Music is going to hit everyone's ears differently. That's the beauty of music.
I rate game music on two factors.
1. Production quality 2. Does the music evoke a tone a feeling you would expect from a fantasy MMO.
In both cases I would say yes so mission accomplished. Forgettable? Not to me, I like the drama felling of the intro. Some of the zone tracks are not as dramatic but they ate intended for background music.
Originally posted by TGSOL I'm not a huge fan of the theme myself, in part because I rather dislike horns as well, but in general I like GW2's music. It is Jeremy Soule, after all.
I don't think much more need be said. I mean, seriously, even if you don't like the main theme....have you even HEARD any of the rest to make such a statement? I guess you really DO have "different" taste, OP. And by different....I really think I might mean BAD. But to each their own.
A Matter of Taste: I've always loved Jeremy Soule's compisitions in some of my favorite games. GW2 is no exception.
That being said: Will I be able to hum every note like, to this day, I still do with the EverQuest theme song? Unlikely. But EQ stole my MMORPG virginity in 1999 so is that sound memory based on the quality of the music or the quality of the experience?
Music is an aspiring, powerful, fierce, reflective, majestic, loving instrument of creation.
We all have ears - yet our experience is distinctive.
Jeremy Soule knows emotion in music. He stays true to his core of music - telling "your" adventure.
One thing I note from personal experience is that I know when I am listening to Jeremy Soule. Like I know when I am listening to Inon Zur, Hans Zimmer, or John Williams. Same for some classical too, Mozart most of the time, Bach, Bruckner...
Not trying to say that it "tastes like chicken", but perhaps akin to an English cut and a Porterhouse steak.
Their personality makes itself known. It seeps and pours through the tones. Inon does this as well as Jeremy. Listen to Crysis 2 and then put on some Baldur’s Gate 2, Tera, or Icewind Dale II.
Originally posted by Fendel84M I have to disagree about the Main Theme sounding jumbled. This is coming from a musicians perspective though, I don't even find it to be that layered. Everyone hears things differently though, just throwing my 2c in. For me it sounds pleasant and well arranged, not cluttered, but not simplistic either.
I don't think the horns are "blasting" over everything at all. Maybe my ears are just less sensitive. I know some people just hate horns they have a negative association as being a corny instrument type. Strings tend to be the cool instrument our time.
That's the problem with modern gaming and movie music done in the orchestral styles. They, at least for me, often associate with what was done by others who did it a long time ago. For example, Star Wars = Wagner + Holst + Strauss. The Norn theme in GW2 screams Wagner influence, even if there isn't any in there just because of all the brass and woodwinds in it.
Originally posted by otinanai123Do gw2 fans really think gw2 music comes even close to this? be honest.
... so if people think it does, or is better, are you going to accuse them of being dishonest?
It's like people here are unfamiliar with the concept 'taste in music'
I mean, there are whole RADIO stations dedicated to types of music most people dislike.
Taste in music usually applies when it comes to different genres. These are in the same genre and are comparable.
1. De gustibus non est disputandum
2. Easily false. You read music interviews of any established artist one thing that routinely happens is a comparison to the artist's prior work. Same with movie directors, authors, etc. They are also compared to the genre itself.
3. Comparison is a human action and, honestly, you can compare any two real or imaginary objects. I can compare bathing suit to an orange. I can compare Luke Skywalker (a fictional character) to Darth Vader (another fictional character). I can even compare Luke Skywalker to an orange. For example, oranges can't wield lightsabers and eating Luke Skywalker won't prevent scurvy.
In any of those caes, it might cleaerly be a stupid waste of time, but it is possible.
This said, I remember the first time I entered Stormwind with a newbie human... you pass the huge gates, walk between the huge statues, and you have that music:
lol no, not in terms of whether individuals connect with them and enjoy them more or less.
You really don't understand what's being said to you here?
I've met quite a few people like that in "real life" too. Some people think they just hold the ultimate wisdom about music (or any other art from, including video games). Everything they don't like is obviously sub-par crap and the persons listening to it can only be inferior beings.
To be fair there are concrete definitions of musical quality and complexity established long, long ago by professional musicians and visionaries in the classical era.
The "decently good" music of today is based upon the concrete rules and foundations established by their predecessors.
Yes.
As goes for story-writing. We go back to Aristotle someitme around 350BCE to find out that all solutions to a play must come from within a play and that Deus Ex Machina is, essentially, a lame crutch. BioWare blows it in ME3 with a poorly changed ending after someone leaked the real ending in 2010 and suddleny 2400 years of understanding in the basics of dramatic story-telling, including the total ****ing stupidity of Deus Ex Machina endings, is thrown out the window because some MBA and his bootlickers scream 'artistic vision' as cover for their amateur ****-up.
Wouldn't know, first thing I do in any MMO is turn the music off and put my own on. MMO music is never up to snuff. Never. SRPGs are different, but MMO music has to be subdued enough to replay for potentially hours on end without annoying the players, making it boring (imo). The one and only MMO with good music far as I'm concerned, was Granado Espada, but even that wasn't as good as my youtube playlist. Last time I was in a big battle I had AWOLNATION "Sail" blasting. It was exquisite.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
As a side note, for those of you who mute sound to listen to other music you may consider tiring down all levels but voices or environmental sounds. There is a text record of course but as you pass by areas NPCs will talk you and it often relates to what is going on at the time.
Originally posted by Aelious As a side note, for those of you who mute sound to listen to other music you may consider tiring down all levels but voices or environmental sounds. There is a text record of course but as you pass by areas NPCs will talk you and it often relates to what is going on at the time.
personally i just turn the music off and leave all the other sound on.
Originally posted by Aelious As a side note, for those of you who mute sound to listen to other music you may consider tiring down all levels but voices or environmental sounds. There is a text record of course but as you pass by areas NPCs will talk you and it often relates to what is going on at the time.
personally i just turn the music off and leave all the other sound on.
This. I actually like GW2's music, I spent all the beta events listening to it, but I'll likely turn the music off, leave the other sounds up, and put on my own soundtrack.
The music is memeroble enough and you can really tell it's the same guy who did oblivion/skyrim. I do find it putting me to sleep when I'm tired but I find the horns more apropriate for the setting, makes me think castles and midievil.
Originally posted by Aelious As a side note, for those of you who mute sound to listen to other music you may consider tiring down all levels but voices or environmental sounds. There is a text record of course but as you pass by areas NPCs will talk you and it often relates to what is going on at the time.
personally i just turn the music off and leave all the other sound on.
This. I actually like GW2's music, I spent all the beta events listening to it, but I'll likely turn the music off, leave the other sounds up, and put on my own soundtrack.
That's what I do. I leave voices and battle sounds on, turn off music and ambiant noise if I'm able. Like having your own game soundtrack. Too bad ingame music players haven't become standard yet, alt-tabbing is annoying.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
Comments
This one is one of my favorites.
I rate game music on two factors.
1. Production quality
2. Does the music evoke a tone a feeling you would expect from a fantasy MMO.
In both cases I would say yes so mission accomplished. Forgettable? Not to me, I like the drama felling of the intro. Some of the zone tracks are not as dramatic but they ate intended for background music.
They should really put a down vote system into mmorpg forums, be it for poster or post.
Also the music is absolutely fantastic.
I don't think much more need be said. I mean, seriously, even if you don't like the main theme....have you even HEARD any of the rest to make such a statement? I guess you really DO have "different" taste, OP. And by different....I really think I might mean BAD. But to each their own.
President of The Marvelously Meowhead Fan Club
A Matter of Taste: I've always loved Jeremy Soule's compisitions in some of my favorite games. GW2 is no exception.
That being said: Will I be able to hum every note like, to this day, I still do with the EverQuest theme song? Unlikely. But EQ stole my MMORPG virginity in 1999 so is that sound memory based on the quality of the music or the quality of the experience?
Music is an aspiring, powerful, fierce, reflective, majestic, loving instrument of creation.
We all have ears - yet our experience is distinctive.
Jeremy Soule knows emotion in music. He stays true to his core of music - telling "your" adventure.
One thing I note from personal experience is that I know when I am listening to Jeremy Soule. Like I know when I am listening to Inon Zur, Hans Zimmer, or John Williams. Same for some classical too, Mozart most of the time, Bach, Bruckner...
http://www.youtube.com/watch?v=AxwCsV2nzTw
http://www.youtube.com/watch?v=rizoXniHsmo
Not trying to say that it "tastes like chicken", but perhaps akin to an English cut and a Porterhouse steak.
Their personality makes itself known. It seeps and pours through the tones. Inon does this as well as Jeremy. Listen to Crysis 2 and then put on some Baldur’s Gate 2, Tera, or Icewind Dale II.
Oh thank God.
Whaaaat!
Good riddance, I had to shut down GW2 music because it was SO epic I couldn't get it out of my mind!
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
A lot of sounds like it was cribbed from pieces these:
O Fortuna
http://www.youtube.com/watch?v=GD3VsesSBsw&feature=related
Entrance of the Gods
http://www.youtube.com/watch?v=_q3Xlu7G7mM&feature=related
Parsifal (prelude)
http://www.youtube.com/watch?v=AQOfIENN2tk&feature=related
Spring
http://www.youtube.com/watch?v=aFHPRi0ZeXE
Summer
http://www.youtube.com/watch?v=g65oWFMSoK0
Mars, the Bringer of War
http://www.youtube.com/watch?v=s8EwBTQhl3Y
Oh, sorry "homage" and 'influence.'
That's the problem with modern gaming and movie music done in the orchestral styles. They, at least for me, often associate with what was done by others who did it a long time ago. For example, Star Wars = Wagner + Holst + Strauss. The Norn theme in GW2 screams Wagner influence, even if there isn't any in there just because of all the brass and woodwinds in it.
1. De gustibus non est disputandum
2. Easily false. You read music interviews of any established artist one thing that routinely happens is a comparison to the artist's prior work. Same with movie directors, authors, etc. They are also compared to the genre itself.
3. Comparison is a human action and, honestly, you can compare any two real or imaginary objects. I can compare bathing suit to an orange. I can compare Luke Skywalker (a fictional character) to Darth Vader (another fictional character). I can even compare Luke Skywalker to an orange. For example, oranges can't wield lightsabers and eating Luke Skywalker won't prevent scurvy.
In any of those caes, it might cleaerly be a stupid waste of time, but it is possible.
Jeremy Soule is crap now how dare he make crap music for WoW, GW2 was his last decent piece of decent work obviously.
Even in the irony of that, it still scare's me out...
wish it was more like EQ1's Music..
Theme Song : http://www.youtube.com/watch?v=AKj36GJj_i8
Sea Theme: http://www.youtube.com/watch?v=FU1Fz9LWFtg&feature=relmfu
Kelethin: http://www.youtube.com/watch?v=KKtPUcmu9kI&feature=relmfu
Rivervale (LOL): http://www.youtube.com/watch?v=S18yUriXTFg&feature=relmfu
Othmir Beach: http://www.youtube.com/watch?v=eaUqVbEzgTk&feature=related
Bard's Guild: http://www.youtube.com/watch?v=muW1ZU6b6z4&feature=related
Felwithe: http://www.youtube.com/watch?v=HvmMcApGIRg&feature=related
Qeynos: http://www.youtube.com/watch?v=JEI5VkWB_xM&feature=relmfu
Kaladim: http://www.youtube.com/watch?v=pIB-gzYOVH0&feature=relmfu
Freeport: http://www.youtube.com/watch?v=mRMYvM5TDNs&feature=relmfu
Thurgadim (scary): http://www.youtube.com/watch?v=fLda2TWPUb8&feature=relmfu
Neriak (creepy) : http://www.youtube.com/watch?v=7jTvPKaPkx8&feature=relmfu
This was a fun post to make.
EDIT:
Kerra Isle: http://www.youtube.com/watch?v=qMuC30JVu60&feature=relmfu
Karana: http://www.youtube.com/watch?v=vEbwoo3lLwQ&feature=relmfu
Desert of Ro: http://www.youtube.com/watch?v=mE2f34cgFDo&feature=relmfu
Akanon: http://www.youtube.com/watch?v=JhX8OXX-i3k&feature=relmfu
i think its pretty good actually, even though i never really pay attention much to music because i usually have my own playing in the background.
Yes.
As goes for story-writing. We go back to Aristotle someitme around 350BCE to find out that all solutions to a play must come from within a play and that Deus Ex Machina is, essentially, a lame crutch. BioWare blows it in ME3 with a poorly changed ending after someone leaked the real ending in 2010 and suddleny 2400 years of understanding in the basics of dramatic story-telling, including the total ****ing stupidity of Deus Ex Machina endings, is thrown out the window because some MBA and his bootlickers scream 'artistic vision' as cover for their amateur ****-up.
You know, I can almost understand why some people might not like the game itself.. but this? This is pure blasphemy!
I have to repost this for it's utter awesomness...
It's maybe not the most complicated piano piece ever, but it grabs you in the gutts and doesn't let you go until the end.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
personally i just turn the music off and leave all the other sound on.
This. I actually like GW2's music, I spent all the beta events listening to it, but I'll likely turn the music off, leave the other sounds up, and put on my own soundtrack.
http://youtu.be/NldBUqL1AY0?t=46s
HORNS! That music is ruined!
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
That's what I do. I leave voices and battle sounds on, turn off music and ambiant noise if I'm able. Like having your own game soundtrack. Too bad ingame music players haven't become standard yet, alt-tabbing is annoying.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."