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Why the hate? First impressions are really good.

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  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by Xasapis

    Well, you have SW:TOR selling for story alone. Yea, I know, SW:TOR is a 1-2 months game max and I believe Tera might be on a similar ground for some people as well. Still, combat is definitely a much stronger pillar than linear storytelling and the great graphics are backed by a really strong, smouth and capable game engine, so in theory it should do better than SW:TOR.

    The reality however is that the eastern style will hurt the subscriptions, the action based combat will alienate people and the clowns at the press still kissing (EA/Bioware's) ass disregarding all issues, thus the game will probably follow at the footsteps of Trion (Rift). Rift was lucky though, it had a six month grace period with nothing launching in between. Tera is not that lucky.

     Lets just hope some more big names pick up the game, I saw two TERA streams today with 1500+ people in them, also need TotalBiscuit to post those other TERA videos he apparently has...TERA just needs a little publicity. :)

    image

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Vaultar

    Ya ok so there will be tons of pvp. That can alone sell for many out there. Though pve side seems just ordinary stuff we have seen in other mmos :/. What makes its pve stand out?

    Yes, factionless PvP is very fun, but then again, so is three way PvP. All I'm saying is that the competition (finally) is fierce this year.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by Vaultar

    Ya ok so there will be tons of pvp. That can alone sell for many out there. Though pve side seems just ordinary stuff we have seen in other mmos :/. What makes its pve stand out?

     The PvE is really fun solo imo, taking on BAMs is a fun challenge that ive never experienced in any other MMO. I just like the ability to try to push yourself as best you can, you even have the potential to solo dungeons if you are good enough.

     

    Grouping up for BAM grinding can be fun too but not as much of a sense of accomplishment killing them. :P

     

     

    image

  • VaultarVaultar Member Posts: 339

    Like others said, the very fact it is a Korean game already gives off a negative vibe and the words "grind" and "generic" already unconciously pop up in the head.

    Maybe this game will break that mentality who knows?

    Also are the devs experienced in mmo genre?

    Then there is the question of whether the mmo will be worth paying monthly fees for.

     

    I am thinking its these elements that contribute to hate posts about this game.

     

    Looking forward to EQL and EQN.

  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by Eir_S

    Another Tera thread that ends up in a war with GW2 fans. lol.  It wasn't me this time.  

     

    I don't get it myself...

    I think TERA is a fun and well made game that pleases on a lot of lvls AND I am really excited for GW2.

    There is no need for a war... GW2's mainstream appeal really isn't threatened by TERA in any way, and TERA will do just fine in it's healthy niche.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Xasapis

    Originally posted by Vaultar

    Doesnt look appealing. Ya it has great graphics and nice combat mechanics.

     But what else?

     One of those games that will be fun in short-term, but has nothing really going for it in long-term.

    Well, you have SW:TOR selling for story alone. Yea, I know, SW:TOR is a 1-2 months game max and I believe Tera might be on a similar ground for some people as well. Still, combat is definitely a much stronger pillar than linear storytelling and the great graphics are backed by a really strong, smouth and capable game engine, so in theory it should do better than SW:TOR.

    The reality however is that the eastern style will hurt the subscriptions, the action based combat will alienate people and the clowns at the press still kissing (EA/Bioware's) ass disregarding all issues, thus the game will probably follow at the footsteps of Trion (Rift). Rift was lucky though, it had a six month grace period with nothing launching in between. Tera is not that lucky.

    I think thats what me and lot of Tera have problem with lot of the people bashing on Tera. Many of them don't hate on Tera because its a bad game, Tera is good in its own rights but simplely because 1. Eastern style 2. action combat . the first one is due to well people in NA is xenophobic and fairly racist so ya, lol big social issue here so guess can't do much about it. And second is well idk why some people hate it so much, think its less they hate the combat or the game just more that they feel the need to hate it because its inbetween SWTOR and GW2.


    Originally posted by Pivotelite

    Originally posted by Vaultar

    Ya ok so there will be tons of pvp. That can alone sell for many out there. Though pve side seems just ordinary stuff we have seen in other mmos :/. What makes its pve stand out?

     The PvE is really fun solo imo, taking on BAMs is a fun challenge that ive never experienced in any other MMO. I just like the ability to try to push yourself as best you can, you even have the potential to solo dungeons if you are good enough.

     

    Grouping up for BAM grinding can be fun too but not as much of a sense of accomplishment killing them. :P

    Maybe first dungeon you can solo but after that no way you solo any of the other dungeson. The lvl 26-33 dungeon is impossible to solo, one of the 3 boss before final boss summon lots of small mobs which i guess you can surive because the boss goes running around like a bitch for a while after the mob is summoned. However final boss spawms liek 4-6 mini spider that does so much dmg, when i try to tank the boss and add at once my mp instantly drains to 0 because they do so much dmg Q_Q

    So the dungeon and BAM are the high light of the PvE and does make it fun. Stand out? err i guess depending on how you look at it but does make it enjoyable.

  • samvenicesamvenice Member UncommonPosts: 155

    Originally posted by Vaultar

    Ya ok so there will be tons of pvp. That can alone sell for many out there. Though pve side seems just ordinary stuff we have seen in other mmos :/. What makes its pve stand out?

    Two things make its pve stand out:

    1) the visuals are simply outstanding, you want to explore that world and see every corner of it. The "non-instanced" multi-layered dungeons with lifts are quite something. The same can be said for mobs/bams/bosses, leaves, grass, shaking trees in the wind, etc. There is nothing that can compare to this tech level;

    2) The fact that there's no grind (not even in KR version, that I am currently playing) and the fact that killing those 10 rats is actually, for the first time in the past 8+ years, fun.

    Especially if you attack all 10 of them at once: some will try to flank, some will jump back or strafe, couple will unleash their super attack to you forcing you to dodge... and after that, your dodge is on cooldown and couple more will charge in. And this time you can't dodge.

     

    I don't need any "personal story" for the above, the few and short cinematics here and there are well made and don't make me rush to "skip" button (contrary to GW2 videos I've seen, and SWTOR i tried).

    If only for the PVE alone, I plan to see every corner of content - and bear in mind, this comes from 35 years old who started with mmos with daoc pre-si who would've never thought to say something like this regarding PVE.

    So where are the next 10 rats? :D

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by samvenice

    Originally posted by Vaultar

    Ya ok so there will be tons of pvp. That can alone sell for many out there. Though pve side seems just ordinary stuff we have seen in other mmos :/. What makes its pve stand out?

    Two things make its pve stand out:

    1) the visuals are simply outstanding, you want to explore that world and see every corner of it. The "non-instanced" multi-layered dungeons with lifts are quite something. The same can be said for mobs/bams/bosses, leaves, grass, shaking trees in the wind, etc. There is nothing that can compare to this tech level;

    2) The fact that there's no grind (not even in KR version, that I am currently playing) and the fact that killing those 10 rats is actually, for the first time in the past 8+ years, fun.

    Especially if you attack all 10 of them at once: some will try to flank, some will jump back or strafe, couple will unleash their super attack to you forcing you to dodge... and after that, your dodge is on cooldown and couple more will charge in. And this time you can't dodge.

     

    I don't need any "personal story" for the above, the few and short cinematics here and there are well made and don't make me rush to "skip" button (contrary to GW2 videos I've seen, and SWTOR i tried).

    If only for the PVE alone, I plan to see every corner of content - and bear in mind, this comes from 35 years old who started with mmos with daoc pre-si who would've never thought to say something like this regarding PVE.

    So where are the next 10 rats? :D

    In the mountain my guildmate glitched though in CBT today and went an area that was shut off,no npc or any mobs. Than he got stuck and use unstuck to get out and when he teleporte to cloest town there was npc and all the mob spawned. So if CBT stops for any reason coz he broke the game =X

  • jinxxed0jinxxed0 Member UncommonPosts: 841

    I find the game enjoyable. But not worth 15 a month + 50 dollars for buying it. I'd change my mind if they didn't have this outdated questing system.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by jinxxed0

    I find the game enjoyable. But not worth 15 a month + 50 dollars for buying it. I'd change my mind if they didn't have this outdated questing system.

    Its avg quest system, can't say its outdated when so many other mmorpg use the same quest system. I mean pretty much all rpg quest are the same. But if you don't think its worth it than its not worth it for you. But hey they might change it in the future and i might see you on in a year or so.

  • VaultarVaultar Member Posts: 339

    Hmm, so far the real problem I c with this game is that pve may just not be enough for pver out there. Combat will only get u so far before it has the possibility of growing old. By the sound of things, questing is pretty much like in any other mmo which isn't too good of a sign. I guess there will be dungeons to keep u more occupied in this department..

    As for pvpers, there is definately plenty to do in long run it seems.

    As for graphics, no one can argue against it. They look stunning. I really like its artstyle and the use of vibrant colours :).

    Even though I will not be getting Tera (just coz any mmo with monthly fee attached is a "no no" for me) I am reeeaaallllyyy curious to c how the finished product will look like :D.

    Looking forward to EQL and EQN.

  • futnatusfutnatus Member Posts: 193

    The OP was answered numerous, numerous times with the right answer(s) on the first page.  Somehow people must have started repeating just what everyone else said or hating on each other because how else do you get darn 17 pages when it's irrelevant to say anything after the first.

    Yes I'm just commenting to comment on that everyone else is commenting for no good reason and should stop commenting.  It's hilariously contradictory.  Also you're all correct.

  • VaultarVaultar Member Posts: 339

    Originally posted by futnatus

    The OP was answered numerous, numerous times with the right answer(s) on the first page.  Somehow people must have started repeating just what everyone else said or hating on each other because how else do you get darn 17 pages when it's irrelevant to say anything after the first.

    Yes I'm just commenting to comment on that everyone else is commenting for no good reason and should stop commenting.  It's hilariously contradictory.  Also you're all correct.

    I am here to comment on ur comment that comments about the many comments ppl expressed in this thread.

    Just to say...

    it happens all the time. :)

    Looking forward to EQL and EQN.

  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by futnatus

    The OP was answered numerous, numerous times with the right answer(s) on the first page.  Somehow people must have started repeating just what everyone else said or hating on each other because how else do you get darn 17 pages when it's irrelevant to say anything after the first.

    Yes I'm just commenting to comment on that everyone else is commenting for no good reason and should stop commenting.  It's hilariously contradictory.  Also you're all correct.

     

    Well, I for one am angered and outraged that you don't consider all our posts unique and us all special little snowflakes.

    I demand the right to post and be heard, even if it's repetitive, unoriginal, uneducated, and adds absolutely nothing!

    Every opinion is equal and should be valued!

  • sleepr27sleepr27 Member UncommonPosts: 102

    Originally posted by jinxxed0

    I find the game enjoyable. But not worth 15 a month + 50 dollars for buying it. I'd change my mind if they didn't have this outdated questing system.

    So let's see:

    SWTOR - Lot's of story, dialogue, cutscenes, choices that change little. It's fine for immersion, but in the end you're still killing 10 rats, gathering items, escorting, etc. What makes you want to continue is the story and not everyone likes that and skip tons of dialogue.

     

    WoW/RIFT - You have the standard quest system just like TERA. Click NPC, accept quest, kill 10 rats, gather 10 cow horns, escort npc, etc. In RIFT you also have dynamic events which are a kind of improved public quests from warhammer online. They are cool because of auto-grouping, but they also have their downsides... like for example when there is low population in the server, the mobs will spread across the region and questing it's pretty much impossible. Also the standard combat system.

     

    GW2 - Dynamic events are pretty much like the ones from RIFT, but a little improved in some ways. In the end you're still killing 10 rats, gathering X items or helping Mr farmer reaching his destination. The combat system is an improvement of the old tab targetting.

     

    These systems all have their upsides and downsides. The question is, does it really matter what type of system they use?! For me the answer is no, because in the end of the day you're doing the same things in all of them. What really matters is if people are having fun with the game or not. And TERA does so many things right, that is hard to ignore.

     

    I went into the game without expectations and i was amazed with the quality of it! The world is beautiful and most importantly, seamless. The combat feels great and it's completely different from what we're used to. There are tons of PvP systems and also PvE like dungeons and in the future "nexuses" which are dynamic events just like the ones from RIFT.

     

    The technical aspects of it are amazing, the game runs smooth, it has great graphics, loadings are extremely fast, etc. And it has all those systems people like: LFG tool, AH, Bank/Guild Bank, Mail, Dye system, Guild quests, some kind of "apperance" changer, wardrobe, etc.

     

    I know everyone got different tastes and that TERA is not for everyone, just like WOW, RIFT or SWTOR aren't for everyone. I just think some people think TERA is another korean grinder, when in fact it isn't! And i'll say more, i'm a big SWTOR fanboy and i think this game is away superior to it and it's more worth the money.

     

    I'm not trying to change your mind, it's just that i've seen alot of people saying the same regarding the "old quest system" and i wanted to give my opinion on it.

    Cheers!

  • VhalnVhaln Member Posts: 3,159

    Originally posted by teakbois

    Originally posted by Vhaln

    Think DAOC was the first MMO to do the three spec tree system, but since then, every game that's followed has used a watered down version, more like WoW's.  Still, even in WoW's system, guess I just like having little choices on how I want to build my character as I level up.  Even if its just a few points I spend a little differently than someone else, it helps make my character feel like my own.

    DAoC wasnt just three trees, most classes had more than 3.

     

    I spent a lot of time in character builders, and pretty sure it was three trees.  For example, you could be an augmentation (buffs) healer, a mending (heals) healer, or a pacification (CC) healer.  Or any combination of the three, and each played very differently. 

     

    I don't know of any class that had more than that, unless you mean how much room there was for combining specs in all different ways?

     

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Vhaln

    Originally posted by teakbois


    Originally posted by Vhaln

    Think DAOC was the first MMO to do the three spec tree system, but since then, every game that's followed has used a watered down version, more like WoW's.  Still, even in WoW's system, guess I just like having little choices on how I want to build my character as I level up.  Even if its just a few points I spend a little differently than someone else, it helps make my character feel like my own.

    DAoC wasnt just three trees, most classes had more than 3.

     

    I spent a lot of time in character builders, and pretty sure it was three trees.  For example, you could be an augmentation (buffs) healer, a mending (heals) healer, or a pacification (CC) healer.  Or any combination of the three, and each played very differently. 

     

    I don't know of any class that had more than that, unless you mean how much room there was for combining specs in all different ways?

     

    Thane for instance had storm calling, parry, axe, sword, hammer and shieds

    Nightshade had oisons, magic, stealth, dual weild, crit, blades and piercing.

     

    The pure caster classes did tend to have just three trees I think.

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Fearmeirl

    The reason there is a lot of negativity is because there are a lot of ex-SWTOR players with nothing better to do since SWTOR is unplayable and dying off.

    False.

     

    The reason for the negativity is because of over-positivity from people stating that TERA is amazing and acting like the combat system is the best thing to ever happen to MMO gaming and fi you dont like it its because its too hard ;or you dont get it.

     

    And theres actually not very much true negativity.  Go see how many negative posts have been created in the last few days.  Not a lot.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by teakbois

    Originally posted by Fearmeirl

    The reason there is a lot of negativity is because there are a lot of ex-SWTOR players with nothing better to do since SWTOR is unplayable and dying off.

    The reason for the negativity is because of over-positivity from people stating that TERA is amazing and acting like the combat system is the best thing to ever happen to MMO gaming and fi you dont like it its because its too hard ;or you dont get it.

     

     Just because the combat isn't the greatest thing to you doesn't mean it isn't in someone elses mind. However, there really is people who just don't get it or find it too hard.

     

    Complaining about stamina issues and slow hp regen rate or about it being to slow/mobs being easy. All moves with melee classes, except the lancer are AOEs, pull ten things at once, it is what you're supposed to do, and the combat, atleast in my experience with the warrior/slayer is only as slow as you make it. Once you get your chained skills set up in a way you like if you can click quick enough they will go off really quickly.

     

    If you time the attacks perfectly everything becomes much quicker.

    image

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Xasapis

    What can I say, I was killing two basilisks with my priest at the same time. Well, I did it once actually, because it was kind of slow (10-15mins slow).

    Yes, sure, the early game needs to be more forgiving than later on. But there are two problems with that:


    • You assume Koreans have no newbie players or they are better than us thus the change in difficulty was justified.

    • It is acceptable to go to level 20ish and face a basilisk to experience your first real challenge (and posibility of death) in the game.

    I think both the above assumptions are wrong and will hurt the game.

    There will be a lot of people that play through the newbie island and maybe a bit after, and give up.  Why?

    Well the only major thing that really sets TERA apart from the pack is its combat, this is widely agreed on.  But this combat early on?  I originally tried doing it as it was intended, sing block or moving out of the way of attacks.  Then i realized it was 100% unneccessary to do so.   Just hold down mouse button and you are good to go, or use the combos which by level 8 or 10 are quite powerful.

  • ChromeBallzChromeBallz Member UncommonPosts: 342


    Originally posted by teakbois

    Originally posted by Xasapis
    What can I say, I was killing two basilisks with my priest at the same time. Well, I did it once actually, because it was kind of slow (10-15mins slow).
    Yes, sure, the early game needs to be more forgiving than later on. But there are two problems with that:
    You assume Koreans have no newbie players or they are better than us thus the change in difficulty was justified. It is acceptable to go to level 20ish and face a basilisk to experience your first real challenge (and posibility of death) in the game.

    I think both the above assumptions are wrong and will hurt the game.
    There will be a lot of people that play through the newbie island and maybe a bit after, and give up.  Why?
    Well the only major thing that really sets TERA apart from the pack is its combat, this is widely agreed on.  But this combat early on?  I originally tried doing it as it was intended, sing block or moving out of the way of attacks.  Then i realized it was 100% unneccessary to do so.   Just hold down mouse button and you are good to go, or use the combos which by level 8 or 10 are quite powerful.

    Combat gets 'slightly' more involved after the starter area. It's very easy there because it enables new players to experiment and get used to the combat system - As a bonus, it makes alting quick and painless to get through too for more experienced players ;p

    After level 20 you really do need to watch what you're doing, never mind after level 30 or 40, or in PvP. Abilities get more powerful, but so do the monsters and their ways of trying to kill you, let alone dungeon and world bosses.

    Playing: WF
    Played: WoW, GW2, L2, WAR, AoC, DnL (2005), GW, LotRO, EQ2, TOR, CoH (RIP), STO, TSW, TERA, EVE, ESO, BDO
    Tried: EQ, UO, AO, EnB, TCoS, Fury, Ryzom, EU, DDO, TR, RF, CO, Aion, VG, DN, Vindictus, AA

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by teakbois

    Originally posted by Xasapis

    What can I say, I was killing two basilisks with my priest at the same time. Well, I did it once actually, because it was kind of slow (10-15mins slow).

    Yes, sure, the early game needs to be more forgiving than later on. But there are two problems with that:


    • You assume Koreans have no newbie players or they are better than us thus the change in difficulty was justified.

    • It is acceptable to go to level 20ish and face a basilisk to experience your first real challenge (and posibility of death) in the game.

    I think both the above assumptions are wrong and will hurt the game.

    There will be a lot of people that play through the newbie island and maybe a bit after, and give up.  Why?

    Well the only major thing that really sets TERA apart from the pack is its combat, this is widely agreed on.  But this combat early on?  I originally tried doing it as it was intended, sing block or moving out of the way of attacks.  Then i realized it was 100% unneccessary to do so.   Just hold down mouse button and you are good to go, or use the combos which by level 8 or 10 are quite powerful.

    Its there to teach you the combat mechanic, everythign is slow and easy to read so you learn how to dodge/block. Ofc you can not do those and just past the island but when you get off you don't know how to block/dodge because you didn't learn them. Its like taking a pratice test, sure the answer is right there and you can just copy it but you cheat yourself out of the learning. Try not doding/blocking through out 11-20 and you find yourself near a campfire a lot more often than you like.

  • teakboisteakbois Member Posts: 2,154

    Originally posted by rexzshadow

    Its there to teach you the combat mechanic, everythign is slow and easy to read so you learn how to dodge/block. Ofc you can not do those and just past the island but when you get off you don't know how to block/dodge because you didn't learn them. Its like taking a pratice test, sure the answer is right there and you can just copy it but you cheat yourself out of the learning. Try not doding/blocking through out 11-20 and you find yourself near a campfire a lot more often than you like.

    The problem is, its nearly impossible to die on the island.  What good is a practice test when the worst you can get is an A?

     

    People hear how TERA takes skill and is so much tougher than tab target, and then come in and its the easiest MMO 1-20 yet.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by teakbois

    Originally posted by rexzshadow

    Its there to teach you the combat mechanic, everythign is slow and easy to read so you learn how to dodge/block. Ofc you can not do those and just past the island but when you get off you don't know how to block/dodge because you didn't learn them. Its like taking a pratice test, sure the answer is right there and you can just copy it but you cheat yourself out of the learning. Try not doding/blocking through out 11-20 and you find yourself near a campfire a lot more often than you like.

    The problem is, its nearly impossible to die on the island.  What good is a practice test when the worst you can get is an A?

     

    People hear how TERA takes skill and is so much tougher than tab target, and then come in and its the easiest MMO 1-20 yet.

    Lol like not every other game's lvl 1-20 is just as easy?


    Originally posted by teakbois

    Originally posted by Fearmeirl

    The reason there is a lot of negativity is because there are a lot of ex-SWTOR players with nothing better to do since SWTOR is unplayable and dying off.

    False.

     

    The reason for the negativity is because of over-positivity from people stating that TERA is amazing and acting like the combat system is the best thing to ever happen to MMO gaming and fi you dont like it its because its too hard ;or you dont get it.

     

    And theres actually not very much true negativity.  Go see how many negative posts have been created in the last few days.  Not a lot.

    You sure your not talking about GW2?  Tera by far is the least hyped game, EME and Blue Hole barely does any ads, Tera player only been jumping out now coz people started bashing Tera some one has to defend it.

  • OtomoxOtomox Member UncommonPosts: 303

    Originally posted by Thorbrand

    I played day one beta the last weekend. That was enough for me to cancel my preorder and not look back.

    Way to easy of a game.

    Same old quest grind as any other themepark.

    Combat isn't enough to buy the game, since it was pretty boring.

    Remember the first 15mins in a game is the most important to new players. If you don't feel it at that pont you won't at max.

    Many will like it since it is a casaul game but do we really need more casual themepark games?

     

    Thats why ppl opinions are ass and ppl like said on this forum doesnt know what they want. TERA is by far not casual with Guild vs Guild and politics.

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