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Gems for gold and real money

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  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by RelytDnegel

    Here's my view on the issue step by step:

    Pay ---> Recieve Gems ---> Trade for gold ---> Buy the best items ---> Buy WvWvW weapons ---> Win

    Now by my math paying seems to have a direct correlation to winning. Doesn't matter which way you spin it in the end the more cash you spend the better off you are going to be. I don't necessarily hate the idea, as I have seen it done in much worse ways, I just don't like the whole concept even with the arguments about third parties doing it anyway.

     

    That depends on how many days (weeks?) of significant advantage they can buy. If a lot people will reach lv80 and get the best buyable gear within a week anyhow without using gems, then  I don't think those few days of advantage will matter.

  • TerronteTerronte Member Posts: 321

    It seems to me people are going to buy gold one way or another. If Arenanet is the one that profits from it, and it reduces/eliminates gold farmer spam, I'm all for it.

  • terrantterrant Member Posts: 1,683
    Originally posted by RelytDnegel

    Here's my view on the issue step by step:

    Pay ---> Recieve Gems ---> Trade for gold ---> Buy the best items ---> Buy WvWvW weapons ---> Win

    Now by my math paying seems to have a direct correlation to winning. Doesn't matter which way you spin it in the end the more cash you spend the better off you are going to be. I don't necessarily hate the idea, as I have seen it done in much worse ways, I just don't like the whole concept even with the arguments about third parties doing it anyway.

    I'm sorry, perhaps you haven't heard anything else about this game.

     

    There are two sources for top end gear- karma, and crafting. The former cannot be bought for gold. I'll accept that the latter can. However. Gear does not matter as much in this game. This isn't wow, where anyone in Season X gear can kill anyone in anything lesser with no effort. The difference between "tiers" of gear is minimal. Two players of equal skill face each other down in a fair fight, the one's better equipment might give them a slight edge...which can easily be offset by lag, or luck, or the specifics of the area they're fighting in lending an advantage to certain builds.

     

    Or did you mean siege? Siege requires two things to be made. Gold, and supply. Gold you covered. So let me cover supply. Each player in WvW can carry up to ten supply. Most seige weapons take between 50-100 or more to build. Supply is generated from camps usually a good distance from the keep you're at, and must be shuttled to it. By players, or slow moving oxen. Both of which can easily be intercepted, killed, and their supply looted. In turn, supply camps can be raided and captured. 

     

    Lastly, seige plans are cheap. The largest of them (golems, which are highly impractical no matter what you think after that team legacy video) cost 1g per plan if I recall. By level 20, running around in game, I could earn that in an hour or two. By level 80 this should be a breeze.

     

    For what I know will not be the last time, gold cannot signifigantly affect winning WvW, or xPvP, or anything else. 

  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    Well, you can also buy XP boosts and such from the store, so you can definitely buy "advantages" over other players with real money.

    Gems can be traded for ingame currency, with which you will then be able to buy crafted gear at least, so there's really no denying that it gives some sort of advantage.

    If you play the game, you have to realise this is the case with the payment model they've gone for however, there aren't any extreme advantages that will totally blow the balance between a player who pays and one who doesn't at first sight though.

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • botrytisbotrytis Member RarePosts: 3,363

    XP boost only lasts a certain amount of time and you can also get those (potions, scrolls or, whatever they will be) by playing. So it is not an advantage. Since the game scales, there is no advantage to XP boost - really there isn't anymore. Just a preference.

    As far as buying PvP weapons, as one put pay RL money to buy gems, gems to buy gold, gold to buy PvP which equals P2W - nope. In GW1 PvP weapons are the SAME as PvE weapons, just different skins. So the CS will be more like buying a car. You can buy a Ford Fiesta or you can buy a Ferrarri - both can get you to the same place (while going the speed limit - and with A.Net saying you cannot speed also) so one is fancy and the other is not. That is it.

    People if you want to see what the CS shop in GW2 looks like, please see GW1.


  • terrantterrant Member Posts: 1,683
    Originally posted by Fdzzaigl

    Well, you can also buy XP boosts and such from the store, so you can definitely buy "advantages" over other players with real money.

    Gems can be traded for ingame currency, with which you will then be able to buy crafted gear at least, so there's really no denying that it gives some sort of advantage.

    If you play the game, you have to realise this is the case with the payment model they've gone for however, there aren't any extreme advantages that will totally blow the balance between a player who pays and one who doesn't at first sight though.

    Boosts last for an hour. The XP and kill strreak bonuses only affect mob kill xp, which is if anything the tiniest fraction of how you level. The karma and influence ones can grant an advantage...in time.

     

    Let's just say in theory you throw all your money at karma boosters. You're boosted every second you play. Congrats, you earn karma 20% faster than me. What takes me ten days to earn, you earn in 8. For two days you have something I don't. Eventually I catch up. Your "advantage" is temporary at best. And the amount of time either of us play, what content we're playing, etc heavily affect that even. 

     

    I'm glad you acknowledge that the "advantages" won't cause one player to completely dominate others, but i wanted to make sure anyone new to the game here who doesn't know how the boosts work doesn't get the wrong idea.

     

    Also, as mentioned elsewhere. boosts can be awarded from completing story quests as well as from mystic chests (whose keys also can drop in game, so don't start there people :) )

     

    The ONLY advantage that anything in the cash shop gives anyone is time. It helps you get the same thing sa other people for less time /played. Nothing more. Unless you're in a race, I don't see a cause for alarm.

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by terrant

    The ONLY advantage that anything in the cash shop gives anyone is time. It helps you get the same thing sa other people for less time /played. Nothing more. Unless you're in a race, I don't see a cause for alarm.

    And of course, racing to the top isn't at all what Guild Wars 2 is all about, it's not something anyone should even consider while playing the game.

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • p_c_sousap_c_sousa Member Posts: 620
    Originally posted by RelytDnegel

    Here's my view on the issue step by step:

    Pay ---> Recieve Gems ---> Trade for gold ---> Buy the best items ---> Buy WvWvW weapons ---> Win

    Now by my math paying seems to have a direct correlation to winning. Doesn't matter which way you spin it in the end the more cash you spend the better off you are going to be. I don't necessarily hate the idea, as I have seen it done in much worse ways, I just don't like the whole concept even with the arguments about third parties doing it anyway.

    buy WvWvW weapons, dont have suplies you dont do anything.

    like if buy siege weapons is to hard, that isnt the problem, the problem is have lot of supllies to build siege weapons....

     

    and buy the best items? the items that anyone can have easy with craft?!

  • p_c_sousap_c_sousa Member Posts: 620
    Originally posted by terrant
    Originally posted by RelytDnegel

    Here's my view on the issue step by step:

    Pay ---> Recieve Gems ---> Trade for gold ---> Buy the best items ---> Buy WvWvW weapons ---> Win

    Now by my math paying seems to have a direct correlation to winning. Doesn't matter which way you spin it in the end the more cash you spend the better off you are going to be. I don't necessarily hate the idea, as I have seen it done in much worse ways, I just don't like the whole concept even with the arguments about third parties doing it anyway.

    I'm sorry, perhaps you haven't heard anything else about this game.

     

    There are two sources for top end gear- karma, and crafting. The former cannot be bought for gold. I'll accept that the latter can. However. Gear does not matter as much in this game. This isn't wow, where anyone in Season X gear can kill anyone in anything lesser with no effort. The difference between "tiers" of gear is minimal. Two players of equal skill face each other down in a fair fight, the one's better equipment might give them a slight edge...which can easily be offset by lag, or luck, or the specifics of the area they're fighting in lending an advantage to certain builds.

     

    Or did you mean siege? Siege requires two things to be made. Gold, and supply. Gold you covered. So let me cover supply. Each player in WvW can carry up to ten supply. Most seige weapons take between 50-100 or more to build. Supply is generated from camps usually a good distance from the keep you're at, and must be shuttled to it. By players, or slow moving oxen. Both of which can easily be intercepted, killed, and their supply looted. In turn, supply camps can be raided and captured. 

     

    Lastly, seige plans are cheap. The largest of them (golems, which are highly impractical no matter what you think after that team legacy video) cost 1g per plan if I recall. By level 20, running around in game, I could earn that in an hour or two. By level 80 this should be a breeze.

     

    For what I know will not be the last time, gold cannot signifigantly affect winning WvW, or xPvP, or anything else. 

    this. everytime i see people say  gold give lot of advantage on WvW i just think they or didnt play the game or dont know how siege weapons work. 

    anyone can easy buy 10 siege weapon inscription, but build all of them is very hard, so why i will trade gems for gold so i can buy 50 siege inscription if i cant even build 10 siege weapon? they are cheap except siege golem that IMO only is good for gates (for gates we have lot of options and cheap ones) , agaisnt players is a big crap

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by botrytis

    As far as buying PvP weapons, as one put pay RL money to buy gems, gems to buy gold, gold to buy PvP which equals P2W - nope.

    In GW1 PvP weapons are the SAME as PvE weapons, just different skins. So the CS will be more like buying a car. You can buy a Ford Fiesta or you can buy a Ferrarri - both can get you to the same place (while going the speed limit - and with A.Net saying you cannot speed also) so one is fancy and the other is not. That is it.

    People if you want to see what the CS shop in GW2 looks like, please see GW1.

    agree

    cash can be used to buy crafting materials but thats as P2W as GW2 gets

  • FonclFoncl Member UncommonPosts: 347

    I wonder if the people who say EvE is a good example of how well RMT can work know what's going on in that game. EvE is very much pay to win since the introduction of the PLEX and most experienced players would agree, alot of veteran players use the PLEX system to earn their gametime so they're not complaining. Many players have quit the game due to not liking the PLEX system, I'm one of them.

     

    Here are some stories from the leader of Goonsquad about people who have funded entire fleets for their corporations in EvE with real money by using the PLEX system: http://www.tentonhammer.com/node/65475

    A quote from a guy who supposedly funded a whole fleet of the most powerful ships in the game for his corporation:

    "Listen, calm down. Everyone here understands that ROL didn't sell a single isk on Ebay. Originally, I put in about 50K cash (buying isk, chars and 5 titans + a ton of motherships) from your ratting me out to the GM's (RA's directors = rats, admit it). All of this got banned under the pretext of an exploit that we never used (GM's couldn't prove that I bought isk for RL cash, but I couldn't prove that the isk was legal, either). After that, I bought a ton of timecards from legitimate dealers and, at the moment, have sold more than 1 trillion isk's worth (GM's have confirmed that they know about this and decided that I'm not breaking any rules), bought another five titans, two [more? this is unclear] are still building, and I'm also financing new corps that are coming in. I'll have no problems with [continuing to fund] any of this. So let's not have any dirt thrown around, because if anyone is selling isk here, it's you, and since I know all the gray market dealers I'm going to sell you to CCP at the first opportunity - the next ban is on you."

     

    I can't verify that the stories are true and anyone who has played the game knows that the Goons aren't exactly trustworthy. Anyone who has experience in EvE will also know that those stories are very much possible, you can obtain pretty much anything in EvE by buying PLEX for real money and converting it into isk.

  • p_c_sousap_c_sousa Member Posts: 620

     

    if in EVE you can buy everything with real money  than the shop system is very diferent from  GW2.

    the best things on GW2 you cant buy, you must be a great player to have them. 

  • Scripture1Scripture1 Member UncommonPosts: 421
    Originally posted by DaezAster

    It makes it so third parties cant make money off the game therefor whats the point. It will keep bots and gold farmers out by destroying the incentive. A GOOD THING!!!!  

    I don't know how others see it but this is my perspective as well.

    image
  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by p_c_sousa

     

    if in EVE you can buy everything with real money  than the shop system is very diferent from  GW2.

    the best things on GW2 you cant buy, you must be a great player to have them. 

     

    Are you implying that you need to be one of the highest ranked structured PvP players to obtain the best gear? Because how else would you measure what a "great player" is?

  • MosesZDMosesZD Member UncommonPosts: 1,361

    There are six currencies in the game:

     

    Gems -- Bought with real-world cash and useful in the gem store.

    Coin -- Earned in game through questing, killing mobs and player-player interactions.

    Karma -- Earned from completing events and heart quests.

    Glory -- Earned from sPvP.

    Supply -- Part of WvWvW PvP and isn't exactly a personal currency.

    Influence -- Karma earned for the guild and spent by the guild for upgrade/boon purposes.

     

     

    Focusing on coin (gold) alone...      So what?    I've got tons of Karma on my elementalist.    I've earned a lot of influence for the guild.   I have squat for Glory because I only spent a few moments in PvP as I'm exploring classes...   Supply is for WvWvW and what I had, I spent and don't know if it carries over in any case.

     

    And, on top of that,  I have all the gold I need...    And so will, unless they're hopelessly lazy, everyone else.   In fact I look at the system, how few thing are worth buying for gold that can with Karma I just don't understand why there is such an out-cry.   It doesn't really look like, at this point in time, coins (gold) will be a big driving force in the game.

     

     

     

     

     

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by MosesZD

    Gems -- Bought with real-world cash and useful in the gem store.

    Coin -- Earned in game through questing, killing mobs and player-player interactions.

    Karma -- Earned from completing events and heart quests.

    Glory -- Earned from sPvP.

    Supply -- Part of WvWvW PvP and isn't exactly a personal currency.

    Influence -- Karma earned for the guild and spent by the guild for upgrade/boon purposes.

    You forgot tokens from dungeon runs, the only way to get dungeon set gear (can't be sold/traded)

    And of course I agree with you.

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • MosesZDMosesZD Member UncommonPosts: 1,361
    Originally posted by fenistil

    Yeah, will propably bother me - sitting somewhere at back of the head and coming back in full force when I will be out for cash for example in WvW where yu can spend alot of gold.

    Things like that have potential to contribute to me stoping playing a game.

     

    On the other hand I am not considering GW2 as Virtual World, but as a strictly game so maybe I will be able to stomach it for longer time.

     

    I'll see I guess.

     

    Saying that I would prefer that those option would not exist.  Same thing with keys for lockboxes.

     

    In BWE1 I had as many keys drop as lockboxes.   One lockbox even gave me another key.   In BWE2 I didn't get any keys to drop.   However, I noticed a stack of what I believe were keys in BWE1 had been removed from the game during the early-Friday crash-fix patch.   I'm guessing, but certainly can't prove, the keys got bugged for some reason and were crashing people so they were removed for a placeholder.   I will be paying attention to this in the future because disinformation by trolls is annoying.   

     

    In GW2, I don't ever expect a 1-to-1 match.  I was really surprised by that in BWE1 because in GW1, at least when I played heavily, the key drop rate was, as best as I remember it, about one-quarter to one-half the chest rate.    Of course, the GW1 were much better, at least as I remember it.   The GW2 cases are not very good -- stupid vanity polymorph potions and some minor boosts you can get from your local karma merchant are about it...   

     

     

  • MosesZDMosesZD Member UncommonPosts: 1,361
    Originally posted by seridan
    Originally posted by MosesZD

    Gems -- Bought with real-world cash and useful in the gem store.

    Coin -- Earned in game through questing, killing mobs and player-player interactions.

    Karma -- Earned from completing events and heart quests.

    Glory -- Earned from sPvP.

    Supply -- Part of WvWvW PvP and isn't exactly a personal currency.

    Influence -- Karma earned for the guild and spent by the guild for upgrade/boon purposes.

    You forgot tokens from dungeon runs, the only way to get dungeon set gear (can't be sold/traded)

    And of course I agree with you.

     

    I didn't forget them.  I didn't know they existed!    This game is really big.   And I'm so hung up on checking out the classes and figuring out how ANet hides things....  So I haven't gotten to the dungeons to experience how they work.  

     

    Good to know, though.     Thanks.

  • Stx11Stx11 Member Posts: 415
    Originally posted by TwoThreeFour
    Originally posted by p_c_sousa

     

    if in EVE you can buy everything with real money  than the shop system is very diferent from  GW2.

    the best things on GW2 you cant buy, you must be a great player to have them. 

     

    Are you implying that you need to be one of the highest ranked structured PvP players to obtain the best gear? Because how else would you measure what a "great player" is?

    Actually both his quote and your reply are incorrect.

    Everybody in sPvP has access to all the Top Stat Gear from the moment you can zone into the Mists.

    In WvW it will be relatively straightforward for any Lvl 80 character to have Top Stat Gear whether they choose to go about it by using WvW currency, Karma, Crafting, or Rep. And Trading Gems for Gold would allow a player only to pursue "Purchased Crafted" Gear as an option.

    The Leveling Curve is relatively flat. Siege Items require Supply (only obtainable in WvW) in addition to Blueprints. The Gold costs of Blueprints are trivial for Lvl 80 characters.

    The only "Winner" in somebody trying to pursue a "P2W Strat" in GW2 by buying a lot of Gems is ANet (they will happily take those players money!)

  • JetrpgJetrpg Member UncommonPosts: 2,347
    Originally posted by Psym0n

     

    5. As of BWE 2, the only way to obtain town clothes or minis was to purchase them from the gem shop. Will some town clothes or minis be obtainable as in-game rewards (say, for achievements or as mini-game prizes) when the game launches, or will they be restricted to the cash shop only?
    Eric: At the moment, our plan for town clothes and minis is that they are only available via the Black Lion Trading Post (formerly, the Gem Store). There are, of course, some exceptions to this for things like the collector’s edition and other promotional giveaways. One other thing to note is that players are able to use in-game gold to trade for gems with other players via the exchange, so a player does not necessarily need to use cash to acquire these items.

     

    I highlighted the part that concerns me in red. If you can buy gems for real money and trade them with other players for gold, isn´t that the exact same thing as buying gold? 

    I mean, if I have say 3000 gold, and my friend has 3000 gems he bought for 10 euro´s ( I don´t know the exact costs) and then trades the gems to my account for 3000 gold. In my speculations that´s buying gold for money, but now the goldseller gets gems and ArenaNet gets the money.

    This is the article that features this topic:

    http://www.rpgamer.com/games/guildwars/guildwars2/guildwars2BWE2interview.html

    What is your opinion on this?

     

    Cheers

    Doesn't anyone understand that thier gem store is less impacting on the game than lol's.. i mean come on get with reality people this is a good deal.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by Fdzzaigl

    Well, you can also buy XP boosts and such from the store, so you can definitely buy "advantages" over other players with real money.

    Gems can be traded for ingame currency, with which you will then be able to buy crafted gear at least, so there's really no denying that it gives some sort of advantage.

    If you play the game, you have to realise this is the case with the payment model they've gone for however, there aren't any extreme advantages that will totally blow the balance between a player who pays and one who doesn't at first sight though.

     Yes...exactly right.

    This cash shop thing is a really "polarizing" issue, and very few people seem to see it clearly.  I have seen tons of posts from "anti" cash shop / GW2 people that seem to think that it will ruin the game and make the whole thing P2W.  And I've also seen tons of posts from "pro" GW2 people who seem to think that the cash shop will have absolutely zero impact on the game at all.

    The reality is, of course, in the middle.  From my experience in GW2, I don't believe that the cash shop will "ruin" the game.  There are plenty of safeguards like supply in WvW, or everyone being equal in SPvP to stop that from happening.

    But at the same time, it seems obvious that the cash shop will have a large effect on the game.  The fact that you can buy gold with gems alone will have a HUGE effect on the economy.  And you really have to admit that the game is at least partially P2W in the sense that you can pay money, and get an advantage (gold, exp boosters, karma boosters, all advantages).  And it's still not clear how much impact the ability to buy blueprints will have on WvW.

    So I mean, instead of trying to argue that the cash shop is satan, or that it is an innocent little lamb...why not just try to see it rationally?

    Are you team Azeroth, team Tyria, or team Jacob?

  • p_c_sousap_c_sousa Member Posts: 620
    Originally posted by TwoThreeFour
    Originally posted by p_c_sousa

     

    if in EVE you can buy everything with real money  than the shop system is very diferent from  GW2.

    the best things on GW2 you cant buy, you must be a great player to have them. 

     

    Are you implying that you need to be one of the highest ranked structured PvP players to obtain the best gear? Because how else would you measure what a "great player" is?

    best gear = best cosmetic. at this time evryone know dont exist anything like best gear stat on this game, since anyone can have that easy. what you cant buy is the best cosmetics gear, that need to be earn, you can have all the amount of gold and you cant buy that "best cosmetic" gear.

    on PvE is from dungeons, on sPvP if from rank vendors (a bad player can have that too but will take like forever to reach high lvl rank vendors)

     

  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by Creslin321
    Originally posted by Fdzzaigl

    Well, you can also buy XP boosts and such from the store, so you can definitely buy "advantages" over other players with real money.

    Gems can be traded for ingame currency, with which you will then be able to buy crafted gear at least, so there's really no denying that it gives some sort of advantage.

    If you play the game, you have to realise this is the case with the payment model they've gone for however, there aren't any extreme advantages that will totally blow the balance between a player who pays and one who doesn't at first sight though.

     Yes...exactly right.

    This cash shop thing is a really "polarizing" issue, and very few people seem to see it clearly.  I have seen tons of posts from "anti" cash shop / GW2 people that seem to think that it will ruin the game and make the whole thing P2W.  And I've also seen tons of posts from "pro" GW2 people who seem to think that the cash shop will have absolutely zero impact on the game at all.

    The reality is, of course, in the middle.  From my experience in GW2, I don't believe that the cash shop will "ruin" the game.  There are plenty of safeguards like supply in WvW, or everyone being equal in SPvP to stop that from happening.

    But at the same time, it seems obvious that the cash shop will have a large effect on the game.  The fact that you can buy gold with gems alone will have a HUGE effect on the economy.  And you really have to admit that the game is at least partially P2W in the sense that you can pay money, and get an advantage (gold, exp boosters, karma boosters, all advantages).  And it's still not clear how much impact the ability to buy blueprints will have on WvW.

    So I mean, instead of trying to argue that the cash shop is satan, or that it is an innocent little lamb...why not just try to see it rationally?

    I'd be more inclined to think the cash shop may have a large effect if gold was a significant currency. However, the prestigious items, the "best" gear are obtained through crafting and dungeon tokens. OK, maybe people can trade for gold to buy crafted gear... but based on the difficulty in crafting that higher end gear (there are many many steps) I don't really foresee that being an issue. The gold economy is far less significant than it is in other games. As an aside, gold-sellers are going to hate this.

    Oderint, dum metuant.

  • Atlan99Atlan99 Member UncommonPosts: 1,332
    Originally posted by Volkon
     

    I'd be more inclined to think the cash shop may have a large effect if gold was a significant currency. However, the prestigious items, the "best" gear are obtained through crafting and dungeon tokens. OK, maybe people can trade for gold to buy crafted gear... but based on the difficulty in crafting that higher end gear (there are many many steps) I don't really foresee that being an issue. The gold economy is far less significant than it is in other games. As an aside, gold-sellers are going to hate this.

    The game hasn't released and you already have the economy all figured out.

    Weren't Arenanet brilliant  with the design of the Gem to Gold system? Since you have stated that gold isn't a significant currency. It means they developed a system that won't be used. It's funny that such a "revolutionary" developer would make such a mistake

  • jondifooljondifool Member UncommonPosts: 1,143
    Originally posted by Atlan99
    Originally posted by Volkon
     

    I'd be more inclined to think the cash shop may have a large effect if gold was a significant currency. However, the prestigious items, the "best" gear are obtained through crafting and dungeon tokens. OK, maybe people can trade for gold to buy crafted gear... but based on the difficulty in crafting that higher end gear (there are many many steps) I don't really foresee that being an issue. The gold economy is far less significant than it is in other games. As an aside, gold-sellers are going to hate this.

    The game hasn't released and you already have the economy all figured out.

    Weren't Arenanet brilliant  with the design of the Gem to Gold system? Since you have stated that gold isn't a significant currency. It means they developed a system that won't be used. It's funny that such a "revolutionary" developer would make such a mistake

    It's not a mistake -its a design choice. Gold is NOT a very significant currency- if it is, then P2W arguments do stand very strong. Gold has to be far less significant than in other games, or we are going to have a P2W situation.

    That doesn't mean at all that the system will not be used. It will be used and gold sellers will hate it because a lot of their potential buyers will be lazy, moral or fearfull enough to use the official trading option. 

    And btw i am not seeing that Volkon implyes that ArenaNet makes a mistake with this system.

     

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