Really, well said? You do realize that if it wasn't for those very "entertain me" players, the genre would probably be close to if not already defunct. There certainly wouldn't be any more AAA games after SWG, if WoW hadn't come along and drawn in all of these new, paying customers. At best, you'd have a handful of indie niche games with very few people to group with as all of your hardcore buds would be spread out in the older games like EQ, UO, AC, AO and DAoC.
no it wouldn't, it would be something different. It would be smaller but it would just be different, not defunct.
If you looked at any genre of, say, entertainment media you would know this.
Yeah don't get decieved by the loudest voices. The people who do this sort of thing are also people who tend to make alot of noise about things. I know i have a lot of posts on this board but those posts are rarely about hyping a game even if I praise a game I try to do so in measured way.
You blow your whole emotional wad on something you are gonna crash no matter how good the game is. Unfortunately this is going to happen with GW2 as well. This is not even a case of GW2 being overhyped its simply a case of too many gettiing too excited too early like kids on christmas eve who can't sleep. Even if their excitement is justified it can still end badly.
But there are alot of people out there who don't blwo their wad too early and they are also the type of people who also don't necessarily post alot about things.
Looking at the OPs list of games it seems like the problem might be less Tera and more that he does not like MMO's. But then again that is true with most of the players on this forum. They simply do not have the patience, attention span or maturity to play a MMO. They want to be constantly entertained and have everything given to them. Most of the players here, including the MMOROG>Com writers and staff just play MMOs in theory. They hype games up in their minds and on these boards, shout down all voices of reason, then when they play their dream game they quickly become bored and quit. A few months later they are bashing the game as they move on to hyping some other game. Sadly they have no clue what they want in a MMO or even why they left. Developers bend over backwards dumbing down games for these players and doing all they can to attract them at release.
Yes! You have hit the nail on the button! I couldn't agree more. If you look at his original post he was complaining how dull and lifeless SWTOR was in comparison....very telling.
very telling?..i'd have to agree with him...both swtor and tera are boring. and i, as well as most posters here do know what makes a good mmo. even if its good in their eyes, to them its good. people will devote endless hours to games they like, while others wont give it 10 hours. I know exactly what i want in an mmo. i played EQ for 2 years. i played daoc for 3 years, i played wow for almost 4 years...why? because they had fun stuff to do. why did i leave? because i like change or just got burnt out. not because i cant be pleased.
and by the way, nails dont have buttons
Yep couldn't agree more...
I really find it odd that so many posters think that you just must be burned out on MMORPGs if you didn't like the huge string of quest-hub games to come out in the last 6 years or so.
Some of us just realize that MMORPGs can be so much more than quest hub games and we're frankly tired of it.
Much like the OP, I disliked AoC, SWTOR, TERA...many others, and yet...I actually like GW shocking! Looks l wasn't burned out on MMORPGs after all. I just wanted one that actually deviated from the terrible quest-hub system.
Gotta agree, I enjoyed TERAs combat but after about 2 hours of quest hubs I had enough. Just got done with 50 levels of it in SWToR and didn't enjoy that at all. I just can't do it anymore.
I definately need an MMO that stays away from quest hubs as I was able to enjoy GW2 for hours and look forward to more. IMO, good quests examples are the Coldain Prayer Shawl quest or Temp staff quest in EQ, Not this Quest hub, hit accept then knock anything with an exclamaition point over its head for 50 levels.
I gotta conclude that I'm burned out on MMORPG QUEST HUBS.
Why do people take it as a personal affront when someone simply says they aren't into the game? Not everyone is going to like everything. Personally I'm having a blast with Tera, but that doesn't mean the entire human race universally feels the same. It's a good thing that people can figure out they don't like the game and do the mature thing and move on. It beats having them linger around the game being miserable, bored, and eventually impeding other people's gameplay. I'd much rather have the Tera crowd thinned out to those who are interested in the combat mechanics and willing to learn and master them. Games don't need millions of subscribers to have vibrant communities. Some games with huge communities feel like they have virtually none at all (League of Legends for example which has tens of millions of players actively participating in a forum re-enactment of Lord of the Flies).
I might also add i was a great fan of World PVP which began for me in Vanilla WOW. Yet a big immersion breaker for me was having to activate PVP in the world. Also the appeal of world PVP wore off after my 3rd battle. They simply last too long and most of the time you could mount up and escape. . I was on the busiest PVP server and found PVP to be non existment as most people learned after a few goes it was pretty dull and pointless.
And yes im probably burned out on grindy MMO's. We all reach a point where you just can't be bothered and i've reached mine. However i'll still stand to saying killing 5 basilisks in Tera is too much. I killed my fifth and thought NO MORE BAMS!!!!!
One of the problems with PvP anywhere in the world is its so distributed that it tends to be both extremely spotty and extremely uncoordinated unless you runn with a dedicated gank group.
And a dedicate gank group spends the majority of its time simply running around.
This is why I think the GW2 WvW paradigm is actually better than true World PvP. You have one area for large and coordinated fights between interesting objectives. Then you have some PvE-like things (events and supply caravans) that offer a more random-ish effect but which is also very likely to attract enemy attention. Basically you can go to a zone and PvE with danger especially in the borderlands
I understand that people like world PvP to spice up boring questing with random danger. But the fact is when you spread it over a HUGE gameworld it dilutes it to a point where sometimes the PvP just get kind of silly.
With the WvW setup of GW2 you could easily go through the 4 WvW zone and do nothing but gather crafting resources and do so in a dangerous environment, if you so chose. And those environments would actually be more dangerous than a game that had PvP anywhere.
In the end no MMO yet has really tackled the problem of the PvP dilution effect. I hope GW2's works out well but its just one more attempt at a rathe rsticky problem.
This is of course different than EvE. Because EvE works off an idea of neighborhoods and zone control. EvE's wrold PvP is NOT comparable to an EQ-style game PvP server. The content model and consequences of travel are completely different. In EvE I never need to go to a dangerous neighborhood and I can stay in my neighborhood and never leave it.
An EQ-style PvP server has far more flow of players over a far greater % of the world. And it essentially forces the palyers into this behavior thus the dilution effect is far far greater in its implications far different.
They want to be constantly entertained and have everything given to them.
Well duh that's the point of the themeparks mmorpg
In a sandbox mmorpg users make the game content.
In a themepark (like Tera) users pretend to have the game content handed to them.
Originally posted by Jakdstripper
personally i've felt like the OP on many games in the last 2 years or so. it's just mmo burn out. you have done the same thing too many times and it's simply not exciting anymore. the whole "quest to level, level to reach end game, then gear grind to get into dungeons, farm dungeons to get into raids, and on and on" thing is just getting so old and repetitive. i simply cannot enjoy it anymore as i used to.
this is why sandboxes become more appealing as you grow older in your mmo experience. the questing/leveling/endgame threadmill is replaced by freedom and using your immagination to creat content and shaping the world arround you instead of following the same carrot on a stick. games that lets you create content become incredibly more stimulating and attractive.
sure i still like to log in every once in a while and play a bit fo themepark mmo but it never lasts very long. a few hours and i'm done.
Why do people take it as a personal affront when someone simply says they aren't into the game? Not everyone is going to like everything. Personally I'm having a blast with Tera, but that doesn't mean the entire human race universally feels the same. It's a good thing that people can figure out they don't like the game and do the mature thing and move on. It beats having them linger around the game being miserable, bored, and eventually impeding other people's gameplay. I'd much rather have the Tera crowd thinned out to those who are interested in the combat mechanics and willing to learn and master them. Games don't need millions of subscribers to have vibrant communities. Some games with huge communities feel like they have virtually none at all (League of Legends for example which has tens of millions of players actively participating in a forum re-enactment of Lord of the Flies).
To early to say I told ya so? 2 of my friends quit already and they were so mad I refused to pick up yet another "3 monther" MMO. I yearn for the days when I measured my time in an MMO in years instead of months.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
That means action packed combat. How could you give up on a game with a dodge ability? Its DODGE! isnt that enough for you to pay?!? sheesh
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Really, well said? You do realize that if it wasn't for those very "entertain me" players, the genre would probably be close to if not already defunct. There certainly wouldn't be any more AAA games after SWG, if WoW hadn't come along and drawn in all of these new, paying customers. At best, you'd have a handful of indie niche games with very few people to group with as all of your hardcore buds would be spread out in the older games like EQ, UO, AC, AO and DAoC.
no it wouldn't, it would be something different. It would be smaller but it would just be different, not defunct.
If you looked at any genre of, say, entertainment media you would know this.
This genre is unique in the enterainment industry and how it fluctuates is unique as well and you'd know this if you paid any attention at all.
Yes of course, there has never been a genre taht evolved to become complex and weighty only to be met with a counter movement that then asserted simplifying and stripping those elements in order to make it more palatable to a greater amount of people developign subgroups of the former state to continue and thrive, albeit in a smaller manifistation of its former self.
You are aware that history stretches back a bit longer than what you've experienced in your "however many years you've been on the earth"?
I'm starting to think a few of you don't know what they say about assuming. I find it nearly absurd there are people accusing the OP of wanting to be constantly entertained and rewarded. Guess what? That's exactly what Tera does. You do quests, get gear, do dungeons, get gear. There's not much else to do right now, especially on PvE servers. Before you get on me about server type choice, yes I picked PvE because GvG will eventually make its way there and I don't feel like dealing with roaming groups of gankers all day.
You can dungeon, you can quest. Crafting is so expensive it's a massive money sink to level up while you're leveling yourself. The Nexus and political systems aren't turned on right now, which I know is for good reason, but just look at the game. I really wanted to love Tera, and I've still got hope for it. It just feels so... shallow. It's not a great action game, and it's not a great MMORPG. It could be both, with patches, but I'm waiting to see how dedicated EME is to making it last long instead of using it to make a quick buck before making it F2P.
There's not much else to do right now, especially on PvE servers.
Right now...
...another person that doesnt realize that yes, the game was just released...HERE. It was released in Asia Jan of 2011.
The game has been live for OVER A YEAR ALREADY. This isnt a brand spanking new release where OMG IT JUST CAME OUT GIVE THEM TIME!!!1! situtation.
Or do you believe that just because it was released in the west that it means that its magically going to start getting content faster? You do know its Frogstar handling the western front for the game right? A free 2 play company...quality content should not be expected by anyone...and that is coming from someone that is a big fan of Runes of Magic.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
SWTOR let me know I wish mmorpg companies would spend zero time/resources on voice acting and story telling. TERA has a cutscene here and there , which I can easily (and do)skip through , but its obvious they didnt worry about it being a staple of the game.
After TSW beta , SWTOR and others , I'm glad to see a game I can level in fighting non stop.
I'd prefer even a further step to original EQ in making quests optional /not much faster leveling. In other words , up the regular mob xps to match.
In EQ I could pick any of many zones with monsters at my level and go hunt there , change the scenery at any time , and I enjoy that style of gameplay.
Take out instancing of any kind , make quests not constantly the focus , and just a virtual world to adventure in (mixed in with pvp for me in open world) , and thats my style of game and always will be, i.e. pre-PoP EQ.
If I want to read a book I read a long quest/story I read a book. If I want to watch movie , I watch a movie. I play pc game to do pvp/pve combat and occasionally craft. I'd enjoy a game design that quit going the TOR/TSW route of movies/novella to read in game and focus purely on an interactive world and smooth and well made combat.
Created an account to say that I agree with the OP and many others here. Despite initially loving the game, I just can't motivate myself to log in now. It took me to level 26 to realize that outside of the combat, there was nothing I liked about TERA.
Even in WoW you occasionally need to use trinkets or totems or whatever as part of your quests. This has literally nothing except 'kill x number of y' or see this guy who sends you to see another guy who tells you to see some woman. On top of that, I find travel tedious, crafting isn't fun, and the loot is really kind of drab and uninspired.
It's strange--there wasn't a point where I said to myself "gee, I don't like this game"--but the fact that I have no desire to log-in after less than two weeks of playing is pretty telling. I think I'll stick to Amalur for my action combat RPG fix.
There's not much else to do right now, especially on PvE servers.
Right now...
...another person that doesnt realize that yes, the game was just released...HERE. It was released in Asia Jan of 2011.
The game has been live for OVER A YEAR ALREADY. This isnt a brand spanking new release where OMG IT JUST CAME OUT GIVE THEM TIME!!!1! situtation.
Or do you believe that just because it was released in the west that it means that its magically going to start getting content faster? You do know its Frogstar handling the western front for the game right? A free 2 play company...quality content should not be expected by anyone...and that is coming from someone that is a big fan of Runes of Magic.
There is only nothing to do because people think Raid is the only thing that count as end game content. The end game dungeons are plenty to do. Speically with how many time you have to wipe and try on hard modes. You can also host your own pvp matches with the death match system.
Also frogester only handels EU, they are not part the development process like EME is (they handle NA and westernization of the game) get your information stright before posting.
Well i made it to level 25 and for the first time today i couldn't face logging in . My copy of Tera has gone into PC desk drawer along with Age of Conan, SWTOR, Rift., LOTR and all the other turkeys i've bought and got bored of.
A few weeks back i put a very positive post about this game. It was something different, gorgeous looking and easy to play. I thought i wouldn't mind the grind and enjoyed it at first then it slowly dawned on me just how repetitive this game is.
The first dungeon Bastion of Lok was just unispiring. Mobs same as in the world with those annoying groups of tiny monster that follow you around all the time. End bosses were a mash of running around button bashing. Got fed up of constantly dodging attacks and having to run constantly after the boss.
Quests and mobs got samey. I thought i could grind through this as the combat was different but even that became stale and boring.
BIg gamebreaker for me was constantly having to group quests to kill BAMS. First bam was fun then having to kill 5 basilisks got tedious especially when it took forever to kill them. Not a solo friendly game.
Loot/gear visually is unappealing. I never got exxcited winning blue gear in dungoens as it all looks the same. crafting is boring and goes nowwhere unless you a fanboy.
So all in all if you ccan stand the grind then fine but i've had enough and my copy of Tera is destined to the MMO drawer of cobwebs never to be seen again.
You don't have to do EVERY quest. In fact I've skipped entire areas. I do the BAM quests if I feel like it, but they're not mandatory. Also, many classes can solo them although it takes time and concentration. If that's your big gamebreaker, just don't do them. If you do every quest in the game you will outlevel content.
To early to say I told ya so? 2 of my friends quit already and they were so mad I refused to pick up yet another "3 monther" MMO. I yearn for the days when I measured my time in an MMO in years instead of months.
Good luck with that and GW2, the "last bastion of hope for MMOs" in your Name signature. I'll believe it when I see it.
Looking at the OPs list of games it seems like the problem might be less Tera and more that he does not like MMO's. But then again that is true with most of the players on this forum. They simply do not have the patience, attention span or maturity to play a MMO. They want to be constantly entertained and have everything given to them. Most of the players here, including the MMOROG>Com writers and staff just play MMOs in theory. They hype games up in their minds and on these boards, shout down all voices of reason, then when they play their dream game they quickly become bored and quit. A few months later they are bashing the game as they move on to hyping some other game. Sadly they have no clue what they want in a MMO or even why they left. Developers bend over backwards dumbing down games for these players and doing all they can to attract them at release.
So now it's a lack of maturity that keeps people from enjoying Tera? Never thought I'd see that as one of the excuses people make around here. Ridiculous.
As for patience, all I ever hear from hardcore Tera fans is that "No, no, keep playing til level 20, 30, etc." and it'll get fun. Maybe the issue isn't so much that people don't have patience but that the game isn't fun for them. Ever think of that?
So now it's a lack of maturity that keeps people from enjoying Tera? Never thought I'd see that as one of the excuses people make around here. Ridiculous.
As for patience, all I ever hear from hardcore Tera fans is that "No, no, keep playing til level 20, 30, etc." and it'll get fun. Maybe the issue isn't so much that people don't have patience but that the game isn't fun for them. Ever think of that?
Than its not fun for htem, like i said if you made it to 20 did the first dungeon and fought a BAM and still don't like the game the game is simply not for you. Nothing wrong it, but when you get all the post saying o ya i plied for 5mins this game suck, ya thats lack of patience.
Originally posted by holdenhamlet
Originally posted by Zylaxx
To early to say I told ya so? 2 of my friends quit already and they were so mad I refused to pick up yet another "3 monther" MMO. I yearn for the days when I measured my time in an MMO in years instead of months.
Good luck with that and GW2, the "last bastion of hope for MMOs" in your Name signature. I'll believe it when I see it.
Bastion was the last bastion, and you got to collect cores and shards to make it work =X
Looking at the OPs list of games it seems like the problem might be less Tera and more that he does not like MMO's. But then again that is true with most of the players on this forum. They simply do not have the patience, attention span or maturity to play a MMO. They want to be constantly entertained and have everything given to them. Most of the players here, including the MMOROG>Com writers and staff just play MMOs in theory. They hype games up in their minds and on these boards, shout down all voices of reason, then when they play their dream game they quickly become bored and quit. A few months later they are bashing the game as they move on to hyping some other game. Sadly they have no clue what they want in a MMO or even why they left. Developers bend over backwards dumbing down games for these players and doing all they can to attract them at release.
+10 for this, you cant give this people satisfaction and they will never find joy in any mmo
Looking at the OPs list of games it seems like the problem might be less Tera and more that he does not like MMO's. But then again that is true with most of the players on this forum. They simply do not have the patience, attention span or maturity to play a MMO. They want to be constantly entertained and have everything given to them. Most of the players here, including the MMOROG>Com writers and staff just play MMOs in theory. They hype games up in their minds and on these boards, shout down all voices of reason, then when they play their dream game they quickly become bored and quit. A few months later they are bashing the game as they move on to hyping some other game. Sadly they have no clue what they want in a MMO or even why they left. Developers bend over backwards dumbing down games for these players and doing all they can to attract them at release.
So now it's a lack of maturity that keeps people from enjoying Tera? Never thought I'd see that as one of the excuses people make around here. Ridiculous.
As for patience, all I ever hear from hardcore Tera fans is that "No, no, keep playing til level 20, 30, etc." and it'll get fun. Maybe the issue isn't so much that people don't have patience but that the game isn't fun for them. Ever think of that?
[mod edit]
[mod edit] Someone said people who didn't enjoy Tera were immature, and regardless of which game(s) I support or look forward to, the comment was stupid. Thanks.
Looking at the OPs list of games it seems like the problem might be less Tera and more that he does not like MMO's. But then again that is true with most of the players on this forum. They simply do not have the patience, attention span or maturity to play a MMO. They want to be constantly entertained and have everything given to them. Most of the players here, including the MMOROG>Com writers and staff just play MMOs in theory. They hype games up in their minds and on these boards, shout down all voices of reason, then when they play their dream game they quickly become bored and quit. A few months later they are bashing the game as they move on to hyping some other game. Sadly they have no clue what they want in a MMO or even why they left. Developers bend over backwards dumbing down games for these players and doing all they can to attract them at release.
+10 for this, you cant give this people satisfaction and they will never find joy in any mmo
do not worry, your not the only one. Soon milions will follow.
As much as I agree with your statement, a crap game is a crap game, i can t agree with millions will follow. It would need millions first for them to follow.
Comments
Yeah don't get decieved by the loudest voices. The people who do this sort of thing are also people who tend to make alot of noise about things. I know i have a lot of posts on this board but those posts are rarely about hyping a game even if I praise a game I try to do so in measured way.
You blow your whole emotional wad on something you are gonna crash no matter how good the game is. Unfortunately this is going to happen with GW2 as well. This is not even a case of GW2 being overhyped its simply a case of too many gettiing too excited too early like kids on christmas eve who can't sleep. Even if their excitement is justified it can still end badly.
But there are alot of people out there who don't blwo their wad too early and they are also the type of people who also don't necessarily post alot about things.
Gotta agree, I enjoyed TERAs combat but after about 2 hours of quest hubs I had enough. Just got done with 50 levels of it in SWToR and didn't enjoy that at all. I just can't do it anymore.
I definately need an MMO that stays away from quest hubs as I was able to enjoy GW2 for hours and look forward to more. IMO, good quests examples are the Coldain Prayer Shawl quest or Temp staff quest in EQ, Not this Quest hub, hit accept then knock anything with an exclamaition point over its head for 50 levels.
I gotta conclude that I'm burned out on MMORPG QUEST HUBS.
Palazious <The Vindicators> Darkfall
Palazious r40, rr45 SW War
Palazious 50 Pirate PoTBS
Palazious 35 Sorcerer Vanguard
Palazious 75 wizard EQ
Paladori 50 Champion LOTRO
Poppa Reaver bugged at rank15
Why do people take it as a personal affront when someone simply says they aren't into the game? Not everyone is going to like everything. Personally I'm having a blast with Tera, but that doesn't mean the entire human race universally feels the same. It's a good thing that people can figure out they don't like the game and do the mature thing and move on. It beats having them linger around the game being miserable, bored, and eventually impeding other people's gameplay. I'd much rather have the Tera crowd thinned out to those who are interested in the combat mechanics and willing to learn and master them. Games don't need millions of subscribers to have vibrant communities. Some games with huge communities feel like they have virtually none at all (League of Legends for example which has tens of millions of players actively participating in a forum re-enactment of Lord of the Flies).
One of the problems with PvP anywhere in the world is its so distributed that it tends to be both extremely spotty and extremely uncoordinated unless you runn with a dedicated gank group.
And a dedicate gank group spends the majority of its time simply running around.
This is why I think the GW2 WvW paradigm is actually better than true World PvP. You have one area for large and coordinated fights between interesting objectives. Then you have some PvE-like things (events and supply caravans) that offer a more random-ish effect but which is also very likely to attract enemy attention. Basically you can go to a zone and PvE with danger especially in the borderlands
I understand that people like world PvP to spice up boring questing with random danger. But the fact is when you spread it over a HUGE gameworld it dilutes it to a point where sometimes the PvP just get kind of silly.
With the WvW setup of GW2 you could easily go through the 4 WvW zone and do nothing but gather crafting resources and do so in a dangerous environment, if you so chose. And those environments would actually be more dangerous than a game that had PvP anywhere.
In the end no MMO yet has really tackled the problem of the PvP dilution effect. I hope GW2's works out well but its just one more attempt at a rathe rsticky problem.
This is of course different than EvE. Because EvE works off an idea of neighborhoods and zone control. EvE's wrold PvP is NOT comparable to an EQ-style game PvP server. The content model and consequences of travel are completely different. In EvE I never need to go to a dangerous neighborhood and I can stay in my neighborhood and never leave it.
An EQ-style PvP server has far more flow of players over a far greater % of the world. And it essentially forces the palyers into this behavior thus the dilution effect is far far greater in its implications far different.
Well duh that's the point of the themeparks mmorpg
In a sandbox mmorpg users make the game content.
In a themepark (like Tera) users pretend to have the game content handed to them.
Quoted
To early to say I told ya so? 2 of my friends quit already and they were so mad I refused to pick up yet another "3 monther" MMO. I yearn for the days when I measured my time in an MMO in years instead of months.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
But but you can dodge!
That means action packed combat. How could you give up on a game with a dodge ability? Its DODGE! isnt that enough for you to pay?!? sheesh
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
I'm starting to think a few of you don't know what they say about assuming. I find it nearly absurd there are people accusing the OP of wanting to be constantly entertained and rewarded. Guess what? That's exactly what Tera does. You do quests, get gear, do dungeons, get gear. There's not much else to do right now, especially on PvE servers. Before you get on me about server type choice, yes I picked PvE because GvG will eventually make its way there and I don't feel like dealing with roaming groups of gankers all day.
You can dungeon, you can quest. Crafting is so expensive it's a massive money sink to level up while you're leveling yourself. The Nexus and political systems aren't turned on right now, which I know is for good reason, but just look at the game. I really wanted to love Tera, and I've still got hope for it. It just feels so... shallow. It's not a great action game, and it's not a great MMORPG. It could be both, with patches, but I'm waiting to see how dedicated EME is to making it last long instead of using it to make a quick buck before making it F2P.
Right now...
...another person that doesnt realize that yes, the game was just released...HERE. It was released in Asia Jan of 2011.
The game has been live for OVER A YEAR ALREADY. This isnt a brand spanking new release where OMG IT JUST CAME OUT GIVE THEM TIME!!!1! situtation.
Or do you believe that just because it was released in the west that it means that its magically going to start getting content faster? You do know its Frogstar handling the western front for the game right? A free 2 play company...quality content should not be expected by anyone...and that is coming from someone that is a big fan of Runes of Magic.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Personally , I'm glad to get to fight and pvp.
SWTOR let me know I wish mmorpg companies would spend zero time/resources on voice acting and story telling. TERA has a cutscene here and there , which I can easily (and do)skip through , but its obvious they didnt worry about it being a staple of the game.
After TSW beta , SWTOR and others , I'm glad to see a game I can level in fighting non stop.
I'd prefer even a further step to original EQ in making quests optional /not much faster leveling. In other words , up the regular mob xps to match.
In EQ I could pick any of many zones with monsters at my level and go hunt there , change the scenery at any time , and I enjoy that style of gameplay.
Take out instancing of any kind , make quests not constantly the focus , and just a virtual world to adventure in (mixed in with pvp for me in open world) , and thats my style of game and always will be, i.e. pre-PoP EQ.
If I want to read a book I read a long quest/story I read a book. If I want to watch movie , I watch a movie. I play pc game to do pvp/pve combat and occasionally craft. I'd enjoy a game design that quit going the TOR/TSW route of movies/novella to read in game and focus purely on an interactive world and smooth and well made combat.
Created an account to say that I agree with the OP and many others here. Despite initially loving the game, I just can't motivate myself to log in now. It took me to level 26 to realize that outside of the combat, there was nothing I liked about TERA.
Even in WoW you occasionally need to use trinkets or totems or whatever as part of your quests. This has literally nothing except 'kill x number of y' or see this guy who sends you to see another guy who tells you to see some woman. On top of that, I find travel tedious, crafting isn't fun, and the loot is really kind of drab and uninspired.
It's strange--there wasn't a point where I said to myself "gee, I don't like this game"--but the fact that I have no desire to log-in after less than two weeks of playing is pretty telling. I think I'll stick to Amalur for my action combat RPG fix.
There is only nothing to do because people think Raid is the only thing that count as end game content. The end game dungeons are plenty to do. Speically with how many time you have to wipe and try on hard modes. You can also host your own pvp matches with the death match system.
Also frogester only handels EU, they are not part the development process like EME is (they handle NA and westernization of the game) get your information stright before posting.
You don't have to do EVERY quest. In fact I've skipped entire areas. I do the BAM quests if I feel like it, but they're not mandatory. Also, many classes can solo them although it takes time and concentration. If that's your big gamebreaker, just don't do them. If you do every quest in the game you will outlevel content.
Good luck with that and GW2, the "last bastion of hope for MMOs" in your Name signature. I'll believe it when I see it.
So now it's a lack of maturity that keeps people from enjoying Tera? Never thought I'd see that as one of the excuses people make around here. Ridiculous.
As for patience, all I ever hear from hardcore Tera fans is that "No, no, keep playing til level 20, 30, etc." and it'll get fun. Maybe the issue isn't so much that people don't have patience but that the game isn't fun for them. Ever think of that?
Than its not fun for htem, like i said if you made it to 20 did the first dungeon and fought a BAM and still don't like the game the game is simply not for you. Nothing wrong it, but when you get all the post saying o ya i plied for 5mins this game suck, ya thats lack of patience.
Bastion was the last bastion, and you got to collect cores and shards to make it work =X
+10 for this, you cant give this people satisfaction and they will never find joy in any mmo
[mod edit] Someone said people who didn't enjoy Tera were immature, and regardless of which game(s) I support or look forward to, the comment was stupid. Thanks.
do not worry, your not the only one. Soon milions will follow.
On the other hand, your name couldn't be more appropriate.
What does their name mean?
As much as I agree with your statement, a crap game is a crap game, i can t agree with millions will follow. It would need millions first for them to follow.