There's definitely a crowd, yes, but that was more than a decade ago. Today, the crowds have converted into dads and moms who could barely play video games anymore, let alone invest most of their bare free time in time-consuming games like MMORPGs.
I consider myself an MMO addict back then when I was in school. I've made many friends online from MMOs, but most if not everyone of them now has moved on with their lives. They don't even have a gaming PC anymore.
The crowd has shifted to mobile users now.
So why does "this crowd" want an MMO of any kind?
Because mobile MMOs is a thing. People play them because the games fit their gaming schedule. They can play for a few minutes and close the app. That's the lifestyle of the majority of people today.
It's s billion dollar industry with investors who want a return on investment. MMOs are no longer made by a few guys with high hopes and a great concept. MMOs are made by venture capitalists and bank loans. And if you think that sounds bad, it is.
There's definitely a crowd, yes, but that was more than a decade ago. Today, the crowds have converted into dads and moms who could barely play video games anymore, let alone invest most of their bare free time in time-consuming games like MMORPGs.
I consider myself an MMO addict back then when I was in school. I've made many friends online from MMOs, but most if not everyone of them now has moved on with their lives. They don't even have a gaming PC anymore.
The crowd has shifted to mobile users now.
So why does "this crowd" want an MMO of any kind?
Because mobile MMOs is a thing. People play them because the games fit their gaming schedule. They can play for a few minutes and close the app. That's the lifestyle of the majority of people today.
I still don't know why they "want an MMO?" You can open any app at any time and fart around for a few minutes. Why must it be an "MMO?"
I beg to differ on your assessment about "majority of people" today. I don't see that many people running around with tablets or even smart phones. Most people are not "well enough off" to afford the "tech toys" you're touting as "normal."
Now, if you want to say the majority of video game players, I'd agree. Me, I refuse to go that techno-hellhole. I finally got a smart phone almost a year ago. I looked at a few apps. Guess what nearly all of them wanted access to? My contacts. No thanks.
[edit] PS: I've always lived by the rule, "If you don't have time for a game, do something else." Strange, I know...
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
There's definitely a crowd, yes, but that was more than a decade ago. Today, the crowds have converted into dads and moms who could barely play video games anymore, let alone invest most of their bare free time in time-consuming games like MMORPGs.
I consider myself an MMO addict back then when I was in school. I've made many friends online from MMOs, but most if not everyone of them now has moved on with their lives. They don't even have a gaming PC anymore.
The crowd has shifted to mobile users now.
So why does "this crowd" want an MMO of any kind?
Because mobile MMOs is a thing. People play them because the games fit their gaming schedule. They can play for a few minutes and close the app. That's the lifestyle of the majority of people today.
I still don't know why they "want an MMO?" You can open any app at any time and fart around for a few minutes. Why must it be an "MMO?"
I beg to differ on your assessment about "majority of people" today. I don't see that many people running around with tablets or even smart phones. Most people are not "well enough off" to afford the "tech toys" you're touting as "normal."
Now, if you want to say the majority of video game players, I'd agree. Me, I refuse to go that techno-hellhole. I finally got a smart phone almost a year ago. I looked at a few apps. Guess what nearly all of them wanted access to? My contacts. No thanks.
[edit] PS: I've always lived by the rule, "If you don't have time for a game, do something else." Strange, I know...
Yeah, sure, but come on man, you live in Iowa for God's sake.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Often yes and my dad and both in-laws actually were teachers. They don't work longer hours then most other professionals, they get paid an equivalent years worth of work for 9 months of work, they get summers off and they have benefits that are beyond most other companies.
I didn't say 200 million. Wow cost what 50 million? A remake of EQ daoc swg... using today's graphics and engines I imagine would cost that much or more. That is still more than most other games. Wow players may have more numbers but imo percentagewise there are more whiny old school players per capita.
Costs alone combined with reduced player base and history has shown a riskier return for those costs scare off devs. Why would they when it is easier to make something else that appeals to a larger group and had a much Lower risk with a higher roi.
Given the above where are their resources best utilized.
I would say if a player base is reduced there can't be that many whiners in total
And I'd say the recent history of MMORPGs doesn't show the poor ROI on MMORPGS, but on bad games. Make a game that isn't at least as good at the competition and people don't play it . . . I wonder why. You can see that in every type of game.
Actually, WoW is old school gameplay. WoW is one of the originals in my opinion also. The gameplay in it is Old school to me...but because it was so successful that it turned into the ONLY gameplay. I think WoW is not considered Hardcore (though it does take a lot to be a hardcore raider in that game pushing top 100) but I would put it as the last of the old school gameplay. It's like WoW came out and every other successful game was considered not worthy after that. Classic WoW is a few years to late for me. They missed that boat but people are going to flock to it becuase...once again THEY WANT THAT OLD FEELING. So take a hint devs, gives us that old feeling that isnt just a progression server or game restart. Give us a new world. I am not saying don't evolve the game, add new stuff, but keep the core of the game something similar to what we have been missing from our past.
Your opinion is wrong...WOW is not old school gameplay, if anything it's the birth of all the watered down gameplay we have in all of the new games.
You may not agree with my opinion but by definition an opinion can't be wrong as I didn't state it as facts. But WoW was the first to put it all together. They took what was considered successful from the games out there and added some of their own game play. It was the first full package. I do not enjoy the game play but it WAS the first of it's kind. Hence why they were so successful. They took a tried and true franchise (Warcraft) and put together many things people loved about MMO's.
That is all I want from current developers. Take a tried and true game and put some new flavor on it, not completely change the recipe.
There is also a huge difference between original WoW and current WoW.
MMO game wasn't something you can make just make new . Me for example , i pay and play 10 to 20 games each year , but i only play 1 or 2 MMO games in 5 years .
When an MMO game hook a player , he will spend years to play it . The new game need to be outstanding to get the hooked player out of his nest .
Make something better than the old is way too hard for them as they can't take the risk .
Because the majority of people will not play it. If this wasn't the fact, we'd see the opposite.
I disagree, I think a lot of people would still play these games. The problem is there is so much money developers are getting from cash shops, p2w models that no one wants to make a traditional game with integrity again. This isn't going to change any time soon.
Nailed it.
No cash shop? No point in making it.
"no one wants to make a traditional game with integrity again."
This is exactly what is wrong with the entire industry. No integrity, all about the cash shop.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Because the majority of people will not play it. If this wasn't the fact, we'd see the opposite.
I disagree, I think a lot of people would still play these games. The problem is there is so much money developers are getting from cash shops, p2w models that no one wants to make a traditional game with integrity again. This isn't going to change any time soon.
Nailed it.
No cash shop? No point in making it.
"no one wants to make a traditional game with integrity again."
This is exactly what is wrong with the entire industry. No integrity, all about the cash shop.
its not the entire industry, just mostly the AAA side
Please do not respond to me, even if I ask you a question, its rhetorical.
Because the majority of people will not play it. If this wasn't the fact, we'd see the opposite.
I disagree, I think a lot of people would still play these games. The problem is there is so much money developers are getting from cash shops, p2w models that no one wants to make a traditional game with integrity again. This isn't going to change any time soon.
Nailed it.
No cash shop? No point in making it.
"no one wants to make a traditional game with integrity again."
This is exactly what is wrong with the entire industry. No integrity, all about the cash shop.
its not the entire industry, just mostly the AAA side
Oh really? How many MMORPGs can you list without cash shops?
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Because the majority of people will not play it. If this wasn't the fact, we'd see the opposite.
I disagree, I think a lot of people would still play these games. The problem is there is so much money developers are getting from cash shops, p2w models that no one wants to make a traditional game with integrity again. This isn't going to change any time soon.
Nailed it.
No cash shop? No point in making it.
"no one wants to make a traditional game with integrity again."
This is exactly what is wrong with the entire industry. No integrity, all about the cash shop.
its not the entire industry, just mostly the AAA side
Oh really? How many MMORPGs can you list without cash shops?
is 'the entire industry' MMOs only?
I know you were complaing about MMOs but how you said it suggested that the problem is the 'entire industry' not just MMOs? in fact you dont even use the word MMOs in what I replied to, misleading?
Please do not respond to me, even if I ask you a question, its rhetorical.
Because the majority of people will not play it. If this wasn't the fact, we'd see the opposite.
I disagree, I think a lot of people would still play these games. The problem is there is so much money developers are getting from cash shops, p2w models that no one wants to make a traditional game with integrity again. This isn't going to change any time soon.
OP just play an emulator so you can relive the glory days. That and WoW classic is about all you are going to get.
Tech, Money and consumer wants are much different than the early 2000s. Hell all those games game on 3-4 install disks.. unfathomable today where everything is a quick download away. its over for old-school MMOs but not because no one tried, its just there was a time, say 2011-15 where mmos kept failing back to back. Scared off the money so that's part of why it's not coming back.
WoW is an Anomaly and should never be used as a barometer. The "classic MMO" is never coming back. Here is how I know: with all the emulators out there, you would think if it were such a big amount of people in these things, somebody would try to make money off it again. There are just not enough people into it anymore esp when compared to the number of people who are cool with just playing ESO.
Why work hard for minimal people, when you can barely work but still cash out on masses. daily.
I think the future of "MMO" isnt really "MMO" at all and more of a Shared World Space type game with "MMO" features in an open world built for player convenience and constant income.
"Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
Because the majority of people will not play it. If this wasn't the fact, we'd see the opposite.
I disagree, I think a lot of people would still play these games. The problem is there is so much money developers are getting from cash shops, p2w models that no one wants to make a traditional game with integrity again. This isn't going to change any time soon.
Nailed it.
No cash shop? No point in making it.
"no one wants to make a traditional game with integrity again."
This is exactly what is wrong with the entire industry. No integrity, all about the cash shop.
its not the entire industry, just mostly the AAA side
Oh really? How many MMORPGs can you list without cash shops?
is 'the entire industry' MMOs only?
I know you were complaing about MMOs but how you said it suggested that the problem is the 'entire industry' not just MMOs? in fact you dont even use the word MMOs in what I replied to, misleading?
The thread is about old school MMOs. Back then we had actual MMORPGs. I figured it was implied but hey if you want to be the word police and argue entire industry semantics instead of naming MMORPGs with out cash shops (hint it's a short list) be my guest and ignore my point.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Because the majority of people will not play it. If this wasn't the fact, we'd see the opposite.
I disagree, I think a lot of people would still play these games. The problem is there is so much money developers are getting from cash shops, p2w models that no one wants to make a traditional game with integrity again. This isn't going to change any time soon.
Nailed it.
No cash shop? No point in making it.
"no one wants to make a traditional game with integrity again."
This is exactly what is wrong with the entire industry. No integrity, all about the cash shop.
its not the entire industry, just mostly the AAA side
Oh really? How many MMORPGs can you list without cash shops?
is 'the entire industry' MMOs only?
I know you were complaing about MMOs but how you said it suggested that the problem is the 'entire industry' not just MMOs? in fact you dont even use the word MMOs in what I replied to, misleading?
The thread is about old school MMOs. Back then we had actual MMORPGs. I figured it was implied but hey if you want to be the word police and argue entire industry semantics instead of naming MMORPGs with out cash shops (hint it's a short list) be my guest and ignore my point.
yeah please be more specific in such a case. just dont refer to MMO as: "no one wants to make a traditional game with integrity again."
anyway carry on.
Please do not respond to me, even if I ask you a question, its rhetorical.
Because the majority of people will not play it. If this wasn't the fact, we'd see the opposite.
I disagree, I think a lot of people would still play these games. The problem is there is so much money developers are getting from cash shops, p2w models that no one wants to make a traditional game with integrity again. This isn't going to change any time soon.
Nailed it.
No cash shop? No point in making it.
"no one wants to make a traditional game with integrity again."
This is exactly what is wrong with the entire industry. No integrity, all about the cash shop.
its not the entire industry, just mostly the AAA side
Oh really? How many MMORPGs can you list without cash shops?
is 'the entire industry' MMOs only?
I know you were complaing about MMOs but how you said it suggested that the problem is the 'entire industry' not just MMOs? in fact you dont even use the word MMOs in what I replied to, misleading?
The thread is about old school MMOs. Back then we had actual MMORPGs. I figured it was implied but hey if you want to be the word police and argue entire industry semantics instead of naming MMORPGs with out cash shops (hint it's a short list) be my guest and ignore my point.
yeah please be more specific in such a case. just dont refer to MMO as: "no one wants to make a traditional game with integrity again."
anyway carry on.
Actually I think that is a realistic way to look at MMOs.
MMOs = "The problem is there is so much money
developers are getting from cash shops, p2w models that no one wants to
make a traditional game with integrity again."
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
yeah please be more specific in such a case. just dont refer to MMO as: "no one wants to make a traditional game with integrity again."
anyway carry on.
Actually I think that is a realistic way to look at MMOs.
MMOs = "The problem is there is so much money
developers are getting from cash shops, p2w models that no one wants to
make a traditional game with integrity again."
awesome much better thanks.
The reason its a sensitive point for me is because people very often say the same thing about the non-MMO industry as well and I have to point out that for non-mmos its not a true statement. so I would perfer the trend me more accurate and at least recognize other parts of the industry other than AAA.
but that is somewhat mute because you are talking about MMOs only but I still appreciate the gesture.
I have not much to say on MMO side of things to be honest, its over for me, has been for awhile now
Please do not respond to me, even if I ask you a question, its rhetorical.
There's no money in it. And the development time and budget required for an MMORPG is enormous.
How would this be true if it hasn't been tried? Even EQ2 which was NOTHING like EQ1 has been financially successful just off the name itself. But it really hasn't been tried. Name a AAA game release that used the cores of the game above? I mean Everquest next just using it's name had enough hype for it that people were flocking to it. Marvel Universe was one of the top wanted games on MMORPG.com as soon as an announcement was made it was being thought of. I feel WoW's success has just made it so that every game released today must have multiple aspects that are pulled from wow for funding to be approved for big developers.
The games I listed above had none or very little of the mehanics/gameplay that is in wow. Really wish developers were able to convince the people turning the lights on that there is a need for something with that old school feel. Retro is a thing for a reason.
Because Nostalgia can be a b*** at times
People remember fondly MMO-s that had mechanism probably unbearable by todays standards
yeah please be more specific in such a case. just dont refer to MMO as: "no one wants to make a traditional game with integrity again."
anyway carry on.
Actually I think that is a realistic way to look at MMOs.
MMOs = "The problem is there is so much money
developers are getting from cash shops, p2w models that no one wants to
make a traditional game with integrity again."
awesome much better thanks.
The reason its a sensitive point for me is because people very often say the same thing about the non-MMO industry as well and I have to point out that for non-mmos its not a true statement. so I would perfer the trend me more accurate and at least recognize other parts of the industry other than AAA.
but that is somewhat mute because you are talking about MMOs only but I still appreciate the gesture.
I have not much to say on MMO side of things to be honest, its over for me, has been for awhile now
I have been saying this for a decade now. Gaming companies are following the money. They are not concerned where the money isnt, or where it might be, they care where it can actually be measured... and wherever the highest numbers are counted... they all just pile on.
Not a rant. Just don't understand it fully. EQ/UO/CoX/DAOC/SWG/ect All these games where the foundation of their MMO genres but since their release no one has really made a successor to any of them. The only real attempt have been by very little known companies that when they released them had very little resources for the game to be given any real shot. I feel like its just been bad luck on many parts of these games to have true successors (meaning basis of the game is the same just updated graphics and expanded mechanics to what was already tried and true). Also I feel the main reason is the greed for cash has made developers rush games or add things to the game that end up setting up their failure.
<snip> My point is there is a crowd out there of players that really want an old feeling game with just updated graphics and maybe a few new little features.
<snip>
Several points to consider.
Companies did make games similar to the first generation of MMORPGs. Only they evolved in ways you didn't like. WoW succeeded EQ. It came after, with updated 'graphics and expanded mechanics'.
Businesses look at the data they collect. Was this game profitable? If so, they call it success. Customer opinions of 'success' doesn't affect them.
With increased customer numbers and profitability, businesses interpret that as 'this is better than our competitors'. A businessman interprets that as "we're on the right path", and not as "turn back and embrace the ideas we just kicked to the side". The data they look at says "our way is better".
A business can interpret their data to determine how the marketplace thinks. Following the money, the conclusion that businesses come to is that "customers want the profitable product more". So, in the less profitable 'old-school' concepts aren't what the current players in the marketplace want.
Where is this 'crowd out there ... that really want an old feeling game'? Businesses can look at their data and deduce, these people have either dropped out of the market space, or they aren't really all that unsatisfied with our product because they keep paying us. Dissatisfied customers leave for another company; satisfied customers stay with us.
So, why do you think a business would make a new product based on the old ideas rather than the new ideas? After all, the numbers support the interpretation that the new ideas are better than the old.
Pardon me while I return to my corpse run. Maybe this time I'll manage to get my stuff back. Why can't I just pay to summon my corpse to a non-hostile zone and resurrect myself? Oh wait! That's how EQ evolved within itself. It's a great convenience feature, because who has the time to find a necromancer, convince them to help you, drag them to gods knows where, and summon your corpse to a safe(ish) spot in the zone for you to recover? You can do the old-school way, but people wanted a better way.
In regards to the necromancer pulling your corpse, I would say for roleplaying and immersion reasons. Besides, you didn't need to have someone pull your corpse. I often avoided asking people for help or played a class that had all the things I felt I needed. I would only ask people for help with corpse recovery if I was desperate.
The fact that they are looking at it from a business standpoint only is sure to result in games that just aren't very interesting. Such is the case with most things that are assimilated into the mainstream. It has happened to other media in the past and has happened to games. You need to have a business person who actually cares about the game and the mechanics. One might say that Bill Gates, Steve Jobs, and many others cared about programming, hardware, etc., and not just making money. Nikola Tesla cared more about getting electricity to the masses than making money off it. This is not always the case, but gaming has become controlled by people who don't care about gaming and also has a user base who don't generally care about gaming either.
Actually both Bill Gates and Steve Jobs were primarily marketing people. Neither cared much for programming or hardware, that was Allen and Wozniak. They got kicked to the curb when marketing found them inconvenient.
Not a rant. Just don't understand it fully. EQ/UO/CoX/DAOC/SWG/ect All these games where the foundation of their MMO genres but since their release no one has really made a successor to any of them. The only real attempt have been by very little known companies that when they released them had very little resources for the game to be given any real shot. I feel like its just been bad luck on many parts of these games to have true successors (meaning basis of the game is the same just updated graphics and expanded mechanics to what was already tried and true). Also I feel the main reason is the greed for cash has made developers rush games or add things to the game that end up setting up their failure.
<snip> My point is there is a crowd out there of players that really want an old feeling game with just updated graphics and maybe a few new little features.
<snip>
Several points to consider.
Companies did make games similar to the first generation of MMORPGs. Only they evolved in ways you didn't like. WoW succeeded EQ. It came after, with updated 'graphics and expanded mechanics'.
Businesses look at the data they collect. Was this game profitable? If so, they call it success. Customer opinions of 'success' doesn't affect them.
With increased customer numbers and profitability, businesses interpret that as 'this is better than our competitors'. A businessman interprets that as "we're on the right path", and not as "turn back and embrace the ideas we just kicked to the side". The data they look at says "our way is better".
A business can interpret their data to determine how the marketplace thinks. Following the money, the conclusion that businesses come to is that "customers want the profitable product more". So, in the less profitable 'old-school' concepts aren't what the current players in the marketplace want.
Where is this 'crowd out there ... that really want an old feeling game'? Businesses can look at their data and deduce, these people have either dropped out of the market space, or they aren't really all that unsatisfied with our product because they keep paying us. Dissatisfied customers leave for another company; satisfied customers stay with us.
So, why do you think a business would make a new product based on the old ideas rather than the new ideas? After all, the numbers support the interpretation that the new ideas are better than the old.
Pardon me while I return to my corpse run. Maybe this time I'll manage to get my stuff back. Why can't I just pay to summon my corpse to a non-hostile zone and resurrect myself? Oh wait! That's how EQ evolved within itself. It's a great convenience feature, because who has the time to find a necromancer, convince them to help you, drag them to gods knows where, and summon your corpse to a safe(ish) spot in the zone for you to recover? You can do the old-school way, but people wanted a better way.
In regards to the necromancer pulling your corpse, I would say for roleplaying and immersion reasons. Besides, you didn't need to have someone pull your corpse. I often avoided asking people for help or played a class that had all the things I felt I needed. I would only ask people for help with corpse recovery if I was desperate.
The fact that they are looking at it from a business standpoint only is sure to result in games that just aren't very interesting. Such is the case with most things that are assimilated into the mainstream. It has happened to other media in the past and has happened to games. You need to have a business person who actually cares about the game and the mechanics. One might say that Bill Gates, Steve Jobs, and many others cared about programming, hardware, etc., and not just making money. Nikola Tesla cared more about getting electricity to the masses than making money off it. This is not always the case, but gaming has become controlled by people who don't care about gaming and also has a user base who don't generally care about gaming either.
Actually both Bill Gates and Steve Jobs were primarily marketing people. Neither cared much for programming or hardware, that was Allen and Wozniak. They got kicked to the curb when marketing found them inconvenient.
This is false. Especially with regards to Bill Gates. He was very into programming. Steve Jobs was more of a humanitarian but also was interested in computers a lot. It is in the book the inventors.
Bill Gates actually was heavily involved in software programming and the development of the Windows OS. Steve Jobs was very involved in managing the people who designed OSX even though he wasn't a software or hardware guy. He was instrumental in choosing how it looked: worked, and felt. Bill Gates was the same way, but he did a lot of the Windows coding himself.
A lot of people talk about wanting this type of game again. There are a lot more people not talking about it because they are content playing the type of games we have now.
The reality is most players aren't seeking old school play. If they were the older games still available would have a larger audience.
Old school MMORPGs aren't offered massively because they don't have mass market appeal.
Comments
I beg to differ on your assessment about "majority of people" today. I don't see that many people running around with tablets or even smart phones. Most people are not "well enough off" to afford the "tech toys" you're touting as "normal."
Now, if you want to say the majority of video game players, I'd agree. Me, I refuse to go that techno-hellhole. I finally got a smart phone almost a year ago. I looked at a few apps. Guess what nearly all of them wanted access to? My contacts. No thanks.
[edit]
PS: I've always lived by the rule, "If you don't have time for a game, do something else." Strange, I know...
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
And I'd say the recent history of MMORPGs doesn't show the poor ROI on MMORPGS, but on bad games. Make a game that isn't at least as good at the competition and people don't play it . . . I wonder why. You can see that in every type of game.
When an MMO game hook a player , he will spend years to play it . The new game need to be outstanding to get the hooked player out of his nest .
Make something better than the old is way too hard for them as they can't take the risk .
No cash shop? No point in making it.
"no one wants to make a traditional game with integrity again."
This is exactly what is wrong with the entire industry. No integrity, all about the cash shop.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/If companies are making 10 million or 20 million budget MMOs and they can't recoup the cost. Most likely they won't throw in more money.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/I know you were complaing about MMOs but how you said it suggested that the problem is the 'entire industry' not just MMOs?
in fact you dont even use the word MMOs in what I replied to, misleading?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Tech, Money and consumer wants are much different than the early 2000s. Hell all those games game on 3-4 install disks.. unfathomable today where everything is a quick download away. its over for old-school MMOs but not because no one tried, its just there was a time, say 2011-15 where mmos kept failing back to back. Scared off the money so that's part of why it's not coming back.
WoW is an Anomaly and should never be used as a barometer. The "classic MMO" is never coming back. Here is how I know: with all the emulators out there, you would think if it were such a big amount of people in these things, somebody would try to make money off it again. There are just not enough people into it anymore esp when compared to the number of people who are cool with just playing ESO.
Why work hard for minimal people, when you can barely work but still cash out on masses. daily.
I think the future of "MMO" isnt really "MMO" at all and more of a Shared World Space type game with "MMO" features in an open world built for player convenience and constant income.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/"no one wants to make a traditional game with integrity again."
anyway carry on.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
MMOs = "The problem is there is so much money developers are getting from cash shops, p2w models that no one wants to make a traditional game with integrity again."
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/The reason its a sensitive point for me is because people very often say the same thing about the non-MMO industry as well and I have to point out that for non-mmos its not a true statement. so I would perfer the trend me more accurate and at least recognize other parts of the industry other than AAA.
but that is somewhat mute because you are talking about MMOs only but I still appreciate the gesture.
I have not much to say on MMO side of things to be honest, its over for me, has been for awhile now
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Because Nostalgia can be a b*** at times
People remember fondly MMO-s that had mechanism probably unbearable by todays standards
I have been saying this for a decade now. Gaming companies are following the money. They are not concerned where the money isnt, or where it might be, they care where it can actually be measured... and wherever the highest numbers are counted... they all just pile on.
Bill Gates actually was heavily involved in software programming and the development of the Windows OS. Steve Jobs was very involved in managing the people who designed OSX even though he wasn't a software or hardware guy. He was instrumental in choosing how it looked: worked, and felt. Bill Gates was the same way, but he did a lot of the Windows coding himself.
Both stole the idea for a GUI OS from Xerox
The reality is most players aren't seeking old school play. If they were the older games still available would have a larger audience.
Old school MMORPGs aren't offered massively because they don't have mass market appeal.