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Is the game economy already "live"?

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  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220

    Brenics said:

    Well if you look all the companies they have running around the world and how much it would cost to setup and decorate those companies. Buy licenses pay taxes on money they received and heck even outsource. 

    Exactly how much money do you guys actually think they have left? 111m, 120m, 150m would go very fast keeping up with bills. When I read most of these posts I get the feeling these people actually believe he still has all this cash sitting in some bank! That is really laughable!
    Are you hoping for a conversation along the lines of "my guess based on my biased assumptions are more accurate than your guess based on your biased assumptions"?
  • KefoKefo Member EpicPosts: 4,229

    Brenics said:

    Well if you look all the companies they have running around the world and how much it would cost to setup and decorate those companies. Buy licenses pay taxes on money they received and heck even outsource. 

    Exactly how much money do you guys actually think they have left? 111m, 120m, 150m would go very fast keeping up with bills. When I read most of these posts I get the feeling these people actually believe he still has all this cash sitting in some bank! That is really laughable!
    Are you hoping for a conversation along the lines of "my guess based on my biased assumptions are more accurate than your guess based on your biased assumptions"?
    No need for biased opinions. We can take the industry average for a game dev (not everyone will be a game dev make the same but it should average out) and figure out the cost of salaries alone since RSI opened shop. Will have to make guesses on how much the buildings cost, licenses, building overhead, etc but it is a rather high number. It's been posted before but don't have time to look where right now.
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    Kefo said:

    Brenics said:

    Well if you look all the companies they have running around the world and how much it would cost to setup and decorate those companies. Buy licenses pay taxes on money they received and heck even outsource. 

    Exactly how much money do you guys actually think they have left? 111m, 120m, 150m would go very fast keeping up with bills. When I read most of these posts I get the feeling these people actually believe he still has all this cash sitting in some bank! That is really laughable!
    Are you hoping for a conversation along the lines of "my guess based on my biased assumptions are more accurate than your guess based on your biased assumptions"?
    No need for biased opinions. We can take the industry average for a game dev (not everyone will be a game dev make the same but it should average out) and figure out the cost of salaries alone since RSI opened shop. Will have to make guesses on how much the buildings cost, licenses, building overhead, etc but it is a rather high number. It's been posted before but don't have time to look where right now.
    But still guesses right?
  • BrenicsBrenics Member RarePosts: 1,939
    edited March 2016
    Kefo said:

    Brenics said:

    Well if you look all the companies they have running around the world and how much it would cost to setup and decorate those companies. Buy licenses pay taxes on money they received and heck even outsource. 

    Exactly how much money do you guys actually think they have left? 111m, 120m, 150m would go very fast keeping up with bills. When I read most of these posts I get the feeling these people actually believe he still has all this cash sitting in some bank! That is really laughable!
    Are you hoping for a conversation along the lines of "my guess based on my biased assumptions are more accurate than your guess based on your biased assumptions"?
    No need for biased opinions. We can take the industry average for a game dev (not everyone will be a game dev make the same but it should average out) and figure out the cost of salaries alone since RSI opened shop. Will have to make guesses on how much the buildings cost, licenses, building overhead, etc but it is a rather high number. It's been posted before but don't have time to look where right now.
    But still guesses right?
    You really want to argue they still have all that money? Don't forget Robert's said they need to keep bring in 3m a month to keep everyone working. That should be all you need to understand the money is pretty much gone. Maybe he has 3m or 6m in the bank as a reserve but that is debatable. 

    Just wait, it won't be long now.
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

  • TalonsinTalonsin Member EpicPosts: 3,619
    Sadly, neither side knows what is really going on.  Derek can post all he wants but until we hear from CIg that they are out of money, no one will really know. 

    Even if they were out of money, based on all the hype that this game has received, I would be surprised if they could not find enough investors to keep them afloat for another several years.
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • BrenicsBrenics Member RarePosts: 1,939
    So if you were an investor and CR came to you asking for more funding and see exactly what he has after all the millions backers gave him, you would give him more? 
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

  • DistopiaDistopia Member EpicPosts: 21,183
    Brenics said:

    You really want to argue they still have all that money? Don't forget Robert's said they need to keep bring in 3m a month to keep everyone working. That should be all you need to understand the money is pretty much gone. Maybe he has 3m or 6m in the bank as a reserve but that is debatable. 

    Just wait, it won't be long now.
    What won't be long?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • filmoretfilmoret Member EpicPosts: 4,906
    Distopia said:
    Brenics said:

    You really want to argue they still have all that money? Don't forget Robert's said they need to keep bring in 3m a month to keep everyone working. That should be all you need to understand the money is pretty much gone. Maybe he has 3m or 6m in the bank as a reserve but that is debatable. 

    Just wait, it won't be long now.
    What won't be long?
    Wait i thought it was 3 mil a year.  Anyone got the link?
    Are you onto something or just on something?
  • DeathengerDeathenger Member UncommonPosts: 880
    edited April 2016
    Distopia said:
    Brenics said:

    You really want to argue they still have all that money? Don't forget Robert's said they need to keep bring in 3m a month to keep everyone working. That should be all you need to understand the money is pretty much gone. Maybe he has 3m or 6m in the bank as a reserve but that is debatable. 

    Just wait, it won't be long now.
    What won't be long?
    There has been another post yesterday from someone with some inside information saying that there are some very serious money issues as well and big time issues with the game code, a mass exodus of employees and some other things. No point in linking because its just someones claim. Sounds legit tho. Rather than posting it, i think ill just play the wait and see approach.
     
  • filmoretfilmoret Member EpicPosts: 4,906
    Honestly i think they have 30 mil.  When money gets tight you will see ships for sale.  I'm sure they would rush a product before just bailing.  They are acting like they have plenty of time and money.  Watch the videos see how they present their progress and see how relaxed their environment is.  Which is good they aren't being hounded with a lot of pressure but it might be because CIG just wants to drag the whole thing out anyways.
    Are you onto something or just on something?
  • TalonsinTalonsin Member EpicPosts: 3,619
    Brenics said:
    So if you were an investor and CR came to you asking for more funding and see exactly what he has after all the millions backers gave him, you would give him more? 
    If I was an investor and was shown all the support for the game and the frickin rabid nutjobs that are throwing 10k and more into this project and I was shown a bunch of video for stuff that was not actually in the game like Star Marine, Yes, I might be inclined to invest.

    (Disclaimer: The nutjob crack is targeted at a guy named Wulf who has given almost $30,000 to CIG and continues to send them gifts.  That is "whack-a-do" nuts for any game.  If that guy has that kind of disposable income, he should be donating to a good cause instead of a game developers personal bank account.  Imagine how much better the world would be if people just donated half of the money they waste on crap like this)
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • DistopiaDistopia Member EpicPosts: 21,183
    Distopia said:
    Brenics said:

    You really want to argue they still have all that money? Don't forget Robert's said they need to keep bring in 3m a month to keep everyone working. That should be all you need to understand the money is pretty much gone. Maybe he has 3m or 6m in the bank as a reserve but that is debatable. 

    Just wait, it won't be long now.
    What won't be long?
    There has been another post yesterday from someone with some inside information saying that there are some very serious money issues as well and big time issues with the game code, a mass exodus of employees and some other things. No point in linking because its just someones claim. Sounds legit tho. Rather than posting it, i think ill just play the wait and see approach.
    "no point in linking it" There's plenty of point in linking something like that... especially if it's being referenced. I just don't understand the intrigue being presented here. Big projects run into problems all of the time, mass exoduses aren't uncommon either, nor are money issues. It's not like Crowdfunded projects being run into the ground are a new thing.. What's with the innuendo like this is some black op, or treating the event of failure as though it's some big shocker? The sensationalism surrounding this topic has hit ludicrous speed. Grab on... or at least protect your helmet. :)




     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • rodarinrodarin Member EpicPosts: 2,611
    Distopia said:

    There has been another post yesterday from someone with some inside information saying that there are some very serious money issues as well and big time issues with the game code, a mass exodus of employees and some other things. No point in linking because its just someones claim. Sounds legit tho. Rather than posting it, i think ill just play the wait and see approach.
    "no point in linking it" There's plenty of point in linking something like that... especially if it's being referenced. I just don't understand the intrigue being presented here. Big projects run into problems all of the time, mass exoduses aren't uncommon either, nor are money issues. It's not like Crowdfunded projects being run into the ground are a new thing.. What's with the innuendo like this is some black op, or treating the event of failure as though it's some big shocker? The sensationalism surrounding this topic has hit ludicrous speed. Grab on... or at least protect your helmet. :)




     
    No other crowd fund has (allegedly) raised anywhere near the money this one claims. so to think they had money problems is a given. 110 million if you believe he figures is more than enough for every stretch goal they could dream of and then some. And they continue to rake money in on a daily basis from subscribers to their 'inside development' feed or whatever nonsense theyre selling. Plus ships and whatever merch they can hawk.

    That is the one and only positive thing (if youre twisted) that can be said about this project it knows how to fleece people. Whether that fleecing results in any sort of game is the (110 million and counting) dollar question.
  • ErillionErillion Member EpicPosts: 10,329
    Some relevant recent quotes from CIG on the topic of economy:


    http://forums.mmorpg.com/discussion/448140/star-citizen-erin-roberts-interview#latest

    • "With persistence going in soon you’ll have the ability to earn money, trade, buy things, mine.
    • Shopping coming online soonish, no dates.
    • Alpha UEC, temporary currency. Alpha UEC cycle will probably run for a very long time and with every new version, they’ll probably wipe it and start people again to use as a balance pass.  
    • UEC earned in game won’t be the same as what you purchased with your own cash. Going to be used to go in test the system to buy items and build yourself up.
    • It’s going to be used to figure out the entire economy."

    http://forums.mmorpg.com/discussion/439325/star-citizen-the-community-hub/p8

    "2.4 will be like 2.0 in terms of scope. It will change how we play Star Citizen on a fundamental level. 2.4 is the start of Persistence where everything that was temporary or local before will now exist serverside and remain there. Loadouts will be server side, things you buy from the stores in 2.4 will be server side. In the future, changes to your hangar, ships, character, etc will all be server side, including ship damage, character health will persist after logging out. Many UI changes will come in with 2.4 and 2.5 that have been held back due to Persistence. The holotable has had things moved into MobiGlas and focus will be more on that rather than the holotable for the time being. Alpha UEC will be introduced which is a beta test for the UEC we have in our accounts currently, but will be wiped throughout testing to allow us to give feedback and hone in the currency for them. 2.4 will have bugs and some issues, but it’s the start of Persistence and many things are coming and coming soon as it has been in development for over a year."


    Have fun

  • DKLondDKLond Member RarePosts: 2,273
    filmoret said:
    DKLond said:
    filmoret said:
    DKLond said:
    filmoret said:
    The game's economy was live when they announced the kickstarter.  It will be pay to win requiring you to spend rediculous amounts of cash just to play it.  That is pretty much set in stone.  Its a real life cash economy and probably won't be any better.
    What's your source for this?
    You think that it will change simply because the game launches?  They failed to project cost of development by over 30 million dollars.  They don't even have a skeleton for their character models yet.  You expect them to figure out how to make an economy that doesn't involve heavy cash grab tactics?  I do not.
    What I think isn't really relevant. I'm not stating pure conjecture as fact or set in stone. That was what you did.

    Now, I have reasons for my opinions - and I can provide those reasons, but that's a very different thing.

    I was just curious if your "facts" had anything solid behind them apart from speculation and what sounds like fantasy numbers. I mean, the project is constantly growing and changing - and you're surprised they can't accurately predict the final budget? I guess you don't have much experience with huge projects. That's an everyday occurrence with big titles.
    It really isn't that complicated my logic and factual reasoning.  "Experienced" developers can project numbers within a degree of accuracy.  10-20% is a reasonable fluctuation depending on the company.  CIG had over a 150% fluctuation in their projected cost of development.  Which makes me think they aren't very good at projecting numbers and aren't very experienced in such cases.  Which anyone with a half way logical brain would never expect such a team to be able to develop and manage a full blown economy with accurate numbers.  Since they were 150% off on basic development costs how in the world will they be within 20% of making an economy work what depends on many many more variables?  @erillion come on man i hoped you to be at least half way reasonable here.  You know those skeletons and working models you posted have been scrapped and they are creating new ones.
    filmoret said:
    DKLond said:
    filmoret said:
    DKLond said:
    filmoret said:
    The game's economy was live when they announced the kickstarter.  It will be pay to win requiring you to spend rediculous amounts of cash just to play it.  That is pretty much set in stone.  Its a real life cash economy and probably won't be any better.
    What's your source for this?
    You think that it will change simply because the game launches?  They failed to project cost of development by over 30 million dollars.  They don't even have a skeleton for their character models yet.  You expect them to figure out how to make an economy that doesn't involve heavy cash grab tactics?  I do not.
    What I think isn't really relevant. I'm not stating pure conjecture as fact or set in stone. That was what you did.

    Now, I have reasons for my opinions - and I can provide those reasons, but that's a very different thing.

    I was just curious if your "facts" had anything solid behind them apart from speculation and what sounds like fantasy numbers. I mean, the project is constantly growing and changing - and you're surprised they can't accurately predict the final budget? I guess you don't have much experience with huge projects. That's an everyday occurrence with big titles.
    It really isn't that complicated my logic and factual reasoning.  "Experienced" developers can project numbers within a degree of accuracy.  10-20% is a reasonable fluctuation depending on the company.  CIG had over a 150% fluctuation in their projected cost of development.  Which makes me think they aren't very good at projecting numbers and aren't very experienced in such cases.  Which anyone with a half way logical brain would never expect such a team to be able to develop and manage a full blown economy with accurate numbers.  Since they were 150% off on basic development costs how in the world will they be within 20% of making an economy work what depends on many many more variables?  @erillion come on man i hoped you to be at least half way reasonable here.  You know those skeletons and working models you posted have been scrapped and they are creating new ones.
    Trying to reason from what you can't know doesn't make you seem anymore reasonable, I'm afraid. Again, you're talking about a highly dynamic project with an ever-expanding budget - and you're still surprised that any projection - your fantasy version of one or not - is going to be flawed?

    Amazing reason there.
  • DKLondDKLond Member RarePosts: 2,273
    Distopia said:
    Brenics said:

    You really want to argue they still have all that money? Don't forget Robert's said they need to keep bring in 3m a month to keep everyone working. That should be all you need to understand the money is pretty much gone. Maybe he has 3m or 6m in the bank as a reserve but that is debatable. 

    Just wait, it won't be long now.
    What won't be long?
    There has been another post yesterday from someone with some inside information saying that there are some very serious money issues as well and big time issues with the game code, a mass exodus of employees and some other things. No point in linking because its just someones claim. Sounds legit tho. Rather than posting it, i think ill just play the wait and see approach.
    Who is this "someone" and how do you know this "someone" has inside information?

    If there's anything real or solid - I think linking to it is incredibly relevant. Why would you not?
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Erillion said:
    Some relevant recent quotes from CIG on the topic of economy:


    http://forums.mmorpg.com/discussion/448140/star-citizen-erin-roberts-interview#latest

    • "With persistence going in soon you’ll have the ability to earn money, trade, buy things, mine.
    • Shopping coming online soonish, no dates.
    • Alpha UEC, temporary currency. Alpha UEC cycle will probably run for a very long time and with every new version, they’ll probably wipe it and start people again to use as a balance pass.  
    • UEC earned in game won’t be the same as what you purchased with your own cash. Going to be used to go in test the system to buy items and build yourself up.
    • It’s going to be used to figure out the entire economy."

    Yeh, I said, on page 2 of this thread, it's good they're working on this system and don't intend people to spend RL cash in the development phase as other games as H1Z1 did. I hope, further, that items ( specifically ships ) "bought" with it, carry specific labeling and functionality ( as no-trade ) so the grey market doesn't become flush with Alpha UEC bought merchandise.

    I think point four, though, is ambiguous and should specifically state, "Alpha UEC earned in game won't be the same as...". Otherwise, we're delving into an odd question of "two UEC's", rather than "UEC and Alpha UEC".

    Still, it appears, upon release ( whenever ) UEC will be the in-game currency, and there is already a volume of it which exists in players' "wallets", therefore it's fair to understand, "the live game economy already exists", because currency is already in transaction between players ( albeit not yet inside the actual PU ), unless you have something else to add.
  • filmoretfilmoret Member EpicPosts: 4,906
    DKLond said:
    filmoret said:
    DKLond said:
    filmoret said:
    DKLond said:
    filmoret said:
    The game's economy was live when they announced the kickstarter.  It will be pay to win requiring you to spend rediculous amounts of cash just to play it.  That is pretty much set in stone.  Its a real life cash economy and probably won't be any better.
    What's your source for this?
    You think that it will change simply because the game launches?  They failed to project cost of development by over 30 million dollars.  They don't even have a skeleton for their character models yet.  You expect them to figure out how to make an economy that doesn't involve heavy cash grab tactics?  I do not.
    What I think isn't really relevant. I'm not stating pure conjecture as fact or set in stone. That was what you did.

    Now, I have reasons for my opinions - and I can provide those reasons, but that's a very different thing.

    I was just curious if your "facts" had anything solid behind them apart from speculation and what sounds like fantasy numbers. I mean, the project is constantly growing and changing - and you're surprised they can't accurately predict the final budget? I guess you don't have much experience with huge projects. That's an everyday occurrence with big titles.
    It really isn't that complicated my logic and factual reasoning.  "Experienced" developers can project numbers within a degree of accuracy.  10-20% is a reasonable fluctuation depending on the company.  CIG had over a 150% fluctuation in their projected cost of development.  Which makes me think they aren't very good at projecting numbers and aren't very experienced in such cases.  Which anyone with a half way logical brain would never expect such a team to be able to develop and manage a full blown economy with accurate numbers.  Since they were 150% off on basic development costs how in the world will they be within 20% of making an economy work what depends on many many more variables?  @erillion come on man i hoped you to be at least half way reasonable here.  You know those skeletons and working models you posted have been scrapped and they are creating new ones.

    Trying to reason from what you can't know doesn't make you seem anymore reasonable, I'm afraid. Again, you're talking about a highly dynamic project with an ever-expanding budget - and you're still surprised that any projection - your fantasy version of one or not - is going to be flawed?

    Amazing reason there.
    So you are saying that experienced developers are unable to project costs of their projects.  That sounds like inexperienced developers.  Get a grip man. 
    Are you onto something or just on something?
  • DistopiaDistopia Member EpicPosts: 21,183
    filmoret said:
    DKLond said:
    filmoret said:
    DKLond said:
    filmoret said:
    DKLond said:
    filmoret said:
    The game's economy was live when they announced the kickstarter.  It will be pay to win requiring you to spend rediculous amounts of cash just to play it.  That is pretty much set in stone.  Its a real life cash economy and probably won't be any better.
    What's your source for this?
    You think that it will change simply because the game launches?  They failed to project cost of development by over 30 million dollars.  They don't even have a skeleton for their character models yet.  You expect them to figure out how to make an economy that doesn't involve heavy cash grab tactics?  I do not.
    What I think isn't really relevant. I'm not stating pure conjecture as fact or set in stone. That was what you did.

    Now, I have reasons for my opinions - and I can provide those reasons, but that's a very different thing.

    I was just curious if your "facts" had anything solid behind them apart from speculation and what sounds like fantasy numbers. I mean, the project is constantly growing and changing - and you're surprised they can't accurately predict the final budget? I guess you don't have much experience with huge projects. That's an everyday occurrence with big titles.
    It really isn't that complicated my logic and factual reasoning.  "Experienced" developers can project numbers within a degree of accuracy.  10-20% is a reasonable fluctuation depending on the company.  CIG had over a 150% fluctuation in their projected cost of development.  Which makes me think they aren't very good at projecting numbers and aren't very experienced in such cases.  Which anyone with a half way logical brain would never expect such a team to be able to develop and manage a full blown economy with accurate numbers.  Since they were 150% off on basic development costs how in the world will they be within 20% of making an economy work what depends on many many more variables?  @erillion come on man i hoped you to be at least half way reasonable here.  You know those skeletons and working models you posted have been scrapped and they are creating new ones.

    Trying to reason from what you can't know doesn't make you seem anymore reasonable, I'm afraid. Again, you're talking about a highly dynamic project with an ever-expanding budget - and you're still surprised that any projection - your fantasy version of one or not - is going to be flawed?

    Amazing reason there.
    So you are saying that experienced developers are unable to project costs of their projects.  That sounds like inexperienced developers.  Get a grip man. 
    I'm curious what you mean by they were off in their calculations to begin with? There's a difference between being off in such a calculation and changing that initial projection based on an expanding scope and budget.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DKLondDKLond Member RarePosts: 2,273
    filmoret said:
    DKLond said:
    filmoret said:
    DKLond said:
    filmoret said:
    DKLond said:
    filmoret said:
    The game's economy was live when they announced the kickstarter.  It will be pay to win requiring you to spend rediculous amounts of cash just to play it.  That is pretty much set in stone.  Its a real life cash economy and probably won't be any better.
    What's your source for this?
    You think that it will change simply because the game launches?  They failed to project cost of development by over 30 million dollars.  They don't even have a skeleton for their character models yet.  You expect them to figure out how to make an economy that doesn't involve heavy cash grab tactics?  I do not.
    What I think isn't really relevant. I'm not stating pure conjecture as fact or set in stone. That was what you did.

    Now, I have reasons for my opinions - and I can provide those reasons, but that's a very different thing.

    I was just curious if your "facts" had anything solid behind them apart from speculation and what sounds like fantasy numbers. I mean, the project is constantly growing and changing - and you're surprised they can't accurately predict the final budget? I guess you don't have much experience with huge projects. That's an everyday occurrence with big titles.
    It really isn't that complicated my logic and factual reasoning.  "Experienced" developers can project numbers within a degree of accuracy.  10-20% is a reasonable fluctuation depending on the company.  CIG had over a 150% fluctuation in their projected cost of development.  Which makes me think they aren't very good at projecting numbers and aren't very experienced in such cases.  Which anyone with a half way logical brain would never expect such a team to be able to develop and manage a full blown economy with accurate numbers.  Since they were 150% off on basic development costs how in the world will they be within 20% of making an economy work what depends on many many more variables?  @erillion come on man i hoped you to be at least half way reasonable here.  You know those skeletons and working models you posted have been scrapped and they are creating new ones.

    Trying to reason from what you can't know doesn't make you seem anymore reasonable, I'm afraid. Again, you're talking about a highly dynamic project with an ever-expanding budget - and you're still surprised that any projection - your fantasy version of one or not - is going to be flawed?

    Amazing reason there.
    So you are saying that experienced developers are unable to project costs of their projects.  That sounds like inexperienced developers.  Get a grip man. 
    It sounds like you've never followed development of a game before. I doubt even one in ten games has accurate cost projection in this industry.

    I don't mean to be rude, but you simply don't know what you're talking about.

    Maybe it would help if we look at a similar industry = Hollywood. Have you ever heard of a successful movie going beyond its estimated budget? This happens all the time - and it's very common for even the most successful movies of all time, including Titanic and Avatar.

    If you want to make a persuasive argument, the least you could do is get a grasp of the basic reality we're dealing with.

    Game development is extremely subject to change - perhaps more so than any other industry. Accurate cost projection essentially never happens with games of ambition.
  • filmoretfilmoret Member EpicPosts: 4,906
    We are talking about a 150% cost difference.  Not 20,30,40,50 but 150.  It's odd you think the dynamics of developing video games is somehow more complicated then developing a universe with a working economy.  Yes if the economy of that universe is basic and simple but that isn't the plan at all.  It is very complicated and involves many features.  Which if done correctly will work but given the history of the project and the methods of raising cash I highly doubt they will stop making tons of money because they have finished the game.  When you look closely at their projected economy it will require you to spend a ton of real money to hire the men to help you drive that 2000$ ship you paid for.
    Are you onto something or just on something?
  • DKLondDKLond Member RarePosts: 2,273
    filmoret said:
    We are talking about a 150% cost difference.  Not 20,30,40,50 but 150.  It's odd you think the dynamics of developing video games is somehow more complicated then developing a universe with a working economy.  Yes if the economy of that universe is basic and simple but that isn't the plan at all.  It is very complicated and involves many features.  Which if done correctly will work but given the history of the project and the methods of raising cash I highly doubt they will stop making tons of money because they have finished the game.  When you look closely at their projected economy it will require you to spend a ton of real money to hire the men to help you drive that 2000$ ship you paid for.
    No, YOU are talking about a 150% cost difference.

    I don't believe I've compared developing video games to developing an entire universe.

    I have no idea what you mean by the "history of the project" as we're talking about a game in development. Maybe when it's out and it becomes an actual game, we can start talking about the history of it.

    The difference between building a game and releasing it - and building an economy within the game - is that you only get one shot at the former, but you can constantly tweak the latter.

    I don't think anyone with the slightest sense of realism expects a perfectly balanced economy when the game launches.

    It's ironic that we're even talking about that on a site called MMORPG. I mean, has any MMO ever been released with a perfect balance of anything?

    Seems a lot are still worth playing even so.
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    This thread gives alot to consider.
    https://forums.robertsspaceindustries.com/discussion/325040/max-uec-you-can-buy

    The thought of how many people are, by now, sitting on $1000+ of gift cards or meltable ships the instant the game goes live. Wow. Just wow.

  • BrenicsBrenics Member RarePosts: 1,939
    Wonder if they can get the money back if the game never comes out? 
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

  • DaikuruDaikuru Member RarePosts: 797
    Brenics said:
    Wonder if they can get the money back if the game never comes out? 
    Im sure it will come out.
    Insanity: doing the same thing over and over again and expecting different results.

    - Albert Einstein


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