Jeez Mr. Pix, do you honestly think Cesar Jacquet has the balls to tell the truth? And especially announce whatever the heck happened in a truthful manner????? Let it out Mr.Pix, what happened?
OK don't shoot, I surrender .
In short :
VWORLD has brought a case before Court agaisnt NPCube, Farlan and Mr Cesar Jacquet in April 2007. Speeches are to be held in October 2008, and the verdict is to be reached later on.
NPCube in turn sued VWORLD on the ground of unfair competition in September 2007: NPCube was accusing VWORLD of having caused its game Dark and Light to encounter difficulties and having damaged the partnerships NPCube has signed with the University of Reunion Island and the Chinese company SnailGame. NPCube was also claiming it was making use of a "SCAPER" technology for its terrain needs. NPCube was demanding to be duly compensated.
The Court has reached a verdict on last March 13th: NPCube sees its case dismissed by the Court upon all requests and has been fined for damage to VWORLD.
So wait, they were accusing you of having damaged the partnership with Snailgame.....how then are they saying that things are going along swimmingly and all the wonderful things the chinese version is doing and how it is for Farlan???
Publishing that things are going great, yet accusing someone of damaging it seems, a bit...well.....like they are pulling crap outta their arses........ are things REALLY as great as Farlan is spouting????
I have a feeling Farlan/NPcube was counting on Chinas' propensity to overlook plagiarized/stolen tech for use in Chinese products. However, what Farlan failed to take into account is that if Snailgames were to go ahead with using the stolen tech in their game, although out of reach of American and European authorities as far as persecution, they would be stopped from being allowed to publish games for the U.S./E.U market. With Voyage Century and other games already being licensed/published by Snailgames here and in the E.U., they'd be losing all of their U.S./E.U. market income in one swoop.
I have a feeling Farlan/NPcube was counting on Chinas' propensity to overlook plagiarized/stolen tech for use in Chinese products. However, what Farlan failed to take into account is that if Snailgames were to go ahead with using the stolen tech in their game, although out of reach of American and European authorities as far as persecution, they would be stopped from being allowed to publish games for the U.S./E.U market. With Voyage Century and other games already being licensed/published by Snailgames here and in the E.U., they'd be losing all of their U.S./E.U. market income in one swoop.
Well, that seems to me like pretty good insight indeed. I wouldn't be surprised to hear back from SnailGame quite soon actually, all the more so as there are other matters which are to be discussed in Court within the coming days , and VWORLD already sent SnailGame a formal notice. Future will tell, as usual.
@solareus: well make up your mind, buddy, you got to make a choice in life: if like you were saying, VWorldTerrain was not "appropriate" for video games, WTH would you think a Chinese company with international ambitions like SnailGame would utilize it for its Dark and Like more-suitable-for-the-Asian-players version? Generally people tend to copy what works, not what doesn't, unless you consider of course Chinese people can be BSed so easily.
Oh, and as I tend to be more and more patient and forthcoming these days, I got one tip for you today: you should really check your connection as darkandlight.com is still working fine (albeit I can't see any sign of official announcement on the part of Mr Jacquet , much to its players'community disappointment I guess.)
I have a feeling Farlan/NPcube was counting on Chinas' propensity to overlook plagiarized/stolen tech for use in Chinese products. However, what Farlan failed to take into account is that if Snailgames were to go ahead with using the stolen tech in their game, although out of reach of American and European authorities as far as persecution, they would be stopped from being allowed to publish games for the U.S./E.U market. With Voyage Century and other games already being licensed/published by Snailgames here and in the E.U., they'd be losing all of their U.S./E.U. market income in one swoop.
Well, that seems to me like pretty good insight indeed. I wouldn't be surprised to hear back from SnailGame quite soon actually, all the more so as there are other matters which are to be discussed in Court within the coming days , and VWORLD already sent SnailGame a formal notice. Future will tell, as usual.
@solareus: well make up your mind, buddy, you got to make a choice in life: if like you were saying, VWorldTerrain was not "appropriate" for video games, WTH would you think a Chinese company with international ambitions like SnailGame would utilize it for its Dark and Like more-suitable-for-the-Asian-players version? Generally people tend to copy what works, not what doesn't, unless you consider of course Chinese people can be BSed so easily.
Oh, and as I tend to be more and more patient and forthcoming these days, I got one tip for you today: you should really check your connection as darkandlight.com is still working fine (albeit I can't see any sign of official announcement on the part of Mr Jacquet , much to its players'community disappointment I guess.)
Umm...I think if we wait long enough for any sort of an announcement as promised by Mr. Jacquet , I think we may all get the map he promised before he admits what will soon be on the record books for anyone to check out anyway.
1. I am not aaprt of the dnl community . 2. I don't like Pix 3. I don't like gamers getting ripped off a. Though if they tested a game and still bought it, then there is not much we can say about that 4. Dark and Light still operates 5. China is the biggest producer of pirated wares 6. selling software to goverenments for bomb simulation is disusting 7. Dnl runs like a pile of poop 8. Some one is not telling the truth about this technology 9. OJ Simpson killed a women and got off, not saying a whole lot about the justice system, and I hear it is ever worse in europe. 10. Pix even though i dont like you , if you are pure and honest, you will win and I salute that.. 11. The game still runs because France has no legality on the Island the game is housed on .
@Pix who else is using your technology for gaming , if that is what it is used for ? @Pix make sure to have a GPS embedded in you before you head to china
Sola, I have reported you once before for pulling that crap about bombs, I will do so again. That is the most asinine interpretation I have ever heard come the way from the DNL corral of idiots. I do realize, -- as it is oh so obvious in almost every post you post,-- that comprenhension of in-your-face facts is extremely hard for you to deal with. Your statements here however have crossed the line, again. You dont like him, fine, deal with it, dont pass your asinine 'theories" around. Libel comes to mind.....
_Pix_'s site has been up for years. In his site, he not only talks about the uses for games but also how other entities are interested in his work. The site also states everything you have asked , over and over and over again, and have been given answers for over and over and over again.
And again, you contradict yourself in almost every post, sort of a "schzoid" behavior that is extremely unsettling. You come on here to be the devil's advocate, fine, then pick a stand and stick with it, otherwise your posts are complete and utter waste of reading time.
Due to the moderators editing of your original post, I am left very confused.
In your original post you were quoting the story that Avefenix had linked to Phillipe Campion's version of what had happened between himself and Vincent Pourieux.
The part of your post that was left untouched makes it sound as if it is YOU, (ZtyX), that is recounting a first hand account. Am I to imply that you are Phillipe Campion, or has the editing distorted the post entirely?
I have read both Campion's version of the story as well as Pourieux's.
I would not presume to judge either of these individuals as I was not a party to their problems. I certainly cannot say whch version is accurate. Perhaps neither, perhaps both.
It does leave me uneasy reading about it, as if I were reading someone's personal diary, which I had no business seeing.
It also left me with a profound sense of sadness that two people who were at one time close friends and companions should have come to such as sad end.
The story of Phillipe Campion after these events is especially poignant.
When one puts this whole story into human terms and sees these people as real and not just anonymous posters on a forum, it cannot help but relegate matters of copywrite infingement and a silly online game as secondary in importance.
IIt reads like a tragedy. I feel for both of them.
Take, for example, my college courses. If I took somebody else's paper and slapped my name on it, then I just commited plagarism, and I'd be subject to a range of penalties--including, but not limited to--academic dismissal, which would adversely affect my ability to attend another college anywhere.
What Farlan and NPCube did is no different. Rebranding somebody else's technology as your own is not only highly unethical, it amounts to commercial theft, and they should be prepared to live with the consequences of their actions...just like I'd have to live with the consequences of committing wholesale plagarism. They had many chances to avoid their current plight, but they chose not to.
Therefore, although tragic, I have no sympathy.
Played: UO, SWG Pre-CU (until 11/16/05), Various F2P's Playing: GW Awaiting: WAR, DF Never played: WoW
OMG... They did it again. Can't they invent something new?
Ok to make things clear:
August 2006- [Philippe Campion]
On the 29th of August, 2006, Philippe Campion opens a private website in which he claims to be the one person behind V-world technology's invention. After having been looking for investment in 2000, so that EMG could develop products using V-world, and later having claimed in 2003 that SCAPER was much more advanced than V-world, he now maintains that V-world and SCAPER are just the same thing. Philippe Campion's website also contains a significant number of slanderous remarks towards Vincent Pourieux.
This website's URL is passed on by Dark and Light fans.
M. Campion opened a particularly slanderous website the very day after the end date of negociations granted by VWORLD and its law representative (28th of August, 2006). That website has been produced as a piece of evidence by NPCube/Farlan/C. Jacquet before the Court of Paris in the case VWORLD brought agaisnt them:
March 7, 2008- [VWORLD - Paris Court]
VWORLD brings its submissions in reply, in the defense's absence, in the case it brought against NPCube, Farlan and Mr César Jacquet in April 2007. The defense claimed in its late submissions in reply on February 1st, 2008 not to be using V-world/VWorldTerrain technology, and having acquired the "SCAPER" technology in August 2003 for the development of Dark and Light since 2002. The evidence brought forward by the defense essentially consists of a personal website containing a significant number of libellous statements and false information published by Mr Philippe Campion (who has already been convicted on October 27th, 2003, by the County Court of Lyon, in the case brought against him by Mr Vincent Pourieux), and a bailiff's report executed at NPCube's request on July 13th, 2004, by a bailiff who is currently indicted and on probation in Reunion Island for fraud and production of unnecessary reports.
Now, it is found again here, after having been already produced/translated for the reader to see on the dnl boards: this is telling enough.
huh? whatz that you say Farlan? I'm sorry my lie detector and bs decoder is screeching and going nuts.....step a little further back will ya? ah Thank you. Now...what was it you were going to say?........
The Court has reached a verdict on last March 13th: NPCube sees its case dismissed by the Court upon all requests and has been fined for damage to VWORLD.
So wait, they were accusing you of having damaged the partnership with Snailgame.....how then are they saying that things are going along swimmingly and all the wonderful things the chinese version is doing and how it is for Farlan???
Publishing that things are going great, yet accusing someone of damaging it seems, a bit...well.....like they are pulling crap outta their arses........ are things REALLY as great as Farlan is spouting????
I have a feeling Farlan/NPcube was counting on Chinas' propensity to overlook plagiarized/stolen tech for use in Chinese products. However, what Farlan failed to take into account is that if Snailgames were to go ahead with using the stolen tech in their game, although out of reach of American and European authorities as far as persecution, they would be stopped from being allowed to publish games for the U.S./E.U market. With Voyage Century and other games already being licensed/published by Snailgames here and in the E.U., they'd be losing all of their U.S./E.U. market income in one swoop.
I would have to agree wholeheartedly with you on those points Zor. Wouldnt be at all in the best interests of Snailgame to try to bring this to the US/EU markets, even if in cyberspace only. Voyage, along with a few others, would indeed back off due to the stolen technology, of which much of the entire story has already been proven in court.
The technology, (whoever lays claim to it), was cutting edge back *then*.
DnL struggles on with the 'alpha' (perhaps 'beta') version of that (then) cutting edge technology; albeit poorly.
Both Farlan and Pix claim that they have improved over that original version; (after all it has been over 6 years since the project was first started I believe).
I have seen and played DnL. I see only *some* impovement; (significant, but not sufficient).
I have watched Pix' videos from (2001/2002?) that show underground areas, and access into buildings etc. Whatever DnL presently has, (and whoever has the rights to it), it is less than that.
Yet even the new and improved 'VWorld' technology is not being used for any current major game on the market (though I may be mistaken). One must ask the question 'why'?
Once again I see visionary *ideas* that somehow fall short of fruition.
Vanguard had similar visions, (and *much* deeper pockets), yet also failed (mostly)
I begin to see a pattern.
Small visionary companies willing to 'throw the dice' on new and innovative ideas and technology, yet lacking the resources to translate their ideas into a workable game, and those games with 'deep pocket' sponsors that take a conservative, (tried and true), WoW template rather than risk a failure on a new format.
Where does that leave the industry?
I no longer have confidence that a small company can be a top competitor in the MMORPG arena. Yet I long for their vision to be taken up by a larger company.
Now I understand completely the shady and questionable business practices of Farlan, (though I think that there are those that protest too much ($40 loss?! Please!))
However, those that revel in the failure of DnL, (or Vanguard, et al), might do well to reflect on the negative aspects of that failure to innovation for games in the future.
We nay never see the concept come to fruition in the next 10 years.
Yes, some aspects are in some games, but no game has all of the so-called 'third generation' components. Small game companies *can't*, and large game companies *won't*, and that leave us where?
your comment "..the technology (whoever lays claim to it)..." is a bit off the mark. The courts had recognized the claim _Pix_ has made and penalized Farceland and NPFleece for it...its all in the above posts and threads.
I would have to disagree with your comparison of DNL to the game of Vanguard. There are extreme differences . (remember too, DNL's "debut" consisted of only 100 players, which Farceland/NPFleece neglected to add btw -- and it STILL failed!) DNL cannot in any manner be compared to Vanguard, the last of which, if you have bothered with Vanguard at all in the last few months, has been running quite smoothly. Their first day debut measured in the hundreds of thousands vs, DNL's 100 max capacity debut as well as those with nice rigs (me included! had no problems running Vanguard and to get as simple as possible, at least Vanguards launcher worked!
no comparison at all to Vanguard. It reminds me of Farcelands/NPFleece's feeble attempt to compare their game to WOW and any other fotm game out there. There is just not any room at the top for ghetto games, much less any comparison to them lol
Vanguard obviously had (and has) more success than DnL, but really only because they had SOE come in with the resources to fix what was broken. Yet even with that type of backing it is still just limping along.
DnL had ,well, we know what happened there.
Darkfall still hasn't released, or even set a firm date for release that I know of.
What all three have in common is that all three were from small companies with limited resources, and all three had a vision of something more than a rehash of what is currently available. And all three were really unsuccessful (well, two at any rate), or at least fell far short of what was anticipated by the gaming community.
It really is not the point I am trying to make as to which game was *more* unsuccessful, but rather that the failures merely reinforce the status quo for larger game companies that might otherwise have charted new waters vis-a-vie game design.
Conan is taking forever, and really only seems offer the promise of having to wait for years so that expansion after expansion will *finally* assemble the entire of Hyboria.
LoTR seems to be doing the same thing with Middle Earth.
Warhammer looks to be almost a twin of WoW.
Now I will certainly try all of these out, and I can't really say that from a purely 'bottom line' type of perspective, that it isn't good business sense to keep that carrot always out in front of the gaming community as expansions dribble out over a 5-10 year period.
What I really am saying is that the lack of success of games that try to make a host of innovative ideas, seems likely to mean that those innovative ideas will only be introduced slowly and partially.
That I believe is the negative aspect of the failure of small visionary game companies.
It's not really about whether DnL deserves to fail at all.
Shady dealings and broken promises aside, wouldn't *you* like to see all the ideas espoused by DnL finally included in a single game somewhere?
I certainly would; I think we all would. It just seems to me that the likelihood of that occuring is diminished with the failure of games that preached it; (even if the reason for the failure was not the ideas themselves).
I do see what you are saying. The little guy and his dreams has almost -0- chance of it ever coming to fruition. About the only game that had survived is , of course, WOW. It's debut was horrible, months and months of problems but look at it now. A simple concept. An idea that worked.
I really dont see all of the "good" in DNL that you do simply because of the lousy game it is. Big lofty dreams are fine in the head, as well as on paper, but in practice, not practical until technology catches up.
There is simply not going to be a game that has everything you and I wish. DNL (being the most notorious of late among others) broke alot of enthusiasm for new games, new ideas simply due to the dishonesty and sleazeball tactics. They in turn are trying to pass it off on Snailgames. That further enhances the risk of other big gaming companies to invest in some really good ideas. Why not churn out clones instead of taking the gamble? Because sleazy little companies blew their integrity. No company worth their salt, and willing to avoid lawsuits against themselves, and wanting to make money, will spend much time with the little guy. Much like trying to get Steven Spielberg's attention -- you just want him to look at your screen demo but who the hell are you? If you havent the credentials, you arent getting past nothing!
Dnl's "ideas" are not new, nor innovative , in the mmorpg industry. The self same ideas have been around since one of the very first online games years ago. DNL thought they could be the shining glory boys to bring it around no matter how sleazy they did it, they were willing. Instead, DNL set the industry back 10 years.
Sometime in the future (we will hope for sooner rather than later), there will be a game that will combine Flight Simulation (as is already on the market and has been) with fantasy rpg. With each new company to bring a "new" idea to the pile of clone-like game, the intentions such as Farcelands/NPFleece's however set its launching date for both the small as well as the large companies out there.
your comment "..the technology (whoever lays claim to it)..." is a bit off the mark. The courts had recognized the claim _Pix_ has made and penalized Farceland and NPFleece for it...its all in the above posts and threads. I would have to disagree with your comparison of DNL to the game of Vanguard. There are extreme differences . (remember too, DNL's "debut" consisted of only 100 players, which Farceland/NPFleece neglected to add btw -- and it STILL failed!) DNL cannot in any manner be compared to Vanguard, the last of which, if you have bothered with Vanguard at all in the last few months, has been running quite smoothly. Their first day debut measured in the hundreds of thousands vs, DNL's 100 max capacity debut as well as those with nice rigs (me included! had no problems running Vanguard and to get as simple as possible, at least Vanguards launcher worked! no comparison at all to Vanguard. It reminds me of Farcelands/NPFleece's feeble attempt to compare their game to WOW and any other fotm game out there. There is just not any room at the top for ghetto games, much less any comparison to them lol
OMG.. Did you even PLAY Dark and LIght when it came out? Jeez.. It sure doesn't sound like that. .. A lot of bad things may be said about Dark and LIght, but that is just not true at ALL!
I followed Dark and Light through the stress test and the launch and I can say that the interest in that game was extreme!! .. I managed to get 150 people into my guild and it wasn't even one of the largest. It was just medium... And during the stress test you would see loaaads of people trying out the game.
100 people... tsk tsk.. You need to go further out on the country than mmorpg.com with a lie like that mister.
your comment "..the technology (whoever lays claim to it)..." is a bit off the mark. The courts had recognized the claim _Pix_ has made and penalized Farceland and NPFleece for it...its all in the above posts and threads. I would have to disagree with your comparison of DNL to the game of Vanguard. There are extreme differences . (remember too, DNL's "debut" consisted of only 100 players, which Farceland/NPFleece neglected to add btw -- and it STILL failed!) DNL cannot in any manner be compared to Vanguard, the last of which, if you have bothered with Vanguard at all in the last few months, has been running quite smoothly. Their first day debut measured in the hundreds of thousands vs, DNL's 100 max capacity debut as well as those with nice rigs (me included! had no problems running Vanguard and to get as simple as possible, at least Vanguards launcher worked! no comparison at all to Vanguard. It reminds me of Farcelands/NPFleece's feeble attempt to compare their game to WOW and any other fotm game out there. There is just not any room at the top for ghetto games, much less any comparison to them lol
OMG.. Did you even PLAY Dark and LIght when it came out? Jeez.. It sure doesn't sound like that. .. A lot of bad things may be said about Dark and LIght, but that is just not true at ALL!
I followed Dark and Light through the stress test and the launch and I can say that the interest in that game was extreme!! .. I managed to get 150 people into my guild and it wasn't even one of the largest. It was just medium... And during the stress test you would see loaaads of people trying out the game.
100 people... tsk tsk.. You need to go further out on the country than mmorpg.com with a lie like that mister.
Don't EVEN attempt to discredit what I said. YES! I was there. I was there since way back. I even had privy to the beta. I am also STILL there, every so often to drop in and see what LIES the fanbois are spouting.
Also, IT WAS ANNOUNCED BY FARLAND THEMSELVES that the debut max capacity was a mere 100 players! Its all over the forum and in this one too, so dont EVEN try to go there. The stress test was a joke too! Its all over these boards and was all over the DNL's boards?
The regular posters here remember the very same thing I do. We at least can retain information. It was a laughingstock interview that Farlan tried with this same mmorpg.com. They omitted the "highly successful debut" information that only 100 people got in. LMAO Thats when BOTH forums broke loose with the TRUTH!
Omg... That is not true at all. 100 people. There was never that few people playing the game and there sure as hell wasn't any restrictions of 200 people or 3000 people or whatever.
I don't know if you played the game, but you are lieing about that. There were loads of people trying out the game than you claim and that is the real truth.
Tsk .. tsk.. Moron.
Just because you don't like Dark and LIght doesn't mean you can spread false information
I too was present at launch, (though not in SoG). Since the game was new, and you only had three character slots, I tried virtually every race/class combination there was for each side.
Each race had it's own separate starting areas back then, with some starting cities decidedly better than others in terms of aggro MOBs all over their starting areas. Arabeth (humans), and Zilai, (Brave), being two of the worst.
There were dozens of players at each and every starting city I went to; *easily* numbering hundreds, if not thousands.
Since it was a new launch, and player information was hard to find, and customer support, (yes, they actually *tried* to do customer support back then), was not very helpful, it was mass confusion and chaos.
There were *far* more bugs then than there are now, (including a total breakdown of the transportation system--not good on a world the size of Ganareth), and the instability problems were exacerbated by the newness of the system, I found it exciting (probably because it was *new* as much as it was huge).
Now whenever the server crashed, you recieved an error message when trying to log back in:
"The server has reached it's maximum capacity, please try again later" (or words to that effect--the same error you get occationally today when the server is down for whatever reason--even if it is for server maintainence).
I am not sure exactly what the server capacity was/is; you say 100, and I have no reason to doubt you. I do know for a fact that there were many, many more than that who played every day and night at launch though.
Perhaps you are both correct though.
If the server capacity was only 100, and if there were ten or fifteen times that many people playing, then the server would be *very* overloaded and unstable, and would crash a lot, (which it did). Also the performance problems would be increased and lag would become very bad (which it was).
It is one more example of how out of their depth Farlan was, and just how unrealistic they were when they launched with a system totally incapable of handling their own success. But it is how they reacted to this overwhelming crisis, (which honestly they should have anticipated), that has blackened the reputation of their company and their game.
So ZtyX and Cholayna may *both* be right after all!!
hmmm, I think a little note to Voyage Century and Snailgames other US/EURO affiliates would be a good thing at this point regarding the most recent court decisions.
LOL These people are UNREAL!!!! Its all there, its all a part of the SOG/DNL history. Im one of the Beta players and STILL open my account every once in awhile.
Dont let this schizo **** get to you, its all true what Cho posted. Its in the threads here. Do your homework.
And Agh50, wax philosophical all you want on this, it doesnt change the truth.
Comments
OK don't shoot, I surrender .
In short :
VWORLD has brought a case before Court agaisnt NPCube, Farlan and Mr Cesar Jacquet in April 2007. Speeches are to be held in October 2008, and the verdict is to be reached later on.
NPCube in turn sued VWORLD on the ground of unfair competition in September 2007: NPCube was accusing VWORLD of having caused its game Dark and Light to encounter difficulties and having damaged the partnerships NPCube has signed with the University of Reunion Island and the Chinese company SnailGame. NPCube was also claiming it was making use of a "SCAPER" technology for its terrain needs. NPCube was demanding to be duly compensated.
The Court has reached a verdict on last March 13th: NPCube sees its case dismissed by the Court upon all requests and has been fined for damage to VWORLD.
So wait, they were accusing you of having damaged the partnership with Snailgame.....how then are they saying that things are going along swimmingly and all the wonderful things the chinese version is doing and how it is for Farlan???
Publishing that things are going great, yet accusing someone of damaging it seems, a bit...well.....like they are pulling crap outta their arses........ are things REALLY as great as Farlan is spouting????
I have a feeling Farlan/NPcube was counting on Chinas' propensity to overlook plagiarized/stolen tech for use in Chinese products. However, what Farlan failed to take into account is that if Snailgames were to go ahead with using the stolen tech in their game, although out of reach of American and European authorities as far as persecution, they would be stopped from being allowed to publish games for the U.S./E.U market. With Voyage Century and other games already being licensed/published by Snailgames here and in the E.U., they'd be losing all of their U.S./E.U. market income in one swoop.
"Freedom is just another name for nothing left to lose" - Janis Joplin
Once again, you wow us with your insight.
"Freedom is just another name for nothing left to lose" - Janis Joplin
Well, that seems to me like pretty good insight indeed. I wouldn't be surprised to hear back from SnailGame quite soon actually, all the more so as there are other matters which are to be discussed in Court within the coming days , and VWORLD already sent SnailGame a formal notice. Future will tell, as usual.
@solareus: well make up your mind, buddy, you got to make a choice in life: if like you were saying, VWorldTerrain was not "appropriate" for video games, WTH would you think a Chinese company with international ambitions like SnailGame would utilize it for its Dark and Like more-suitable-for-the-Asian-players version? Generally people tend to copy what works, not what doesn't, unless you consider of course Chinese people can be BSed so easily.
Oh, and as I tend to be more and more patient and forthcoming these days, I got one tip for you today: you should really check your connection as darkandlight.com is still working fine (albeit I can't see any sign of official announcement on the part of Mr Jacquet , much to its players'community disappointment I guess.)
No, it's not only a flight sim
Current Work In Progress
Well, that seems to me like pretty good insight indeed. I wouldn't be surprised to hear back from SnailGame quite soon actually, all the more so as there are other matters which are to be discussed in Court within the coming days , and VWORLD already sent SnailGame a formal notice. Future will tell, as usual.
@solareus: well make up your mind, buddy, you got to make a choice in life: if like you were saying, VWorldTerrain was not "appropriate" for video games, WTH would you think a Chinese company with international ambitions like SnailGame would utilize it for its Dark and Like more-suitable-for-the-Asian-players version? Generally people tend to copy what works, not what doesn't, unless you consider of course Chinese people can be BSed so easily.
Oh, and as I tend to be more and more patient and forthcoming these days, I got one tip for you today: you should really check your connection as darkandlight.com is still working fine (albeit I can't see any sign of official announcement on the part of Mr Jacquet , much to its players'community disappointment I guess.)
Umm...I think if we wait long enough for any sort of an announcement as promised by Mr. Jacquet , I think we may all get the map he promised before he admits what will soon be on the record books for anyone to check out anyway.
"Freedom is just another name for nothing left to lose" - Janis Joplin
_Pix_'s site has been up for years. In his site, he not only talks about the uses for games but also how other entities are interested in his work. The site also states everything you have asked , over and over and over again, and have been given answers for over and over and over again.
And again, you contradict yourself in almost every post, sort of a "schzoid" behavior that is extremely unsettling. You come on here to be the devil's advocate, fine, then pick a stand and stick with it, otherwise your posts are complete and utter waste of reading time.
Then? Well, I was a little tired of receiving "but" on the coin . Corner of the picture, and I was immensely disgusted.. So I decided to remove myself completely from everything.. I made a final cross on my crazy idea, "EVS" and even on the world of video games. Not without difficulty, it cost me a year of depression. J I sold my house, I consumed the little capital that I had to support my family until I go and take a better job. I had more money to pay the remaining debt liabilities CPU therefore Mr Pourieux © reminded me one last time in his life that capture the only car that I had to work. My wife eventually crack, now I am divorced, I live in a 2-room kitchen and I smoke rolled cigarettes because cheaper. . It's probably smile but it's true.
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ZtyX,
Due to the moderators editing of your original post, I am left very confused.
In your original post you were quoting the story that Avefenix had linked to Phillipe Campion's version of what had happened between himself and Vincent Pourieux.
The part of your post that was left untouched makes it sound as if it is YOU, (ZtyX), that is recounting a first hand account. Am I to imply that you are Phillipe Campion, or has the editing distorted the post entirely?
I have read both Campion's version of the story as well as Pourieux's.
I would not presume to judge either of these individuals as I was not a party to their problems. I certainly cannot say whch version is accurate. Perhaps neither, perhaps both.
It does leave me uneasy reading about it, as if I were reading someone's personal diary, which I had no business seeing.
It also left me with a profound sense of sadness that two people who were at one time close friends and companions should have come to such as sad end.
The story of Phillipe Campion after these events is especially poignant.
When one puts this whole story into human terms and sees these people as real and not just anonymous posters on a forum, it cannot help but relegate matters of copywrite infingement and a silly online game as secondary in importance.
IIt reads like a tragedy. I feel for both of them.
Take, for example, my college courses. If I took somebody else's paper and slapped my name on it, then I just commited plagarism, and I'd be subject to a range of penalties--including, but not limited to--academic dismissal, which would adversely affect my ability to attend another college anywhere.
What Farlan and NPCube did is no different. Rebranding somebody else's technology as your own is not only highly unethical, it amounts to commercial theft, and they should be prepared to live with the consequences of their actions...just like I'd have to live with the consequences of committing wholesale plagarism. They had many chances to avoid their current plight, but they chose not to.
Therefore, although tragic, I have no sympathy.
Played: UO, SWG Pre-CU (until 11/16/05), Various F2P's
Playing: GW
Awaiting: WAR, DF
Never played: WoW
OMG... They did it again. Can't they invent something new?
Ok to make things clear:
August 2006- [Philippe Campion]
On the 29th of August, 2006, Philippe Campion opens a private website in which he claims to be the one person behind V-world technology's invention. After having been looking for investment in 2000, so that EMG could develop products using V-world, and later having claimed in 2003 that SCAPER was much more advanced than V-world, he now maintains that V-world and SCAPER are just the same thing. Philippe Campion's website also contains a significant number of slanderous remarks towards Vincent Pourieux.
This website's URL is passed on by Dark and Light fans.
M. Campion opened a particularly slanderous website the very day after the end date of negociations granted by VWORLD and its law representative (28th of August, 2006). That website has been produced as a piece of evidence by NPCube/Farlan/C. Jacquet before the Court of Paris in the case VWORLD brought agaisnt them:
March 7, 2008- [VWORLD - Paris Court]
VWORLD brings its submissions in reply, in the defense's absence, in the case it brought against NPCube, Farlan and Mr César Jacquet in April 2007. The defense claimed in its late submissions in reply on February 1st, 2008 not to be using V-world/VWorldTerrain technology, and having acquired the "SCAPER" technology in August 2003 for the development of Dark and Light since 2002. The evidence brought forward by the defense essentially consists of a personal website containing a significant number of libellous statements and false information published by Mr Philippe Campion (who has already been convicted on October 27th, 2003, by the County Court of Lyon, in the case brought against him by Mr Vincent Pourieux), and a bailiff's report executed at NPCube's request on July 13th, 2004, by a bailiff who is currently indicted and on probation in Reunion Island for fraud and production of unnecessary reports.
Now, it is found again here, after having been already produced/translated for the reader to see on the dnl boards: this is telling enough.
No, it's not only a flight sim
Current Work In Progress
"Freedom is just another name for nothing left to lose" - Janis Joplin
huh? whatz that you say Farlan? I'm sorry my lie detector and bs decoder is screeching and going nuts.....step a little further back will ya? ah Thank you. Now...what was it you were going to say?........
The Court has reached a verdict on last March 13th: NPCube sees its case dismissed by the Court upon all requests and has been fined for damage to VWORLD.
So wait, they were accusing you of having damaged the partnership with Snailgame.....how then are they saying that things are going along swimmingly and all the wonderful things the chinese version is doing and how it is for Farlan???
Publishing that things are going great, yet accusing someone of damaging it seems, a bit...well.....like they are pulling crap outta their arses........ are things REALLY as great as Farlan is spouting????
I have a feeling Farlan/NPcube was counting on Chinas' propensity to overlook plagiarized/stolen tech for use in Chinese products. However, what Farlan failed to take into account is that if Snailgames were to go ahead with using the stolen tech in their game, although out of reach of American and European authorities as far as persecution, they would be stopped from being allowed to publish games for the U.S./E.U market. With Voyage Century and other games already being licensed/published by Snailgames here and in the E.U., they'd be losing all of their U.S./E.U. market income in one swoop.
I would have to agree wholeheartedly with you on those points Zor. Wouldnt be at all in the best interests of Snailgame to try to bring this to the US/EU markets, even if in cyberspace only. Voyage, along with a few others, would indeed back off due to the stolen technology, of which much of the entire story has already been proven in court.
Will be interesting to see or watch.
The technology, (whoever lays claim to it), was cutting edge back *then*.
DnL struggles on with the 'alpha' (perhaps 'beta') version of that (then) cutting edge technology; albeit poorly.
Both Farlan and Pix claim that they have improved over that original version; (after all it has been over 6 years since the project was first started I believe).
I have seen and played DnL. I see only *some* impovement; (significant, but not sufficient).
I have watched Pix' videos from (2001/2002?) that show underground areas, and access into buildings etc. Whatever DnL presently has, (and whoever has the rights to it), it is less than that.
Yet even the new and improved 'VWorld' technology is not being used for any current major game on the market (though I may be mistaken). One must ask the question 'why'?
Once again I see visionary *ideas* that somehow fall short of fruition.
Vanguard had similar visions, (and *much* deeper pockets), yet also failed (mostly)
I begin to see a pattern.
Small visionary companies willing to 'throw the dice' on new and innovative ideas and technology, yet lacking the resources to translate their ideas into a workable game, and those games with 'deep pocket' sponsors that take a conservative, (tried and true), WoW template rather than risk a failure on a new format.
Where does that leave the industry?
I no longer have confidence that a small company can be a top competitor in the MMORPG arena. Yet I long for their vision to be taken up by a larger company.
Now I understand completely the shady and questionable business practices of Farlan, (though I think that there are those that protest too much ($40 loss?! Please!))
However, those that revel in the failure of DnL, (or Vanguard, et al), might do well to reflect on the negative aspects of that failure to innovation for games in the future.
We nay never see the concept come to fruition in the next 10 years.
Yes, some aspects are in some games, but no game has all of the so-called 'third generation' components. Small game companies *can't*, and large game companies *won't*, and that leave us where?
your comment "..the technology (whoever lays claim to it)..." is a bit off the mark. The courts had recognized the claim _Pix_ has made and penalized Farceland and NPFleece for it...its all in the above posts and threads.
I would have to disagree with your comparison of DNL to the game of Vanguard. There are extreme differences . (remember too, DNL's "debut" consisted of only 100 players, which Farceland/NPFleece neglected to add btw -- and it STILL failed!) DNL cannot in any manner be compared to Vanguard, the last of which, if you have bothered with Vanguard at all in the last few months, has been running quite smoothly. Their first day debut measured in the hundreds of thousands vs, DNL's 100 max capacity debut as well as those with nice rigs (me included! had no problems running Vanguard and to get as simple as possible, at least Vanguards launcher worked!
no comparison at all to Vanguard. It reminds me of Farcelands/NPFleece's feeble attempt to compare their game to WOW and any other fotm game out there. There is just not any room at the top for ghetto games, much less any comparison to them lol
I think you're missing the thrust of my post.
Vanguard obviously had (and has) more success than DnL, but really only because they had SOE come in with the resources to fix what was broken. Yet even with that type of backing it is still just limping along.
DnL had ,well, we know what happened there.
Darkfall still hasn't released, or even set a firm date for release that I know of.
What all three have in common is that all three were from small companies with limited resources, and all three had a vision of something more than a rehash of what is currently available. And all three were really unsuccessful (well, two at any rate), or at least fell far short of what was anticipated by the gaming community.
It really is not the point I am trying to make as to which game was *more* unsuccessful, but rather that the failures merely reinforce the status quo for larger game companies that might otherwise have charted new waters vis-a-vie game design.
Conan is taking forever, and really only seems offer the promise of having to wait for years so that expansion after expansion will *finally* assemble the entire of Hyboria.
LoTR seems to be doing the same thing with Middle Earth.
Warhammer looks to be almost a twin of WoW.
Now I will certainly try all of these out, and I can't really say that from a purely 'bottom line' type of perspective, that it isn't good business sense to keep that carrot always out in front of the gaming community as expansions dribble out over a 5-10 year period.
What I really am saying is that the lack of success of games that try to make a host of innovative ideas, seems likely to mean that those innovative ideas will only be introduced slowly and partially.
That I believe is the negative aspect of the failure of small visionary game companies.
It's not really about whether DnL deserves to fail at all.
Shady dealings and broken promises aside, wouldn't *you* like to see all the ideas espoused by DnL finally included in a single game somewhere?
I certainly would; I think we all would. It just seems to me that the likelihood of that occuring is diminished with the failure of games that preached it; (even if the reason for the failure was not the ideas themselves).
I do see what you are saying. The little guy and his dreams has almost -0- chance of it ever coming to fruition. About the only game that had survived is , of course, WOW. It's debut was horrible, months and months of problems but look at it now. A simple concept. An idea that worked.
I really dont see all of the "good" in DNL that you do simply because of the lousy game it is. Big lofty dreams are fine in the head, as well as on paper, but in practice, not practical until technology catches up.
There is simply not going to be a game that has everything you and I wish. DNL (being the most notorious of late among others) broke alot of enthusiasm for new games, new ideas simply due to the dishonesty and sleazeball tactics. They in turn are trying to pass it off on Snailgames. That further enhances the risk of other big gaming companies to invest in some really good ideas. Why not churn out clones instead of taking the gamble? Because sleazy little companies blew their integrity. No company worth their salt, and willing to avoid lawsuits against themselves, and wanting to make money, will spend much time with the little guy. Much like trying to get Steven Spielberg's attention -- you just want him to look at your screen demo but who the hell are you? If you havent the credentials, you arent getting past nothing!
Dnl's "ideas" are not new, nor innovative , in the mmorpg industry. The self same ideas have been around since one of the very first online games years ago. DNL thought they could be the shining glory boys to bring it around no matter how sleazy they did it, they were willing. Instead, DNL set the industry back 10 years.
Sometime in the future (we will hope for sooner rather than later), there will be a game that will combine Flight Simulation (as is already on the market and has been) with fantasy rpg. With each new company to bring a "new" idea to the pile of clone-like game, the intentions such as Farcelands/NPFleece's however set its launching date for both the small as well as the large companies out there.
OMG.. Did you even PLAY Dark and LIght when it came out? Jeez.. It sure doesn't sound like that. .. A lot of bad things may be said about Dark and LIght, but that is just not true at ALL!
I followed Dark and Light through the stress test and the launch and I can say that the interest in that game was extreme!! .. I managed to get 150 people into my guild and it wasn't even one of the largest. It was just medium... And during the stress test you would see loaaads of people trying out the game.
100 people... tsk tsk.. You need to go further out on the country than mmorpg.com with a lie like that mister.
OMG.. Did you even PLAY Dark and LIght when it came out? Jeez.. It sure doesn't sound like that. .. A lot of bad things may be said about Dark and LIght, but that is just not true at ALL!
I followed Dark and Light through the stress test and the launch and I can say that the interest in that game was extreme!! .. I managed to get 150 people into my guild and it wasn't even one of the largest. It was just medium... And during the stress test you would see loaaads of people trying out the game.
100 people... tsk tsk.. You need to go further out on the country than mmorpg.com with a lie like that mister.
Don't EVEN attempt to discredit what I said. YES! I was there. I was there since way back. I even had privy to the beta. I am also STILL there, every so often to drop in and see what LIES the fanbois are spouting.
Also, IT WAS ANNOUNCED BY FARLAND THEMSELVES that the debut max capacity was a mere 100 players! Its all over the forum and in this one too, so dont EVEN try to go there. The stress test was a joke too! Its all over these boards and was all over the DNL's boards?
The regular posters here remember the very same thing I do. We at least can retain information. It was a laughingstock interview that Farlan tried with this same mmorpg.com. They omitted the "highly successful debut" information that only 100 people got in. LMAO Thats when BOTH forums broke loose with the TRUTH!
You really are in lalaland aren't you?
Omg... That is not true at all. 100 people. There was never that few people playing the game and there sure as hell wasn't any restrictions of 200 people or 3000 people or whatever.
I don't know if you played the game, but you are lieing about that. There were loads of people trying out the game than you claim and that is the real truth.
Tsk .. tsk.. Moron.
Just because you don't like Dark and LIght doesn't mean you can spread false information
I too was present at launch, (though not in SoG). Since the game was new, and you only had three character slots, I tried virtually every race/class combination there was for each side.
Each race had it's own separate starting areas back then, with some starting cities decidedly better than others in terms of aggro MOBs all over their starting areas. Arabeth (humans), and Zilai, (Brave), being two of the worst.
There were dozens of players at each and every starting city I went to; *easily* numbering hundreds, if not thousands.
Since it was a new launch, and player information was hard to find, and customer support, (yes, they actually *tried* to do customer support back then), was not very helpful, it was mass confusion and chaos.
There were *far* more bugs then than there are now, (including a total breakdown of the transportation system--not good on a world the size of Ganareth), and the instability problems were exacerbated by the newness of the system, I found it exciting (probably because it was *new* as much as it was huge).
Now whenever the server crashed, you recieved an error message when trying to log back in:
"The server has reached it's maximum capacity, please try again later" (or words to that effect--the same error you get occationally today when the server is down for whatever reason--even if it is for server maintainence).
I am not sure exactly what the server capacity was/is; you say 100, and I have no reason to doubt you. I do know for a fact that there were many, many more than that who played every day and night at launch though.
Perhaps you are both correct though.
If the server capacity was only 100, and if there were ten or fifteen times that many people playing, then the server would be *very* overloaded and unstable, and would crash a lot, (which it did). Also the performance problems would be increased and lag would become very bad (which it was).
It is one more example of how out of their depth Farlan was, and just how unrealistic they were when they launched with a system totally incapable of handling their own success. But it is how they reacted to this overwhelming crisis, (which honestly they should have anticipated), that has blackened the reputation of their company and their game.
So ZtyX and Cholayna may *both* be right after all!!
Go figure.
hmmm, I think a little note to Voyage Century and Snailgames other US/EURO affiliates would be a good thing at this point regarding the most recent court decisions.
LOL These people are UNREAL!!!! Its all there, its all a part of the SOG/DNL history. Im one of the Beta players and STILL open my account every once in awhile.
Dont let this schizo **** get to you, its all true what Cho posted. Its in the threads here. Do your homework.
And Agh50, wax philosophical all you want on this, it doesnt change the truth.