I think MMO's attract a certain type of gamer , Definitely people who are looking for a immersive escape from their day to day. I think some of those said players fall into a group of very lonely angry people who channel/release their frustrations upon this virtual world lol. I think its almost therapy in a sense for them.
Bingo .. i agree with everything ... except the virtual world part. MMOs are not virtual worlds (at least not anymore).
F2P, low entry requirement (Look at PoE community for example) or if they have better gear than you and are in a guild then anyone who doesn't have better gear than you or in that guild is irrelevant (ESO). Or if you aren't optimally geared for a run then you either get insulted throughout the run or /votekicked.
The solution, is play FFXIV as it has a great community so community wise that's a good game as it seems to have alot of "normal" people and even randoms help you say for example kill that last boss in Stormblood which good luck doing that outside a premade group.
Another solution play a game with a large group of friends and start up a guild and be your own elitist group.
That's the only solutions available to combat the situation.
Sure. But that is *your* problem, not the genre's. They clearly have attract enough players. In fact, if you look at LoL, way more than any traditional MMORPGs that are not as toxic.
And you are not forced to play with anyone. You can always hit the "quit" button whenever there is someone in groups that you do not like. You can vote-kick too. You can also ignore people trying to invite you to groups. I do that all the time. I never play with anyone i don't want to.
Lol is a rather different game and it is hard to prove how many players the game would have if it had a better community. Do you really think it would have less with that?
It is rarely the group thing that annoys me personally, I pick together groups the old fashion way and avoid dungeonfinders which tend to minimize the problem in the dungeons but I still meet those people in the open world.
As I said in an earlier post in the thread, I still don't think the problem is so widespread as many here thinks since each jerk makes a lot of ruckus but we don't have to use mechanics that encourage people like that. There is no reason to allow ninja looting for instance, it adds nothing fun to the game.
Master loot is fine as an option, when you join a masterloot group you do that with people you trust like friends and guildies and with the right mechanics you could easily make it simple for the groupleader to split it up or even to decide who gets a roll on a specific item but otherwise I think the game should split up the loot without player interaction.
Same thing with locking questmobs, just let anyone with a quest for the mob that hits get a piece of the action.
Small stuff like that stop rewarding people for being jerks without taking away the fun of the game. If the game actually rewards people for being jerks many who wouldn't be otherwise turn into them as well.
And I honestly think it is bad long term when the average gamers think the players who play MMORPGs are jerks, even if it attracts other jerks you will loose many of the normal players and I think they loose more players then they gain.
You can never stop every jerk unless you have loads of GMs playing the police and that isn't a good thing but we can at least have simple things that minimize the problem.
I don't think the conflict in most mmorpgs is meaningful. Why? Because the game worlds in most mmorpgs are static. Player choices do not effect or change the game world in a potentially lasting or permanent way. The amount of wealth, resources, and equipment are infinite. Territory does not exchange ownership or control. No one really dies. Players and npcs/mobs respawn. Characters do not need to eat, therefore food production isn't necessary. So control of land doesn't mean as much. Building is not important for a variety of reasons. Characters don't need to sleep or require shelter from foul weather. There is no weight or encumbrance, so storage is not usually a problem. Trade and economics is not important because of universal auction houses and npc vendors that sell most things players need. Politics and diplomacy are not important because players can't be rule or be in charge of anything except for guilds. There are more reasons, but those are some of the most important. The things that produce meaningful conflict in the real world are not present in most mmorpgs.
And because the conflict is not meaningful, neither is the cooperation.
Those would be some amazing mmorpg mechanics.
Which actually exist in one form or another in MMORPGs such as EVE, WURM, DF and are promised in Life is Feudal, COE, and several others.
News flash, most gamers are not looking for life simulators and aren't looking for realistic toilet mechanics.
Player built and run buildings, stores, cities Encumbrance and storage Trade between cities, caravans Foul weather and rest Territory land control and food production Destructible equipment, resources, wealth
I wouldn't call those toilet mechanics.
Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
I find it interesting that people in mmos think you have to do what they tell you, how they tell you, equipped in what they use, and believing like they do.
Look I'm not condoning it but some people don't want to waste their time.
In FFXIV I have also voted to kick people who play poorly or just won't listen or are just not able keep out of the areas effects and no matter how many times you explain make mistakes. At some point I want to just finish the dungeon so although I never initiate it I do vote to kick once someone else does.
It sounds very unfair but I think we are entitled to decide who we want to play with we should not be forced to keep someone if they prove to be useless and neither should we be forced to carry anyone, that is what guilds are for.
See for me, I don't actually mind being the good Samaritan, and teaching them what they are doing wrong so they can get better (After all, the more people you teach to get better, the less likely you will end up with screw-ups). But what do you do when they get triggered and vote/kick you for trying to teach them the basics? For example...
So the only real solution is to sit back and watch players continue to behave like retards and say nothing. Because you have to recognize in your brain these emotional people have no desire to get better or improve. And more likely, are doing bad plays on purpose to try to troll you (I mean someone with a name of "Smalldick Vsbigdick" should be a hint). So it's best to just never say anything and wait for the next group (which I treat people on forums the same way). You know... because feelings and tolerance can cause too many vote/kick/bans.
Some people can't take advice. It's too much for their ego to take advice from someone else.
Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
And more likely, are doing bad plays on purpose to try to troll you (I mean someone with a name of "Smalldick Vsbigdick" should be a hint).
Based on my experience, I agree that names say a lot about a player.
I always judge people by their character name and guilds by their guild name. Sure I'll allow them to prove they aren't their name but in 99% of cases they only confirm that they are.
And more likely, are doing bad plays on purpose to try to troll you (I mean someone with a name of "Smalldick Vsbigdick" should be a hint).
Based on my experience, I agree that names say a lot about a player.
I always judge people by their character name and guilds by their guild name. Sure I'll allow them to prove they aren't their name but in 99% of cases they only confirm that they are.
If you are unlucky enough to find yourself in a group with someone calling themselves that, and the example given is a clear indication that the player with such a dubious name is not going to be a helpful or productive member, then i would vote kick the player out, or if that didn't work, just leave the group. Players like that, they choose those names for a reason, they waste your time, don't give them any.
Sure. But that is *your* problem, not the genre's. They clearly have attract enough players. In fact, if you look at LoL, way more than any traditional MMORPGs that are not as toxic.
I think that hit the nail on the head. Games which draw toxic people tend to be more successful. So while companies might take steps to curb toxicity, the basic game design would still be made to appeal to the worst aspects of players, because that's what makes money.
I don't think the conflict in most mmorpgs is meaningful. Why? Because the game worlds in most mmorpgs are static. Player choices do not effect or change the game world in a potentially lasting or permanent way. The amount of wealth, resources, and equipment are infinite. Territory does not exchange ownership or control. No one really dies. Players and npcs/mobs respawn. Characters do not need to eat, therefore food production isn't necessary. So control of land doesn't mean as much. Building is not important for a variety of reasons. Characters don't need to sleep or require shelter from foul weather. There is no weight or encumbrance, so storage is not usually a problem. Trade and economics is not important because of universal auction houses and npc vendors that sell most things players need. Politics and diplomacy are not important because players can't be rule or be in charge of anything except for guilds. There are more reasons, but those are some of the most important. The things that produce meaningful conflict in the real world are not present in most mmorpgs.
And because the conflict is not meaningful, neither is the cooperation.
Those would be some amazing mmorpg mechanics.
Which actually exist in one form or another in MMORPGs such as EVE, WURM, DF and are promised in Life is Feudal, COE, and several others.
News flash, most gamers are not looking for life simulators and aren't looking for realistic toilet mechanics.
Player built and run buildings, stores, cities Encumbrance and storage Trade between cities, caravans Foul weather and rest Territory land control and food production Destructible equipment, resources, wealth
I wouldn't call those toilet mechanics.
Toilet Mechanics? The Sims proves people LOVE toilet mechanics
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
They're immature people (mentally, not physically) who have no lives except for their gaming lives. In the real world they're No-one, but in their gaming world they're Someone. They do the petty, spiteful things to people in online games that others do to them in real life. They're nobody you'd want to be friends with in real life!
Ah yes - lets stereotype and put everyone into a nice little package we can label.
I game with RL friends who are the core of a guild Ive been in for the last 17 years.
We are a competitive guild that plays a lot of PvP games, and we talk smack and cause hell for players in games at times.
The hardest griefer in our guild is a double PhD in physics and molecular biology, also one of the genuinely nicest down to earth people I know, who goes and gives food and cooks for homeless downtown on weekends.
people do stuff in games because they CAN, thats it.
So what you're saying is he's actually a scummy person when he can get away with it but when he can actually be called on it he's all pinnacle of the community?
People do scummy things/are toxic because they are scummy and toxic. There are soooo many people who don't harass others, who aren't toxic because "that's who they are".
That guy just hides behind his little mask and let's his true self out because there's no one to stop him. I'd buy the "good guy" image if he actually acted like a good guy when it would be so easy to act "like a bad guy".
I think history is filled with people who act all "great" only to discover that they have a completely different side when no one is looking.
+1 to Sovrath
I think the double PHD guy is a coward.
I hate to say it but I'm a good example of this.
I ALWAYS stay with one personality no matter in RL or Online !..... Now I'm setting my self up by giving fuel to the same 10 or 15 people here for ridicule.
I've deeply soul searched what's wrong with mmos "and I state my opinion that I feel strongly about" and I'm not alone..... Infact, I'm in the half if not majority of how people feel here.
On the first page here alone we have:
-You ever ask yourself, what's the point ? -MMOs are now Casinos -Why are MMOs dying -Why I quit WoW
First page !....... Then look at pages 2,3,4,5, same thing.
My problem is, I beat a dead horse, and this angers the same 10 or 15 people, that are on a crusade to convince everyone that everything is just fine !....... I feel guilty at times when I have to fight them off, because I maintain one personality and DO CARE what people think, internet or not !
And more likely, are doing bad plays on purpose to try to troll you (I mean someone with a name of "Smalldick Vsbigdick" should be a hint).
Based on my experience, I agree that names say a lot about a player.
I always judge people by their character name and guilds by their guild name. Sure I'll allow them to prove they aren't their name but in 99% of cases they only confirm that they are.
If you are unlucky enough to find yourself in a group with someone calling themselves that, and the example given is a clear indication that the player with such a dubious name is not going to be a helpful or productive member, then i would vote kick the player out, or if that didn't work, just leave the group. Players like that, they choose those names for a reason, they waste your time, don't give them any.
Unfortunately, I was the one who got votekicked out (guessing it was a premade). If I had just left early, I would have gotten a 30min penalty. At least no penalty for the vote-kick (other than wasting about 15mins running through floors).
Except that you could have done something else during those 30 minutes, instead they took 15 minutes of your time. I would rather just leave and do something else for 30 minutes than waste 15 minutes with people who don't deserve my time.
And more likely, are doing bad plays on purpose to try to troll you (I mean someone with a name of "Smalldick Vsbigdick" should be a hint).
Based on my experience, I agree that names say a lot about a player.
I always judge people by their character name and guilds by their guild name. Sure I'll allow them to prove they aren't their name but in 99% of cases they only confirm that they are.
If you are unlucky enough to find yourself in a group with someone calling themselves that, and the example given is a clear indication that the player with such a dubious name is not going to be a helpful or productive member, then i would vote kick the player out, or if that didn't work, just leave the group. Players like that, they choose those names for a reason, they waste your time, don't give them any.
Unfortunately, I was the one who got votekicked out (guessing it was a premade). If I had just left early, I would have gotten a 30min penalty. At least no penalty for the vote-kick (other than wasting about 15mins running through floors).
Except that you could have done something else during those 30 minutes, instead they took 15 minutes of your time. I would rather just leave and do something else for 30 minutes than waste 15 minutes with people who don't deserve my time.
No disagreement there. To each his own on the pre-judgement call. Personally, I just saved the screenshots and kept on going in to level up. I run into so many bad players, if I left everytime, I would never get anywhere in the game. So I basically just run through the groups, remain silent, and keep recording everything (will have video out of walkthroughs, tips, do's, and don'ts). People like the ones in this screen shot provide me with plenty of don'ts content
Whats funny is when i see a name like that even in world chat , i immediatley put them on ignore , which in some games wont let you group with them at all ...I wont waste my time with anyone that juvenile .. And if im with some friends and we are filling a spot and someone joins with a name like that they are immediatley kicked ...
But , FF14 has Many large strong Companies , why dont you join one to run stuff with and avoid the shit ...
Pretty simple reason,the design encourages a toxic environment. Add in pvp and naturally toxic arrives,add in ladders,parsers,competition and toxic will be there.
I played a mmorpg for years with NONE of that nonsense,PVE 24/7 and HELPING each other,not about the YOU or ME but about everyone,the community. So any gamer SHOULD realize before they enter a game what kind of community it will have.I don't mind competition in a fps because you move from server to server playing different players,you never have to reside beside the same players all the time like in a mmorpg.
Never forget 3 mile Island and never trust a government official or company spokesman.
Look I'm not condoning it but some people don't want to waste their time.
In FFXIV I have also voted to kick people who play poorly or just won't listen or are just not able keep out of the areas effects and no matter how many times you explain make mistakes. At some point I want to just finish the dungeon so although I never initiate it I do vote to kick once someone else does.
It sounds very unfair but I think we are entitled to decide who we want to play with we should not be forced to keep someone if they prove to be useless and neither should we be forced to carry anyone, that is what guilds are for.
See for me, I don't actually mind being the good Samaritan, and teaching them what they are doing wrong so they can get better (After all, the more people you teach to get better, the less likely you will end up with screw-ups). But what do you do when they get triggered and vote/kick you for trying to teach them the basics? For example...
So the only real solution is to sit back and watch players continue to behave like retards and say nothing. Because you have to recognize in your brain these emotional people have no desire to get better or improve. And more likely, are doing bad plays on purpose to try to troll you (I mean someone with a name of "Smalldick Vsbigdick" should be a hint). So it's best to just never say anything and wait for the next group (which I treat people on forums the same way). You know... because feelings and tolerance can cause too many vote/kick/bans.
Your mistake was staying for the vote kick. I am a healer I play healers always after playing a wizard in Everquest I learnt that valuable lesson. So I just say okay thanks bye find a new healer. I take the penalty over that shit. It's better for my play time to be in a good mood then getting pissed that these morons kicked me.
Yes there are lots of players who behave in any annoying manner. There are also a lot of overly sensitive folks that play.
Ive been playing with the same core group since the early days of DAOC so maybe I just feel less of an impact but many people seem super sensitive and over react. A true griefer is only there to get a reaction from you. They exist, but not in great numbers.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Over the 20+ years I'm playing online games and surfing the net, I've noticed that one of the most common attempts of justification from the griefers, rude players and generally from online asshats is to say that the other persons are "overly sensitive". That was true 20+ years ago and apparently still is true today. And I don't mean simply for some random "u suck" said in a group, no, but after the usage of utterly bad racist or sexist insults which can go up to life threats. The people not liking that kind of things are "overly sensitive". Go figure.
Yeah and in MY 30 years of playing online games I can say that those using "utterly bad racist or sexist insults which can go up to life threats" is a minuscule number of people I encounter. They exist, but maybe I encounter such a person once every month... if that. Also, In 30 years I have never once had anything close to a "life threat".
Go Figure...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Yeah and in MY 30 years of playing online games...
30 years ago we were in 1987. So I call bullshit. But at least now I remember why I had you on ignore.
Why , i was playin Online Text Muds in 85 , and yes even then i recall some real idiots in game ... But it certainly was happening then , i was playing on my C64 using Quantum-Link
Sure. But that is *your* problem, not the genre's. They clearly have attract enough players. In fact, if you look at LoL, way more than any traditional MMORPGs that are not as toxic.
And you are not forced to play with anyone. You can always hit the "quit" button whenever there is someone in groups that you do not like. You can vote-kick too. You can also ignore people trying to invite you to groups. I do that all the time. I never play with anyone i don't want to.
Lol is a rather different game and it is hard to prove how many players the game would have if it had a better community. Do you really think it would have less with that?
Different than what? Games are games.
Yes. A lot of people are just venting in LoL. If they cannot do that in LoL, they will find another one. Just look at this forum. Do you really think that people want to be nice and sing Kumbaya together on the internet?
Yeah and in MY 30 years of playing online games...
30 years ago we were in 1987. So I call bullshit. But at least now I remember why I had you on ignore.
Why , i was playin Online Text Muds in 85 , and yes even then i recall some real idiots in game ... But it certainly was happening then , i was playing on my C64 using Quantum-Link
You maybe, there was stuff like Habitat back then, but the network access through modem back then was RARE and utterly expensive. The person I'm answering to definitely not, though.
My father was ..erhmm creative and all my interent access was free , in those days , Was awesome
Sure. But that is *your* problem, not the genre's. They clearly have attract enough players. In fact, if you look at LoL, way more than any traditional MMORPGs that are not as toxic.
I think that hit the nail on the head. Games which draw toxic people tend to be more successful. So while companies might take steps to curb toxicity, the basic game design would still be made to appeal to the worst aspects of players, because that's what makes money.
I have been playing games for a long time. The people want to be mean (to strangers, real friends don't count) outnumber those who want to be nice by a large margin.
Remember those Pkers dated way back in UO? Kill-stealing and camp drama in EQ? In fact, Heathstone has to go to the way of NOT letting people chat to reduce toxicity.
If you want to be nice, fine. Just don't expect the world is like you. And remember the cliche? If you cannot defeat them, join them. I vote-kick & quit whenever i like to, and I have no qualms admitting that. We are talking about anonymous people playing video games, not family, not colleagues, not friends, and not even strangers that you met face-to-face.
Yeah and in MY 30 years of playing online games...
30 years ago we were in 1987. So I call bullshit. But at least now I remember why I had you on ignore.
Why , i was playin Online Text Muds in 85 , and yes even then i recall some real idiots in game ... But it certainly was happening then , i was playing on my C64 using Quantum-Link
You maybe, there was stuff like Habitat back then, but the network access through modem back then was RARE and utterly expensive. The person I'm answering to definitely not, though.
Wrong AGAIN...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Comments
The solution, is play FFXIV as it has a great community so community wise that's a good game as it seems to have alot of "normal" people and even randoms help you say for example kill that last boss in Stormblood which good luck doing that outside a premade group.
Another solution play a game with a large group of friends and start up a guild and be your own elitist group.
That's the only solutions available to combat the situation.
This isn't a signature, you just think it is.
It is rarely the group thing that annoys me personally, I pick together groups the old fashion way and avoid dungeonfinders which tend to minimize the problem in the dungeons but I still meet those people in the open world.
As I said in an earlier post in the thread, I still don't think the problem is so widespread as many here thinks since each jerk makes a lot of ruckus but we don't have to use mechanics that encourage people like that. There is no reason to allow ninja looting for instance, it adds nothing fun to the game.
Master loot is fine as an option, when you join a masterloot group you do that with people you trust like friends and guildies and with the right mechanics you could easily make it simple for the groupleader to split it up or even to decide who gets a roll on a specific item but otherwise I think the game should split up the loot without player interaction.
Same thing with locking questmobs, just let anyone with a quest for the mob that hits get a piece of the action.
Small stuff like that stop rewarding people for being jerks without taking away the fun of the game. If the game actually rewards people for being jerks many who wouldn't be otherwise turn into them as well.
And I honestly think it is bad long term when the average gamers think the players who play MMORPGs are jerks, even if it attracts other jerks you will loose many of the normal players and I think they loose more players then they gain.
You can never stop every jerk unless you have loads of GMs playing the police and that isn't a good thing but we can at least have simple things that minimize the problem.
Encumbrance and storage
Trade between cities, caravans
Foul weather and rest
Territory land control and food production
Destructible equipment, resources, wealth
I wouldn't call those toilet mechanics.
Is that not like a fanatical terrorist.
Players like that, they choose those names for a reason, they waste your time, don't give them any.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
I think it is really creative and funny, like M45t3R D1ck 34t3r for instance, isn't that hilarious?.....
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
+1 to Sovrath
I think the double PHD guy is a coward.
I hate to say it but I'm a good example of this.
I ALWAYS stay with one personality no matter in RL or Online !..... Now I'm setting my self up by giving fuel to the same 10 or 15 people here for ridicule.
I've deeply soul searched what's wrong with mmos "and I state my opinion that I feel strongly about" and I'm not alone..... Infact, I'm in the half if not majority of how people feel here.
On the first page here alone we have:
-You ever ask yourself, what's the point ?
-MMOs are now Casinos
-Why are MMOs dying
-Why I quit WoW
First page !....... Then look at pages 2,3,4,5, same thing.
My problem is, I beat a dead horse, and this angers the same 10 or 15 people, that are on a crusade to convince everyone that everything is just fine !....... I feel guilty at times when I have to fight them off, because I maintain one personality and DO CARE what people think, internet or not !
And yes, I am slowing down on my postings.
And if im with some friends and we are filling a spot and someone joins with a name like that they are immediatley kicked ...
But , FF14 has Many large strong Companies , why dont you join one to run stuff with and avoid the shit ...
Add in pvp and naturally toxic arrives,add in ladders,parsers,competition and toxic will be there.
I played a mmorpg for years with NONE of that nonsense,PVE 24/7 and HELPING each other,not about the YOU or ME but about everyone,the community.
So any gamer SHOULD realize before they enter a game what kind of community it will have.I don't mind competition in a fps because you move from server to server playing different players,you never have to reside beside the same players all the time like in a mmorpg.
Never forget 3 mile Island and never trust a government official or company spokesman.
Ive been playing with the same core group since the early days of DAOC so maybe I just feel less of an impact but many people seem super sensitive and over react. A true griefer is only there to get a reaction from you. They exist, but not in great numbers.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Go Figure...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
But it certainly was happening then , i was playing on my C64 using Quantum-Link
Yes. A lot of people are just venting in LoL. If they cannot do that in LoL, they will find another one. Just look at this forum. Do you really think that people want to be nice and sing Kumbaya together on the internet?
Yeah.. maybe learn a bit before you speak silliness:
http://gaming.wikia.com/wiki/Kingdom_of_Drakkar
Even had guilds. I was in the Slayers guild. We had our own guildhouse and everything.
Don't even think that was the first one I played... used to login to "BBS" sites do.. with a dial up modem... and we played online text based games.
So you can "call bullshit" all you want. Just proves what I said earlier.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Remember those Pkers dated way back in UO? Kill-stealing and camp drama in EQ? In fact, Heathstone has to go to the way of NOT letting people chat to reduce toxicity.
If you want to be nice, fine. Just don't expect the world is like you. And remember the cliche? If you cannot defeat them, join them. I vote-kick & quit whenever i like to, and I have no qualms admitting that. We are talking about anonymous people playing video games, not family, not colleagues, not friends, and not even strangers that you met face-to-face.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018