well to be fair I think OpenGL is already on phones so I am not really sure this news is a big deal but with mobile gaming taking the lead in gaming overall and given that Vulkan works on older version of windows and works on non-windows PC. how strong is DX12 really going to be?
If your a developer who wants to reach the most gamers DX12 would not be the choice
Please do not respond to me, even if I ask you a question, its rhetorical.
It's not like OpenGL ES ate into any DX9/10/11 development ....
well I would say that it did. not took it over but ate into it no doubt. some very good games that sell well are done on OpenGL.
HOWEVER, I dont know if OpenGL is on mobile or not because if so then currently OpenGL is the engine used for the most popular and most income earning gaming devlievery system
Please do not respond to me, even if I ask you a question, its rhetorical.
OpenGL definitely did not eat into any DX market profits. DX is a PC platform API, and that market is dominated entirely by DX. No one is buying non-pcs to game.
OpenGL definitely did not eat into any DX market profits. DX is a PC platform API, and that market is dominated entirely by DX. No one is buying non-pcs to game.
so there is a problem with that line of thinking. I am not sure about this but I started thinking
If mobile is the top earner in gaming and OpenGL is in gaming but DX12 is not....then.....hmmm?
but when it comes to 'profits' how do you measure that in this context
Please do not respond to me, even if I ask you a question, its rhetorical.
I would say, those paying for Candy Crush aren't with any significant level of overlap the same players who are paying for GTA5 or the new Doom.
currently the Mobile gaming market is the top earner in the gaming industry. in the Mobile gaming market as far as I know DX12 has zero presence.
More over, OpenGL is not a company with profits and DX12 is not something you buy directly from Microsoft. So, with those TWO items (please do not overlook the first one). I ask, how does one measure profits?
(added: on a casual observation if DX12 is not even in the segment of the gaming industry that is making the most money but OpenGL is, it begs the question, is DX actually more relevant?)
Please do not respond to me, even if I ask you a question, its rhetorical.
Why are you bent out of shape about measuring profit - I am saying it doesn't matter. Because it's apples and oranges.
Sure, they are both "games". But that's like saying the Prius is cutting into F150 sales, because they are both just vehicles. The people who are buying one are probably not all that interested in buying the other. Hence, the profit margin comparison between the two - not really relevant to anything.
Support for a graphics API is a function of video drivers implementing it, not one of the operating system supporting it. You can do the full OpenGL on cell phones, but most don't implement it, and most cell phone GPUs don't have the modern architecture necessary to make it reasonable (e.g., unified shaders, hardware tessellation units). Recent Nvidia Tegra GPUs do, and some Imagination GPUs might, but I'm fairly certain that the rest don't.
I would say, those paying for Candy Crush aren't with any significant level of overlap the same players who are paying for GTA5 or the new Doom.
currently the Mobile gaming market is the top earner in the gaming industry. in the Mobile gaming market as far as I know DX12 has zero presence.
More over, OpenGL is not a company with profits and DX12 is not something you buy directly from Microsoft. So, with those TWO items (please do not overlook the first one). I ask, how does one measure profits?
(added: on a casual observation if DX12 is not even in the segment of the gaming industry that is making the most money but OpenGL is, it begs the question, is DX actually more relevant?)
When you combine DX PC games sales and Xbox sales and add to that, tablets sales which Microsoft owns 10% of the market on (a $9.8 Bn market) I would say those three areas total would equal or exceed Mobile. So yeah DX is relevant.
Yeah I am not sure its that obvious. About 1/2 of my PC games are OpenGL,
So 90% or more of mobile game sales are OpenGL Mobile game sells more than PC or console. Not all PC games are DirectX by a good margin these days. Xbox only has 10 million units, Sony has almost 40 million. OpenGL is far more used then you are aware
Please do not respond to me, even if I ask you a question, its rhetorical.
Why are you bent out of shape about measuring profit - ...
because Dullahan broougt it up and I was telling him that its not something that you can meaasure. I am not suggesting profits are measurable here. what is however is overall use
Please do not respond to me, even if I ask you a question, its rhetorical.
Support for a graphics API is a function of video drivers implementing it, not one of the operating system supporting it. You can do the full OpenGL on cell phones, but most don't implement it, and most cell phone GPUs don't have the modern architecture necessary to make it reasonable (e.g., unified shaders, hardware tessellation units). Recent Nvidia Tegra GPUs do, and some Imagination GPUs might, but I'm fairly certain that the rest don't.
you got an LOL for that post?
its like the lord of the flies in here
sorry I just found that odd maybe I missed the joke
Please do not respond to me, even if I ask you a question, its rhetorical.
I would say, those paying for Candy Crush aren't with any significant level of overlap the same players who are paying for GTA5 or the new Doom.
currently the Mobile gaming market is the top earner in the gaming industry. in the Mobile gaming market as far as I know DX12 has zero presence.
More over, OpenGL is not a company with profits and DX12 is not something you buy directly from Microsoft. So, with those TWO items (please do not overlook the first one). I ask, how does one measure profits?
(added: on a casual observation if DX12 is not even in the segment of the gaming industry that is making the most money but OpenGL is, it begs the question, is DX actually more relevant?)
When you combine DX PC games sales and Xbox sales and add to that, tablets sales which Microsoft owns 10% of the market on (a $9.8 Bn market) I would say those three areas total would equal or exceed Mobile. So yeah DX is relevant.
Xbox only has 10 million units, Sony has almost 40 million.
For the SECOND TIME THIS WEEK you are wrong about the number of Xbox one sold. Are you ignorant? Dumb? Or purposely trying to lie. We all know it's embarrassing getting caught in a lie but being caught twice on the same lie just shows your true colors.
Apple and Microsoft like to keep stuff to them self to much, and it's never good for everyone. As it may hurt them in the long run. If Vulkan makes to much headway.
Whats next? phones will come with upgradeable hardware for mobile gamers... LG already started with modular design. $1k+ cellphones, they are coming.
Nah - it's just a gimmick and it won't stick around. Even in desktops, modular design is has been pushed out for mass produced economy of scale.
Don't believe me walk into Costco or Best Buy - take note of all the hybrids, AIOs, and laptops - and the conspicuously low number of modular PCs
I agree but I think there is that sweet spot in the future for mobile hardware. There is a good chance that by then we will have skipped into cloud computing and just be purchasing screens.
Whats next? phones will come with upgradeable hardware for mobile gamers... LG already started with modular design. $1k+ cellphones, they are coming.
Nah - it's just a gimmick and it won't stick around. Even in desktops, modular design is has been pushed out for mass produced economy of scale.
Don't believe me walk into Costco or Best Buy - take note of all the hybrids, AIOs, and laptops - and the conspicuously low number of modular PCs
I agree but I think there is that sweet spot in the future for mobile hardware. There is a good chance that by then we will have skipped into cloud computing and just be purchasing screens.
which is basically what a Chromebook is. Moreover Android apps are coming to Chromebooks as well.
That said, when it comes to my gaming I am sticking to a desktop and the distance between my graphics card and the CPU which despite what people think....DOES matter
Please do not respond to me, even if I ask you a question, its rhetorical.
currently the Mobile gaming market is the top earner in the gaming industry.
in the Mobile gaming market as far as I know DX12 has zero presence.
More over, OpenGL is not a company with profits and DX12 is not something you buy directly from Microsoft. So, with those TWO items (please do not overlook the first one). I ask, how does one measure profits?
(added: on a casual observation if DX12 is not even in the segment of the gaming industry that is making the most money but OpenGL is, it begs the question, is DX actually more relevant?)
When you combine DX PC games sales and Xbox sales and add to that, tablets sales which Microsoft owns 10% of the market on (a $9.8 Bn market) I would say those three areas total would equal or exceed Mobile. So yeah DX is relevant.
Xbox only has 10 million units, Sony has almost 40 million.
For the SECOND TIME THIS WEEK you are wrong about the number of Xbox one sold. Are you ignorant? Dumb? Or purposely trying to lie. We all know it's embarrassing getting caught in a lie but being caught twice on the same lie just shows your true colors.
Agreed. Not only has Microsoft sold twice as many Xbox Ones as Sean quoted but the 360 still has millions of devices in homes, which is also a Direct X device. Add to that Apple dropping OpenGL for their own self created API 'Metal' and those mobile numbers that use OpenGL shrink even more.
No one said Open GL was not used a ton but the topic was in profit. Not usage. Direct X is relevant and will remain relevant. Regardless of Vulkan.
sorry..
1,. 20 million I got my stats wrong a whole 20 million..wow...
2. I got raped for mentioning something about 'profits' as a response to SOMEONE ELSE talking about profits. OpenGL does not have 'profits' nor does directX for fuck sake.
so they question is...how to you REALLY measure so called 'profits' without pulling something out of your ass when you are comparing something that doesnt have profits directly to begin with?
and how it the holy hell does Apply dropping OpenGL help the DirectX have more exposure? how...it doesnt.
Please do not respond to me, even if I ask you a question, its rhetorical.
me menitioning 'profits' was a direct response to SOMEONE ELSE talking about profits with me showing that its not something that can be measured directly in this case.
holy fucking balls
Please do not respond to me, even if I ask you a question, its rhetorical.
Comments
Don't believe me walk into Costco or Best Buy - take note of all the hybrids, AIOs, and laptops - and the conspicuously low number of modular PCs
If your a developer who wants to reach the most gamers DX12 would not be the choice
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
HOWEVER, I dont know if OpenGL is on mobile or not because if so then currently OpenGL is the engine used for the most popular and most income earning gaming devlievery system
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
If mobile is the top earner in gaming and OpenGL is in gaming but DX12 is not....then.....hmmm?
but when it comes to 'profits' how do you measure that in this context
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I would say, those paying for Candy Crush aren't with any significant level of overlap the same players who are paying for GTA5 or the new Doom.
in the Mobile gaming market as far as I know DX12 has zero presence.
More over, OpenGL is not a company with profits and DX12 is not something you buy directly from Microsoft. So, with those TWO items (please do not overlook the first one). I ask, how does one measure profits?
(added: on a casual observation if DX12 is not even in the segment of the gaming industry that is making the most money but OpenGL is, it begs the question, is DX actually more relevant?)
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Sure, they are both "games". But that's like saying the Prius is cutting into F150 sales, because they are both just vehicles. The people who are buying one are probably not all that interested in buying the other. Hence, the profit margin comparison between the two - not really relevant to anything.
거북이는 목을 내밀 때 안 움직입니다
So 90% or more of mobile game sales are OpenGL
Mobile game sells more than PC or console.
Not all PC games are DirectX by a good margin these days.
Xbox only has 10 million units, Sony has almost 40 million.
OpenGL is far more used then you are aware
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
its like the lord of the flies in here
sorry I just found that odd maybe I missed the joke
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Only need a few seconds of this clip.
거북이는 목을 내밀 때 안 움직입니다
http://www.techtimes.com/articles/141182/20160316/microsoft-xbox-one-reportedly-tops-20-million-units-sold-worldwide-still-trailing-ps4.htm
거북이는 목을 내밀 때 안 움직입니다
2/3 of his posts are frantic justification and click bait links
Wa min God! Se æx on min heafod is!
That said, when it comes to my gaming I am sticking to a desktop and the distance between my graphics card and the CPU which despite what people think....DOES matter
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
1,. 20 million I got my stats wrong a whole 20 million..wow...
2. I got raped for mentioning something about 'profits' as a response to SOMEONE ELSE talking about profits. OpenGL does not have 'profits' nor does directX for fuck sake.
so they question is...how to you REALLY measure so called 'profits' without pulling something out of your ass when you are comparing something that doesnt have profits directly to begin with?
and how it the holy hell does Apply dropping OpenGL help the DirectX have more exposure? how...it doesnt.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
me menitioning 'profits' was a direct response to SOMEONE ELSE talking about profits with me showing that its not something that can be measured directly in this case.
holy fucking balls
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me