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So what do you think of crafters being able to make the best gear in the game?
http://www.elderscrollsonline.com/en/news/post/2014/02/19/video-blacksmithing-in-tamriel Minute 6:40.
I personally welcome this. Crafters have been neglected for many years in games, unable to make the best gear in game, and when they could it was no trade or bind on crafting. I also think crafting has been one of the greatest secondary reason players leave a game.
Finding many stations around the world, then having to craft them with mats, and upgrading them with upgrade items which no doubt will be extremely rare to obtain, topped with being the best gear in the game I think will make crafting feel a lot worth doing and be an enjoyable past time for those who play countless hours in games.
What do you think? is it a good thing, bad thing, and why?
Comments
Watch the video....
Crafters will be able to enhance items as well, meaning if you really want the best gear, you'll need drops plus crafters.
FYI.... This was already posted and being discussed here.
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I think that's great so long as the ingredients or base versions of that gear come from the most challenging adventuring content in the game.
I'm a huge fan of creating interdepency between crafters and adventurers (i.e. crafter can't make item without item form adventurer, adventurer can't get best gear without using a crafter).
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That's what I think too. The best gear will be VR10 gear, and I am pretty sure you will be able to get VR10 gear from Cyrodil (Alliance points), from Adventure zones and from crafting.
The bonus with crafting (which will make crafting have the best gear) is customization. With dropped loot, you don't decide what stats/traits you put on armor or weapons. With crafting, you will be able to make, for example, a custom set of weapon and heavy armor with every piece having magicka regen, or increased stamina, etc. This will indeed make crafting the best way to get the best gear.
I always thought myself that exclusive solo players who do not like to raid or join guilds should also have access to best gear in game but have longer invested time to obtain it.
There is nothings worse in a guild, then having an anti-social person form guilds to get the best gear in game and then dump the entire guild afterwards. A system where everyone can obtain best gear in game based on their amount of time and dedication invested should be the rule to avoid problems in guilds.
I think people should not be shut out of best gear end game just because of their style of play. I hope they allow solo players to be able to obtain this without having to do raids or be a part of a guild also. Many different routes and paths for different playstyles should always lead to best gear in game is my opinion.
There is no meaningful difference between raid boss dropping rare mats or dropping whole item.
It is still loot based economy.
Also, enhancement including item destruction chance is worst grind possible in crafting system.
I had some of the mats required to go from white to green and some for green to blue drop in the 6-15 zone, but not often. Just enough to tempt me to roll the dice with a 30% chance and destroy my item lol.
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You need some tempers for upgrading items (honing stones, dwarven oil, etc. for blacksmithing for example), but if you use more of those, you can get to 100% chance to upgrade, so no, it doesn't require a lot of destruction to upgrade, just a lot of tempers haha.
right now as I am making this reply the standing is at 80% yes but only 26 votes, this isn't a good sample, it will change given the known attitude of these forums community.
This (IMO) is the best thing that could have happen in a MMO, look at SWG, they did this and it created a market while making the game way more fun trying to find those hardcore crafters. IMO this game is only missing player owned housing, but for this game a think a better approach would be guild owned buildings. Maybe gives crafting incentives, rested exp, guild buffs, material farming deposit bonuses things like that to make players want to interact with the guild housing.
I am wholeheartedly for this! And not just because I'm a crafting junkie. I have always held to the belief that those who put in the effort should be rewarded, and for somebody to devote their time and skill points into crafting, it definitely should be rewarded. Even if that crafter only makes gear for themselves, it gives the proper risk vs. reward.
Whenever raiding comes to the game (and I hope it does eventually), I am sure there will be items on par with or maybe slightly lesser than crafted gear, but the ability to make epic and legendary items--regardless of the cost--definitely should be something crafters should benefit.
The last game I played where crafters made the best gear was AC2, and having master crafters was like placing them next to the number one raiding guild and number one PVP'ers...earning just as much distinction and fame. It is about time a game rewarded those efforts once again!
That thread is too general IMO...this is a good thread for this particular discussion...
Very nice, then that means everyone will be able to have access to them, provided they are willing to farm those legendary upgrade items. Just a guess for now.
So during beta I had a 20% chance to upgrade my two daggers on my Nightblade (having only 2 tempers available). BOTH SUCCEEDED!
Then I decided to upgrade my leather breastplate. As I only had the one bp, I decided to use all four of my Hennings...giving me an 80% chance of success...and FAILED!
I spent the next thirty minutes running around in my bra killing mudcrabs to scrape up enough rawhide to get a new bp...
Stats are just numbers, RNG sucks, LOL...
Nice to see that finally Crafting means something again.
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Are you sure about that...?
Going white to green gives you 20% success rate per temper but going green to blue gives you only 15%, etc.
Now the question is whether there is a cap of 5 units of temper.
Same as other unique stuff: looks different, may come pre-loaded with some useful stats (or not) and can be improved by the crafters.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I saw one Dev video that said there was no real distinction between PVP and PVE gear...nor were there any "PVP-specific" stats compared to PVE, so I would think craftable gear would still be the best, while alliance points purchased gear on the high end would be close, but not quite as good.
Purely speculation of course, so time will tell...
Good thing about this system is though if you collect enough stones you don't have to rely on RNG and upgrade with 100% chance. The RNG is there but it's not forced like a lot of other games are... only if you wish to save mats and try your luck.
True...only reason I really did it was because it was BETA and I didn't really have any stake into it. I will still probably play the RNG game when it comes from common to magical items, but once I start improving to rare, epic, and legendary, I'll stack the odds in my favor!