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(prediction) will Guild Wars 2 change the way post GW2 MMO are deigned, as Everquest and WoW did whe

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  • OziiusOziius Member UncommonPosts: 1,406

    Originally posted by MMOExposed

    This is all speculation of course, but based on predictions, will GW2 effect the way post GW2 MMO are designed in a similar manner that Everquest 1 and WoW did after their successful run?



    If so, which areas of MMO development will GW2 have the most influence on?

    Don't you know? Every game that hasn't come out yet is going to do this... then it comes out and the post come in like a well timed train. You can set your watch by it. 

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by Creslin321

    Originally posted by maskedweasel


    Originally posted by Creslin321


    Originally posted by Castillle

    Gw2 will not affect mmos in any great way because of the sole fact that it is not a sub type game and investors will go "wed prefer something to beat wows 10 million subscribers" and you wont e able to use gw2 numbers because its single purchase + cash shop

     You have to consider competition though...

    If GW2 winds up being an excellent game

    and

    If many WoW players wind up preferring GW2 to WoW

    Then people are going to start to wonder why they should pay a subscription for an inferior product.  If GW2 becomes the "dominant" MMORPG with a B2P model, then P2P is in serious trouble.  For a P2P game to succeed in a GW2-dominant environment, then it will have to be significantly better than GW2 in the eyes of its target demographic.

    What happens if Firefall does extremely well?  If its F2P yet has tons of people playing and spending money,  would you then say, that in order to make a B2P game to succeed in a FireFall-dominant environment, one would have to be significantly better than Firefall?

     If Firefall can deliver an experience that a group of people find superior to WoW, AND they pay less money in Firefall, then yes of course, at least for that group.

    But F2P games are known for deceptive marketing and nickel and diming customers...so there's always that to consider as well.

    Thats their stigma,  but the same can be said for B2P games, with their additional DLC, their cosmetic items, and all that jazz.   There are F2P games out there that I feel do it "right" and have the same kind of shop GW has, minus the unlock packs, that is.   For all we know Firefall is a complete cash shop game.  On the other hand it could be the new F2P revolution.  

     

    What I'm trying to point out though is,  these games releasing, are not the end all of every game from this point forward.  Other games will release, and people will still go to them.   I don't see why everyone feels like they need to be on the ground floor of the "next WoW"  as they just end up disappointed.   GW2 will be fun.. and I'll enjoy it for however long it lasts, and then move on.  The same with Firefall.  I don't think, because one game does extremely well in a payment class, that everyone has to meet or beat it.  



  • bleyzwunbleyzwun Member UncommonPosts: 1,087

    Originally posted by rockin_ufo

    Unless GW2 is completely different from it's demo counter-part; there is NO reason it won't be the best MMO since WoW, innovation wise and popularity wise. 

    The problem will more be will players change their views on how to play an MMO?

    That's exactly it.  I have friends that refuse to try any other game.  They've stuck with WoW for so many years and won't give up on it.  Surprisingly, they agreed to try GW2 because it's B2P... but will they give it a fair chance?

    One thing I thing I think might catch on is the class spell combos.  If they work out well in GW2, I have a feeling WoW will be copying that lol. 

  • FreeBooteRFreeBooteR Member Posts: 333

    I've watched all the game play videos and have seen enough to realize they can deliver on what they have promised. The only thing they need to worry about is how stable it is on release day. If it is bug ridden and plagued by crashes and severe lag due to the beatings the servers will endure, they may lose initial sales due to forum negativity chasing away potential buyers. I think they'll be able to pull it off though, you can see by the game play videos that when they release something to the public, they make sure it's polished to a fine shine.

    Archlinux ftw

  • AnubisanAnubisan Member UncommonPosts: 1,798

    My prediction is the game will fall far short of peoples' over-inflated expectations and the cycle of game-bashing on the forums will begin all over again.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by Anubisan

    My prediction is the game will fall far short of peoples' over-inflated expectations and the cycle of game-bashing on the forums will begin all over again.

     

    Best case scenario is people get some real enjoyment for a couple months.  If people are hoping for more than that, they will be let down.   



  • VengerVenger Member UncommonPosts: 1,309

    I think so.  If GW2 is a success I can see it affecting B2P and the holy trinity design the most.

  • CastillleCastillle Member UncommonPosts: 2,679

    Originally posted by Anubisan

    My prediction is the game will fall far short of peoples' over-inflated expectations and the cycle of game-bashing on the forums will begin all over again.

    lol..QFT

    ''/\/\'' Posted using Iphone bunni
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  • paterahpaterah Member UncommonPosts: 578

    Originally posted by maskedweasel

    Originally posted by Anubisan

    My prediction is the game will fall far short of peoples' over-inflated expectations and the cycle of game-bashing on the forums will begin all over again.

     

    Best case scenario is people get some real enjoyment for a couple months.  If people are hoping for more than that, they will be let down.   

    And you are talking for everyone here? Guild Wars has been played for years by many people and it's not even what you would call a normal MMO. I expect people will play GW2 more than that. Don't pidgeonhole everyone in the same group. Hey, maybe some people expect this to be the best game they've played and maybe for some it will be true.

  • jinxxed0jinxxed0 Member UncommonPosts: 841

    I really really hope games go with the B2P methods instead of freemium. It just works. People who think p2p = better quality or still think monthly payments are needed to keep servers running are really ignorant. All these p2p games that have gone freemium prove that they don't need monthly payments. They can survive on players buying thinkgs like extra character slots and cosmetic items. A lot of them restrict stuff that you have to pay foe seperately and you end up paying 50 to hundreds of dollars just to unlock everything without subbing for premium status.

     

    With Guild wars, you didn't get "buy access to a class for 15 dollars here or buy access to an armor set there", you got "buy this stand alone exspansion pack that comes with almost as much content as the first part of game" you got an entirely new story, land/world to explore, a ton of new armor and weapons, character options (hair, faces, etc), and literally too many to count quests. So you basically got 3 games for about the price of 3 games rather than spending 120 dollars a year (p2p) or spending even more in a shorter period of time (f2p).

     

    I'm not sure if GW2 will change anything because mmo devs for the most part are either really stupid or the publishers are really stupid and clueless. A lot of companies have spend years dumbing down their games to cater to the WoW crowd that overwhelm MMO communities now rather than just creating what they wanted to before WoW and letting those WoW players move on/evolve pass WoW's generic-ness. But at least a few games have tried to be different. I can't speak for anyone else, but most of the games that came up before WoW or around the time WoW came out, those games are doing well. City of Heroes, Guild Wars, Ever Quest, etc. But the ones that attempted to mimic what they thought made it popular are dead or dying or barely alive. The only people that seem to realize MMOs need to change is GW2. Having the quests and things people do as dynamic events seem to be a step in the right direction and so are the other things they're doing. But will it be new enough and will it remain fresh for a long time and be a good enough standard? Because I could see a ton of people just doing stuff but have no idea whats going on lure wise.

     

    Personally, I've always City of Heroes and The Matrix Online's set up for missions/quest. The world is pretty much open (in large instances/sections, but all most of the missions are done in a random building or warehouse or cave etc. that way you have your 8 man teams and you have 50+ armor taking on a giant monster. But I'm done rambling. I just hope Guild Wars 2 does good.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by paterah

    Originally posted by maskedweasel


    Originally posted by Anubisan

    My prediction is the game will fall far short of peoples' over-inflated expectations and the cycle of game-bashing on the forums will begin all over again.

     

    Best case scenario is people get some real enjoyment for a couple months.  If people are hoping for more than that, they will be let down.   

    And you are talking for everyone here? Guild Wars has been played for years by many people and it's not even what you would call a normal MMO. I expect people will play GW2 more than that. Don't pidgeonhole everyone in the same group. Hey, maybe some people expect this to be the best game they've played and maybe for some it will be true.

    How many people is the question,  as GWs isn't based on any subscriber numbers or retention rate, and neither will GW2.  I guess you can count me as someone whos played GW for "years" in that sense too, because I reinstall and log in once ever other year.

     

    People who are playing these traditional MMOs, cancelling after the first month with nothing to do, and stating how boring they are, will be doing the same thing in GW2.   Everything grows stale in time.  The best we can hope for is that GW2 will take longer then others to get to that point.



  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by paterah

    Originally posted by maskedweasel

    Originally posted by Anubisan

    My prediction is the game will fall far short of peoples' over-inflated expectations and the cycle of game-bashing on the forums will begin all over again.

     

    Best case scenario is people get some real enjoyment for a couple months.  If people are hoping for more than that, they will be let down.   

    And you are talking for everyone here? Guild Wars has been played for years by many people and it's not even what you would call a normal MMO. I expect people will play GW2 more than that. Don't pidgeonhole everyone in the same group. Hey, maybe some people expect this to be the best game they've played and maybe for some it will be true.

     I agree.

    Saying GW2 will be the messiah is probably ignorant.  But saying that GW2 will disappoint everyone is equally ignorant.

    Everything that we've seen so far indicates that GW2 will probably be a very good game.  Is this a guarantee?  Of course not, but I think it indicates that GW2 at least has the potential to be a very big deal.

    But to be honest, I see far more irrational bashing of GW2 than I see irrational praising of GW2.  I know the fanbois are out there, but most of the GW2 fans I see are fairly level-headed about the game.

    Are you team Azeroth, team Tyria, or team Jacob?

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by maskedweasel

    Originally posted by paterah

    Originally posted by maskedweasel

    Originally posted by Anubisan

    My prediction is the game will fall far short of peoples' over-inflated expectations and the cycle of game-bashing on the forums will begin all over again.

     

    Best case scenario is people get some real enjoyment for a couple months.  If people are hoping for more than that, they will be let down.   

    And you are talking for everyone here? Guild Wars has been played for years by many people and it's not even what you would call a normal MMO. I expect people will play GW2 more than that. Don't pidgeonhole everyone in the same group. Hey, maybe some people expect this to be the best game they've played and maybe for some it will be true.

    How many people is the question,  as GWs isn't based on any subscriber numbers or retention rate, and neither will GW2.  I guess you can count me as someone whos played GW for "years" in that sense too, because I reinstall and log in once ever other year.

     

    People who are playing these traditional MMOs, cancelling after the first month with nothing to do, and stating how boring they are, will be doing the same thing in GW2.   Everything grows stale in time.  The best we can hope for is that GW2 will take longer then others to get to that point.

     From what I've seen GW isn't generating that much revenue now.  But that's to be expected, it's basically in "maintenance mode" while GW2 is being developed.

    That said though, if you logon to GW1 there are STILL tons of people playing.

    Are you team Azeroth, team Tyria, or team Jacob?

  • AxehiltAxehilt Member RarePosts: 10,504

    Originally posted by Master10K

    Originally posted by Axehilt

    Subs, active player count...same shit in GW2.

    Way to completely miss the point, people.

    And what point is that?

    That GW2 will be an amazing game, with an active playerbase. All without requiring its players to pay a monthly fee or cash-shop item.

    The point that tons of people will get overhyped on the game, end up disappointed, and use the 1-month population loss as rationalization of their disappointment.

    Meanwhile, specifically because it's not a subscription game is exactly why people should be overly suspicious of the hype.


    • Buy2Play games make money based on hype.  Convince players it's fun before they've played = profit.

    • Recurring fee games (like sub-based ones) make money based on enjoyable gameplay.  Until players have fun, you get no profit.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • BladestromBladestrom Member UncommonPosts: 5,001

    People being 'overhyped' and 'suspicious' about a game that is still in development are allways going to have issues with things, its what they do.  People who can evaluate a game for themselve will do well.   History and pedigree with anet and GW1 indicates that are not driven by huge profit, they actually have that old fashioned pride in the world they are developing, so it has a good chance, and still looks on track.

    Couldnt give a hoot about the payment method for the game myself, only that It looks awsome and I love GW1 so I will buy it.  If its good ill buy the expansions, if its not I wont.

     

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by Axehilt

    Originally posted by Master10K

    Originally posted by Axehilt

    Subs, active player count...same shit in GW2.

    Way to completely miss the point, people.

    And what point is that?

    That GW2 will be an amazing game, with an active playerbase. All without requiring its players to pay a monthly fee or cash-shop item.

    The point that tons of people will get overhyped on the game, end up disappointed, and use the 1-month population loss as rationalization of their disappointment.

    Meanwhile, specifically because it's not a subscription game is exactly why people should be overly suspicious of the hype.


    • Buy2Play games make money based on hype.  Convince players it's fun before they've played = profit.

    Yeah because you don't have to buy a box for a sub game right?  Oh and sub games NEVER build up a bunch of hype and then disappoint right?  Oh and also, B2P games are all just black boxes that players know absolutely nothing about before purchasing.


     


    If this were true, then EVERY SINGLE NON-MMORPG GAME would be based solely on hype and nothing else.

    • Recurring fee games (like sub-based ones) make money based on enjoyable gameplay.  Until players have fun, you get no profit.

    Hey that's one way to do it.  But in reality, all sub games have to do is keep you subbed.  They can do this by making a single game enjoyable to play for years on end (difficult) or they can do it by using psychological tactics to addict players (easier).  Guess which one is used more often ;).

     

    Are you team Azeroth, team Tyria, or team Jacob?

  • paterahpaterah Member UncommonPosts: 578

    Originally posted by Axehilt

    Originally posted by Master10K


    Originally posted by Axehilt

    Subs, active player count...same shit in GW2.

    Way to completely miss the point, people.

    And what point is that?

    That GW2 will be an amazing game, with an active playerbase. All without requiring its players to pay a monthly fee or cash-shop item.

    The point that tons of people will get overhyped on the game, end up disappointed, and use the 1-month population loss as rationalization of their disappointment.

    Meanwhile, specifically because it's not a subscription game is exactly why people should be overly suspicious of the hype.


    • Buy2Play games make money based on hype.  Convince players it's fun before they've played = profit.

    • Recurring fee games (like sub-based ones) make money based on enjoyable gameplay.  Until players have fun, you get no profit.

    You have no idea what you are talking about. P2P games make money on hype the same way B2P games make. The difference is that P2P games are allowed to make money even if they flop, whereas that is not the case with B2P because if your game flops, it will fade and the ongoing sales will not be as strong. ArenaNet above all, cannot afford the game to be bad upon release because word of mouth will kill it.

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by Bladestrom

    People being 'overhyped' and 'suspicious' about a game that is still in development are allways going to have issues with things, its what they do.  People who can evaluate a game for themselve will do well.   History and pedigree with anet and GW1 indicates that are not driven by huge profit, they actually have that old fashioned pride in the world they are developing, so it has a good chance, and still looks on track.

    Couldnt give a hoot about the payment method for the game myself, only that It looks awsome and I love GW1 so I will buy it.  If its good ill buy the expansions, if its not I wont.

     

    Most GW2 bashes are just retaliatory strikes from players whose games are bashed by GW2 fans (and yes, this does happen a lot).  There are GW2 fans that are relatively calm and don't attack other games, but there are plenty that do.

    So I really think that most GW bashers don't have an issue against GW2 per say, but they do have an issue against the people who bashed their game and said GW2 was better, so they are just attacking GW2 in "defence."

    Stupid, I know, but it's the truth ;).

    Are you team Azeroth, team Tyria, or team Jacob?

  • InFaVillaInFaVilla Member Posts: 592

    Originally posted by Axehilt

    Originally posted by Master10K


    Originally posted by Axehilt

    Subs, active player count...same shit in GW2.

    Way to completely miss the point, people.

    And what point is that?

    That GW2 will be an amazing game, with an active playerbase. All without requiring its players to pay a monthly fee or cash-shop item.

    The point that tons of people will get overhyped on the game, end up disappointed, and use the 1-month population loss as rationalization of their disappointment.

    Meanwhile, specifically because it's not a subscription game is exactly why people should be overly suspicious of the hype.


    • Buy2Play games make money based on hype.  Convince players it's fun before they've played = profit.

    • Recurring fee games (like sub-based ones) make money based on enjoyable gameplay.  Until players have fun, you get no profit.

     

    Most B2P games make most of their money based on having an actually good game. That's how the single player world works.  Doesn't matter how much you hype it , there will be many reviews that accurately portraits them and if you fail there your numbers will be low unless you have some loyal buyers that just buy because of your brand. However, brand-loyalty and hype are two different factors. 

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by paterah

    Originally posted by Axehilt

    Originally posted by Master10K

    Originally posted by Axehilt

    Subs, active player count...same shit in GW2.

    Way to completely miss the point, people.

    And what point is that?

    That GW2 will be an amazing game, with an active playerbase. All without requiring its players to pay a monthly fee or cash-shop item.

    The point that tons of people will get overhyped on the game, end up disappointed, and use the 1-month population loss as rationalization of their disappointment.

    Meanwhile, specifically because it's not a subscription game is exactly why people should be overly suspicious of the hype.


    • Buy2Play games make money based on hype.  Convince players it's fun before they've played = profit.

    • Recurring fee games (like sub-based ones) make money based on enjoyable gameplay.  Until players have fun, you get no profit.

    You have no idea what you are talking about. P2P games make money on hype the same way B2P games make. The difference is that P2P games are allowed to make money even if they flop, whereas that is not the case with B2P because if your game flops, it will fade and the ongoing sales will not be as strong. ArenaNet above all, cannot afford the game to be bad upon release because word of mouth will kill it.

     Also, both B2P and P2P rely on sustained interest to make money.  B2P games have expansions and cash shops.  If the game sucks, they aren't going to buy expansions, and they aren't going to spend money in the cash shops.

    Trying to sell a game only on hype is stupid in the long run, you ruin your reputation to make a few quick bucks.

    Are you team Azeroth, team Tyria, or team Jacob?

  • dinamsdinams Member Posts: 1,362

    A gw2 thread on the pub talking about wow slaying?

    I will pass certainly

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • IcewhiteIcewhite Member Posts: 6,403

    Originally posted by Creslin321

    Trying to sell a game only on hype is stupid in the long run, you ruin your reputation to make a few quick bucks.

    Are there any game companies left that have a "good" reputation?

    Why protect something that  will not survive first contact with actual players anyway?

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    is there crafting in GW2?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • itgrowlsitgrowls Member Posts: 2,951

    Originally posted by Creslin321

    Originally posted by paterah


    Originally posted by Axehilt


    Originally posted by Master10K


    Originally posted by Axehilt

    Subs, active player count...same shit in GW2.

    Way to completely miss the point, people.

    And what point is that?

    That GW2 will be an amazing game, with an active playerbase. All without requiring its players to pay a monthly fee or cash-shop item.

    The point that tons of people will get overhyped on the game, end up disappointed, and use the 1-month population loss as rationalization of their disappointment.

    Meanwhile, specifically because it's not a subscription game is exactly why people should be overly suspicious of the hype.


    • Buy2Play games make money based on hype.  Convince players it's fun before they've played = profit.

    • Recurring fee games (like sub-based ones) make money based on enjoyable gameplay.  Until players have fun, you get no profit.

    You have no idea what you are talking about. P2P games make money on hype the same way B2P games make. The difference is that P2P games are allowed to make money even if they flop, whereas that is not the case with B2P because if your game flops, it will fade and the ongoing sales will not be as strong. ArenaNet above all, cannot afford the game to be bad upon release because word of mouth will kill it.

     Also, both B2P and P2P rely on sustained interest to make money.  B2P games have expansions and cash shops.  If the game sucks, they aren't going to buy expansions, and they aren't going to spend money in the cash shops.

    Trying to sell a game only on hype is stupid in the long run, you ruin your reputation to make a few quick bucks.

    Not to mention that the game has gotten people excited not from the press, or walls of text or promises but from the sheer number of long videos showing actual gameplay and how everything works. It's one thing to claim that a company is building hype by going along and just throwing promises out in press events and it's another to actually SHOW what you have in the game NOW, what they have NOW is what has everyone excited because we've seen it in motion. It's not some promise made on a blog in the middle of the night and then posted to one of these websites that have the tendency to say something positive about every game no matter if it's a piece of crap unfinished design where the designing company is now using the monthly sub from players to beta test the game for real this time. Huge difference.

  • illorionillorion Member Posts: 467

    Originally posted by SEANMCAD

    is there crafting in GW2?

    http://wiki.guildwars2.com/wiki/Crafting

    "Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"

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