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State of The Game

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  • tutetute Member UncommonPosts: 299

    Doh, that's right. I forgot Cryptic is developing new games as well.  Anyways, my comment still stands that they need to boost content and how quickly they release it.

    Oh and as far as the PvP comment, I was just responding to the previous poster's comment about needing to balance the ATs for PvP.  Its a loaded comment because unbalanced PvP is fun for no one yet on the CoX forums, posters argued how much PvE needed balance and PvP had nothing to do with the changes until they were blue in the face and you were a small puddle of goo on the floor.  If you wanted to get your post count up or just start a large thread all you had to say was PvP ruined the PvE game.

    I really don't know if you were ranting against me but I NEVER agreed with the nerfs or the 'official' reason being the PvE game needed that much balancing even if PvP was never introduced.  I was just pointing out the poster's flawed comment when taking into account the official forum threads and the dev's official response on the matter.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433


    Originally posted by tute

    If you wanted to get your post count up or just start a large thread all you had to say was PvP ruined the PvE game.



    Hehe, but it is true.

    When you spoke the truth, it raise anger.    No matter what Cryptic said, the only logic behind all these nerfs where the PvP...and it ruin any PvE achievement. 

    Sorry, I am still very unhappy about all these nerfs that ruin my characters and my FUN, it will never pass/heal.  They remove my toy!  Lucky for them I doesn't bite! 

    No, I wasn't ranting about you...nerfs = RANTS!    Oh, what have they done to my beautiful regen/BS scrapper!!! (the BS was nerfed when they remove the ability to solo anything bigger than a boss, what was the point to have massive melee single target damage if all you can do is hunt a boss or two?)  What a lost...*start sobbing*

    - "If I understand you well, you are telling me until next time. " - Ren

  • tutetute Member UncommonPosts: 299





    Sorry, I am still very unhappy about all these nerfs that ruin my characters and my FUN, it will never pass/heal.  They remove my toy!  Lucky for them I doesn't bite! 


    Me too, me too.  I am also hoping Issue 8 starts a reversal for the game and myself, so I can return and be a hero again.  I finally stopped listening to posters about how I should be enjoying the game with its new challenge/nerfs and that I was deluding myself with how much fun I had with supposed "god-mode" ATs.  I will no longer keep paying for the sub-par content they started with in Issue 5 and I will not re-subscribe to Issue 8 until it is actually on Live(if I like what they have to offer).
  • aaron123aaron123 Member Posts: 113



    Serling, on the 2nd Quarter Earnings Release .pdf, it's showing for CoX monthly access:
    Mar. '06: 171,951 (not 182,858)
    Jun. '06: 171,000

    Am I reading the wrong page here? It's a decline...but only about 1k.

    Edit: Looked at 1Q Earnings .pdf, and that's showing 182,858 for Q1, as you said. That's bizarre. Perhaps it was a revised value? Either that, or someone's putting us on a leash.





  • SerlingSerling Member Posts: 662


    As far as subscriptions I would agree it isn't growing unless you count COV

    Look at the report again: the numbers INCLUDE CoV, which is what must make the pill even more bitter for Emmert and company to swallow.

    Again, the highest monthly accesses including CoV are only marginally better than they were when CoH was first released. But because you have roughly the same number of players spread over 36% more servers (15 now vs. 11 then), you have whole servers that are virtually devoid of player activity at any given time.

    And because an MMO stakes its reputation on the ability to provide a shared, online gaming experience with thousands of other players, forced soloing becomes a greater threat to the game's viability than forced teaming, the latter of which is what the devs have been pushing with their repeated and heavy-handed nerfs.

    The game has been balanced toward teaming at a time when - on many servers - teaming has become increasingly difficult due to lack of player presence.

    Under Issues 1 - 3, players had a choice whether they wanted to solo or not, and had the power to do so at Invincible if they chose (higher rewards, less grind). The nerfs have done more than remove slotting and playstyle options. Now if you want to play, you may be forced to solo despite the fact that the rewards for soloing have been reduced and levelling is much slower (less XP soloing at Heroic). Oh sure, you can still solo, but many more builds are now forced to do so at Heroic and - quite frankly - that's why people feel their toons have been hamstrung, their fun has been gutted, and the grind has become worse than it ever was.

    The devs claim they made these "balance" decisions for the long-term benefit of the game. Yet read any post here prompting people to play it and you'll get the same line: "the game wears out after a couple of months."

    The irony is that the devs' balance decisions may ultimately hurt the long-term prospects of the game. Fewer players means that the game will wear out a lot sooner. Instead of obsessing over balance, they should have been focusing on content. Content (and the lack of a monthly sub) is what's kept me actively playing Guild Wars for more than a year.

    Nerfs were easier and cheaper to implement than content, but people don't play games for "balance". They play them for fun. Nerfs are not fun. Content is. That's where the devs have ultimately failed the players of this once-great game, and the numbers are starting to reflect the players' disdain for the game's direction.

    IMHO.

  • PoemasterPoemaster Member Posts: 80

    WoW is giving away free trials and im sure you think that is failing??



    Originally posted by Serling


    Based on the current state of the game, the future of City of Heroes/Villains is quite promising.

    Wow. What was that guy smoking when he wrote that crap??? Looked more like a press release than an objective analysis.

    He obviously hasn't read the investor reports that state - as of March 06 - CoH/V earnings are down 32% from last year.

    (Guild Wars is up 60% by comparison, and that's with a game that has no subscription fee!)

    June 04 highest monthly accessess: @163,000 (across 11 servers, CoH only).
    March 06 highest monthly accesses: @182,000. (across 16 servers, includes CoV).

    These are "hits" on the servers, NOT necessarily subscriptions.

    If the future looks "quite promising" based on that kind of growth, I'd hate to see what he thinks "dismal" is.

    And how do you lose 32% of your revenues in a year when you've allegedly added so many new players? Here's a hint: NCSoft is doing something with CoH/V that it didn't have to do right after release: give away free trial accounts. You don't give freebies away for a successful product: you give them away for a product that's struggling to survive.



    Based on the current state of the game, the future of City of Heroes/Villains is quite promising.

    Wow. What was that guy smoking when he wrote that crap??? Looked more like a press release than an objective analysis.

    He obviously hasn't read the investor reports that state - as of March 06 - CoH/V earnings are down 32% from last year.

    (Guild Wars is up 60% by comparison, and that's with a game that has no subscription fee!)

    June 04 highest monthly accessess: @163,000 (across 11 servers, CoH only).
    March 06 highest monthly accesses: @182,000. (across 16 servers, includes CoV).

    These are "hits" on the servers, NOT necessarily subscriptions.

    If the future looks "quite promising" based on that kind of growth, I'd hate to see what he thinks "dismal" is.

    And how do you lose 32% of your revenues in a year when you've allegedly added so many new players? Here's a hint: NCSoft is doing something with CoH/V that it didn't have to do right after release: give away free trial accounts. You don't give freebies away for a successful product: you give them away for a product that's struggling to survive.



    image

  • TrandTrand Member UncommonPosts: 234


    Originally posted by dink

    Trand - Well, you seem to not understand the complaints at all.  I don't think most people are saying that the problem with CoX is that the enhancement nerfs weakened every hero and every villain hugely, but that the game has become an unplayable grind after level 20-30 because this has lowered everyone's leveling speed (that honestly was already slow), and the levels MEAN less because getting enhancement slots that can only up the damage of a single power by about 5% doesn't change the way you play.  The levels feel meaningless now.

    Edit:  Also, do you get tons of complaints about that Gambit avatar.  I can barely read your post because of the mad strobing on it.



    No complaints about the Avatar yet .  And I do understand the complaints,
    and even with all the nerfs I do not find my Hero's or Villains weak, and
    while I will agree there is a grind in the game to me it hit 40+ not in the
    20's. And grinds really don't bother me ( I know I may be in the minority here
    ) but after sleeping my way to 60 in WoW ( Which is a good game, just not for
    me.......... FOR THE HORDE had to say it one last time! ) I had no sense of
    accomplishment when I hit 60. When I hit 50 in COH I felt like I earned it, in
    WoW it almost felt handed to me.


    And for the record I have no problems with people coming to these forums and
    saying how crappy a game COX is. Because you know what they say Opinions are
    like ...................... well you can figure it out.

    I will say though that
    some people seem to have a serious vendetta against the Devs and game, I mean c’mon
    this isn't SWG were talking about here people!!!!!!!! Those people are allowed to complain about there game until the end of time!


    And I give COX at least another 2 years of life left, and there is one thing I
    can't understand if Cryptic is doing so badly and COX is losing so much money
    um why is Cryptic hiring?


    If they are doing so bad how can they afford to hire what looks like a whole
    new team to work on another MMORPG (which according to some rumors is the
    Marvel game, yes I think its BS too!).


    And yes this is just my opinion 



    DOAC is still the MMO I judge other games by, My first and still my favorite.

    image

  • SerlingSerling Member Posts: 662


    WoW is giving away free trials and im sure you think that is failing??

    Context. Make it your friend, (you literacy-challenged buffoon). ::::12::

  • SerlingSerling Member Posts: 662


    Looked at 1Q Earnings .pdf, and that's showing 182,858 for Q1, as you said. That's bizarre. Perhaps it was a revised value? Either that, or someone's putting us on a leash.

    A company either knows how many people are hitting its servers or it doesn't, so there doesn't seem to be room for revision in a number like that if it does. NCSoft knows the number, so I'm as mystified by this as you are.

    It's hard to believe that a company would knowingly falsify investor reports for the purpose of keeping stock prices up, especially in light of the Enron disaster but that's entirely possible (though not very likely).

    So we are left with the possibility that one of the two numbers posted was a "mistake", again possible but not likely in something that will be closely audited by securities authorities.

    And it's such a glaring difference (@14,000), that it's really hard to believe a competent accountant could make a mistake that big.

    So which number is true, and who stands to gain from an inflated Q1 number that makes it seem as though accesses aren't falling as fast as the revised lower number would indicate? Because if the 171,959 is the real number, that means highest monthly accesses went from @194,000 in Q4 of 05 to 171,951 in Q1 of 06, which is a much steeper decline than the drop to 182,858. And if HMAs are falling that fast (and still falling after I7s release), then it would seem even new content can't stop the bleeding.

    Hmmm...

    BTW, the monetary numbers listed represent "millions Won" (Korean Won or KRW). If you want to convert to USD, $1 U.S. = roughly 963 KRW.

  • wjrasmussenwjrasmussen Member Posts: 1,493


    Originally posted by Serling


    I don't like FFXI, personally, but I don't really see the point in sticking around in the FFXI forum, flaming it, and telling people that it's going to fail with whatever dirt I can dig up.

    And therein lies the point: you didn't like the game and left for that reason. Many of us loved CoH until we felt forced out by the constant nerfs and lack of content, and since we can't vent our grievances on the CoH site, we come to places like this to do it.

    I'll state it again: if you're fine with the game and have a sub there, go post your rose-colored opinions where you have the privilege to do so - on the CoH site - (since opposing opinions seem to disturb you that much), and leve the rest of us alone to vent amongst ourselves.

    There. That solves the immediate problem.


    Are you still pissed that the obviously broken smoke grenade got nerfed? if so, lol.  Are you one of these people who play the variations of the game to find the broken cheesy stuff (ie read forums) so you can feel uber only to wonder, why all the "good stuff" gets nerfed?  lol.


  • AxeionAxeion Member UncommonPosts: 418

    jdun1 thats intresting.id like to see how you slot your toons or the powers you take.In about a year playing this game i never had a toon die in the tutorial .Rarely get sent to the hospital any more 1st 10 levels .Which two bit muggers seem rampant .

    i started about one month before i5 came out.Games got better an better.shrug im sure you have a difrent veiw of what fun is.but far as not haveing loot ,well same loot in one year wil be worth less an less each year. its called itemization or mudflation.

    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." — Robert E. Howard, The Tower of the Elephant (1933)

  • bverjibverji Member UncommonPosts: 722

    I don't really think that was Jdun's point Axeion. What brings people to play COH and WOW is different. A super hero game is by and large about playing hard hitting action, building hero concepts, fighting evil and doing ggod. While WOW is about exploring, surviability, questing (which all include item collection). There are certain dynamics about the game play that suppot those goals and COH over the last year has changed it's game play to be much more like WOW and EQ. So instead of being the fast action hard hitting game it once was it's now like playing WOW with out any of the character building(progression) that takes place in that game.

    Don't get me wrong there were things that need to be roped in because of exploration, but the game didn't need an entire overhaul of character progression making the game slower to the point of disinterest. I know that many people still play and like the game, but it has lost 10's of thosands of players because the developers constantly meddled with the character system without any comprehensive veiw of where the game should be. I have followed COH for years before it went into beta and read every article/interveiw that was out about the game. I can tell you that the character progression and NPC interaction part of the game was patch worked and thrown together just to get the game to market by Jack Emmert who had no experince or buisness even attempting to lead the creation of a game. 

  • SerlingSerling Member Posts: 662


    I can tell you that the character progression and NPC interaction part of the game was patch worked and thrown together just to get the game to market by Jack Emmert who had no experince or buisness even attempting to lead the creation of a game.

    Interesting that Emmert has "stepped aside" as the game's "lead designer" and has given that title to Matt "Positron" Miller(?). He had shown incompetence with virtually every post he made and yet people on the CoH site still kiss his a$$.

    It still boggles the mind why people don't act like customers, instead of lap dogs, and treat him like a businessman providing a second-rate product rather than sucking up to him for what they hope will be a bone or two tossed their way when he feels like it.

    What an arrogant a$$.

  • AxeionAxeion Member UncommonPosts: 418

    "There are certain dynamics about the game play that suppot those goals and COH over the last year has changed it's game play to be much more like WOW and EQ. So instead of being the fast action hard hitting game it once was it's now like playing WOW with out any of the character building(progression) that takes place in that game."

    NO argument the game has changed.an like was said before imho its got better an better.But i have played EQ for over 4 years ,compairing CoX to EQ is well compairing appels to organes.Both games i have a max level characters.Both games have exploration,both have classes an levels,both have room for improvment, um both have a monthly fee.After that the games vary wildly .

    Returning players from WoW to either EQ or CoX have similar gripes.Games easy,games comunity sucks ( could be just server they played on ),Game has no end game ( similar gripe about CoX) .Returning CoX players call it the world of walking,an how boreing it is compaired to CoX.Oddy enuff the EQ players i know that play both games atm like the direction CoX is going.An weirder yet the players i know who quit EQ an WoW but now play CoX like the improvments in the last year to Cox.

    What Keeps us playing difrent games is fun pure an simple.CoX does have room for improvment,its not close to being perfect.Missed the whole map hearding thing but no "two bit muggers" beat down my friends or my toons in CoH.

    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." — Robert E. Howard, The Tower of the Elephant (1933)

  • TrandTrand Member UncommonPosts: 234


    Originally posted by jdun1
    Statesmen nerf the game to a point that you're WoW in tights without the loot and everything else that made WoW fun. If you called being a Super Hero by getting beat up by a two-bit mugger then this game is for you.


    Heh, well my on all my toons I never had this happen, honestly I think you just need to l2play noob! Took that from the WoW boards just for you jdun1.
    DOAC is still the MMO I judge other games by, My first and still my favorite.

    image

  • TrandTrand Member UncommonPosts: 234


    Originally posted by jdun1

    Originally posted by Trand

    Originally posted by dink


    Trand - Well, you seem to not understand the complaints at all.  I don't think most people are saying that the problem with CoX is that the enhancement nerfs weakened every hero and every villain hugely, but that the game has become an unplayable grind after level 20-30 because this has lowered everyone's leveling speed (that honestly was already slow), and the levels MEAN less because getting enhancement slots that can only up the damage of a single power by about 5% doesn't change the way you play.  The levels feel meaningless now.
    Edit:  Also, do you get tons of complaints about that Gambit avatar.  I can barely read your post because of the mad strobing on it.




    No complaints about the Avatar yet .  And I do understand the complaints,
    and even with all the nerfs I do not find my Hero's or Villains weak, and
    while I will agree there is a grind in the game to me it hit 40+ not in the
    20's. And grinds really don't bother me ( I know I may be in the minority here
    ) but after sleeping my way to 60 in WoW ( Which is a good game, just not for
    me.......... FOR THE HORDE had to say it one last time! ) I had no sense of
    accomplishment when I hit 60. When I hit 50 in COH I felt like I earned it, in
    WoW it almost felt handed to me.


    And for the record I have no problems with people coming to these forums and
    saying how crappy a game COX is. Because you know what they say Opinions are
    like ...................... well you can figure it out.

    I will say though that
    some people seem to have a serious vendetta against the Devs and game, I mean c’mon
    this isn't SWG were talking about here people!!!!!!!! Those people are allowed to complain about there game until the end of time!


    And I give COX at least another 2 years of life left, and there is one thing I
    can't understand if Cryptic is doing so badly and COX is losing so much money
    um why is Cryptic hiring?


    If they are doing so bad how can they afford to hire what looks like a whole
    new team to work on another MMORPG (which according to some rumors is the
    Marvel game, yes I think its BS too!).


    And yes this is just my opinion 








    Because Marvel is footing the cost. Do you think that a small development company like Cryptic has money to make a MMOG? COX was paid by NCSoft. NCSoft took all the risk. NCSoft get the majority of the money that is made from COX. Cryptics get bread crumbs left over from it. That's how the gaming business work.


    Gee, why would another company give Cryptic any money? I mean if they have done such a horrible job with COX, and have no clue how to make a MMORPG as has been stated many times in this forum.

    Wouldn't that company just be throwing millions of dollars away? So perhaps you can enlighten us....
    DOAC is still the MMO I judge other games by, My first and still my favorite.

    image

  • baffbaff Member Posts: 9,457


    Originally posted by Trand

    Originally posted by jdun1
    Statesmen nerf the game to a point that you're WoW in tights without the loot and everything else that made WoW fun. If you called being a Super Hero by getting beat up by a two-bit mugger then this game is for you.

    Heh, well my on all my toons I never had this happen, honestly I think you just need to l2play noob! Took that from the WoW boards just for you jdun1.


    Up until level 20 this happened to me a lot. Hugging the pavement was my MO, by level 50 I had got over this and could stand in any fight. Some fights easier than others of course.

    Now I am back to hugging the pavement when streetthugs 10 levels lower than me argue.

    I think after I totally failed to defeat the level 30 giant monster despite being in a crowd of 20 people I knew that there wasn't any further point continuing my toon.

    Despite my obvious nooblike skills I am secretly quite proud of my gaming acumen and was the 3rd person to level cap on my server. I really don't think it was my incapacity alone that shed so much of my superpowers. But you never know.

  • TrandTrand Member UncommonPosts: 234


    Originally posted by baff

    Originally posted by Trand

    Originally posted by jdun1
    Statesmen nerf the game to a point that you're WoW in tights without the loot and everything else that made WoW fun. If you called being a Super Hero by getting beat up by a two-bit mugger then this game is for you.

    Heh, well my on all my toons I never had this happen, honestly I think you just need to l2play noob! Took that from the WoW boards just for you jdun1.


    Up until level 20 this happened to me a lot. Hugging the pavement was my MO, by level 50 I had got over this and could stand in any fight. Some fights easier than others of course.

    Now I am back to hugging the pavement when streetthugs 10 levels lower than me argue.

    I think after I totally failed to defeat the level 30 giant monster despite being in a crowd of 20 people I knew that there wasn't any further point continuing my toon.

    Despite my obvious nooblike skills I am secretly quite proud of my gaming acumen and was the 3rd person to level cap on my server. I really don't think it was my incapacity alone that shed so much of my superpowers. But you never know.




    Giant Monsters scale to your level, this has been explained
    by the devs so you can ignore there level tag, and depending on the group of
    players yes even 20 can fail to take one down especially if it is one of the
    harder ones like Lusca. The only exception
    to this rule(that I can think of) is when Paladin is being constructed since
    just regular level 12 clockwork try and assemble him, so anyone over 16 can
    ignore there attacks.


    So with your 50 the question I have is what level 40 mobs are attacking you?
    And why? Are you hanging in Founders and are they attacking you at random? And
    better yet how the heck are they defeating you? Heck my MM can go afk standing
    in the middle of level 35 mobs ( he’s only 45 atm ) and um well they won't attack
    him, and even if I did attack them they would almost never be able to hit me
    and when they did there would do all of 1 to 2 damage at most.


    Unless of course your talking about the mobs in Warburg, since your level is lowered
    to 40 there so yes a level 50 could be smoked by a level 40 in that zone. You’re
    more likely to be smoked by another player.


    Of all the games I have played DAOC, EQ2, WoW, heck even SWG I cannot think of
    one situation when any mobs 10 levels below the players toon could defeat them
    so I really look forward to your explanation.


    DOAC is still the MMO I judge other games by, My first and still my favorite.

    image

  • baffbaff Member Posts: 9,457

    The Explanation is easy.

    Nerfs.

    It wasn't always this way.

    I used to be able to fight Giant Monsters. Especailly the ones many times lower than my level (despite what the dev's told you) lowb GM's are easy to solo. I can still solo Paladin. (Woot!).

    It doesn't matter what level 40's I fight they can still all whup me. Also I don't wait for enemies to attack me, I attack them. Fighting is the name of the game.

    Why does this happen? Because my level 30+ defence toggle power is now on a timer. After about a minute of combat my defences revert back to lvl 30 defences. And stay that way for 3 or 4 minutes. Since I am specced for primarily defense and secondary AOE aggravation, I can't actually kill anything large fast enough before I become level 30 defence again and can get one shotted by a lvl 40 street thug. (Despite my full compliment of lvl 53 SO's).

     Not sure what you have against Founders Falls. At level 50 I used to be able to go anywhere in the game. Play any mission with any friend of any level. Now I am stuck with sub 30 games.

    Never been to Warburg. PvP in this game holds no intrest for me.

  • AxeionAxeion Member UncommonPosts: 418


    Originally posted by baff

    The Explanation is easy.
    Nerfs.
    It wasn't always this way.
    I used to be able to fight Giant Monsters. Especailly the ones many times lower than my level (despite what the dev's told you) lowb GM's are easy to solo. I can still solo Paladin. (Woot!).
    It doesn't matter what level 40's I fight they can still all whup me. Also I don't wait for enemies to attack me, I attack them. Fighting is the name of the game.
    Why does this happen? Because my level 30+ defence toggle power is now on a timer. After about a minute of combat my defences revert back to lvl 30 defences. And stay that way for 3 or 4 minutes. Since I am specced for primarily defense and secondary AOE aggravation, I can't actually kill anything large fast enough before I become level 30 defence again and can get one shotted by a lvl 40 street thug. (Despite my full compliment of lvl 53 SO's).
     Not sure what you have against Founders Falls. At level 50 I used to be able to go anywhere in the game. Play any mission with any friend of any level. Now I am stuck with sub 30 games.
    Never been to Warburg. PvP in this game holds no intrest for me.


    PvP zones have missions one can do an NOT pvp.um /shrug my invul/ss tanker at 50 still can go any where an can exmplar down an team with any lower level.Im told tankers arent needed or wanted no more to.yet every time i log him on within 5 minutes i get a invite for a team.

    Um sr scraper maybe?trying to take your word for this but even my weekest toons dont get one shoted. Actualy its imposible now to get one shoted now that i think about it. While back they made it so if one attack did massive damage to ya you still would have 1hp left.Was both for pvp an pve.


    CoH is one of the few games i know of players can actualy NERF themselves with power picks an sloting.What archtype an powers are you runing to be one shoted by a mob 10 levels under you?an what are you calling a street thug?

    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." — Robert E. Howard, The Tower of the Elephant (1933)

  • yac709yac709 Member Posts: 76



    It doesn't matter what level 40's I fight they can still all whup me.
    ...
    I can't actually kill anything large fast enough before I become level
    30 defence again and can get one shotted by a lvl 40 street thug.
    ...
    At level 50 I used to be able to go anywhere in the game. Play any mission with any friend of any level. Now I am stuck with sub 30 games.




    HA!
    Please don't exaggerate...

    It's impossible for a level 40 enemy to hurt, let alone one-shot any level 50 player.
    The level 40 will miss 19/20 shots and when they do hit, the damage will be so miniscule that the health will regenerate back almost immediately.



    Why does this happen? Because my level 30+ defence toggle power is now on a timer. After about a minute of combat my defences revert back to lvl 30 defences. And stay that way for 3 or 4 minutes. Since I am specced for primarily defense and secondary AOE aggravation, I can't actually kill anything large fast enough before I become level 30 defence again and can get one shotted by a lvl 40 street thug. (Despite my full compliment of lvl 53 SO's).




    ::::12:: Errr?
    Do you even play the game?  Because what you described is totally inaccurate...

    There's no such thing as 'reverting back to level 30 defences'.  It doesn't work like that...

    A level 50 (with no defences) can stand up to 100s of level 40 thugs. 
    A level 50 can defeat a level 40 thug with just Brawl.


    My level 50 Empathy Defender (low defence, low damage, worst build for soloing) can easily solo Rugged missions and with some effort, solo Invincible missions.  (That means around three, level 52 minions.)
    I'm guessing you're a level 50 Tank or Scrapper, in which case Invincible missions should be a cakewalk...
  • baffbaff Member Posts: 9,457

    They used to be cake walk. Now if I want to wait 5 minutes between fighting each mob, they still are. It's the big monsters/mobs that cannot be killed in under a minute that are now impossible/unenjoyable.

    And if you think level 40's can't kill a 50 you are very much mistaken. For 1 minute in every 5 they can't kill me. ( unless I herd and overdose).

    I think level difference works on "to hit" rather than damage. Either way, they kill me too easily for fighting them to be fun. And I'm tired of everyone in 8 man teams my own level complaining that I am waiting at the back of the instance and not fighting. Thats really not fun. That's smash up the computer with a hammer not fun.

    .

    I've always liked Invuln tanks, I'm not suprised people are keen for you to join their team. Soloing a defender sounds pretty dull mind.

  • baffbaff Member Posts: 9,457


    Originally posted by Axeion


    CoH is one of the few games i know of players can actualy NERF themselves with power picks an sloting.What archtype an powers are you runing to be one shoted by a mob 10 levels under you?an what are you calling a street thug?



    Essentially the damage dealt by any lvl 40 monster is more than my lvl 30 regen powers can handle. The damage is simply larger than the regen rate. The level 30+ regen power which was the mainstay of my defence, is now only intermittent. 4 minutes out of 5 this power is no longer available to me.

    I assure you I did not "nerf myself" and that prior to the nerfs I had a very capable build.

    It is, I imagine, after 1,500 hours of play possible for me to rebuild my toon with new and different powers, but that does seem to defeat the object somewhat. What I had I enjoyed, and the way I played it, while not following contemporay min/max wisdom, had it's own style which I had perfected over time in every circumstance within the game.

     I decided to make a new build in a different game completely. If you are going to have to learn something new, might as well learn something new.

  • treysmoothtreysmooth Member UncommonPosts: 648


    I don't want to insult you man but I gotta wonder if your build has something to do with your problems or B. you haven't Single O'd your guy out yet.  I have a 50 blaster and I run all my missions on invinc and can solo 4 to 5 enemies at once if you I use the proper strategy. 

    I just can't believe a 50 tanker/scrapper could do less than my 50 blaster.  If you haven't yet I suggest Single O'ing your guy out because at 50 its a requirement not a option.  You might also respec out the stuff that isn't working, after my last respec I went from getting owned on a certain invinc mission I had to being able to walk through it with no problems.

    Your comments about being owned by 40's makes you sound like you don't play the game I would agree on that at 50 there is no group of 40's that is gonna "own" me.  I can use my thunderous blast and kill the whole bloody lot most of the time if I so desire and a low 40 is not gonna hit you if your near 50, they just won't the game doesn't work that way, so please don't lie about stuff like that to try to keep people away from this game it makes you sound like your just trolling imo.

    For the rest I don't find the nerfs near as bad as what people say.  I finished my blaster and am working on a dark/regen who was supposedly nerfed to death and guess what, I can still jump into a group of whites and yellows at 18 and own them with little trouble, to me this doesn't sound all that nerfed.  Some classes aren't as powerful as they were a few issues ago but you never have to worry about sub lvl enemies giving you any trouble what so ever.


    Just my two cents..

    peace




  • AxeionAxeion Member UncommonPosts: 418

    No offense was ment on the players nerfing themselves in coh/v .Heck did it my self when i 1st started . An some times still do it on a few atempts at a build.your talk of regen powers would make me think of regen scrapper.They are not near as powerful as before but some still can solo as a 50 level 40s with ease.

    Still one could respec a toon like the other poster pointed out an make it better.Raw regen powers of regen was scaled more in line with the rest of the power sets. if your toon was say from issue 5 back an i6 came out an your powers were 6 sloted with the same enhancer you might have way more problems since sloting effect scales now ( enhancment diversification or ED ).if thats the case an your stil 6 sloted with same enhancer in each power ya i can see your problem.an it could be posible for a 40 to kill ya easyer but not one shot ya.

    how long has it been since you played ?what are you calling street thugs that are level 40?an invul has been outa the favarible status ( at least acording to the forums ) for while .but far as a defender soloing . many can its just slower for them till they get their top end powers.

    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." — Robert E. Howard, The Tower of the Elephant (1933)

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