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Why the hate? First impressions are really good.

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  • ChromeBallzChromeBallz Member UncommonPosts: 342


    Originally posted by Dreadblade
    I am beta testing atm, the combat is a lot of fun honestly, the graphics while awesome do not seem as crisp as Aions not sure why yet. I plan on pushing past 20 to see what the games opens up to, we will see hell it is a free wekend to play but it is more fun then SWTOR sadly enough.

    Most of the game has some post-processing effects drawn over the screen to 'soften' it. Aion does not have this (or at least, very little), hence it looks much 'crisper'. Though, it's also because the CryEngine 1 (which Aion is based on) does have less 'fluff' in it. Unreal Engine 3 (Tera's engine) does a few effects differently and i think it handles how edges are rendered somewhat differently aswell, usually giving it a softer look (take Mass Effect, Deus Ex HR etc for example).

    I'm mostly looking forward to just exploring the world and the guild/political system. Lineage 2 tried it and while not failing at it it didn't really do much for the game as a whole. Hopefully Tera gets this right properly.

    And don't mention EVE - Very very different concept. The political system in Tera is like giving players control over NPC space in EVE ;p

    Playing: WF
    Played: WoW, GW2, L2, WAR, AoC, DnL (2005), GW, LotRO, EQ2, TOR, CoH (RIP), STO, TSW, TERA, EVE, ESO, BDO
    Tried: EQ, UO, AO, EnB, TCoS, Fury, Ryzom, EU, DDO, TR, RF, CO, Aion, VG, DN, Vindictus, AA

  • OtashiOtashi Member UncommonPosts: 78

    Overhyped games just fail over and over again... maybe hated games will succeed ? :o

  • PurutzilPurutzil Member UncommonPosts: 3,048

    I feel the big  issue is that it IS different. People are very resistant to change so having a system that not only forces you to be active but also penalizes you for carelessness isn't something many will be so happy about right away. That being said,  its not something you can make as an excuse for the game being good either. It comes down to peoples opinion and just how the game pans out. I had a bad feeling about ToR ( get it?) but tera I am more optimistic about. I gave tor a shot and found it to be terrible as I expected. Tera I do want to try and feel cautiously optimistic it will be good but I will still try it before putting my faith into it.

  • SovrathSovrath Member LegendaryPosts: 32,986

    Well, from my limited exerience today, I did a bit on the pve server and people seemed pretty happy with the game. logged into the pvp server and people were dissing on the game and generally seemed to have abrasive attitudes.

    hmmmm....

     

    Personally I like it a lot as far as art design and combat. The quests are lackluster but it doesn't stop you from donig a traditional grind if you want to.

    at least from my miminal experience which is lvl 9.

     

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  • CelciusCelcius Member RarePosts: 1,878

    Originally posted by Sovrath

    Well, from my limited exerience today, I did a bit on the pve server and people seemed pretty happy with the game. logged into the pvp server and people were dissing on the game and generally seemed to have abrasive attitudes.

    hmmmm....

     

    Personally I like it a lot as far as art design and combat. The quests are lackluster but it doesn't stop you from donig a traditional grind if you want to.

    at least from my miminal experience which is lvl 9.

     

    Thats the problem, PvP is the place where the game is having the most issues. PvP is also the thing that will keep people playing the game since there are no raids when the PvE content is finished. I just don't see this game doing well at all. A game that is doing poorly in the east that is getting brought to the west.....its just a disaster waiting to happen. It is also coming out around the same time (within 2 months is a good guess) as 3 or so other big games (D3,GW2, TSW) that have far greater levels of hype around them. All the people I mention Tera to have not even heard of it until these beta weekends started. Press sells games, and so far this has too much bad press to do well.

  • VhalnVhaln Member Posts: 3,159

    Originally posted by Xasapis

    The game does indeed has a form of talent trees, they call it the glyph system. The main difference is that there are no tiers. You'll see it once you hit level 20, if I'm not mistaken.

     

    The concept reminds me of slotting traits in LOTRO.. Or worse, runes in Aion. I didn't really feel those were an adequate replacement for spec trees, in that classes still felt pretty damn cookie-cutter.  How much of a difference do glyphs really make? Do they really set characters of the same class apart?  And do they feel like part of your character, or more like just something you swap in and out, like equipment?

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • AldersAlders Member RarePosts: 2,207

    This pic can answer everything.

    I'm a huge fan of Korean art style and the sexy character models, but this is just creepy.

    http://i.imgur.com/Adwvq.jpg

  • FrostWyrmFrostWyrm Member Posts: 1,036

    Originally posted by Vhaln

    Originally posted by Xasapis

    The game does indeed has a form of talent trees, they call it the glyph system. The main difference is that there are no tiers. You'll see it once you hit level 20, if I'm not mistaken.

     

    The concept reminds me of slotting traits in LOTRO.. Or worse, runes in Aion. I didn't really feel those were an adequate replacement for spec trees, in that classes still felt pretty damn cookie-cutter.  How much of a difference do glyphs really make? Do they really set characters of the same class apart?  And do they feel like part of your character, or more like just something you swap in and out, like equipment?

    I liked EQ's AA system myself. Talent trees a'la WoW just seem too restricting, and there's always "junk" abilities that nobody ever takes, so everyne ends up following pretty much the same build.

  • OtashiOtashi Member UncommonPosts: 78

    Originally posted by Alders

    This pic can answer everything.

    I'm a huge fan of Korean art style and the sexy character models, but this is just creepy.

    http://i.imgur.com/Adwvq.jpg

    Yay lolicon world, owait...

  • VhalnVhaln Member Posts: 3,159

    Originally posted by FrostWyrm

    Originally posted by Vhaln


    Originally posted by Xasapis

    The game does indeed has a form of talent trees, they call it the glyph system. The main difference is that there are no tiers. You'll see it once you hit level 20, if I'm not mistaken.

     

    The concept reminds me of slotting traits in LOTRO.. Or worse, runes in Aion. I didn't really feel those were an adequate replacement for spec trees, in that classes still felt pretty damn cookie-cutter.  How much of a difference do glyphs really make? Do they really set characters of the same class apart?  And do they feel like part of your character, or more like just something you swap in and out, like equipment?

    I liked EQ's AA system myself. Talent trees a'la WoW just seem too restricting, and there's always "junk" abilities that nobody ever takes, so everyne ends up following pretty much the same build.

     

    Think DAOC was the first MMO to do the three spec tree system, but since then, every game that's followed has used a watered down version, more like WoW's.  Still, even in WoW's system, guess I just like having little choices on how I want to build my character as I level up.  Even if its just a few points I spend a little differently than someone else, it helps make my character feel like my own.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Vhaln

     

    Think DAOC was the first MMO to do the three spec tree system, but since then, every game that's followed has used a watered down version, more like WoW's.  Still, even in WoW's system, guess I just like having little choices on how I want to build my character as I level up.  Even if its just a few points I spend a little differently than someone else, it helps make my character feel like my own.

    DAoC wasnt just three trees, most classes had more than 3.

     

     

     

    One little minor thing about TERA:  It has a few of the worst achevements I have ever seen.  There is an achievement for leading 10 different guilds.  What is the point of this?  Its either someone forming and disbanding 10 guilds, or the worlds worst guild leader.

     

    Or the ones to kill *many* world boss monsters 100 times each.  Yes, 100 times each.

     

    Who thought achievements like this were remotely a good idea?

  • rexzshadowrexzshadow Member Posts: 1,428

    I agree on the achievements, some are just too stupid XD either take it out or leave only the meanful ones in -.- I mean you shouldn't get achievement for doing a quest. Maybe if you finish all quest in 1 area and that could be 1 achievement. However its not that big of a deal so should be on the list but under other things.

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Alders

    This pic can answer everything.

    I'm a huge fan of Korean art style and the sexy character models, but this is just creepy.

    http://i.imgur.com/Adwvq.jpg

    What's creepy about it?

    I was expecting to see some kind of decapitation or dismemberment but anyway.

    Btw, there was a guild in one of the EU beta servers accepting only Elin and Popori, I think it was called Poporia or something similar. I bet if they gathered all their members in the capital they could easily create such a memo screenshot.

     

    Race specific only guilds are quite common in a lot of games. Gnomes only, Asura only, Hobbits only and so on. Especially in games such as this that the races are not class restricted.

  • darkrain21darkrain21 Member UncommonPosts: 383

    Originally posted by Thorbrand

    I played day one beta the last weekend. That was enough for me to cancel my preorder and not look back.

    Way to easy of a game.

    Same old quest grind as any other themepark.

    Combat isn't enough to buy the game, since it was pretty boring.

    Remember the first 15mins in a game is the most important to new players. If you don't feel it at that pont you won't at max.

    Many will like it since it is a casaul game but do we really need more casual themepark games?

    I would have to say you are dead wrong the first 15 min may be the most important in a 3 hour long fps but the first 15 mins of an mmo mean absolutly nothing. If you only played for 15 mins any and all points you have are invalid. Of corse the first 15 mins are easy you are learning the game. Try thinking in terms of lvl not mins if you reach 20 and still dont like it then its not for you. At that point you gave it some time you dont enjoy it ok at least you gave it some breathing room. But 15 mins if creating your character and thats about it so your argument is invalid sir.

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by FrostWyrm

    Originally posted by Vhaln


    Originally posted by Xasapis

    The game does indeed has a form of talent trees, they call it the glyph system. The main difference is that there are no tiers. You'll see it once you hit level 20, if I'm not mistaken.

     

    The concept reminds me of slotting traits in LOTRO.. Or worse, runes in Aion. I didn't really feel those were an adequate replacement for spec trees, in that classes still felt pretty damn cookie-cutter.  How much of a difference do glyphs really make? Do they really set characters of the same class apart?  And do they feel like part of your character, or more like just something you swap in and out, like equipment?

    I liked EQ's AA system myself. Talent trees a'la WoW just seem too restricting, and there's always "junk" abilities that nobody ever takes, so everyne ends up following pretty much the same build.

    At level 22 you are given 12 points to distribute in your abilities via the glyph system. When I'm talking about abilities, I mean both active and passive ones. The cheapest glyph required 3 points, the more expensive required 6. The max glyphs I've seen over an ability was 3. And yes, some of them were quite severe in game changing design.

    For example as a priest you could activate a glyph that gave you an extra soft lock target in your targetted heals. That's 50% increase in that specific spell power. Others were increasing damage by 25%, cutting down mana requiremens by 10% or 20%, cutting down casting speeds and so on.

    So yes, glyphs are in my book of equal importance to a talent tree. You can't swap them btw from what I've seen, you need to return to the capital and pay a reset price. You do need to purchase thought the glyphs to slot them in your skills and the cost as a young player is not small if you try raising crafting as well. I did have them all in one weekend of playing though, even those I wouldn't bother slotting.

    Oh, I googled and found a site with some glyph examples:

    http://www.terapvp.com/threads/tera-glyph-system.576/

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by darkrain21

    Originally posted by Thorbrand

    I played day one beta the last weekend. That was enough for me to cancel my preorder and not look back.

    Way to easy of a game.

    Same old quest grind as any other themepark.

    Combat isn't enough to buy the game, since it was pretty boring.

    Remember the first 15mins in a game is the most important to new players. If you don't feel it at that pont you won't at max.

    Many will like it since it is a casaul game but do we really need more casual themepark games?

    I would have to say you are dead wrong the first 15 min may be the most important in a 3 hour long fps but the first 15 mins of an mmo mean absolutly nothing. If you only played for 15 mins any and all points you have are invalid. Of corse the first 15 mins are easy you are learning the game. Try thinking in terms of lvl not mins if you reach 20 and still dont like it then its not for you. At that point you gave it some time you dont enjoy it ok at least you gave it some breathing room. But 15 mins if creating your character and thats about it so your argument is invalid sir.

    I will agree with the original quote about the difficulty, for a veteran MMOer they adjusted the difficulty for EU/US in the early game and made it way too easy (clear indication is the 5man dungeon in the end of the starter island where anyone can solo it). Then again looking at how the press is playing GW2 dungeons gives an idea why this happened.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Xasapis

    Originally posted by darkrain21


    Originally posted by Thorbrand

    I played day one beta the last weekend. That was enough for me to cancel my preorder and not look back.

    Way to easy of a game.

    Same old quest grind as any other themepark.

    Combat isn't enough to buy the game, since it was pretty boring.

    Remember the first 15mins in a game is the most important to new players. If you don't feel it at that pont you won't at max.

    Many will like it since it is a casaul game but do we really need more casual themepark games?

    I would have to say you are dead wrong the first 15 min may be the most important in a 3 hour long fps but the first 15 mins of an mmo mean absolutly nothing. If you only played for 15 mins any and all points you have are invalid. Of corse the first 15 mins are easy you are learning the game. Try thinking in terms of lvl not mins if you reach 20 and still dont like it then its not for you. At that point you gave it some time you dont enjoy it ok at least you gave it some breathing room. But 15 mins if creating your character and thats about it so your argument is invalid sir.

    I will agree with the original quote about the difficulty, for a veteran MMOer they adjusted the difficulty for EU/US in the early game and made it way too easy (clear indication is the 5man dungeon in the end of the starter island where anyone can solo it). Then again looking at how the press is playing GW2 dungeons gives an idea why this happened.

    Thats the problem with lot of gamer is they assume that all game are based around them -.- Sorry there many people who never play mmorpgs before or are very slow to adjust to the new combat so to them it was very hard. Event to me, a vet mmorpg player finding the First BAM is hard, the first dungeon was challenging but ofc since we play lot of mmorpg we adept quick and get used to it. But to many takes them many tries. EME release the stats that during CBT1 90% of all death was casued by baslisak the first BAM, i personally seen many partys struggle with it. To anyone who play lot of mmorpg the first like maybe 20-30 lvl will seem easy because we are so used to mmorpgs.

  • XasapisXasapis Member RarePosts: 6,337

    What can I say, I was killing two basilisks with my priest at the same time. Well, I did it once actually, because it was kind of slow (10-15mins slow).

    Yes, sure, the early game needs to be more forgiving than later on. But there are two problems with that:


    • You assume Koreans have no newbie players or they are better than us thus the change in difficulty was justified.

    • It is acceptable to go to level 20ish and face a basilisk to experience your first real challenge (and posibility of death) in the game.

    I think both the above assumptions are wrong and will hurt the game.

  • FearmeirlFearmeirl Member UncommonPosts: 231

    The reason there is a lot of negativity is because there are a lot of ex-SWTOR players with nothing better to do since SWTOR is unplayable and dying off.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Xasapis

    What can I say, I was killing two basilisks with my priest at the same time. Well, I did it once actually, because it was kind of slow (10-15mins slow).

    Yes, sure, the early game needs to be more forgiving than later on. But there are two problems with that:


    • You assume Koreans have no newbie players or they are better than us thus the change in difficulty was justified.

    • It is acceptable to go to level 20ish and face a basilisk to experience your first real challenge (and posibility of death) in the game.

    I think both the above assumptions are wrong and will hurt the game.

    I play both NA Tera and KTera to past 20 and to me i don't feel that nerf there. Island of Dawn on KTera is just as easy on NA Tera and i plow through it won't blocking on my lancer because of the lag and i was blocking stuff on Tera. Both felt the same to me. So people say there is a nerf but i have yet to feel it.

    I think to fix the second issue is to simply put a BAM in around 13-15, i do think BAM start at 20 is kinda late but after 20 there soooooooo many different BAMs....


    Originally posted by Fearmeirl

    The reason there is a lot of negativity is because there are a lot of ex-SWTOR players with nothing better to do since SWTOR is unplayable and dying off.

    That and GW2 fanboy who waiting for the game and have never play the game making more assumption about GW2 than people who play Tera about Tera XD

  • VaultarVaultar Member Posts: 339

    Doesnt look appealing. Ya it has great graphics and nice combat mechanics.

     

    But what else?

     

    One of those games that will be fun in short-term, but has nothing really going for it in long-term.

    Looking forward to EQL and EQN.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Vaultar

    Doesnt look appealing. Ya it has great graphics and nice combat mechanics.

     

    But what else?

     

    One of those games that will be fun in short-term, but has nothing really going for it in long-term.

    Lets see as of now 7 end game dungeon with Hard mode(going to have 2 more added soon), Open world PvP, 24hr GvG and you can war up to 3 guild at once, Political system where you can control area through gaining votes or through Arena. They already adding in a Massive PvE event, and going to add Server VS Server and possibly 10-20man raid instance. So ya to me there is lot to do end game, but if you don't like those things than ya i guess there is nothing and i think you should not play this game because its not for you.

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Vaultar

    Doesnt look appealing. Ya it has great graphics and nice combat mechanics.

     But what else?

     One of those games that will be fun in short-term, but has nothing really going for it in long-term.

    Well, you have SW:TOR selling for story alone. Yea, I know, SW:TOR is a 1-2 months game max and I believe Tera might be on a similar ground for some people as well. Still, combat is definitely a much stronger pillar than linear storytelling and the great graphics are backed by a really strong, smouth and capable game engine, so in theory it should do better than SW:TOR.

    The reality however is that the eastern style will hurt the subscriptions, the action based combat will alienate people and the clowns at the press still kissing (EA/Bioware's) ass disregarding all issues, thus the game will probably follow at the footsteps of Trion (Rift). Rift was lucky though, it had a six month grace period with nothing launching in between. Tera is not that lucky.

  • VaultarVaultar Member Posts: 339

    Ya ok so there will be tons of pvp. That can alone sell for many out there. Though pve side seems just ordinary stuff we have seen in other mmos :/. What makes its pve stand out?

    Looking forward to EQL and EQN.

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