Originally posted by Ruck-Up The only reason for this is because EvE only has one server ...... It has one of the lowest populations of any MMO but Not many have only one server. It is a great game and I like it. I am just tired of people acting like this was great feat .... what if WoW only had one server? 3 million online at one time?
You shouldn't compare it to a mass-market game like WoW. CCP's never had even a fraction of Blizzard's capital to spend on thier game, nor advertising. It's more comparable to smaller MMOs like Neocron, or Saga of Ryzom. In that light, it has been very successfull.
It doesnt matter how much money a Dev team has to work with, it inevitably ends up as an everquest-clone.
Originally posted by Jackcolt Yeah, 25k online simultanious in the same "shard" is a fine achievement. But it's no technical achievement. Besides... even though there's 25k online at the same, chances are that only 15 persons are at the keyboard, simply because the other people are waiting for their transportation to stop.If somebody flames me for saying only 15 persons, you gotta understand, that I was underestimating on purpose.
No technical achievement? Dude that's why this was brought up in the first place! It IS a technical achievement. The EVE Cluster made it into the top 500 of worlds supercomputers. The other 499 are doing research or have a military purpose. EvE is the 1st and the only game cluster that made it in that list. That's some fricken serverpower we are speaking of here.
Compared to CCP's server cluster the other MMO's serves are toys if compared. I'd say that is a techinchal achievement worth mentioning.
@Nerf09: That is true but Blizzard didn't make it that way or couldn't make it wich leads to a very laggy game with very limited servers. What did you wanna proof again? Oh and not every system has it's own server. They can do load balanceing as needed wich means heavy use systems get more serverpower then those who have oly few people init.
Originally posted by Ranma13 If you observe the MMORPG trend, games usually hit their peak shortly after the game is launched and slowly drops after that. EVE Online launched in 2003 and is steadily rising. I remember when the peak used to be only 10,000 players (those were the days) and now we have at least 10,000 people on at any given time. Keep in mind that Blizzard has 5+ million SUBSCRIBERS, but that doesn't mean there's that many concurrent users playing across all servers. Typically, a single server can hold anywhere from 2,000-5,000 people without too much lag.
Players are afraid to lose their real-time skill training skill points.
200 seperate servers with 3,000 in each doesn't count, all small fry
At 25,000 on ONE server, EVE is now the biggest mmorpg in the market
Eve Online isnt one big server, each system in Eve online is a seperate server like zones in Everquest, and to jump from one server to another you go through a camped-gate.
Originally posted by Spathotan Ive played EVE before son sorry. Now go back to gate camping, so you can experience 95% of the games content.
What's fluffy, pink, has a heart tattoo, and likes rainbows?
No, not you silly. I was talking about the guy who posted before me. Sounds like somone got ganked for being stupid, lost their ship, and decided the game sucked from that point on.
Originally posted by Nerf09 Originally posted by blacksac
200 seperate servers with 3,000 in each doesn't count, all small fry
At 25,000 on ONE server, EVE is now the biggest mmorpg in the market
Eve Online isnt one big server, each system in Eve online is a seperate server like zones in Everquest, and to jump from one server to another you go through a camped-gate.
That's not correct. You don't change the server everytime you jump into a new sytem. The load blancing isn't working that way. This just shows that you actually have not the slightest clue about the EvE cluster but are just bashing mindlessly for the heck of it.
I gotta agree with the poster who brought up the sweet cartebear pic. You're just a frustrated noob that ran into a gatecamp. Go away and troll somewhere else.
Originally posted by Jackcolt Yeah, 25k online simultanious in the same "shard" is a fine achievement. But it's no technical achievement. Besides... even though there's 25k online at the same, chances are that only 15 persons are at the keyboard, simply because the other people are waiting for their transportation to stop.
If somebody flames me for saying only 15 persons, you gotta understand, that I was underestimating on purpose.
No technical achievement? Dude that's why this was brought up in the first place! It IS a technical achievement. The EVE Cluster made it into the top 500 of worlds supercomputers. The other 499 are doing research or have a military purpose. EvE is the 1st and the only game cluster that made it in that list. That's some fricken serverpower we are speaking of here.
Compared to CCP's server cluster the other MMO's serves are toys if compared. I'd say that is a techinchal achievement worth mentioning.
@Nerf09: That is true but Blizzard didn't make it that way or couldn't make it wich leads to a very laggy game with very limited servers. What did you wanna proof again? Oh and not every system has it's own server. They can do load balanceing as needed wich means heavy use systems get more serverpower then those who have oly few people init.
The devs over at WWIIONLINE liked to brag (or complain, we could never tell) about how their server cost over half a million dollars. When its all said anddone, its still just a big capture the flag game.
Once you get over the, Star Wars geeks vs. Star Trek fan geeks, hump, you can open your mind to reality.
Originally posted by WARCRYtm OMG EVE an EQ clone???? Did you ever tried EVE? Probably you didnt even tried EQ. They are verry difrent,gameply,stile,one is lvl besed,the other is skil based Dont exist a game like EVE
Theyre all everquest clones. You grind for gold, gank noobs, camp the spawn (gate), pretend there is an economy to exploit, and if all else fails cheat on E-bay.
Now theyre going to play dumb. How much is CCP paying you?
200 seperate servers with 3,000 in each doesn't count, all small fry
At 25,000 on ONE server, EVE is now the biggest mmorpg in the market
Eve Online isnt one big server, each system in Eve online is a seperate server like zones in Everquest, and to jump from one server to another you go through a camped-gate.
That's not correct. You don't change the server everytime you jump into a new sytem. The load blancing isn't working that way. This just shows that you actually have not the slightest clue about the EvE cluster but are just bashing mindlessly for the heck of it.
I gotta agree with the poster who brought up the sweet cartebear pic. You're just a frustrated noob that ran into a gatecamp. Go away and troll somewhere else.
A) It doesnt matter how the clusters are organized, in order to go from system A to system B, you must pass through a gate. Even Everquest had a better zone system then that.
Im not bashing, im countering the Eve Fanboi disinformation campaign against the honest folk, the silent majority, the innocent victims of the star wars geeks vs star trek geek fanboi warz.
C) I was never gatecamped, but thats how 95% of all PvP encounters happen (IT DOESNT MATER WHAT GAME YOU PLAY ITS ALL SPAWN CAMPING! EVE ONLINE IS NO DIFFERENT!).
I'm gonna have to go hyper-critcal-chronically-obsessive-terminally geekboy for a second on this one.
While 25,000 users on a chat server would ba huge accomplishment, I'm wondering if Eve can get away with these kinds of numbers because of how empty the game world is. In EQ, WoW, DaoC, CoH, AC, AO, etc, there's all kinds of collision detection and physics that the server has to check up on. In Eve, there's just alot of empty space. Yes, There are planets and AI NPCs, but the long stretches of baren nothingness lightens up the server load considerably. I'm kind of wondering if they had made a landbound game with the same server technology, would they still be able to achieve those numbers.
You may think that there's no difference, but there really is. You've got collision detection with the ground, gravity, and a large number of static world objects. The client can do most of the grunt work, but you want to check up on it just in case someone is working with a hacked client that allows the player to walk / see through walls or some such. There are other abuses too, and that's why the server has to deal with physics. Eve doesn't have to deal with even a fraction of those kinds of issues when compared some of the more conventional (fantasy) MMOs.
Jumpgate was even more fun. When mining on Jumpgate you had to orbit an asteroid to mine faster. Try that with realistic physics and a joystick. You have to maintain your orbit by pointing your spacecraft to where the engines counter escape velocity of your orbit, which is always greater then zero since asteroids dont have a gravity field. Or try slowing down a ship full of millions of tons of materials, one time it took me 2 minutes to decelerate and dock.
No point and click spacegames for me, no siree bob.
Originally posted by Spathotan What you all fail to realize in youre "EVE rulz" state of mind, is that yes, everybody plays on 1 shard, but not on the same server. Same SHARD aka game world, but NOT the same SERVER. Its many servers (70 now to be exact) working hosting all the players and the game world. Read the 6th news post down
If it's one or one million physical cumputers is totaly irrelevant. This is the only game where 25k people can play on the very same server and INTERACT with eachother ingame. If you know some guy from the community (forums etc.) you can find him ingame. He insults you for some reason you can go hunt him down. If an item has a cost it's that items worth. It does not vary from server to server. There is no noob servers or veteran servers - all players interact with eachother. Oh and you can be sure that most servers of the typical MMO aren't running on a single machine either.
You obviously never played eve or you would understand. Playing on small MMO servers feels so limited once you saw what it really means.
I'm pretty sure Anarchy Online has only 2 servers with well over 10k users each, and I think they had something like 20k+ at launch, can't recall completely.
The Simutronic games (GS3, DR, etc..) all are only one server per game as well.
Just making a point that CCP hasn't "cornered" the market on something new here. Not trying to compare numbers.
Originally posted by Jimmy_Scythe I'm gonna have to go hyper-critcal-chronically-obsessive-terminally geekboy for a second on this one.While 25,000 users on a chat server would ba huge accomplishment, I'm wondering if Eve can get away with these kinds of numbers because of how empty the game world is. In EQ, WoW, DaoC, CoH, AC, AO, etc, there's all kinds of collision detection and physics that the server has to check up on. In Eve, there's just alot of empty space. Yes, There are planets and AI NPCs, but the long stretches of baren nothingness lightens up the server load considerably. I'm kind of wondering if they had made a landbound game with the same server technology, would they still be able to achieve those numbers. You may think that there's no difference, but there really is. You've got collision detection with the ground, gravity, and a large number of static world objects. The client can do most of the grunt work, but you want to check up on it just in case someone is working with a hacked client that allows the player to walk / see through walls or some such. There are other abuses too, and that's why the server has to deal with physics. Eve doesn't have to deal with even a fraction of those kinds of issues when compared some of the more conventional (fantasy) MMOs.
You hit the nail right on the head there. Yes Eve might be able to put 25,000 in the same game world (as someone pointed out, it's not the same physical server), but there is very little graphically to the game.
Eve might be able to handle lots of players. It can't handle complex environments.
Ok... time for some Eve fanboi to post the same screenshot of the one tiny area that has tornado like clouds in it. They are blue. Of course they might not post that isn't and entire system but just a small area of a system that suddenly pops out of no where when you go to it.
Originally posted by Nerf09 Carebears want war (PvP with a purpose). Griefers want ganking.
Hmmm.
You're saying EVE doesn't have wars w/ a purpose?
EVE is the Only MMORPG out right now or ever released that actually has a purpose of a war. What do you consider a war? The war between the Horde and Alliance? lmmfao*1,000
EVE is a game buit on war. The ppl who know war know this and play. There is no coincidence that most of the big CEOs are X-Military Officers from some country or another.
Originally posted by sleepyguyftl Of course they might not post that isn't and entire system but just a small area of a system that suddenly pops out of no where when you go to it.
Originally posted by SnaKey EVE is the Only MMORPG out right now or ever released that actually has a purpose of a war.
Ahh, another grandiose but false claim for EVE. DAOC has wars with a purpose, and I'm sure it's not the only MMORPG ever to be done that does. I think most people tend to snicker at a game when it's vocal fans keep making silly claims.
I see a lot of people pointing out how EVE running on one shard is no different than other if a game allowed your character to move between different shards seamlessly. To illustrate how this is very wrong, let's take a look at Windows XP. What EVE is doing is akin to having many processors all running together to run one copy of Windows XP. What other games do is each computer has its own copy of Windows XP and are only sharing data between them. Two very different beasts. There's a reason why other games put a server cap on their servers and have multiple servers rather than just one server. If it were so easy to fit 25,000 people into one server, don't you think every game would have done so already?
Also, a lot of people point out that there's nothing in the EVE world and hence that's why it can run so well. This is also very incorrect. What you're thinking about is what's presented to you client-side. Server-side, there is no difference between, say, World of Warcraft and EVE. Your player coordinates, mob coordinates, entities, objects, etc... are all represented as just pure data on the server. This information is then sent to you and your computer does a bunch of processing and renders the data on the screen as something tangible, like a mob or an item. However, just because EVE 'looks' empty and other games have a landscape and trees, it doesn't mean the server itself has to actually calculate them out.
I would also like to add that EVE's skill system is often related to a traditional MMORPG's level system, where a higher leveled player is much more stronger than a lower leveled player. This is simply untrue with EVE's skill system, as players with fewer skillpoints can easily beat an opponent with vastly more skill points. Rather, player skill and knowledge of the game mechanics is much more important. Skills should really be viewed more as research in that the longer you play, the more options you have, but just because you have less options, that doesn't mean you can't compete on equal footing with others who do.
Originally posted by WARCRYtm if you didnt liked wow players flaming GW,dont flame EVE,cause i see you dont understand it,or you didnt get deep in game to see how good it is.
So just because I'm exaggerating, I'm suddenly a flamer? Just because I don't agree with you on how good EVE is. That's a subjective opinion.
The travel is very long and dull. That's a fact. And I don't like that.
And to whoever said it was the top 500 server, I would like to see a link for that. You can't make such claims without being able to document it.
Again, as some people say, EVE has minimal server traffic because of the games nature. You don't have any enviroment. You don't have coalition versus enviroment/objects, you don't have real-time control whatsoever, EVE doesn't have to render anything for. Just tell with wallpaper must be spread out on the gigantic sphere, which I actually accuse of being a sqaure because they can just "cheat" with the wallpaper. If you don't what I'm talking about, don't comment.
WARCRY did you see my post about EVE fanbois? No you didn't cause I wasn't such a prick to make one, because I actually can respect other peoples opinion.
Originally posted by SnaKey all them little purple things are ppl
Glad you posted that. In those pictures there are maybe 50 players. There is a gate and pretty much nothing else.
Now if you look at a game like WoW or EQ2 when there is a raid. You not only have 45 or more players in one area, you have ground, buildings, mobs, collission detection, atmospheric effects, PLAYER AVATARS, and spell effects to name a few.
There just simply is no comparison. Eve can handle 25,000 players at once because it can focus most of it's resources on players. Heck if took all of the eve players and actually gave them bodies to walk around with, the game would never be able to handle 25,000 players at once.
Originally posted by sleepyguyftl Glad you posted that. In those pictures there are maybe 50 players. There is a gate and pretty much nothing else. Now if you look at a game like WoW or EQ2 when there is a raid. You not only have 45 or more players in one area, you have ground, buildings, mobs, collission detection, atmospheric effects, PLAYER AVATARS, and spell effects to name a few.
You obviously didn't read my post. Ground is rendered by your computer (otherwise known as the client). The server doesn't send you any data in order for your computer to display the ground. Likewise, buildings, mobs, collision detection, and atmospheric effects are all handled by your game client. The only thing the server checks for is for anomalies, such as if your client reports that your current position is on top of a building, the server won't allow you to travel to those coordinates and puts you somewhere else.
The only things that you mentioned that actually requires the server to send any data to you is mob locations, player avatars, and spell effects. In EVE, the server needs to send you the location of the NPC pirates, player ships and their loadouts, and whether they're using their weapons/modules or not. It's the exact same thing.
Just because you see more on the frontend, doesn't necessarily mean the game is any more strenuous on a server. A CounterStrike: Source server receives/sends exactly the same amount of data as a CounterStrike server despite the graphical differences.
Comments
You shouldn't compare it to a mass-market game like WoW. CCP's never had even a fraction of Blizzard's capital to spend on thier game, nor advertising. It's more comparable to smaller MMOs like Neocron, or Saga of Ryzom. In that light, it has been very successfull.
It doesnt matter how much money a Dev team has to work with, it inevitably ends up as an everquest-clone.
Dude that's why this was brought up in the first place! It IS a technical achievement.
The EVE Cluster made it into the top 500 of worlds supercomputers.
The other 499 are doing research or have a military purpose. EvE is the 1st and the only game cluster that made it in that list. That's some fricken serverpower we are speaking of here.
Compared to CCP's server cluster the other MMO's serves are toys if compared. I'd say that is a techinchal achievement worth mentioning.
@Nerf09: That is true but Blizzard didn't make it that way or couldn't make it wich leads to a very laggy game with very limited servers. What did you wanna proof again?
Oh and not every system has it's own server. They can do load balanceing as needed wich means heavy use systems get more serverpower then those who have oly few people init.
OMG EVE an EQ clone????
Did you ever tried EVE?
Probably you didnt even tried EQ.
They are verry difrent,gameply,stile,one is lvl besed,the other is skil based
Dont exist a game like EVE
What's fluffy, pink, has a heart tattoo, and likes rainbows?
No, not you silly. I was talking about the guy who posted before me.
Sounds like somone got ganked for being stupid, lost their ship, and decided the game sucked from that point on.
Carebears want war (PvP with a purpose).
Griefers want ganking.
Hmmm.
I gotta agree with the poster who brought up the sweet cartebear pic.
You're just a frustrated noob that ran into a gatecamp.
Go away and troll somewhere else.
Dude that's why this was brought up in the first place! It IS a technical achievement.
The EVE Cluster made it into the top 500 of worlds supercomputers.
The other 499 are doing research or have a military purpose. EvE is the 1st and the only game cluster that made it in that list. That's some fricken serverpower we are speaking of here.
Compared to CCP's server cluster the other MMO's serves are toys if compared. I'd say that is a techinchal achievement worth mentioning.
@Nerf09: That is true but Blizzard didn't make it that way or couldn't make it wich leads to a very laggy game with very limited servers. What did you wanna proof again?
Oh and not every system has it's own server. They can do load balanceing as needed wich means heavy use systems get more serverpower then those who have oly few people init.
The devs over at WWIIONLINE liked to brag (or complain, we could never tell) about how their server cost over half a million dollars. When its all said anddone, its still just a big capture the flag game.
Once you get over the, Star Wars geeks vs. Star Trek fan geeks, hump, you can open your mind to reality.
Theyre all everquest clones. You grind for gold, gank noobs, camp the spawn (gate), pretend there is an economy to exploit, and if all else fails cheat on E-bay.
Now theyre going to play dumb. How much is CCP paying you?
I gotta agree with the poster who brought up the sweet cartebear pic.
You're just a frustrated noob that ran into a gatecamp.
Go away and troll somewhere else.
A) It doesnt matter how the clusters are organized, in order to go from system A to system B, you must pass through a gate. Even Everquest had a better zone system then that.
Im not bashing, im countering the Eve Fanboi disinformation campaign against the honest folk, the silent majority, the innocent victims of the star wars geeks vs star trek geek fanboi warz.
C) I was never gatecamped, but thats how 95% of all PvP encounters happen (IT DOESNT MATER WHAT GAME YOU PLAY ITS ALL SPAWN CAMPING! EVE ONLINE IS NO DIFFERENT!).
I'm gonna have to go hyper-critcal-chronically-obsessive-terminally geekboy for a second on this one.
While 25,000 users on a chat server would ba huge accomplishment, I'm wondering if Eve can get away with these kinds of numbers because of how empty the game world is. In EQ, WoW, DaoC, CoH, AC, AO, etc, there's all kinds of collision detection and physics that the server has to check up on. In Eve, there's just alot of empty space. Yes, There are planets and AI NPCs, but the long stretches of baren nothingness lightens up the server load considerably. I'm kind of wondering if they had made a landbound game with the same server technology, would they still be able to achieve those numbers.
You may think that there's no difference, but there really is. You've got collision detection with the ground, gravity, and a large number of static world objects. The client can do most of the grunt work, but you want to check up on it just in case someone is working with a hacked client that allows the player to walk / see through walls or some such. There are other abuses too, and that's why the server has to deal with physics. Eve doesn't have to deal with even a fraction of those kinds of issues when compared some of the more conventional (fantasy) MMOs.
Jumpgate was even more fun. When mining on Jumpgate you had to orbit an asteroid to mine faster. Try that with realistic physics and a joystick. You have to maintain your orbit by pointing your spacecraft to where the engines counter escape velocity of your orbit, which is always greater then zero since asteroids dont have a gravity field. Or try slowing down a ship full of millions of tons of materials, one time it took me 2 minutes to decelerate and dock.
No point and click spacegames for me, no siree bob.
This is the only game where 25k people can play on the very same server and INTERACT with eachother ingame.
If you know some guy from the community (forums etc.) you can find him ingame.
He insults you for some reason you can go hunt him down.
If an item has a cost it's that items worth. It does not vary from server to server. There is no noob servers or veteran servers - all players interact with eachother.
Oh and you can be sure that most servers of the typical MMO aren't running on a single machine either.
You obviously never played eve or you would understand.
Playing on small MMO servers feels so limited once you saw what it really means.
I'm pretty sure Anarchy Online has only 2 servers with well over 10k users each, and I think they had something like 20k+ at launch, can't recall completely.
The Simutronic games (GS3, DR, etc..) all are only one server per game as well.
Just making a point that CCP hasn't "cornered" the market on something new here. Not trying to compare numbers.
You hit the nail right on the head there. Yes Eve might be able to put 25,000 in the same game world (as someone pointed out, it's not the same physical server), but there is very little graphically to the game.
Eve might be able to handle lots of players. It can't handle complex environments.
Ok... time for some Eve fanboi to post the same screenshot of the one tiny area that has tornado like clouds in it. They are blue. Of course they might not post that isn't and entire system but just a small area of a system that suddenly pops out of no where when you go to it.
You're saying EVE doesn't have wars w/ a purpose?
EVE is the Only MMORPG out right now or ever released that actually has a purpose of a war. What do you consider a war? The war between the Horde and Alliance? lmmfao*1,000
EVE is a game buit on war. The ppl who know war know this and play. There is no coincidence that most of the big CEOs are X-Military Officers from some country or another.
A Work in Progress.
Add Me
all them little purple things are ppl
A Work in Progress.
Add Me
Ahh, another grandiose but false claim for EVE. DAOC has wars with a purpose, and I'm sure it's not the only MMORPG ever to be done that does. I think most people tend to snicker at a game when it's vocal fans keep making silly claims.
I see a lot of people pointing out how EVE running on one shard is no different than other if a game allowed your character to move between different shards seamlessly. To illustrate how this is very wrong, let's take a look at Windows XP. What EVE is doing is akin to having many processors all running together to run one copy of Windows XP. What other games do is each computer has its own copy of Windows XP and are only sharing data between them. Two very different beasts. There's a reason why other games put a server cap on their servers and have multiple servers rather than just one server. If it were so easy to fit 25,000 people into one server, don't you think every game would have done so already?
Also, a lot of people point out that there's nothing in the EVE world and hence that's why it can run so well. This is also very incorrect. What you're thinking about is what's presented to you client-side. Server-side, there is no difference between, say, World of Warcraft and EVE. Your player coordinates, mob coordinates, entities, objects, etc... are all represented as just pure data on the server. This information is then sent to you and your computer does a bunch of processing and renders the data on the screen as something tangible, like a mob or an item. However, just because EVE 'looks' empty and other games have a landscape and trees, it doesn't mean the server itself has to actually calculate them out.
I would also like to add that EVE's skill system is often related to a traditional MMORPG's level system, where a higher leveled player is much more stronger than a lower leveled player. This is simply untrue with EVE's skill system, as players with fewer skillpoints can easily beat an opponent with vastly more skill points. Rather, player skill and knowledge of the game mechanics is much more important. Skills should really be viewed more as research in that the longer you play, the more options you have, but just because you have less options, that doesn't mean you can't compete on equal footing with others who do.
So just because I'm exaggerating, I'm suddenly a flamer? Just because I don't agree with you on how good EVE is. That's a subjective opinion.
The travel is very long and dull. That's a fact. And I don't like that.
And to whoever said it was the top 500 server, I would like to see a link for that. You can't make such claims without being able to document it.
Again, as some people say, EVE has minimal server traffic because of the games nature. You don't have any enviroment. You don't have coalition versus enviroment/objects, you don't have real-time control whatsoever, EVE doesn't have to render anything for. Just tell with wallpaper must be spread out on the gigantic sphere, which I actually accuse of being a sqaure because they can just "cheat" with the wallpaper. If you don't what I'm talking about, don't comment.
WARCRY did you see my post about EVE fanbois? No you didn't cause I wasn't such a prick to make one, because I actually can respect other peoples opinion.
One of these days EVE will break 30k and I still won't care...
Glad you posted that. In those pictures there are maybe 50 players. There is a gate and pretty much nothing else.
Now if you look at a game like WoW or EQ2 when there is a raid. You not only have 45 or more players in one area, you have ground, buildings, mobs, collission detection, atmospheric effects, PLAYER AVATARS, and spell effects to name a few.
There just simply is no comparison. Eve can handle 25,000 players at once because it can focus most of it's resources on players. Heck if took all of the eve players and actually gave them bodies to walk around with, the game would never be able to handle 25,000 players at once.
You obviously didn't read my post. Ground is rendered by your computer (otherwise known as the client). The server doesn't send you any data in order for your computer to display the ground. Likewise, buildings, mobs, collision detection, and atmospheric effects are all handled by your game client. The only thing the server checks for is for anomalies, such as if your client reports that your current position is on top of a building, the server won't allow you to travel to those coordinates and puts you somewhere else.
The only things that you mentioned that actually requires the server to send any data to you is mob locations, player avatars, and spell effects. In EVE, the server needs to send you the location of the NPC pirates, player ships and their loadouts, and whether they're using their weapons/modules or not. It's the exact same thing.
Just because you see more on the frontend, doesn't necessarily mean the game is any more strenuous on a server. A CounterStrike: Source server receives/sends exactly the same amount of data as a CounterStrike server despite the graphical differences.
QFT!
really, best post in this entire topic
But it's a little less than double that.
89
on one team
A Work in Progress.
Add Me