They're not in it to make everyone happy, and Chris Roberts knows that - and has stated it repeatedly. They're going above and beyond, trying to make a PC-centric next generation space game. That's all it is, really.
If you're not into space games, chances are this won't really change anything for you.
However, if you ARE into space games - and this game is released with a reasonable amount of content - and it's remotely close to the "dream vision" - then you'll be a big fan almost certainly.
All this bullshit drama will be forgotten "just like that" - by the majority of the involved parties. There will always be a few trying to keep the hate alive - but it won't amount to much at all.
People who're into the genre will enjoy what's there - and they'll have more of a space game than they could ever have had from a publisher-funded game.
Unless it fails to release, of course, which I personally doubt. There's no way this many people working that hard - for so long - will simply not release it. No way.
The people who still believe it's a scam and that they'll never get anything working - even in the face of what's already there and playable - are going to be in for a shock. If you know anything about anything - you should see what things are already coming together at an increased pace, and that this isn't an elaborate hoax by some money-grabbing incompetent madmen. No one who's following development on a serious level could possibly believe that at this point.
The problem, in my opinion, is that by the time they actually release the damn game, if ever, it will no longer be next gen and chances are someone will have released something that already does what they are promising and probably do it better.
Well, let's see I guess
I've never heard of any game anywhere in the world for any platform that comes close to what they're trying to do here.
No, not because Roberts is a magician or they're magical.
No, it's because they're not subject to a publisher - and they're the only crowd-funded project in the world with this kind of budget.
So, even if they fail utterly - there's no denying they have a very unique opportunity.
So the size of the players in an instance is now the measure of work the dev's have to put into the game?
No but the fact they wanted to make an open universe with no load screens and have now had to resort to what they think they can do (still havent seen anything working yet) says a lot. And if they are going ot have 16 player max instances then what? What good are half the ships they have sold that carry that many people or more?
Irony to all that is we still dont know we have what they have said and what people think. But it might be a couple years before we know for sure. And thats just to get it to a workable test phase by the sounds of it.
The measure of work is meaningless and a semantics argument because someone can tliterally do a lot of work but if 90% of it is wasted or redundant then what? Do they still get credit?
If they spend a million man hours doing something a competent company could do in 200K how does that work out?
As for the Derek Smart stuff...yeah he said it there isnt a need to post it. He said plenty about Smart in that video but the usual suspects still have to make sure his name is posted in any thread releating to SC especially if its a critical one. Even if Smart had nothing directly to do wit the criticism.
The fact you cant see that is the biggest part of the problem.
When ME Andromeda and CODIW launch... People are going to realize exactly how much time and hype CIG has wasted on this messy scam.
When ME Andromeda and CODIW launch... People are going to realize exactly how much time and hype CIG has wasted on this messy scam.
In my opinion:
When ME Andormeda and COD:IW launches people will play COD:IW for about a day (the typical length of a COD solo campaign) and ME Andromeda for a week (the typical playtime for a ME game.. unless they add some PG exploration aspect... then a bit longer).
Then many people will go back to play-testing Star Citizen (Alpha or maybe Beta .... with SQ42 inbetween for a week of solo gameplay)
The recent No Man's Sky certainly showed the world what miracles follow insane hype + closed development
I find it funny. NMS is what it claimed it would be. Now its getting a lot of bad reviews on Steam because it is not what people THOUGHT it would be.
How DARE planets look similar after some time ... how DARE the devs use PG that is NOT generating 100 % new stuff 100 % of the time. With a detailed in-depth story on top. At launch day, And the ability to blast other players out of the sky ... as people STILL have not understood how insanely HUGE a galaxy is and what a HUGE stroke of luck it is to meet another gamer.
The recent No Man's Sky certainly showed the world what miracles follow insane hype + closed development
I find it funny. NMS is what it claimed it would be. Now its getting a lot of bad reviews on Steam because it is not what people THOUGHT it would be.
How DARE planets look similar after some time ... how DARE the devs use PG that is NOT generating 100 % new stuff 100 % of the time. With a detailed in-depth story on top. At launch day, And the ability to blast other players out of the sky ... as people STILL have not understood how insanely HUGE a galaxy is and what a HUGE stroke of luck it is to meet another gamer.
I like NMS. But I AM the Bartle Explorer type.
Have fun
I'm afraid I can't agree with that. The hype was excessive - and the developers did hint at several features that are clearly not in the game, including multiplayer.
To me, it was a very typical and deceitful marketing campaign.
Fortunately for me, I have enough experience with what it means to be a tiny indie team and going for "procedurally generated content" - so I knew exactly what to expect.
But there's no way the average consumer had a chance to prepare for just how insignificant and hollow the game is.
Don't even get me started on the technical issues.
The recent No Man's Sky certainly showed the world what miracles follow insane hype + closed development
I find it funny. NMS is what it claimed it would be. Now its getting a lot of bad reviews on Steam because it is not what people THOUGHT it would be.
How DARE planets look similar after some time ... how DARE the devs use PG that is NOT generating 100 % new stuff 100 % of the time. With a detailed in-depth story on top. At launch day, And the ability to blast other players out of the sky ... as people STILL have not understood how insanely HUGE a galaxy is and what a HUGE stroke of luck it is to meet another gamer.
I like NMS. But I AM the Bartle Explorer type.
Have fun
I'm afraid I can't agree with that. The hype was excessive - and the developers did hint at several features that are clearly not in the game, including multiplayer.
To me, it was a very typical and deceitful marketing campaign.
Fortunately for me, I have enough experience with what it means to be a tiny indie team and going for "procedurally generated content" - so I knew exactly what to expect.
But there's no way the average consumer had a chance to prepare for just how insignificant and hollow the game is.
Don't even get me started on the technical issues.
But it is multiplayer. The problem was people's assumptions of what they were going to do and use. Yea they kept it pretty much quiet but so does just about every other game before launch. We know so little about CODIW's single player campaign. And equally so little about ME Andromeda's scope. But we expect a lot because of who is developing it.
Its possible you won't even be able to fly the ship in ME or have any sort of spaceship combat. It is also possible that CODIW's campaign will only be about 10 hours of gameplay. But it is also possible they will blow this stuff out of the water and make CIG cry. They will definitely do it graphically. Probably even do it without load screens which is almost 95% of all CIG's hype right there.
When ME Andromeda and CODIW launch... People are going to realize exactly how much time and hype CIG has wasted on this messy scam.
In my opinion:
When ME Andormeda and COD:IW launches people will play COD:IW for about a day (the typical length of a COD solo campaign) and ME Andromeda for a week (the typical playtime for a ME game.. unless they add some PG exploration aspect... then a bit longer).
Then many people will go back to play-testing Star Citizen (Alpha or maybe Beta .... with SQ42 inbetween for a week of solo gameplay)
Didn't we get a month ago info that during last 6 months 300 000 Star Citizen backers had played only average of 5 hours per backer.
Whatever Star Citizen backers do during their free time, most of them do not spend much time playtesting Star Citizen.
Its possible you won't even be able to fly the ship in ME or have any sort of spaceship combat. It is also possible that CODIW's campaign will only be about 10 hours of gameplay. But it is also possible they will blow this stuff out of the water and make CIG cry. They will definitely do it graphically. Probably even do it without load screens which is almost 95% of all CIG's hype right there.
A modern CoD game not being an on-rails shooter with plenty of eye candy ? No chance. It's more possible that your mentor will someday release a game which won't suck donkeyballs than CoD being anything than a scripted show for kids.
Serious question - is SC an MMO? I thought CIG had expressly stated it wasn't.
It is. The part of SC is shape into is one MMO.
You can't call it one MMO yet though, maybe on 2.7 with a full solar system and the netcode rewrite being released (hopefully with much bigger instances, to be seen)... then yeah.
Its possible you won't even be able to fly the ship in ME or have any sort of spaceship combat. It is also possible that CODIW's campaign will only be about 10 hours of gameplay. But it is also possible they will blow this stuff out of the water and make CIG cry. They will definitely do it graphically. Probably even do it without load screens which is almost 95% of all CIG's hype right there.
A modern CoD game not being an on-rails shooter with plenty of eye candy ? No chance. It's more possible that your mentor will someday release a game which won't suck donkeyballs than CoD being anything than a scripted show for kids.
Serious question - is SC an MMO? I thought CIG had expressly stated it wasn't.
I don't think they honestly know what it is. Originally they were going for 100 players per instance, then they were talking about quite a bit less than that and now Roberts is talking about thousands per instance...
Serious question - is SC an MMO? I thought CIG had expressly stated it wasn't.
SC is an instanced multiplayer game.
Not an MMO in the classical sense. (that is also what it says in the FAQ)
Certainly not an MMO in the EVE sense, with 4000 players active in a single instance single star system. Read that "active" with a big caveat because the time dilation factor in the game (the trick to make it possible to have thousands of players in one location) reduces everyone to a crawl.
I don't think they honestly know what it is. Originally they were going for 100 players per instance, then they were talking about quite a bit less than that and now Roberts is talking about thousands per instance...
Independent of the number of players you see on the same place, it is one MMO.
I mean if people call Elite Dangerous one MMO... open-world yet instanced.
Certainly not an MMO in the EVE sense, with 4000 players active in a single instance single star system.
I don't get this.
Guild Wars 2 Maps, are big chunks of playground area that allows around 100 players on them. It's a whole "mega-server instanced system", yet it is clearly one MMO.
There can be 1000 players on the same area on GW2, yet on the background it's running 10 separate instances of 100.
Serious question - is SC an MMO? I thought CIG had expressly stated it wasn't.
Officially Star Citizen is: "More than a space combat sim, more than a first person shooter and more than an MMO: Star Citizen is the First Person Universe that will allow for unlimited gameplay"
No! Star Citizen will take the best of all possible worlds,
ranging from a permanent, persistent world similar to those found in
MMOs to an offline, single player campaign like those found in the Wing
Commander series. The game will include the option for private servers,
like Freelancer, and will offer plenty of opportunities for players who
are interested in modding the content. Unlike many games, none of these
aspects is an afterthought: they all combine to form the core of the
Star Citizen experience."
"Can you tell me more about the instancing system?
Chris Roberts has posted an in-depth explanation of instancing here"
When ME Andromeda and CODIW launch... People are going to realize exactly how much time and hype CIG has wasted on this messy scam.
In my opinion:
When ME Andormeda and COD:IW launches people will play COD:IW for about a day (the typical length of a COD solo campaign) and ME Andromeda for a week (the typical playtime for a ME game.. unless they add some PG exploration aspect... then a bit longer).
Then many people will go back to play-testing Star Citizen (Alpha or maybe Beta .... with SQ42 inbetween for a week of solo gameplay)
Have fun
Why would they go back to testing SC there isnt anyone there now. Unless yuou think that by then there will be enough 'stuff' in it to actually entice all these millions of backers/citizens to actually bother with it. If not then (far in the future) then the next one right? That is the mantra of the SC test bed, its always the NEXT update that will make the difference. Its been the next update basically since they launched that thing about 3 years ago.
Yup three years, for people looking at all this the hanger module was launched THREE years ago. And if you look at what there is today and look at the three years that have passed it might cause some concern, or should. Thats something this video did not cover. That there has been some sort of 'playable' format for this game for almost 3 years (module launched Aug 29 2013). Yeah it was buggy disaster and you couldnt do much but they still put it out there. Which also shows that Chris Roberts wont release something or use something unles its absolutely perfect as the video maker said (in theory to why they didnt use Ilfonic version of Star Marine).
Now to be fair that was a laughing stock for about a year and a half, but since Dec of last year they got 'serious' and they launched 2.0 Which everyone was crowing about and all the supporters were licking their chops to say 'see we told you so'. But instead it was another laughable release with more bugs more problems and not half the stuff it was thought to have. But there have been a few more updates the past 8 months, not the one a month like they claimed, although the first 3 did come out in 3 months, but 'persistence' took them 3 months to figure out*still not good enough for a launchable game), even though its the most minimal of persistence (in game currency earned, some advancement, some rep, and supposedly load out positions but those seems bugged) then another month to get the first 'patch' to so now theyre on 2.4.1, that basically fixed an exploit where guys were getting fre money blasting some station, and tried to fix some of the persistence issues (which it didnt). They did release 2.5 last week (to crickets and MAJOR bugs) but that seems to be the first of their 'restricted' versions. Where they only give allow access to a small number of players. Well in truth they could release it over all and not get that many people. But from what I saw I am pretty sure it was in fact available to everyone. So not sure what happened. In any case it didnt raise the hype or show anything revolutionary, so now its 'wait til the next update' all over again.
Of course the spin is going to be at least theyre doing something, and they are, and theyre also focusing on bugs, which they seem to be. But the bugs they fix are replaced with new and worse ones even with intermediate fixes and the major fixes they have tried to implement in each 'monthly' update. Which is where the whole 'wasted' work comes in. Not that theyre wasting time fixing bugs but theyre simply not fixing them. Obviously this isnt unique to SC but its the context I guess.
That's part of the KS description, after the Crowdfund the biggest expansion and focus of SC is on its MMO side. Specially with the pinned features to after release of playing it offline, or having private servers of it.
What you can say is: SC is not only one MMO as it has the SQ42 Campaign. Yet SQ42 currently was separated from SC and sold stand-alone.... so it puts the ball again on it.
No! Star Citizen will take the best of all possible worlds,
ranging from a permanent, persistent world similar to those found in
MMOs to an offline, single player campaign like those found in the Wing
Commander series.
Took me about 3 seconds to glace over and see that this information has been invalidated and now is defunct.
Squadron 42 is its own entity is it not? using this statement to define star citizen as one entity is deceptive.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
I agree. It's because SC and SQ42 were separated today and are already sold as separate games. And because the offline and private servers features on SC are not going to be there by launch.
That puts SC as the Online Persistent Universe you will play on with all the other players. On that scope, SC is the MMO.
Comments
I've never heard of any game anywhere in the world for any platform that comes close to what they're trying to do here.
No, not because Roberts is a magician or they're magical.
No, it's because they're not subject to a publisher - and they're the only crowd-funded project in the world with this kind of budget.
So, even if they fail utterly - there's no denying they have a very unique opportunity.
Controversy always before development with this one
For the LOL's!
When ME Andormeda and COD:IW launches people will play COD:IW for about a day (the typical length of a COD solo campaign) and ME Andromeda for a week (the typical playtime for a ME game.. unless they add some PG exploration aspect... then a bit longer).
Then many people will go back to play-testing Star Citizen (Alpha or maybe Beta .... with SQ42 inbetween for a week of solo gameplay)
Have fun
How DARE planets look similar after some time ... how DARE the devs use PG that is NOT generating 100 % new stuff 100 % of the time. With a detailed in-depth story on top. At launch day, And the ability to blast other players out of the sky ... as people STILL have not understood how insanely HUGE a galaxy is and what a HUGE stroke of luck it is to meet another gamer.
I like NMS. But I AM the Bartle Explorer type.
Have fun
To me, it was a very typical and deceitful marketing campaign.
Fortunately for me, I have enough experience with what it means to be a tiny indie team and going for "procedurally generated content" - so I knew exactly what to expect.
But there's no way the average consumer had a chance to prepare for just how insignificant and hollow the game is.
Don't even get me started on the technical issues.
Its possible you won't even be able to fly the ship in ME or have any sort of spaceship combat. It is also possible that CODIW's campaign will only be about 10 hours of gameplay. But it is also possible they will blow this stuff out of the water and make CIG cry. They will definitely do it graphically. Probably even do it without load screens which is almost 95% of all CIG's hype right there.
Whatever Star Citizen backers do during their free time, most of them do not spend much time playtesting Star Citizen.
You can't call it one MMO yet though, maybe on 2.7 with a full solar system and the netcode rewrite being released (hopefully with much bigger instances, to be seen)... then yeah.
I don't think they honestly know what it is. Originally they were going for 100 players per instance, then they were talking about quite a bit less than that and now Roberts is talking about thousands per instance...
Not an MMO in the classical sense. (that is also what it says in the FAQ)
Certainly not an MMO in the EVE sense, with 4000 players active in a single instance single star system. Read that "active" with a big caveat because the time dilation factor in the game (the trick to make it possible to have thousands of players in one location) reduces everyone to a crawl.
Have fun
I mean if people call Elite Dangerous one MMO... open-world yet instanced.
Guild Wars 2 Maps, are big chunks of playground area that allows around 100 players on them. It's a whole "mega-server instanced system", yet it is clearly one MMO.
There can be 1000 players on the same area on GW2, yet on the background it's running 10 separate instances of 100.
Source: https://robertsspaceindustries.com/about-the-game/
Unofficially, yes it's an MMO.
https://robertsspaceindustries.com/faq
Have fun
Yup three years, for people looking at all this the hanger module was launched THREE years ago. And if you look at what there is today and look at the three years that have passed it might cause some concern, or should. Thats something this video did not cover. That there has been some sort of 'playable' format for this game for almost 3 years (module launched Aug 29 2013). Yeah it was buggy disaster and you couldnt do much but they still put it out there. Which also shows that Chris Roberts wont release something or use something unles its absolutely perfect as the video maker said (in theory to why they didnt use Ilfonic version of Star Marine).
Now to be fair that was a laughing stock for about a year and a half, but since Dec of last year they got 'serious' and they launched 2.0 Which everyone was crowing about and all the supporters were licking their chops to say 'see we told you so'. But instead it was another laughable release with more bugs more problems and not half the stuff it was thought to have. But there have been a few more updates the past 8 months, not the one a month like they claimed, although the first 3 did come out in 3 months, but 'persistence' took them 3 months to figure out*still not good enough for a launchable game), even though its the most minimal of persistence (in game currency earned, some advancement, some rep, and supposedly load out positions but those seems bugged) then another month to get the first 'patch' to so now theyre on 2.4.1, that basically fixed an exploit where guys were getting fre money blasting some station, and tried to fix some of the persistence issues (which it didnt). They did release 2.5 last week (to crickets and MAJOR bugs) but that seems to be the first of their 'restricted' versions. Where they only give allow access to a small number of players. Well in truth they could release it over all and not get that many people. But from what I saw I am pretty sure it was in fact available to everyone. So not sure what happened. In any case it didnt raise the hype or show anything revolutionary, so now its 'wait til the next update' all over again.
Of course the spin is going to be at least theyre doing something, and they are, and theyre also focusing on bugs, which they seem to be. But the bugs they fix are replaced with new and worse ones even with intermediate fixes and the major fixes they have tried to implement in each 'monthly' update. Which is where the whole 'wasted' work comes in. Not that theyre wasting time fixing bugs but theyre simply not fixing them. Obviously this isnt unique to SC but its the context I guess.
What you can say is: SC is not only one MMO as it has the SQ42 Campaign. Yet SQ42 currently was separated from SC and sold stand-alone.... so it puts the ball again on it.
Squadron 42 is its own entity is it not? using this statement to define star citizen as one entity is deceptive.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
That puts SC as the Online Persistent Universe you will play on with all the other players.
On that scope, SC is the MMO.