Umm Id like to see all hypocrytes replies to this, why are all these games except wow are having retention issues? Thanks oh and what where the problem with their endgames, it was not lack of quantity either for starters. Thanks and take care.
Those are what I like to call FOM MMO players who will just as sure power through GW2 as they did RIFT and TOR Then bitch about the lack of content. Only because of how leveling is set up in GW2 it will happen a lot sooner.
Umm Id like to see all hypocrytes replies to this, why are all these games except wow are having retention issues? Thanks oh and what where the problem with their endgames, it was not lack of quantity either for starters. Thanks and take care.
EVE, LoL, CoD ?
All those games are DRASTICALLY different from WoW. And by CoD do you mean Call of Duty???
He doesn't have to say it directly. I've seen enough of these types of threads to understand what people imply.
It seems to me that this game has plenty of stuff to do. But maybe some folks want the obvious carrot to pursue.
Whats wrong with wanting to work for something in a genre of games that you and I will be spending 100s if not 1000s of hours playing?
I would agree with you in the fun department if this game was more like GW1, a short leveling PvP only game where most people played for a few months then quit, only to come back when they got bored of their main MMO. GW2 isn't that they not only expect me to spend 90 hours or so leveling, but to continue to play the game with almost 0 Endgame PvE and instead relying on PvP.
I don't think they expect you to play GW2 like another mmo at all. It's a pick up and play type of game just like GW was. The developers have even said that. They aren't trying to keep you playing for months on end. It's ok to stop playing for a month or two and then come back, it's designed for that.
For your first sentence, there is nothing wrong with it. But I daresay that there are enough mmos that have that gear driven playstyle.
Whats wrong with wanting to work for something in a genre of games that you and I will be spending 100s if not 1000s of hours playing?
I would agree with you in the fun department if this game was more like GW1, a short leveling PvP only game where most people played for a few months then quit, only to come back when they got bored of their main MMO. GW2 isn't that they not only expect me to spend 90 hours or so leveling, but to continue to play the game with almost 0 Endgame PvE and instead relying on PvP.
What's wrong is that you're ok with paying to work. I prefer getting payed to work. If you no longer enjoy playing a game, you should stop. Anything else is a waste of your time. If you stop enjoying GW2 after a few months, stop playing. They do not expect you to continue playing if you don't enjoy it. That's why they don't ask for a subscription.
That's true. But at the same time, there were a lot of more negative opinions about SWTOR as well. I have yet to see one solidly negative opinion about GW2 from someone who actually played it. If you have one, let me know, I would be interested to see what they didn't like.
Also, Snalyor says the PvE in GW2 will be terrible, but I see no actual arguments as to why. He just gives a nebulous "I wasn't impressed." That doesn't mean anything.
Before SWTOR was out, there was TONS of controversy on the boards from players who didn't like some of their design decisions, and provided actual reasons why.
Most of the negative surrounded the aspects people have grown tired of within the genre in regard to TOR, at least that's how I remember it, that should have been expected. Do you not recall the many threads comparing the number of postitive posts compared to the negative though?
The point I'm making is people need to settle down and give up this idea that we can judge the PVE or PVP off of anything we have at our disposal right now.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Umm Id like to see all hypocrytes replies to this, why are all these games except wow are having retention issues? Thanks oh and what where the problem with their endgames, it was not lack of quantity either for starters. Thanks and take care.
Those are what I like to call FOM MMO players who will just as sure power through GW2 as they did RIFT and TOR Then bitch about the lack of content. Only because of how leveling is set up in GW2 it will happen a lot sooner.
Honestly...I think the GW2 end-game sounds more enjoyable than the standard "raid or die" endgame. But that may be because I hate raids.
In GW2, AFAIK, the end-game will be:
1. WvW PvP
2. Competitive PvP
3. 5-man dungeons on "exploration" mode
4. Doing dynamic events
5. Unlocking any skills you haven't already
Will this stuff last you forever? Probably not. But that's a problem with any themepark...you eventually get to the end of content. GW2 is not magical in this regard.
Despite that though, I don't see why this will retain people any less than "raid or die."
That's true. But at the same time, there were a lot of more negative opinions about SWTOR as well. I have yet to see one solidly negative opinion about GW2 from someone who actually played it. If you have one, let me know, I would be interested to see what they didn't like.
Also, Snalyor says the PvE in GW2 will be terrible, but I see no actual arguments as to why. He just gives a nebulous "I wasn't impressed." That doesn't mean anything.
Before SWTOR was out, there was TONS of controversy on the boards from players who didn't like some of their design decisions, and provided actual reasons why.
I have before and you did exactly what the "SWTOR Fanbois" did.
Nothing wrong with it TBH, but the fact that you have 0 Critisism (I suck at spelling) for GW2 PvE system shows little objectivity. For instances GW2 Group content cannot be too difficult, the reason being how GW2 classes are all not only very hemogized (Forget the word atm sure you'll all know what Im talking about) but the way dynamic event have to scale. As many have said before this leads to zerging, lack of healing or tanking means you don't have to relie (Once again sorry) on other people essentually marginalizing the MMO aspect, Class combos can only get you so far due to once again the zerging aspect of the PvE content.
That's true. But at the same time, there were a lot of more negative opinions about SWTOR as well. I have yet to see one solidly negative opinion about GW2 from someone who actually played it. If you have one, let me know, I would be interested to see what they didn't like.
Also, Snalyor says the PvE in GW2 will be terrible, but I see no actual arguments as to why. He just gives a nebulous "I wasn't impressed." That doesn't mean anything.
Before SWTOR was out, there was TONS of controversy on the boards from players who didn't like some of their design decisions, and provided actual reasons why.
Most of the negative surrounded the aspects people have grown tired of within the genre in regard to TOR, at least that's how I remember it, that should have been expected. Do you not recall the many threads comparing the number of postitive posts compared to the negative though?
The point I'm making is people need to settle down and give up this idea that we can judge the PVE or PVP off of anything we have at our disposal right now.
I absolutely agree with that. And really, I was replying to Snalyor because he was judging PvE to be crappy based on nothing .
Everything now is speculation. There's no harm in talking about it, but making a statement like "GW2 PvE will be terrible" is going to get you responses.
LOL, this forum is ridiculous. extreeme fanboys and haters. really? can you guys just quit arguing for one day? if people want to trashtalk a game you're excited about, LET THEM! if the game turns out good, they will have to bite their tongues.
- i honestly like the game, but it's not all rainbows and butterflies. the game will have retention problems. will i enjoy it? yeah. will others enjoy it? maybe. will a lot of people not stay? most likely.
Nothing wrong with it TBH, but the fact that you have 0 Critisism (I suck at spelling) for GW2 PvE system shows little objectivity. For instances GW2 Group content cannot be too difficult, the reason being how GW2 classes are all not only very hemogized (Forget the word atm sure you'll all know what Im talking about) but the way dynamic event have to scale. As many have said before this leads to zerging, lack of healing or tanking means you don't have to relie (Once again sorry) on other people essentually marginalizing the MMO aspect, Class combos can only get you so far due to once again the zerging aspect of the PvE content.
I guess this ends the debate. There's no way of demonstrating that these conclusions are wrong unless you get to play the game yourself.
PvP in general can only be so fun for so long, I doubt you where playing L4D2 or Battlefield for 4-6 hour gameplay sessions like you would an actual MMO.
The same can also be said for LOTRO on the PvE side. GW2 has a clear lack of PvE content in general, and if it wasn't for DE (I think because of this people are going easy then they should on it) I would say this game is one of the worst games to PvE in.
Then your obviously not a PvPer, because we PvPers can do this stuff all day long baby!!!
And your comment on the lack of PvE is confusing, can you please link us the information where Anet promised you tons of PvE? Because I remember the devs saying GW2 will be a PvP game.
But really the answer is simple, if any player chooses to grind for gear instead of server pride, then this game is not for you, most likely.
Yep, have to agree with you there. I can PvP endlessly as long as its fun to play, lasts a whole lot longer than the single player / pve side of games ever last for me, and usually only gets replaced by a newer / better game for each genre.
I still do SSF4 matches online nearly 2 years after I started playing it. And I still log onto GW1 for my MMO PvP fix (since most MMO PvP is rubbish in comparison).
Umm Id like to see all hypocrytes replies to this, why are all these games except wow are having retention issues? Thanks oh and what where the problem with their endgames, it was not lack of quantity either for starters. Thanks and take care.
Those are what I like to call FOM MMO players who will just as sure power through GW2 as they did RIFT and TOR Then bitch about the lack of content. Only because of how leveling is set up in GW2 it will happen a lot sooner.
Honestly...I think the GW2 end-game sounds more enjoyable than the standard "raid or die" endgame. But that may be because I hate raids.
In GW2, AFAIK, the end-game will be:
1. WvW PvP
2. Competitive PvP
3. 5-man dungeons on "exploration" mode
4. Doing dynamic events
5. Unlocking any skills you haven't already
Will this stuff last you forever? Probably not. But that's a problem with any themepark...you eventually get to the end of content. GW2 is not magical in this regard.
Despite that though, I don't see why this will retain people any less than "raid or die."
1 and 2 are pefectly fine and I am looking forward too, Even 4 if they have some sort of hard mode. 3 due to the new WoW generation I think will have little effect. And 5, I remember reading that it only takes like 20minutes ot unlock all skills with a weapons. But because I am not 100% in the know with how the skill system works in GW2 (I have only seen screens) I might have misread that.
The point I'm making is people need to settle down and give up this idea that we can judge the PVE or PVP off of anything we have at our disposal right now.
I absolutely agree with that. And really, I was replying to Snalyor because he was judging PvE to be crappy based on nothing .
Everything now is speculation. There's no harm in talking about it, but making a statement like "GW2 PvE will be terrible" is going to get you responses.
Exactly my point, hehe, it's really those who argue with it that keep it going though, I said this many times in regard to SWTOR during the forum wars. In situations like this just know you're not going to change any minds, once you realize that you'll see how little you feel like replying to it.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
That's true. But at the same time, there were a lot of more negative opinions about SWTOR as well. I have yet to see one solidly negative opinion about GW2 from someone who actually played it. If you have one, let me know, I would be interested to see what they didn't like.
Also, Snalyor says the PvE in GW2 will be terrible, but I see no actual arguments as to why. He just gives a nebulous "I wasn't impressed." That doesn't mean anything.
Before SWTOR was out, there was TONS of controversy on the boards from players who didn't like some of their design decisions, and provided actual reasons why.
I have before and you did exactly what the "SWTOR Fanbois" did.
Nothing wrong with it TBH, but the fact that you have 0 Critisism (I suck at spelling) for GW2 PvE system shows little objectivity. For instances GW2 Group content cannot be too difficult, the reason being how GW2 classes are all not only very hemogized (Forget the word atm sure you'll all know what Im talking about) but the way dynamic event have to scale. As many have said before this leads to zerging, lack of healing or tanking means you don't have to relie (Once again sorry) on other people essentually marginalizing the MMO aspect, Class combos can only get you so far due to once again the zerging aspect of the PvE content.
You can't just equate this with what "SWTOR Fanbois" said. Just watch this video series:
Note how many times they die. It really doesn't look easy to me. If you think that you have to have a trinity system or it's just a mindless zerg, then I'm sorry, but you're wrong.
Did Counterstrike have a trinity system? Was it just a mindless zerg? What about DOTA or its clones?
Look, I'm not arguing that GW2 is going to be great. I'm arguing that your viewpoint and reasoning are wrong. You're assuming that without a trinity, there are no tactics...and that's just so narrowminded and wrong. There are so many games out there that have tactics and don't need a trinity system for them.
EDIT: Okay the link doesn't want to work, but it's Curse's Ascalon Catacombs series. If you're interested, you can google it.
EDIT: Okay the link doesn't want to work, but it's Curse's Ascalon Catacombs series. If you're interested, you can google it.
LOL, this forum is ridiculous. extreeme fanboys and haters. really? can you guys just quit arguing for one day? if people want to trashtalk a game you're excited about, LET THEM! if the game turns out good, they will have to bite their tongues.
- i honestly like the game, but it's not all rainbows and butterflies. the game will have retention problems. will i enjoy it? yeah. will others enjoy it? maybe. will a lot of people not stay? most likely.
If people stopped arguing then we wouldn't have forums.
Personally, as a GW2 fan, i like getting all the info i can. I don't like people burying their heads in the sand like they did with TOR. All info, good or bad, is welcome. Now, making shit up with no first hand experience is another story.
The point I'm making is people need to settle down and give up this idea that we can judge the PVE or PVP off of anything we have at our disposal right now.
Everything now is speculation. There's no harm in talking about it, but making a statement like "GW2 PvE will be terrible" is going to get you responses.
Yes and no.
We have seen a lot of game play and had a lot of video and text reviews from players and press.
WvW, PvE, PvP... lots and lots and lots of info.
Like, 45+ minute straight through play sessions and such.
You watch all of them, everything you can find, and read all the articles you can find, you can get a pretty good idea how the game is going to play.
How "fun" it will be and how it will "feel" we won't know till we actually play it ourselves, but there is no lack of information out there for your consumption.
In GW1 there was plenty of grind to be had if you wanted it, yes even gear grind. The gear didn't make you better skill-wise it just made you look good. I'm sure there will be no less and most likely more grind options in GW2. The thing it wont have is large scale WoW like raids. From my perpective this is good, that type of content is designed for a narrow dedicated small percentage of the over all population. Further, these large raids becomes the sole focus of the end game. I felt I had plenty of options in GW1 on any given day. I really missed that when I played my next MMO with raid content. There was really only one thing to do to get better...yawn. I know GW2 wont be for everyone but in my opinion it wont fail because of lack of hard core raid content.
If people stopped arguing then we wouldn't have forums.
I simply can't subsribe to this, people can (debate<- note there is a difference) all day long, forums would still serve their purpose without the bickering.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The point I'm making is people need to settle down and give up this idea that we can judge the PVE or PVP off of anything we have at our disposal right now.
I absolutely agree with that. And really, I was replying to Snalyor because he was judging PvE to be crappy based on nothing .
Everything now is speculation. There's no harm in talking about it, but making a statement like "GW2 PvE will be terrible" is going to get you responses.
Exactly my point, hehe, it's really those who argue with it that keep it going though, I said this many times in regard to SWTOR during the forum wars. In situations like this just know you're not going to change any minds, once you realize that you'll see how little you feel like replying to it.
You're right, but for some sick reason...I enjoy it .
Exactly my point, hehe, it's really those who argue with it that keep it going though, I said this many times in regard to SWTOR during the forum wars. In situations like this just know you're not going to change any minds, once you realize that you'll see how little you feel like replying to it.
You're right, but for some sick reason...I enjoy it .
HEHE, I don't think you're alone in that.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Besided the esport potential with this game, one of the new things we will see is Guild grinding. For some reason little has been shown about guild stuff, but it is pretty deep and impacts the play a lot. If you look at some of the buffs, plus the WvWvW bonuses, some of these things can make even the best gear pale in comparison.
If people stopped arguing then we wouldn't have forums.
I simply can't subsribe to this, people can (debate<- note there is a difference) all day long, forums would still serve their purpose without the bickering.
To me, they're the same thing. I can argue concisely. I can do without calling people names, but those people tend to have no argument or know any better anyways. I'm not saying it's right, but it is what it is.
To me, they're the same thing. I can argue concisely. I can do without calling people names, but those people tend to have no argument or know any better anyways. I'm not saying it's right, but it is what it is.
We can both agree on that.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Forgive my ignorance, GW2 will be my first real MMO, what is this "Endgame"?
I read a little further and actually do not know ...
Endgame refers to when a player hits the level cap. In GW2 case this cap is level 80. Tradionally in MMO's when you hit the level cap you participate in some type of instanced PVE with 10+ other players or you pvp with others at the cap if there is viable pvp options available. In other mmos the game usually changes radically when you hit the level cap. If you would allow me to use wow as an example. You quest to lvl 85, solo quests, grp quests, 5 mans. When you hit 85, you do daily repeatable quests, grind 5 mans for gear to do heroic 5 mans. then you grind heroic 5 mans for gear to do the T1 Raid, then you grind T1 Raid to do T2 Raid. Alternatively you can play battlegrounds(instanced pvp) to grind gear for rated battlegrounds or Arenas. End game in my expierience is ALWAYS mmo speak for gear grind. Though to be fair the gear grinds to come in different flavors.
It sounds a bit like ...
before the maximum LEVEL:
do some interesting things (quests, instances, sightseeing) but not all, because some are reserved for high-level players (sounds like a demo)
maximum level:
start leveling gear
walking on larger instances
performing the same quests over and over again (why?)
PvP ...
maximum level of gear
eee for me this is just the "Endgame" what now?
From what I read on WoW:
At the maximum level the world ceases to exist, everything is too weak to be a challenge.
If GW2 is like WoW then I quit.
Maybe I will try to PvP, because it does not depend on gear
Comments
Those are what I like to call FOM MMO players who will just as sure power through GW2 as they did RIFT and TOR Then bitch about the lack of content. Only because of how leveling is set up in GW2 it will happen a lot sooner.
I don't care about innovation I care about fun.
All those games are DRASTICALLY different from WoW. And by CoD do you mean Call of Duty???
Are you team Azeroth, team Tyria, or team Jacob?
I don't think they expect you to play GW2 like another mmo at all. It's a pick up and play type of game just like GW was. The developers have even said that. They aren't trying to keep you playing for months on end. It's ok to stop playing for a month or two and then come back, it's designed for that.
For your first sentence, there is nothing wrong with it. But I daresay that there are enough mmos that have that gear driven playstyle.
What's wrong is that you're ok with paying to work. I prefer getting payed to work. If you no longer enjoy playing a game, you should stop. Anything else is a waste of your time. If you stop enjoying GW2 after a few months, stop playing. They do not expect you to continue playing if you don't enjoy it. That's why they don't ask for a subscription.
Most of the negative surrounded the aspects people have grown tired of within the genre in regard to TOR, at least that's how I remember it, that should have been expected. Do you not recall the many threads comparing the number of postitive posts compared to the negative though?
The point I'm making is people need to settle down and give up this idea that we can judge the PVE or PVP off of anything we have at our disposal right now.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Honestly...I think the GW2 end-game sounds more enjoyable than the standard "raid or die" endgame. But that may be because I hate raids.
In GW2, AFAIK, the end-game will be:
1. WvW PvP
2. Competitive PvP
3. 5-man dungeons on "exploration" mode
4. Doing dynamic events
5. Unlocking any skills you haven't already
Will this stuff last you forever? Probably not. But that's a problem with any themepark...you eventually get to the end of content. GW2 is not magical in this regard.
Despite that though, I don't see why this will retain people any less than "raid or die."
Are you team Azeroth, team Tyria, or team Jacob?
I have before and you did exactly what the "SWTOR Fanbois" did.
Nothing wrong with it TBH, but the fact that you have 0 Critisism (I suck at spelling) for GW2 PvE system shows little objectivity. For instances GW2 Group content cannot be too difficult, the reason being how GW2 classes are all not only very hemogized (Forget the word atm sure you'll all know what Im talking about) but the way dynamic event have to scale. As many have said before this leads to zerging, lack of healing or tanking means you don't have to relie (Once again sorry) on other people essentually marginalizing the MMO aspect, Class combos can only get you so far due to once again the zerging aspect of the PvE content.
I don't care about innovation I care about fun.
I absolutely agree with that. And really, I was replying to Snalyor because he was judging PvE to be crappy based on nothing .
Everything now is speculation. There's no harm in talking about it, but making a statement like "GW2 PvE will be terrible" is going to get you responses.
Are you team Azeroth, team Tyria, or team Jacob?
LOL, this forum is ridiculous. extreeme fanboys and haters. really? can you guys just quit arguing for one day? if people want to trashtalk a game you're excited about, LET THEM! if the game turns out good, they will have to bite their tongues.
- i honestly like the game, but it's not all rainbows and butterflies. the game will have retention problems. will i enjoy it? yeah. will others enjoy it? maybe. will a lot of people not stay? most likely.
I guess this ends the debate. There's no way of demonstrating that these conclusions are wrong unless you get to play the game yourself.
Yep, have to agree with you there. I can PvP endlessly as long as its fun to play, lasts a whole lot longer than the single player / pve side of games ever last for me, and usually only gets replaced by a newer / better game for each genre.
I still do SSF4 matches online nearly 2 years after I started playing it. And I still log onto GW1 for my MMO PvP fix (since most MMO PvP is rubbish in comparison).
1 and 2 are pefectly fine and I am looking forward too, Even 4 if they have some sort of hard mode. 3 due to the new WoW generation I think will have little effect. And 5, I remember reading that it only takes like 20minutes ot unlock all skills with a weapons. But because I am not 100% in the know with how the skill system works in GW2 (I have only seen screens) I might have misread that.
I don't care about innovation I care about fun.
Exactly my point, hehe, it's really those who argue with it that keep it going though, I said this many times in regard to SWTOR during the forum wars. In situations like this just know you're not going to change any minds, once you realize that you'll see how little you feel like replying to it.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You will play because it's fun, you will play a game not a virtual skinner box. That's it.
You can't just equate this with what "SWTOR Fanbois" said. Just watch this video series:
? 12:02? 12:02
www.youtube.com/watch?v=Q4KDOf5n2SI
Note how many times they die. It really doesn't look easy to me. If you think that you have to have a trinity system or it's just a mindless zerg, then I'm sorry, but you're wrong.
Did Counterstrike have a trinity system? Was it just a mindless zerg? What about DOTA or its clones?
Look, I'm not arguing that GW2 is going to be great. I'm arguing that your viewpoint and reasoning are wrong. You're assuming that without a trinity, there are no tactics...and that's just so narrowminded and wrong. There are so many games out there that have tactics and don't need a trinity system for them.
EDIT: Okay the link doesn't want to work, but it's Curse's Ascalon Catacombs series. If you're interested, you can google it.
EDIT: Okay the link doesn't want to work, but it's Curse's Ascalon Catacombs series. If you're interested, you can google it.
Are you team Azeroth, team Tyria, or team Jacob?
If people stopped arguing then we wouldn't have forums.
Personally, as a GW2 fan, i like getting all the info i can. I don't like people burying their heads in the sand like they did with TOR. All info, good or bad, is welcome. Now, making shit up with no first hand experience is another story.
Yes and no.
We have seen a lot of game play and had a lot of video and text reviews from players and press.
WvW, PvE, PvP... lots and lots and lots of info.
Like, 45+ minute straight through play sessions and such.
You watch all of them, everything you can find, and read all the articles you can find, you can get a pretty good idea how the game is going to play.
How "fun" it will be and how it will "feel" we won't know till we actually play it ourselves, but there is no lack of information out there for your consumption.
In GW1 there was plenty of grind to be had if you wanted it, yes even gear grind. The gear didn't make you better skill-wise it just made you look good. I'm sure there will be no less and most likely more grind options in GW2. The thing it wont have is large scale WoW like raids. From my perpective this is good, that type of content is designed for a narrow dedicated small percentage of the over all population. Further, these large raids becomes the sole focus of the end game. I felt I had plenty of options in GW1 on any given day. I really missed that when I played my next MMO with raid content. There was really only one thing to do to get better...yawn. I know GW2 wont be for everyone but in my opinion it wont fail because of lack of hard core raid content.
I simply can't subsribe to this, people can (debate<- note there is a difference) all day long, forums would still serve their purpose without the bickering.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You're right, but for some sick reason...I enjoy it .
Are you team Azeroth, team Tyria, or team Jacob?
HEHE, I don't think you're alone in that.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Besided the esport potential with this game, one of the new things we will see is Guild grinding. For some reason little has been shown about guild stuff, but it is pretty deep and impacts the play a lot. If you look at some of the buffs, plus the WvWvW bonuses, some of these things can make even the best gear pale in comparison.
To me, they're the same thing. I can argue concisely. I can do without calling people names, but those people tend to have no argument or know any better anyways. I'm not saying it's right, but it is what it is.
We can both agree on that.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It sounds a bit like ...
before the maximum LEVEL:
do some interesting things (quests, instances, sightseeing) but not all, because some are reserved for high-level players (sounds like a demo)
maximum level:
start leveling gear
walking on larger instances
performing the same quests over and over again (why?)
PvP ...
maximum level of gear
eee for me this is just the "Endgame" what now?
From what I read on WoW:
At the maximum level the world ceases to exist, everything is too weak to be a challenge.
If GW2 is like WoW then I quit.
Maybe I will try to PvP, because it does not depend on gear