While this is a huge deal for me enjoying the game properly, it will not keep me from buying it and trying to adapt to another playstyle.
My bigger issue is why hs ANet not implemented this prior to this recent beta ? It is such an obvious inclusion to MMO play and games simmilar to this style of game play.
One of my biggest hates towards SWTOR was the lack of Ui customization (yes i know about 1.2) these things are obvious and i don't get how any developer just blithely goes along developing a game without these types of features.
I might be part of the problem here, by continuing to purchase games that seem to think leaving these "expected" conventions out of release and adding them in after the fact.
Oh well, i purchased a razor naga months ago so i can at least modify the last 5 keys to that, unless of course they pull out there heads and include it.
But honestly, the topic is at least in my mind a non issue, because ANET will implement it, they would be completely stupid not to implement it, and i am surprised that it isnt in at this very moment. They are experienced game developers after all, and there is not one reason not to implement it.
well, i agree with you on this point. It would be stupid not to implement it. Nowadays, 100% of games have this feature included. Heck, even D3 have it at this point. So i agree it would be ridiculous.
Despite of those, i find it hard to be gamebreaking to the point of not buying the game. Back in the days, I used a key binding feature1 in WoW for spells that was "hard to reach" both with keyboard and mouse. As long as Anet wouldnt have issues with those, then im ok. However if they HAVE an issue with 3rd party software, then it could pe a problem lol.
EDIT: 1. "software", not "feature"
Main MMO at the moment: Guild Wars 2 Waiting for: Pathfinder Online
there's a difference between forcing you to use the arrow keys while at the same time having to use 1-0 for abilities and just not having modifiers for a game with very limited amount of buttons to press (10 abilities 1 use 1 dodge and upto four stances?)
I wouldn't either buy the first mentioned game but I don't see how someone can be handicapped by not having to press a modifier when there is a good amount of keys available that only requires one press (that the OP already confirmed he's used to)
Also something to think about, since the shift control and alt keys aren't modifiers they can still be used as their own buttons so that's another 3 you are used too.
1-5 Q E C V F R B shift ctrl alt § that's.. 16 buttons and people should have atleast 1 extra button on their mouse so 17 easily available buttons, I don't see the DEAL BREAKER, It is still a logical and valid complaint but threatening to boycott the game purely over this is silly.
Call me a noob and all, but I've only ever used my mouse pointer to activate skills on my bar. Retarded, right?
It's actually not that necessary to utilise numerical buttons. My mouse is a Deathadder, which I always crank up to full (no idea how I people live with crappy $10 mouses that take 5 seconds just to move across the screen). I have pretty hair-trigger hand coordination when it comes to games, and on World of Warcraft I raided 10 and 25 man with my guild up to Cataclysm doing nothing but clicking on my skills.
While I'm sure it's more convenient for some to use number buttons, that's just always the way it's been for me. Left hand controlling the WASD and Space Bar, as well as Shift, Alt and Ctrl if they have a purpose. Left hand on Mouse, with two macro keys on the side that aid in auto-strafing if I need to.
Anybody else just use the pointer for skill activation?
I'm really sick of the whole "There's a massive fanbase for X", or "Y would be a WoW-killer if it just had a chance".
There is no massive conspiracy waiting in the MMO playerbase.
There are no "sleeper-agent fans" waiting to convert once the X or Y is unleashed on the world.
Before calling it a deal breaker shouldn't we look at how many keys will actually be needed to play the game. Unlike a lot of MMO's GW2 will only have 10 slot skill bar. Where as AoC for example my priest of mitra had more skills then I cared to count, which was where I did use the alt key for switching. Now I'm sure the buttons can be remapped, just not to a 2 button combo.
In that respect will that functionality truly be needed? Sure it's silly to not have it, but is it needed.
I see what you are saying OP. I appreciate modifier keys and the extra utility they bring in terms of keybind combinations, especially in games with a lot of active skills. One would think that a flexible and robust keybinding option is something they would, at the least, implement and to be honest, it does look a bit sloppy when not all keybinds are recognized by the game.
Sadly, GW2 is far from the first game i found lacking in this department but luckily there are several ways to fix this issue client side as mentioned by other posters (ie. macro keyboards, macro software etc.). This approach is, admittedly, more cumbersome but I for one would certainly not pass up on the opportunity of playing what could be an otherwise awesome game just because the keybinding option is subpar.
Voicing your concerns and raising awareness of the problem is a good thing as it might get the devs working on fixing the issue. But the OPs message and the way it is presented in the post does come off as a wee bit 'doom and gloom'ish. Let's just remember that GW2 is still in beta and with a little effort from the community and Anet, we might see a fix come next beta event
I really hope they add the option to let you reassign keys the way you prefer. Without having to use 3rd party software. This belong to the more obvious customization people expect in a game.
A lot of people complained about this and Arenanet is supposedly already working on it. I'll find the link a little later, on my phone right now
OMG if you find the link I would be happy, really would hate to lose my fan card before release.
Turned out most of it was hear-say and "Anet dev told my friend's friend in the beta" so it's not a sure thing yet.
Anyway, give them one or two betas more and I'm pretty sure that they're going to fix it, because why would they not? I can't imagine that it takes that much coding to get it done.
You know GW2 only has 8 or 10 skills on the bars right ? you know that ? or dint know it yet ?
It aint wow where you need 50 keybindings to play properly and 20 macro's to be succesfull !
I use 1 2 3 4 Q E Z X + i got the razor naga.
Its heaven on earth i dont need to keybind 60 spells anymore
ya that was my question to. exactly what are you going to be binding all of these keys to? you wont be filling 20+ keys to abilities in gw2, it works on a preset build of 10 skills and you cant expand on that.
"It's still in beta!", same thing the fanboi's said about swtor and its problems. This close to release the guy who wrote this code has been gone for 6 to 8 months. If they have someone working on it, he has spent a month trying to decipher the "Mayan" code left by the first guy.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
Seriously people, you need to stop this, picking 1 flaw you hate and threading about how you will never play because of it is getting old, and is the reason this community has a bad rep.
Cant you post about the games possitive aspects for a change?
Seriously people, you need to stop this, picking 1 flaw you hate and threading about how you will never play because of it is getting old, and is the reason this community has a bad rep.
Cant you post about the games possitive aspects for a change?
its not a flaw though. it goes beyond what the game is designed to do. hes basically wanting to break the hotkey template that arenanet has designed for the game.
you simply cant hold more than 10 abilties at a time, nor will you have multiple hotkey bars.. /thread
*edit* actually I guess I need to go back on this. The OP wants to use just the 1-5 keys and use a modifier for 6-0 by using the shift or ctrl key. I get it now, my bad and ya I think this should be addressed.
Definitely something that they need to implement. I really can't see them not implementing it though. It's a staple of PC games and very common part of people's preference settings.
The first deal breaker was discovered for me and I will not be playing GW2 unless it is fixed. Apparently you will be unable to use modifiers with keybinds. Which means no more Shift 1-5 or Ctrl 1-5.
I can not nor will I play a game that forces me to use 6,7,8,9,0,-,or = keys. Its unnatural and very bad. I was seriously hoping to change my keybinds to be able to play the way I want to play that felt most comfortable for me.
Call me picky but I think my post history will show ive been an avid GW2 fanboy but I will not play this game without being able to use modifier keys for keybinds. HUGE DEAL BREAKER FOR ME!
Too bad. Most people seem to NOT use SHIFT or CTRL alot. I sure don't.
I also do not see where those additional keybinds would be justified as minimal are needed based on GW2s UI. 1-5 are used the most, then 6-0 as needed. F Keys are based on Class. I see no problem at all. What do you plan on Hotkeying so much? There isn't anything really.
Hope you find a better game to play then (Doubt it). I'd try to adapt.
I think the op is trying to say that he wants to use skills instantly without switching weapons, which is like shooting someone from your pistol whose safety is still on and it's in your holster. This isn't a game breaker for me because you shouldn't be able to fire a weapon that's not in your hand first. It's called immersion, gone are the days where you can instantly just do whatever you want whenever, you actually have to think for a change.
I'm personally setting up my Razor button to switch between weapons so i don't have this problem.
Comments
I can't imagine that it havn't been discussed on the beta forum.
While this is a huge deal for me enjoying the game properly, it will not keep me from buying it and trying to adapt to another playstyle.
My bigger issue is why hs ANet not implemented this prior to this recent beta ? It is such an obvious inclusion to MMO play and games simmilar to this style of game play.
One of my biggest hates towards SWTOR was the lack of Ui customization (yes i know about 1.2) these things are obvious and i don't get how any developer just blithely goes along developing a game without these types of features.
I might be part of the problem here, by continuing to purchase games that seem to think leaving these "expected" conventions out of release and adding them in after the fact.
Oh well, i purchased a razor naga months ago so i can at least modify the last 5 keys to that, unless of course they pull out there heads and include it.
Lolipops !
well, i agree with you on this point. It would be stupid not to implement it. Nowadays, 100% of games have this feature included. Heck, even D3 have it at this point. So i agree it would be ridiculous.
Despite of those, i find it hard to be gamebreaking to the point of not buying the game. Back in the days, I used a key binding feature1 in WoW for spells that was "hard to reach" both with keyboard and mouse. As long as Anet wouldnt have issues with those, then im ok. However if they HAVE an issue with 3rd party software, then it could pe a problem lol.
EDIT: 1. "software", not "feature"
Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online
there's a difference between forcing you to use the arrow keys while at the same time having to use 1-0 for abilities and just not having modifiers for a game with very limited amount of buttons to press (10 abilities 1 use 1 dodge and upto four stances?)
I wouldn't either buy the first mentioned game but I don't see how someone can be handicapped by not having to press a modifier when there is a good amount of keys available that only requires one press (that the OP already confirmed he's used to)
Also something to think about, since the shift control and alt keys aren't modifiers they can still be used as their own buttons so that's another 3 you are used too.
1-5 Q E C V F R B shift ctrl alt § that's.. 16 buttons and people should have atleast 1 extra button on their mouse so 17 easily available buttons, I don't see the DEAL BREAKER, It is still a logical and valid complaint but threatening to boycott the game purely over this is silly.
Using Alt/Ctrl in some combiations is indeed comfortable, but deal breaker, really...lol
Call me a noob and all, but I've only ever used my mouse pointer to activate skills on my bar. Retarded, right?
It's actually not that necessary to utilise numerical buttons. My mouse is a Deathadder, which I always crank up to full (no idea how I people live with crappy $10 mouses that take 5 seconds just to move across the screen). I have pretty hair-trigger hand coordination when it comes to games, and on World of Warcraft I raided 10 and 25 man with my guild up to Cataclysm doing nothing but clicking on my skills.
While I'm sure it's more convenient for some to use number buttons, that's just always the way it's been for me. Left hand controlling the WASD and Space Bar, as well as Shift, Alt and Ctrl if they have a purpose. Left hand on Mouse, with two macro keys on the side that aid in auto-strafing if I need to.
Anybody else just use the pointer for skill activation?
I'm really sick of the whole "There's a massive fanbase for X", or "Y would be a WoW-killer if it just had a chance".
There is no massive conspiracy waiting in the MMO playerbase.
There are no "sleeper-agent fans" waiting to convert once the X or Y is unleashed on the world.
Before calling it a deal breaker shouldn't we look at how many keys will actually be needed to play the game. Unlike a lot of MMO's GW2 will only have 10 slot skill bar. Where as AoC for example my priest of mitra had more skills then I cared to count, which was where I did use the alt key for switching. Now I'm sure the buttons can be remapped, just not to a 2 button combo.
In that respect will that functionality truly be needed? Sure it's silly to not have it, but is it needed.
I see what you are saying OP. I appreciate modifier keys and the extra utility they bring in terms of keybind combinations, especially in games with a lot of active skills. One would think that a flexible and robust keybinding option is something they would, at the least, implement and to be honest, it does look a bit sloppy when not all keybinds are recognized by the game.
Sadly, GW2 is far from the first game i found lacking in this department but luckily there are several ways to fix this issue client side as mentioned by other posters (ie. macro keyboards, macro software etc.). This approach is, admittedly, more cumbersome but I for one would certainly not pass up on the opportunity of playing what could be an otherwise awesome game just because the keybinding option is subpar.
Voicing your concerns and raising awareness of the problem is a good thing as it might get the devs working on fixing the issue. But the OPs message and the way it is presented in the post does come off as a wee bit 'doom and gloom'ish. Let's just remember that GW2 is still in beta and with a little effort from the community and Anet, we might see a fix come next beta event
* Waves at Pushkina *
for GW, what would you need more actionbars for? they made the game so you just use 1-0 f1-f4 and that's about it
Autohotkeys?
Heh. Tread carefully, young one .
From what I've just found it seems you can right click to move with your mouse, that usually fixes issues like this for me.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Too late.
I really hope they add the option to let you reassign keys the way you prefer. Without having to use 3rd party software. This belong to the more obvious customization people expect in a game.
Turned out most of it was hear-say and "Anet dev told my friend's friend in the beta" so it's not a sure thing yet.
Anyway, give them one or two betas more and I'm pretty sure that they're going to fix it, because why would they not? I can't imagine that it takes that much coding to get it done.
You know GW2 only has 8 or 10 skills on the bars right ? you know that ? or dint know it yet ?
It aint wow where you need 50 keybindings to play properly and 20 macro's to be succesfull !
I use 1 2 3 4 Q E Z X + i got the razor naga.
Its heaven on earth i dont need to keybind 60 spells anymore
ya that was my question to. exactly what are you going to be binding all of these keys to? you wont be filling 20+ keys to abilities in gw2, it works on a preset build of 10 skills and you cant expand on that.
maybe he'll quit about that now..
"It's still in beta!", same thing the fanboi's said about swtor and its problems. This close to release the guy who wrote this code has been gone for 6 to 8 months. If they have someone working on it, he has spent a month trying to decipher the "Mayan" code left by the first guy.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
Seriously people, you need to stop this, picking 1 flaw you hate and threading about how you will never play because of it is getting old, and is the reason this community has a bad rep.
Cant you post about the games possitive aspects for a change?
Invest in a Naga. Never worry about keybinds again.
its not a flaw though. it goes beyond what the game is designed to do. hes basically wanting to break the hotkey template that arenanet has designed for the game.
you simply cant hold more than 10 abilties at a time, nor will you have multiple hotkey bars.. /thread
*edit* actually I guess I need to go back on this. The OP wants to use just the 1-5 keys and use a modifier for 6-0 by using the shift or ctrl key. I get it now, my bad and ya I think this should be addressed.
Definitely something that they need to implement. I really can't see them not implementing it though. It's a staple of PC games and very common part of people's preference settings.
L2c = Learn to click. Problem solved, lol.
Too bad. Most people seem to NOT use SHIFT or CTRL alot. I sure don't.
I also do not see where those additional keybinds would be justified as minimal are needed based on GW2s UI. 1-5 are used the most, then 6-0 as needed. F Keys are based on Class. I see no problem at all. What do you plan on Hotkeying so much? There isn't anything really.
Hope you find a better game to play then (Doubt it). I'd try to adapt.
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
I think the op is trying to say that he wants to use skills instantly without switching weapons, which is like shooting someone from your pistol whose safety is still on and it's in your holster. This isn't a game breaker for me because you shouldn't be able to fire a weapon that's not in your hand first. It's called immersion, gone are the days where you can instantly just do whatever you want whenever, you actually have to think for a change.
I'm personally setting up my Razor button to switch between weapons so i don't have this problem.