DEs - Run around with a bunch of people picking apples, chopping trees and zerging monsters. No stratagey needed. No communication needed. If you die run back until the event ends. Very low stress no prepartion time needed. Jump in when ever you want.
PvP - Click a button jump in a battle. Gear is normalized. No need to gear up. Learn the rules, then zerg towers, zerg keeps, zerg supply lines? Heavy emphasis on groups. Not much 1v1.
Progression - Max level gear is all weighted the same. One person my have a different stat allocation, but the power level is the same. No tiers, no power advancement. A person playing for 5 months is the same as someone who has played 1 month, other than cosmetics.
I think this is perfect for a couple of my friends who work long hours. I'll probably tell them to buy a copy so we can jump in on the weekend and get a few hours of pvp in. If I'm correct they should be at no disadvantage compared to those who spend 40 hours a week in game, right?
Player skill?
That's a different thing
The problem with other MMORPGs is that players who spend 40 hours a week no only have skill, they have gear too and that make the advantage much bigger and for casual players isn't fun at all.
I think the word "casual" is very misleading in the MMO-context. When the first MMOs were published it was ok, that they were games for nerds, who are ready to spend a lifetime in a video-game. But today millions play MMOs, so it is about time to get rid of the "grind".
There is a difference between
time-consuming and challenging
better gear and more skill
greed and fun
Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.
If you're comparing GW2 vs WoW, then yes GW2 is more "Casual" than WoW.
If you're comparing GW2 to other MMOs such as EQ, DAOC, UO, SWG, etc then yes....yes it is Casual.
By that frame of reference I guess it is Casual, but I wouldn't call it a negative. It just means there will be some who want to play GW2 and some who won't.
So compared to WoW its casual and its casual compared to every other mmo too? What? What the heck are you talking about?
GW2 is apparently far more difficult and challenging than most mmos, as reviewers who've played it have said so. Its easy to get into, but as you level up, it supposedly gets complex in later levels. As far as I know, even the beginning levels you can die easily if you arent careful.
How is that casual again? I mean if you want to mention WoW I can get to 60 with most classes without dying once. Not once.
Seriously as far as I know GW2 is not casual in any sense of the word. People going in expecting an easy ride may very well be seriously frustrated before long. Its the other way around from the way you describe it.
It's the very definition of casual. Spending a significant more amount of time in the game nets you no advantage over anyone else who spends less time than you. In PvP, everyone is bolstered up to max level, so you have no advantage over anyone else for spending every waking moment in PvP. Casual players can hop right in and be just as powerful as you in terms of gear and abilities.
In PvE, sure the mobs are more difficult, but that's only because of the mechanics of the fights. Once people learn to dodge properly and learn how to weapon swap, it won't be any more difficult than any other game. And isn't the leveling curve much more flat in this game? As you level up, it doesn't take you an extreme amount of xp to hit each succeeding level. So you can literally stay in one zone for quite a while and level, right? How is that not casual?
1. There is no griefing or ganking in this game.
2. You don't even have to ask for groups in this game for your quest chains...err...."dynamic" events. You simply walk into an area and get placed into an insta-raid.
3. You don't get to see who killed you in PvP, and others don't get to see that you killed them. So nobody gains a reputation, good or bad. You're all on the same level...always.
4. No advantage to playing more than anyone else. No disadvantage to only playing a few hours a week, aside from slower leveling, which means absolutely nothing in this game anyway. Even ArenaNet has said that they wanted to make a game that didn't penalize you for not being at your computer all the time playing. (read: they wanted to make a casual-friendly game).
5. Gear is virtually meaningless in the game.
I'm not saying "casual" is a bad thing. It's the way most games are going nowadays because casual gamers are where the money is. But I always have to shake my head at GW2 fans who claim this game is more hardcore than your average MMO. It's simply not true. If you take away a player's ability to become more powerful the more they play, then you've basically created the very definition of a "casual-friendly" game.
Now, GW2 fans will certainly bring forth the argument that "well, having a game that isn't based on the gear-grind makes the game more hardcore because you can only stand out from others through your 'skill' rather than the amount of gear you've accumulated." But seriously...it's an MMO. How much more skill is truly required of GW2 than other MMOs? Once you've mastered the differences in combat between this game and others? None. Now, that's not necessarily a bad thing because it makes the PvP more competitive and less lopsided. But it certainly doesn't make it more "hardcore," since a guy that's been playing a week has no disadvantage over a guy that's been playing 3 months, once they've figured out the combat.
There is an advantage in playing more than others. Skill. A guy who spent 200 hours playing a specific class will obviously be better at it than a noob who played 10 hours.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
IMO is casual and is a great thing for me. casual dont mean that is easy....
sPvP of GW2 will be the most chalenged from any MMORPG i have play.
The pvp in Gw2 is not challenged, is easy and casual from any point of view, you dont even need tactics or teamplay, is way too casual.
looool. wait until you play against real teams, not 5 random guys that probably are only spam keys ( on BW dont exist good players only not so bad players...)
games like sPvP of GW2 are the games where you need more tactic and teamplay, this is a fact not opinion, is how sPvP system work. every PvP where you have points of control is all about tactic and team work.
just look at the people that are casuals.they want things easy,they cry when things get hard
Depends on your definition. There's Time Casuals, who can be as skilled or moreso than any "hardcore" player, but just want a game they can hop on for a couple hours, screw around, and then done. No commitment.
Then there's Content Casuals, who don't want a game only best of the best can even bother playing. I wouldn't even go so far as to say they want it easy; they just don't want a game where only super-badass-hardcore players can play. By a "hardcore" gamer's definition, that probably IS easy mode. But the 99% of players that don't fit that bill say otherwise.
Oh. And I am Terrant. I like to think of myself as the 1%, but I'm totally supporting the 99%.
I totally agree with your definitions, because I do consider myself casual, mainly because I only get to play 3 hours a day on good days.
I also visit the forums alot, and almost every single Nerf thread is made by an Hardcore player, because a certain player killed him or her and now they have to QQ for an Nerf. And the only reason anyone should listen to him or her is because they are Hardcore and knows the game inside and out.
Rarely do you even see an Content Casual complaining about an Raid or an Dungeon because they haven't even played that far into the game yet, Casuals don't care about dungeons being too hard or too easy, because they don't even care about the loot because sometimes it takes too long to even go through the dungeons.
So I am rather confused on the whole Casual = Crying argument.
Life is a Maze, so make sure you bring your GPS incase you get lost in it.
I totally agree with your definitions, because I do consider myself casual, mainly because I only get to play 3 hours a day on good days.
I also visit the forums alot, and almost every single Nerf thread is made by an Hardcore player, because a certain player killed him or her and now they have to QQ for an Nerf. And the only reason anyone should listen to him or her is because they are Hardcore and knows the game inside and out.
Rarely do you even see an Content Casual complaining about an Raid or an Dungeon because they haven't even played that far into the game yet, Casuals don't care about dungeons being too hard or too easy, because they don't even care about the loot because sometimes it takes too long to even go through the dungeons.
So I am rather confused on the whole Casual = Crying argument.
THANK YOU VERY MUCH.
I'm a casual myself (low / relaxed playtime) and I seriously do not get the arguments that casuals ask for nerfs when we barely post on forums or that we need easy games when that's just a completely false claim since most gamers used to just be casual gamers...
Comments
That's a different thing
The problem with other MMORPGs is that players who spend 40 hours a week no only have skill, they have gear too and that make the advantage much bigger and for casual players isn't fun at all.
Is chess a casual game?
Is football a casual game?
I think the word "casual" is very misleading in the MMO-context. When the first MMOs were published it was ok, that they were games for nerds, who are ready to spend a lifetime in a video-game. But today millions play MMOs, so it is about time to get rid of the "grind".
There is a difference between
Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.
It's the very definition of casual. Spending a significant more amount of time in the game nets you no advantage over anyone else who spends less time than you. In PvP, everyone is bolstered up to max level, so you have no advantage over anyone else for spending every waking moment in PvP. Casual players can hop right in and be just as powerful as you in terms of gear and abilities.
In PvE, sure the mobs are more difficult, but that's only because of the mechanics of the fights. Once people learn to dodge properly and learn how to weapon swap, it won't be any more difficult than any other game. And isn't the leveling curve much more flat in this game? As you level up, it doesn't take you an extreme amount of xp to hit each succeeding level. So you can literally stay in one zone for quite a while and level, right? How is that not casual?
1. There is no griefing or ganking in this game.
2. You don't even have to ask for groups in this game for your quest chains...err...."dynamic" events. You simply walk into an area and get placed into an insta-raid.
3. You don't get to see who killed you in PvP, and others don't get to see that you killed them. So nobody gains a reputation, good or bad. You're all on the same level...always.
4. No advantage to playing more than anyone else. No disadvantage to only playing a few hours a week, aside from slower leveling, which means absolutely nothing in this game anyway. Even ArenaNet has said that they wanted to make a game that didn't penalize you for not being at your computer all the time playing. (read: they wanted to make a casual-friendly game).
5. Gear is virtually meaningless in the game.
I'm not saying "casual" is a bad thing. It's the way most games are going nowadays because casual gamers are where the money is. But I always have to shake my head at GW2 fans who claim this game is more hardcore than your average MMO. It's simply not true. If you take away a player's ability to become more powerful the more they play, then you've basically created the very definition of a "casual-friendly" game.
Now, GW2 fans will certainly bring forth the argument that "well, having a game that isn't based on the gear-grind makes the game more hardcore because you can only stand out from others through your 'skill' rather than the amount of gear you've accumulated." But seriously...it's an MMO. How much more skill is truly required of GW2 than other MMOs? Once you've mastered the differences in combat between this game and others? None. Now, that's not necessarily a bad thing because it makes the PvP more competitive and less lopsided. But it certainly doesn't make it more "hardcore," since a guy that's been playing a week has no disadvantage over a guy that's been playing 3 months, once they've figured out the combat.
There is an advantage in playing more than others. Skill. A guy who spent 200 hours playing a specific class will obviously be better at it than a noob who played 10 hours.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
IMO is casual and is a great thing for me. casual dont mean that is easy....
sPvP of GW2 will be the most chalenged from any MMORPG i have play.
The pvp in Gw2 is not challenged, is easy and casual from any point of view, you dont even need tactics or teamplay, is way too casual.
Why would you even think that?...
Can you back that up with any kind of proof?
I did alot of PVP on the betas and teamwork was not only present as mandatory to get anything done.
The trolling on the site is getting worst and worst, people don't even try anymore...
I really hope you'll end in one of the two enemy teams in WvW PvP... we need more enemies like you to make our victory easier ;-)
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
looool. wait until you play against real teams, not 5 random guys that probably are only spam keys ( on BW dont exist good players only not so bad players...)
games like sPvP of GW2 are the games where you need more tactic and teamplay, this is a fact not opinion, is how sPvP system work. every PvP where you have points of control is all about tactic and team work.
I totally agree with your definitions, because I do consider myself casual, mainly because I only get to play 3 hours a day on good days.
I also visit the forums alot, and almost every single Nerf thread is made by an Hardcore player, because a certain player killed him or her and now they have to QQ for an Nerf. And the only reason anyone should listen to him or her is because they are Hardcore and knows the game inside and out.
Rarely do you even see an Content Casual complaining about an Raid or an Dungeon because they haven't even played that far into the game yet, Casuals don't care about dungeons being too hard or too easy, because they don't even care about the loot because sometimes it takes too long to even go through the dungeons.
So I am rather confused on the whole Casual = Crying argument.
Life is a Maze, so make sure you bring your GPS incase you get lost in it.
THANK YOU VERY MUCH.
I'm a casual myself (low / relaxed playtime) and I seriously do not get the arguments that casuals ask for nerfs when we barely post on forums or that we need easy games when that's just a completely false claim since most gamers used to just be casual gamers...