Not really. The rate is the same for everyone and only how the player chooses to spend money to play the game matters. You chose to spend $15 every single month no matter what to play, I chose if I want to spend a single dime to play.
The difference is in your mind. Once you get to end game, there is no more OMG he is moving faster than me and end game comes in a few days here.
But you go on and keep paying $15 a month, every month for a game you supposedly own and keep thinking its somehow cleaner than dropping $5 for a quick one time boost to end game and never spending another dime again...which I wont even need to do in a game that downsizes your level to the area you are playing in so your friends, that have no life and outpaced you 3 levels to 1 can come and play with you and be at YOUR LEVEL.
Your argument holds no water in this game. Any rush to keep up with someone else just shows YOUR weakness when playing a game, a game you are supposed to be playing FOR FUN and not for your epeen size when looking at someone elses...heh.
Players don't have a choice in P2W games. Either spend money or get left behind and that holds true for every aspect of the game.
IMHO, the only players that enjoy the P2W model are the ones that enjoy farming/trading game currency, since they essentially become legit RMTers for crowd that likes to spend.
I think what's going to happen with this game is the same that happened with GW1. They had two additional campaigns that unlocked 4 character slots in total. So I think I'm just going to wait for the campaigns cause knowing Anet, they're prolly working on em right now.
Players don't have a choice in P2W games. Either spend money or get left behind and that holds true for every aspect of the game.
IMHO, the only players that enjoy the P2W model are the ones that enjoy farming/trading game currency, since they essentially become legit RMTers for crowd that likes to spend.
A 100% false statement based on personal perspective. One that you assume applies to everyone.
Since I have actually played a REAL P2W game before, Runes of Magic, and never felt I needed to buy a damn thing...your statement is false.
GW2 is no where near a P2W game.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Not really. The rate is the same for everyone and only how the player chooses to spend money to play the game matters. You chose to spend $15 every single month no matter what to play, I chose if I want to spend a single dime to play.
The difference is in your mind. Once you get to end game, there is no more OMG he is moving faster than me and end game comes in a few days here.
But you go on and keep paying $15 a month, every month for a game you supposedly own and keep thinking its somehow cleaner than dropping $5 for a quick one time boost to end game and never spending another dime again...which I wont even need to do in a game that downsizes your level to the area you are playing in so your friends, that have no life and outpaced you 3 levels to 1 can come and play with you and be at YOUR LEVEL.
Your argument holds no water in this game. Any rush to keep up with someone else just shows YOUR weakness when playing a game, a game you are supposed to be playing FOR FUN and not for your epeen size when looking at someone elses...heh.
Players don't have a choice in P2W games. Either spend money or get left behind and that holds true for every aspect of the game.
IMHO, the only players that enjoy the P2W model are the ones that enjoy farming/trading game currency, since they essentially become legit RMTers for crowd that likes to spend.
many people play world of tanks without spending a penny and they are having fun. Can't you wrap that up in your head?
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
I think what's going to happen with this game is the same that happened with GW1. They had two additional campaigns that unlocked 4 character slots in total. So I think I'm just going to wait for the campaigns cause knowing Anet, they're prolly working on em right now.
Correct me if I"m wrong but GW did that before they added the cash shop to the game so they really didn't have a alternative way to offer those new character slots to players. GW2 is launching with a cash shop with those items so unless Anet releases new races/classes they have no motivation to give us new character slots with expansions at all. Why settle for selling only a expansion when you can get people to buy your expansion, new character slots, and more bag slots instead?
OP, I know that you're on a personal crusade against the game and the cash shop but there comes a time when a man needs to call it quits. You've been at it for days and you're not convincing anyone. Most people who are going to play GW2 know about the cash shop and know what it entails. And you know what? We are OK with it for the simple fact that there is no monthly fee and the stuff that is in the cash shop really is mostly for conveniece.
May I direct your attention to almost every single other AAA MMO (except SWTOR) which has a cash shop on top of a subscription fee? Your energies would be better spent crusading against one of them. For example, TSW is about to launch with a cash shop and a subscription, and it only has *gasp* 3 character slots with the rest being $9.99.
At the current listed rates, you have to pay 16,200 gems to have eight characters with unlocked inventory and bank slots in GW2. Edit: The actual gem price is believed to be $5=400 gems, which makes the cost $202.50 for those 16200 gems. A year’s subscription to WoW is $156 if purchased in six-month blocks, making it ironically cheaper to play a year of WoW than a year of GW2.
That right there is a bit misleading. Most of the costs incurred in the first year won't need to be respent the second year. Once you have the max slots you won't need to buy them again the next year. Sure they may add some slots but it's unlikely to be the same amount you chose to buy the first year.
I'll be honest, I hate having to spend $$ on bags. But it sounds like the amount you get is more reasonable than say AoC. The bag space alone was probably enough to get me to leave AoC while leveling.
How many people really want to level every character to max? And how many people need to buy the extra storage space on every alt? I personally probably wouldn't buy extra space on any alts.
The store is certainly something to keep an eye on though.
Including the expansions they release probably 1-2 times a year GW2 is far from a F2P.
In comparison you get a lifetime subscription in TSW for 200$'s and people have been saying that it's a cash grab.
But as we know everything is acceptable when it comes to Anet and their F2Pish cash shop.
Have to agree with this, all the fan boys are spewing out how amazing this game will be and it is a AAA title a mmo f2p.
If people remember no new content was added to GW except for in the pay for expansions usually the price of a full game and I am sorry a game that makes me have to buy extra character slots so I can play all different chars AND bag/bank slots IS going to cost more than any pay per month game.
I am going for TSW I do not mind if it is pay per month.
Including the expansions they release probably 1-2 times a year GW2 is far from a F2P.
In comparison you get a lifetime subscription in TSW for 200$'s and people have been saying that it's a cash grab.
But as we know everything is acceptable when it comes to Anet and their F2Pish cash shop.
Have to agree with this, all the fan boys are spewing out how amazing this game will be and it is a AAA title a mmo f2p.
If people remember no new content was added to GW except for in the pay for expansions usually the price of a full game and I am sorry a game that makes me have to buy extra character slots so I can play all different chars AND bag/bank slots IS going to cost more than any pay per month game.
I am going for TSW I do not mind if it is pay per month.
What the....
Then dish out 10 bucks, as you would on any SUB game, and get those slots? Or.......You know, save up ingame gold and buy gems from that.
Including the expansions they release probably 1-2 times a year GW2 is far from a F2P.
In comparison you get a lifetime subscription in TSW for 200$'s and people have been saying that it's a cash grab.
But as we know everything is acceptable when it comes to Anet and their F2Pish cash shop.
Have to agree with this, all the fan boys are spewing out how amazing this game will be and it is a AAA title a mmo f2p.
If people remember no new content was added to GW except for in the pay for expansions usually the price of a full game and I am sorry a game that makes me have to buy extra character slots so I can play all different chars AND bag/bank slots IS going to cost more than any pay per month game.
I am going for TSW I do not mind if it is pay per month.
Funcom has announced the launch month of The Secret World to be April 2012. The Company expects significant, positive cash flow from the launch of this game. The current target of the Company for the first 12 months following launch is to sell 30 % more game clients compared to Age of Conan. In addition the Company targets an increase in revenue per customer amounting to 35 % of the subscription revenues through sale of products from the in-game store.
So you will be paying a subscription AND they expect that players will pony up around an extra $5 a month buying things through the cash shop.
Comments?
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Including the expansions they release probably 1-2 times a year GW2 is far from a F2P.
In comparison you get a lifetime subscription in TSW for 200$'s and people have been saying that it's a cash grab.
But as we know everything is acceptable when it comes to Anet and their F2Pish cash shop.
Have to agree with this, all the fan boys are spewing out how amazing this game will be and it is a AAA title a mmo f2p.
If people remember no new content was added to GW except for in the pay for expansions usually the price of a full game and I am sorry a game that makes me have to buy extra character slots so I can play all different chars AND bag/bank slots IS going to cost more than any pay per month game.
I am going for TSW I do not mind if it is pay per month.
Funcom has announced the launch month of The Secret World to be April 2012. The Company expects significant, positive cash flow from the launch of this game. The current target of the Company for the first 12 months following launch is to sell 30 % more game clients compared to Age of Conan. In addition the Company targets an increase in revenue per customer amounting to 35 % of the subscription revenues through sale of products from the in-game store.
So you will be paying a subscription AND they expect that players will pony up around an extra $5 a month buying things through the cash shop.
One thing that no one has brought up yet is who the hell is gonna buy all that stuff mentioned in the OP right away? I mean seriously, do you really see yourself logging in the first day and saying "I need 8 slots and all the bags and here's all this money." I know there will be people that do that but come on. And look, you can pay $15 a month to play WoW but if you want to move to another server, it's $25, PER CHARACTER, if you want to change how you look, it's $15. You have to pay $15 a month to keep playing it and look at the game right now, it's going on what, 6 months now since dragon soul came out? Aren't people bored of it yet? How much longer until MoP comes out, and then, you'll be forking out another $40 to play that.
You people are unreasonable. I would hate the CS if they had an item that cost $250 and it gave you an instant 80 in PvE with much better armor and equipment than you could get in game, THAT is pay to win. There's nothing like that and there won't be. All that is there is fluff. A pirate costume that you can only wear as a town costume? It automatically reverts to your combat gear if you enter combat. A one hour xp boost that is truly meaningless when I never saw a mob give me more than like 20-30 xp. You get down leveled if you go to lower level areas anyway so who cares about leveling faster?
Stop being such drama queens, I mean you all probably buy madden every year even though it's the same thing, you probably buy map packs for $20 even though it's only 3 maps, you buy all this DLC for other games, but when Anet wants to make extra money by selling fluff because they know a few impatient players won't be able to help themselves, they're now Satan?
And again, please tell me how many people do you really think are going to spend $200 the first day buying the extra slots and all the extra bag spaces?
And as far as buying gems in game, it's gonna come down to supply and demand. If a lot of people want gems but there's not that many to buy, they'll cost a lot of gold. If there are as many people as you think that are gold buyers, then they'll flood the market with gems and gems will be cheap.
To me the best part about them selling gems is it'll kill the gold sellers, and the gold sellers will in turn have an effect on players selling gems, they'll have to come down in price to match the gold sellers, and that keeps gold seller's profits to a minimum and mostly keeps them away from the game.
Including the expansions they release probably 1-2 times a year GW2 is far from a F2P.
In comparison you get a lifetime subscription in TSW for 200$'s and people have been saying that it's a cash grab.
But as we know everything is acceptable when it comes to Anet and their F2Pish cash shop.
Have to agree with this, all the fan boys are spewing out how amazing this game will be and it is a AAA title a mmo f2p.
If people remember no new content was added to GW except for in the pay for expansions usually the price of a full game and I am sorry a game that makes me have to buy extra character slots so I can play all different chars AND bag/bank slots IS going to cost more than any pay per month game.
I am going for TSW I do not mind if it is pay per month.
No one is making you "have" to pay anything. Want to play all the "chars"? Keep one of those 5 free slots open to test drive a certain profession. Delete it when you want to try out another. Don't forget you can pretty much earn those extra character slots just by playing the game, collecting in game gold, and trading that gold for gems. But you're right. Trading in game gold for gems is faaaar more expensive than "any pay per month game".
He said he was going to play TSW...that should have been enough.
I mean seriously...who hasnt learned that you dont buy a game made by Funcom by now? Fool me once....fool me twice...wait, a third time? lol...
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Originally posted by heartless OP, I know that you're on a personal crusade against the game and the cash shop but there comes a time when a man needs to call it quits. You've been at it for days and you're not convincing anyone. Most people who are going to play GW2 know about the cash shop and know what it entails. And you know what? We are OK with it for the simple fact that there is no monthly fee and the stuff that is in the cash shop really is mostly for conveniece. May I direct your attention to almost every single other AAA MMO (except SWTOR) which has a cash shop on top of a subscription fee? Your energies would be better spent crusading against one of them. For example, TSW is about to launch with a cash shop and a subscription, and it only has *gasp* 3 character slots with the rest being $9.99.
This.
GW2 fans aren't complacent about the shop, we are all watching it very closely and we will (and have been) very vocal about what we haven't liked, that's worked well for us so far.
There's also the fact that if you support Anet for what they are doing and the quality of the game, my favourite quote of the week regarding GW2 "If you're looking for a labour of love, this is it!", because that's what it is, unique and well crafted, I'm really not going to resent unlocking those bank account slots on top of what I've paid, so far the game seems well worth it.
There's a lot of assumptions in the OP that rely on people wanting to have 8 characters with all account bank slots and all bag slots for each character unlocked, I think that's not going to happen for the majority. Take bags - why would you need to unlock all bag slots when crafters can make larger bags, you can immediately send basic crafting mats straight from your inventory, from wherever you are in to your dedicated bank slots, there are merchants evenly spread throughout the world, you can salvage items in to basic mats (again to be sent to your bank) and your bank is never less than a waypoint away. You'd have to be seriously lazy and/or just have disposable income to throw away. I don't see the need.
Resentment isn't a good motivator to buy or for loyalty, I think they got the balance right here, it's all about convenience and not 'must have'.
You can sugar coat it all you want, but cash shop = frustration.
If you don't spend, you are frustrated to see other players going faster and easier.
If you don't spend enough, the same.
If you spend a lot, then you are frustrated because you spent too much, then you spend less, but just to see other players going faster again.
Then don't worry about other players and what they are doing. I've played Lotro, EQ2, AoC and so on and never once felt frustration due to the cash shop. Not even when seeing someone else ride by with new cosmetic gear or mounts or pets, which by the way, is what most of the cash shops are comprised of. GW2 leveling speed doesn't matter except to the individual due to scaling and coming back to do previous zone content ON LEVEL. So their xp increase makes NO difference to you at all.
Including the expansions they release probably 1-2 times a year GW2 is far from a F2P.
In comparison you get a lifetime subscription in TSW for 200$'s and people have been saying that it's a cash grab.
But as we know everything is acceptable when it comes to Anet and their F2Pish cash shop.
Have to agree with this, all the fan boys are spewing out how amazing this game will be and it is a AAA title a mmo f2p.
If people remember no new content was added to GW except for in the pay for expansions usually the price of a full game and I am sorry a game that makes me have to buy extra character slots so I can play all different chars AND bag/bank slots IS going to cost more than any pay per month game.
I am going for TSW I do not mind if it is pay per month.
No one is making you "have" to pay anything. Want to play all the "chars"? Keep one of those 5 free slots open to test drive a certain profession. Delete it when you want to try out another. Don't forget you can pretty much earn those extra character slots just by playing the game, collecting in game gold, and trading that gold for gems. But you're right. Trading in game gold for gems is faaaar more expensive than "any pay per month game".
I really like the idea of being able to buy cash shop currency with in game currency. However, from everything people have been saying, I don't see how this is going to work out in GW2 in practice. People have been saying that one of the reasons it can't be considered pay to win is because in-game gold doesn't get you much if any advantage for those interested in selling gems for gold. This is a double-edged sword for those interested in buying gems for gold though. If there's not much if afny advantage to having large sums of gold, where is the incentive to even buy gems to sell for gold? If it isn't worthwhile enough, then people will be less inclinded to buy gems to sell for gold and then the price of gems will inflate and it will cost more gold to buy the gems. On the other hand if they make gold give an advantage in game then you are entering pay 2 win territory and people will need the gold themselves and have less to spend on gems, which will deflate the value of gems. As it stands right now from the people posting on the forums it doesn't seem like gold does enough that would warrant someone buying gems to sell them for gold.
Including the expansions they release probably 1-2 times a year GW2 is far from a F2P.
In comparison you get a lifetime subscription in TSW for 200$'s and people have been saying that it's a cash grab.
But as we know everything is acceptable when it comes to Anet and their F2Pish cash shop.
Have to agree with this, all the fan boys are spewing out how amazing this game will be and it is a AAA title a mmo f2p.
If people remember no new content was added to GW except for in the pay for expansions usually the price of a full game and I am sorry a game that makes me have to buy extra character slots so I can play all different chars AND bag/bank slots IS going to cost more than any pay per month game.
I am going for TSW I do not mind if it is pay per month.
I'm assuming then that you've read somewhere in an official EULA that you 'MUST' purchase said items if you wish to continue playing.
You can delete characters to play a different one. You can purchase gems from players with in game currency. Anything in the Gem shop can be bought with a little time in game, you don't have to open your purse.
GW1 only had 1 expansion afaik. Nightfall, Factions and Prophacies were all stand alone, they were optional. Even EotN wasn't required, it was an optional expansion. They were priced as a full game because they were a full standalone game.
Both yours and the quoted comments strike me as coming from people who want the world for free. Games cost money to produce, to make them worth while you need to either charge for them or have some way to claw back the expenses. AAA MMO's are far from cheap to produce and to run they cost an absolute fortune....and yet you want it totaly for free. Sorry to tell you this but cash shops are here to stay, A.Net's approach to the cash shop isn't new but is by far the fairest way to do business. There is nothing at all in that shop that you must pay real cash for to play the game, the only expense to a tightwad is the boxed product.
Here's some advice from someone who's been reading and researching this game since it was announced.
If your not interested in playing this game or forming a judgement based on emperical data then go back to TSW, pay your $200 for your lifetime subscription and leave the GW2 discussion forum for people who are genuinely interested in hard, proven facts. If your opinion is based on a Troll then shame on you for feeding it. If it's based on proven facts then state them.
"all the fan boys are spewing out how amazing this game will be and it is a AAA title a mmo f2p." - A troll to human translation would be --> "All the fans are expressing their opinion on the quality of this game, also pointing out how it's an AAA MMO's that's actually B2P" (B2P = buy to play....aka you need to buy the box. Free to play {F2P} would give the client for free).
"Including the expansions they release probably 1-2 times a year GW2 is far from a F2P." - To the quoted poster; Firstly check out the previous point, B2P. Secondly GW1 has been going for a good few years now and only 3 additional boxed products have been produced. I think your 1-2 times a year expansion is just a tennie bit off. Maybe 1 every 2 years. And developers don't feed themselves on happy free loaders, they need paying.
"a lifetime subscription in TSW for 200$'s and people have been saying that it's a cash grab." - Funny thing is that lifetime subs are a cash grab. MMO developers are fully aware that gamers tend to quit one game to play a new one and cancel their subs while they're gone. Best way to not lose money in the gap........charge a lump sum for a lifetime or yearly subscription. Actually the best way to not lose money is to not charge in the first place but some MMO's are sticking to the subscription model.
Wonder how the Star Trek Online fans felt after that game went F2P after they paid for their lifetime subs.
Sorry to bash both your posts in the same reply but they just weren't well thought out enough to spend time doing 2 posts.
Including the expansions they release probably 1-2 times a year GW2 is far from a F2P.
In comparison you get a lifetime subscription in TSW for 200$'s and people have been saying that it's a cash grab.
But as we know everything is acceptable when it comes to Anet and their F2Pish cash shop.
Have to agree with this, all the fan boys are spewing out how amazing this game will be and it is a AAA title a mmo f2p.
If people remember no new content was added to GW except for in the pay for expansions usually the price of a full game and I am sorry a game that makes me have to buy extra character slots so I can play all different chars AND bag/bank slots IS going to cost more than any pay per month game.
I am going for TSW I do not mind if it is pay per month.
What the....
Then dish out 10 bucks, as you would on any SUB game, and get those slots? Or.......You know, save up ingame gold and buy gems from that.
Youre not making any sense.
You make no sense, if your defence of this is to just cash up the money you would have paid in a sub game and buy the items, why isn't it just a sub game in the first place? You're paying anyway and it's a level playing field everyone gets everything for one set fee.
The simple fact that the people walking into this with their eyes closed don't want to admit is that they are planning to rip you off. It's not just them I'm not bashing gw2 specifically, all item shop games do this, why do you think all devs want this to be the new payment model.
Remember everyone hailing Anet at one point as they were saying there was no need in this day and age to charge a sub fee, they could run on box sales and xpacs alone, I remember the numerous threads here. How shallow does that now seem, bait-and-switch much. Now those same people are saying 'well they need to make some money, they are a business afterall', how embarasing is that, I can imagine the ignorance required to think that way.
They are looking to create a real world scenario within the mmo world, based on a disposable wealth tier/class system, it permiates nearlly all areas of our lives and now will be standard in our mmo's if gw2 does well. In game there will be the have's and have not's and there will be those defending it claiming that they can pay with in-game currency instead, they too can own everything in game if they just work hard enough in game, does that remind you of anything?
They will win because they use our greed against us and that's pretty much a given, maybe they will have some type of lottery in game for gems? Buy tickets for (an extortionate amount of igc) or just 5 bucks and win an extra char slot on your account. Oh they will run a free version first ofc afterall you gotta get those suckers hooked.
----- The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
Funcom has announced the launch month of The Secret World to be April 2012. The Company expects significant, positive cash flow from the launch of this game. The current target of the Company for the first 12 months following launch is to sell 30 % more game clients compared to Age of Conan. In addition the Company targets an increase in revenue per customer amounting to 35 % of the subscription revenues through sale of products from the in-game store.
So you will be paying a subscription AND they expect that players will pony up around an extra $5 a month buying things through the cash shop.
Comments?
only 1 ......
Welcome to business ladies and gentlemen. Shareholders want a return, companies need a profit and AAA MMO's are awesomely expensive to produce. Last Quote I heard about the production cost of an AAA MMO was $200 million. (SW:ToR if I'm not mistaken). Going in straight away with a lifetime sub is a way to hedge their bets, if it flops they still get your dosh.
Then dish out 10 bucks, as you would on any SUB game, and get those slots? Or.......You know, save up ingame gold and buy gems from that.
Youre not making any sense.
You make no sense, if your defence of this is to just cash up the money you would have paid in a sub game and buy the items, why isn't it just a sub game in the first place? You're paying anyway and it's a level playing field everyone gets everything for one set fee.
BizkitNL is right. You're trying to look at potential costs instead of what's right in your face. In response to the text in red, if you pay for something once (and let the record show that you don't need to spend actual cash for character slots or bag space), how does that equate to a sub game's model where you pay at least that much every month? You're obviously happy with the subscription idea, but your posts are full of holes in logic. This whole thread is a waste of discussion, it's another very poor attempt to make GW2 look bad when it really doesn't, because not a single one of these costs outside of the box price are necessary. Subscriptions, however, are... or your game is just a useless hunk of plastic on a shelf.
GW2 is a huge money saver for people who play MMOs, but for reasons I can't even fathom, there's an outcry against it. And it's not even being a fan of GW2, it's being a fan of playing a game forever that you paid for instead of churning out a mandatory price afterwards.
Including the expansions they release probably 1-2 times a year GW2 is far from a F2P.
In comparison you get a lifetime subscription in TSW for 200$'s and people have been saying that it's a cash grab.
But as we know everything is acceptable when it comes to Anet and their F2Pish cash shop.
Have to agree with this, all the fan boys are spewing out how amazing this game will be and it is a AAA title a mmo f2p.
If people remember no new content was added to GW except for in the pay for expansions usually the price of a full game and I am sorry a game that makes me have to buy extra character slots so I can play all different chars AND bag/bank slots IS going to cost more than any pay per month game.
I am going for TSW I do not mind if it is pay per month.
enjoy paying 15 bucks a month for a game that looks worse that the game they put out 4 yrs ago(is that when AoC came out?) and has the absolute WORST questing system I have ever seen in a game.. not to mention really random cutscenes and sharing the start of the game with every faction. Have fun!!
Comments
Players don't have a choice in P2W games. Either spend money or get left behind and that holds true for every aspect of the game.
IMHO, the only players that enjoy the P2W model are the ones that enjoy farming/trading game currency, since they essentially become legit RMTers for crowd that likes to spend.
A 100% false statement based on personal perspective. One that you assume applies to everyone.
Since I have actually played a REAL P2W game before, Runes of Magic, and never felt I needed to buy a damn thing...your statement is false.
GW2 is no where near a P2W game.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
many people play world of tanks without spending a penny and they are having fun. Can't you wrap that up in your head?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Correct me if I"m wrong but GW did that before they added the cash shop to the game so they really didn't have a alternative way to offer those new character slots to players. GW2 is launching with a cash shop with those items so unless Anet releases new races/classes they have no motivation to give us new character slots with expansions at all. Why settle for selling only a expansion when you can get people to buy your expansion, new character slots, and more bag slots instead?
^ This
That right there is a bit misleading. Most of the costs incurred in the first year won't need to be respent the second year. Once you have the max slots you won't need to buy them again the next year. Sure they may add some slots but it's unlikely to be the same amount you chose to buy the first year.
I'll be honest, I hate having to spend $$ on bags. But it sounds like the amount you get is more reasonable than say AoC. The bag space alone was probably enough to get me to leave AoC while leveling.
How many people really want to level every character to max? And how many people need to buy the extra storage space on every alt? I personally probably wouldn't buy extra space on any alts.
The store is certainly something to keep an eye on though.
Have to agree with this, all the fan boys are spewing out how amazing this game will be and it is a AAA title a mmo f2p.
If people remember no new content was added to GW except for in the pay for expansions usually the price of a full game and I am sorry a game that makes me have to buy extra character slots so I can play all different chars AND bag/bank slots IS going to cost more than any pay per month game.
I am going for TSW I do not mind if it is pay per month.
What the....
Then dish out 10 bucks, as you would on any SUB game, and get those slots? Or.......You know, save up ingame gold and buy gems from that.
Youre not making any sense.
http://www.funcom.com/investors/funcoms_second_quarter_financial_report_for_2011
Funcom has announced the launch month of The Secret World to be April 2012. The Company expects significant, positive cash flow from the launch of this game. The current target of the Company for the first 12 months following launch is to sell 30 % more game clients compared to Age of Conan. In addition the Company targets an increase in revenue per customer amounting to 35 % of the subscription revenues through sale of products from the in-game store.
So you will be paying a subscription AND they expect that players will pony up around an extra $5 a month buying things through the cash shop.
Comments?
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Zzzzzzzzing!
One thing that no one has brought up yet is who the hell is gonna buy all that stuff mentioned in the OP right away? I mean seriously, do you really see yourself logging in the first day and saying "I need 8 slots and all the bags and here's all this money." I know there will be people that do that but come on. And look, you can pay $15 a month to play WoW but if you want to move to another server, it's $25, PER CHARACTER, if you want to change how you look, it's $15. You have to pay $15 a month to keep playing it and look at the game right now, it's going on what, 6 months now since dragon soul came out? Aren't people bored of it yet? How much longer until MoP comes out, and then, you'll be forking out another $40 to play that.
You people are unreasonable. I would hate the CS if they had an item that cost $250 and it gave you an instant 80 in PvE with much better armor and equipment than you could get in game, THAT is pay to win. There's nothing like that and there won't be. All that is there is fluff. A pirate costume that you can only wear as a town costume? It automatically reverts to your combat gear if you enter combat. A one hour xp boost that is truly meaningless when I never saw a mob give me more than like 20-30 xp. You get down leveled if you go to lower level areas anyway so who cares about leveling faster?
Stop being such drama queens, I mean you all probably buy madden every year even though it's the same thing, you probably buy map packs for $20 even though it's only 3 maps, you buy all this DLC for other games, but when Anet wants to make extra money by selling fluff because they know a few impatient players won't be able to help themselves, they're now Satan?
And again, please tell me how many people do you really think are going to spend $200 the first day buying the extra slots and all the extra bag spaces?
And as far as buying gems in game, it's gonna come down to supply and demand. If a lot of people want gems but there's not that many to buy, they'll cost a lot of gold. If there are as many people as you think that are gold buyers, then they'll flood the market with gems and gems will be cheap.
To me the best part about them selling gems is it'll kill the gold sellers, and the gold sellers will in turn have an effect on players selling gems, they'll have to come down in price to match the gold sellers, and that keeps gold seller's profits to a minimum and mostly keeps them away from the game.
No one is making you "have" to pay anything. Want to play all the "chars"? Keep one of those 5 free slots open to test drive a certain profession. Delete it when you want to try out another. Don't forget you can pretty much earn those extra character slots just by playing the game, collecting in game gold, and trading that gold for gems. But you're right. Trading in game gold for gems is faaaar more expensive than "any pay per month game".
He said he was going to play TSW...that should have been enough.
I mean seriously...who hasnt learned that you dont buy a game made by Funcom by now? Fool me once....fool me twice...wait, a third time? lol...
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
This.
GW2 fans aren't complacent about the shop, we are all watching it very closely and we will (and have been) very vocal about what we haven't liked, that's worked well for us so far.
There's also the fact that if you support Anet for what they are doing and the quality of the game, my favourite quote of the week regarding GW2 "If you're looking for a labour of love, this is it!", because that's what it is, unique and well crafted, I'm really not going to resent unlocking those bank account slots on top of what I've paid, so far the game seems well worth it.
There's a lot of assumptions in the OP that rely on people wanting to have 8 characters with all account bank slots and all bag slots for each character unlocked, I think that's not going to happen for the majority. Take bags - why would you need to unlock all bag slots when crafters can make larger bags, you can immediately send basic crafting mats straight from your inventory, from wherever you are in to your dedicated bank slots, there are merchants evenly spread throughout the world, you can salvage items in to basic mats (again to be sent to your bank) and your bank is never less than a waypoint away. You'd have to be seriously lazy and/or just have disposable income to throw away. I don't see the need.
Resentment isn't a good motivator to buy or for loyalty, I think they got the balance right here, it's all about convenience and not 'must have'.
Then don't worry about other players and what they are doing. I've played Lotro, EQ2, AoC and so on and never once felt frustration due to the cash shop. Not even when seeing someone else ride by with new cosmetic gear or mounts or pets, which by the way, is what most of the cash shops are comprised of. GW2 leveling speed doesn't matter except to the individual due to scaling and coming back to do previous zone content ON LEVEL. So their xp increase makes NO difference to you at all.
I really like the idea of being able to buy cash shop currency with in game currency. However, from everything people have been saying, I don't see how this is going to work out in GW2 in practice. People have been saying that one of the reasons it can't be considered pay to win is because in-game gold doesn't get you much if any advantage for those interested in selling gems for gold. This is a double-edged sword for those interested in buying gems for gold though. If there's not much if afny advantage to having large sums of gold, where is the incentive to even buy gems to sell for gold? If it isn't worthwhile enough, then people will be less inclinded to buy gems to sell for gold and then the price of gems will inflate and it will cost more gold to buy the gems. On the other hand if they make gold give an advantage in game then you are entering pay 2 win territory and people will need the gold themselves and have less to spend on gems, which will deflate the value of gems. As it stands right now from the people posting on the forums it doesn't seem like gold does enough that would warrant someone buying gems to sell them for gold.
I'm assuming then that you've read somewhere in an official EULA that you 'MUST' purchase said items if you wish to continue playing.
You can delete characters to play a different one. You can purchase gems from players with in game currency. Anything in the Gem shop can be bought with a little time in game, you don't have to open your purse.
GW1 only had 1 expansion afaik. Nightfall, Factions and Prophacies were all stand alone, they were optional. Even EotN wasn't required, it was an optional expansion. They were priced as a full game because they were a full standalone game.
Both yours and the quoted comments strike me as coming from people who want the world for free. Games cost money to produce, to make them worth while you need to either charge for them or have some way to claw back the expenses. AAA MMO's are far from cheap to produce and to run they cost an absolute fortune....and yet you want it totaly for free. Sorry to tell you this but cash shops are here to stay, A.Net's approach to the cash shop isn't new but is by far the fairest way to do business. There is nothing at all in that shop that you must pay real cash for to play the game, the only expense to a tightwad is the boxed product.
Here's some advice from someone who's been reading and researching this game since it was announced.
If your not interested in playing this game or forming a judgement based on emperical data then go back to TSW, pay your $200 for your lifetime subscription and leave the GW2 discussion forum for people who are genuinely interested in hard, proven facts. If your opinion is based on a Troll then shame on you for feeding it. If it's based on proven facts then state them.
"all the fan boys are spewing out how amazing this game will be and it is a AAA title a mmo f2p." - A troll to human translation would be --> "All the fans are expressing their opinion on the quality of this game, also pointing out how it's an AAA MMO's that's actually B2P" (B2P = buy to play....aka you need to buy the box. Free to play {F2P} would give the client for free).
"Including the expansions they release probably 1-2 times a year GW2 is far from a F2P." - To the quoted poster; Firstly check out the previous point, B2P. Secondly GW1 has been going for a good few years now and only 3 additional boxed products have been produced. I think your 1-2 times a year expansion is just a tennie bit off. Maybe 1 every 2 years. And developers don't feed themselves on happy free loaders, they need paying.
"a lifetime subscription in TSW for 200$'s and people have been saying that it's a cash grab." - Funny thing is that lifetime subs are a cash grab. MMO developers are fully aware that gamers tend to quit one game to play a new one and cancel their subs while they're gone. Best way to not lose money in the gap........charge a lump sum for a lifetime or yearly subscription. Actually the best way to not lose money is to not charge in the first place but some MMO's are sticking to the subscription model.
Wonder how the Star Trek Online fans felt after that game went F2P after they paid for their lifetime subs.
Sorry to bash both your posts in the same reply but they just weren't well thought out enough to spend time doing 2 posts.
Enjoy TSW.
You make no sense, if your defence of this is to just cash up the money you would have paid in a sub game and buy the items, why isn't it just a sub game in the first place? You're paying anyway and it's a level playing field everyone gets everything for one set fee.
The simple fact that the people walking into this with their eyes closed don't want to admit is that they are planning to rip you off. It's not just them I'm not bashing gw2 specifically, all item shop games do this, why do you think all devs want this to be the new payment model.
Remember everyone hailing Anet at one point as they were saying there was no need in this day and age to charge a sub fee, they could run on box sales and xpacs alone, I remember the numerous threads here. How shallow does that now seem, bait-and-switch much. Now those same people are saying 'well they need to make some money, they are a business afterall', how embarasing is that, I can imagine the ignorance required to think that way.
They are looking to create a real world scenario within the mmo world, based on a disposable wealth tier/class system, it permiates nearlly all areas of our lives and now will be standard in our mmo's if gw2 does well. In game there will be the have's and have not's and there will be those defending it claiming that they can pay with in-game currency instead, they too can own everything in game if they just work hard enough in game, does that remind you of anything?
They will win because they use our greed against us and that's pretty much a given, maybe they will have some type of lottery in game for gems? Buy tickets for (an extortionate amount of igc) or just 5 bucks and win an extra char slot on your account. Oh they will run a free version first ofc afterall you gotta get those suckers hooked.
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The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
How does it not apply to everyone? All you have to do is just ask yourself a single question.
If there is another player that is exactly like me, but chooses to use the CS do they have an advantage?
Everything in that shop can be bought using in game gold.
Due to the games conversion system you can convert in game gold to gems and use those gems to unlock anything you want from the shop.
Want character slots? Farm the gold, convert that gold to gems to buy the slots.
Want Bags and bank slots? Farm gold, convert that gold to gems to buy the bags/slots.
Want Cosmetics, Keys, xp buffs and more? Farm gold, convert that gold to gems to buy all of it.
Once again... Through gameplay you can unlock anything in the shop.
Playing: Nothing
Looking forward to: Nothing
only 1 ......
Welcome to business ladies and gentlemen. Shareholders want a return, companies need a profit and AAA MMO's are awesomely expensive to produce. Last Quote I heard about the production cost of an AAA MMO was $200 million. (SW:ToR if I'm not mistaken). Going in straight away with a lifetime sub is a way to hedge their bets, if it flops they still get your dosh.
Nice post Charlizzard
BizkitNL is right. You're trying to look at potential costs instead of what's right in your face. In response to the text in red, if you pay for something once (and let the record show that you don't need to spend actual cash for character slots or bag space), how does that equate to a sub game's model where you pay at least that much every month? You're obviously happy with the subscription idea, but your posts are full of holes in logic. This whole thread is a waste of discussion, it's another very poor attempt to make GW2 look bad when it really doesn't, because not a single one of these costs outside of the box price are necessary. Subscriptions, however, are... or your game is just a useless hunk of plastic on a shelf.
GW2 is a huge money saver for people who play MMOs, but for reasons I can't even fathom, there's an outcry against it. And it's not even being a fan of GW2, it's being a fan of playing a game forever that you paid for instead of churning out a mandatory price afterwards.
enjoy paying 15 bucks a month for a game that looks worse that the game they put out 4 yrs ago(is that when AoC came out?) and has the absolute WORST questing system I have ever seen in a game.. not to mention really random cutscenes and sharing the start of the game with every faction. Have fun!!