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Honestly, this game wasn't even really on my radar that much until the past weekends press beta. The feedback/previews that have been coming back from the event have all been overwhelming positive. I'm not trying to hate on some other games that came out recently but it seems like arenanet is really trying to push the MMO genre forward in a lot of exciting new ways. Basically, from all the feedback I've read through on various sites what arenanet has done is make the game fun. That's something that has really been lacking in new MMO's that have been following the same old stagnant recipe with one or two new twists.
Anyways, now we just have to wait for the game but I'm getting really excited about this game!
Comments
Im kind of in the same boat. Really focused on TOR up until now. I don't care what people say about it in these forums, I like the game. HOWEVER, Ill be the first to admit the story isn't enough to keep me for as long as I played WOW or LOTRO because outside of the story, not enough is different unless they drastically improve somethings. That is why I'm curious now about this game and this week has helped fill me in. I like others am excited about it. I just LOVE how it looks from an artistic standpoint alone. I also differ from most here that potentially I will have two games to choose from...enhancements of TOR and GW2. I'm a rare beast in that even though they are both different (one following the old guard, one bringing something new to the table) I can appreciate both for what they offer without flaming one or the other.
There Is Always Hope!
Eh, could be. I lke everything I've seen so far. Well, most bits anyways. I'm trying not to get my hopes up too much. Rather tired of being disappointed with games as of late that had so mch potential but fall flat in areas for varied reasons.
Going to be amazing to me if a game that does't even have a sub ends up pulling off what I expect from a game I pay every month to keep playing. Not that I imagine I'll be complaining.
I will say I'm rather impressed so far with just about everything I have seen.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
The thing that jumps out to me the most is that developers always say their game is 'different'. It seems that, as confirmed by this weekend, Guild Wars 2 actually is.
Exactly how I feel.
I won't jump to any conclusions but I can say that I wait with baited breath
"Never argue with a fool; onlookers may not be able to tell the difference."
I need to take this advice more.
After close to 15 years of MMO hopping, I choose to remain grounded in my expectations. I'm expecting AT LEAST a few months of enjoyment, so really, it's worth the investment.
Completely agree.
Oh yeah, there is no monthly fee? Get the puck outta here!
GW2 is not going to be a perfect, penultimate incarnation of the MMORPG that will never be outdone.
However, I agree, it's the game that many of us have been waiting for for many years. I gets rid of many elements of MMO design that were not fun and never really made sense to anyone but stubborn, unimaginative game designers, while bringing a lot of positive innovations that allow us to play the way we have wanted to play in a game world that feels alive, rather than static and stale.
I think a lot of the frustration that has built among the MMO fan base over the last half decade has been in large part a result of a genre that refused to innovate. When WoW came out, it was fun and did many things to improve the MMO play experience, but few thought it's design was the ultimate of MMO design. It was just an important step in the ongoing evolution of the genre that many of us expected to continue to move forward at a somewhat steady pace.
I won't get into the many reasons why the genre has failed to move forward, but I know I would have expected the genre to have produced at least two generations of fairly significant progress in MMO design by now. I think when Arenanet sat down five years ago and decided to start develpment on GW2, they also assumed certain innovations would occur during the time GW2 was in development and they tried to design GW2 to be a generation beyond what would, by then, be the new, evolved status quo.
That the genre got stuck trying to clone WoW just makes GW2's innovation even more impressive as the game prepares to enter the market. I've said before that GW2 seems to be at least two generations ahead of it's contemporary competitors, having leap frogged the "lost generation" that was anticipated by 2009, but never materialized.
GW2 appears to deliver on the potential and promise that many of us had seen in the genre a decade ago, even as we realized that technology would have to catch up with vision before a game such as GW2 would ever be possible.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
I honestly have read very very little about the game until this past weekend.. I knew it had a lot of interesting ideas but now I'm really looking forward to it.. I was a long time player of GW1 and from the videos I watched over the weekend it truly likes liek the first MMO to come out in the last decade that will really step up this genre... I was super hyped over TERA but after the beta weekend I played I was not impressed.. game is fun but it's way to similar to other games I have played such as perfect world, lineage 2, aion just with somewhat more fun combat.. anyway this an archage have some of the most exciting beta footage I can ever remember watching on a upcoming MMO
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Honestly, it doesn't seem to be "the MMO I have been waiting for". It seems a bit too combat-based as opposed to world-based for my taste. Even the fact that the big PVP zone is something separate from the gameworld itself bugs me.
Still, it looks absolutely beautiful, not to mention well-thought out, with many good ideas... And the combat itself seems rather fun as well. So I'll surely buy it and probably play it for months at least. Probably alongside The Secret World, if that one doesn't disappoint.
Meanwhile, the games I'm really waiting for are in production and seem to be quite far from launch - like WoD.
Well said and good post!
What I like about GW 2 mainly is the sheer fact that it won't have to play "catch up" when it releases.
I know you guys can agree having to defend a game by saying "it's just released!!!" is starting to get old. It shouldn't always be that way, which is why Iike how GW 2 is literally attempting and showing that they are releasing it when it's ready.
They focused on quality and quantity but where mindful with the quantity only to ensure the quality is top notch. Hell have you guys seen the jumping and fighting animations they are seperate themselves lol, just the little things.
Last but not least I like how they allowed all the features that they talked about in beta, and to be on footage.
The issues with this game is very few like I mean issues that might effect many not just one guy in taste but you know issues that could grow. Hell their launch is highly likely to not even have queues.
They don't half ass on things, they could have but, they didn't. They could have just focused on Dynamic Events alone and Competitive PVP alone, but no they didn't.
The only thing I'd like to see more of is crafting and what the work in progress for cutscenes will look like, that's all I'm skeptical about, but crafting from the bit s I've seen looks decent and something I'd wouldn't mind doing.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Its the amount of changes GW2 is making from the mmo standard is making me more and more excited about the game. Dynamic events, no playing catch up to do content, more community focused events, no more waiting for a healer, and skill based pvp. GW2 is a game that you do not have to rush to get to end game content because all content is suppose to of end game quality.
I am looking forward to WvW since it is like what AV was suppose to be in classic Wow before it became zerg the enemy general. WvW is so big that you will never see everything that happens in one game session. The WvW map looks like it is as big as the PvE map. It is like conquest and capture the flag(supply your siege weapons) rolled into one.
The past 5 years MMorpgs have tried to clone wow not realized how big the mmorpg market is. Their are a finite amount of people willing to invest in a mmorpg, so if their product does not compared in quality to wow no one will play it. Wow had about 1/3 of the mmorpg market at is peak 12million out of the about 40million mmorpgs. Since wow is in a decline around 9-10 million subs, people are more likely to try something new. If you just say mmo you would have to take into consideration the FPS and moba market too.
TWO WORDS!!!... (from the old wise man in the dumpster outside my dad's work)
YOU THINK???
Take everything you read from this weekend with a grain of salt. Sites like this also sang the praises of AoC, WAR, RIFT, SWTOR ect ect. These are sites who in large gain access to these events because they wont say much, if anything bad untill the public can get thier hands on the product.
That said I will admit I havent seen such "gushing" talk about an MMO from the "press". Its clear that there are issues. Reports of preformance problems, watched enough video's to see map issues in pvp, balance (which will always be worked on). It still has a button mash "feel" to it though that could be more about lack of overall skills and knowledge on how things work togeather.
I'm going to get GW2. But I'm not going to get excited for it. I know what the press has said and I know what the Devs claim. If its true I will get a feeling I havent had since I played Asherons Call or the first year or so of WoW. But I've been duped enough in the past (everything since WOW) That I just refuse to get excited anymore.
While I commend you for your excitement, temper it with a bit of restraint. Many of us (and maybe you too) have been around the block a few times and seen all the hype surround any "big" MMO release just to be dissapointed by the result once the game releases...
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...
I'm totally with fiontar, GW2 is not revolutionary, it only seems to be because the industry inflicted a case of self stagnation the last 7 to 10 years. Gw2 should have by now, been a pretty standard game at this point. Not taking anything away from Anet staff, the hard work and effort is obvious they love the hobby as much as their business. My point is, they shouldn't stand out so much.
Looking forward to trying this game, I think it will be fun from what i've seen. I'm not going to get all caught up in the notion that it's reinventing anything. I like some of the features they are implementing and some do seem nicely different from what I've played (I started with EQ so I've tried my share of MMO's at this point.) So while saying that I don't think too much of what they're doing is blow me out of the water amazing I do think the game will be fun and that's all I really want. Of course after playing I may have a different opinion either way, we shall see, I can only takeso much from hype and vids, I need to strap in and play!
i donno, im sure it will be good. but the more that is released about it the less i care.
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.
But the main thing? we finally have the MMO we deserve.
That's likely because you've heard most of what's been released before
The game is still going to be the best MMO in a long, long time and you'll probably still want to play it when it comes out It's just after so long waiting you kind of get broed hearing the same old stuff repeated over and over by people who only just found out about the innovations.
My huge fear about GW2 is that it could be and feel like a console game and not a MMO.
but dont you think that if that was the case it would be spoted in demos or by beta testers?
I mean, even before i played the game kingdoms of amalur on my pc, i knew almost inmediately that it was designed for consoles.
Why is that even a fear?
MMOs feel like crap anyway.
"Never argue with a fool; onlookers may not be able to tell the difference."
I need to take this advice more.
i whole heartedly agree with both of you. honestly, if this big surprise they're toting for tomorrow, isn't a beta or release date (or if said date goes unmentioned or unalluded to this week), after all the hype they've been building (especially with the press cbt) is going to fall flat for me. i can't maintain this level of excitement for more than a week, and unless they give me something concrete to look forward to at least keep my interest smouldering, my hype for this game is going to just bottom out until release comes around. and i think that's true of lots of people.
it's like a narrative: there are peaks of excitement and engagement followed by valleys, but all the time rising to critical mass. what they've put out recently feels like it's hitting that critical mass, so i think it would be a major blunder for anet to get all this excitement going only to let it fall completely flat. but i think anet knows this, so i'm hopeful that we're going to get a nice hook this week to keep us strung along.
So far, this seems like a perfect storm of features and design philosophies I've wanted in a game since my first MMORPG. Add some sandbox elements and I'm sold for life.
BOYCOTTING EA / ORIGIN going forward.