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How could you not want to play Guild Wars 2?

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  • highvoltahighvolta Member UncommonPosts: 130

    you can jump lol 

    and gw 1 is a great game. just because you cant jump is a silly reason not to play a game. 

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by highvolta

    you can jump lol 

    and gw 1 is a great game. just because you cant jump is a silly reason not to play a game. 

     I...would actually disagree.

    It's not just that you can't jump...that makes it sound trivial.  It's that you can't move along the Z-axis at all without going along a set path in the game.  You can't even take a shortcut down a 1 foot tall hill...you have to walk around.  You can't hop over a knee-high wall...have to walk all the way around.

    I can't really express how annoying and unimmersive this can be.  It just makes you feel so much less "free" in the game.

    Are you team Azeroth, team Tyria, or team Jacob?

  • sirphobossirphobos Member UncommonPosts: 620

    Originally posted by Volkon

    Originally posted by Anubisan


    Originally posted by Thorbrand

    I will play it but probably won't care.

    1. All DPS zerg combat, can we say boring!

    2. Dumbed down PvE. Anyone tried running dungeon's with full DPS group in other games?

    3. No Healer cllass = no PvP tactical combat.

    4. Limited skill options.

    5. Only two weeks for fight the other servers before rotation. No build a rep for real not some stupid status.

    I agree with all of these, but I would also add three more:

    6. No raids. I actually really like raiding. It is challenging and engaging if the content is actually difficult. I don't like it when games rely ENTIRELY on raiding for end game, but not having it at all kind of sucks.

    7. No seamless world. This always bugs me in MMOs and it sounds like GW2 will be very segmented and highly instanced.

    8. TIRED OF FANTASY.

    Raid challenging? Really? You can't be serious. There's no real challenge to a raid, especially in a WoW-like game. All you do is follow a script, and that script is one that Blizzard gives out before they even release the raid. It's nothing more than who can get a group of guys to follow the same script together... and people fail even that simple task far too often.

     

    Challenging my arse. You want to see challenging? Have WoW release those raids live and not tell anyone how to do it. Let people experiment and figure them out for themselves.

     

    Of course... your typial "raider" couldn't handle the challenge.

    WoW style scripted raids are only challenging for the first few times you do them, I will give you.  But try somethine like Plane of Fear or Plane of Hate in Everquest circa 2000, when you have no idea what might be waiting for you when you zone in, and one person attacking a CC'd target can wipe the raid, and tell me raids can't be challenging.

    Sadly I doubt we'll ever see non scripted raids that require teammwork like classic EQ raids in an MMO again.  Hell, even EQ1 itself doesn't have them anymore and just has scripted boss events, granted on a much larger scale than RIFT/WoW/TOR (54 people instead of 8-25).

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by Thorbrand

    I will play it but probably won't care.
    1. All DPS zerg combat, can we say boring!
    2. Dumbed down PvE. Anyone tried running dungeon's with full DPS group in other games?
    3. No Healer cllass = no PvP tactical combat.
    4. Limited skill options.
    5. Only two weeks for fight the other servers before rotation. No build a rep for real not some stupid status.

     

    Now I could see someone misinformed like this not buying as well but the good thing is being corrected while playing, though honestly I could see misinformed assumptions like this being a reason why some people not liking the game. I'm not being sarcastic, but I do agree if someone believes it's like this when it isn't then yea they won't like the game.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • AnubisanAnubisan Member UncommonPosts: 1,798

    Originally posted by RizelStar

    Originally posted by Thorbrand

    I will play it but probably won't care.

    1. All DPS zerg combat, can we say boring!

    2. Dumbed down PvE. Anyone tried running dungeon's with full DPS group in other games?

    3. No Healer cllass = no PvP tactical combat.

    4. Limited skill options.

    5. Only two weeks for fight the other servers before rotation. No build a rep for real not some stupid status.

    Now I could see someone misinformed like this not buying as well but the good thing is being corrected while playing, though honestly I could see misinformed assumptions like this being a reason why some people not liking the game. I'm not being sarcastic, but I do agree if someone believes it's like this when it isn't then yea they won't like the game.

    Perhaps you could clarify how each of his points are not in fact valid?

  • RednecksithRednecksith Member Posts: 1,238

    Originally posted by Creslin321

    Originally posted by highvolta

    you can jump lol 

    and gw 1 is a great game. just because you cant jump is a silly reason not to play a game. 

     I...would actually disagree.

    It's not just that you can't jump...that makes it sound trivial.  It's that you can't move along the Z-axis at all without going along a set path in the game.  You can't even take a shortcut down a 1 foot tall hill...you have to walk around.  You can't hop over a knee-high wall...have to walk all the way around.

    I can't really express how annoying and unimmersive this can be.  It just makes you feel so much less "free" in the game.

    I agree 1000%. I absolutely DESPISED the lack of Z-axis movement in GW1. An obstacle that even a dwarf could traverse easily became as impassable as a 40-foot spiked mithril wall. Something which I'm glad to see has been corrected.

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by Anubisan


    Originally posted by RizelStar


    Originally posted by Thorbrand

    I will play it but probably won't care.
    1. All DPS zerg combat, can we say boring!
    2. Dumbed down PvE. Anyone tried running dungeon's with full DPS group in other games?
    3. No Healer cllass = no PvP tactical combat.
    4. Limited skill options.
    5. Only two weeks for fight the other servers before rotation. No build a rep for real not some stupid status.
    Now I could see someone misinformed like this not buying as well but the good thing is being corrected while playing, though honestly I could see misinformed assumptions like this being a reason why some people not liking the game. I'm not being sarcastic, but I do agree if someone believes it's like this when it isn't then yea they won't like the game.

    Perhaps you could clarify how each of his points are not in fact valid?

     

    that's a very easy task indeed, I mean very easy, you want links or my ingame experience or both? I'd also be pleased if you or he could prove that the statements where valid themselves.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Originally posted by Rednecksith

    I agree 1000%. I absolutely DESPISED the lack of Z-axis movement in GW1. An obstacle that even a dwarf could traverse easily became as impassable as a 40-foot spiked mithril wall. Something which I'm glad to see has been corrected.

    Same here. Certainly wasn't the only reason I wasn't a huge fan of the game, but I did find that highly irritating and about about as immersion breaking as you can get.

     

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • cali59cali59 Member Posts: 1,634

    Originally posted by Teala

    To answer the OP,  maybe because it's just more of the same wrapped up in a different box and some of us are just tired of it.  The game will still be a hit I suspect.   It is buy to play after all.   That no monthly fee will be one of its saving graces.

    Yes GW2 is a themepark.  Yes it's high fantasy.  Yes it has combat.  But that's about where the similarities between GW2 and a traditional themepark end.

    I personally don't like sandboxes but I wish there were more of them because the genre desperately needs diversity.  I know you like Archeage and I hope it's very successful as I hope all games breaking away from the WoW formula are successful.

    But honestly, if you think GW2 is just more of the same, you're either not looking very hard, or you're lumping everything that isn't a sandbox into one enormous categoy.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • LucioonLucioon Member UncommonPosts: 819

    Originally posted by Anubisan

    Originally posted by RizelStar

    Originally posted by Thorbrand

    I will play it but probably won't care.

    1. All DPS zerg combat, can we say boring!

    2. Dumbed down PvE. Anyone tried running dungeon's with full DPS group in other games?

    3. No Healer cllass = no PvP tactical combat.

    4. Limited skill options.

    5. Only two weeks for fight the other servers before rotation. No build a rep for real not some stupid status.

    Now I could see someone misinformed like this not buying as well but the good thing is being corrected while playing, though honestly I could see misinformed assumptions like this being a reason why some people not liking the game. I'm not being sarcastic, but I do agree if someone believes it's like this when it isn't then yea they won't like the game.

    Perhaps you could clarify how each of his points are not in fact valid?

    I would like to clarify based on information provided by their posts. But still its my own opinion but it was formed on research.

    1) DPS Zerg Combat : assuming thorbrand means that since everyone can become an dps, everyone will choose dps, therefore it looses strategy and variety.

    http://pc.ign.com/articles/121/1216828p1.html  this article describes some of the combo attacks by utilizing different builds from different classes. Not only is playing other builds beneficial its also different.

    2) Dumbed Down PVE, anyone tried running full dps groups before?

    The reason why no one ever ran an Full dps group dungeon is because they couldn't, they were stuck with the trinity, you have to have a tank to soak up damage and aggro, and a healer to heal that tank. Without these two, you will not survive any dungeon. 

    With the elimination of the need for the Trinity, each class can self heal, can change into support classes to boost the efficiency of your allies, or straight output of damage. Not only is a full group of thiefs, engineers, elementalists, necros, guardians....etc doable, its also excitying to try whenever the opportunity opens up. Its will all be dependent on player skill.

    I find that its fun not only in a full thief group, but you get to see how you measure up to other thiefs and how to improve your own skills.

    3) No healer class = no pvp tactic.

    How many times have you been in a PVP match and find that the team with the most healers always wins. I find that having healer classes, you actually have no tactic except to find the healer and kill it.

    But now in GW2 pvp, you don't need to find the healer, Dodge becomes whether or not you will win in an PVP fight.

    DODGE made you the master of your character's survivability. http://wiki.guildwars2.com/wiki/Dodge

    Not only is Dodge an Viable Tactic, for other classes, it provides another added bonus if you timed it correctly, or used it just at the right time. 

    4)Skills , not only that you can switch your weapons, your skills changed based on that weapon choice. Not only is this providing huge possibilities, it also provides individuality among so many players.  ( just do a google with Guild Wars 2 Skills, too many websites to list )

    5) Only two weeks for WvWvW , they have created an PVP battle that also involves PVE, not only is this a world where raiders and pvpers can join together. Its also a battle between two other servers. You build reputations only among your own Server. Your enemies only sees you as an invader without no nametag. And your reputation does not end in those two weeks, because these battles are on going, with a constant shuffle of servers every two weeks. How is that not building an Reputation. If you always hangs out at the WvWvW , not only will people know who you are, but they will also see how you are doing. If you always succeed in defending the keeps, your importance among your own server will increase. If you always leads a group of randoms to success due to your leadership, you will be seeked out when they are in need.

    Please note that your server aren't just a few hundred players, its among the thousands that plays in your server that you are building your reputation. And with the ranking of servers, your importance will increase as you face tougher opponents and new tactics are needed to become the best of the best. http://www.arena.net/blog/mike-ferguson-takes-your-wvw-questions-here-and-on-reddit

     

    Hope that answers your questions

    PS: this only took 20 minutes to answer and research, and most of these information is already posted in the stickies.

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by RizelStar

    Originally posted by Anubisan

    Originally posted by RizelStar

    Originally posted by Thorbrand

    I will play it but probably won't care.

    1. All DPS zerg combat, can we say boring!

    2. Dumbed down PvE. Anyone tried running dungeon's with full DPS group in other games?

    3. No Healer cllass = no PvP tactical combat.

    4. Limited skill options.

    5. Only two weeks for fight the other servers before rotation. No build a rep for real not some stupid status.

    Now I could see someone misinformed like this not buying as well but the good thing is being corrected while playing, though honestly I could see misinformed assumptions like this being a reason why some people not liking the game. I'm not being sarcastic, but I do agree if someone believes it's like this when it isn't then yea they won't like the game.

    Perhaps you could clarify how each of his points are not in fact valid?

     

    that's a very easy task indeed, I mean very easy, you want links or my ingame experience or both? I'd also be pleased if you or he could prove that the statements where valid themselves.

     The problem with Thorbrand's arguments is that 1-4 are all extremely close minded.  He's seeing things inside a little WoW bubble and refusing to leave.  IT DOESN'T HAVE TO BE THAT WAY.

    Try looking at those points in the context of another coop game, say Borderlands:

    1.  Borderlands is basically all DPS, yet combat is not boring because it's extremely skill-based.

    2.  This is basically the same as number 1 except applied to a group situation.  The premise is true in Borderlands, but once again, grouping is fun in Borderlands because it is skill-based combat.

    3.  Really?  You have to have a healer to have tactical combat huh?  Well I guess sending a guy in with a shotgun to flush out the enemy while having a sniper in the back pick them off isn't tactical at all huh?  Why the F are heals are prerequisite for tactics?

    4.  Once again...Borderlands or any other FPS typically have very limited skills and yet are still great fun.  Also, why do you think GW2 has limited skills?  An Elementalist has 25(!) skills that they can use at any time without having to "respec" out of combat, and most other classes have over 16.  I don't think that's hardly any skills.  Especially since several skills in games like WoW or Rift are near duplicates of others or so situational that you hardly ever use them.

    5.  I don't really get this...I guess you would rather have the WvWvW go on for months with the same three servers?  Yeah, I'm sure that will be real fun for the server that is getting trounced all month.  Switching opponents every two weeks allows for better match ups...as yes there is a matchmaking system based on how well your server is doing.

    Are you team Azeroth, team Tyria, or team Jacob?

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by Lucioon

    Originally posted by Anubisan


    Originally posted by RizelStar


    Originally posted by Thorbrand

    I will play it but probably won't care.

    1. All DPS zerg combat, can we say boring!

    2. Dumbed down PvE. Anyone tried running dungeon's with full DPS group in other games?

    3. No Healer cllass = no PvP tactical combat.

    4. Limited skill options.

    5. Only two weeks for fight the other servers before rotation. No build a rep for real not some stupid status.

    Now I could see someone misinformed like this not buying as well but the good thing is being corrected while playing, though honestly I could see misinformed assumptions like this being a reason why some people not liking the game. I'm not being sarcastic, but I do agree if someone believes it's like this when it isn't then yea they won't like the game.

    Perhaps you could clarify how each of his points are not in fact valid?

    I would like to clarify based on information provided by their posts. But still its my own opinion but it was formed on research.

    1) DPS Zerg Combat : assuming thorbrand means that since everyone can become an dps, everyone will choose dps, therefore it looses strategy and variety.

    http://pc.ign.com/articles/121/1216828p1.html  this article describes some of the combo attacks by utilizing different builds from different classes. Not only is playing other builds beneficial its also different.

    2) Dumbed Down PVE, anyone tried running full dps groups before?

    The reason why no one ever ran an Full dps group dungeon is because they couldn't, they were stuck with the trinity, you have to have a tank to soak up damage and aggro, and a healer to heal that tank. Without these two, you will not survive any dungeon. 

    With the elimination of the need for the Trinity, each class can self heal, can change into support classes to boost the efficiency of your allies, or straight output of damage. Not only is a full group of thiefs, engineers, elementalists, necros, guardians....etc doable, its also excitying to try whenever the opportunity opens up. Its will all be dependent on player skill.

    I find that its fun not only in a full thief group, but you get to see how you measure up to other thiefs and how to improve your own skills.

    3) No healer class = no pvp tactic.

    How many times have you been in a PVP match and find that the team with the most healers always wins. I find that having healer classes, you actually have no tactic except to find the healer and kill it.

    But now in GW2 pvp, you don't need to find the healer, Dodge becomes whether or not you will win in an PVP fight.

    DODGE made you the master of your character's survivability. http://wiki.guildwars2.com/wiki/Dodge

    Not only is Dodge an Viable Tactic, for other classes, it provides another added bonus if you timed it correctly, or used it just at the right time. 

    4)Skills , not only that you can switch your weapons, your skills changed based on that weapon choice. Not only is this providing huge possibilities, it also provides individuality among so many players.  ( just do a google with Guild Wars 2 Skills, too many websites to list )

    5) Only two weeks for WvWvW , they have created an PVP battle that also involves PVE, not only is this a world where raiders and pvpers can join together. Its also a battle between two other servers. You build reputations only among your own Server. Your enemies only sees you as an invader without no nametag. And your reputation does not end in those two weeks, because these battles are on going, with a constant shuffle of servers every two weeks. How is that not building an Reputation. If you always hangs out at the WvWvW , not only will people know who you are, but they will also see how you are doing. If you always succeed in defending the keeps, your importance among your own server will increase. If you always leads a group of randoms to success due to your leadership, you will be seeked out when they are in need.

    Please note that your server aren't just a few hundred players, its among the thousands that plays in your server that you are building your reputation. And with the ranking of servers, your importance will increase as you face tougher opponents and new tactics are needed to become the best of the best. http://www.arena.net/blog/mike-ferguson-takes-your-wvw-questions-here-and-on-reddit

     

    Hope that answers your questions

    PS: this only took 20 minutes to answer and research, and most of these information is already posted in the stickies.

    Thanks Lucioon for facts, information, and links.

    What's highlighted in red, I thik they got so far 300 players per map for the server, and are trying to raise it and it only caps for server, example being that's 900 for total cap in servers, but they plan on going for 500 [atleast] so they should reach thousands. But yea you nailed everything, pretty much.

    @Creslin: He pretty much is, which is how I knew it was misinformation, I mean if I experienced that and saw it I would have agreed I'm dead ass lol. 

    Personally I'm confident enough about GW 2 to let it speak for itself post release, because what they don't know is I had the same mentality as them until I played it last year lol.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • BladestromBladestrom Member UncommonPosts: 5,001

    Originally posted by Anubisan

    Originally posted by RizelStar


    Originally posted by Thorbrand

    I will play it but probably won't care.

    1. All DPS zerg combat, can we say boring!

    2. Dumbed down PvE. Anyone tried running dungeon's with full DPS group in other games?

    3. No Healer cllass = no PvP tactical combat.

    4. Limited skill options.

    5. Only two weeks for fight the other servers before rotation. No build a rep for real not some stupid status.

    Now I could see someone misinformed like this not buying as well but the good thing is being corrected while playing, though honestly I could see misinformed assumptions like this being a reason why some people not liking the game. I'm not being sarcastic, but I do agree if someone believes it's like this when it isn't then yea they won't like the game.

    Perhaps you could clarify how each of his points are not in fact valid?

    1. if you do not  heal yourself and manage agggro/tank mobs while dpsing you are going to find yourself dead e.g ' mindless dps zerging'  you are referring to  traditional themepark raiding mode.

    2, Same as 1 + spend 5 minutes researching talent builds, even look at GW1 talent builds. (not watching videos)

    3. Same as 1, there is however dedicated support/tactical BUILDS.

    4. You are not well informed, GW2 has hundreds of viabler builds, e.g where a trad mmorg for say a dps class has maybe 3 viable builds, in GW world the same class has probably 10 times that.

    5. been answered above.

     

     

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • LucioonLucioon Member UncommonPosts: 819

    What i meant was even if those other Thousand of players on your Server doesn't do WvWvW, you will become a well known player just from word of mouth.

    It will be like on the 4th weeks of just pveing and avoiding WvWvW, you see that you have gotten an bonus, you asked how your server is doing in WvWvW, and someone in general posted that So and So are defending the castle, and that we will have the whole map in a matter of days because of So and So is on the helm. Or This Guild is doing great pushing Red and Blue team back even when they teamed up.

    You are building an Reputation not just in WvWvW, but the whole server.

     

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by Lucioon

    What i meant was even if those other Thousand of players on your Server doesn't do WvWvW, you will become a well known player just from word of mouth.

    It will be like on the 4th weeks of just pveing and avoiding WvWvW, you see that you have gotten an bonus, you asked how your server is doing in WvWvW, and someone in general posted that So and So are defending the castle, and that we will have the whole map in a matter of days because of So and So is on the helm. Or This Guild is doing great pushing Red and Blue team back even when they teamed up.

    You are building an Reputation not just in WvWvW, but the whole server.

     

    Oh ok and yea I misread, well yea in that case all points are valid.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • BladestromBladestrom Member UncommonPosts: 5,001

    For those fairly new to GW1 such as myself, here is a list of viable build's in GW1 for just 1 class (and these are just the more viable ones)

    http://pvx.wikia.com/wiki/Special:PrefixIndex/Build:E/  60 + builds for 1 class.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • HoskTheCubHoskTheCub Member Posts: 27

    ... because they made teletubbies a playable race.

     

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Creslin321

     Before you conclude that GW2's combat isn't anything special, watch this video: 

    http://youtu.be/RR0-S9SQCW4

    It is a skilled player that shows GW2's combat how it's probably really meant to be played.  If, after watching this video, you still feel that GW2's combat isn't anything special, then that's fine.  But I think you should do yourself the favor of checking that video out just to see what everyone is talking about ;).

    Wow that does look awesome. Kind of want to play a Warrior now... Warrior or Guardian.

    Love the flying/leaping/smashing/stabbing/slashing fun of the Sword + Shield combo for both Guardian and Warrior.

  • AdalwulffAdalwulff Member, Newbie CommonPosts: 1,152

    Originally posted by BadSpock

    Originally posted by Creslin321

     Before you conclude that GW2's combat isn't anything special, watch this video: 

    http://youtu.be/RR0-S9SQCW4

    It is a skilled player that shows GW2's combat how it's probably really meant to be played.  If, after watching this video, you still feel that GW2's combat isn't anything special, then that's fine.  But I think you should do yourself the favor of checking that video out just to see what everyone is talking about ;).

    Wow that does look awesome. Kind of want to play a Warrior now... Warrior or Guardian.

    Love the flying/leaping/smashing/stabbing/slashing fun of the Sword + Shield combo for both Guardian and Warrior.

     

    Yes, I agree. The combat moves are awsome, the combat overall looks very smooth.

    Another thing I really like about GW2 combat is the animations, they aren't too flashy or too large. Seems like many games today, especially the asian grinders, keep building the combat animations bigger and bigger, and brighter and brighter, it becomes a distraction, to me anyway.

    And of course it helps with lag, which is the main concern for any large scale pvp game.

    image
  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Adalwulff

    Originally posted by BadSpock


    Originally posted by Creslin321



     Before you conclude that GW2's combat isn't anything special, watch this video: 

    http://youtu.be/RR0-S9SQCW4

    It is a skilled player that shows GW2's combat how it's probably really meant to be played.  If, after watching this video, you still feel that GW2's combat isn't anything special, then that's fine.  But I think you should do yourself the favor of checking that video out just to see what everyone is talking about ;).

    Wow that does look awesome. Kind of want to play a Warrior now... Warrior or Guardian.

    Love the flying/leaping/smashing/stabbing/slashing fun of the Sword + Shield combo for both Guardian and Warrior.

    Yes, I agree. The combat moves are awsome, the combat overall looks very smooth.

    Another thing I really like about GW2 combat is the animations, they aren't too flashy or too large. Seems like many games today, especially the asian grinders, keep building the combat animations bigger and bigger, and brighter and brighter, it becomes a distraction, to me anyway.

    And of course it helps with lag, which is the main concern for any large scale pvp game.

    To be fair, there are some very over the top particle effects and such with certain professions and profession combos in larger group settings that I hope they tone down before launch.

    This video features a warrior, which is not at all flashy really due to the physical nature of their abilities instead of magical.

    Apparently putting an Elementalist, Necromancer, Guardian, and Mesmer in the same area attacking the same target makes for quite the over-the-top crazy seizure inducing light show.

  • VolkonVolkon Member UncommonPosts: 3,748

    Originally posted by Anubisan

    Originally posted by Volkon


    Originally posted by Anubisan


    Originally posted by Thorbrand

    I will play it but probably won't care.

    1. All DPS zerg combat, can we say boring!

    2. Dumbed down PvE. Anyone tried running dungeon's with full DPS group in other games?

    3. No Healer cllass = no PvP tactical combat.

    4. Limited skill options.

    5. Only two weeks for fight the other servers before rotation. No build a rep for real not some stupid status.

    I agree with all of these, but I would also add three more:

    6. No raids. I actually really like raiding. It is challenging and engaging if the content is actually difficult. I don't like it when games rely ENTIRELY on raiding for end game, but not having it at all kind of sucks.

    7. No seamless world. This always bugs me in MMOs and it sounds like GW2 will be very segmented and highly instanced.

    8. TIRED OF FANTASY.

    Raid challenging? Really? You can't be serious. There's no real challenge to a raid, especially in a WoW-like game. All you do is follow a script, and that script is one that Blizzard gives out before they even release the raid. It's nothing more than who can get a group of guys to follow the same script together... and people fail even that simple task far too often.

    Challenging my arse. You want to see challenging? Have WoW release those raids live and not tell anyone how to do it. Let people experiment and figure them out for themselves.

    Of course... your typial "raider" couldn't handle the challenge.

    Umm... yes. Raiding can be very challenging. AND rewarding. I remember trying to tackle some of the vanilla WoW raids like Naxxramas back in the day. They were extremely difficult and we did have to figure things out as we went. I agree that raids in WoW have become easy mode these days, but I said "if the content is actually difficult".

    Raids can be a lot of fun and so can things like dedicated tanking/healing. The fact that this game won't have anything for those players will be to its detriment I think.

    Heh... rewarding.

    Did the piece of gear I need drop? No? crap.

    Did the piece of gear I need drop? FINALLY! Oops... the hunter won the roll. >.<

    Oderint, dum metuant.

  • Inf666Inf666 Member UncommonPosts: 513

    Originally posted by Volkon

    Originally posted by Inf666

    Since my priority is PvP and Tera has better combat I will be prioritizing it.

    If I get bored or want a timeout I will most likely try out guild wars 2 for the PvE.

    Don't know how good GW2 really is but it is definately not as good as the hype suggests (no game in existence has ever been). Only a play test can tell.

     

    I admit the combat in Tera sounds intriguing, however the fact that skills root you in place leaves a foul taste in my mouth. By comparison, GW2 allows you to cast and shoot while actually moving, with very few skills having a rooting action. GW2 simply sounds like a more active, dynamic combat system to me personally.

    GW2 doesnt have aiming. I do not consider that an 'active, dynamic combat system' but just the usual old system.

    As for the self-root: Sure, it breaks the movement, BUT it makes the fight far more tactical. You need more skill to be able to participate well since you need to plan ahead. No more chaotic running around and spamming whatever is not on cooldown. Use a skill at the wrong place and the wrong time? You stop moving and get a crit to the face. Self roots are also needed as a limiter for ranged chars or chars with a lot of escape skills.

    Tell me: How would you otherwise stop a char that has 3 escapes (Teleport, dodge, jump) and can cast everything while running away? Oh, lots of CC? Now thats a fun game...

     

    ---
    Insanity: Doing the same thing over and over again and expecting different results.

  • RusqueRusque Member RarePosts: 2,785

    The thing I'm least looking forward to (this is true about any new mmo release) is that the chat will be filled with children droning on and on about WoW.  "I hurd WoW waz the first MMO! lolololol!"  and "Well this is so much better than WoW, let's talk about WoW for the next 5 hours and 37 minutes until I log off!"

    You'd think people are obssessed with WoW even when they're not playing it. Just stfu and play the new game already! It seems the only place you can go to not hear about WoW is . . . WoW.  And yes, the WoW spam is worse than any other type of spam, because it's useless and only serves to keep WoW fresh in everyone's mind all the time.

    And this hasn't been isolated to one particular game, it's every game that's launched for the last 5-6 years, ffs.

  • PilnkplonkPilnkplonk Member Posts: 1,532

    Originally posted by HoskTheCub

    ... because they made teletubbies a playable race.

     

    You mean this?

  • saluksaluk Member Posts: 325

    Most fps seem to do fine without rooting...

    But as someone fairly familiar with netcode, I know that rooting is a lot easier to code for.

    As for GW2 vs Tera, they are two very different games to be sure, but all reports have said pvp in gw2 is amazing. Not just the combat system, but how everything works together, and the balance. I don't know if tera will be able to pull that off, even with slightly more active combat.

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