because alot of people like the grindy style mmos have.and guild wars 2 doesnt have that
which is why i said,if guild wars 2 has a good population a year after release ill be suprised.people are gonna log in day 1,run pvp and pve over and over and over again.and get bored a couple hours later and log off
Why?
Easy to just say something, what is your rationale / reasoning? Please explain. Thanks!
because alot of people like the grindy style mmos have.and guild wars 2 doesnt have that
which is why i said,if guild wars 2 has a good population a year after release ill be suprised.people are gonna log in day 1,run pvp and pve over and over and over again.and get bored a couple hours later and log off
Why?
Easy to just say something, what is your rationale / reasoning? Please explain. Thanks!
because of the way the game is set up
eather way,dont get me wrong.i hope guild wars 2 is a good game,but like ive said.with the way its set up,ill be suprised if the game has a active playerbase
i never raided for pointless pieces of armor.i raided for enjoyment,something that world of warcrafts community ruined in terms of pve
ok so why don't you think people will play GW2 for years just because they enjoy the 5v5 Dungeons or the WvWvW pvp or the competative PVP?
People still play counterstrike to this day
because alot of people like the grindy style mmos have.and guild wars 2 doesnt have that
which is why i said,if guild wars 2 has a good population a year after release ill be suprised.people are gonna log in day 1,run pvp and pve over and over and over again.and get bored a couple hours later and log off
mostly because thats all they know and not much else has come out to change peoples ideas in the MMO field.. doesn't mean if a good game comes out that breaks that trend people will not flock to it..
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
because alot of people like the grindy style mmos have.and guild wars 2 doesnt have that
which is why i said,if guild wars 2 has a good population a year after release ill be suprised.people are gonna log in day 1,run pvp and pve over and over and over again.and get bored a couple hours later and log off
Why?
Easy to just say something, what is your rationale / reasoning? Please explain. Thanks!
because of the way the game is set up
eather way,dont get me wrong.i hope guild wars 2 is a good game,but like ive said.with the way its set up,ill be suprised if the game has a active playerbase
ummm.
Why?
Easy to just say something, what is your rationale / reasoning? Please explain. Thanks!
eather way,dont get me wrong.i hope guild wars 2 is a good game,but like ive said.with the way its set up,ill be suprised if the game has a active playerbase
because of how it PLAYS and is setup i will be shocked if it doesn't become the most popular MMO on the market or at least second under warcraft
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
There was a GW2 discussion on swords yesterday and I loved it, I learned a lot and it was fun just reading. Why does it seem every GW2 discussion has to be defended by GW2 fans. Why can't we just discuss the game or fun aspects of the game like weapons, armor, explorationg, or WVW. It has to be so irritating to for moderators to see a new GW2 discussion start up.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
There was a GW2 discussion on swords yesterday and I loved it, I learned a lot and it was fun just reading. Why does it seem every GW2 discussion has to be defended by GW2 fans. Why can't we just discuss the game or fun aspects of the game like weapons, armor, explorationg, or WVW. It has to be so irritating to for moderators to see a new GW2 discussion start up.
because when you ask a non-fan "why?" they answer with "because" and then you ask "because what?" the say "because.. like... because! Ya know?"
You can play casually in Counter Strike or you can aim to be 'good' or 'pro' and play it hardcore style - ask any half-decent player playing CS if he's playing regullarly and quite alot time-wise. You need to put certain amount of time or your muscle 'memory', reflex, concentration, etc start to became worse.
Same with WoW.
Same with EvE.
Same with Starcraft.
etc
amount of time out into game is choice and if game require gear or not require gear have less impact that people think
Most raid-guilds members spend alot of time playing a game.
Most so called 'good' or 'pro' gamers in twitch based games (rts, moba, fps) also spend alot of time playing it.
Most of good chees players also spend alot of time playing it.
Most of good basketball players also spend alot of time playing it.
this could go on forever
It is player decision if he's playing hardcore or casually.
Gear, skill, strategy, patience, etc - those are all just mechanisms - thing is if you want to be good at ANYTHING - compuiter game or anything else - you NEED to put quite a bit of time in it.
eather way,dont get me wrong.i hope guild wars 2 is a good game,but like ive said.with the way its set up,ill be suprised if the game has a active playerbase
because of how it PLAYS and is setup i will be shocked if it doesn't become the most popular MMO on the market or at least second under warcraft
meh,i think alot of people right now that are talking about it probably arent gonna stay.i look at it the same way i looked at swtor,only its not the company doing the overhyping there average mmo.its the playerbase
well,maybe i missed some cool and exiciting thing guild wars 2 is doing.but in terms of mmos,you eather have a hardcore mmo,or a casual one.you cant play both,both hardcores and casuals want different things.you cant please both at the same time
eather way,dont get me wrong.i hope guild wars 2 is a good game,but like ive said.with the way its set up,ill be suprised if the game has a active playerbase
because of how it PLAYS and is setup i will be shocked if it doesn't become the most popular MMO on the market or at least second under warcraft
meh,i think alot of people right now that are talking about it probably arent gonna stay.i look at it the same way i looked at swtor,only its not the company doing the overhyping there average mmo.its the playerbase
so because the actual people that PLAYED the game are hyping it up because it's actually fun you see that the same as the actually company over hyping a game? wow... just wow...
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
well,maybe i missed some cool and exiciting thing guild wars 2 is doing.but in terms of mmos,you eather have a hardcore mmo,or a casual one.you cant play both,both hardcores and casuals want different things.you cant please both at the same time
that's the beauty of this game and why I believe it will do so well it caters to both groups in differen't ways more than you think
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
because alot of people like the grindy style mmos have.and guild wars 2 doesnt have that
which is why i said,if guild wars 2 has a good population a year after release ill be suprised.people are gonna log in day 1,run pvp and pve over and over and over again.and get bored a couple hours later and log off
Why?
Easy to just say something, what is your rationale / reasoning? Please explain. Thanks!
because of the way the game is set up
eather way,dont get me wrong.i hope guild wars 2 is a good game,but like ive said.with the way its set up,ill be suprised if the game has a active playerbase
If the pre purchase players are any indication of the amount of people going to play, the playerbase will just do fine. The overflow servers were working overtime for the bwe so that means lots of people were having a good time. Just because the game isn't "set up" the way you and I are accustomed to doesn't mean it won't work.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
well,maybe i missed some cool and exiciting thing guild wars 2 is doing.but in terms of mmos,you eather have a hardcore mmo,or a casual one.you cant play both,both hardcores and casuals want different things.you cant please both at the same time
First off, i don't think anyone else on this site is trying to diss GW2 as hard as you are
Second, it is all mindset with GW2, i can either log in, casualy que up for PvP at lvl 5, and have some fun with some guldies not worrying about WvW rank status. Or i can log in, every day, get with my guild, and go mess sheeit up in WvW trying to push MY server to the top of the board.
Third, i can either go casualy hit up some DE's with some random faces never seen before, and slowly work my way up taking my sweet sweet time, looking at the stunning world that ANet has given us, or i can mad dash it to 80 and Dungeon raid to try and get that cool set of armor so when everyone looks at me they go, "Daaammmmmnnnnnnnn". And i know i'm a P.I.M.P.!
So shove that up your casual playstyle Just because all you see is casual, doesn't mean i can't hardcore it Heck i can even hardcore SPVP and try to win some frekaing cash-ola! I mean how many other games do that?! And making that GW2 SPVP is mostly skill based, that makes the GREAT players with little time actualy be a contender too, that is purty kewl if you ask me.
But you didn't, so you will probably ignore this
The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.
Most of the mistakes on the first page have been adequately replied to. However, there is one other feature that I didn't see on the pages of comments.
Daily achievements. For those who don't know, ArenaNet has allowed those who can play with less time a substantail XP boost by doing these acheivements. They differ on content and can be everything from killing 10 mobs, to gathering 5 resources, etc. These acheivements are supposed to even out the leveling curve between friends who have an abundance and scarcity of time for GW2. Those with only 30 minutes can make up a dispporportionate amount of expereince in 30 minutes simply by doing these daily achievements. Let's be clear, they won't be even in level to their friends who have have more time, but these achievements are meant to reduce the difference.
well,maybe i missed some cool and exiciting thing guild wars 2 is doing.but in terms of mmos,you eather have a hardcore mmo,or a casual one.you cant play both,both hardcores and casuals want different things.you cant please both at the same time
This line of reasoning is what I think is one of the biggest deterents to mmo development, people thinking "you can't". To be honest I would have loved to have played SWG with the quest builds of TOR would have been the most awesome game ever but as usual too many people are stuck thinking things can't be done when theyh aren't even being tried.
Cudos to Anet if they can somehow create a game that does cater to both those playstyles because there are gamers like myself out there who are willing to induldge in both styles of play and eagerly look forward to the game that offers those options.
The answer is easy, YES. Thats why GW2 will be a 2nd game for most of their playerbase. With all the fanboys around, tbh, Is just pointless to make a list about why it will be casual?.
Please explain why GW2 would be a second game? There is more to do than any other MMO out there.
it doesnt matter how many stuff is in the game.it matters how long it takes to complete it
with the way guild wars 2 is set up.i doubt gw2 is going to be anything more then the mmo people play along side of the mmo there already playing.if your playing guild wars 2 soly by itself,your probably gonna get bored of it after playing 1 day with how its set up
There's actually a lot more for me to do at level cap than in other mmo's out there where all previous content is instantly made obsolete by design when outlevelling it or raid gear progression wise when the next raid hits. Those other games are also making it a grind to level an alt because there's usually not too much difference in quests you do on different characters (especially if you're a completionist on your main, then you've already done it all except for class quests).
Having been a raider for several years (4+ raid nights a week except for 1 week per year when on holiday) I know how shallow and boring a raid becomes after the tacts have been figured out and the guild has it on farm. Then there's usually only the same raid, a handful of dungeons and some repeatable quests to do ad nauseum for months. After finally burning out on it I realized that it actually felt more like my job to (mostly heal / support) help my guildies and this helpfulness and team spirit was the thing I was enjoying, not the actual games. So I only started returning to those games when a new raid was added and in between played other games to have some exploring, story etc, fun things to do again, but because they all had so little to offer in that regard I ended up as an mmo nomad which will stop with GW2 because it offers everything I enjoy in a game with a much larger replayability and no real grinds and a world that feels alive like no other mmo before.
I'm Holska the Elementalist and this is my story, but the group of people (mostly mmo veterans) that are tired of the same treadmills and other game mechanics of staple themepark mmo's has been increasing a lot over the years (in my experience) and a lot that hesitated for long time are now becoming ready to abandon their "old" mmo's for something that feels fresh and just has the fun aspects of the other games but kept out what makes them so tedious in the long run.
More OT: I dislike generalizing terminology like "casual" and "hardcore" but if forced to I would classify it as "casually hardcore"
DEs - Run around with a bunch of people picking apples, chopping trees and zerging monsters. No stratagey needed. No communication needed. If you die run back until the event ends. Very low stress no prepartion time needed. Jump in when ever you want.
PvP - Click a button jump in a battle. Gear is normalized. No need to gear up. Learn the rules, then zerg towers, zerg keeps, zerg supply lines? Heavy emphasis on groups. Not much 1v1.
Progression - Max level gear is all weighted the same. One person my have a different stat allocation, but the power level is the same. No tiers, no power advancement. A person playing for 5 months is the same as someone who has played 1 month, other than cosmetics.
I think this is perfect for a couple of my friends who work long hours. I'll probably tell them to buy a copy so we can jump in on the weekend and get a few hours of pvp in. If I'm correct they should be at no disadvantage compared to those who spend 40 hours a week in game, right?
Dynamic events still beat questing quite considerably (quests being the core gameplay mechanic that dynamic events essentially replace, at least mostly.)
Note: quests do not require preparation, teamwork or communication, even if you have grouped up for them (generally speaking.)
If you look at the core of dynamic events and what they actually bring to the table, it’s very easy to see that they are vastly superior to standard quests in a number of ways; they solve certain problems and bring people together, making the game much more of an MMO than most (if not all) of its competitors, at least in regards to the levelling portion of the game.
Adding to that, how do you know that there are not dynamic events that require true teamwork to the extent that raids in other MMORPGs do? Have you seen and experienced all of them for yourself? And if so, how do you know that they will not be added to the game at a later date? The groundwork is all laid out; there’s no reason at all that this could not be a possibility.
What’s wrong with that? Being able to experience the game for what it truly is without having to grind is a good thing; it’s not a negative at all. Also not being at a forced disadvantage just because someone has spent more time playing than you and/or had more luck than you is also a very good thing; someone should only be better than you if they are just that; better than you. Normalised gear will allow the more skilled players to stand out from the crowd; nobody will be carried by their gear.
Exactly, how awesome is that? Well, for me at least. As a pvper I don't want someone to best me just because they have more spare time; if that extra spare time does not translate into a greater degree of skill and in game knowledge, then why should they have a free win handed to them?
I can see why some people do not like this aspect of the game; the gear treadmill is what a vast majority of MMORPGs revolve around these days, but it doesn't have to be like that. What about playing for months and even years on end just to have fun? There are still going to be plenty of nuggets to help distinguish yourself from newer players; you can still get that sense of achievement and advancement, that same feeling of progression.
Pretty much, unless the people who have played for longer are just better at the game in general.
But yeah you are right; Guild Wars 2 is going to be an exceptional game for casual players, but that does not necessarily mean that hardcore gamers shouldn’t play it as well.
Do you really need more powerful gear to make the game meaningful to you?
There will still undoubtedly be challenging pve content that requires preparation, teamwork and communication, skill etc. As for pvp content, well it’s all about those things already, just to a larger degree than other MMORPGs as you cannot be carried to victory by your gear.
DEs - Run around with a bunch of people picking apples, chopping trees and zerging monsters. No stratagey needed. No communication needed. If you die run back until the event ends. Very low stress no prepartion time needed. Jump in when ever you want.
PvP - Click a button jump in a battle. Gear is normalized. No need to gear up. Learn the rules, then zerg towers, zerg keeps, zerg supply lines? Heavy emphasis on groups. Not much 1v1.
Progression - Max level gear is all weighted the same. One person my have a different stat allocation, but the power level is the same. No tiers, no power advancement. A person playing for 5 months is the same as someone who has played 1 month, other than cosmetics.
I think this is perfect for a couple of my friends who work long hours. I'll probably tell them to buy a copy so we can jump in on the weekend and get a few hours of pvp in. If I'm correct they should be at no disadvantage compared to those who spend 40 hours a week in game, right?
Dynamic events still beat questing quite considerably (quests being the core gameplay mechanic that dynamic events essentially replace, at least mostly.)
Note: quests do not require preparation, teamwork or communication, even if you have grouped up for them (generally speaking.)
If you look at the core of dynamic events and what they actually bring to the table, it’s very easy to see that they are vastly superior to standard quests in a number of ways; they solve certain problems and bring people together, making the game much more of an MMO than most (if not all) of its competitors, at least in regards to the levelling portion of the game.
Adding to that, how do you know that there are not dynamic events that require true teamwork to the extent that raids in other MMORPGs do? Have you seen and experienced all of them for yourself? And if so, how do you know that they will not be added to the game at a later date? The groundwork is all laid out; there’s no reason at all that this could not be a possibility.
What’s wrong with that? Being able to experience the game for what it truly is without having to grind is a good thing; it’s not a negative at all. Also not being at a forced disadvantage just because someone has spent more time playing that you and or had more luck than you is also a very good thing; someone should only be better than you if they are just that; better than you. Normalised gear will allow the more skilled players to stand out from the crowd; nobody will be carried by their gear.
Exactly, how awesome is that? Well, for me at least. As a pvper I don't want someone to best me just because they have more spare time; if that extra spare time does not translate into a greater degree of skill and in game knowledge, then why should they have a free win handed to them?
I can see why some people do not like this aspect of the game; the gear treadmill is what a vast majority of MMORPGs revolve around these days, but it doesn't have to be like that. What about playing for months and even years on end just to have fun? There are still going to be plenty of nuggets to help distinguish yourself from newer players; you can still get that sense of achievement and advancement, that same feeling of progression.
Pretty much, unless the people who have played for longer are just better at the game in general.
But yeah you are right; Guild Wars 2 is going to be an exceptional game for casual players, but that does not necessarily mean that hardcore gamers shouldn’t play it as well.
Do you really need more powerful gear to make the game meaningful to you?
There will still undoubtedly be challenging pve content that requires preparation, teamwork and communication, skill etc. As for pvp content, well it’s all about those things already, just to a larger degree than other MMORPGs as you cannot be carried to victory by your gear.
GW2 feels good. It's hard to put a finger on it, but it works. There are many small and not-so-small things contributing to it, and this I think will be the key to its success.
It's easy to pick it up and play. If you do some PVP, you will get that visceral feeling, even if you use a wonky skill and trait selection. You will remain viable and an asset to your team. At the same time, I see a lot of potential for the guy who wants to go the extra mile, customizing his builds very carefully to achieve goal X. Doing that will take time, but, while he pursues his dream build, he will STILL be viable and have fun taking part in PVP. This is an amazing concept, I can't stress this quite enough.
PVE is beautiful, engaging, and lets you do your thing, at your pace. If for some strange reason you just want to level up as quickly as you can, I am sure there is an efficient way to do that (just follow hearts and DEs as soon as you detect them). At the same time, you can take it slow, explore the nooks and crannies to find the little things that are in the world. And, at the same time, you will still progress, so exploration and side-tracking don't feel punitive.
I am very critical of MMOs. I usually think their releases are rushed, and I seldom see the 'vision' the developers claim to have during the hype period translated in the game. Anet managed to do just that, and if they release a optimized client and stable servers, this might be the best MMO release in a long time. Or, ever. I am honestly hoping for it, since they designed a very beautiful game, with several good choices.
Finally, it won't appeal to everyone. Heck, there are people out there who dislike chocolate. But I am sure it will generate much more positivity than negativity, as it does so many things right.
well,maybe i missed some cool and exiciting thing guild wars 2 is doing.but in terms of mmos,you eather have a hardcore mmo,or a casual one.you cant play both,both hardcores and casuals want different things.you cant please both at the same time
Sure you can, MMO's are big games, not all content has to be designed around one difficulty or one ideal demographic. Their dungeon system is a great example of this. That's not even going into PVP aspects like the competitive type.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
DEs - Run around with a bunch of people picking apples, chopping trees and zerging monsters. No stratagey needed. No communication needed. If you die run back until the event ends. Very low stress no prepartion time needed. Jump in when ever you want.
PvP - Click a button jump in a battle. Gear is normalized. No need to gear up. Learn the rules, then zerg towers, zerg keeps, zerg supply lines? Heavy emphasis on groups. Not much 1v1.
Progression - Max level gear is all weighted the same. One person my have a different stat allocation, but the power level is the same. No tiers, no power advancement. A person playing for 5 months is the same as someone who has played 1 month, other than cosmetics.
I think this is perfect for a couple of my friends who work long hours. I'll probably tell them to buy a copy so we can jump in on the weekend and get a few hours of pvp in. If I'm correct they should be at no disadvantage compared to those who spend 40 hours a week in game, right?
Dynamic events still beat questing quite considerably (quests being the core gameplay mechanic that dynamic events essentially replace, at least mostly.)
Note: quests do not require preparation, teamwork or communication, even if you have grouped up for them (generally speaking.)
If you look at the core of dynamic events and what they actually bring to the table, it’s very easy to see that they are vastly superior to standard quests in a number of ways; they solve certain problems and bring people together, making the game much more of an MMO than most (if not all) of its competitors, at least in regards to the levelling portion of the game.
Adding to that, how do you know that there are not dynamic events that require true teamwork to the extent that raids in other MMORPGs do? Have you seen and experienced all of them for yourself? And if so, how do you know that they will not be added to the game at a later date? The groundwork is all laid out; there’s no reason at all that this could not be a possibility.
What’s wrong with that? Being able to experience the game for what it truly is without having to grind is a good thing; it’s not a negative at all. Also not being at a forced disadvantage just because someone has spent more time playing that you and or had more luck than you is also a very good thing; someone should only be better than you if they are just that; better than you. Normalised gear will allow the more skilled players to stand out from the crowd; nobody will be carried by their gear.
Exactly, how awesome is that? Well, for me at least. As a pvper I don't want someone to best me just because they have more spare time; if that extra spare time does not translate into a greater degree of skill and in game knowledge, then why should they have a free win handed to them?
I can see why some people do not like this aspect of the game; the gear treadmill is what a vast majority of MMORPGs revolve around these days, but it doesn't have to be like that. What about playing for months and even years on end just to have fun? There are still going to be plenty of nuggets to help distinguish yourself from newer players; you can still get that sense of achievement and advancement, that same feeling of progression.
Pretty much, unless the people who have played for longer are just better at the game in general.
But yeah you are right; Guild Wars 2 is going to be an exceptional game for casual players, but that does not necessarily mean that hardcore gamers shouldn’t play it as well.
Do you really need more powerful gear to make the game meaningful to you?
There will still undoubtedly be challenging pve content that requires preparation, teamwork and communication, skill etc. As for pvp content, well it’s all about those things already, just to a larger degree than other MMORPGs as you cannot be carried to victory by your gear.
Blue.
Purple.
OCD complete.
Um, ok.
It’s more just an easy way to quote something specific. Note how the colour of the text matches that of the text it’s in response to.
It’s more just an easy way to quote something specific. Note how the colour of the text matches that of the text it’s in response to.
I was just messing around. I knew what you were doing. I found it funny you went in the order of rainbow colors. Sorry if you thought I was criticizing you.
DEs - Run around with a bunch of people picking apples, chopping trees and zerging monsters. No stratagey needed. No communication needed. If you die run back until the event ends. Very low stress no prepartion time needed. Jump in when ever you want.
PvP - Click a button jump in a battle. Gear is normalized. No need to gear up. Learn the rules, then zerg towers, zerg keeps, zerg supply lines? Heavy emphasis on groups. Not much 1v1.
Progression - Max level gear is all weighted the same. One person my have a different stat allocation, but the power level is the same. No tiers, no power advancement. A person playing for 5 months is the same as someone who has played 1 month, other than cosmetics.
I think this is perfect for a couple of my friends who work long hours. I'll probably tell them to buy a copy so we can jump in on the weekend and get a few hours of pvp in. If I'm correct they should be at no disadvantage compared to those who spend 40 hours a week in game, right?
Dynamic events still beat questing quite considerably (quests being the core gameplay mechanic that dynamic events essentially replace, at least mostly.)
Note: quests do not require preparation, teamwork or communication, even if you have grouped up for them (generally speaking.)
If you look at the core of dynamic events and what they actually bring to the table, it’s very easy to see that they are vastly superior to standard quests in a number of ways; they solve certain problems and bring people together, making the game much more of an MMO than most (if not all) of its competitors, at least in regards to the levelling portion of the game.
Adding to that, how do you know that there are not dynamic events that require true teamwork to the extent that raids in other MMORPGs do? Have you seen and experienced all of them for yourself? And if so, how do you know that they will not be added to the game at a later date? The groundwork is all laid out; there’s no reason at all that this could not be a possibility.
What’s wrong with that? Being able to experience the game for what it truly is without having to grind is a good thing; it’s not a negative at all. Also not being at a forced disadvantage just because someone has spent more time playing that you and or had more luck than you is also a very good thing; someone should only be better than you if they are just that; better than you. Normalised gear will allow the more skilled players to stand out from the crowd; nobody will be carried by their gear.
Exactly, how awesome is that? Well, for me at least. As a pvper I don't want someone to best me just because they have more spare time; if that extra spare time does not translate into a greater degree of skill and in game knowledge, then why should they have a free win handed to them?
I can see why some people do not like this aspect of the game; the gear treadmill is what a vast majority of MMORPGs revolve around these days, but it doesn't have to be like that. What about playing for months and even years on end just to have fun? There are still going to be plenty of nuggets to help distinguish yourself from newer players; you can still get that sense of achievement and advancement, that same feeling of progression.
Pretty much, unless the people who have played for longer are just better at the game in general.
But yeah you are right; Guild Wars 2 is going to be an exceptional game for casual players, but that does not necessarily mean that hardcore gamers shouldn’t play it as well.
Do you really need more powerful gear to make the game meaningful to you?
There will still undoubtedly be challenging pve content that requires preparation, teamwork and communication, skill etc. As for pvp content, well it’s all about those things already, just to a larger degree than other MMORPGs as you cannot be carried to victory by your gear.
Blue.
Purple.
OCD complete.
Um, ok.
It’s more just an easy way to quote something specific. Note how the colour of the text matches that of the text it’s in response to.
Yeah but now I want either lifesavers or fruitstripes gum.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Comments
Why?
Easy to just say something, what is your rationale / reasoning? Please explain. Thanks!
because of the way the game is set up
eather way,dont get me wrong.i hope guild wars 2 is a good game,but like ive said.with the way its set up,ill be suprised if the game has a active playerbase
mostly because thats all they know and not much else has come out to change peoples ideas in the MMO field.. doesn't mean if a good game comes out that breaks that trend people will not flock to it..
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
ummm.
Why?
Easy to just say something, what is your rationale / reasoning? Please explain. Thanks!
because of how it PLAYS and is setup i will be shocked if it doesn't become the most popular MMO on the market or at least second under warcraft
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
There was a GW2 discussion on swords yesterday and I loved it, I learned a lot and it was fun just reading. Why does it seem every GW2 discussion has to be defended by GW2 fans. Why can't we just discuss the game or fun aspects of the game like weapons, armor, explorationg, or WVW. It has to be so irritating to for moderators to see a new GW2 discussion start up.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
because when you ask a non-fan "why?" they answer with "because" and then you ask "because what?" the say "because.. like... because! Ya know?"
It is ALL mindset.
You can PLAY casually or you can play hardcore.
Game rarely matter.
You can play casually in Counter Strike or you can aim to be 'good' or 'pro' and play it hardcore style - ask any half-decent player playing CS if he's playing regullarly and quite alot time-wise. You need to put certain amount of time or your muscle 'memory', reflex, concentration, etc start to became worse.
Same with WoW.
Same with EvE.
Same with Starcraft.
etc
amount of time out into game is choice and if game require gear or not require gear have less impact that people think
Most raid-guilds members spend alot of time playing a game.
Most so called 'good' or 'pro' gamers in twitch based games (rts, moba, fps) also spend alot of time playing it.
Most of good chees players also spend alot of time playing it.
Most of good basketball players also spend alot of time playing it.
this could go on forever
It is player decision if he's playing hardcore or casually.
Gear, skill, strategy, patience, etc - those are all just mechanisms - thing is if you want to be good at ANYTHING - compuiter game or anything else - you NEED to put quite a bit of time in it.
meh,i think alot of people right now that are talking about it probably arent gonna stay.i look at it the same way i looked at swtor,only its not the company doing the overhyping there average mmo.its the playerbase
"It is ALL mindset.
You can PLAY casually or you can play hardcore."
well,maybe i missed some cool and exiciting thing guild wars 2 is doing.but in terms of mmos,you eather have a hardcore mmo,or a casual one.you cant play both,both hardcores and casuals want different things.you cant please both at the same time
so because the actual people that PLAYED the game are hyping it up because it's actually fun you see that the same as the actually company over hyping a game? wow... just wow...
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
that's the beauty of this game and why I believe it will do so well it caters to both groups in differen't ways more than you think
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
If the pre purchase players are any indication of the amount of people going to play, the playerbase will just do fine. The overflow servers were working overtime for the bwe so that means lots of people were having a good time. Just because the game isn't "set up" the way you and I are accustomed to doesn't mean it won't work.![:) :)](http://3.19.0.2/resources/emoji/smile.png)
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
First off, i don't think anyone else on this site is trying to diss GW2 as hard as you are![:) :)](http://3.19.0.2/resources/emoji/smile.png)
Second, it is all mindset with GW2, i can either log in, casualy que up for PvP at lvl 5, and have some fun with some guldies not worrying about WvW rank status. Or i can log in, every day, get with my guild, and go mess sheeit up in WvW trying to push MY server to the top of the board.
Third, i can either go casualy hit up some DE's with some random faces never seen before, and slowly work my way up taking my sweet sweet time, looking at the stunning world that ANet has given us, or i can mad dash it to 80 and Dungeon raid to try and get that cool set of armor so when everyone looks at me they go, "Daaammmmmnnnnnnnn". And i know i'm a P.I.M.P.!
So shove that up your casual playstyle
Just because all you see is casual, doesn't mean i can't hardcore it
Heck i can even hardcore SPVP and try to win some frekaing cash-ola! I mean how many other games do that?! And making that GW2 SPVP is mostly skill based, that makes the GREAT players with little time actualy be a contender too, that is purty kewl if you ask me.
But you didn't, so you will probably ignore this![:( :(](http://3.19.0.2/resources/emoji/frowning.png)
The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.
Most of the mistakes on the first page have been adequately replied to. However, there is one other feature that I didn't see on the pages of comments.
Daily achievements. For those who don't know, ArenaNet has allowed those who can play with less time a substantail XP boost by doing these acheivements. They differ on content and can be everything from killing 10 mobs, to gathering 5 resources, etc. These acheivements are supposed to even out the leveling curve between friends who have an abundance and scarcity of time for GW2. Those with only 30 minutes can make up a dispporportionate amount of expereince in 30 minutes simply by doing these daily achievements. Let's be clear, they won't be even in level to their friends who have have more time, but these achievements are meant to reduce the difference.
My Guild Wars 2 Blog can be found here: Divinity's Reach
This line of reasoning is what I think is one of the biggest deterents to mmo development, people thinking "you can't". To be honest I would have loved to have played SWG with the quest builds of TOR would have been the most awesome game ever but as usual too many people are stuck thinking things can't be done when theyh aren't even being tried.
Cudos to Anet if they can somehow create a game that does cater to both those playstyles because there are gamers like myself out there who are willing to induldge in both styles of play and eagerly look forward to the game that offers those options.
There's actually a lot more for me to do at level cap than in other mmo's out there where all previous content is instantly made obsolete by design when outlevelling it or raid gear progression wise when the next raid hits. Those other games are also making it a grind to level an alt because there's usually not too much difference in quests you do on different characters (especially if you're a completionist on your main, then you've already done it all except for class quests).
Having been a raider for several years (4+ raid nights a week except for 1 week per year when on holiday) I know how shallow and boring a raid becomes after the tacts have been figured out and the guild has it on farm. Then there's usually only the same raid, a handful of dungeons and some repeatable quests to do ad nauseum for months. After finally burning out on it I realized that it actually felt more like my job to (mostly heal / support) help my guildies and this helpfulness and team spirit was the thing I was enjoying, not the actual games. So I only started returning to those games when a new raid was added and in between played other games to have some exploring, story etc, fun things to do again, but because they all had so little to offer in that regard I ended up as an mmo nomad which will stop with GW2 because it offers everything I enjoy in a game with a much larger replayability and no real grinds and a world that feels alive like no other mmo before.
I'm Holska the Elementalist and this is my story, but the group of people (mostly mmo veterans) that are tired of the same treadmills and other game mechanics of staple themepark mmo's has been increasing a lot over the years (in my experience) and a lot that hesitated for long time are now becoming ready to abandon their "old" mmo's for something that feels fresh and just has the fun aspects of the other games but kept out what makes them so tedious in the long run.
More OT: I dislike generalizing terminology like "casual" and "hardcore" but if forced to I would classify it as "casually hardcore"![:D :D](http://3.19.0.2/resources/emoji/lol.png)
Dynamic events still beat questing quite considerably (quests being the core gameplay mechanic that dynamic events essentially replace, at least mostly.)
Note: quests do not require preparation, teamwork or communication, even if you have grouped up for them (generally speaking.)
If you look at the core of dynamic events and what they actually bring to the table, it’s very easy to see that they are vastly superior to standard quests in a number of ways; they solve certain problems and bring people together, making the game much more of an MMO than most (if not all) of its competitors, at least in regards to the levelling portion of the game.
Adding to that, how do you know that there are not dynamic events that require true teamwork to the extent that raids in other MMORPGs do? Have you seen and experienced all of them for yourself? And if so, how do you know that they will not be added to the game at a later date? The groundwork is all laid out; there’s no reason at all that this could not be a possibility.
What’s wrong with that? Being able to experience the game for what it truly is without having to grind is a good thing; it’s not a negative at all. Also not being at a forced disadvantage just because someone has spent more time playing than you and/or had more luck than you is also a very good thing; someone should only be better than you if they are just that; better than you. Normalised gear will allow the more skilled players to stand out from the crowd; nobody will be carried by their gear.
Exactly, how awesome is that? Well, for me at least. As a pvper I don't want someone to best me just because they have more spare time; if that extra spare time does not translate into a greater degree of skill and in game knowledge, then why should they have a free win handed to them?
I can see why some people do not like this aspect of the game; the gear treadmill is what a vast majority of MMORPGs revolve around these days, but it doesn't have to be like that. What about playing for months and even years on end just to have fun? There are still going to be plenty of nuggets to help distinguish yourself from newer players; you can still get that sense of achievement and advancement, that same feeling of progression.
Pretty much, unless the people who have played for longer are just better at the game in general.
But yeah you are right; Guild Wars 2 is going to be an exceptional game for casual players, but that does not necessarily mean that hardcore gamers shouldn’t play it as well.
Do you really need more powerful gear to make the game meaningful to you?
There will still undoubtedly be challenging pve content that requires preparation, teamwork and communication, skill etc. As for pvp content, well it’s all about those things already, just to a larger degree than other MMORPGs as you cannot be carried to victory by your gear.
Blue.
Purple.
OCD complete.
GW2 feels good. It's hard to put a finger on it, but it works. There are many small and not-so-small things contributing to it, and this I think will be the key to its success.
It's easy to pick it up and play. If you do some PVP, you will get that visceral feeling, even if you use a wonky skill and trait selection. You will remain viable and an asset to your team. At the same time, I see a lot of potential for the guy who wants to go the extra mile, customizing his builds very carefully to achieve goal X. Doing that will take time, but, while he pursues his dream build, he will STILL be viable and have fun taking part in PVP. This is an amazing concept, I can't stress this quite enough.
PVE is beautiful, engaging, and lets you do your thing, at your pace. If for some strange reason you just want to level up as quickly as you can, I am sure there is an efficient way to do that (just follow hearts and DEs as soon as you detect them). At the same time, you can take it slow, explore the nooks and crannies to find the little things that are in the world. And, at the same time, you will still progress, so exploration and side-tracking don't feel punitive.
I am very critical of MMOs. I usually think their releases are rushed, and I seldom see the 'vision' the developers claim to have during the hype period translated in the game. Anet managed to do just that, and if they release a optimized client and stable servers, this might be the best MMO release in a long time. Or, ever. I am honestly hoping for it, since they designed a very beautiful game, with several good choices.
Finally, it won't appeal to everyone. Heck, there are people out there who dislike chocolate. But I am sure it will generate much more positivity than negativity, as it does so many things right.
Sure you can, MMO's are big games, not all content has to be designed around one difficulty or one ideal demographic. Their dungeon system is a great example of this. That's not even going into PVP aspects like the competitive type.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Um, ok.
It’s more just an easy way to quote something specific. Note how the colour of the text matches that of the text it’s in response to.
I was just messing around. I knew what you were doing. I found it funny you went in the order of rainbow colors. Sorry if you thought I was criticizing you.
Yeah but now I want either lifesavers or fruitstripes gum.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Well, I am a leprechaun...what can I say.