Not a rant. Just don't understand it fully. EQ/UO/CoX/DAOC/SWG/ect All these games where the foundation of their MMO genres but since their release no one has really made a successor to any of them. The only real attempt have been by very little known companies that when they released them had very little resources for the game to be given any real shot. I feel like its just been bad luck on many parts of these games to have true successors (meaning basis of the game is the same just updated graphics and expanded mechanics to what was already tried and true). Also I feel the main reason is the greed for cash has made developers rush games or add things to the game that end up setting up their failure.
I do know many people enjoy some of the games out there today but the people who found the above games amazing before just general life expectancy ran out on them have not had a real game to play in a long time.
No game like EQ has ever come out again. Closes thing was vanguard. Vanguard had a ton of players at the start but then they realized the game was not complete. Everyone left. I remember killing a level 45 mob and it did not drop loot. Or fighting a caster NPC where it was just punching me because it's spells weren't even put into the game yet. No one has touched a game like it since. Pantheon has a chance to be like EQ but it's being funded and developed by someone who not many trust anymore, so that will ward off many in the mean time. It's also obvious by the Pay 1000$ to beta test that the guy is still only out for money. His team has always been the real reason the games have done well. Soon as Pantheon hits a hard patch mark my words that dude is going to bail on his team and us.
UO. Legends of Aria is the closes thing I can remember to it but its not the same and right now the funding is very limited for LoA. Will be released and be a niche game. It's funny because the real game that was a true successor to this was Darkfall. Darkfall was created by a guy who could inspire the room but in truth had very limited experience and was only able to deliver on like 20% of his promise. The game was also broken. But what I find funny is that the game was wanted SO badly by old school MMO players (and new) that even with the bad shape of the game, people tried to keep it alive in hopes that it was fixed. The money grab was so good for Adventurine that they remade it in hopes of grabbing a few more dollars. Now that the games name is in the mud, there are still two developers who loved the game that much that are trying to revive it. Sadly it will just be a niche again. This will stray developers and funders away from making something like it in the future.
City of Heroes/Villains. One of the best concept games ever. I loved everything about this game except two things. The publisher who really didnt care about the game and the fact that end game was never handled correctly. The games leveling system was one of the best experiences I've ever had. But the endgame was a mess. Not allowing players to obtain real loot or ways to progress your character from endzones made this an endless loop of playing alts. All any developer has to do is make new CoX with an actual endgame. DC online was the best attempt to a game like this but it was nothing like CoX. The focus on PVP completely ruined it for many people. I really hope someone makes a real CoX succesor. Ship of Heroes and Valiance online will not be the ones. I am going to support and play them because maybe it will show big developers its worth investing in but these games will be low population games with very slow support because the teams are so small. I will also play because for some stupid reason there are just NO superhero mmo's out there. How is this even possible. Marvel has put superheroes on the map as a billion dollar industry and the best we have is Champs online and DC online. Can't wrap my mind around that.
DAOC online. Realm vs realm. Still the king. Every game that has tried to have it just gives up. Its funny. WVW GW2, nothing like it. Rift with their two alliances, given up and now everyone is in harmony. Wildstar, samething. ESO. Aion had it almost perfect with the Abyss but then they ruined it. Going F2P (money grab) just destroyed that game. It did allow the game to last longer but as far as mechanics/gameplay it ruined it. Really Hoping Aion 6.0 with their server restart will atleast keep me at peace for sometime but doubting it.
SWG. Pure money destroyed this game. Taking the game and turing it into EQ2/WoW with lightsabers. We all know this story. Everygame that has tried to take parts from this game has been developed by someone who has tried to do it on their own with no team.
My point is there is a crowd out there of players that really want an old feeling game with just updated graphics and maybe a few new little features. We just want a place to play where we can trust the people making the game. Ashes of creation gives me some hope but overall its not the actual type of game I want, but I loved the developers so far and hoping they can deliver something I will enjoy. I am sadly doubtful because I like the developers for GW2 and there game is very nice but just could never get me into it. I cant find a character I love ...kinda the can do everything but doesnt feel special feeling. Also no gear/classic trinty isnt for me. World/graphics/story are great but cant believe in the character.
How many others feel this way. It has just been a really long time since a MMO I grew up with and loved has come in some type of form I could dive into again. One that is being developed by a team that isn't starting off with no history or a budget that will never give them a real shot. Or one that isn't just trying to make a WoW clonse. I played WoW hardcore for awhile but it is like watching a Friday the 13th Jason movie now. Same thing every time. I've played some of the restarts or new progression servers and had a blast but then the community leaves because the nostalgia wears off. We need something new. Something new by a western developer or an Eastern Developer that will stop making everything F2P with cash shop that is out of control. All of the new games that have come out of the east have been looking amazing "Revelation online, Tera, Archeage ect" but then you realize when you play it that there is a huge disconnect between East and West.
I can keep going ...long history with MMO's but man the old days are so long ago. But will finish with this. I am 100% confident that if you just took the basis for one of the old classics and kept the core mechanics the same and updated the graphics/endgame it would be very successful. How do I know? Look at FFXIV. Big name. Released it in a rush. Was horrible. Re-Released it to be a WoW clone. They changed some minor things but it really is a WoW clone for gameplay. Endgame raiding. Quest hubs. Instant PvP. Flying Mounts. LFR. The combat system is just a shell of WoWs combat system and it still doesnt matter. People were wanting something that was "like" wow but wasn't WoW. That is all FFXIV needed. Big name that was like WoW = 10 million players. I want something that is like UO/EQ/DAOC/COX/Ect. So make it and take my money, pls!
Comments
You cite FFXIV, why is it so popular? Why is ESO so popular? They're popular because they give people what they want, and that's not old school game play.
I played WoW before BC came out. I quit because the grind was boring. What I remember most from those days is hours long dungeons and also the difficulty of finding a group; that kind of thing is the last thing I want these days.
But, fear not. Old school WoW is coming, if that's the kind of thing you like. There's also classic RuneScape. Heck, go really old school, there's still some MUDs active.
The games I listed above had none or very little of the mehanics/gameplay that is in wow. Really wish developers were able to convince the people turning the lights on that there is a need for something with that old school feel. Retro is a thing for a reason.
TESO is an old school IP,known ip's remain popular,look at Star Wars ,it is an older IP than many forum users are old.
Just look at Steam,every single new game they post on the main advertising page gets scooped up and it really helps when big name streamers like Lirik are broadcasting those games,it really boosts sales.
So right now devs have all the pieces in place to make loads of money without spending lots of money or time, a perfect sauce for developers,crappy for gamer's but hey so many gamer's seem to have low standards so all that crap is keeping both sides happy.
Never forget 3 mile Island and never trust a government official or company spokesman.
It would like wondering why some wealthy old men is also a cheap bastard: he probably got rich because he saved every single cent.
I'm not sure. I'll have to think about it.
That is all I want from current developers. Take a tried and true game and put some new flavor on it, not completely change the recipe.
1. they know nostaglia often burns extremely fast when one is actually exposed to it.
2. they want to focus on the easy to manipulate players
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
But my overall point is ...yes if there was a ton of games out there that were based on Old School gameplay then I would say yes, it's risky but there aren't any. If someone took their time and made a complete game that focused on those EQ/UO/SWG glory days it would be financially successful. But thats my opinion.
I didn't say 200 million. Wow cost what 50 million? A remake of EQ daoc swg... using today's graphics and engines I imagine would cost that much or more. That is still more than most other games. Wow players may have more numbers but imo percentagewise there are more whiny old school players per capita.
Costs alone combined with reduced player base and history has shown a riskier return for those costs scare off devs. Why would they when it is easier to make something else that appeals to a larger group and had a much Lower risk with a higher roi.
Given the above where are their resources best utilized.
Because only a few needs that, among that few many are just nostalgic and nostaligic isn't a synonime of quality. Only several no-lifers (they call themselves "hardcore" to feel somewhat elitist and prestigeous when in reality it's the other way around) want such games to happen and making an AAA classic MMO for a thousand of players is very hard task to do.
But honestly, it seems the things most people want in an old school MMO are not very profitable, so what would be the point for most companies? You'd have to convince a temperamental and niche crowd to spend their money, then keep them happy with subpar profit margins.
But I'll change the topic a bit then. Forget old school gameplay. Lets just take City of Heroes and superhero MMO's. I believe the desire for a superhero MMO is at it's all time high and it would be successful if it was just a WoW clone. Why hasnt anyone put out a World of Superheros MMO. If the developers are only interested in money this would seem like a no brainer. There are plenty of comic book companies to buy the rights from. Top Cow/Image/Ect. Heck I would play this just because I want a superhero game...even if it wasn't what I exactly wanted (unless it was pure pvp focus).
If that teacher goes on to Advanced degrees or special education requirements they make even more money.
My own background is a physiotherapist. This involves a four-year degree and a two-year master's program after that I still needed other special certificates (part a b Ortho , neuro... ). The average physiotherapist makes $70,000 Works 12 months of the year and 3 weeks off. Getting into management we work longer hours but we get paid more as well.
Teachers at least here are very well paid. But this is a digression. (As you may guess this is a conversation we just will not have at my house
I would like another well done superhero MMO though. Coh cost 7 million to produce in 2004. I imagine it would be more today.
Going back to FFXIV. This was a HUGE franchise and the original version of FFXIV sold 630k copies it's first week. Then their numbers went down to less then 40k players playing because they saw how horrible and broke it was. They remade it to the WoW clone it is and then it's 10mil strong.
So my answer is that if someone puts out a REAL true sequal or a legit old school style game that has a legit dev team able to keep up with the game, it would be a very profitable game.
Yes we all know that SWTOR didn't do very well in the long term for the first couple years anyway. And it did cost $200 million to make of which lot of that was in marketing.
Still it sold a million.
Or how about blade and Soul which one week after it released in the west hit 1 million players in the West
Or Black Desert online which sold 400000 at launch in North America.