I can only infer that whatever was said in the Q&A must not have been worthy of public release, since anything at this point would help them in their mission to attract much needed attention to the game.
Though, that's just an inference.
This is in fact false. SBS often passes it by a smaller group and discuss things in that Q&A before releasing it to the general public. That is what the Exclusive Q&A is for. I am sure it won't be long before the information will be released to the general public, as it always is.
So you mean to tell me that the minimal information released after all these years was for some reason discussed as exclusive content for the high-backers before it was released publicly with usually underwhelming responses?
Money well spent
There 3 forums. The general forum. The forum for those who spend around $125 I think The forum for those who spent $1,000 (but now it's IP/EP based and caused a mini riot when they gave access to all those new people due to the token sales...)
Unfortunately I have access to the $125+ forum. Spoiler alert it's useless. Nothing but a secluded spot for other people with the same access to occasionally talk to each other.
I'm amazed that no mod stepped in. We are long past the open insult stage - now the cultists are actually making rape jokes.
Remember the goal set by Caspien:
“So what I was discussing on Discord the other day was for you guys, the community, to shut down such behavior. We can’t be everywhere at once, nor does it look good for us to try and discourage such behavior. But we can encourage you guys to shut down such behavior.“
Don’t play that game. Let them post what they want. Nobody in their right mind could think that what they posted over the last few pages is good for their community. The more the angry mob posts the more they reveal their true nature.
I think its it’s really very telling that they make no suggestions on what needs to change. No acknowledgement even that laying people off is about as bad a sign as possible. They would rather call it a positive that naysayers try to spin as a negative. It’s much easier for them to attack the Harbinger than to heed the message.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
How do you know what is and isn't possible in the realm of technology? Do you not even experience a slight tinge of irony at just how fucking stupid that assertion is?
Back in 2014, I took a flight on a commercial airline that lasted a few hours. I flew in the air ... like a bird, somebody in 18 century might have said. When I landed I checked facebook on my cell phone. During that journey, I probably did a dozen different things that people in 1776 would have claimed were impossible.
Something is impossible ... until it isn't.
Sure, maybe CoE fails, but maybe it doesn't. If everyone gave up when somebody said they were going to fail, you wouldn't be able to post your asinine comments on this forum because the internet wouldn't exist.
In a way, your analogy makes a good point, just not the one you were hoping for.
In 1776 if some one said commercial airline flight were impossible, they would not have been wrong, as the supporting technology to make it possible did not yet exist.
Same thing here, Caspian has promised to deliver what many believe to be impossible with the technology he has available today.
His one key tool, SpatialIOS that was to make it all possible was discarded with no real replacement solution, well outside of the claim the "magic" will all be done in house, which many of us don't believe.
I hate to say it, but very little of what this game is putting out is "ground breaking" the idea of aging, passing of time, seasons, even environment changes like summer being hot, and winter being cold where you have to dress accordingly, were all parts of Old Scholl MUD's. Even weight while swimming was factored in, where players had to remove their metal armor, all this was all done in old school MUD's, back in the early 90's, with AOL dial up kind of set up.
In fact, MMO's are still trying to catch up to the features that MUDs provided it's player base. I get that 3D visual creation of what was text based is a whole new level to the game, but the building blocks, ideas, and foundation systems are all are still there and have been in place for decades now.
None of this is New or ground Breaking, it's more a return to what once was.
land Ownership and World Building, with tons of Drama attached, has been around since UO and Second Life (maybe before), so that is not a new feature to MMO's either. Then we see games like Conan Exiles and Life is Feudal, that have the same things this game talks about.
Players aging was tried in other games. Time passing and events having real effects have been a part of MMO since the late 90's.
In fact, of you look at the History of Online Multiplayer Games, and games coming out today, this game is more along the lines of what should have been the next logical step for MMO's in general, once games like EQ and UO established the validity of 3D World Building,
MMO's should have started to move into this direction a decade ago.
We can attest that WoW, may have derailed things as far as development went, but that by no means is inductive that the ability to create this kind of game has not been around for a while, as we have seen all various components of these features across other games. With of course varying degrees of success.
What is going on here is no so much a new ground breaking idea, but a return to what made the original MUD's an online RPGs real living thriving worlds, and not just 'games'.
If you really look at what we have, what has been done and made, to be honest, games like this should have been under development 10 years ago and been on the market 5 years ago.
This is not like inventing an Airplane and talking about Jumbo Jets, this is more like the creation of a Drone. Its not using anything new, all the parts and pieces have been around for a while, its simply using what we have in a more effective way.
But, as I see it, Hopefully this game will have created enough buzz that maybe some other developers might look into making something more akin to this, after all, we already see other games moving away from the WoW Clone systems, and towards back to what a lot of Old School games kinda wished MMOs would become like, so..like a few others games, maybe this is just someone bucking the trend, and imho, hopefully gets things moving away from the cookie cutter clones.
We shall see on that one.
But.. no.. this is not new, this is not ground breaking, this is not the invention of the airplane, or the creation of the wheel. Why people treat it is as such, is beyond me, for me.. it's more a return to what was.. not a new thing, but a revival of an old great thing.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
How do you know what is and isn't possible in the realm of technology? Do you not even experience a slight tinge of irony at just how fucking stupid that assertion is?
Back in 2014, I took a flight on a commercial airline that lasted a few hours. I flew in the air ... like a bird, somebody in 18 century might have said. When I landed I checked facebook on my cell phone. During that journey, I probably did a dozen different things that people in 1776 would have claimed were impossible.
Something is impossible ... until it isn't.
Sure, maybe CoE fails, but maybe it doesn't. If everyone gave up when somebody said they were going to fail, you wouldn't be able to post your asinine comments on this forum because the internet wouldn't exist.
In a way, your analogy makes a good point, just not the one you were hoping for.
In 1776 if some one said commercial airline flight were impossible, they would not have been wrong, as the supporting technology to make it possible did not yet exist.
Same thing here, Caspian has promised to deliver what many believe to be impossible with the technology he has available today.
His one key tool, SpatialIOS that was to make it all possible was discarded with no real replacement solution, well outside of the claim the "magic" will all be done in house, which many of us don't believe.
I hate to say it, but very little of what this game is putting out is "ground breaking" the idea of aging, passing of time, seasons, even environment changes like summer being hot, and winter being cold where you have to dress accordingly, were all parts of Old Scholl MUD's. Even weight while swimming was factored in, where players had to remove their metal armor, all this was all done in old school MUD's, back in the early 90's, with AOL dial up kind of set up.
In fact, MMO's are still trying to catch up to the features that MUDs provided it's player base. I get that 3D visual creation of what was text based is a whole new level to the game, but the building blocks, ideas, and foundation systems are all are still there and have been in place for decades now.
None of this is New or ground Breaking, it's more a return to what once was.
land Ownership and World Building, with tons of Drama attached, has been around since UO and Second Life (maybe before), so that is not a new feature to MMO's either. Then we see games like Conan Exiles and Life is Feudal, that have the same things this game talks about.
Players aging was tried in other games. Time passing and events having real effects have been a part of MMO since the late 90's.
In fact, of you look at the History of Online Multiplayer Games, and games coming out today, this game is more along the lines of what should have been the next logical step for MMO's in general, once games like EQ and UO established the validity of 3D World Building,
MMO's should have started to move into this direction a decade ago.
We can attest that WoW, may have derailed things as far as development went, but that by no means is inductive that the ability to create this kind of game has not been around for a while, as we have seen all various components of these features across other games. With of course varying degrees of success.
What is going on here is no so much a new ground breaking idea, but a return to what made the original MUD's an online RPGs real living thriving worlds, and not just 'games'.
If you really look at what we have, what has been done and made, to be honest, games like this should have been under development 10 years ago and been on the market 5 years ago.
This is not like inventing an Airplane and talking about Jumbo Jets, this is more like the creation of a Drone. Its not using anything new, all the parts and pieces have been around for a while, its simply using what we have in a more effective way.
But, as I see it, Hopefully this game will have created enough buzz that maybe some other developers might look into making something more akin to this, after all, we already see other games moving away from the WoW Clone systems, and towards back to what a lot of Old School games kinda wished MMOs would become like, so..like a few others games, maybe this is just someone bucking the trend, and imho, hopefully gets things moving away from the cookie cutter clones.
We shall see on that one.
But.. no.. this is not new, this is not ground breaking, this is not the invention of the airplane, or the creation of the wheel. Why people treat it is as such, is beyond me, for me.. it's more a return to what was.. not a new thing, but a revival of an old great thing.
You are talking mechanics while we are talking technology.
They want to have and I quote "Hundreds of thousands of players on each server" at launch. None of those players ever log out but rather switch over to a sophisticated scripting/AI system that seamlessly allows your character to exist 24/7 and this will support massive sieging and territory control battles.
Please show me a game that has done this. Oh yeah... and he said he could do it for 3-4 million dollars. And in just 2 years. (apparently way off on both)
SpatialOS got a $500M investment in their technology. These guys claim that on one of their "engineering adventures" just a few of them were able to duplicate the functionality of SpatialOS using off the shelf/open source programs. Remember back in Sept/Oct they said SpatialOS was great.. so they did all that in just a few months.
Again. If this is not new please show me the game that currently has hundreds of thousands of players all simultaneously logged in on the same server and has sophisticated AI/Scripting to keep those characters functioning 24/7.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Hummm.. No one questions the technology we have where Game based AI can control hundreds of thousands if not millions upon millions of NPC's simultaneously, some with very complex AI mechanics, and we all just embrace that doing that kind of massive control across the game is easy and simple,in fact it's so commonplace that it's yesteryear's tech.
In fact, game AI has in some cases been our ally better then other players, controlling everything we need to win, from our henchmen, pets, mounts, all the way to playing our opponents and the ambient creatures that just happen to be around us... We have no issues understanding that Game AI controls and runs scripts for our whole game world, millions of NPC's are controlled by this AI simultaneous, and that is so unimpressive that no one questions it
But expecting that same system, that controls the entire game world around you, to handle running a script for our toon.. suddenly the ship just can't take it anymore Captain!
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Hummm.. No one questions the technology we have where Game based AI can control hundreds of thousands if not millions upon millions of NPC's simultaneously, some with very complex AI mechanics, and we all just embrace that doing that kind of massive control across the game is easy and simple,in fact it's so commonplace that it's yesteryear's tech.
In fact, game AI has in some cases been our ally better then other players, controlling everything we need to win, from our henchmen, pets, mounts, all the way to playing our opponents and the ambient creatures that just happen to be around us... We have no issues understanding that Game AI controls and runs scripts for our whole game world, millions of NPC's are controlled by this AI simultaneous, and that is so unimpressive that no one questions it
But expecting that same system, that controls the entire game world around you, to handle running a script for our toon.. suddenly the ship just can't take it anymore Captain!
OK. I should have learned by now that discussing with the true-believer is pointless.
Enjoy the results.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Kyleran said: ...many believe to be impossible with the technology he has available today.
...with all the weight of expertise of armchair developers and forum trolls.
Well the best part is that someday you get to actually see the product. Pretty sure we know how this story ends as we've seen it before but there always a few who act like:
Keep in mind that there were 3 pillars this was pitched on: Ability to create the game in 2 years Ability to create the game with just the KS funds as far as crowdfunding and just 3-4M total Ability to create servers that can handle hundreds of thousands of simultaneously logged in characters with fully functional AI/scripting that will make it nearly indistinguishable from a player controlled character.
The first two have proven wrong. The 3rd was pinned on SpatialOS. You may call us "armchair developers" but I have not seen a single fact to support their ability to deliver on number 3. The only longshot hope they had was SpatialOS which is now out of the equation.
It's OK. Keep believing. That's your right. At some point though we will all be able to see the product delivered (or not) and then the truth will be as plain as day.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
LOL, if the AI was good enough that people could not tell if someone was logged in or not.. why the hell even bother to play the game.
Buy an account, and log in once a year to admire how great the game thinks you would be, and buy a new soul. Then go play something else.
Worst idea ever.. hope he scraps it.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Your character maintains their place in the world even when you sign off, and aging happens whether you’re online or not. But this creates another problem. In a game where your character ages and dies, you want to get as much life out of them as you can.
To remedy this problem CoE introduces the concept of Offline Player Characters (OPCs). Whenever you sign off, Artificial Intelligence takes over and plays your character for you. But, we all know AI is never as good as the real thing, so we’re working on a system that allows you to create and trade scripted Behaviors for your characters.
These Behaviors will let you do things like train character skills, run a storefront, perform weekly trade routes, do some gardening, and many other things. While we plan to provide a lot of pre-canned behaviors at launch, we’re really excited to see what the community can come up with, and plan to provide a lot of support to those players interested in expanding the game in this way.
As to the final question… Yes, it’s possible for your character to die while you’re offline. We recommend either signing off in a safe place, utilizing Behaviors that know how to respond effectively to danger, or hiring other OPCs to act as guards.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
It's wholly possible for an MMO to have tons of NPCs with a few AI scripts running around.
Tons of NPCs with a UNIQUE AI script for EACH of them, however? Probably not so much.
Why not? what difference if its a few scripts or thousands? A script has to be run basically independently for each npc anyways, so whether it is the same script run again or a unique one makes little difference.
The only issues is storage, memory, and the time to develop the scripts. I'ts not like scripts are huge 10000 line bunches of code. The base engine that executes them might be, but not the scripts - they can be as simple as a few lines.
I think we can all agree that storage and memory are cheap nowadays. I'm not a defender of this game by any means, but the arguement that this scripting thing is not possible is rediculous, especially if much of the scripting is going to be developed by the players.
The real question is how good a job they can do with preventing players from creating scripts that bug out and cause stability problems, because players will find a way, intentionally or not, given time, if they are given too much leeway.
Talk about kicking it old school, damn. this guy really is going all out in returning to the MUD roots.
This is is bringing back memories of the AOL days of text MUDs, when we had to have our own front ends and write our own scripts (or copy someone else) to pull this off, and then run the script off our computers, so we technically stayed logged in to do this (given we paid by the Minuit, you can imagine why they wanted us to stay logged in).
Now it has a modern take is that as opposed to using our own front ends and needing to be logged in using up bandwidth, we get set and forget our own AK farm scripts In game, using an In-game editor. Definitely an upgrade.
However, I Hate to break this to you, but nothing new to see here.
This is Just another rehashed old MUD idea, That kind of thing and the tech behind it has been around for decades. How he sucker anyone to think that this this was gonna be ground breaking, new wave super system, or needed some special super OS to pull off, is beyond me, this kind of thing has been going on for decades. Hell, we used to write scripts for EQ when they opened the Merchant Mall (We had to stay logged in.. like WTF, so we scripted that)
In fact, I used to write my own scripts for the MUD's I would play, it was so prevalent that they used to script check us, as like 90% of the game was AFK, and even gave in and made no-rules servers where we could script AFK 24/7 (not like we didn't, but I used to have my script log me out, for a random 6 - 8 hours a day to make it look like I slept at least. Modern farming scripts can be found for major MMO's as well, but they often hack the system and do illegal stuff to work right, so I don't suggest them. AFK farm scripts, AK fight Scripts, Pathing Scripts, none of this is new stuff.
Like for example, Revelations Online, You can autopath to destinations, and then with a simple scrip off Razer you can fight all day and night. So, this is not really "Amazing" as you seem to think it is, it's been done before, a LOT.
Not trying to be mean here, but this is not even quite as impressive as how EQ used to have AI take over your character mid fight if you DC'ed, equip weapons, cast spells and Finnish the combat for you (sometimes you would even win), or better yet, when a Mob charmed you and your character would turn and attack party members, and even run away when low on health into the Mobs territory, that was some epic level stuff, but even that.. still 90's tech.
So, just to get this clear,
You all are really telling me that you don't believe a game system that can run millions of scripts for NPC behaviors, that can react to player actions, and generate engaging combat, won't be able to run some pre-set scripts set by the players themselves?
Well this has been fun.. I laughed.
Still a bad idea IMHO, as script running always turned into a AFK farm fest in the MUDs, gonna bet, it does the same thing here. Even if not used extensively on their main, think about it, if someone can buy a Kingdom they can buy a few extra throw away accounts, set some farm script or whatever, then collect at the end of the year or month or whatever, allowing them to do 10, 20, 100 times work and gather resources, with no additional effort.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Talk about kicking it old school, damn. this guy really is going all out in returning to the MUD roots.
This is is bringing back memories of the AOL days of text MUDs, when we had to have our own front ends and write our own scripts (or copy someone else) to pull this off, and then run the script off our computers, so we technically stayed logged in to do this (given we paid by the Minuit, you can imagine why they wanted us to stay logged in).
Now it has a modern take is that as opposed to using our own front ends and needing to be logged in using up bandwidth, we get set and forget our own AK farm scripts In game, using an In-game editor. Definitely an upgrade.
However, I Hate to break this to you, but nothing new to see here.
This is Just another rehashed old MUD idea, That kind of thing and the tech behind it has been around for decades. How he sucker anyone to think that this this was gonna be ground breaking, new wave super system, or needed some special super OS to pull off, is beyond me, this kind of thing has been going on for decades. Hell, we used to write scripts for EQ when they opened the Merchant Mall (We had to stay logged in.. like WTF, so we scripted that)
In fact, I used to write my own scripts for the MUD's I would play, it was so prevalent that they used to script check us, as like 90% of the game was AFK, and even gave in and made no-rules servers where we could script AFK 24/7 (not like we didn't, but I used to have my script log me out, for a random 6 - 8 hours a day to make it look like I slept at least. Modern farming scripts can be found for major MMO's as well, but they often hack the system and do illegal stuff to work right, so I don't suggest them. AFK farm scripts, AK fight Scripts, Pathing Scripts, none of this is new stuff.
Like for example, Revelations Online, You can autopath to destinations, and then with a simple scrip off Razer you can fight all day and night. So, this is not really "Amazing" as you seem to think it is, it's been done before, a LOT.
Not trying to be mean here, but this is not even quite as impressive as how EQ used to have AI take over your character mid fight if you DC'ed, equip weapons, cast spells and Finnish the combat for you (sometimes you would even win), or better yet, when a Mob charmed you and your character would turn and attack party members, and even run away when low on health into the Mobs territory, that was some epic level stuff, but even that.. still 90's tech.
So, just to get this clear,
You all are really telling me that you don't believe a game system that can run millions of scripts for NPC behaviors, that can react to player actions, and generate engaging combat, won't be able to run some pre-set scripts set by the players themselves?
Well this has been fun.. I laughed.
Still a bad idea IMHO, as script running always turned into a AFK farm fest in the MUDs, gonna bet, it does the same thing here. Even if not used extensively on their main, think about it, if someone can buy a Kingdom they can buy a few extra throw away accounts, set some farm script or whatever, then collect at the end of the year or month or whatever, allowing them to do 10, 20, 100 times work and gather resources, with no additional effort.
What was the name of the game that your character stayed logged in even if you logged out?
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
It's wholly possible for an MMO to have tons of NPCs with a few AI scripts running around.
Tons of NPCs with a UNIQUE AI script for EACH of them, however? Probably not so much.
Why not? what difference if its a few scripts or thousands? A script has to be run basically independently for each npc anyways, so whether it is the same script run again or a unique one makes little difference.
The only issues is storage, memory, and the time to develop the scripts. I'ts not like scripts are huge 10000 line bunches of code. The base engine that executes them might be, but not the scripts - they can be as simple as a few lines.
I think we can all agree that storage and memory are cheap nowadays. I'm not a defender of this game by any means, but the arguement that this scripting thing is not possible is rediculous, especially if much of the scripting is going to be developed by the players.
The real question is how good a job they can do with preventing players from creating scripts that bug out and cause stability problems, because players will find a way, intentionally or not, given time, if they are given too much leeway.
good Points.
As I see it, it's just running a pre-set script made or chosen by the players, this is pretty simple stuff, that's been around for a long time. In fact, I would bet it would be less demanding on the system then the dungeon making of Neverwinter, for example. it's just player Made content, in the form of a script for their character.
I wager once Soulbound realized that is was not really as magical or complex as they first thought and able to handled with existing tech, they figured it was not worth the money for the OS.
Which makes the most sense to me.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Talk about kicking it old school, damn. this guy really is going all out in returning to the MUD roots.
This is is bringing back memories of the AOL days of text MUDs, when we had to have our own front ends and write our own scripts (or copy someone else) to pull this off, and then run the script off our computers, so we technically stayed logged in to do this (given we paid by the Minuit, you can imagine why they wanted us to stay logged in).
Now it has a modern take is that as opposed to using our own front ends and needing to be logged in using up bandwidth, we get set and forget our own AK farm scripts In game, using an In-game editor. Definitely an upgrade.
However, I Hate to break this to you, but nothing new to see here.
This is Just another rehashed old MUD idea, That kind of thing and the tech behind it has been around for decades. How he sucker anyone to think that this this was gonna be ground breaking, new wave super system, or needed some special super OS to pull off, is beyond me, this kind of thing has been going on for decades. Hell, we used to write scripts for EQ when they opened the Merchant Mall (We had to stay logged in.. like WTF, so we scripted that)
In fact, I used to write my own scripts for the MUD's I would play, it was so prevalent that they used to script check us, as like 90% of the game was AFK, and even gave in and made no-rules servers where we could script AFK 24/7 (not like we didn't, but I used to have my script log me out, for a random 6 - 8 hours a day to make it look like I slept at least. Modern farming scripts can be found for major MMO's as well, but they often hack the system and do illegal stuff to work right, so I don't suggest them. AFK farm scripts, AK fight Scripts, Pathing Scripts, none of this is new stuff.
Like for example, Revelations Online, You can autopath to destinations, and then with a simple scrip off Razer you can fight all day and night. So, this is not really "Amazing" as you seem to think it is, it's been done before, a LOT.
Not trying to be mean here, but this is not even quite as impressive as how EQ used to have AI take over your character mid fight if you DC'ed, equip weapons, cast spells and Finnish the combat for you (sometimes you would even win), or better yet, when a Mob charmed you and your character would turn and attack party members, and even run away when low on health into the Mobs territory, that was some epic level stuff, but even that.. still 90's tech.
So, just to get this clear,
You all are really telling me that you don't believe a game system that can run millions of scripts for NPC behaviors, that can react to player actions, and generate engaging combat, won't be able to run some pre-set scripts set by the players themselves?
Well this has been fun.. I laughed.
Still a bad idea IMHO, as script running always turned into a AFK farm fest in the MUDs, gonna bet, it does the same thing here. Even if not used extensively on their main, think about it, if someone can buy a Kingdom they can buy a few extra throw away accounts, set some farm script or whatever, then collect at the end of the year or month or whatever, allowing them to do 10, 20, 100 times work and gather resources, with no additional effort.
What was the name of the game that your character stayed logged in even if you logged out?
The name of the game with hundreds of thousands of players all logged in at the same time all performing these actions mimicking human players? I asked that before.. haven't gotten an answer...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Talk about kicking it old school, damn. this guy really is going all out in returning to the MUD roots.
This is is bringing back memories of the AOL days of text MUDs, when we had to have our own front ends and write our own scripts (or copy someone else) to pull this off, and then run the script off our computers, so we technically stayed logged in to do this (given we paid by the Minuit, you can imagine why they wanted us to stay logged in).
Now it has a modern take is that as opposed to using our own front ends and needing to be logged in using up bandwidth, we get set and forget our own AK farm scripts In game, using an In-game editor. Definitely an upgrade.
However, I Hate to break this to you, but nothing new to see here.
This is Just another rehashed old MUD idea, That kind of thing and the tech behind it has been around for decades. How he sucker anyone to think that this this was gonna be ground breaking, new wave super system, or needed some special super OS to pull off, is beyond me, this kind of thing has been going on for decades. Hell, we used to write scripts for EQ when they opened the Merchant Mall (We had to stay logged in.. like WTF, so we scripted that)
In fact, I used to write my own scripts for the MUD's I would play, it was so prevalent that they used to script check us, as like 90% of the game was AFK, and even gave in and made no-rules servers where we could script AFK 24/7 (not like we didn't, but I used to have my script log me out, for a random 6 - 8 hours a day to make it look like I slept at least. Modern farming scripts can be found for major MMO's as well, but they often hack the system and do illegal stuff to work right, so I don't suggest them. AFK farm scripts, AK fight Scripts, Pathing Scripts, none of this is new stuff.
Like for example, Revelations Online, You can autopath to destinations, and then with a simple scrip off Razer you can fight all day and night. So, this is not really "Amazing" as you seem to think it is, it's been done before, a LOT.
Not trying to be mean here, but this is not even quite as impressive as how EQ used to have AI take over your character mid fight if you DC'ed, equip weapons, cast spells and Finnish the combat for you (sometimes you would even win), or better yet, when a Mob charmed you and your character would turn and attack party members, and even run away when low on health into the Mobs territory, that was some epic level stuff, but even that.. still 90's tech.
So, just to get this clear,
You all are really telling me that you don't believe a game system that can run millions of scripts for NPC behaviors, that can react to player actions, and generate engaging combat, won't be able to run some pre-set scripts set by the players themselves?
Well this has been fun.. I laughed.
Still a bad idea IMHO, as script running always turned into a AFK farm fest in the MUDs, gonna bet, it does the same thing here. Even if not used extensively on their main, think about it, if someone can buy a Kingdom they can buy a few extra throw away accounts, set some farm script or whatever, then collect at the end of the year or month or whatever, allowing them to do 10, 20, 100 times work and gather resources, with no additional effort.
What was the name of the game that your character stayed logged in even if you logged out?
The name of the game with hundreds of thousands of players all logged in at the same time all performing these actions mimicking human players? I asked that before.. haven't gotten an answer...
if you can't keep your promise to stop responding to me.. why do you fuss at Caspian for not keeping his? Pots.. Kettles?
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Talk about kicking it old school, damn. this guy really is going all out in returning to the MUD roots.
This is is bringing back memories of the AOL days of text MUDs, when we had to have our own front ends and write our own scripts (or copy someone else) to pull this off, and then run the script off our computers, so we technically stayed logged in to do this (given we paid by the Minuit, you can imagine why they wanted us to stay logged in).
Now it has a modern take is that as opposed to using our own front ends and needing to be logged in using up bandwidth, we get set and forget our own AK farm scripts In game, using an In-game editor. Definitely an upgrade.
However, I Hate to break this to you, but nothing new to see here.
This is Just another rehashed old MUD idea, That kind of thing and the tech behind it has been around for decades. How he sucker anyone to think that this this was gonna be ground breaking, new wave super system, or needed some special super OS to pull off, is beyond me, this kind of thing has been going on for decades. Hell, we used to write scripts for EQ when they opened the Merchant Mall (We had to stay logged in.. like WTF, so we scripted that)
In fact, I used to write my own scripts for the MUD's I would play, it was so prevalent that they used to script check us, as like 90% of the game was AFK, and even gave in and made no-rules servers where we could script AFK 24/7 (not like we didn't, but I used to have my script log me out, for a random 6 - 8 hours a day to make it look like I slept at least. Modern farming scripts can be found for major MMO's as well, but they often hack the system and do illegal stuff to work right, so I don't suggest them. AFK farm scripts, AK fight Scripts, Pathing Scripts, none of this is new stuff.
Like for example, Revelations Online, You can autopath to destinations, and then with a simple scrip off Razer you can fight all day and night. So, this is not really "Amazing" as you seem to think it is, it's been done before, a LOT.
Not trying to be mean here, but this is not even quite as impressive as how EQ used to have AI take over your character mid fight if you DC'ed, equip weapons, cast spells and Finnish the combat for you (sometimes you would even win), or better yet, when a Mob charmed you and your character would turn and attack party members, and even run away when low on health into the Mobs territory, that was some epic level stuff, but even that.. still 90's tech.
So, just to get this clear,
You all are really telling me that you don't believe a game system that can run millions of scripts for NPC behaviors, that can react to player actions, and generate engaging combat, won't be able to run some pre-set scripts set by the players themselves?
Well this has been fun.. I laughed.
Still a bad idea IMHO, as script running always turned into a AFK farm fest in the MUDs, gonna bet, it does the same thing here. Even if not used extensively on their main, think about it, if someone can buy a Kingdom they can buy a few extra throw away accounts, set some farm script or whatever, then collect at the end of the year or month or whatever, allowing them to do 10, 20, 100 times work and gather resources, with no additional effort.
What was the name of the game that your character stayed logged in even if you logged out?
The name of the game with hundreds of thousands of players all logged in at the same time all performing these actions mimicking human players? I asked that before.. haven't gotten an answer...
Maybe it was Manure Spreader Simulator.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Talk about kicking it old school, damn. this guy really is going all out in returning to the MUD roots.
This is is bringing back memories of the AOL days of text MUDs, when we had to have our own front ends and write our own scripts (or copy someone else) to pull this off, and then run the script off our computers, so we technically stayed logged in to do this (given we paid by the Minuit, you can imagine why they wanted us to stay logged in).
Now it has a modern take is that as opposed to using our own front ends and needing to be logged in using up bandwidth, we get set and forget our own AK farm scripts In game, using an In-game editor. Definitely an upgrade.
However, I Hate to break this to you, but nothing new to see here.
This is Just another rehashed old MUD idea, That kind of thing and the tech behind it has been around for decades. How he sucker anyone to think that this this was gonna be ground breaking, new wave super system, or needed some special super OS to pull off, is beyond me, this kind of thing has been going on for decades. Hell, we used to write scripts for EQ when they opened the Merchant Mall (We had to stay logged in.. like WTF, so we scripted that)
In fact, I used to write my own scripts for the MUD's I would play, it was so prevalent that they used to script check us, as like 90% of the game was AFK, and even gave in and made no-rules servers where we could script AFK 24/7 (not like we didn't, but I used to have my script log me out, for a random 6 - 8 hours a day to make it look like I slept at least. Modern farming scripts can be found for major MMO's as well, but they often hack the system and do illegal stuff to work right, so I don't suggest them. AFK farm scripts, AK fight Scripts, Pathing Scripts, none of this is new stuff.
Like for example, Revelations Online, You can autopath to destinations, and then with a simple scrip off Razer you can fight all day and night. So, this is not really "Amazing" as you seem to think it is, it's been done before, a LOT.
Not trying to be mean here, but this is not even quite as impressive as how EQ used to have AI take over your character mid fight if you DC'ed, equip weapons, cast spells and Finnish the combat for you (sometimes you would even win), or better yet, when a Mob charmed you and your character would turn and attack party members, and even run away when low on health into the Mobs territory, that was some epic level stuff, but even that.. still 90's tech.
So, just to get this clear,
You all are really telling me that you don't believe a game system that can run millions of scripts for NPC behaviors, that can react to player actions, and generate engaging combat, won't be able to run some pre-set scripts set by the players themselves?
Well this has been fun.. I laughed.
Still a bad idea IMHO, as script running always turned into a AFK farm fest in the MUDs, gonna bet, it does the same thing here. Even if not used extensively on their main, think about it, if someone can buy a Kingdom they can buy a few extra throw away accounts, set some farm script or whatever, then collect at the end of the year or month or whatever, allowing them to do 10, 20, 100 times work and gather resources, with no additional effort.
What was the name of the game that your character stayed logged in even if you logged out?
Did you miss where I said we used scripts to stay logged in?
But, if you are wondering what game still runs my scripts and my player made content long after Log out, that's a pretty long list.
But what game comes to mind first is Neverwinter.
I wrote some dungeons for that game, I wrote the chat, the choices, the encounters, which mobs, where they would spawn, what they would say, if anything, made the maps, and all the little details, by my hand.
I have long since stopped playing that game, it's been years since I logged in, yet people are still playing the dungeon I made, still interacting with my NPCs', killing My Mobs, getting the rewards for playing what I made..
In short.. Long after I left.. People are still playing with my AFK 'self' in game.
So what do you have to say this can't be done, when that game was made 5 years ago.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Talk about kicking it old school, damn. this guy really is going all out in returning to the MUD roots.
This is is bringing back memories of the AOL days of text MUDs, when we had to have our own front ends and write our own scripts (or copy someone else) to pull this off, and then run the script off our computers, so we technically stayed logged in to do this (given we paid by the Minuit, you can imagine why they wanted us to stay logged in).
Now it has a modern take is that as opposed to using our own front ends and needing to be logged in using up bandwidth, we get set and forget our own AK farm scripts In game, using an In-game editor. Definitely an upgrade.
However, I Hate to break this to you, but nothing new to see here.
This is Just another rehashed old MUD idea, That kind of thing and the tech behind it has been around for decades. How he sucker anyone to think that this this was gonna be ground breaking, new wave super system, or needed some special super OS to pull off, is beyond me, this kind of thing has been going on for decades. Hell, we used to write scripts for EQ when they opened the Merchant Mall (We had to stay logged in.. like WTF, so we scripted that)
In fact, I used to write my own scripts for the MUD's I would play, it was so prevalent that they used to script check us, as like 90% of the game was AFK, and even gave in and made no-rules servers where we could script AFK 24/7 (not like we didn't, but I used to have my script log me out, for a random 6 - 8 hours a day to make it look like I slept at least. Modern farming scripts can be found for major MMO's as well, but they often hack the system and do illegal stuff to work right, so I don't suggest them. AFK farm scripts, AK fight Scripts, Pathing Scripts, none of this is new stuff.
Like for example, Revelations Online, You can autopath to destinations, and then with a simple scrip off Razer you can fight all day and night. So, this is not really "Amazing" as you seem to think it is, it's been done before, a LOT.
Not trying to be mean here, but this is not even quite as impressive as how EQ used to have AI take over your character mid fight if you DC'ed, equip weapons, cast spells and Finnish the combat for you (sometimes you would even win), or better yet, when a Mob charmed you and your character would turn and attack party members, and even run away when low on health into the Mobs territory, that was some epic level stuff, but even that.. still 90's tech.
So, just to get this clear,
You all are really telling me that you don't believe a game system that can run millions of scripts for NPC behaviors, that can react to player actions, and generate engaging combat, won't be able to run some pre-set scripts set by the players themselves?
Well this has been fun.. I laughed.
Still a bad idea IMHO, as script running always turned into a AFK farm fest in the MUDs, gonna bet, it does the same thing here. Even if not used extensively on their main, think about it, if someone can buy a Kingdom they can buy a few extra throw away accounts, set some farm script or whatever, then collect at the end of the year or month or whatever, allowing them to do 10, 20, 100 times work and gather resources, with no additional effort.
What was the name of the game that your character stayed logged in even if you logged out?
The name of the game with hundreds of thousands of players all logged in at the same time all performing these actions mimicking human players? I asked that before.. haven't gotten an answer...
Maybe it was Manure Spreader Simulator.
Sounds like your kind of game, so why you claim any clue on what can be done, when you don't even know what has been done?
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Kyleran said: ...many believe to be impossible with the technology he has available today.
...with all the weight of expertise of armchair developers and forum trolls.
I have eyes, I have ears, they see no evidence of any emerging tech which supports this possibility.
Same with anti gravity and time travel.....
But all 3 could be being developed in secret of course.....but yeah.
eh? Running player made scripts has been going on for decades. Player made content has been a thing for a long time now.
If they have the tech for someone to design whole cities and dungeons.. I am sure some farming script won't be that hard to run.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Comments
We are long past the open insult stage - now the cultists are actually making rape jokes.
“So what I was discussing on Discord the other day was for you guys, the community, to shut down such behavior. We can’t be everywhere at once, nor does it look good for us to try and discourage such behavior. But we can encourage you guys to shut down such behavior.“
Don’t play that game. Let them post what they want. Nobody in their right mind could think that what they posted over the last few pages is good for their community. The more the angry mob posts the more they reveal their true nature.
I think its it’s really very telling that they make no suggestions on what needs to change. No acknowledgement even that laying people off is about as bad a sign as possible. They would rather call it a positive that naysayers try to spin as a negative. It’s much easier for them to attack the Harbinger than to heed the message.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
In fact, MMO's are still trying to catch up to the features that MUDs provided it's player base. I get that 3D visual creation of what was text based is a whole new level to the game, but the building blocks, ideas, and foundation systems are all are still there and have been in place for decades now.
None of this is New or ground Breaking, it's more a return to what once was.
land Ownership and World Building, with tons of Drama attached, has been around since UO and Second Life (maybe before), so that is not a new feature to MMO's either. Then we see games like Conan Exiles and Life is Feudal, that have the same things this game talks about.
Players aging was tried in other games. Time passing and events having real effects have been a part of MMO since the late 90's.
In fact, of you look at the History of Online Multiplayer Games, and games coming out today, this game is more along the lines of what should have been the next logical step for MMO's in general, once games like EQ and UO established the validity of 3D World Building,
MMO's should have started to move into this direction a decade ago.
We can attest that WoW, may have derailed things as far as development went, but that by no means is inductive that the ability to create this kind of game has not been around for a while, as we have seen all various components of these features across other games. With of course varying degrees of success.
What is going on here is no so much a new ground breaking idea, but a return to what made the original MUD's an online RPGs real living thriving worlds, and not just 'games'.
If you really look at what we have, what has been done and made, to be honest, games like this should have been under development 10 years ago and been on the market 5 years ago.
This is not like inventing an Airplane and talking about Jumbo Jets, this is more like the creation of a Drone. Its not using anything new, all the parts and pieces have been around for a while, its simply using what we have in a more effective way.
But, as I see it, Hopefully this game will have created enough buzz that maybe some other developers might look into making something more akin to this, after all, we already see other games moving away from the WoW Clone systems, and towards back to what a lot of Old School games kinda wished MMOs would become like, so..like a few others games, maybe this is just someone bucking the trend, and imho, hopefully gets things moving away from the cookie cutter clones.
We shall see on that one.
But.. no.. this is not new, this is not ground breaking, this is not the invention of the airplane, or the creation of the wheel. Why people treat it is as such, is beyond me, for me.. it's more a return to what was.. not a new thing, but a revival of an old great thing.
They want to have and I quote "Hundreds of thousands of players on each server" at launch.
None of those players ever log out but rather switch over to a sophisticated scripting/AI system that seamlessly allows your character to exist 24/7 and this will support massive sieging and territory control battles.
Please show me a game that has done this. Oh yeah... and he said he could do it for 3-4 million dollars. And in just 2 years. (apparently way off on both)
SpatialOS got a $500M investment in their technology. These guys claim that on one of their "engineering adventures" just a few of them were able to duplicate the functionality of SpatialOS using off the shelf/open source programs. Remember back in Sept/Oct they said SpatialOS was great.. so they did all that in just a few months.
Again. If this is not new please show me the game that currently has hundreds of thousands of players all simultaneously logged in on the same server and has sophisticated AI/Scripting to keep those characters functioning 24/7.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
In fact, game AI has in some cases been our ally better then other players, controlling everything we need to win, from our henchmen, pets, mounts, all the way to playing our opponents and the ambient creatures that just happen to be around us... We have no issues understanding that Game AI controls and runs scripts for our whole game world, millions of NPC's are controlled by this AI simultaneous, and that is so unimpressive that no one questions it
But expecting that same system, that controls the entire game world around you, to handle running a script for our toon.. suddenly the ship just can't take it anymore Captain!
Enjoy the results.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
https://www.youtube.com/watch?v=4TJCEDW1xoA
Keep in mind that there were 3 pillars this was pitched on:
Ability to create the game in 2 years
Ability to create the game with just the KS funds as far as crowdfunding and just 3-4M total
Ability to create servers that can handle hundreds of thousands of simultaneously logged in characters with fully functional AI/scripting that will make it nearly indistinguishable from a player controlled character.
The first two have proven wrong. The 3rd was pinned on SpatialOS. You may call us "armchair developers" but I have not seen a single fact to support their ability to deliver on number 3. The only longshot hope they had was SpatialOS which is now out of the equation.
It's OK. Keep believing. That's your right. At some point though we will all be able to see the product delivered (or not) and then the truth will be as plain as day.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Buy an account, and log in once a year to admire how great the game thinks you would be, and buy a new soul. Then go play something else.
Worst idea ever.. hope he scraps it.
Your character maintains their place in the world even when you sign off, and aging happens whether you’re online or not. But this creates another problem. In a game where your character ages and dies, you want to get as much life out of them as you can.
To remedy this problem CoE introduces the concept of Offline Player Characters (OPCs). Whenever you sign off, Artificial Intelligence takes over and plays your character for you. But, we all know AI is never as good as the real thing, so we’re working on a system that allows you to create and trade scripted Behaviors for your characters.
These Behaviors will let you do things like train character skills, run a storefront, perform weekly trade routes, do some gardening, and many other things. While we plan to provide a lot of pre-canned behaviors at launch, we’re really excited to see what the community can come up with, and plan to provide a lot of support to those players interested in expanding the game in this way.
As to the final question… Yes, it’s possible for your character to die while you’re offline. We recommend either signing off in a safe place, utilizing Behaviors that know how to respond effectively to danger, or hiring other OPCs to act as guards.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Tons of NPCs with a UNIQUE AI script for EACH of them, however? Probably not so much.
I'm pretty sure it'll be scrapped. Along with pretty much everything else.
The only issues is storage, memory, and the time to develop the scripts. I'ts not like scripts are huge 10000 line bunches of code. The base engine that executes them might be, but not the scripts - they can be as simple as a few lines.
I think we can all agree that storage and memory are cheap nowadays. I'm not a defender of this game by any means, but the arguement that this scripting thing is not possible is rediculous, especially if much of the scripting is going to be developed by the players.
The real question is how good a job they can do with preventing players from creating scripts that bug out and cause stability problems, because players will find a way, intentionally or not, given time, if they are given too much leeway.
Talk about kicking it old school, damn. this guy really is going all out in returning to the MUD roots.
This is is bringing back memories of the AOL days of text MUDs, when we had to have our own front ends and write our own scripts (or copy someone else) to pull this off, and then run the script off our computers, so we technically stayed logged in to do this (given we paid by the Minuit, you can imagine why they wanted us to stay logged in).
Now it has a modern take is that as opposed to using our own front ends and needing to be logged in using up bandwidth, we get set and forget our own AK farm scripts In game, using an In-game editor. Definitely an upgrade.
However, I Hate to break this to you, but nothing new to see here.
This is Just another rehashed old MUD idea, That kind of thing and the tech behind it has been around for decades. How he sucker anyone to think that this this was gonna be ground breaking, new wave super system, or needed some special super OS to pull off, is beyond me, this kind of thing has been going on for decades. Hell, we used to write scripts for EQ when they opened the Merchant Mall (We had to stay logged in.. like WTF, so we scripted that)
In fact, I used to write my own scripts for the MUD's I would play, it was so prevalent that they used to script check us, as like 90% of the game was AFK, and even gave in and made no-rules servers where we could script AFK 24/7 (not like we didn't, but I used to have my script log me out, for a random 6 - 8 hours a day to make it look like I slept at least. Modern farming scripts can be found for major MMO's as well, but they often hack the system and do illegal stuff to work right, so I don't suggest them. AFK farm scripts, AK fight Scripts, Pathing Scripts, none of this is new stuff.
Like for example, Revelations Online, You can autopath to destinations, and then with a simple scrip off Razer you can fight all day and night. So, this is not really "Amazing" as you seem to think it is, it's been done before, a LOT.
Not trying to be mean here, but this is not even quite as impressive as how EQ used to have AI take over your character mid fight if you DC'ed, equip weapons, cast spells and Finnish the combat for you (sometimes you would even win), or better yet, when a Mob charmed you and your character would turn and attack party members, and even run away when low on health into the Mobs territory, that was some epic level stuff, but even that.. still 90's tech.
So, just to get this clear,
You all are really telling me that you don't believe a game system that can run millions of scripts for NPC behaviors, that can react to player actions, and generate engaging combat, won't be able to run some pre-set scripts set by the players themselves?
Well this has been fun.. I laughed.
Still a bad idea IMHO, as script running always turned into a AFK farm fest in the MUDs, gonna bet, it does the same thing here. Even if not used extensively on their main, think about it, if someone can buy a Kingdom they can buy a few extra throw away accounts, set some farm script or whatever, then collect at the end of the year or month or whatever, allowing them to do 10, 20, 100 times work and gather resources, with no additional effort.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/As I see it, it's just running a pre-set script made or chosen by the players, this is pretty simple stuff, that's been around for a long time. In fact, I would bet it would be less demanding on the system then the dungeon making of Neverwinter, for example. it's just player Made content, in the form of a script for their character.
I wager once Soulbound realized that is was not really as magical or complex as they first thought and able to handled with existing tech, they figured it was not worth the money for the OS.
Which makes the most sense to me.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/But, if you are wondering what game still runs my scripts and my player made content long after Log out, that's a pretty long list.
But what game comes to mind first is Neverwinter.
I wrote some dungeons for that game, I wrote the chat, the choices, the encounters, which mobs, where they would spawn, what they would say, if anything, made the maps, and all the little details, by my hand.
I have long since stopped playing that game, it's been years since I logged in, yet people are still playing the dungeon I made, still interacting with my NPCs', killing My Mobs, getting the rewards for playing what I made..
In short.. Long after I left.. People are still playing with my AFK 'self' in game.
So what do you have to say this can't be done, when that game was made 5 years ago.
Same with anti gravity and time travel.....
But all 3 could be being developed in secret of course.....but yeah.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If they have the tech for someone to design whole cities and dungeons.. I am sure some farming script won't be that hard to run.