I've looked all over and cannot really find an exact answer to this.
I've seen this "WvWvW" stuff, but that still looks instanced to me.
I'm talking about open world pvp. I'm guessing guild wars 2 doesn't have it?
If not, I'll probably pass on this one.. tired of instanced PVP games.
No world PVP.
There are two types of PvP :
- WvWvW limited to WvWvW zone(s) - there is few hundred players limit (rumored at 300-400 per zone , each WvWvW consist of 3 zones so up to 900-1200 players , those zones are big)
Nope no pvp unless ur in pvp zones, carebear game is carebear
I did my share of ganking. I quit it because killing someone who was worse geared, lower level or at half HP was never as much fun as others claimed.
Yea, that may not be fun, but some of the most fun i have had in any MMO was when i was running around gathering, finding a rare node at the same time as the enemy and an intense battle breaks out. Or how about dungeon crawling with your group and you run into another group, massive battle insues, the winners get to keep on going. THIS is what open world pvp is all about imo. Then you get the carebears crying because they didnt get their shinies, because for some reason in todays world it is taught that everyone get a medal no matter first or last.
again Carebear game is carebear
You're right, that SHOULD be what Open World PvP is about, but it isn't. If you want to cry about something, cry that the gankers, campers and overall asswipes that bully low levels have turned the MMO world into what it is today. They've got so many people annoyed at PvP that the masses have flocked away from it and, of course, developers were all too happy to give them a home and take their money. It's human nature to pick the road of least resistance, and when you have the majority of the PvP crowd making it all but impossible for people to simply play the game, they go elsewhere.
The PvPers that actually want real, gritty PvP are drops in the ocean compared to people that just want to stab people 20 levels lower than them in the face. Whose fault is that?
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
Nope no pvp unless ur in pvp zones, carebear game is carebear
I did my share of ganking. I quit it because killing someone who was worse geared, lower level or at half HP was never as much fun as others claimed.
Yea, that may not be fun, but some of the most fun i have had in any MMO was when i was running around gathering, finding a rare node at the same time as the enemy and an intense battle breaks out. Or how about dungeon crawling with your group and you run into another group, massive battle insues, the winners get to keep on going. THIS is what open world pvp is all about imo. Then you get the carebears crying because they didnt get their shinies, because for some reason in todays world it is taught that everyone get a medal no matter first or last.
again Carebear game is carebear
LOL at this, the game gives you the option to PvP only, at all times, on an even playing field and you call it carebear. I've also done my share of Open world PvP and it all comes down to gear, level, and OP classes. Yes it's fun for a bit, and when I played I was fortunately a top player but it was a shame when an under-level and under-geared player would lose because he was a lower level/geared player.
Some people are just afraid to be put in a game with equal gear and level and then realize the sad truth that they were never really that good.
As for me, I'll be bringing it in structured and WvWvW PvP
Games designed for open world pvp are fine, then what the shroom is talking about is not a game designed for it.
The moments you talk about are nothing else then ganking or random encounters with no real meaning, if you lost, you lost...bummer, that's not "hardcore".
GW2 won't be hardcore, but by definition the world vs world will be much less carebear then the moments you described.
A virtual sense of danger doesn't make a game "hardcore", the possibility of losing does, in the game you described no one ever got a medal, in WvWvW only the winning server gets the spoils...the others just defeat.
If you wanted to make a comparission at least make it to DF, Mortal or UO.
How is it ganking meeting somone random in the open world 1v1 and fighting for a resource? I would say it has meaning, the winner get the node obviously... and the group that wins gets to continue in the dungeon. If my group is in the middle of a battle and another group attacks us, we beat them while fighting the mobs, there is nothing carebear about that.
I dont think i mentioned a game i was relating it to?
No way to stand a long way from a camp and one shot low lv toons trying to do quests oh man this game sucks.
how will gankers be able to camp nodes and kill the poor crafter trying to get his mats.
no raids into newbie zones killing quest mobs and any low lvls that get in their way.
How is this game ever gonna survive with out being able to gank.
Get i life and try playing pvp the way it is ment to be open world pvp sucks big time
I know this is what you think open world pvp is, but it isn't. just a fyi. ganking is not open world pvp, just a biproduct by maybe that's what you like to do, i dont know.
Nope no pvp unless ur in pvp zones, carebear game is carebear
I did my share of ganking. I quit it because killing someone who was worse geared, lower level or at half HP was never as much fun as others claimed.
Yea, that may not be fun, but some of the most fun i have had in any MMO was when i was running around gathering, finding a rare node at the same time as the enemy and an intense battle breaks out. Or how about dungeon crawling with your group and you run into another group, massive battle insues, the winners get to keep on going. THIS is what open world pvp is all about imo. Then you get the carebears crying because they didnt get their shinies, because for some reason in todays world it is taught that everyone get a medal no matter first or last.
again Carebear game is carebear
LOL at this, the game gives you the option to PvP only, at all times, on an even playing field and you call it carebear. I've also done my share of Open world PvP and it all comes down to gear, level, and OP classes. Yes it's fun for a bit, and when I played I was fortunately a top player but it was a shame when an under-level and under-geared player would lose because he was a lower level/geared player.
Some people are just afraid to be put in a game with equal gear and level and then realize the sad truth that they were never really that good.
As for me, I'll be bringing it in structured and WvWvW PvP
Games designed for open world pvp are fine, then what the shroom is talking about is not a game designed for it. WRONG
The moments you talk about are nothing else then ganking or random encounters with no real meaning, Real meaning is the conquest of victory. His group gets to continue down the dungeon, that is real meaning & the spoils of success
if you lost, you lost...bummer, that's not "hardcore". When did he ever mention anything about hardcore games?
GW2 won't be hardcore, but by definition the world vs world will be much less carebear then the moments you described. And you know this how? Did you play the game completely or going by secondhand info? Exactly. Just because I saw a youtube video about piloting an aircraft doesnt mean I get to jump in the cockpit of an airplane and tell the pilot how to do his job.
A virtual sense of danger doesn't make a game "hardcore", Once again he never said that or used the word hardcore, he just stated the sense of danger adds an appeal and a sense of difficulty.
the possibility of losing does, in the game you described no one ever got a medal That's the whole point of his reply, we live in a world where people want medals for anything, in his examples the simple victory is in itself the reward.
, in WvWvW only the winning server gets the spoils...the others just defeat.
If you wanted to make a comparission at least make it to DF, Mortal or UO. When did he ever make a direct comparison? You seem to be confused.
There answered a couple of things to "un-confuse" this poster, it seems he missed the mark completely.
How is it ganking meeting somone random in the open world 1v1 and fighting for a resource? I would say it has meaning, the winner get the node obviously... and the group that wins gets to continue in the dungeon. If my group is in the middle of a battle and another group attacks us, we beat them while fighting the mobs, there is nothing carebear about that.
I dont think i mentioned a game i was relating it to?
(also idk if you are talking to me or xpo)
It was to you.
That's why i wrote "random encounter" after ganking, because that's what they are.
What you described is incredibly carebear if you compare it to UO, DF, Mortal or EVE, most of the players of said games think of what you described as "meaningless pvp".
It's all a matter of perspective.
For me it's all about what the game is designed to be, and in GW2 i welcome the fair competition and the server/guild warfare.
I know for a fact that leveled playgrounds provide the most stiff competiton and breed the fearcest competitors and i expect this from GW2, i expect to see alot of amazing guilds from DaoC and WAR trying to make a name for themselves in WvW, i expect alot of pro gamers trying to climb the ladders in structured pvp, and there's nothing carebear about it.
Luckly GW2 is also B2P, so i will probably be in Archage / Planetside 2 if i find the need to have gaming experience that's designed for open world pvp with actual gameplay that motivates it.
No way to stand a long way from a camp and one shot low lv toons trying to do quests oh man this game sucks.
how will gankers be able to camp nodes and kill the poor crafter trying to get his mats.
no raids into newbie zones killing quest mobs and any low lvls that get in their way.
How is this game ever gonna survive with out being able to gank.
Get i life and try playing pvp the way it is ment to be open world pvp sucks big time
I know this is what you think open world pvp is, but it isn't. just a fyi. ganking is not open world pvp, just a biproduct by maybe that's what you like to do, i dont know.
Maybe PVP isnt for you. /shrug
Ganking is a negative aspect of open-world PvP that comes about because you're forcing PvP into an area with people who don't want to PvP. WvW eliminates that, while keeping the epic huge open battles that are the fun part of open-world PvP. In fact, it can do those battles better, since it can be designed specifically for those kinds of fights. Castles, keeps, supply camps, siege weapons, etc. When's the last time you manned a siege turret in a standard 2-faction open world PvP MMO?
There ARE resources worth fighting over in WvW, and AI factions that you can fight or befriend. It has everything that you should want a world to have (except dungeon entrances, can't fight over those) that makes it worth fighting over. The only difference is that I get to play my PvE without fear of getting ganked, AND my open-world PvP where everyone is a willing participant (and the maps are designed better for PvP, too). Win-win. How can "normal" open-world PvP beat that?
Nope no pvp unless ur in pvp zones, carebear game is carebear
I did my share of ganking. I quit it because killing someone who was worse geared, lower level or at half HP was never as much fun as others claimed.
Yea, that may not be fun, but some of the most fun i have had in any MMO was when i was running around gathering, finding a rare node at the same time as the enemy and an intense battle breaks out. Or how about dungeon crawling with your group and you run into another group, massive battle insues, the winners get to keep on going. THIS is what open world pvp is all about imo. Then you get the carebears crying because they didnt get their shinies, because for some reason in todays world it is taught that everyone get a medal no matter first or last.
again Carebear game is carebear
You're right, that SHOULD be what Open World PvP is about, but it isn't. If you want to cry about something, cry that the gankers, campers and overall asswipes that bully low levels have turned the MMO world into what it is today. They've got so many people annoyed at PvP that the masses have flocked away from it and, of course, developers were all too happy to give them a home and take their money. It's human nature to pick the road of least resistance, and when you have the majority of the PvP crowd making it all but impossible for people to simply play the game, they go elsewhere.
The PvPers that actually want real, gritty PvP are drops in the ocean compared to people that just want to stab people 20 levels lower than them in the face. Whose fault is that?
See you look at it the wrong way, its not the players fault that the game allows them to do such things. In general people are asses to each other, let them hide behind a computer screen and it only gets worse. The problem lies in the design of these games, why have such a large difference between a lvl 20 and lvl 50? Why not just have levels as a prestige type of thing?
Think a wintergrasp or tol barad that never ends. sounds like fun.
thissuitisblacknot.jpg
Of course it ends, every two weeks.
Cycles, not ends.
Oh, and for the Wintergrasp meets Alterac Valley comparison, imagine that on a map the size of Azeroth with hundreds more people, siege weapons, supply camps, tower, forts, keeps, etc. If anyone remembers when Wintergrasp battles would take days, a week, etc. just imagine that on an epic scale.
Nope no pvp unless ur in pvp zones, carebear game is carebear
I did my share of ganking. I quit it because killing someone who was worse geared, lower level or at half HP was never as much fun as others claimed.
Yea, that may not be fun, but some of the most fun i have had in any MMO was when i was running around gathering, finding a rare node at the same time as the enemy and an intense battle breaks out. Or how about dungeon crawling with your group and you run into another group, massive battle insues, the winners get to keep on going. THIS is what open world pvp is all about imo. Then you get the carebears crying because they didnt get their shinies, because for some reason in todays world it is taught that everyone get a medal no matter first or last.
again Carebear game is carebear
You're right, that SHOULD be what Open World PvP is about, but it isn't. If you want to cry about something, cry that the gankers, campers and overall asswipes that bully low levels have turned the MMO world into what it is today. They've got so many people annoyed at PvP that the masses have flocked away from it and, of course, developers were all too happy to give them a home and take their money. It's human nature to pick the road of least resistance, and when you have the majority of the PvP crowd making it all but impossible for people to simply play the game, they go elsewhere.
The PvPers that actually want real, gritty PvP are drops in the ocean compared to people that just want to stab people 20 levels lower than them in the face. Whose fault is that?
See you look at it the wrong way, its not the players fault that the game allows them to do such things. In general people are asses to each other, let them hide behind a computer screen and it only gets worse. The problem lies in the design of these games, why have such a large difference between a lvl 20 and lvl 50? Why not just have levels as a prestige type of thing?
You mean... like GW2 is doing with their open world WvW PvP?
Think a wintergrasp or tol barad that never ends. sounds like fun.
thissuitisblacknot.jpg
Of course it ends, every two weeks.
Cycles, not ends.
Oh, and for the Wintergrasp comparison, imagine that on a map the size of Azeroth with hundreds more people, siege weapons, supply camps, tower, forts, keeps, etc. If anyone remembers when Wintergrasp battles would take days, a week, etc. just imagine that on an epic scale.
Nope no pvp unless ur in pvp zones, carebear game is carebear
I did my share of ganking. I quit it because killing someone who was worse geared, lower level or at half HP was never as much fun as others claimed.
Yea, that may not be fun, but some of the most fun i have had in any MMO was when i was running around gathering, finding a rare node at the same time as the enemy and an intense battle breaks out. Or how about dungeon crawling with your group and you run into another group, massive battle insues, the winners get to keep on going. THIS is what open world pvp is all about imo. Then you get the carebears crying because they didnt get their shinies, because for some reason in todays world it is taught that everyone get a medal no matter first or last.
again Carebear game is carebear
You're right, that SHOULD be what Open World PvP is about, but it isn't. If you want to cry about something, cry that the gankers, campers and overall asswipes that bully low levels have turned the MMO world into what it is today. They've got so many people annoyed at PvP that the masses have flocked away from it and, of course, developers were all too happy to give them a home and take their money. It's human nature to pick the road of least resistance, and when you have the majority of the PvP crowd making it all but impossible for people to simply play the game, they go elsewhere.
The PvPers that actually want real, gritty PvP are drops in the ocean compared to people that just want to stab people 20 levels lower than them in the face. Whose fault is that?
See you look at it the wrong way, its not the players fault that the game allows them to do such things. In general people are asses to each other, let them hide behind a computer screen and it only gets worse. The problem lies in the design of these games, why have such a large difference between a lvl 20 and lvl 50? Why not just have levels as a prestige type of thing?
Wierdly enought, that's what GW2 is doing with the WvWvW enviroment.
And i do agree with you, it's all about what the game is designed for.
I am talking from a PVE point of veiw every open worlds pvp server i have played on the guy who trys to get his quest done gets ganked by a high lvl toon or a group of idiots that think its fun to gang up on somebody that is half there lvl.
As i said play pvp the way its suposed to be but what is the point of killing newbies except to boost your own ego and to cause people to leave the game cause they cant get on.
I dont like PVP but a lot of my friends do and i have yet to see one game with open PVP that hasnt got gankers and make my friends leave the game cause they cant get anything done.
Rift open wold server was one of the worst for that.
I really thought you would realise by the last comment in my first post that i was being sarcastic.
Think a wintergrasp or tol barad that never ends. sounds like fun.
thissuitisblacknot.jpg
Of course it ends, every two weeks.
Cycles, not ends.
Oh, and for the Wintergrasp comparison, imagine that on a map the size of Azeroth with hundreds more people, siege weapons, supply camps, tower, forts, keeps, etc. If anyone remembers when Wintergrasp battles would take days, a week, etc. just imagine that on an epic scale.
I think you mean Alterac Valley.
Congrats, you just made me feel stupid. It's been awhile I admit, and yes, you're correct.
Nope no pvp unless ur in pvp zones, carebear game is carebear
I did my share of ganking. I quit it because killing someone who was worse geared, lower level or at half HP was never as much fun as others claimed.
Yea, that may not be fun, but some of the most fun i have had in any MMO was when i was running around gathering, finding a rare node at the same time as the enemy and an intense battle breaks out. Or how about dungeon crawling with your group and you run into another group, massive battle insues, the winners get to keep on going. THIS is what open world pvp is all about imo. Then you get the carebears crying because they didnt get their shinies, because for some reason in todays world it is taught that everyone get a medal no matter first or last.
again Carebear game is carebear
You're right, that SHOULD be what Open World PvP is about, but it isn't. If you want to cry about something, cry that the gankers, campers and overall asswipes that bully low levels have turned the MMO world into what it is today. They've got so many people annoyed at PvP that the masses have flocked away from it and, of course, developers were all too happy to give them a home and take their money. It's human nature to pick the road of least resistance, and when you have the majority of the PvP crowd making it all but impossible for people to simply play the game, they go elsewhere.
The PvPers that actually want real, gritty PvP are drops in the ocean compared to people that just want to stab people 20 levels lower than them in the face. Whose fault is that?
See you look at it the wrong way, its not the players fault that the game allows them to do such things. In general people are asses to each other, let them hide behind a computer screen and it only gets worse. The problem lies in the design of these games, why have such a large difference between a lvl 20 and lvl 50? Why not just have levels as a prestige type of thing?
You mean... like GW2 is doing with their open world WvW PvP?
I like it!
real talk.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
I am talking from a PVE point of veiw every open worlds pvp server i have played on the guy who trys to get his quest done gets ganked by a high lvl toon or a group of idiots that think its fun to gang up on somebody that is half there lvl. As i said play pvp the way its suposed to be but what is the point of killing newbies except to boost your own ego and to cause people to leave the game cause they cant get on. I dont like PVP but a lot of my friends do and i have yet to see one game with open PVP that hasnt got gankers and make my friends leave the game cause they cant get anything done. Rift open wold server was one of the worst for that. I really thought you would realise by the last comment in my first post that i was being sarcastic.
I feel you bro.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Nope no pvp unless ur in pvp zones, carebear game is carebear
I did my share of ganking. I quit it because killing someone who was worse geared, lower level or at half HP was never as much fun as others claimed.
Yea, that may not be fun, but some of the most fun i have had in any MMO was when i was running around gathering, finding a rare node at the same time as the enemy and an intense battle breaks out. Or how about dungeon crawling with your group and you run into another group, massive battle insues, the winners get to keep on going. THIS is what open world pvp is all about imo. Then you get the carebears crying because they didnt get their shinies, because for some reason in todays world it is taught that everyone get a medal no matter first or last.
again Carebear game is carebear
You're right, that SHOULD be what Open World PvP is about, but it isn't. If you want to cry about something, cry that the gankers, campers and overall asswipes that bully low levels have turned the MMO world into what it is today. They've got so many people annoyed at PvP that the masses have flocked away from it and, of course, developers were all too happy to give them a home and take their money. It's human nature to pick the road of least resistance, and when you have the majority of the PvP crowd making it all but impossible for people to simply play the game, they go elsewhere.
The PvPers that actually want real, gritty PvP are drops in the ocean compared to people that just want to stab people 20 levels lower than them in the face. Whose fault is that?
See you look at it the wrong way, its not the players fault that the game allows them to do such things. In general people are asses to each other, let them hide behind a computer screen and it only gets worse. The problem lies in the design of these games, why have such a large difference between a lvl 20 and lvl 50? Why not just have levels as a prestige type of thing?
Wierdly enought, that's what GW2 is doing with the WvWvW enviroment.
And i do agree with you, it's all about what the game is designed for.
Exactly and why cant this be carried over to the other environments to allow for some open world pvp servers? If there truly are no stat / gear advantages and you can lower your lvl according to encounter / content the entire problem of "ganking" has been resolved.
Comments
Think a wintergrasp or tol barad that never ends. sounds like fun.
thissuitisblacknot.jpg
You obviously have not tried Darkfall. The best welcoming community i've experienced with any MMORPG.
No world PVP.
There are two types of PvP :
- WvWvW limited to WvWvW zone(s) - there is few hundred players limit (rumored at 300-400 per zone , each WvWvW consist of 3 zones so up to 900-1200 players , those zones are big)
- "standard" arena instanced PvP
No world PvP in 'normal zones'
to End this conversation once and for all.
1) you can't steal mining and gathering nodes
2) you can't ninja loot corpse
3) you can't gank lowbies
4) you can't ambush players with your friends while pve
5) PVP are balanced and on even grounds
6) WvW is PVE and PVP all in one but you are only PVPing other servers
7) other servers have no name tags
Life is a Maze, so make sure you bring your GPS incase you get lost in it.
No way to stand a long way from a camp and one shot low lv toons trying to do quests oh man this game sucks.
how will gankers be able to camp nodes and kill the poor crafter trying to get his mats.
no raids into newbie zones killing quest mobs and any low lvls that get in their way.
How is this game ever gonna survive with out being able to gank.
Get i life and try playing pvp the way it is ment to be open world pvp sucks big time
Of course it ends, every two weeks.
You're right, that SHOULD be what Open World PvP is about, but it isn't. If you want to cry about something, cry that the gankers, campers and overall asswipes that bully low levels have turned the MMO world into what it is today. They've got so many people annoyed at PvP that the masses have flocked away from it and, of course, developers were all too happy to give them a home and take their money. It's human nature to pick the road of least resistance, and when you have the majority of the PvP crowd making it all but impossible for people to simply play the game, they go elsewhere.
The PvPers that actually want real, gritty PvP are drops in the ocean compared to people that just want to stab people 20 levels lower than them in the face. Whose fault is that?
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
Will not have world-pvp.
How is it ganking meeting somone random in the open world 1v1 and fighting for a resource? I would say it has meaning, the winner get the node obviously... and the group that wins gets to continue in the dungeon. If my group is in the middle of a battle and another group attacks us, we beat them while fighting the mobs, there is nothing carebear about that.
I dont think i mentioned a game i was relating it to?
(also idk if you are talking to me or xpo)
C
I know this is what you think open world pvp is, but it isn't. just a fyi. ganking is not open world pvp, just a biproduct by maybe that's what you like to do, i dont know.
Maybe PVP isnt for you. /shrug
This game wont let you gank, so no world pvp thank god, pvp is about player vs player, not player vs half player ( ganked one).
There answered a couple of things to "un-confuse" this poster, it seems he missed the mark completely.
It was to you.
That's why i wrote "random encounter" after ganking, because that's what they are.
What you described is incredibly carebear if you compare it to UO, DF, Mortal or EVE, most of the players of said games think of what you described as "meaningless pvp".
It's all a matter of perspective.
For me it's all about what the game is designed to be, and in GW2 i welcome the fair competition and the server/guild warfare.
I know for a fact that leveled playgrounds provide the most stiff competiton and breed the fearcest competitors and i expect this from GW2, i expect to see alot of amazing guilds from DaoC and WAR trying to make a name for themselves in WvW, i expect alot of pro gamers trying to climb the ladders in structured pvp, and there's nothing carebear about it.
Luckly GW2 is also B2P, so i will probably be in Archage / Planetside 2 if i find the need to have gaming experience that's designed for open world pvp with actual gameplay that motivates it.
Ganking is a negative aspect of open-world PvP that comes about because you're forcing PvP into an area with people who don't want to PvP. WvW eliminates that, while keeping the epic huge open battles that are the fun part of open-world PvP. In fact, it can do those battles better, since it can be designed specifically for those kinds of fights. Castles, keeps, supply camps, siege weapons, etc. When's the last time you manned a siege turret in a standard 2-faction open world PvP MMO?
There ARE resources worth fighting over in WvW, and AI factions that you can fight or befriend. It has everything that you should want a world to have (except dungeon entrances, can't fight over those) that makes it worth fighting over. The only difference is that I get to play my PvE without fear of getting ganked, AND my open-world PvP where everyone is a willing participant (and the maps are designed better for PvP, too). Win-win. How can "normal" open-world PvP beat that?
See you look at it the wrong way, its not the players fault that the game allows them to do such things. In general people are asses to each other, let them hide behind a computer screen and it only gets worse. The problem lies in the design of these games, why have such a large difference between a lvl 20 and lvl 50? Why not just have levels as a prestige type of thing?
C
Cycles, not ends.
Oh, and for the Wintergrasp meets Alterac Valley comparison, imagine that on a map the size of Azeroth with hundreds more people, siege weapons, supply camps, tower, forts, keeps, etc. If anyone remembers when Wintergrasp battles would take days, a week, etc. just imagine that on an epic scale.
Oderint, dum metuant.
Not really, you just didn't understand what i was talking about, but that's fine.
Shroom was talking about pvp encounters motivated by random pve challenges and i answered accordingly.
You mean... like GW2 is doing with their open world WvW PvP?
I like it!
Oderint, dum metuant.
I think you mean Alterac Valley.
Wierdly enought, that's what GW2 is doing with the WvWvW enviroment.
And i do agree with you, it's all about what the game is designed for.
I am talking from a PVE point of veiw every open worlds pvp server i have played on the guy who trys to get his quest done gets ganked by a high lvl toon or a group of idiots that think its fun to gang up on somebody that is half there lvl.
As i said play pvp the way its suposed to be but what is the point of killing newbies except to boost your own ego and to cause people to leave the game cause they cant get on.
I dont like PVP but a lot of my friends do and i have yet to see one game with open PVP that hasnt got gankers and make my friends leave the game cause they cant get anything done.
Rift open wold server was one of the worst for that.
I really thought you would realise by the last comment in my first post that i was being sarcastic.
Congrats, you just made me feel stupid. It's been awhile I admit, and yes, you're correct.
Oderint, dum metuant.
I did my share of ganking. I quit it because killing someone who was worse geared, lower level or at half HP was never as much fun as others claimed.
Yea, that may not be fun, but some of the most fun i have had in any MMO was when i was running around gathering, finding a rare node at the same time as the enemy and an intense battle breaks out. Or how about dungeon crawling with your group and you run into another group, massive battle insues, the winners get to keep on going. THIS is what open world pvp is all about imo. Then you get the carebears crying because they didnt get their shinies, because for some reason in todays world it is taught that everyone get a medal no matter first or last.
again Carebear game is carebear
You're right, that SHOULD be what Open World PvP is about, but it isn't. If you want to cry about something, cry that the gankers, campers and overall asswipes that bully low levels have turned the MMO world into what it is today. They've got so many people annoyed at PvP that the masses have flocked away from it and, of course, developers were all too happy to give them a home and take their money. It's human nature to pick the road of least resistance, and when you have the majority of the PvP crowd making it all but impossible for people to simply play the game, they go elsewhere.
The PvPers that actually want real, gritty PvP are drops in the ocean compared to people that just want to stab people 20 levels lower than them in the face. Whose fault is that?
See you look at it the wrong way, its not the players fault that the game allows them to do such things. In general people are asses to each other, let them hide behind a computer screen and it only gets worse. The problem lies in the design of these games, why have such a large difference between a lvl 20 and lvl 50? Why not just have levels as a prestige type of thing?
You mean... like GW2 is doing with their open world WvW PvP?
I like it!
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Exactly and why cant this be carried over to the other environments to allow for some open world pvp servers? If there truly are no stat / gear advantages and you can lower your lvl according to encounter / content the entire problem of "ganking" has been resolved.
C