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Star Citizen – Shattered Dreams

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  • MtomMtom Member UncommonPosts: 24
    Some SC 2.6 ingame pictures for the ones interested:




  • Atlan99Atlan99 Member UncommonPosts: 1,332
    Mtom said:
    Some SC 2.6 ingame pictures for the ones interested:




    The first picture looks like the kind of detail that is a complete waste of time and resources. Something that you notice once and think that's awesome but most of the time is going to be completely ignored.
  • KefoKefo Member EpicPosts: 4,229
    Atlan99 said:
    Mtom said:
    Some SC 2.6 ingame pictures for the ones interested:




    The first picture looks like the kind of detail that is a complete waste of time and resources. Something that you notice once and think that's awesome but most of the time is going to be completely ignored.
    That's Chris Roberts for you. Hyper focuses on the small details that don't really matter in the overall big picture.
  • OriphusOriphus Member UncommonPosts: 467
    edited December 2016
    Kefo said:
    Atlan99 said:
    Mtom said:
    Some SC 2.6 ingame pictures for the ones interested:




    The first picture looks like the kind of detail that is a complete waste of time and resources. Something that you notice once and think that's awesome but most of the time is going to be completely ignored.
    That's Chris Roberts for you. Hyper focuses on the small details that don't really matter in the overall big picture.
    That is an interesting thing to say, can you come up with a good example of where this is proven true? 
    Post edited by Oriphus on
    :)
    "Trump is a blunt force, all-American, laser-guided middle finger to everything and everyone in Washington, D.C." - Wayne Allyn Root 
  • KefoKefo Member EpicPosts: 4,229
    Oriphus said:
    Kefo said:
    Atlan99 said:
    Mtom said:
    Some SC 2.6 ingame pictures for the ones interested:




    The first picture looks like the kind of detail that is a complete waste of time and resources. Something that you notice once and think that's awesome but most of the time is going to be completely ignored.
    That's Chris Roberts for you. Hyper focuses on the small details that don't really matter in the overall big picture.
    That is an interesting thing to say, can you come up with a good example of where this is proven true? or are you just a complete bitter twisted c**t like the rest?
    Did you not look at the picture? Do you really need to see that level of detail of the face or could someone's time have been better used elsewhere? Produce first, polish second.

    also the irony in your post is delicious
  • WizardryWizardry Member LegendaryPosts: 19,332
    You know if people did their homework on Chris's past,they would have realized the guy is incompetent and does not meet promises.I have already spent a lot of time reading into his past,i am not about to go back and find all the documentation but it is out there,the guy is not good at his job.

    Chris has admitted in the past that it is really tough to build such a game without a large backer,yet here he is making promises with small people's money.He failed to deliver in the past and took much longer to deliver what he did finish,meaning much higher costs and we are seeing that yet again.

    He also said that A+ games take a lot of time and patience,not the same tone he was using when he started the kickstarter,he was talking very little money and a game delivered at least a year ago.

    I feel expectations are always too high from both us and the developer,however all i ask personally is that the guy doesn't bullshit us,tells it straight up ,but i guess if he did that he wouldn't be able to sell himself or the game?

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    4.0? Holy geez, they're so epic they're totally wtfskipping 3.0? Like, the 3.0 which was totally almost ready to come out 3 months ago?

    I get it. You're a time traveller.
  • OriphusOriphus Member UncommonPosts: 467
    edited December 2016
    while 3.0 will be fun, it still will not be a good view of the game loops, 4.0 will be the first launch of the game with most systems in place, from then it will mostly be a case of adding content on top of the base systems.

    [mod edit]
    Post edited by Vaross on
    :)
    "Trump is a blunt force, all-American, laser-guided middle finger to everything and everyone in Washington, D.C." - Wayne Allyn Root 
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Well, that escalated quickly.
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Needs theme music.



  • avalon1000avalon1000 Member UncommonPosts: 791
    Im still waiting for the announcement: Thank all for your generous donations....We have decided to buy an island in the Pacific instead of finishing the game...Thank you for making our dreams come true!
    They already bought the island. It will be an independent nation called "Robertsland".
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited December 2016
    SEANMCAD said:
    SEANMCAD said:
    SEANMCAD said:

    most CEOs know better then to say that in front of anyone other than a very small handful of people they trust. There is multiple lawsuits I think that could turn into.

    You've apparently never worked for a startup. Startups are mostly run by assholes.

    Lawsuits. lol

    Give that a try and see where it gets you. rotflmao
    lol...

    its not a question of assholes. its a question of being sued by multiple people for multiple reasons for specific reasons such as age discrimination and the question of if you dont need game developer why the fuck are you saying dont hire them in the first place?

    who hires a game developer to do non game developer tasks? and how makes a game without game developers? derp.

    Unless you are daft, you must know that game developers sometimes apply for jobs outside of the game industry, purposely or out of necessity. Use your brain.

    As for legalities, I live in an employment-at-will state. I can wake up tomorrow and fire my entire team for reasons only known to me. Perfectly legal.

    You also must realize that conversations like the one I described take place behind closed doors all the time. I'm guessing you've only been on the lower branches of an organization. If you think your bosses don't say and do the same types of things, then you're naive.

    Welcome to the real world.
    lol...

    1. employment-at-will (of which I too work in) is related to being able to be fired for any reason other than for some federally protected reasons. Its not related to HIRING or discrimination because of age during the hiring process.

    2. are you sure there are so many 'game developers' out there trying to find non game developer jobs that a CEO in a non-gaming company has so much expereince with game developers that is sure to point out to not hire them? i call lie on this


    *sigh*

    1. In the case of the millennial, who would know? We don't hire them in the first place. As for the game developer, they are not a protected class. *boggle*

    2. In security and networking, yes. We get resumes all the time from developers working in (mostly laid off from) the game industry. I have three on my desk as of last night. I just haven't had time to throw them in the trash yet. If it makes you feel better, I do read them to see if there are other, more "weighty" skills on there, but usually...no.
    'who would know?'

    all the people who were standing in the room when he said is 'who would know'
    age discrimination is illegal, it happens but its still illegal. thusly you would not want to basically tell a group of people that its what your going to do, that is stupid.

    I very simply do not believe you. I also do not believe that you would be stupid enough to post it if your position is what you claim it is.

    I would add, if anyone in your 'security' company ever happens to associate these posts with you and know about it and if the CEO ever found out you would surely be fired.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • ScotScot Member LegendaryPosts: 24,429
    "Shattered Dreams" great name for a DLC if the game ever comes out.
  • postlarvalpostlarval Member EpicPosts: 2,003
    SEANMCAD said:

    'who would know?'

    all the people The three executives who were standing in the room when he said is 'who would know'
    Prove-able age discrimination is illegal, it happens but its still illegal if it can be proved. thusly you would not want to basically tell a group three other of people who agree with you that its what your going to do, that is stupid what happens every day.

    I very simply do not believe you.

    OK, it's your fantasy world. Who am I do shove reality into your rainbows and unicorns love-fest?

    I also do not believe that you would be stupid enough to post it if your position is what you claim it is

    I'm not. I'm smart enough to keep it anonymous when talking about it.
    CIL
    ______________________________________________________________________
    ~~ postlarval ~~

  • MtomMtom Member UncommonPosts: 24
    edited December 2016
    Kefo said:
    Oriphus said:
    Kefo said:
    Atlan99 said:
    Mtom said:
    Some SC 2.6 ingame pictures for the ones interested:




    The first picture looks like the kind of detail that is a complete waste of time and resources. Something that you notice once and think that's awesome but most of the time is going to be completely ignored.
    That's Chris Roberts for you. Hyper focuses on the small details that don't really matter in the overall big picture.
    That is an interesting thing to say, can you come up with a good example of where this is proven true? or are you just a complete bitter twisted c**t like the rest?
    Did you not look at the picture? Do you really need to see that level of detail of the face or could someone's time have been better used elsewhere? Produce first, polish second.

    also the irony in your post is delicious
    This is game evolution, they are getting better and better, this is kinda seems normal for me in future games, already have some examples of good facial tech in games: UC4, Ryse, etc.

    Honestly this kinda "oldschool" approach what appeals to me. Oldshool in th emeaning, that they are really going for small details, ad a lot of tiny things which are not necessary to build an ok game, but certainly makes the game experience great when you find them where you didn't even expect them
  • MtomMtom Member UncommonPosts: 24
    SQ42 sneak peek:



    3.0 sneak peek:







    Source: http://epaper.pcgames.de/en/profiles.../preview_pages
  • KefoKefo Member EpicPosts: 4,229
    Mtom said:
    Kefo said:
    Oriphus said:
    Kefo said:
    Atlan99 said:
    Mtom said:
    Some SC 2.6 ingame pictures for the ones interested:




    The first picture looks like the kind of detail that is a complete waste of time and resources. Something that you notice once and think that's awesome but most of the time is going to be completely ignored.
    That's Chris Roberts for you. Hyper focuses on the small details that don't really matter in the overall big picture.
    That is an interesting thing to say, can you come up with a good example of where this is proven true? or are you just a complete bitter twisted c**t like the rest?
    Did you not look at the picture? Do you really need to see that level of detail of the face or could someone's time have been better used elsewhere? Produce first, polish second.

    also the irony in your post is delicious
    This is game evolution, they are getting better and better, this is kinda seems normal for me in future games, already have some examples of good facial tech in games: UC4, Ryse, etc.

    Honestly this kinda "oldschool" approach what appeals to me. Oldshool in th emeaning, that they are really going for small details, ad a lot of tiny things which are not necessary to build an ok game, but certainly makes the game experience great when you find them where you didn't even expect them
    I'm fine with adding in the great details after but how about you get your game completed first and then start adding in the fine details later? It's like Chris Roberts decided he wanted to decorate the inside of the house before the the foundation was even laid.
  • ErillionErillion Member EpicPosts: 10,328
    Adjuvant1 said:
    Oriphus said:
    We all bow down to your superior knowledge of how to create a 140 mil fundraised game, you are right, SC is built the wrong way! you tell em.
    It's not a 140 mil game. It's a "few million" dollar art project, for which they've bilked the public of 140 mil. People conveniently get this confused
    Good to know ... that means all those hundreds of employees (confirmed by journalists) have worked for free these last years and NOT received a share of those 140 mil (the crowdfunding sum of SC  is confirmed every year by Guinness Book of World Records). Despite a monthly burn rate of approx. 3.5 M$. I salute these works ethics and dedication.


    Have fun 
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    edited December 2016
    Erillion said:
    Adjuvant1 said:
    Oriphus said:
    We all bow down to your superior knowledge of how to create a 140 mil fundraised game, you are right, SC is built the wrong way! you tell em.
    It's not a 140 mil game. It's a "few million" dollar art project, for which they've bilked the public of 140 mil. People conveniently get this confused
    Good to know ... that means all those hundreds of employees (confirmed by journalists) have worked for free these last years and NOT received a share of those 140 mil (the crowdfunding sum of SC  is confirmed every year by Guinness Book of World Records). Despite a monthly burn rate of approx. 3.5 M$. I salute these works ethics and dedication.


    Have fun 
    When you cite these numbers, it's evidentiary of the promotion or propaganda of the project, Erillion, not the success of the project's delivery. This is a fact people like you conveniently, intentionally overlook.
  • ArglebargleArglebargle Member EpicPosts: 3,481
    Erillion said:
    Adjuvant1 said:
    Oriphus said:
    We all bow down to your superior knowledge of how to create a 140 mil fundraised game, you are right, SC is built the wrong way! you tell em.
    It's not a 140 mil game. It's a "few million" dollar art project, for which they've bilked the public of 140 mil. People conveniently get this confused
    Good to know ... that means all those hundreds of employees (confirmed by journalists) have worked for free these last years and NOT received a share of those 140 mil (the crowdfunding sum of SC  is confirmed every year by Guinness Book of World Records). Despite a monthly burn rate of approx. 3.5 M$. I salute these works ethics and dedication.


    Have fun 
    Gotta hope that all those folks can push things through, despite the major drag of Roberts and his clique of croneys.  'Cause Roberts will always be there to demand important things like sandworms and sandpeople from his exhausted teams.  Now that is innovation!

    Don't doubt that they will manage to get something out, eventually.   But even at the time of the kickstarter I was warning that it was not going to be the smooth sailing that the teeming fans were singing praises about.   Chris Roberts is his own worst enemy.  He does have the PTBarnum skills at raising money though, gotta give him that.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ErillionErillion Member EpicPosts: 10,328
    Adjuvant1 said:
    the project's delivery.
    About the delivery thing ...

    Star Citizen Alpha 2.6 FREE to play for the next days. Or watch the fan made game play videos posted here
    ;-)


    Have fun
  • MtomMtom Member UncommonPosts: 24
    Kefo said:
    Mtom said:
    Kefo said:
    Oriphus said:
    Kefo said:
    Atlan99 said:
    Mtom said:
    Some SC 2.6 ingame pictures for the ones interested:




    The first picture looks like the kind of detail that is a complete waste of time and resources. Something that you notice once and think that's awesome but most of the time is going to be completely ignored.
    That's Chris Roberts for you. Hyper focuses on the small details that don't really matter in the overall big picture.
    That is an interesting thing to say, can you come up with a good example of where this is proven true? or are you just a complete bitter twisted c**t like the rest?
    Did you not look at the picture? Do you really need to see that level of detail of the face or could someone's time have been better used elsewhere? Produce first, polish second.

    also the irony in your post is delicious
    This is game evolution, they are getting better and better, this is kinda seems normal for me in future games, already have some examples of good facial tech in games: UC4, Ryse, etc.

    Honestly this kinda "oldschool" approach what appeals to me. Oldshool in th emeaning, that they are really going for small details, ad a lot of tiny things which are not necessary to build an ok game, but certainly makes the game experience great when you find them where you didn't even expect them
    I'm fine with adding in the great details after but how about you get your game completed first and then start adding in the fine details later? It's like Chris Roberts decided he wanted to decorate the inside of the house before the the foundation was even laid.

    Like EA? Core game released, adding features later...as DLC $$$$
    No thanks.

    Afterall, they are not late at all, they are making a single player game, and an MMO, and just reached a single player games dev time.
    Its totally unrealistic to expect them be done for another 2 years at least. That would make the dev time around the other MMOs
  • OriphusOriphus Member UncommonPosts: 467
    Erillion said:
    Adjuvant1 said:
    Oriphus said:
    We all bow down to your superior knowledge of how to create a 140 mil fundraised game, you are right, SC is built the wrong way! you tell em.
    It's not a 140 mil game. It's a "few million" dollar art project, for which they've bilked the public of 140 mil. People conveniently get this confused
    Good to know ... that means all those hundreds of employees (confirmed by journalists) have worked for free these last years and NOT received a share of those 140 mil (the crowdfunding sum of SC  is confirmed every year by Guinness Book of World Records). Despite a monthly burn rate of approx. 3.5 M$. I salute these works ethics and dedication.


    Have fun 
    Gotta hope that all those folks can push things through, despite the major drag of Roberts and his clique of croneys.  'Cause Roberts will always be there to demand important things like sandworms and sandpeople from his exhausted teams.  Now that is innovation!

    Don't doubt that they will manage to get something out, eventually.   But even at the time of the kickstarter I was warning that it was not going to be the smooth sailing that the teeming fans were singing praises about.   Chris Roberts is his own worst enemy.  He does have the PTBarnum skills at raising money though, gotta give him that.
    I get the feeling that if Chris Roberts was not involved there would have been a slightly bigger drag factor on the project.
    :)
    "Trump is a blunt force, all-American, laser-guided middle finger to everything and everyone in Washington, D.C." - Wayne Allyn Root 
  • MtomMtom Member UncommonPosts: 24
    Adjuvant1 said:
    Oriphus said:
    We all bow down to your superior knowledge of how to create a 140 mil fundraised game, you are right, SC is built the wrong way! you tell em.
    It's not a 140 mil game. It's a "few million" dollar art project, for which they've bilked the public of 140 mil. People conveniently get this confused
    Yup, 370 developers just sitting in the studios all day.
    Erillion said:
    Adjuvant1 said:
    Oriphus said:
    We all bow down to your superior knowledge of how to create a 140 mil fundraised game, you are right, SC is built the wrong way! you tell em.
    It's not a 140 mil game. It's a "few million" dollar art project, for which they've bilked the public of 140 mil. People conveniently get this confused
    Good to know ... that means all those hundreds of employees (confirmed by journalists) have worked for free these last years and NOT received a share of those 140 mil (the crowdfunding sum of SC  is confirmed every year by Guinness Book of World Records). Despite a monthly burn rate of approx. 3.5 M$. I salute these works ethics and dedication.


    Have fun 
    Gotta hope that all those folks can push things through, despite the major drag of Roberts and his clique of croneys.  'Cause Roberts will always be there to demand important things like sandworms and sandpeople from his exhausted teams.  Now that is innovation!

    Don't doubt that they will manage to get something out, eventually.   But even at the time of the kickstarter I was warning that it was not going to be the smooth sailing that the teeming fans were singing praises about.   Chris Roberts is his own worst enemy.  He does have the PTBarnum skills at raising money though, gotta give him that.
    Someone please enlighten me, how people came to conclusion, that they are late, and more troubled development than any other games?

    First: We haven't seen any other games development from the beginning, so noone knows how much change, refactoring, etc happens on other games

    Second:
    They are at 4th year now. This is a bigger single player games development time (for an established studio, with publisher money ready).
    CIG is building a single player AND an MMO which is much more complicated than the usual hacknslash MMMOs (which usually in development for 5-6 years)

    So IMHO they are not by any means late as of now.
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    edited December 2016
    Mtom said:
    Adjuvant1 said:
    Oriphus said:
    We all bow down to your superior knowledge of how to create a 140 mil fundraised game, you are right, SC is built the wrong way! you tell em.
    It's not a 140 mil game. It's a "few million" dollar art project, for which they've bilked the public of 140 mil. People conveniently get this confused
    Yup, 370 developers just sitting in the studios all day.

    There's zero evidence of this. The claim has never been substantiated. It's not reflected in any legitimate documentation. Show me company tax reports depicting 370 employees "sitting in any studio any day" associated with CIG.
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