever especially on weekends.
also there is great exploration in the games. many easter eggs to be found.
well thats just my opinion,,,,,,,
So start a new subscription when GW2 is just right around the corner? I could see if you said this early or mid last year but, no thanks. I'de rather wait until may if I must.
How do you even consider Rift to be the closest thing to GW2? That like saying a peice of cheese is the closest thing to pizza.
Hehe, same for me, although I wouldn't have thought of the cheese and pizza analogy ^^ I've been waiting for GW2 for years now, ever since playing GW for a while, and seeing its potential.
I played Rift from beta, and liked it for a while, but only played or one month after release. I really can't say what was missing for me; lots of others have been eloquent on this topic, but I just started to get bored and even when I logged in for the free week-ends for ex-subscribers, couldn't summon any excitement. Shame because I had hopes for the game, and I liked certain aspects, but in the end if I'm going to pay a monthly sub I'd rather pay it to play WoW.
Ignore italics: switched on by mistake and can't get them off that para, grrrrr.
You can actually ctrl+z to undo errors, one of the few good things about this editor. lol
I wouldn't say I didn't like Rift, but more like it was interesting at first, but lost that interest after repeatedly doing the same thing for so many times.
Rift is like the first themepark that I subbed to for more than a month, but I have tried WoW (up to level 6......) and heaps of 'WoW clone' to understand what the WoW forumla is.
So finally experiencing that forumla first hand, I didn't like the chain quest, especially in RIFT's case, where you have to complete one to get the next one, makes the whole community completely disjointed since hardly anyone have the same quest as you, even if you are in the same area.
I also don't like the whole area farming quest. I don't understand why wolves only stay in this area, or bandits staying in the other. Why won't they move outside and invade others territory? They don't seem much of a threat if they just stay in one area.
Right I'm on my first month of SWTOR, which is the same forumla, and I find it hard to get past level 20, beause it seems like I have done all that before. SWTOR is probably the weakest outing in terms of story for a Bioware game.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW? As much WoW as a WoWhater would, if a WoWhater could hate WoW.
To some degree, the Rifts/events definitely help spice things up. I love going to Silverwood and just closing stuff for no reason. GW2's events are supposed to go further in the sense that the events can overpower the world, generate new events, and do not reset. But, I'm nevertheless glad to see all the little things Trion tried to do to make Rift feel less like another WoW clone. The class system, the rifts, the appearance tab, and some old school features like collections make it a much funner game.
Rift still has a one-sided questing system, though, which is something GW2 intends to fix.
I found a video on the DE system by Guild Wars 2 Devs and a small gaming magazine called Smouch, or Smouche, or something like that. It gives information on where the idea came from, who came up with etc. I am simply tired of everyone argueing about it, so here it is:
I found a video on the DE system by Guild Wars 2 Devs and a small gaming magazine called Smouch, or Smouche, or something like that. It gives information on where the idea came from, who came up with etc. I am simply tired of everyone argueing about it, so here it is:
I have played RIFT in the beginning for a awhile and it does not have any similarity with GW2 or even with Guild Wars.
If anything, it is more like WOW, just more polished in some areas.
Its not a bad game,its ok but nothing special.
Just want to let you all know this proves why this thread is pointless. You can stand on a soap box and preach down to us. Just be aware just like TOR fans who used to come here and preach the death of Rift and bad mouth this game. Now where are they?
I have said and will say it again. Rift is THE ONLY game in the themepark model to try this open world stuff. There is literally ZERO example out there that have tried it to this extent. ArenaNET will end up copying Rift in a majority of the thing they do to get people to group and how to incentivize people into doing the content.
Seriously GW2 fans stop thinking people will just do the dynamic events just because....I am not exactly sure how many times this has to be proven before you people accept it, but without REAL INCENTIVES people will laugh at the dynamic events and not do them.
Here are some fact GW2 is a B2P game. They make there money on DLC's and vanity items. The only thing left to incentivize people to do the content is gear and in game rewards that boost stats. Gear tread mills work for a damn good reason and you guys just need to learn to accept this.
I have played RIFT in the beginning for a awhile and it does not have any similarity with GW2 or even with Guild Wars.
If anything, it is more like WOW, just more polished in some areas.
Its not a bad game,its ok but nothing special.
Just want to let you all know this proves why this thread is pointless. You can stand on a soap box and preach down to us. Just be aware just like TOR fans who used to come here and preach the death of Rift and bad mouth this game. Now where are they?
Nobody is discussing the downfall of the game, stop making stuff up please.
I have said and will say it again. Rift is THE ONLY game in the themepark model to try this open world stuff. There is literally ZERO example out there that have tried it to this extent. ArenaNET will end up copying Rift in a majority of the thing they do to get people to group and how to incentivize people into doing the content.
This has been explained to you already and I think that DE's have more similaritys to War's group stuff than Rifts to name one game.
Seriously GW2 fans stop thinking people will just do the dynamic events just because....I am not exactly sure how many times this has to be proven before you people accept it, but without REAL INCENTIVES people will laugh at the dynamic events and not do them.been
You have already been told that DE's replace quests so there is a reason to them and you do get rewarded for them. If it hasn't sunk in yet then at least quit making up lies. I am not sure where it was proven the first time but rant on.
Here are some fact GW2 is a B2P game. They make there money on DLC's and vanity items. The only thing left to incentivize people to do the content is gear and in game rewards that boost stats. Gear tread mills work for a damn good reason and you guys just need to learn to accept this.
Here is a fact correction. Gw2 is indeed a B2P game but they are making a majority of that money on box sales and expansions. While they may make some extra profit on the vanity stuff, I am not sure an argument that they expect a majority of their profits will come from the vanity items can be made to dispute this other than the first one, which did fine on box sales I might add. The incentive to play is the same incentive to play any game like Starcraft or Portals or any other multiplayer game that doesn't include gear grind, because it's fun. Gear treadmills do work for some but not all and it isn't the only thing needed to keep people playing a game, you need to accept that.
There is a simple fact. We can not compare GW2 to Rift right this moment. Rift and TOR players played this game of back and forth for 8 months until TOR was released and now there is no hiding behind a NDA or making up excuses after a month out.
Give GW2 a month or two and see how it is accepted. I can predict one thing very clearly. Whatever ArenaNEt does that gets accepted by them mmorpg playerbase Trion will copy with a month or two. Look at some of the recent changes in Rift and tell me they are not direct results of TOR....bolstering to Rank 13 after lvl 50...."mercenary" system so that you as a guardian can join a defiant team making warfront queue's close to zero...bank materials are now tied to your character at the crafting station, so no traveling back and forth.
The dynamic events as a form of quest are more like objectives that give xp. My question is after max level which is very easy to get to because the leveling is linear. Why do the DE's after you hit max level? ArenaNET has to deal with this question just like Trion did.
There is a simple fact. We can not compare GW2 to Rift right this moment. Rift and TOR players played this game of back and forth for 8 months until TOR was released and now there is no hiding behind a NDA or making up excuses after a month out.
Give GW2 a month or two and see how it is accepted. I can predict one thing very clearly. Whatever ArenaNEt does that gets accepted by them mmorpg playerbase Trion will copy with a month or two. Look at some of the recent changes in Rift and tell me they are not direct results of TOR....bolstering to Rank 13 after lvl 50...."mercenary" system so that you as a guardian can join a defiant team making warfront queue's close to zero...bank materials are now tied to your character at the crafting station, so no traveling back and forth.
The dynamic events as a form of quest are more like objectives that give xp. My question is after max level which is very easy to get to because the leveling is linear. Why do the DE's after you hit max level? ArenaNET has to deal with this question just like Trion did.
I think the absolute winner will be the one without the subscription costs.
People WILL wonder why they would give Trion money on a monthly basis.
I mean, when speaking from your examples, since I have no clue what GW2 actually plays like. I do think, though, that End of Nations will be more lucrative for Trion, since that's a genre that's in a worse state compared to MMORPG's (And not as milked).
Look I called half the crap you people are crying about in TOR and I can atleast try and predict how GW2 will go. Can anyone GW2 fan here tell anyone wtf is the point of the pve in that game?
We here about all these dynamic events and what not, but they LITERALLY serve zero purpose. It is a train wreck in the making. If you think ArenaNET can just simply removed instanced raiding from the genre you guys are high. Half of the crap they are proposing people can sit here and list why those sandbox elements will completely backfire with more then one person on the screen.
Everybody knows GW2 is going to be a pvp game only played alongside your pve game of choice. GW2 dynamic content is going to be a direct ripoff of coding from Rift. Feel free to call me on this in a year, but watch and see if they do not manage the grouping, looting, scaling EXACTLY the same way Trion has.
ArenaNET is going to use Rift as a blueprint on how to make people want to go do the dynamic events. Whoever says there are not constant comparisons between TOR and Rift needs to give me what they are smoking because that is a flat out lie. Half of the crap people are raging at Bioware about is stuff Rift had on launch and TOR has a budget 150 MILLION more dollars to blow.
Besides the fact that everyone is laughing at you, you should note that Dynamic events are to replace questing, not dungeons. If you bothered to play Guild Wars you would have realized that raiding doesn't exist in that game as well.
You should really try playing Guild Wars 2 before talking about its game mechanics, after all PAX East is coming up, why not take the time to educate yourself?
On the other hand, you could continue to keep posting as is and you'll continue to force laughter from other readers.
I realy hope that GW2 will not be a frigid, "plastic", soulless piece of crap. I have never played such a forced, uniteresting and unimaginative game as Rift. Worst copy ever made... I feel better now
Besides the fact that everyone is laughing at you, you should note that Dynamic events are to replace questing, not dungeons. If you bothered to play Guild Wars you would have realized that raiding doesn't exist in that game as well.
You should really try playing Guild Wars 2 before talking about its game mechanics, after all PAX East is coming up, why not take the time to educate yourself?
On the other hand, you could continue to keep posting as is and you'll continue to force laughter from other readers.
Yeah and TOR seemed like a great thing in a controlled room on computers hooked directly as server. Let the game launch then come talk to me about performance whether people will accept this stuff they are throwing around.
The first time someone says come back in 3 months when they release the next expansion for new content then there will be mass unsub.... oh wait they have no accountability after you buyt he box. The rage is going to be pretty funny.
ArenaNET is the same company who could figure out how to put jumping in to their corpg after 6 years. My faith that they will make DAoC 2.0 and UO 2.0 is a bit tested.
There is a simple fact. We can not compare GW2 to Rift right this moment. Rift and TOR players played this game of back and forth for 8 months until TOR was released and now there is no hiding behind a NDA or making up excuses after a month out.
Give GW2 a month or two and see how it is accepted. I can predict one thing very clearly. Whatever ArenaNEt does that gets accepted by them mmorpg playerbase Trion will copy with a month or two. Look at some of the recent changes in Rift and tell me they are not direct results of TOR....bolstering to Rank 13 after lvl 50...."mercenary" system so that you as a guardian can join a defiant team making warfront queue's close to zero...bank materials are now tied to your character at the crafting station, so no traveling back and forth.
The dynamic events as a form of quest are more like objectives that give xp. My question is after max level which is very easy to get to because the leveling is linear. Why do the DE's after you hit max level? ArenaNET has to deal with this question just like Trion did.
So wait, first GW2 was copying and going to further copy Rifts. Now you are saying that Rifts is going to copy GW2? I am failing to see what it is you are trying to prove and am starting to think you just don't like any game that threatens to make your game look like S*#t for some reason.
Secondly, the thread has nothing to do with TOR so I am not sure why you keep tryng very hard to prove some sort of point with bringing it up. At this point I think someones has confused himself.
I realy hope that GW2 will not be a frigid, "plastic", soulless piece of crap. I have never played such a forced, uniteresting and unimaginative game as Rift. Worst copy ever made... I feel better now
Feel even better in knowing you are not alone on this one. When Rifts tells you "it's not you it's me" they mean it.
These two games are nothing alike, GW2 is a skill based PVP centric non raid progression, gear progression game with a lot of competitve PVP. RIFT is a high quality WOW clone with more advanced skill trees, sort of like what WOTLK should have been.
Its Good for what it is really good, but compared to GW2 theres not much to put them side by side with.
Besides the fact that everyone is laughing at you, you should note that Dynamic events are to replace questing, not dungeons. If you bothered to play Guild Wars you would have realized that raiding doesn't exist in that game as well.
You should really try playing Guild Wars 2 before talking about its game mechanics, after all PAX East is coming up, why not take the time to educate yourself?
On the other hand, you could continue to keep posting as is and you'll continue to force laughter from other readers.
ArenaNET is the same company who could figure out how to put jumping in to their corpg after 6 years. My faith that they will make DAoC 2.0 and UO 2.0 is a bit tested.
The game Phantasy Star has taken 25 years to add jumping into their game series.
And did you just make a condescending remark towards a team of game developers that did not add jumping into their first game only to later to put your faith in Ultima Online 2.0 (A game that's never going to see the light of release)?
REALLY? At this point I think you're only here to put on a show. If that's the case, bravo!
There is a simple fact. We can not compare GW2 to Rift right this moment. Rift and TOR players played this game of back and forth for 8 months until TOR was released and now there is no hiding behind a NDA or making up excuses after a month out.
Give GW2 a month or two and see how it is accepted. I can predict one thing very clearly. Whatever ArenaNEt does that gets accepted by them mmorpg playerbase Trion will copy with a month or two. Look at some of the recent changes in Rift and tell me they are not direct results of TOR....bolstering to Rank 13 after lvl 50...."mercenary" system so that you as a guardian can join a defiant team making warfront queue's close to zero...bank materials are now tied to your character at the crafting station, so no traveling back and forth.
The dynamic events as a form of quest are more like objectives that give xp. My question is after max level which is very easy to get to because the leveling is linear. Why do the DE's after you hit max level? ArenaNET has to deal with this question just like Trion did.
Actually, we can compare GW2 to Rift.The difference between these comparisons is the fact that, even with the NDA, we know a lot more about how GW2 actually plays than we did at this point in SWTOR's or Rift's development.
As for Trion copying GW2 features, you seem to think that they haven't already been working on something. I am curious, what GW2 feature would you most want to see in Rift?
The idea that people would do things for the XP alone, in a game where your level isn't all important and there really is no end game, is fairly ridiculous. Why do DEs at max level? The real question is why should your level, max or not, change anything in how you play, especially with how the scaling system lets you play with anyone you want to play with. PvP content is available for anyone of any level, WvWvW is available for anyone of any level, you can go to any zone at any level if you can get there because of how you can sidekick yourself to higher level players. Dungeons scale your level, so dungeons will always be available to your character and shouldn't become irrelevant after a period of time (future-proofs this game for fure level increases as well as makes what would be end game content in other games something you can do starting at level 35, which doesn't take all that long to get to). What is there to do at level 80? Everything in the game, anything you want to do is open to you.
I used to TL;DR, but then I took a bullet point to the footnote.
As for Trion copying GW2 features, you seem to think that they haven't already been working on something. I am curious, what GW2 feature would you most want to see in Rift?
Here is the problem. Noone disagrees on the pvp the game is going to be incredibly strong because that seems to be who they are appealing too with the no gear, dynamic style battlegrounds, and WvWvW. On the pve side I am doubting the game has any long term replayability.
ArenaNETs goal is to get people out of these huge cities they are putting in the game and out into the world once you hit max level doing these dyanamic type objectives. Everything can be boiled down to a quest. Just because they are not giving you a set number of zombies to kill in a event does not mean that event will eventually stop and you will hit some GOAL and it stops.
One thing GW2 obviously does better then Rift is the variety of the events. Rift events basically boil down to the 4 elements with death and life thrown in there. So 6 different versions of the same events over and over again. I would not mind them expanding on it. They easily can by instead of some planar invasion occupying a town make it bandits? rogues? pirates? mercenaries?
Rift is weak on variety and strong on incentivizing people to get out of the cities. People basically camp the porticulum master and watch there map and all zone to whatever zone pops.
I would not mind them copying WvWvW in a heartbeat. I do miss fort sieges in Wintergrasp or Aion. Ilum proves constantly open world zone fail miserably because people start trading. It must be a timed event throughout the day Wintergrasp style that grabs everyone on the server. Aion did this pretty good, but that was a grind fest and the pvp penalties at high rank were BRUTALLLLL
There is a simple fact. We can not compare GW2 to Rift right this moment. Rift and TOR players played this game of back and forth for 8 months until TOR was released and now there is no hiding behind a NDA or making up excuses after a month out.
Give GW2 a month or two and see how it is accepted. I can predict one thing very clearly. Whatever ArenaNEt does that gets accepted by them mmorpg playerbase Trion will copy with a month or two. Look at some of the recent changes in Rift and tell me they are not direct results of TOR....bolstering to Rank 13 after lvl 50...."mercenary" system so that you as a guardian can join a defiant team making warfront queue's close to zero...bank materials are now tied to your character at the crafting station, so no traveling back and forth.
The dynamic events as a form of quest are more like objectives that give xp. My question is after max level which is very easy to get to because the leveling is linear. Why do the DE's after you hit max level? ArenaNET has to deal with this question just like Trion did.
LMFAO...
LOL
Back on topic I was laughed so hard I cried.
I'll put it this way one could play SWTOR and will have that experience.(Story)
One can play Age of Conan/DCUO and have that combat experience(It'll be more free of course)
One could play in fact play Rift(But it's rifts O.o)
Then as for life if you like Skyrim you could get your experience as well from there.(The lively ness of the world.)
However, your right OP experiencing penalties for not taking out rifts and such will get you accumsted to GW 2.
But that's just it, building opon features that were gimmicks and making those gimmicks work together is...I know you guys know that famous I word lol.
Takecare guys and don't live in hatred
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Comments
I was like that, then I just couldnt be bothered once my character reached level 42
Alts aren't fun, armor sets looks all the same. Zone events are just huge amount of players trying to attack a group of mob then move to next point then repeat. PvP rifts, I've seen a few in the shimmer island and the other top level zone, you see one or two players there pvp, but never in groups.
Trion gave me an entire free month since someone used my trial link and bought the game, I logged on for 3 hours in that one month. Its more like.......not interesting anymore. Dynamic event isn't really dynamic, since each time they play out the exact same way with the stages, invasions are always following one path, same as zone events.
Rift tried to be a lot of things, it ended up being none of them. Dynamic events was their main promotion before launch, they don't even talk about it anymore, just keep adding dungeons and harder tiers levels, same old MMORPG formula again, nothing ANet stands for.
Combat isn't like GW2
Dynamic Events isn't like GW2
Dungeons isn't like GW2 (explorable and multiple pathways)
Crafting isn't like GW2
Rift is the same as the other MMO, how can it be the clses MMO experience to GW2?
PS: PvP dungeons? do you mean warfronts?
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
Hehe, same for me, although I wouldn't have thought of the cheese and pizza analogy ^^ I've been waiting for GW2 for years now, ever since playing GW for a while, and seeing its potential.
I played Rift from beta, and liked it for a while, but only played or one month after release. I really can't say what was missing for me; lots of others have been eloquent on this topic, but I just started to get bored and even when I logged in for the free week-ends for ex-subscribers, couldn't summon any excitement. Shame because I had hopes for the game, and I liked certain aspects, but in the end if I'm going to pay a monthly sub I'd rather pay it to play WoW.
Ignore italics: switched on by mistake and can't get them off that para, grrrrr.
I ran into the same problem and I stated it politely back in the early pages. Evrytime I come back during a free weekend I can't muster the enthusiasm to leave the hub and kill a single mob and I honestly can't put my finger on one major thing I detest about the game. I guess it's a collection of things all adding to a very disappointing experience.
I also usually add that I rarely game alone since my wife was an avid WoW player and we both thought we would get a little time outta rift. Sadly both of us agreed that it wasn't worth the monthly sub after 2 weeks of playtime. We are always looking for something to play together and even being a duo coulnd't cover the stench of utter crap. This was honestly the first MMO title I ever bought where I felt I didn't even get my monies worth and I bought 2 copies. I just treally think the title is way off base since the games have almost nothing in common though the uninformed can stretch ideas to make them look similar.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
So start a new subscription when GW2 is just right around the corner? I could see if you said this early or mid last year but, no thanks. I'de rather wait until may if I must.
You can actually ctrl+z to undo errors, one of the few good things about this editor. lol
I wouldn't say I didn't like Rift, but more like it was interesting at first, but lost that interest after repeatedly doing the same thing for so many times.
Rift is like the first themepark that I subbed to for more than a month, but I have tried WoW (up to level 6......) and heaps of 'WoW clone' to understand what the WoW forumla is.
So finally experiencing that forumla first hand, I didn't like the chain quest, especially in RIFT's case, where you have to complete one to get the next one, makes the whole community completely disjointed since hardly anyone have the same quest as you, even if you are in the same area.
I also don't like the whole area farming quest. I don't understand why wolves only stay in this area, or bandits staying in the other. Why won't they move outside and invade others territory? They don't seem much of a threat if they just stay in one area.
Right I'm on my first month of SWTOR, which is the same forumla, and I find it hard to get past level 20, beause it seems like I have done all that before. SWTOR is probably the weakest outing in terms of story for a Bioware game.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
To some degree, the Rifts/events definitely help spice things up. I love going to Silverwood and just closing stuff for no reason. GW2's events are supposed to go further in the sense that the events can overpower the world, generate new events, and do not reset. But, I'm nevertheless glad to see all the little things Trion tried to do to make Rift feel less like another WoW clone. The class system, the rifts, the appearance tab, and some old school features like collections make it a much funner game.
Rift still has a one-sided questing system, though, which is something GW2 intends to fix.
I found a video on the DE system by Guild Wars 2 Devs and a small gaming magazine called Smouch, or Smouche, or something like that. It gives information on where the idea came from, who came up with etc. I am simply tired of everyone argueing about it, so here it is:
www.smouch.net/lol
http://www.merriam-webster.com/dictionary/innovation
Old School!
I have played RIFT in the beginning for a awhile and it does not have any similarity with GW2 or even with Guild Wars.
If anything, it is more like WOW, just more polished in some areas.
Its not a bad game,its ok but nothing special.
Just want to let you all know this proves why this thread is pointless. You can stand on a soap box and preach down to us. Just be aware just like TOR fans who used to come here and preach the death of Rift and bad mouth this game. Now where are they?
I have said and will say it again. Rift is THE ONLY game in the themepark model to try this open world stuff. There is literally ZERO example out there that have tried it to this extent. ArenaNET will end up copying Rift in a majority of the thing they do to get people to group and how to incentivize people into doing the content.
Seriously GW2 fans stop thinking people will just do the dynamic events just because....I am not exactly sure how many times this has to be proven before you people accept it, but without REAL INCENTIVES people will laugh at the dynamic events and not do them.
Here are some fact GW2 is a B2P game. They make there money on DLC's and vanity items. The only thing left to incentivize people to do the content is gear and in game rewards that boost stats. Gear tread mills work for a damn good reason and you guys just need to learn to accept this.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
There is a simple fact. We can not compare GW2 to Rift right this moment. Rift and TOR players played this game of back and forth for 8 months until TOR was released and now there is no hiding behind a NDA or making up excuses after a month out.
Give GW2 a month or two and see how it is accepted. I can predict one thing very clearly. Whatever ArenaNEt does that gets accepted by them mmorpg playerbase Trion will copy with a month or two. Look at some of the recent changes in Rift and tell me they are not direct results of TOR....bolstering to Rank 13 after lvl 50...."mercenary" system so that you as a guardian can join a defiant team making warfront queue's close to zero...bank materials are now tied to your character at the crafting station, so no traveling back and forth.
The dynamic events as a form of quest are more like objectives that give xp. My question is after max level which is very easy to get to because the leveling is linear. Why do the DE's after you hit max level? ArenaNET has to deal with this question just like Trion did.
I think the absolute winner will be the one without the subscription costs.
People WILL wonder why they would give Trion money on a monthly basis.
I mean, when speaking from your examples, since I have no clue what GW2 actually plays like. I do think, though, that End of Nations will be more lucrative for Trion, since that's a genre that's in a worse state compared to MMORPG's (And not as milked).
Besides the fact that everyone is laughing at you, you should note that Dynamic events are to replace questing, not dungeons. If you bothered to play Guild Wars you would have realized that raiding doesn't exist in that game as well.
You should really try playing Guild Wars 2 before talking about its game mechanics, after all PAX East is coming up, why not take the time to educate yourself?
On the other hand, you could continue to keep posting as is and you'll continue to force laughter from other readers.
Yeah and TOR seemed like a great thing in a controlled room on computers hooked directly as server. Let the game launch then come talk to me about performance whether people will accept this stuff they are throwing around.
The first time someone says come back in 3 months when they release the next expansion for new content then there will be mass unsub.... oh wait they have no accountability after you buyt he box. The rage is going to be pretty funny.
ArenaNET is the same company who could figure out how to put jumping in to their corpg after 6 years. My faith that they will make DAoC 2.0 and UO 2.0 is a bit tested.
So wait, first GW2 was copying and going to further copy Rifts. Now you are saying that Rifts is going to copy GW2? I am failing to see what it is you are trying to prove and am starting to think you just don't like any game that threatens to make your game look like S*#t for some reason.
Secondly, the thread has nothing to do with TOR so I am not sure why you keep tryng very hard to prove some sort of point with bringing it up. At this point I think someones has confused himself.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
Feel even better in knowing you are not alone on this one. When Rifts tells you "it's not you it's me" they mean it.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
These two games are nothing alike, GW2 is a skill based PVP centric non raid progression, gear progression game with a lot of competitve PVP. RIFT is a high quality WOW clone with more advanced skill trees, sort of like what WOTLK should have been.
Its Good for what it is really good, but compared to GW2 theres not much to put them side by side with.
The 1st Quest in Rift is PURE GRIND+Copy of WOW
This Topic is just a promotion of a dead game
The game Phantasy Star has taken 25 years to add jumping into their game series.
And did you just make a condescending remark towards a team of game developers that did not add jumping into their first game only to later to put your faith in Ultima Online 2.0 (A game that's never going to see the light of release)?
REALLY? At this point I think you're only here to put on a show. If that's the case, bravo!
For the most part, I agree. I will probably be playing Rift until GW2 comes out, there's just a lot about the game that is very satisfying.
Actually, we can compare GW2 to Rift.The difference between these comparisons is the fact that, even with the NDA, we know a lot more about how GW2 actually plays than we did at this point in SWTOR's or Rift's development.
As for Trion copying GW2 features, you seem to think that they haven't already been working on something. I am curious, what GW2 feature would you most want to see in Rift?
The idea that people would do things for the XP alone, in a game where your level isn't all important and there really is no end game, is fairly ridiculous. Why do DEs at max level? The real question is why should your level, max or not, change anything in how you play, especially with how the scaling system lets you play with anyone you want to play with. PvP content is available for anyone of any level, WvWvW is available for anyone of any level, you can go to any zone at any level if you can get there because of how you can sidekick yourself to higher level players. Dungeons scale your level, so dungeons will always be available to your character and shouldn't become irrelevant after a period of time (future-proofs this game for fure level increases as well as makes what would be end game content in other games something you can do starting at level 35, which doesn't take all that long to get to). What is there to do at level 80? Everything in the game, anything you want to do is open to you.
I used to TL;DR, but then I took a bullet point to the footnote.
Here is the problem. Noone disagrees on the pvp the game is going to be incredibly strong because that seems to be who they are appealing too with the no gear, dynamic style battlegrounds, and WvWvW. On the pve side I am doubting the game has any long term replayability.
ArenaNETs goal is to get people out of these huge cities they are putting in the game and out into the world once you hit max level doing these dyanamic type objectives. Everything can be boiled down to a quest. Just because they are not giving you a set number of zombies to kill in a event does not mean that event will eventually stop and you will hit some GOAL and it stops.
One thing GW2 obviously does better then Rift is the variety of the events. Rift events basically boil down to the 4 elements with death and life thrown in there. So 6 different versions of the same events over and over again. I would not mind them expanding on it. They easily can by instead of some planar invasion occupying a town make it bandits? rogues? pirates? mercenaries?
Rift is weak on variety and strong on incentivizing people to get out of the cities. People basically camp the porticulum master and watch there map and all zone to whatever zone pops.
I would not mind them copying WvWvW in a heartbeat. I do miss fort sieges in Wintergrasp or Aion. Ilum proves constantly open world zone fail miserably because people start trading. It must be a timed event throughout the day Wintergrasp style that grabs everyone on the server. Aion did this pretty good, but that was a grind fest and the pvp penalties at high rank were BRUTALLLLL
LMFAO...
LOL
Back on topic I was laughed so hard I cried.
I'll put it this way one could play SWTOR and will have that experience.(Story)
One can play Age of Conan/DCUO and have that combat experience(It'll be more free of course)
One could play in fact play Rift(But it's rifts O.o)
Then as for life if you like Skyrim you could get your experience as well from there.(The lively ness of the world.)
However, your right OP experiencing penalties for not taking out rifts and such will get you accumsted to GW 2.
But that's just it, building opon features that were gimmicks and making those gimmicks work together is...I know you guys know that famous I word lol.
Takecare guys and don't live in hatred
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.