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(prediction) will Guild Wars 2 change the way post GW2 MMO are deigned, as Everquest and WoW did whe

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  • headphonesheadphones Member Posts: 611

    Originally posted by Ganjan12

    Originally posted by jayanti


    Originally posted by headphones


    Originally posted by variancex


    Originally posted by TheCrow2k


    Originally posted by MMOExposed

    This is all speculation of course, but based on predictions, will GW2 effect the way post GW2 MMO are designed in a similar manner that Everquest 1 and WoW did after their successful run?



    If so, which areas of MMO development will GW2 have the most influence on?

    No. To my mind since GW1 didnt really change things in its wake I dont see GW2 changing things either. Everquest 1 and WoW were the first iterations of their games, GW2 will be the second and not varying from the recipe of the first in a particularly big way really other than adding features that have been done in other MMO's before it.

    GW1 wasn't an MMO.

    neither is swtor...

    Well that was a waste of a post wasnt it. No one was talking about swtor.

     

    May as well have posted "Neither is Bioshock".

    No you just missed the joke. I thought it was funny.

    glad someone picked it up. image thankyou.

  • headphonesheadphones Member Posts: 611

    Originally posted by jayanti

    Originally posted by headphones


    Originally posted by variancex


    Originally posted by TheCrow2k


    Originally posted by MMOExposed

    This is all speculation of course, but based on predictions, will GW2 effect the way post GW2 MMO are designed in a similar manner that Everquest 1 and WoW did after their successful run?



    If so, which areas of MMO development will GW2 have the most influence on?

    No. To my mind since GW1 didnt really change things in its wake I dont see GW2 changing things either. Everquest 1 and WoW were the first iterations of their games, GW2 will be the second and not varying from the recipe of the first in a particularly big way really other than adding features that have been done in other MMO's before it.

    GW1 wasn't an MMO.

    neither is swtor...

    Well that was a waste of a post wasnt it. No one was talking about swtor.

     

    May as well have posted "Neither is Bioshock".

    i'll try, but i can't guarantee you'll get it. here goes:

    gw1 is often slammed as not being an mmo because it's heavy on the instances.

    swtor is heavy on the instances.

    whilst swtor wasn't brought up, i thought i'd make a cheeky one-liner joke. as we seem to be comparing mmos again as to what is and what isn't an mmo.

    if you'd like further explanations, let me know. i'll see if i can draw you a diagram in paint. i might even put a few flowers on it for you to help you smile.

    on the subject, your sense of humour is in the mail. it cost me a lot in postage because you had an awful lot missing.

  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by Thrage

    Guild Wars 1 introduced the concept of NPC companions.  This was further expanded on by SW:TOR.  So, GW1 did have SOME influence on the genre.

     

    ... Hey, nobody said it had to be a good thing.

    Bioware has had companions in all of is games, Hell KOTOR was realeased back in 02' and it had em.

     

    GW1 didn't influance anything.

    I don't care about innovation I care about fun.

  • stragen001stragen001 Member UncommonPosts: 1,720

    Originally posted by Snaylor47

    Originally posted by Thrage

    Guild Wars 1 introduced the concept of NPC companions.  This was further expanded on by SW:TOR.  So, GW1 did have SOME influence on the genre.

     

    ... Hey, nobody said it had to be a good thing.

    Bioware has had companions in all of is games, Hell KOTOR was realeased back in 02' and it had em.

     

    GW1 didn't influance anything.

    They werent MMO's. Different genre. 

    Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  • tkoreapertkoreaper Member UncommonPosts: 412

    Originally posted by stragen001

    Originally posted by Snaylor47


    Originally posted by Thrage

    Guild Wars 1 introduced the concept of NPC companions.  This was further expanded on by SW:TOR.  So, GW1 did have SOME influence on the genre.

     

    ... Hey, nobody said it had to be a good thing.

    Bioware has had companions in all of is games, Hell KOTOR was realeased back in 02' and it had em.

     

    GW1 didn't influance anything.

    They werent MMO's. Different genre. 

    Why does it matter? Bioware had companions in their games. Who's one of the creators behind SWTOR? BIOWARE. They weren't influenced by GW, they used ideas that they used in their previous games. GW is not much of a MMO itself anyways.

  • HunterhyenaHunterhyena Member Posts: 91


    Originally posted by jayanti
    You know all the hundreds of changes that were made to MMO's since GW1 came out? No? Well, thats going to be the same for GW2.
    Was GW1 even a real MMORPG? Imho it was a single player game with a multiplayer lobby, much in the same way Diablo or Starcraft do things (except not a drop down view). The games that will change the next gen of MMO's are the other real MMO's, so the next EverQuest, Titan, etc.
    Not a colourful beat-em-up designed for teenagers with low attention spans.


    ok....what?...Did you mean to post this? Or didn't you think before posting it? We're talking about GW2 innovating and changing the MMO industry. What does "hundreds of changes that were made to MMO's since GW1 came out" have to do with this. The same changes happened to the MMO industry since GW1 and WoW...seriously I can't wrap my head around this. How do those hundreds of changes affect the game? Are you saying that These changes happened because of GW1 or these changes happened regardless of GW1? What are you trying to say? It isn't clear.

    "the games that will change the next gen of MMO's are the other real MMO's" WHAT? We're talking about GW2. IT is a true MMO as Arena.Net and many people have stressed. Are you saying it can't change it because it isn't the successor of a true MMO? How does GW1 affect if GW2 will be innovative or change the MMO industry? Dude can you please clarify this because it was the most ridiculous and confusing thing to read and understand the logic behind it.


    Personally, I don't see GW2 changing the MMO industry the way people think it will, I think that we will just see a few more B2P games; a few games using the ol' DE and one or two similar games but generally not to the scale of WoW at all. Most of the Ideas GW2 is offering have been there for the taking for a while now, A.net just put these all together in one amazing extravaganza called GW2 :D. I see it at as a game that will make some companies realize that P2P really isn't all that great. You won't see every game becoming B2P, heck not even 1/4; More like 1/10. That is the most important impact Arena.Net will have on the industry with GW2. Though...Arena.Net could make a bigger impact..with a GW3.. ;)

    hehehe,hahahahaHAHAHAHA

    laughing Hyena, get used to it -_-

  • mezlabormezlabor Member Posts: 133

    I dont think it will change the industry because I think most mmo gamers are indoctrinated into the gear grind. I can't wait for GW2 I hope it does well but I thikn even if it does it will cater to a niche of gamers disillusioned with the gear grind and static nature of mmos. I dont think the majority of modern mmo gamers will get what GW2 is trying to do. Maybe Im just cynical.

  • fundayzfundayz Member Posts: 463

    The biggest impact, by far, that GW2 can have on the industry is to prove for once and for all that subscription fees are not necessary for a quality MMO.

    The subscription fee is a relic carried on from a time when networking technology wasn't anywhere close to what is available now, when bandwidth was much more expensive than currently and MMOs could only dream of having the hundred thousands of players that they now boast. Back then subscriptions WERE necessary in order to keep the game running.

    In 2012, they are not. Developers know it, publishers know it and many players are now waking up to the fact that current subscription MMOs are a cashgrab if there has ever been one. However, some gamers refuse that there can be quality online games that don't bleed their wallet every month.

    Gamers and publishers alike will not be able to ignore the huge shift in paradigm in MMO business models if GW2 turns out to be a success.

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    Originally posted by Thrage

    Guild Wars 1 introduced the concept of NPC companions.  This was further expanded on by SW:TOR.  So, GW1 did have SOME influence on the genre.

     

    ... Hey, nobody said it had to be a good thing.

    In my opinion that was one of the good things about SWTOR.

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