It is in reality VERY simple,no different than seeing a race car cross th finish line and the checkered flag comes up,well with these typew of BS designs a RED FLAG out at the starting line and never drops for a second.
I actually mentioned awhile ago that after the loot box crap devs will not stop and coming up with new monetization ideas.
When a game is designed in a way that you the gamer cannot fully trust it then you should NOT trust it...simple.
DO NOT allow these scummy new monetization ideas to enter into gaming,stop them in their tracks,don't even give it a second thought..say NO...HELL NO.
Wiz it's all on the ledger... You can follow every movement of every INF if you want. Developer wallets and all... This is common place with all crypto. Transparency is powerful.
But is "transparency" any fun cause I'm just not seeing it.
This is not primarily about fun, it not primarily about gaming, it is primarily about thinking you are making money. And players wonder why we have concerns about the blockchain approach.
If there was really that much transparency then answer me this. There must be loot boxes and other casino gameplay in some of these games. Do you know the exact odds of all the casino gameplay in your blockchain game? Because if transparency is what blockchain is about then you would.
Yes Scot, you do know the odds. Most the time you can even select the odds on gambling Dapps
polyroll.org treasurekey.bet
True random and permissionless. All opensource code
But what are the odds I can resell those $40 spaceships in their store for more than I paid for them, say 3 yrs down the road?
Or will the company store still be selling them, now called the "limited" edition MK-54?
It depends on how the game goes, and I guess what you end up doing with your ships. I will say this... love it or hate it, but some other games literally sell an NFT item in a limited quantity for like 150 dollars, and once they are gone, those same people resell them minutes later for double or triple the amount they just paid.
And that's on games that aren't even that popular. I would assume if this game ends up getting popular, you might see some crazy prices for ships players sell.
Sigh, I'm just too old to understand the world and how people think these days, but thanks for the info.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It is in reality VERY simple,no different than seeing a race car cross th finish line and the checkered flag comes up,well with these typew of BS designs a RED FLAG out at the starting line and never drops for a second.
I actually mentioned awhile ago that after the loot box crap devs will not stop and coming up with new monetization ideas.
When a game is designed in a way that you the gamer cannot fully trust it then you should NOT trust it...simple.
DO NOT allow these scummy new monetization ideas to enter into gaming,stop them in their tracks,don't even give it a second thought..say NO...HELL NO.
Wiz it's all on the ledger... You can follow every movement of every INF if you want. Developer wallets and all... This is common place with all crypto. Transparency is powerful.
But is "transparency" any fun cause I'm just not seeing it.
This is not primarily about fun, it not primarily about gaming, it is primarily about thinking you are making money. And players wonder why we have concerns about the blockchain approach.
If there was really that much transparency then answer me this. There must be loot boxes and other casino gameplay in some of these games. Do you know the exact odds of all the casino gameplay in your blockchain game? Because if transparency is what blockchain is about then you would.
Yes Scot, you do know the odds. Most the time you can even select the odds on gambling Dapps
polyroll.org treasurekey.bet
True random and permissionless. All opensource code
But what are the odds I can resell those $40 spaceships in their store for more than I paid for them, say 3 yrs down the road?
Or will the company store still be selling them, now called the "limited" edition MK-54?
It depends on how the game goes, and I guess what you end up doing with your ships. I will say this... love it or hate it, but some other games literally sell an NFT item in a limited quantity for like 150 dollars, and once they are gone, those same people resell them minutes later for double or triple the amount they just paid.
And that's on games that aren't even that popular. I would assume if this game ends up getting popular, you might see some crazy prices for ships players sell.
Sigh, I'm just too old to understand the world and how people think these days, but thanks for the info.
Bunch of small time amateur capitalists without the means and/or intestinal fortitude to speculate in the stock market where the big boys play
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Bunch of small time amateur capitalists without the means and/or intestinal fortitude to speculate in the stock market where the big boys play
I think there is also the appeal of being "of the grid", far harder to track what you are making, would be interesting to see the tax returns of some of these gamers living of cryptocurrency. But just as much the feeling you are part of a (not so) underground movement beating the "man".
It is in reality VERY simple,no different than seeing a race car cross th finish line and the checkered flag comes up,well with these typew of BS designs a RED FLAG out at the starting line and never drops for a second.
I actually mentioned awhile ago that after the loot box crap devs will not stop and coming up with new monetization ideas.
When a game is designed in a way that you the gamer cannot fully trust it then you should NOT trust it...simple.
DO NOT allow these scummy new monetization ideas to enter into gaming,stop them in their tracks,don't even give it a second thought..say NO...HELL NO.
Wiz it's all on the ledger... You can follow every movement of every INF if you want. Developer wallets and all... This is common place with all crypto. Transparency is powerful.
But is "transparency" any fun cause I'm just not seeing it.
This is not primarily about fun, it not primarily about gaming, it is primarily about thinking you are making money. And players wonder why we have concerns about the blockchain approach.
If there was really that much transparency then answer me this. There must be loot boxes and other casino gameplay in some of these games. Do you know the exact odds of all the casino gameplay in your blockchain game? Because if transparency is what blockchain is about then you would.
Yes Scot, you do know the odds. Most the time you can even select the odds on gambling Dapps
polyroll.org treasurekey.bet
True random and permissionless. All opensource code
But what are the odds I can resell those $40 spaceships in their store for more than I paid for them, say 3 yrs down the road?
Or will the company store still be selling them, now called the "limited" edition MK-54?
It depends on how the game goes, and I guess what you end up doing with your ships. I will say this... love it or hate it, but some other games literally sell an NFT item in a limited quantity for like 150 dollars, and once they are gone, those same people resell them minutes later for double or triple the amount they just paid.
And that's on games that aren't even that popular. I would assume if this game ends up getting popular, you might see some crazy prices for ships players sell.
Sigh, I'm just too old to understand the world and how people think these days, but thanks for the info.
Sir limited edition means limited addition on the blockchain. When the NFTs, ships in this case are minted/made there is a HARD cap. No more can ever be minted.
Sure they could bring back a special addition old ship run but like any copy it does not care the same value. Think Windseeker original, VS new windseeker.
It is in reality VERY simple,no different than seeing a race car cross th finish line and the checkered flag comes up,well with these typew of BS designs a RED FLAG out at the starting line and never drops for a second.
I actually mentioned awhile ago that after the loot box crap devs will not stop and coming up with new monetization ideas.
When a game is designed in a way that you the gamer cannot fully trust it then you should NOT trust it...simple.
DO NOT allow these scummy new monetization ideas to enter into gaming,stop them in their tracks,don't even give it a second thought..say NO...HELL NO.
Wiz it's all on the ledger... You can follow every movement of every INF if you want. Developer wallets and all... This is common place with all crypto. Transparency is powerful.
But is "transparency" any fun cause I'm just not seeing it.
This is not primarily about fun, it not primarily about gaming, it is primarily about thinking you are making money. And players wonder why we have concerns about the blockchain approach.
If there was really that much transparency then answer me this. There must be loot boxes and other casino gameplay in some of these games. Do you know the exact odds of all the casino gameplay in your blockchain game? Because if transparency is what blockchain is about then you would.
Yes Scot, you do know the odds. Most the time you can even select the odds on gambling Dapps
polyroll.org treasurekey.bet
True random and permissionless. All opensource code
But what are the odds I can resell those $40 spaceships in their store for more than I paid for them, say 3 yrs down the road?
Or will the company store still be selling them, now called the "limited" edition MK-54?
It depends on how the game goes, and I guess what you end up doing with your ships. I will say this... love it or hate it, but some other games literally sell an NFT item in a limited quantity for like 150 dollars, and once they are gone, those same people resell them minutes later for double or triple the amount they just paid.
And that's on games that aren't even that popular. I would assume if this game ends up getting popular, you might see some crazy prices for ships players sell.
Sigh, I'm just too old to understand the world and how people think these days, but thanks for the info.
Bunch of small time amateur capitalists without the means and/or intestinal fortitude to speculate in the stock market where the big boys play
More like a bunch of tech savvy 25-45 yrl who had their prime earning year cut buy the global financial crisis of 2008, where institutional products cost many of them and their parents everything. Bitcoin was literally minted like the day after the market crash. Banks closed, the ones that stayed open no longer gave interest on savings accounts to cover inflation.
They found a way to put their money to work instead of holding (figuratively speaking) a piece of paper that is completely at the whims of those institutions. They created a system that was permissionless, and open to all without needing those same institution that hurt them before.
Their money now earns yeld. They wake up to passive income regardless of the speculative price of their assets, unlike stocks.
They played games while they couldn't find a job. TODAY those items they buy in those games can even earn yeld on some platforms.
It is in reality VERY simple,no different than seeing a race car cross th finish line and the checkered flag comes up,well with these typew of BS designs a RED FLAG out at the starting line and never drops for a second.
I actually mentioned awhile ago that after the loot box crap devs will not stop and coming up with new monetization ideas.
When a game is designed in a way that you the gamer cannot fully trust it then you should NOT trust it...simple.
DO NOT allow these scummy new monetization ideas to enter into gaming,stop them in their tracks,don't even give it a second thought..say NO...HELL NO.
Wiz it's all on the ledger... You can follow every movement of every INF if you want. Developer wallets and all... This is common place with all crypto. Transparency is powerful.
But is "transparency" any fun cause I'm just not seeing it.
This is not primarily about fun, it not primarily about gaming, it is primarily about thinking you are making money. And players wonder why we have concerns about the blockchain approach.
If there was really that much transparency then answer me this. There must be loot boxes and other casino gameplay in some of these games. Do you know the exact odds of all the casino gameplay in your blockchain game? Because if transparency is what blockchain is about then you would.
Yes Scot, you do know the odds. Most the time you can even select the odds on gambling Dapps
polyroll.org treasurekey.bet
True random and permissionless. All opensource code
But what are the odds I can resell those $40 spaceships in their store for more than I paid for them, say 3 yrs down the road?
Or will the company store still be selling them, now called the "limited" edition MK-54?
It depends on how the game goes, and I guess what you end up doing with your ships. I will say this... love it or hate it, but some other games literally sell an NFT item in a limited quantity for like 150 dollars, and once they are gone, those same people resell them minutes later for double or triple the amount they just paid.
And that's on games that aren't even that popular. I would assume if this game ends up getting popular, you might see some crazy prices for ships players sell.
Sigh, I'm just too old to understand the world and how people think these days, but thanks for the info.
Sir limited edition meanslimited addidtion onthe block chain. When the NFTs, ships in this case are minted/made there is a HARD cap. No more can ever be minted.
Sure they could bring back a special addition old ship run but like any copy it does not care the same value. Think Windseeker original, VS new windseeker.
Yeah I get that, but from a game functionality perspective, if the MK1 edition looks and plays exactly like the MK54 edition what is the real "benefit" in terms of game play? None.
I've never comprehended "collectors" of real life goods, means they had to keep a bunch of junk around for many years hoping they would go up in value some day.
Sure, some items pay off big, but most don't.
I recall a friend of mine collected some sort of ceramic plate sets (not armor, dinnerware) over 30 years ago as an investment.
On a recent visit to their new home, I saw he still had them in a display case, said he never really found a market for them at the price he was hoping for despite all of the many new online systems we have.
So sure, digital items take up no space, but if or when the system they are on shuts down (or never even gets turned fully on) you are left with nothing, not even some decent dinnerware to eat on.
I've just never felt the desire to possess the original or only version of a physical item, especially if a copy is almost identical so when people buy such it just baffles me, especially if it is for any other reason than as an investment, and even then...
The original Mona Lisa is great and all that but a good copy hanging in the hall way would be perfectly fine for me.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
That moment when you install a Blockchain mmorpg and all of sudden your CPU usage is off the charts. (or gpu usage depending on what type of crypto mining they use.)
This is a pretty big "no duh" moment, the ONLY reason a blockchain video game exists is to mine computing data... it's not brain surgery.
I can't wait until some communications commission or congress catches up with this technology and begins putting strict limits on this type of exploitations, because these guy know exactly what they are doing.
Fishing on Gilgamesh since 2013 Fishing on Bronzebeard since 2005 Fishing in RL since 1992 Born with a fishing rod in my hand in 1979
Block chain puts a price on everything in the game and turns it all into a giant cash shop that the players can sell and buy into. Like how Diablo 3's failed shut down cash RMT was.
Making the entire game a crypto cash shop while doing nothing for the actual gameplay.
Also the company making the game has a monopoly and can manipulate it or just shut down at any point and leave everyone holding their collective blockchains in hand and a big fat nothing.
This sounds good to people?
Forget that. Blockchain sounds like cash shop cancer on lootbox boosts.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Block chain puts a price on everything in the game and turns it all into a giant cash shop that the players can sell and buy into. Like how Diablo 3's failed shut down cash RMT was.
Making the entire game a crypto cash shop while doing nothing for the actual gameplay.
Also the company making the game has a monopoly and can manipulate it or just shut down at any point and leave everyone holding their collective blockchains in hand and a big fat nothing.
This sounds good to people?
Forget that. Blockchain sounds like cash shop cancer on lootbox boosts.
I don't think that's what's happening at all.
At least in this game, they're saying some ships will be NFT's, and the currency is a cryptocurrency, but you can't buy it.
Some games are planning nft and blockchains for everything from materials you earn to land and so on.
But here's where your scrutiny doesn't hold water. Any game, blockchain or otherwise, takes away any items you've bought and paid for when they shutdown.
If you spent 1 thousand dollars buying stuff in elder scrolls online or 10 thousand dollars, when the game goes belly up, you lose all that anyways.
Also, how could they "manipulate" items or prices on anything that you own? Blockchain games state that the items and currency etc. you earn are things you own, so if you want to turn around and sell those items to someone else, you set the price. So for example if infinite fleet decides they want to sell a ship for 30 dollars, and you turn around and sell it for 3 thousand dollars, that's you manipulating the price, not them.
At best they can manipulate the quantity, to drive the rarity of the item high, but it's still up to you whether you want to buy it in the first place.
Block chain puts a price on everything in the game and turns it all into a giant cash shop that the players can sell and buy into. Like how Diablo 3's failed shut down cash RMT was.
Making the entire game a crypto cash shop while doing nothing for the actual gameplay.
Also the company making the game has a monopoly and can manipulate it or just shut down at any point and leave everyone holding their collective blockchains in hand and a big fat nothing.
This sounds good to people?
Forget that. Blockchain sounds like cash shop cancer on lootbox boosts.
I don't think that's what's happening at all.
At least in this game, they're saying some ships will be NFT's, and the currency is a cryptocurrency, but you can't buy it.
Some games are planning nft and blockchains for everything from materials you earn to land and so on.
But here's where your scrutiny doesn't hold water. Any game, blockchain or otherwise, takes away any items you've bought and paid for when they shutdown.
If you spent 1 thousand dollars buying stuff in elder scrolls online or 10 thousand dollars, when the game goes belly up, you lose all that anyways.
Also, how could they "manipulate" items or prices on anything that you own? Blockchain games state that the items and currency etc. you earn are things you own, so if you want to turn around and sell those items to someone else, you set the price. So for example if infinite fleet decides they want to sell a ship for 30 dollars, and you turn around and sell it for 3 thousand dollars, that's you manipulating the price, not them.
At best they can manipulate the quantity, to drive the rarity of the item high, but it's still up to you whether you want to buy it in the first place.
So it's basically a monetization gimmick with no actual benefit to gameplay?
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Block chain puts a price on everything in the game and turns it all into a giant cash shop that the players can sell and buy into. Like how Diablo 3's failed shut down cash RMT was.
Making the entire game a crypto cash shop while doing nothing for the actual gameplay.
Also the company making the game has a monopoly and can manipulate it or just shut down at any point and leave everyone holding their collective blockchains in hand and a big fat nothing.
This sounds good to people?
Forget that. Blockchain sounds like cash shop cancer on lootbox boosts.
If you spent 1 thousand dollars buying stuff in elder scrolls online or 10 thousand dollars, when the game goes belly up, you lose all that anyways.
I dunno about all of this new fangled blockchain stuff, but if you are spending this kind of money in ESO or any other game you are doing it wrong IMO.
Generally speaking I try to play games which are more about being able to earn things in game but I'll agree ESO has one of the more aggravating monetization models especially if you let them take advantage.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Block chain puts a price on everything in the game and turns it all into a giant cash shop that the players can sell and buy into. Like how Diablo 3's failed shut down cash RMT was.
Making the entire game a crypto cash shop while doing nothing for the actual gameplay.
Also the company making the game has a monopoly and can manipulate it or just shut down at any point and leave everyone holding their collective blockchains in hand and a big fat nothing.
This sounds good to people?
Forget that. Blockchain sounds like cash shop cancer on lootbox boosts.
I don't think that's what's happening at all.
At least in this game, they're saying some ships will be NFT's, and the currency is a cryptocurrency, but you can't buy it.
Some games are planning nft and blockchains for everything from materials you earn to land and so on.
But here's where your scrutiny doesn't hold water. Any game, blockchain or otherwise, takes away any items you've bought and paid for when they shutdown.
If you spent 1 thousand dollars buying stuff in elder scrolls online or 10 thousand dollars, when the game goes belly up, you lose all that anyways.
Also, how could they "manipulate" items or prices on anything that you own? Blockchain games state that the items and currency etc. you earn are things you own, so if you want to turn around and sell those items to someone else, you set the price. So for example if infinite fleet decides they want to sell a ship for 30 dollars, and you turn around and sell it for 3 thousand dollars, that's you manipulating the price, not them.
At best they can manipulate the quantity, to drive the rarity of the item high, but it's still up to you whether you want to buy it in the first place.
We have been here so many times before guys. So. Many. Times.
The rules a cash shop game starts with are not what it is going to sell a year down the line, so why would a blockchain game not change the fact you can't buy the currency? No method of gaining revenue for a MMO has ever remained constant, the old subscription MMOs gained cash shops and the F2P MMOs gained subscriptions. Since the post noughties It has always been about double dipping, triple dipping, whatever rakes it in.
Block chain puts a price on everything in the game and turns it all into a giant cash shop that the players can sell and buy into. Like how Diablo 3's failed shut down cash RMT was.
Making the entire game a crypto cash shop while doing nothing for the actual gameplay.
Also the company making the game has a monopoly and can manipulate it or just shut down at any point and leave everyone holding their collective blockchains in hand and a big fat nothing.
This sounds good to people?
Forget that. Blockchain sounds like cash shop cancer on lootbox boosts.
I don't think that's what's happening at all.
At least in this game, they're saying some ships will be NFT's, and the currency is a cryptocurrency, but you can't buy it.
Some games are planning nft and blockchains for everything from materials you earn to land and so on.
But here's where your scrutiny doesn't hold water. Any game, blockchain or otherwise, takes away any items you've bought and paid for when they shutdown.
If you spent 1 thousand dollars buying stuff in elder scrolls online or 10 thousand dollars, when the game goes belly up, you lose all that anyways.
Also, how could they "manipulate" items or prices on anything that you own? Blockchain games state that the items and currency etc. you earn are things you own, so if you want to turn around and sell those items to someone else, you set the price. So for example if infinite fleet decides they want to sell a ship for 30 dollars, and you turn around and sell it for 3 thousand dollars, that's you manipulating the price, not them.
At best they can manipulate the quantity, to drive the rarity of the item high, but it's still up to you whether you want to buy it in the first place.
We have been here so many times before guys. So. Many. Times.
The rules a cash shop game starts with are not what it is going to sell a year down the line, so why would a blockchain game not change the fact you can't buy the currency? No method of gaining revenue for a MMO has ever remained constant, the old subscription MMOs gained cash shops and the F2P MMOs gained subscriptions. Since the post noughties It has always been about double dipping, triple dipping, whatever rakes it in.
See, and that's where you're kind of wrong here. Another feature of NFT's is that, when you buy it, even from a third party, the original party gets a small piece of whatever it sold for.
So in theory, there's no reason for them to change how they sell their NFT ships, because they would technically make money off of every single trade, in addition to every single ship sold. I don't know if that's how it works for infinite fleet, but that's how nfts work as a whole. So there's no reason for them to skew what they sell, when every real money transaction puts money in their pocket.
In regular MMOs of course they change what they sell regularly, they have to. Eventually cash shops needed loot boxes, gambling mechanics and new pay to win items because when revenue dipped, they didn't have consistent money coming in. With these kinds of games, when you make money, they also make money. It's a solid concept.
Seriously the lack of understanding some of you show, you who used to MAKE tech, who played MUDs, who MADE THE VIDEO GAME MARKET, is just shameful. I'm not joking. Teetering on the edge of idiocy by definition.
Really off questions, even worse assumptions. You owe it to yourself to do some research.
In 5 years there will be no AAA games that are not on blockchain.
"You might not like change, but youre going to hate extinction" - the universe
See, and that's where you're kind of wrong here. Another feature of NFT's is that, when you buy it, even from a third party, the original party gets a small piece of whatever it sold for.
So in theory, there's no reason for them to change how they sell their NFT ships, because they would technically make money off of every single trade, in addition to every single ship sold. I don't know if that's how it works for infinite fleet, but that's how nfts work as a whole. So there's no reason for them to skew what they sell, when every real money transaction puts money in their pocket.
In regular MMOs of course they change what they sell regularly, they have to. Eventually cash shops needed loot boxes, gambling mechanics and new pay to win items because when revenue dipped, they didn't have consistent money coming in. With these kinds of games, when you make money, they also make money. It's a solid concept.
Nothing you have said means they won't allow their cryptocurrency to be bought at a later date. The gainsayers here have been accused of naivety, what you have said here seems naïve to me. I can totally accept the solidness of the monetary model, but you seem to think because of that they won't want to make as much money as they can. Where have you been these last twenty years, making more and more and more is all MMOs do. You are going to get/already have the loot boxes and gambling mechanics in blockchain MMOs, in fact Bcbully told us that you can use Dapp to check rates. Kerching! is the only sound these games will want to hear.
See, and that's where you're kind of wrong here. Another feature of NFT's is that, when you buy it, even from a third party, the original party gets a small piece of whatever it sold for.
So in theory, there's no reason for them to change how they sell their NFT ships, because they would technically make money off of every single trade, in addition to every single ship sold. I don't know if that's how it works for infinite fleet, but that's how nfts work as a whole. So there's no reason for them to skew what they sell, when every real money transaction puts money in their pocket.
In regular MMOs of course they change what they sell regularly, they have to. Eventually cash shops needed loot boxes, gambling mechanics and new pay to win items because when revenue dipped, they didn't have consistent money coming in. With these kinds of games, when you make money, they also make money. It's a solid concept.
Nothing you have said means they won't allow their cryptocurrency to be bought at a later date. The gainsayers here have been accused of naivety, what you have said here seems naïve to me. I can totally accept the solidness of the monetary model, but you seem to think because of that they won't want to make as much money as they can. Where have you been these last twenty years, making more and more and more is all MMOs do. You are going to get/already have the loot boxes and gambling mechanics in blockchain MMOs, in fact Bcbully told us that you can use Dapp to check rates. Kerching! is the only sound these games will want to hear.
I told you no such things.
Scot your understanding is minimal, miniscule at best. I'm not trying to be mean. I might as well be discussing english lit with an illiterate though.
Look up what a Dapp means and you'll see why your interpretation of what I said is off to put it kindly.
See, and that's where you're kind of wrong here. Another feature of NFT's is that, when you buy it, even from a third party, the original party gets a small piece of whatever it sold for.
So in theory, there's no reason for them to change how they sell their NFT ships, because they would technically make money off of every single trade, in addition to every single ship sold. I don't know if that's how it works for infinite fleet, but that's how nfts work as a whole. So there's no reason for them to skew what they sell, when every real money transaction puts money in their pocket.
In regular MMOs of course they change what they sell regularly, they have to. Eventually cash shops needed loot boxes, gambling mechanics and new pay to win items because when revenue dipped, they didn't have consistent money coming in. With these kinds of games, when you make money, they also make money. It's a solid concept.
Nothing you have said means they won't allow their cryptocurrency to be bought at a later date. The gainsayers here have been accused of naivety, what you have said here seems naïve to me. I can totally accept the solidness of the monetary model, but you seem to think because of that they won't want to make as much money as they can. Where have you been these last twenty years, making more and more and more is all MMOs do. You are going to get/already have the loot boxes and gambling mechanics in blockchain MMOs, in fact Bcbully told us that you can use Dapp to check rates. Kerching! is the only sound these games will want to hear.
I told you no such things.
Scot your understanding is minimal, miniscule at best. I'm not trying to be mean. I might as well be discussing english lit with an illiterate though.
Look up what a Dapp means and you'll see why your interpretation of what I said is off to put it kindly.
I can see you are getting frustrated but Dapp isn't a good example.
Dapp is a decentralized application, they have been around for years and it isn't an example of blockchain, rather its the designation of a software component running on a P2P network. Bit torrent is essentially a Dapp and there is a video sharing platform(cant remember the name) that is pretty successful too, neither of which use blockchain as the distribution method.
Seems he isn't as knowledgeable as he pretends to be. Perhaps his snark is a bit unwarranted when it comes to others supposed lack of understanding?
It's a complex subject crossing many lines so sharing information is a good thing, berating others not so much.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
See, and that's where you're kind of wrong here. Another feature of NFT's is that, when you buy it, even from a third party, the original party gets a small piece of whatever it sold for.
So in theory, there's no reason for them to change how they sell their NFT ships, because they would technically make money off of every single trade, in addition to every single ship sold. I don't know if that's how it works for infinite fleet, but that's how nfts work as a whole. So there's no reason for them to skew what they sell, when every real money transaction puts money in their pocket.
In regular MMOs of course they change what they sell regularly, they have to. Eventually cash shops needed loot boxes, gambling mechanics and new pay to win items because when revenue dipped, they didn't have consistent money coming in. With these kinds of games, when you make money, they also make money. It's a solid concept.
Nothing you have said means they won't allow their cryptocurrency to be bought at a later date. The gainsayers here have been accused of naivety, what you have said here seems naïve to me. I can totally accept the solidness of the monetary model, but you seem to think because of that they won't want to make as much money as they can. Where have you been these last twenty years, making more and more and more is all MMOs do. You are going to get/already have the loot boxes and gambling mechanics in blockchain MMOs, in fact Bcbully told us that you can use Dapp to check rates. Kerching! is the only sound these games will want to hear.
They aren't going to sell their cryptocurrency (infinite fleet) because they said already that they won't be selling it, it's only earnable in game. That doesn't mean other players can't sell it. In fact, I would bet many players will sell it, but the currency itself is limited.
Because of the limitation of currency, this isn't a situation where they can just "print more money" if they want. All games handle this in different ways, but to say that it's naïve because all normal MMOs have done it so blockchain games will too is jumping the gun.
The facts are, you can't point to a single blockchain game that has done drastically changed or added something to their monetization system apart from their initial plans. There's a reason for that. Some do sell currency. Some do sell land. Some do sell items. But just because some do, and infinite fleet says they don't doesn't mean they are lying. In fact, their game is based around an economy built on earning the currency, so the developers selling it would be an immediate end to the game. There's a fixed supply, so giving players the option to buy tons of it from the onset would be a failure.
I can see you are getting frustrated but Dapp isn't a good example.
Dapp is a decentralized application, they have been around for years and it isn't an example of blockchain, rather its the designation of a software component running on a P2P network. Bit torrent is essentially a Dapp and there is a video sharing platform(cant remember the name) that is pretty successful too, neither of which use blockchain as the distribution method.
Seems he isn't as knowledgeable as he pretends to be. Perhaps his snark is a bit unwarranted when it comes to others supposed lack of understanding?
It's a complex subject crossing many lines so sharing information is a good thing, berating others not so much.
Yeah it is and if my berating is out of order then I apologise, I do tend it bite when someone leaves a hook and essentially calling someone dumb for not understanding a subject was the hook.
My understanding is that there are downsides with P2P in general, it relies on a large number of users for its performance. Think of bit torrent, when you want to download something and its being seeded by thousands of people, that's great and it will be quick, if you only have two people seeding it, then it can become an issue (bloody slow in other words), not sure if blockchain is similar but I guess it must be if its built on P2P.
Dapps don't necessarily rely on P2P for performance, merely for validation. For example, there are games that required validation from peers and run solely as a decentralized application. If there isn't at least one person to validate the game, you can't play.
But blockchain and dapps do have something in common. Dapps often utilize blockchain, because it's basically an immutable database. Changes to the game get locked into what is basically an open database. In this particular games instance having more users could potentially affect performance because one user across the world would take far more time to validate the game than one down the street, but you don't necessarily need more people to make the dapp work.
Blockchain requires some sort of validation the same way, but blockchain doesn't necessarily need to be decentralized either, you could create and validate a blockchain on a centralized server.
The main difference is that normal games use a centralized server.
So I don't know what exactly he means by "checking rates" on a dapp. There are obviously dapp exchanges like sushiswap, and you can check cryptocurrency "rates" there but, that only counts for listed tokens, and even if a token is listed it doesn't mean you can buy it so... I'm not sure if it's really relevant.
Yeah maybe. I assumed we here could make the leap from blockchain game to blockchian DApp without much slippage... I was wrong.
What Are Decentralized Applications?
Decentralized applications (dApps) are digital applications or programs that exist and run on a blockchain or P2P network of computers instead of a single computer, and are outside the purview and control of a single authority.
You said " There must be loot boxes and other casino gameplay in some of these games. Do you know the exact odds of all the casino gameplay in your blockchain game?"
I answered your question with a yes, by pointing you to a couple decentralized applications on blockchain that show you odds and allow you to even select your odds. It doesnt get more transparent than that.
You then replied by saying that I told you Dapps allow you to check odds inside of games.... Not sure if any Dapps have ben made with this specific use case (please look up use cases concerning blockchain dapps). That being said someone probably could make a global odds checker across whatever blockchain.
That being said if a developer so choses to show odds of loot boxes and/or allow the selection of odds within there game it would be no problem at all. Example, the Dapps I previously linked.
Now to you sir, @sharne pointing to bit torrent in respects to this conversation is pretty odd. I would go as far to say misleading. P2P has nothing to do with this converstion at all unless you consider the videogame developer a peer.
Again. There is a major lack of understanding here, where we once posted at the tip of the gaming technology spear.
inb4 - investipedia?!!! lmao
I love you guys, but you can do better than this. /niceOff
edit - How many multi-paragraph posts do I need (yes you know me I feel the need) to make to attempt to help understanding. DYOR
Comments
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Sure they could bring back a special addition old ship run but like any copy it does not care the same value. Think Windseeker original, VS new windseeker.
They found a way to put their money to work instead of holding (figuratively speaking) a piece of paper that is completely at the whims of those institutions. They created a system that was permissionless, and open to all without needing those same institution that hurt them before.
Their money now earns yeld. They wake up to passive income regardless of the speculative price of their assets, unlike stocks.
They played games while they couldn't find a job. TODAY those items they buy in those games can even earn yeld on some platforms.
DYOR Boomer
I've never comprehended "collectors" of real life goods, means they had to keep a bunch of junk around for many years hoping they would go up in value some day.
Sure, some items pay off big, but most don't.
I recall a friend of mine collected some sort of ceramic plate sets (not armor, dinnerware) over 30 years ago as an investment.
On a recent visit to their new home, I saw he still had them in a display case, said he never really found a market for them at the price he was hoping for despite all of the many new online systems we have.
So sure, digital items take up no space, but if or when the system they are on shuts down (or never even gets turned fully on) you are left with nothing, not even some decent dinnerware to eat on.
I've just never felt the desire to possess the original or only version of a physical item, especially if a copy is almost identical so when people buy such it just baffles me, especially if it is for any other reason than as an investment, and even then...
The original Mona Lisa is great and all that but a good copy hanging in the hall way would be perfectly fine for me.
(It's actually a bit too small though)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This is a pretty big "no duh" moment, the ONLY reason a blockchain video game exists is to mine computing data... it's not brain surgery.
I can't wait until some communications commission or congress catches up with this technology and begins putting strict limits on this type of exploitations, because these guy know exactly what they are doing.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
Let's party like it is 1863!
Block chain puts a price on everything in the game and turns it all into a giant cash shop that the players can sell and buy into. Like how Diablo 3's failed shut down cash RMT was.
Making the entire game a crypto cash shop while doing nothing for the actual gameplay.
Also the company making the game has a monopoly and can manipulate it or just shut down at any point and leave everyone holding their collective blockchains in hand and a big fat nothing.
This sounds good to people?
Forget that. Blockchain sounds like cash shop cancer on lootbox boosts.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/At least in this game, they're saying some ships will be NFT's, and the currency is a cryptocurrency, but you can't buy it.
Some games are planning nft and blockchains for everything from materials you earn to land and so on.
But here's where your scrutiny doesn't hold water. Any game, blockchain or otherwise, takes away any items you've bought and paid for when they shutdown.
If you spent 1 thousand dollars buying stuff in elder scrolls online or 10 thousand dollars, when the game goes belly up, you lose all that anyways.
Also, how could they "manipulate" items or prices on anything that you own? Blockchain games state that the items and currency etc. you earn are things you own, so if you want to turn around and sell those items to someone else, you set the price. So for example if infinite fleet decides they want to sell a ship for 30 dollars, and you turn around and sell it for 3 thousand dollars, that's you manipulating the price, not them.
At best they can manipulate the quantity, to drive the rarity of the item high, but it's still up to you whether you want to buy it in the first place.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Generally speaking I try to play games which are more about being able to earn things in game but I'll agree ESO has one of the more aggravating monetization models especially if you let them take advantage.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The rules a cash shop game starts with are not what it is going to sell a year down the line, so why would a blockchain game not change the fact you can't buy the currency? No method of gaining revenue for a MMO has ever remained constant, the old subscription MMOs gained cash shops and the F2P MMOs gained subscriptions. Since the post noughties It has always been about double dipping, triple dipping, whatever rakes it in.
https://creatoreconomy.so/p/guide-to-nfts-for-creators
So in theory, there's no reason for them to change how they sell their NFT ships, because they would technically make money off of every single trade, in addition to every single ship sold. I don't know if that's how it works for infinite fleet, but that's how nfts work as a whole. So there's no reason for them to skew what they sell, when every real money transaction puts money in their pocket.
In regular MMOs of course they change what they sell regularly, they have to. Eventually cash shops needed loot boxes, gambling mechanics and new pay to win items because when revenue dipped, they didn't have consistent money coming in. With these kinds of games, when you make money, they also make money. It's a solid concept.
Really off questions, even worse assumptions. You owe it to yourself to do some research.
In 5 years there will be no AAA games that are not on blockchain.
"You might not like change, but youre going to hate extinction" - the universe
multiverse?
metaverse?
edit-
Scot your understanding is minimal, miniscule at best. I'm not trying to be mean. I might as well be discussing english lit with an illiterate though.
Look up what a Dapp means and you'll see why your interpretation of what I said is off to put it kindly.
It's a complex subject crossing many lines so sharing information is a good thing, berating others not so much.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Because of the limitation of currency, this isn't a situation where they can just "print more money" if they want. All games handle this in different ways, but to say that it's naïve because all normal MMOs have done it so blockchain games will too is jumping the gun.
The facts are, you can't point to a single blockchain game that has done drastically changed or added something to their monetization system apart from their initial plans. There's a reason for that. Some do sell currency. Some do sell land. Some do sell items. But just because some do, and infinite fleet says they don't doesn't mean they are lying. In fact, their game is based around an economy built on earning the currency, so the developers selling it would be an immediate end to the game. There's a fixed supply, so giving players the option to buy tons of it from the onset would be a failure.
But blockchain and dapps do have something in common. Dapps often utilize blockchain, because it's basically an immutable database. Changes to the game get locked into what is basically an open database. In this particular games instance having more users could potentially affect performance because one user across the world would take far more time to validate the game than one down the street, but you don't necessarily need more people to make the dapp work.
Blockchain requires some sort of validation the same way, but blockchain doesn't necessarily need to be decentralized either, you could create and validate a blockchain on a centralized server.
The main difference is that normal games use a centralized server.
So I don't know what exactly he means by "checking rates" on a dapp. There are obviously dapp exchanges like sushiswap, and you can check cryptocurrency "rates" there but, that only counts for listed tokens, and even if a token is listed it doesn't mean you can buy it so... I'm not sure if it's really relevant.
What Are Decentralized Applications?
Decentralized applications (dApps) are digital applications or programs that exist and run on a blockchain or P2P network of computers instead of a single computer, and are outside the purview and control of a single authority.
@Scot there are many decentralized applications.You said " There must be loot boxes and other casino gameplay in some of these games. Do you know the exact odds of all the casino gameplay in your blockchain game?"
I answered your question with a yes, by pointing you to a couple decentralized applications on blockchain that show you odds and allow you to even select your odds. It doesnt get more transparent than that.
You then replied by saying that I told you Dapps allow you to check odds inside of games.... Not sure if any Dapps have ben made with this specific use case (please look up use cases concerning blockchain dapps). That being said someone probably could make a global odds checker across whatever blockchain.
That being said if a developer so choses to show odds of loot boxes and/or allow the selection of odds within there game it would be no problem at all. Example, the Dapps I previously linked.
Now to you sir, @sharne pointing to bit torrent in respects to this conversation is pretty odd. I would go as far to say misleading. P2P has nothing to do with this converstion at all unless you consider the videogame developer a peer.
Again. There is a major lack of understanding here, where we once posted at the tip of the gaming technology spear.
inb4 - investipedia?!!! lmao
I love you guys, but you can do better than this. /niceOff
edit - How many multi-paragraph posts do I need (yes you know me I feel the need) to make to attempt to help understanding. DYOR