Originally posted by dzoni87 Originally posted by XiaokiOriginally posted by biogermOriginally posted by UsulDaNeriakIf the 0.0 space in EVE would be reset after every 2 weeks to its initial blank state, would you still call it an Open World?
No one calling it n "open world" pvp, the thread had been derailed for a while now.its not, its a zone within the game. the only issue is that one guy keep calling wvw instance, and its not. Ah, so it is a non-instanced zone in the game world. Where is it and how do I walk there?http://www.gw2db.com/mapHeres the map, please point it out.Lol, what are you looking for would be like wanting from someone to explain how you go from Booty Bay to Ratchet in WoW by walking (or better yet, swimming). Theoretically you cant. That still doesnt make neither Kalimdor nor Eastern Kingdoms instanced areas.
Anyway you have portals in Lions Arch that leads to Eternal Battlegrounds so i hope that can maybe be the answer to your question
So, you're comparing the Eternal Battlegrounds to a continent?
Oh, dear God.
You might as well say a fly and an elephant are the same thing.
Instead of using Kalimdor as a comparison why not use a WoW anaolgy that fits perfectly: Tol Barad.
Originally posted by UsulDaNeriakIf the 0.0 space in EVE would be reset after every 2 weeks to its initial blank state, would you still call it an Open World?
No one calling it n "open world" pvp, the thread had been derailed for a while now.
its not, its a zone within the game.
the only issue is that one guy keep calling wvw instance, and its not.
Ah, so it is a non-instanced zone in the game world.
if i want to go from Jita to the outer rings, can i go start my engine and go? no i have to jump like 40 times to get there.
jump gate=teleport its just a loading screen while you load the assets of the game.
i think you issue here is that you imagine the world a real map, while its just shards of data.
you move from 1 to the other. if eve designers wanted you could have gone with 1 jump to anywhere, but that would defeat the HUGE time sink in space travel.
a teleport is just a fancy scrpit that let you go from one place to the other. they are not really connected since they are all just bytes of information.
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you move from 1 to the other. if eve designers wanted you could have gone with 1 jump to anywhere, but that would defeat the HUGE time sink in space travel.
actually you can, its called clone jumping.
well, not really
However, if your clone is the only player in this solar-system, some services needed to present the zone are instanced now from a persistent dataset. But instancing here means something different than a wow-instance for a player.
Originally posted by Xiaoki Originally posted by dzoni87 Originally posted by XiaokiOriginally posted by biogermOriginally posted by UsulDaNeriakIf the 0.0 space in EVE would be reset after every 2 weeks to its initial blank state, would you still call it an Open World?
No one calling it n "open world" pvp, the thread had been derailed for a while now.its not, its a zone within the game. the only issue is that one guy keep calling wvw instance, and its not. Ah, so it is a non-instanced zone in the game world. Where is it and how do I walk there?http://www.gw2db.com/mapHeres the map, please point it out.Lol, what are you looking for would be like wanting from someone to explain how you go from Booty Bay to Ratchet in WoW by walking (or better yet, swimming). Theoretically you cant. That still doesnt make neither Kalimdor nor Eastern Kingdoms instanced areas.
Anyway you have portals in Lions Arch that leads to Eternal Battlegrounds so i hope that can maybe be the answer to your question
So, you're comparing the Eternal Battlegrounds to a continent?
Oh, dear God.
You might as well say a fly and an elephant are the same thing.
Instead of using Kalimdor as a comparison why not use a WoW anaolgy that fits perfectly: Tol Barad.
Well, if Tol Barad was much larger than it is, sure. It's all a matter of scale. Kalimdor is one big "instance". Tol Barad is a big "instance". Ditto for the Eternal Battlegrounds. The scale for each is different.
WvWvW in GW2 functions along the same lines as open world pvp, but with objectives and without the ganking. It's not open world pvp, but it has some of the ideal open world pvp activities happening.
Anyway, I can live without open world pvp. I think GW2's implementation of open world like pvp is better.
I can not remember winning or losing a single debate on the internet.
Originally posted by biogerm Originally posted by XiaokiOriginally posted by biogermOriginally posted by UsulDaNeriakIf the 0.0 space in EVE would be reset after every 2 weeks to its initial blank state, would you still call it an Open World?
No one calling it n "open world" pvp, the thread had been derailed for a while now.its not, its a zone within the game. the only issue is that one guy keep calling wvw instance, and its not. Ah, so it is a non-instanced zone in the game world. Where is it and how do I walk there?http://www.gw2db.com/mapHeres the map, please point it out.
more to that,
if i want to go from Jita to the outer rings, can i go start my engine and go? no i have to jump like 40 times to get there.
jump gate=teleport its just a loading screen while you load the assets of the game.
i think you issue here is that you imagine the world a real map, while its just shards of data.
you move from 1 to the other. if eve designers wanted you could have gone with 1 jump to anywhere, but that would defeat the HUGE time sink in space travel.
a teleport is just a fancy scrpit that let you go from one place to the other. they are not really connected since they are all just bytes of information.
You can walk from one place to another in GW2. The only place you cant walk to is the Borderlands.
I can walk from Rata Sum to Lions Arch to Hoelbrak to Black Citadel and then around to Orr.
You use Eve as an example but not GW2 itself. Because the only place in GW2 that you have to teleport to is the Borderlands.
But, no, you would rather argue semantics and real world server technologies as a way of diverting the discussion away from an unfavorable end.
WvWvW in GW2 functions along the same lines as open world pvp, but with objectives and without the ganking. It's not open world pvp, but it has some of the ideal open world pvp activities happening.
Well, I am missing my "ideal open world activities" in GW2 badly. I cannot conquer a territory, build my home, develop and utilize my territory and defend it. At least not really based on resources and a full blown player-driven economy, and not for longer than 2 weeks. It is an artificial simulation of an open world. As close as a thempark can get so far. Not bad for a thempark actually.
And ganking does not happen in my world. At least not, if our PVP-guys are patrolling.
Perhaps i am looking different to all this gank-dispute. I was never ganked. If 20 guys are jumping on me, i dont feel ganked, i feel stupid. You cant gank me, its not defined in my world.
I've looked all over and cannot really find an exact answer to this.
I've seen this "WvWvW" stuff, but that still looks instanced to me.
I'm talking about open world pvp. I'm guessing guild wars 2 doesn't have it?
If not, I'll probably pass on this one.. tired of instanced PVP games.
Calling the WvWvW zones instanced would be the equivalent of calling the PvE zones instanced.. these are huge, huge zones.
If you like open world PvP for the big battles and faction warfare.. then youll love GW2. If on the other hand you like open world PvP because it allows you to grief people trying to do PvE, I'd advise you to move on.
Originally posted by UsulDaNeriakIf the 0.0 space in EVE would be reset after every 2 weeks to its initial blank state, would you still call it an Open World?
No one calling it n "open world" pvp, the thread had been derailed for a while now.its not, its a zone within the game. the only issue is that one guy keep calling wvw instance, and its not.
Ah, so it is a non-instanced zone in the game world. Where is it and how do I walk there?http://www.gw2db.com/mapHeres the map, please point it out.
Lol, what are you looking for would be like wanting from someone to explain how you go from Booty Bay to Ratchet in WoW by walking (or better yet, swimming). Theoretically you cant. That still doesnt make neither Kalimdor nor Eastern Kingdoms instanced areas.
Anyway you have portals in Lions Arch that leads to Eternal Battlegrounds so i hope that can maybe be the answer to your question
So, you're comparing the Eternal Battlegrounds to a continent?
Oh, dear God.
You might as well say a fly and an elephant are the same thing.
Instead of using Kalimdor as a comparison why not use a WoW anaolgy that fits perfectly: Tol Barad.
Technically they are the same thing. Actuall size doesnt mean much here considering technicall aspect. They are not instanced and neither is Tol Barad.
Regarding map and all, Blizzard, however, did one nice little thing by putting all of areas excluding Outland on one single graphic map. By doing that they made you think they are actual continents pr areas connected to one large world when technically thet are not. They are still only persistent online game areas, big as continent or small as village. Arena net did, however separated W v W map graphics so you cant see them at provided link's map. Yet they ARE accessible drom PvE map and i answered how And still, they ARE persistant in same manner as "continents" or WoW's smaller areas a-la Tol Barad or Quell Danas.
So yea, why not comparing Eternal Battlegrounds to a continent? Point here is about technicall aspect and not about an actuall area size.
Main MMO at the moment: Guild Wars 2 Waiting for: Pathfinder Online
The WORLD in WvWvW is huge, and OPEN to everyone. There's just no huge level/gear advantage to exploit or unprepared people to attack for easy kills. A persistant instance with a population of thousands (potentially) which is open for 2 weeks straight hardly fits the old definition of "instanced pvp".
Calling the WvWvW zones instanced would be the equivalent of calling the PvE zones instanced.. these are huge, huge zones.
The PvE zones ARE in fact instanced :-) When the main one is full.. "Overflow" instances are created...
again you have clear problem with understanding.
the main zone is not instance, the new one is. hance is not instance. you try to twist every thing and keep going on and on with lies....
edit: like i said before, u take every feature and try to make some thing bad out of it, so now overflow is a bad thing becasue insted of letting you sit in queue forever you can play and join the actual map almost without notice?
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If you like open world PvP for the big battles and faction warfare.. then youll love GW2. If on the other hand you like open world PvP because it allows you to grief people trying to do PvE, I'd advise you to move on.
I am sorry, that i dont fit into your simple black & white world, dude.
I am playing Open World not because I like battles. And faction warfare is even worse. I like to build an empire with all its social, economical, political and military complexity. I am not interested in ganking single sheeps, I am interested in dominating the entire world.
Well, at least dominating the best part of it.
and btw, battles and combat are overrated. They are just a tool.
If you like open world PvP for the big battles and faction warfare.. then youll love GW2. If on the other hand you like open world PvP because it allows you to grief people trying to do PvE, I'd advise you to move on.
I am sorry, that i dont fit into your simple black & white world, dude.
I am playing Open World not because I like battles. And faction warfare is even worse. I like to build an empire with all its social, economical, political and military complexity. I am not interested in ganking single sheeps, I am interested in dominating the entire world.
Well, at least dominating the best part of it.
and btw, battles and combat are overrated. They are just a tool.
- fighters win battles
- crafters win wars
- traders and politicians beat them all.
THIS is how open world PvP works for me.
However, the PvE part of GW2 is interesting.
this was never the design of this game.
a.net looked at mmo market and gave the own take on how to improve on we have today.
with that said, stating with gw they have showed us that:
a. the make games with PVP in mind from the start with a clear scope (give or take gw with all the endless combos), but note as a side note (rift,swtor and i can go on...).
they have also took may existing features and made them better, the grouping, the looting and many more.
if you want to compare anything try gw2 and swtor.
EA/BIO said the the storyline is the forth pillar of mmorpg and that is whats been missing, they also called it "the next gen mmorpg".
it was and still is a poor design for a good idea. and dont even start talking pvp.
on the other hand, a.net stood up to just about everything they said, and from the review so far (totalbiscut,the yogcast, and just about every other gave this a very good score and they all liked it very much.
most people are also liked it and going to play it, as it seems from the forums.
this is not hype any more, we have a lunch in less then 25 days now.
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I can easily see why many people refuse to see WvWvW as owPvP. Open world pvp typically implies fighting people from your own community, building ties, developing rivalries, bragging on the forums, etc. Most themepark MMOs today do not deliver that sort of experience, so I, as a big owPvP fanatic, am not particularly disappointed that GW will not allow me to gank clueless carebears trying to quest.
However, given the fairly classical definition of owPvP above, I am not sure whether WvWvW provides that sort of experience either:
- you have a big single zone you have to queue up for, but not an entire open world where you can roam from area to area
- when it comes to building rivalries you'd like to see something similar to WAR, where you had top guilds going after each other during RvR events and trashing each other on the forums, but I am not sure whether we'll see that in GW2. Today's mmo crowd is used to randomized instant matching, and GW2 partially plays into that. Realms will be randomly matched to each other based on their rating (think wow arena - you are matched based on your rating but still randomly), so every time you potentially see different opponents. You will probably see some rivalries budding at the very top where you are consistently matched aganist the same teams, but the buttom-to-middle rung bracket, I suspect, will feel little different from generic instanced pvp zones we see in other games, the sort where you are randomly thrown into a meaningless match to grind pvp currency.
- to my previous argument some people will tell me that these matches might last for up to 3 weeks, and yes that is very close to a persistent owPvP-like experience, but the key word here is 'might'. Assuming a normal distribution, only a few games will go that long, and it remains to be seen what a typical lenght for a game will be.
Either way, we'll see how it plays out. GW2 certainly does not provide the idealized owPvP experience as we typically think of it, but again what game does (outside of full loot pvp sandboxes like eve)? Given that in most mmos owPvP is another term for "ganking clueless players that you very rarely encounter in a mostly empty world", I am not particualry upset that GW2 doesnt feature it.
no world pvp where i can randomly gank was the dealbreaker for me even if i liked the 2 BWE i played. but if it doesnt offer what i am looking for.
I dislike 'open world PvP' for same reasons you like it. To each their own i guess
Don't bother with ii, he/she/it never really liked guild wars 2 and if you read said persons post history you would see he/she/it has hated EVERYTHING about guild wars 2, so just add this to the list. just a said trolling attempt.
The size of the zones are irrelevant.. it is still instanced. In fact GW2 makes multiple instances of the same zone to deal with player numbers..
There are plenty of people who enjoy open world pvp and dont spend their time ganking/griefing. Its usually better when its faction based and not FFA but its still alot more fun and exciting than esports (IMHO).
honestly, I am glad guild wars 2 wont have open world PvP. I played aion for 2 years and dcuo for a few months so I enjoy that sort of thing. But I personally, hate how these so called PvPer really conducted themselves. I mean if you really want PvP why not fight people looking for PvP? it is usually the case where they will wait (especially stealth class) until you are fighting something or they will take their leet gear and go kill lowbies.
So while not every one that loves open world PvP is necessarily a punk, enough of them are that it ends up ruining it for everybody. Looking at aion, a lot of people quited around level 20-30 and it wasn't the grind that got them, it was the constant ganking by twinks with PvP gear attacking green gear player. That pretty much ruined PvP and the game in the long run because of a few people doing stuff like that.
Calling the WvWvW zones instanced would be the equivalent of calling the PvE zones instanced.. these are huge, huge zones.
The PvE zones ARE in fact instanced :-) When the main one is full.. "Overflow" instances are created...
again you have clear problem with understanding.
the main zone is not instance, the new one is. hance is not instance. you try to twist every thing and keep going on and on with lies....
edit: like i said before, u take every feature and try to make some thing bad out of it, so now overflow is a bad thing becasue insted of letting you sit in queue forever you can play and join the actual map almost without notice?
1. Where in my post do you see that I said "overflow was a bad thing"?
2. You are also attempting to argue that the main instance is not an instance? That is some interesting logic... it is simply the prime instance from which the others are spawned.
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honestly, I am glad guild wars 2 wont have open world PvP. I played aion for 2 years and dcuo for a few months so I enjoy that sort of thing. But I personally, hate how these so called PvPer really conducted themselves. I mean if you really want PvP why not fight people looking for PvP? it is usually the case where they will wait (especially stealth class) until you are fighting something or they will take their leet gear and go kill lowbies.
So while not every one that loves open world PvP is necessarily a punk, enough of them are that it ends up ruining it for everybody. Looking at aion, a lot of people quited around level 20-30 and it wasn't the grind that got them, it was the constant ganking by twinks with PvP gear attacking green gear player. That pretty much ruined PvP and the game in the long run because of a few people doing stuff like that.
I agree that openworld is not a pre-requisit for a fun game. I think DAoC had it perfect... you could PvE in your home realm forever and never get ganked. Or, you could brave the dangers of the Frontier or DarknessFalls for better XP (and loot in DF).
GW2 doesn't have OpenWorld PvP... that doesn't mean it won't be fun
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The size of the zones are irrelevant.. it is still instanced. In fact GW2 makes multiple instances of the same zone to deal with player numbers..
There are plenty of people who enjoy open world pvp and dont spend their time ganking/griefing. Its usually better when its faction based and not FFA but its still alot more fun and exciting than esports (IMHO).
The size of the zones are irrelevant.. it is still instanced. In fact GW2 makes multiple instances of the same zone to deal with player numbers..
There are plenty of people who enjoy open world pvp and dont spend their time ganking/griefing. Its usually better when its faction based and not FFA but its still alot more fun and exciting than esports (IMHO).
only the PVE zones have overflow servers.
the wvw zones do not create multiple instances.
I know the wvw "instances" dont create additonal copies. I was simply stating that yet again all the pvp goodies are in fact instanced. My statement was in reply to someone who said GW2 zones were not instanced.
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Ah, so it is a non-instanced zone in the game world. Where is it and how do I walk there? http://www.gw2db.com/map Heres the map, please point it out.
Lol, what are you looking for would be like wanting from someone to explain how you go from Booty Bay to Ratchet in WoW by walking (or better yet, swimming). Theoretically you cant. That still doesnt make neither Kalimdor nor Eastern Kingdoms instanced areas.
Anyway you have portals in Lions Arch that leads to Eternal Battlegrounds so i hope that can maybe be the answer to your question
So, you're comparing the Eternal Battlegrounds to a continent?
Oh, dear God.
You might as well say a fly and an elephant are the same thing.
Instead of using Kalimdor as a comparison why not use a WoW anaolgy that fits perfectly: Tol Barad.
more to that,
if i want to go from Jita to the outer rings, can i go start my engine and go? no i have to jump like 40 times to get there.
jump gate=teleport its just a loading screen while you load the assets of the game.
i think you issue here is that you imagine the world a real map, while its just shards of data.
you move from 1 to the other. if eve designers wanted you could have gone with 1 jump to anywhere, but that would defeat the HUGE time sink in space travel.
a teleport is just a fancy scrpit that let you go from one place to the other. they are not really connected since they are all just bytes of information.
I 3930k -- Rampage IV Extreme -- G.skill RipjawsZ 32 GB -- Corsair Force Series 3 120gb -- G.skill Phoenix Pro 60gb -- WD 1 TB Black -- Corsair H 100 -- Thermaltake Level 10 Gt Snow Edition -- Corsair AX1200 -- Asus 560 Ti Sli -- Microsoft Sidewinder X4 -- Logitech G5 -- DELL UltraSharp 2007FP -- Samsung Syncmaster Sa700 -- Logitech Z2300 -- Logitech G35 -- Logitech G600 White -- coming soon : Dell U2711.
actually you can, its called clone jumping.
well, not really
However, if your clone is the only player in this solar-system, some services needed to present the zone are instanced now from a persistent dataset. But instancing here means something different than a wow-instance for a player.
played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds
Ah, so it is a non-instanced zone in the game world. Where is it and how do I walk there? http://www.gw2db.com/map Heres the map, please point it out.
Lol, what are you looking for would be like wanting from someone to explain how you go from Booty Bay to Ratchet in WoW by walking (or better yet, swimming). Theoretically you cant. That still doesnt make neither Kalimdor nor Eastern Kingdoms instanced areas.
Anyway you have portals in Lions Arch that leads to Eternal Battlegrounds so i hope that can maybe be the answer to your question
So, you're comparing the Eternal Battlegrounds to a continent?
Oh, dear God.
You might as well say a fly and an elephant are the same thing.
Instead of using Kalimdor as a comparison why not use a WoW anaolgy that fits perfectly: Tol Barad.
Well, if Tol Barad was much larger than it is, sure. It's all a matter of scale. Kalimdor is one big "instance". Tol Barad is a big "instance". Ditto for the Eternal Battlegrounds. The scale for each is different.
WvWvW in GW2 functions along the same lines as open world pvp, but with objectives and without the ganking. It's not open world pvp, but it has some of the ideal open world pvp activities happening.
Anyway, I can live without open world pvp. I think GW2's implementation of open world like pvp is better.
I can not remember winning or losing a single debate on the internet.
Ah, so it is a non-instanced zone in the game world. Where is it and how do I walk there? http://www.gw2db.com/map Heres the map, please point it out.
more to that,
if i want to go from Jita to the outer rings, can i go start my engine and go? no i have to jump like 40 times to get there.
jump gate=teleport its just a loading screen while you load the assets of the game.
i think you issue here is that you imagine the world a real map, while its just shards of data.
you move from 1 to the other. if eve designers wanted you could have gone with 1 jump to anywhere, but that would defeat the HUGE time sink in space travel.
a teleport is just a fancy scrpit that let you go from one place to the other. they are not really connected since they are all just bytes of information.
You can walk from one place to another in GW2. The only place you cant walk to is the Borderlands.
I can walk from Rata Sum to Lions Arch to Hoelbrak to Black Citadel and then around to Orr.
You use Eve as an example but not GW2 itself. Because the only place in GW2 that you have to teleport to is the Borderlands.
But, no, you would rather argue semantics and real world server technologies as a way of diverting the discussion away from an unfavorable end.
no world pvp where i can randomly gank was the dealbreaker for me even if i liked the 2 BWE i played. but if it doesnt offer what i am looking for.
Well, I am missing my "ideal open world activities" in GW2 badly. I cannot conquer a territory, build my home, develop and utilize my territory and defend it. At least not really based on resources and a full blown player-driven economy, and not for longer than 2 weeks. It is an artificial simulation of an open world. As close as a thempark can get so far. Not bad for a thempark actually.
And ganking does not happen in my world. At least not, if our PVP-guys are patrolling.
Perhaps i am looking different to all this gank-dispute. I was never ganked. If 20 guys are jumping on me, i dont feel ganked, i feel stupid. You cant gank me, its not defined in my world.
played: Everquest I (6 years), EVE (3 years)
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Calling the WvWvW zones instanced would be the equivalent of calling the PvE zones instanced.. these are huge, huge zones.
If you like open world PvP for the big battles and faction warfare.. then youll love GW2. If on the other hand you like open world PvP because it allows you to grief people trying to do PvE, I'd advise you to move on.
Technically they are the same thing. Actuall size doesnt mean much here considering technicall aspect. They are not instanced and neither is Tol Barad.
Regarding map and all, Blizzard, however, did one nice little thing by putting all of areas excluding Outland on one single graphic map. By doing that they made you think they are actual continents pr areas connected to one large world when technically thet are not. They are still only persistent online game areas, big as continent or small as village. Arena net did, however separated W v W map graphics so you cant see them at provided link's map. Yet they ARE accessible drom PvE map and i answered how And still, they ARE persistant in same manner as "continents" or WoW's smaller areas a-la Tol Barad or Quell Danas.
So yea, why not comparing Eternal Battlegrounds to a continent? Point here is about technicall aspect and not about an actuall area size.
Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online
I dislike 'open world PvP' for same reasons you like it. To each their own i guess
Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online
The PvE zones ARE in fact instanced :-) When the main one is full.. "Overflow" instances are created...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Something for the "WvWvW isn't open world PvP" crowd:
http://www.youtube.com/watch?v=BYxz1K1KWoA
Also works for the "melee sucks in WvWvW" crowd.
The WORLD in WvWvW is huge, and OPEN to everyone. There's just no huge level/gear advantage to exploit or unprepared people to attack for easy kills. A persistant instance with a population of thousands (potentially) which is open for 2 weeks straight hardly fits the old definition of "instanced pvp".
again you have clear problem with understanding.
the main zone is not instance, the new one is. hance is not instance. you try to twist every thing and keep going on and on with lies....
edit: like i said before, u take every feature and try to make some thing bad out of it, so now overflow is a bad thing becasue insted of letting you sit in queue forever you can play and join the actual map almost without notice?
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I am sorry, that i dont fit into your simple black & white world, dude.
I am playing Open World not because I like battles. And faction warfare is even worse. I like to build an empire with all its social, economical, political and military complexity. I am not interested in ganking single sheeps, I am interested in dominating the entire world.
Well, at least dominating the best part of it.
and btw, battles and combat are overrated. They are just a tool.
- fighters win battles
- crafters win wars
- traders and politicians beat them all.
THIS is how open world PvP works for me.
However, the PvE part of GW2 is interesting.
played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds
this was never the design of this game.
a.net looked at mmo market and gave the own take on how to improve on we have today.
with that said, stating with gw they have showed us that:
a. the make games with PVP in mind from the start with a clear scope (give or take gw with all the endless combos), but note as a side note (rift,swtor and i can go on...).
they have also took may existing features and made them better, the grouping, the looting and many more.
if you want to compare anything try gw2 and swtor.
EA/BIO said the the storyline is the forth pillar of mmorpg and that is whats been missing, they also called it "the next gen mmorpg".
it was and still is a poor design for a good idea. and dont even start talking pvp.
on the other hand, a.net stood up to just about everything they said, and from the review so far (totalbiscut,the yogcast, and just about every other gave this a very good score and they all liked it very much.
most people are also liked it and going to play it, as it seems from the forums.
this is not hype any more, we have a lunch in less then 25 days now.
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I can easily see why many people refuse to see WvWvW as owPvP. Open world pvp typically implies fighting people from your own community, building ties, developing rivalries, bragging on the forums, etc. Most themepark MMOs today do not deliver that sort of experience, so I, as a big owPvP fanatic, am not particularly disappointed that GW will not allow me to gank clueless carebears trying to quest.
However, given the fairly classical definition of owPvP above, I am not sure whether WvWvW provides that sort of experience either:
- you have a big single zone you have to queue up for, but not an entire open world where you can roam from area to area
- when it comes to building rivalries you'd like to see something similar to WAR, where you had top guilds going after each other during RvR events and trashing each other on the forums, but I am not sure whether we'll see that in GW2. Today's mmo crowd is used to randomized instant matching, and GW2 partially plays into that. Realms will be randomly matched to each other based on their rating (think wow arena - you are matched based on your rating but still randomly), so every time you potentially see different opponents. You will probably see some rivalries budding at the very top where you are consistently matched aganist the same teams, but the buttom-to-middle rung bracket, I suspect, will feel little different from generic instanced pvp zones we see in other games, the sort where you are randomly thrown into a meaningless match to grind pvp currency.
- to my previous argument some people will tell me that these matches might last for up to 3 weeks, and yes that is very close to a persistent owPvP-like experience, but the key word here is 'might'. Assuming a normal distribution, only a few games will go that long, and it remains to be seen what a typical lenght for a game will be.
Either way, we'll see how it plays out. GW2 certainly does not provide the idealized owPvP experience as we typically think of it, but again what game does (outside of full loot pvp sandboxes like eve)? Given that in most mmos owPvP is another term for "ganking clueless players that you very rarely encounter in a mostly empty world", I am not particualry upset that GW2 doesnt feature it.
Don't bother with ii, he/she/it never really liked guild wars 2 and if you read said persons post history you would see he/she/it has hated EVERYTHING about guild wars 2, so just add this to the list. just a said trolling attempt.
The size of the zones are irrelevant.. it is still instanced. In fact GW2 makes multiple instances of the same zone to deal with player numbers..
There are plenty of people who enjoy open world pvp and dont spend their time ganking/griefing. Its usually better when its faction based and not FFA but its still alot more fun and exciting than esports (IMHO).
honestly, I am glad guild wars 2 wont have open world PvP. I played aion for 2 years and dcuo for a few months so I enjoy that sort of thing. But I personally, hate how these so called PvPer really conducted themselves. I mean if you really want PvP why not fight people looking for PvP? it is usually the case where they will wait (especially stealth class) until you are fighting something or they will take their leet gear and go kill lowbies.
So while not every one that loves open world PvP is necessarily a punk, enough of them are that it ends up ruining it for everybody. Looking at aion, a lot of people quited around level 20-30 and it wasn't the grind that got them, it was the constant ganking by twinks with PvP gear attacking green gear player. That pretty much ruined PvP and the game in the long run because of a few people doing stuff like that.
1. Where in my post do you see that I said "overflow was a bad thing"?
2. You are also attempting to argue that the main instance is not an instance? That is some interesting logic... it is simply the prime instance from which the others are spawned.
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I agree that openworld is not a pre-requisit for a fun game. I think DAoC had it perfect... you could PvE in your home realm forever and never get ganked. Or, you could brave the dangers of the Frontier or DarknessFalls for better XP (and loot in DF).
GW2 doesn't have OpenWorld PvP... that doesn't mean it won't be fun
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
PVP is a separate experience from PVE. The game doesn't mix PVE and PVP.
Seeing as how the main pillar of the story is the races uniting to face the Elder Dragons, there really isn't a base for open world PvP.
World vs World is the closest to open world PvP, but instead of fighting other factions, you fight against entire other servers.
only the PVE zones have overflow servers.
the wvw zones do not create multiple instances.
I know the wvw "instances" dont create additonal copies. I was simply stating that yet again all the pvp goodies are in fact instanced. My statement was in reply to someone who said GW2 zones were not instanced.