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(prediction) will Guild Wars 2 change the way post GW2 MMO are deigned, as Everquest and WoW did whe

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  • KenFisherKenFisher Member UncommonPosts: 5,035

    The largest impact I see on the MMORPG genre is that GW2 will determine if the mass appeal playerbase enjoys innovation.  I think this will significantly shape whether we see more innovation, or more of the same.


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • ZalKinZalKin Member Posts: 31

    Originally posted by ActionMMORPG

    The largest impact I see on the MMORPG genre is that GW2 will determine if the mass appeal playerbase enjoys innovation.  I think this will significantly shape whether we see more innovation, or more of the same.

    This ^

    Guild Wars 2 is the first AAA mmorpg thats thinking outside the box, they have the resorses to polish an innovating idea or even remove it and start over if they feel it isn't working. We've had many innovating mmo's in the past like MORTAL Online and Fallen Earth but they've all been unsuccessfull due to the fact they didn't have the resorses to polish their new ideas. Guild Wars 2 will show if the mass MMO community are susceptible to a whole new concept in the fantasy envoriment or if they need that WoW similarity the be able to be emerged into a new mmo. If GW2 "fails" we will know that the next 10-20 years will be filled with "WoW clones" or not.

    So yeah, i think Guild Wars 2 will have a huge inpact in the way and mmorpg are design. It will at least determine if i will lose all hope on the MMO-genre or not.

     

     

  • ZylaxxZylaxx Member Posts: 2,574

    Originally posted by MMOExposed

    This is all speculation of course, but based on predictions, will GW2 effect the way post GW2 MMO are designed in a similar manner that Everquest 1 and WoW did after their successful run?



    If so, which areas of MMO development will GW2 have the most influence on?

    I dont recall if I posted in this thread or no and I am to lazy to check :P

     

    But Ive said for the last year and half in numerous other posts I believe that GW2 will become the new standard bearer for future MMO's and within 5 years you will here terms like "ohh its just another GW2 Clone" thrown around with alot of regularity.  I dont think it will smash WoW's population numbers (well seeing how 3/4ths are in China) but there will be alot of developers trying to capitilyze o nthe success of ANet and GW2.

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

    image

  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by ActionMMORPG

    The largest impact I see on the MMORPG genre is that GW2 will determine if the mass appeal playerbase enjoys innovation.  I think this will significantly shape whether we see more innovation, or more of the same.

    I think thats streching it a bit.

     

    I mean GW1 sold 6 million copies and not a single game has came out since that was anything like is save DDO.

     

    (Prediction)

     

    GW2 will do fine and we will see more of the same because WoW/SWTOR/EQ type MMOs are what MMOs well are, GW2 is the FPS = of some FPS game thats not COD or BF (Darkness II?) successful? Sure. Game changing to the point where everything after it is going to be a "GW2 Clone"? I doubt it, lots of people enjoy the RPG gameplay (GW2 is more action based) that games like WoW offer.

     

    It would also require GW2 to prove that it can make more money using the B2P (with x-pacs) method. And for that to happen...

    360,000,000 Is the maximum that GW1 could have made (Assuming EVERY copy was worth 60USD)

     

    180,000,000 Thats how much you can make off a sub based MMO with about 1 mill subs every year.

    I don't care about innovation I care about fun.

  • ArakaneArakane Member UncommonPosts: 204

     

     In my opinion, to answer the op, I don't believe gw2 will change anything. It is a game for a rather narrow margin of total gamers and as such has limited appeal. I  think it will do ok, but that is all. It will make it's core-audience happy I suppose, but the majority of the gaming - public wont even notice.

  • AZHokie54AZHokie54 Member UncommonPosts: 295

    GW2 isn't going to change anything.

    There is a greater chance of it sucking balls, just like it's predecesor, than there is of it actually being good.

     

  • austriacusaustriacus Member UncommonPosts: 618

    Originally posted by AZHokie54

    GW2 isn't going to change anything.

    There is a greater chance of it sucking balls, just like it's predecesor, than there is of it actually being good.

     

    Just like how i dont like WoW and yet it still is widely succesful, you can think GW sucks as much as you want yet it wont change the fact that it was very succesfull

  • KitynKityn Member UncommonPosts: 117

    Hmm I dunno how to totally delete a post.

  • Snaylor47Snaylor47 Member Posts: 962

    Now that I think about do people really want another 8 years of one type of gameplay dominating the market?

     

    As much as I enjoyed WoW and am enjoying TOR, I am also looking forward to games like AA. Do we really want games like WoW to dissapear 100%?

    I don't care about innovation I care about fun.

  • KitynKityn Member UncommonPosts: 117

    Originally posted by austriacus

    Originally posted by AZHokie54

    GW2 isn't going to change anything.

    There is a greater chance of it sucking balls, just like it's predecesor, than there is of it actually being good.

     

    Just like how i dont like WoW and yet it still is widely succesful, you can think GW sucks as much as you want yet it wont change the fact that it was very succesfull

    It is sad that some people are totally closed minded about things. They hate on what they do not understand that it just boggles the mind. I really do not understand such hate, it just doesn't make any sense.

     

    Prolly the only thing that GW2 might change is the way that quests are handled. Dynamic Events will be the future of the genre. They do not have to be a copy/paste of GW2 DEs. Actually seeing and hearing whats going on and experiencing attacks on villages and other places is far more entertaining than static quests.

    GW2 DEs are far more advanced than any DEs to date. They do make up the vast majority of PvE content and also make an appearance in WvW PvP. Any DEs found in any MMO from now on would have to be at least as Dynamic as the ones found in GW2. I am really looking forward to what future MMOs will bring to the table for the genre.

  • TheCrow2kTheCrow2k Member Posts: 953

    Originally posted by MMOExposed

    This is all speculation of course, but based on predictions, will GW2 effect the way post GW2 MMO are designed in a similar manner that Everquest 1 and WoW did after their successful run?



    If so, which areas of MMO development will GW2 have the most influence on?

    No. To my mind since GW1 didnt really change things in its wake I dont see GW2 changing things either. Everquest 1 and WoW were the first iterations of their games, GW2 will be the second and not varying from the recipe of the first in a particularly big way really other than adding features that have been done in other MMO's before it.

  • KitynKityn Member UncommonPosts: 117

    Originally posted by TheCrow2k

    Originally posted by MMOExposed

    This is all speculation of course, but based on predictions, will GW2 effect the way post GW2 MMO are designed in a similar manner that Everquest 1 and WoW did after their successful run?



    If so, which areas of MMO development will GW2 have the most influence on?

    No. To my mind since GW1 didnt really change things in its wake I dont see GW2 changing things either. Everquest 1 and WoW were the first iterations of their games, GW2 will be the second and not varying from the recipe of the first in a particularly big way really other than adding features that have been done in other MMO's before it.

    Other than lore and core ideals, GW1 and GW2 are nothing alike. Sure many features in GW2 have been in other MMOs. However not all of these features can be found in any other MMO other than GW2. DEs, its strongest feature, has never been done the way that GW2 is striving for. GW2 type of DEs are the future. As time goes by, these type of DEs will only get better.

  • ice-vortexice-vortex Member UncommonPosts: 960

    Originally posted by TheCrow2k

    Originally posted by MMOExposed

    This is all speculation of course, but based on predictions, will GW2 effect the way post GW2 MMO are designed in a similar manner that Everquest 1 and WoW did after their successful run?



    If so, which areas of MMO development will GW2 have the most influence on?

    No. To my mind since GW1 didnt really change things in its wake I dont see GW2 changing things either. Everquest 1 and WoW were the first iterations of their games, GW2 will be the second and not varying from the recipe of the first in a particularly big way really other than adding features that have been done in other MMO's before it.

    GW1 wasn't an MMO.

  • headphonesheadphones Member Posts: 611

    Originally posted by variancex

    Originally posted by TheCrow2k


    Originally posted by MMOExposed

    This is all speculation of course, but based on predictions, will GW2 effect the way post GW2 MMO are designed in a similar manner that Everquest 1 and WoW did after their successful run?



    If so, which areas of MMO development will GW2 have the most influence on?

    No. To my mind since GW1 didnt really change things in its wake I dont see GW2 changing things either. Everquest 1 and WoW were the first iterations of their games, GW2 will be the second and not varying from the recipe of the first in a particularly big way really other than adding features that have been done in other MMO's before it.

    GW1 wasn't an MMO.

    neither is swtor...

  • tkoreapertkoreaper Member UncommonPosts: 412

    Why do people think that this game, being B2P, will be able to contend (content-wise) with other MMOs? Take a look at the original GW... you paid for all new content. The game was released in April 2005... That following september they put in some free content that really should have been released with the game. April 2006, exactly 1 year after release, the game finally got some content/expansion which wasn't very well recieved, but boost their sales. Six months later on October 2006 they released another expansion that users expected to have more than it did, but it was better recieved than the previous expansion. 10 months later (August 2007) the final expansion was released and since then no new content has been added. 

    I just don't see how it's worth it. You may have gotten your money's worth, but the game has been dead and seen no content for over 4 years. Is it worth waiting so long for content? I can see how one may have an argument if they compared it to WoW who's content can take up to a year to come out, but there's games out there that push content as fast as every 1 to 2 months. And honestly IMO the lifespan of the original GW (a little over 2 years) is pretty bad and makes me feel like any time devoted to the game would soon be wasted.

  • RageaholRageahol Member UncommonPosts: 1,127

    Originally posted by tkoreaper

    Why do people think that this game, being B2P, will be able to contend (content-wise) with other MMOs? Take a look at the original GW... you paid for all new content. The game was released in April 2005... That following september they put in some free content that really should have been released with the game. April 2006, exactly 1 year after release, the game finally got some content/expansion which wasn't very well recieved, but boost their sales. Six months later on October 2006 they released another expansion that users expected to have more than it did, but it was better recieved than the previous expansion. 10 months later (August 2007) the final expansion was released and since then no new content has been added. 

    I just don't see how it's worth it. You may have gotten your money's worth, but the game has been dead and seen no content for over 4 years. Is it worth waiting so long for content? I can see how one may have an argument if they compared it to WoW who's content can take up to a year to come out, but there's games out there that push content as fast as every 1 to 2 months. And honestly IMO the lifespan of the original GW (a little over 2 years) is pretty bad and makes me feel like any time devoted to the game would soon be wasted.

    okay let me get  this....

    1." you paid for all new content"are you trying to say that there is any bit of content that you do not pay for in a P2P game? becuase that is false. I have played Guild Wars for over 5 years now. I have spent less then 200 dollars on it. In subs alone I would have paid around 900 dollars for those 5 years. All while recieving weekly patches that do not drop servers and I am able to play even while they are patching the game server side, thus allowing me to always be able to play the game. The game now has am amazing amount of content that keeps me coming back.

    2."The game was released in April 2005... That following september they put in some free content that really should have been released with the game. April 2006, exactly 1 year after release, the game finally got some content/expansion which wasn't very well recieved, but boost their sales. Six months later on October 2006 they released another expansion that users expected to have more than it did, but it was better recieved than the previous expansion. 10 months later (August 2007) the final expansion was released and since then no new content has been added."  Look. I do not know what you expected from Factions or NIghtfall, But what i recieved was a well done PvP expansion that allowed for more players to get in on the action, they didnt have to have the right build or be in a strong guild. They could PvP when they wanted to. Factions added 2 maps (Jade Quarry and Fort Aspenwood) along with the PvP compaign which had five maps (totaling seven in all)  + a cool (yet short) PvE story line and two new classes which changed how PvE would work from then on.

    With Nightfall it brought a PvE heavy expansion with the addition of Heroes. at the time you could only have three heroes, but this still helped a as the helped progress the story in NIghtfall and fill a spot in the party when you couldn't find anyone. The focus on PvE was able to happen from the extreme focus on PvP that factions was. Also the addition of two new classes helped give players more options for groups.

    The final expansion Eye of the North, further added to the PvE content, expanding on the lore of the overall game, and helping to bridge GW to GW2. This added some of the hardest content to the game as well as develop a HARDMODE for all the content before it, thus revitalizing some of the older content and adding more of a challenge for the hardcore players.

    SINCE THEN...we have had free content expansions in the form of the war in kyrta to further bridge the games as well as Embark Beach, plus a bonus mission pack to add to the lore. ohh and still like every week to two weeks we have balance changes and fixes. They have been a little busy for a while working on this new game.

     

    3"I just don't see how it's worth it. You may have gotten your money's worth, but the game has been dead and seen no content for over 4 years" not dead at all, and we have seen new content. yeah its not an expansion BECAUSE ARENA NET is working on GW2. they even said it themselves that the next expansion was scraped because they wanted to do too much and were limited by the guild wars 1 engine.                        

     

    4"I can see how one may have an argument if they compared it to WoW who's content can take up to a year to come out, but there's games out there that push content as fast as every 1 to 2 months. And honestly IMO the lifespan of the original GW (a little over 2 years) is pretty bad and makes me feel like any time devoted to the game would soon be wasted."Well the life span of the game is much longer then two years as it is still running (trust me i played for an hour today I know it is still up). How would your time be wasted by playing Guild wars as compared to any other game? Oh wait those other games don't give you rewards for playing them that move on to the next game. The fact that the hall of momuments exists its nothing short of awesome. My character in Guild Wars will be remembered into Guild wars2 and the titles I earned from the titles in the first game will be with me till the end of guild wars 2. SO in fact your time is wasted playing any other game because the rewards will die with it. Plus the fact that Arenanet said themselves that they will keep guild wars running as long as people are playing it.

     

    Good post though.

    image

  • jondifooljondifool Member UncommonPosts: 1,143

    Originally posted by tkoreaper

    Why do people think that this game, being B2P, will be able to contend (content-wise) with other MMOs? Take a look at the original GW... you paid for all new content. The game was released in April 2005... That following september they put in some free content that really should have been released with the game. April 2006, exactly 1 year after release, the game finally got some content/expansion which wasn't very well recieved, but boost their sales. Six months later on October 2006 they released another expansion that users expected to have more than it did, but it was better recieved than the previous expansion. 10 months later (August 2007) the final expansion was released and since then no new content has been added. 

    I just don't see how it's worth it. You may have gotten your money's worth, but the game has been dead and seen no content for over 4 years. Is it worth waiting so long for content? I can see how one may have an argument if they compared it to WoW who's content can take up to a year to come out, but there's games out there that push content as fast as every 1 to 2 months. And honestly IMO the lifespan of the original GW (a little over 2 years) is pretty bad and makes me feel like any time devoted to the game would soon be wasted.

     This is a very biased way to look at it- and also very wrong! Basicly it sounds like you are not getting at all whats b2p is about! And the way you use GW1 as exsample is so twisted that only a politican could come up with arguments that way. To turn GW1 3 stand alone chapters into poorly recieved ekspansions is worthy of a spindoctor tale. And to turn down all the content added that way is simply hillarius, there is added so much content in the first 2 years that the next 4 years break wouldn't have been noticed at all if it had been stretched out for 6 years in a more standard subscribtion based MMO. And thats where getting what B2P is about kicks in, because you simply stop playing a b2p game when it doesn't suit your needs, and come back when new stuff is added, as so many did in GW1, and thats what show the model works. 

    But if you feel that your time devoted to the game could soon be waisted then go and play another game- I am the other way around, as the time i spend in GW1 is the least waisted time i spend in any MMO- simply because comming back after a break have been such a joy each time and always have been possible without having to consider subscribtion. .

     

  • KniknaxKniknax Member UncommonPosts: 576

    Checked it out and it sounds interesting on further reading.

    "When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright

  • kzaskekzaske Member UncommonPosts: 518

    I want very much to say yes, it will have it's effect on the way games are made.  However it is a B2P so most will just dismiss it and go on about thier business as if GW (both 1 & 2) were flukes.  But honestly B2P is the way I think games should be.  You want my money, earn it.

    I would like to remind anyone willing to listen that until this last year GW was the second or third most played MMO according to XFire.  It is now number 9 or 10 depending on when you check, a year ago it was consistantly number 3, during some events it was number 2.  LOTRO was consistantly number 2 after it went free to play.  Before that, I don't remember where they were but I don't ever remember seeing them because Aion was a consistantly placed 2rd or 3rd depending on where Guild Wars was that week.

  • KniknaxKniknax Member UncommonPosts: 576

    Originally posted by headphones

    Originally posted by variancex


    Originally posted by TheCrow2k


    Originally posted by MMOExposed

    This is all speculation of course, but based on predictions, will GW2 effect the way post GW2 MMO are designed in a similar manner that Everquest 1 and WoW did after their successful run?



    If so, which areas of MMO development will GW2 have the most influence on?

    No. To my mind since GW1 didnt really change things in its wake I dont see GW2 changing things either. Everquest 1 and WoW were the first iterations of their games, GW2 will be the second and not varying from the recipe of the first in a particularly big way really other than adding features that have been done in other MMO's before it.

    GW1 wasn't an MMO.

    neither is swtor...

    Well that was a waste of a post wasnt it. No one was talking about swtor.

     

    May as well have posted "Neither is Bioshock".

    "When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright

  • Ganjan12Ganjan12 Member Posts: 39

    Originally posted by jayanti

    Originally posted by headphones


    Originally posted by variancex


    Originally posted by TheCrow2k


    Originally posted by MMOExposed

    This is all speculation of course, but based on predictions, will GW2 effect the way post GW2 MMO are designed in a similar manner that Everquest 1 and WoW did after their successful run?



    If so, which areas of MMO development will GW2 have the most influence on?

    No. To my mind since GW1 didnt really change things in its wake I dont see GW2 changing things either. Everquest 1 and WoW were the first iterations of their games, GW2 will be the second and not varying from the recipe of the first in a particularly big way really other than adding features that have been done in other MMO's before it.

    GW1 wasn't an MMO.

    neither is swtor...

    Well that was a waste of a post wasnt it. No one was talking about swtor.

     

    May as well have posted "Neither is Bioshock".

    No you just missed the joke. I thought it was funny.

  • ThrageThrage Member Posts: 200

    Guild Wars 1 introduced the concept of NPC companions.  This was further expanded on by SW:TOR.  So, GW1 did have SOME influence on the genre.

     

    ... Hey, nobody said it had to be a good thing.


  • Originally posted by daydreamerxx

    no

     

    why?  

     

    people demand they want new, they want innovation.

    then when they get innovation they complain about it, so much so that it gets changed, or nerfed until the game fails miserably. 

    I have never heard any loyal GW1 player complain other than "I'm bored of it after 6000 hours of gameplay".

  • UtukuMoonUtukuMoon Member Posts: 1,066

    Originally posted by austriacus

    Originally posted by AZHokie54

    GW2 isn't going to change anything.

    There is a greater chance of it sucking balls, just like it's predecesor, than there is of it actually being good.

     

    Just like how i dont like WoW and yet it still is widely succesful, you can think GW sucks as much as you want yet it wont change the fact that it was very succesfull

    Come on,look at his post history,that should give you an idea on why he made the comment.

    Best thing you can do is use the comment in 4-6 months time when he is spouting on about how great GW2,it's already happened for some.


  •  

    GW2 will be a statement in terms of delivering high customer service on demand at a low price by making a quality product in B2P fashion. In terms of project management you always have to hand in one of the 3 aspects, concerning time, cost and quality. GW2 handed in its time by taking longer to be released. They can afford this long time because of product quality (innovation and response to the market) and a lack of subscription based pricing. In order to sell the game they have to compete with other major titles such as WoW/LotRO etc. which gives the long waiting time for release another advantage: as GW1 is still quite popular and GW2 is highly anticipated income increases for further improvements in product quality in GW2.

     

    Why is it great not to have to subscribe? It is great because you can play when you feel like it and not have to think about your money. That is what the perfect (mmo)(rpg) game is all about: just play leisurely and forget the world. image

     

    Originally posted by kzaske

    I want very much to say yes, it will have it's effect on the way games are made.  However it is a B2P so most will just dismiss it and go on about thier business as if GW (both 1 & 2) were flukes.  But honestly B2P is the way I think games should be.  You want my money, earn it.

    I would like to remind anyone willing to listen that until this last year GW was the second or third most played MMO according to XFire.  It is now number 9 or 10 depending on when you check, a year ago it was consistantly number 3, during some events it was number 2.  LOTRO was consistantly number 2 after it went free to play.  Before that, I don't remember where they were but I don't ever remember seeing them because Aion was a consistantly placed 2rd or 3rd depending on where Guild Wars was that week.

     

    Yeah i think many new players with no money (from emerging economies or young age) and many older players getting pissed off from marketing decisions regarding those new/young players and for that reason not paying much for games. The mmo genre shot itself financially in the foot by applying mass marketing tools with the purpose of keeping players addicted instead of playing a game as leisure time or at the worst "hobby" :D (and thus lacked in adding quality)

     

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