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State of The Game

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  • yac709yac709 Member Posts: 76

    Yeah, nerfs happened and players got weaker.
    I wasn't happy about them either, but you're over-exagerrating and simply making stuff up...



    Now if I want to wait 5 minutes between fighting each mob, they still are.


    If my Empathy Defender (with lower damage and almost non-existant defense) can solo Rugged (level 51/52) missions with little effort, I find it very hard to believe a Regen Scrapper can't do the same...



    I think level difference works on "to hit" rather than damage. Either way, they kill me too easily for fighting them to be fun.


    Level 40 enemies are penalised very heavily against level 50 players.
    That 10 level difference will mean...
    19/20 shots miss
    Damage is reduced to around 3%

    Plus, you don't even get XP for enemies under 5 levels of you...
    What are you doing fighting -10s?!

    Let me repeat: It is impossible for a 50 to be defeated by a 40. Period.
    (The only exceptions are Giant Monsters since they ignore levels and always con purple.)



    Essentially the damage dealt by any lvl 40 monster is more than my lvl 30 regen powers can handle. The damage is simply larger than the regen rate. The level 30+ regen power which was the mainstay of my defence, is now only intermittent. 4 minutes out of 5 this power is no longer available to me.


    Ok, now I know what you're talking about, it's your build, it's outdated...
    Regen was changed around (and nerfed) so that it's premier powers are Reconstruction and Integration.
    Try this: Regen Guide I6
    Or try posting in the official forums.  They really like helping people out with their builds... ::::12::

  • tawesstawess Member EpicPosts: 4,227
    State of the game.

    Healthy

    not WoW healthy but in no danger of falling of the stick.

    And for a small company with it's first game i say it is in very good shape.

    Even tho it lacks the big IP of some other game we know.

    So here's your sign. Now park your self over there and kill a few hens for their feathers.


    This have been a good conversation

  • baffbaff Member Posts: 9,457


    Originally posted by yac709

    Yeah, nerfs happened and players got weaker.
    I wasn't happy about them either, but you're over-exagerrating and simply making stuff up...


    Now if I want to wait 5 minutes between fighting each mob, they still are.


    If my Empathy Defender (with lower damage and almost non-existant defense) can solo Rugged (level 51/52) missions with little effort, I find it very hard to believe a Regen Scrapper can't do the same...

    Nerf Defenders.


    I think level difference works on "to hit" rather than damage. Either way, they kill me too easily for fighting them to be fun.


    Level 40 enemies are penalised very heavily against level 50 players.
    That 10 level difference will mean...
    19/20 shots miss
    Damage is reduced to around 3%

    If you say so, it's still enough to kill me.

    Plus, you don't even get XP for enemies under 5 levels of you...
    What are you doing fighting -10s?!

    I stopped getting xp after the first 300 hours.

    Let me repeat: It is impossible for a 50 to be defeated by a 40. Period.
    (The only exceptions are Giant Monsters since they ignore levels and always con purple.)

    Let me repeat, a street mob of 40's kills me. Giant monsters are a problem, not because of the damage they do, but because I can only stay in the fight for 60 seconds in every 300 and that is not long enough to hurt one. Previously I might duck in and out give damage and take damage, but return to the fight fast enough for my damage to eventually stack up. Now I can longer return to the fight after I duck out.


    Essentially the damage dealt by any lvl 40 monster is more than my lvl 30 regen powers can handle. The damage is simply larger than the regen rate. The level 30+ regen power which was the mainstay of my defence, is now only intermittent. 4 minutes out of 5 this power is no longer available to me.
    Ok, now I know what you're talking about, it's your build, it's outdated...
    Regen was changed around (and nerfed) so that it's premier powers are Reconstruction and Integration.
    Try this:
    Regen Guide I6
    Or try posting in the official forums.  They really like helping people out with their builds... ::::12::


    No offense but my opinion of the official forums is pretty poor. Gameamp has a nice COH forum that I used to visit while I played. If I ever dare to mention that there is something that is not working out for me, I receive nothing but torrents of abuse from the fanboys and moderation alike on the officials. Best avoided.

    I'm not actually looking for a regen guide, although it's very kind and thoughtful of you to link me up.

     Half the fun is developing your own style. I'm not a min maxxer. I prefer my characters to organically evolve so to speak. (The Rpg element I suppose). In 1,500 hours of play with this toon I have respecced once. (Swapped Moment of Glory for a travel power at lvl 46, it was the first time I had ever been able to jump over the wall at Perez Park). My toon is (or at least was) custom tailored for the style of play I enjoyed and the kind of antics I found fun. It was also finely balanced level by level so that when I exemplar to any chosen level it is always set up with the correct endurance recovery to endurance use ratio. Or at least it was. I knew how to play it at each level because I had played it that way so many times before.

    It takes a long time to achieve mastery. And changing powers resets the learning curve.

    Given the choice of respec my character or abandon it and start a new one, I chose to start a new one. Only I chose start a new one in a different game. I had intended to return to this game and play him again during City of Villains but since he has been so trashed the motivation is lost.

  • yac709yac709 Member Posts: 76


    Level 40 enemies are penalised very heavily against level 50 players.
    That 10 level difference will mean...
    19/20 shots miss
    Damage is reduced to around 3%

    If you say so, it's still enough to kill me.

    Plus, you don't even get XP for enemies under 5 levels of you...
    What are you doing fighting -10s?!

    I stopped getting xp after the first 300 hours.

    Let me repeat: It is impossible for a 50 to be defeated by a 40. Period.
    (The only exceptions are Giant Monsters since they ignore levels and always con purple.)

    Let me repeat, a street mob of 40's kills me. Giant monsters are a problem, not because of the damage they do, but because I can only stay in the fight for 60 seconds in every 300 and that is not long enough to hurt one. Previously I might duck in and out give damage and take damage, but return to the fight fast enough for my damage to eventually stack up. Now I can longer return to the fight after I duck out.


    My Defender has turned off all his defences and is standing comfortably against 30+ level 41 mobs.
    They miss almost all their shots and their damage cannot even keep up with my very minor health regeneration.
    At any moment, I can defeat them with a few (normal, non-nuke) AOEs even though I won't get any XP for them.
  • TrandTrand Member UncommonPosts: 234


    Originally posted by jdun1

    Originally posted by Trand

    Originally posted by jdun1

    Originally posted by Trand

    Originally posted by dink


    Trand - Well, you seem to not understand the complaints at all.  I don't think most people are saying that the problem with CoX is that the enhancement nerfs weakened every hero and every villain hugely, but that the game has become an unplayable grind after level 20-30 because this has lowered everyone's leveling speed (that honestly was already slow), and the levels MEAN less because getting enhancement slots that can only up the damage of a single power by about 5% doesn't change the way you play.  The levels feel meaningless now.
    Edit:  Also, do you get tons of complaints about that Gambit avatar.  I can barely read your post because of the mad strobing on it.









    No complaints about the Avatar yet .  And I do understand the complaints,
    and even with all the nerfs I do not find my Hero's or Villains weak, and
    while I will agree there is a grind in the game to me it hit 40+ not in the
    20's. And grinds really don't bother me ( I know I may be in the minority here
    ) but after sleeping my way to 60 in WoW ( Which is a good game, just not for
    me.......... FOR THE HORDE had to say it one last time! ) I had no sense of
    accomplishment when I hit 60. When I hit 50 in COH I felt like I earned it, in
    WoW it almost felt handed to me.


    And for the record I have no problems with people coming to these forums and
    saying how crappy a game COX is. Because you know what they say Opinions are
    like ...................... well you can figure it out.

    I will say though that
    some people seem to have a serious vendetta against the Devs and game, I mean c’mon
    this isn't SWG were talking about here people!!!!!!!! Those people are allowed to complain about there game until the end of time!


    And I give COX at least another 2 years of life left, and there is one thing I
    can't understand if Cryptic is doing so badly and COX is losing so much money
    um why is Cryptic hiring?


    If they are doing so bad how can they afford to hire what looks like a whole
    new team to work on another MMORPG (which according to some rumors is the
    Marvel game, yes I think its BS too!).


    And yes this is just my opinion 













    Because Marvel is footing the cost. Do you think that a small development company like Cryptic has money to make a MMOG? COX was paid by NCSoft. NCSoft took all the risk. NCSoft get the majority of the money that is made from COX. Cryptics get bread crumbs left over from it. That's how the gaming business work.


    Gee, why would another company give Cryptic any money? I mean if they have done such a horrible job with COX, and have no clue how to make a MMORPG as has been stated many times in this forum.

    Wouldn't that company just be throwing millions of dollars away? So perhaps you can enlighten us....



    Because Marvel is stupid. If I were them I wouldn't spend my money on a development studio like Cryptic. Marvel doesn't understand the MMO world and it shows here.





    Marvel is stupid huh? So what you figure they just pulled
    Cryptic’s name out of a phone book? Before any company (And Marvel is just speculation) hands
    over millions of dollars to anyone or anything they look at allot of factors.
    That is how a successful business will stay in business.




    So whatever company is backing the new game, I highly doubt there
    "stupid".  COX is considered a success in the industry, has won
    multiple awards and still has a solid user base (no its not WoW numbers but
    then nothing is well except for WoW). 





    And if it is Marvel well Cryptic and Marvel do not have
    the best history so they must see something in the little company that made a hit
    game in a market were most games fail miserably at launch.














    As much as you stand on the Soap Box yelling Cryptic is incompetent
    COH is the suxxor the game is still going, it didn’t crash and burn at launch.
    People are still logging in and playing. And the game just passed its two year anniversary
    a lot of games don’t even make it a year. And yet City is still here.

    So when you factor all that it’s not that hard to
    understand why any company would want Cryptic to create another world for the
    rest of us to play in. 

    So tell me again why Marvel or any company is stupid to select Cryptic as there develpment studio?

    Hey I know why don't you apply for a job at Cryptic and then you can show em and all of us how its done, or better yet start your own development studio since you have such a great grasp of the  way  the MMO world works

    DOAC is still the MMO I judge other games by, My first and still my favorite.

    image

  • TrandTrand Member UncommonPosts: 234


    Originally posted by baff

    Originally posted by yac709

    Yeah, nerfs happened and players got weaker.
    I wasn't happy about them either, but you're over-exagerrating and simply making stuff up...


    Now if I want to wait 5 minutes between fighting each mob, they still are.


    If my Empathy Defender (with lower damage and almost non-existant defense) can solo Rugged (level 51/52) missions with little effort, I find it very hard to believe a Regen Scrapper can't do the same...


    Nerf Defenders.



    I think level difference works on "to hit" rather than damage. Either way, they kill me too easily for fighting them to be fun.


    Level 40 enemies are penalised very heavily against level 50 players.
    That 10 level difference will mean...
    19/20 shots miss
    Damage is reduced to around 3%

    If you say so, it's still enough to kill me.


    Plus, you don't even get XP for enemies under 5 levels of you...
    What are you doing fighting -10s?!

    I stopped getting xp after the first 300 hours.

    Let me repeat: It is impossible for a 50 to be defeated by a 40. Period.
    (The only exceptions are Giant Monsters since they ignore levels and always con purple.)

    Let me repeat, a street mob of 40's kills me. Giant monsters are a problem, not because of the damage they do, but because I can only stay in the fight for 60 seconds in every 300 and that is not long enough to hurt one. Previously I might duck in and out give damage and take damage, but return to the fight fast enough for my damage to eventually stack up. Now I can longer return to the fight after I duck out.


    Essentially the damage dealt by any lvl 40 monster is more than my lvl 30 regen powers can handle. The damage is simply larger than the regen rate. The level 30+ regen power which was the mainstay of my defence, is now only intermittent. 4 minutes out of 5 this power is no longer available to me.

    Ok, now I know what you're talking about, it's your build, it's outdated...
    Regen was changed around (and nerfed) so that it's premier powers are Reconstruction and Integration.
    Try this:
    Regen Guide I6
    Or try posting in the official forums.  They really like helping people out with their builds... ::::12::



    No offense but my opinion of the official forums is pretty poor. Gameamp has a nice COH forum that I used to visit while I played. If I ever dare to mention that there is something that is not working out for me, I receive nothing but torrents of abuse from the fanboys and moderation alike on the officials. Best avoided.

    I'm not actually looking for a regen guide, although it's very kind and thoughtful of you to link me up.

     Half the fun is developing your own style. I'm not a min maxxer. I prefer my characters to organically evolve so to speak. (The Rpg element I suppose). In 1,500 hours of play with this toon I have respecced once. (Swapped Moment of Glory for a travel power at lvl 46, it was the first time I had ever been able to jump over the wall at Perez Park). My toon is (or at least was) custom tailored for the style of play I enjoyed and the kind of antics I found fun. It was also finely balanced level by level so that when I exemplar to any chosen level it is always set up with the correct endurance recovery to endurance use ratio. Or at least it was. I knew how to play it at each level because I had played it that way so many times before.

    It takes a long time to achieve mastery. And changing powers resets the learning curve.

    Given the choice of respec my character or abandon it and start a new one, I chose to start a new one. Only I chose start a new one in a different game. I had intended to return to this game and play him again during City of Villains but since he has been so trashed the motivation is lost.


    Loved the nerf defenders! Yes the hit to IH was hard but I did not find it game breaking myself. Glad you are enjoying your new game though.
    DOAC is still the MMO I judge other games by, My first and still my favorite.

    image

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Yac,

    You opinion on the regen scrapper is your own, but I don't respect it at all. Just logging my regen scrapper is a PAIN now.  I don't care about respec and rebuilding, I made a character focused on IH and I never take reconstruction, so now I should?  Nonsense.

    Devs have no rights to change a character build that much and then to expect players to adapt.  My scrapper use to solo AVs, it was FUN, it was HARD, it was LONG (30 minutes battle, solo of 1v1, often involving multiples deaths in it).

    The fact your character is weaker than a scrapper doesn't hold water.  I don't care.  I play my scrapper and saying that it is a shadow of what it was is an overstatement, it is not even a shadow!  I love risk and challenge, but not when it is against weakers mobs.  I use to fight bosses at +6 and +7 levels, now I get utterly toasted if I try.  I should adapt toward lameness?  No thanks.  They lost me until they fix it back on this topic!  I am an achiever, not a "nerf handler".  They better get THAT into their head, I move FORWARD, not backward.

    And I didn't even bring ED into topic yet.

    So Yac, your opinion is irrelevant and misplaced. Enjoy these nerfs, but don't expect other to enjoy them because you told them to.  I don't enjoy any, they where all UNREQUIRED and unecessary.  I should be playing against bosses at +8 levels now, not moving backward!  If you think otherwise, then please don't try to convince peoples they should accept to be decreased and adapt to such nerfs.  I said it, I move FORWARD, not backward.  Devs adapts or lose players, simple.  Don't bring me silly guide about growing old and re-adjusting to old age, I won't.

    As far as I am concern, CoH is long dead, I am exclusively playing in CoV and if they hit me with more silly stuff like that, then they will eventually lose me for good.

    And if you are 1 of these lamers that will talk about "Godmode on", then just check my debt rating and amount of it, you will know I take a LOT of risk and didn't play in Godmode, as soon as you check my debt rating.  I always try harder, FORWARD, more challenge.  I often got 1 shot, which told me, okay not that, or adapt to avoid this, or something.  I was adapting FORWARD, never backward.  My scrapper is built, and I will NEVER respec it otherwise, it is lame now, then blame it on the devs, not my fault if they change the rules and they have no capacity to respect THEIR rules.

    - "If I understand you well, you are telling me until next time. " - Ren

  • tawesstawess Member EpicPosts: 4,227
    ".  I don't care about respec and rebuilding, I made a character focused
    on IH and I never take reconstruction, so now I should?  Nonsense."


    Well then it is not mutch to do then i guess... you don't like it and you refuse to change.

    No need to futher argue the issue.

    Have a nice day

    This have been a good conversation

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433


    Originally posted by tawess
    ".  I don't care about respec and rebuilding, I made a character focused on IH and I never take reconstruction, so now I should?  Nonsense."


    Well then it is not mutch to do then i guess... you don't like it and you refuse to change.

    No need to futher argue the issue.




    You like it and you refuse the other point of view!  YOU are part of the problem.  Not the solution.

    I stop to play CoH althogether, only playing CoV. By removing the old ways, they lose players.  I would have agree to change, to IMPROVE, not to regress less.  THEIR mistake.  Taking reconstructions, if it is better maybe, but because IH is worser?  Never!

    Yet, everytime someone ARGUE that the changes are good, I have a right to spit this back to their face.  The changes are BAD, an incredible mistake, as long as you have a PvE achieving point of view, of course PvPers will say it is good, I can't care less about PvP, all that matter, is the PvE.

    However, the devs are crying, they have less players than ever and they don't understand why.  Maybe if they had put some though in PvE rather than in PvP balancing, they would still have players.  With the subscriptions skyrocketing downward, I might be more right than you care to admit.

    Today I saw the "NUKES" and the "SHIVANS" requirement for RSF...that is completely nuts, these devs are...  Expecting players to PvP in order to perform better in PvE?  Add to the IoPs enforcement, the HOs enforcement and the Accolades enforcement, really LAME!  (note that personnally, I enjoy and like the accolades, that doesn't mean they aren't a mistake, because honestly, the way they are made and enforced, they are awful mistakes as well, the fact I like them doesn't make them anyless mistakes)  IoP should be stronger than what they are, but they should affect ONLY the PvP zones, no PvE aspect whatsoever, in any form, breed or whatever.  IoPs should works in the 4 PvP zones, in the Arena and in base ONLY, and it should give bigger bonuses, but ONLY in these areas.  IoPs should be USELESS in RSF for example, thinking otherwise is lame.

    - "If I understand you well, you are telling me until next time. " - Ren

  • aaron123aaron123 Member Posts: 113


    Originally posted by Anofalye

    Devs have no rights to change a character build that much and then to expect players to adapt.

    As stated in Section 6a of the User Agreement you agree to everytime you hit the little "I Agree" button at the bottom-right of the updater:

    YOU UNDERSTAND AND AGREE THAT NC INTERACTIVE HAS THE RIGHT, BUT NOT THE
    OBLIGATION, TO REMOVE ANY GAME CONTENT (INCLUDING YOURS) IN WHOLE OR IN
    PART AT ANY TIME FOR ANY REASON OR NO REASON, WITH OR WITHOUT NOTICE
    AND WITH NO LIABILITY OF ANY KIND.

    You like it and you refuse the other point of view!  YOU are part of the problem.  Not the solution.

    Why? Because he's telling you to adapt? On top of that...what problem would you be talking about?

    However, the devs are crying,

    They are?

    they have less players than ever

    They do?

    and they don't understand why.

    They haven't said anything at all relating to this. :|

    Maybe if they had put some though in PvE rather than in PvP balancing, they would still have players.  With the subscriptions skyrocketing downward, I might be more right than you care to admit.

    Well jeez, if my product was rolling in only $30 million a year, I'd be worried too. I totally understand what you mean.

    Wait...what?

    Can't please 'em all, I suppose.

    Actually, I do find it kind of humorous. It's like this one story I saw on TV awhile ago where some kid in Hollywood harrassed Lindsay Lohan because she's only worth $5 million, therefore she is "poor."

    Must be a standards thing. Even WoW gets doom threats.


  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Aaron, beside been provocative, I hardly see what your answer bring.

    When I say the devs have no right, I didn't mean litterally, I means on a FUN level to advance forward, to developp, to keep players hooked, to progress.  See, if the devs want to make all players have 1 hp, period, not subject to change, they CAN.  But they have no right to do so if they plan on having any success at all.  Just like someone may say that a human have no right to willingly injured himself for no good reason.  Sure, someone can cut a finger, but he has no right to do so.  You understand what I mean, nobody has the right to cut a finger for the fun of it, just in the same logic, Cryptic has no right to shaft players the way they did.  This is like an infant wondering if the fire burn, yes it burn, don't touch it.  Now it is well past time to heal that wound!  IH changed to a duration is like sticking a knife in the middle of a finger, I see teens doing it, it doesn't mean it help the game, it improve it, it is good or that the teen has a right to do it.

    I am a doomsayer?  I think you are mistaken.  Peoples around here will be able to tell you I try to "help" in my own way and I speak highly of this game but...oh well...Be a blind follower, believe what you want, , someone that will be happy to bathe in dev's pooh will bring anything.

    See, when I don't care for a game, I don't talk.  Browse this site and you will get a failry good idea about which game I care about and WISH they would be better.  A doomsayer would not be hoping for a non-nerf server, a doomsayer would not WANT to play the game and have a blast, as I used to.  I dunno if I have the perfect ideas, but when I see huge flaws, I underlines them.  And balancing as it was done, NERFING, was wrong, wrong, and extremely wrong.

    I really want the game to be the #1 game of all time and be freaking good, but when I see huge mistakes, such as the nerfs, the HOs raiding enforcement, the IoP enforcement, the RSF favorising PvP players, these are AWFUL MISTAKES.  The accolades have to be reworked, they aren't intuitive and the players are losts about them, they have to relly on external website, this is not good for the game.

    If I talk about the game, weither you like it or not, it is because I care about it and deep somewhere in me, I still hold some hopes for this game.  Go check the Vanguard section, I am far more negative there, I talk far less, yet I still believe in them to some extand, so I keep going there.

    Blind followers like you HARM their game.  Devs listening to the official website are not going to help the game, they listen to a minority of HAPPY players that are just pushing their agendas forward, what they want.  See, in the official forum, I am sure you can find a LOT of peoples to defend the raiding system around the Hamidon, but the fact is, the overwhelming majority of players dislike it and don't do it.

    I guess my dream is doomed, always having to restart everytime.  Most forums trollers are very ill-representative of the majority, including me, but I do have hope for a game that is FUN for everyone or at least, the majority.  I am sooo tired to see soo many peoples pushing their agendas and only theirs, everything is taken into account compared to their personal, selfish, agendas, with no consideration for the game health as a whole.  CoH/CoV isn't doing good since release.  It is surviving on it initial launch, it could be doing sooo much better, if only they manage to please the majority, rather than a few minorities. 

    - "If I understand you well, you are telling me until next time. " - Ren

  • AxeionAxeion Member UncommonPosts: 418

    Most players after one hammy raid hate it.The lag is horrible an one person/kid not following instructions or poor instructions given an its a wipe.But hammy enhancers allow some more flexibility in sloting .its not end all or be all its just a small edge imho.i dont plan to go back to hammy raids less their changed.

    Couldnt agree with ya more on badges an acolades .Their a big part of the game thats hidden ina way.1st glance their just tags to your toons name. When their actualy way more that lead to accolades .New players have no idea why geting a badge can be important.

    But Anofalye just because some one disagrees with you DOES not make them a blind fanboy.Same as veiwing a few posts of some one does not give a totaly acurate veiw of their stance on a game.Right?

    Sad fact is most Devs of most games only check out the offical forums,if they look at all.Give Cryptic some props at least that they do read the forums an post often on their own.The State of CoH is by far not perfect but its improved imho since i started around end of i4.

    err some one mentioned they didnt see any content after ED..well CoV was built with ED,mayhem missions also and PVP zones.Of the Devs Major screw ups leting coh go live with 6 slotting an single origins was a big one. waitng so long to fix it was not bright either.But FoM builds seem more common because the character creation an building is simply deceptive . its more complex than first look.

    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." — Robert E. Howard, The Tower of the Elephant (1933)

  • tutetute Member UncommonPosts: 299

    Actually Axeion, that ED content was me.  The Devs reasoning behind ED was to "make more room at the top".  From how I read it, this was geared toward end-game content.  My stance was I've yet to see any content that absolutely without a doubt REQUIRED ED.  I am not counting PvP because its been run into the ground through debates in the official forums that is was NOT a PvP decision.  According to the official forums(and the Devs I might add who had to fend off anti-EDers), ED would have been a natural progression of the PvE game had PvP never been introduced.

    CoV is ED content as much as CoH is now ED content....what really changed besides using the same tactics on smaller mobs?  I'm not seeing anything really new.  Your saying Mayhem Mission without a doubt needed ED to be playable?  Where is this "room at the top" that was mentioned.  I'm looking for some new game mechanics or missions that made ED necessary and everything I've played or you mentioned I find very lacking.

    The only thing I can see coming up, in Issue 8, is the comment from Posi about making your 50s better, then better again and then better again.  That sure sounds like 'room at the top'.

    It seems ironic though that they may return us to a powerlevel only attainable pre-ED.  Maybe they have listend to some players who feel when you achieve the final level, some of your feats SHOULD be on another scale(like herding 40+ wolves).  My complaint was that I never really played the 'exploitive'(god, I hate that word) way only after reaching post 45 when I thought I deserved/earned a different experience from the previous levels.  It will be really interesting to see how Posi's comment plays out.

    Anyways, if you can forget PvP(again, remember ED was not put in place just because of it), please argue for any other content you believe, without a doubt, needed ED.

  • TrandTrand Member UncommonPosts: 234


    Originally posted by jdun1

    Originally posted by Trand

    Originally posted by jdun1

    Originally posted by Trand

    Originally posted by jdun1

    Originally posted by Trand

    Originally posted by dink


    Trand - Well, you seem to not understand the complaints at all.  I don't think most people are saying that the problem with CoX is that the enhancement nerfs weakened every hero and every villain hugely, but that the game has become an unplayable grind after level 20-30 because this has lowered everyone's leveling speed (that honestly was already slow), and the levels MEAN less because getting enhancement slots that can only up the damage of a single power by about 5% doesn't change the way you play.  The levels feel meaningless now.
    Edit:  Also, do you get tons of complaints about that Gambit avatar.  I can barely read your post because of the mad strobing on it.












    No complaints about the Avatar yet .  And I do understand the complaints,
    and even with all the nerfs I do not find my Hero's or Villains weak, and
    while I will agree there is a grind in the game to me it hit 40+ not in the
    20's. And grinds really don't bother me ( I know I may be in the minority here
    ) but after sleeping my way to 60 in WoW ( Which is a good game, just not for
    me.......... FOR THE HORDE had to say it one last time! ) I had no sense of
    accomplishment when I hit 60. When I hit 50 in COH I felt like I earned it, in
    WoW it almost felt handed to me.


    And for the record I have no problems with people coming to these forums and
    saying how crappy a game COX is. Because you know what they say Opinions are
    like ...................... well you can figure it out.

    I will say though that
    some people seem to have a serious vendetta against the Devs and game, I mean c’mon
    this isn't SWG were talking about here people!!!!!!!! Those people are allowed to complain about there game until the end of time!


    And I give COX at least another 2 years of life left, and there is one thing I
    can't understand if Cryptic is doing so badly and COX is losing so much money
    um why is Cryptic hiring?


    If they are doing so bad how can they afford to hire what looks like a whole
    new team to work on another MMORPG (which according to some rumors is the
    Marvel game, yes I think its BS too!).


    And yes this is just my opinion 
















    Because Marvel is footing the cost. Do you think that a small development company like Cryptic has money to make a MMOG? COX was paid by NCSoft. NCSoft took all the risk. NCSoft get the majority of the money that is made from COX. Cryptics get bread crumbs left over from it. That's how the gaming business work.


    Gee, why would another company give Cryptic any money? I mean if they have done such a horrible job with COX, and have no clue how to make a MMORPG as has been stated many times in this forum.

    Wouldn't that company just be throwing millions of dollars away? So perhaps you can enlighten us....



    Because Marvel is stupid. If I were them I wouldn't spend my money on a development studio like Cryptic. Marvel doesn't understand the MMO world and it shows here.








    Marvel is stupid huh? So what you figure they just pulled
    Cryptic’s name out of a phone book? Before any company (And Marvel is just speculation) hands
    over millions of dollars to anyone or anything they look at allot of factors.
    That is how a successful business will stay in business.





    I already told you why they are stupid. Please reread my post.

    I did all that was in your post was the rantings of a bitter little man who seems to have no comprehension of how the buisness world works so I ask again how does a company hand off millions of dollar with out investing the company there giving it too?



    So whatever company is backing the new game, I highly doubt there
    "stupid".  COX is considered a success in the industry, has won
    multiple awards and still has a solid user base (no its not WoW numbers but
    then nothing is well except for WoW).


    CoX is not successful. Get over it.

    Sorry to burst your little bubble, but it was it still is and  you just have to learn to deal with it.








    And if it is Marvel well Cryptic and Marvel do not have
    the best history so they must see something in the little company that made a hit
    game in a market were most games fail miserably at launch.

















    As much as you stand on the Soap Box yelling Cryptic is incompetent
    COH is the suxxor the game is still going, it didn’t crash and burn at launch.
    People are still logging in and playing. And the game just passed its two year anniversary
    a lot of games don’t even make it a year. And yet City is still here.

    So when you factor all that it’s not that hard to
    understand why any company would want Cryptic to create another world for the
    rest of us to play in.


    It's dead Jim.

    So let me see if I can understand, the new game is based on Star Trek quote? Do you have some inside information on this? Or are you saying a game that is still recruiting for people is already shut down?

    So tell me again why Marvel or any company is stupid to select Cryptic as there develpment studio?

    Hey I know why don't you apply for a job at Cryptic and then you can show em and all of us how its done, or better yet start your own development studio since you have such a great grasp of the  way  the MMO world works


    You don't understand how MMO world works. You are just a fanboy. Too blind to see the truth.

    So please explain it to me, maybe I am too simple to understand your great wisdom! So please shine the light of the TRUTH ON ME, HELP SET ME FREE FREE ME FROM COH SET ME FREE!!!!! I BEG OF THEE JDUN1 PLEASE HELP ME, YOUR MY ONLY HOPE...............................






    DOAC is still the MMO I judge other games by, My first and still my favorite.

    image

  • AxeionAxeion Member UncommonPosts: 418

    Tute i cant argue any content needed it just that it did make the power range easyer to design content . ya odds are their is some content that wouldnt need it.From a design stand point an the way the powers can be so flexible ( well some of them any way ) on how ya can slot them id say tuning a encounter for some one whoes set up with 6 damage enhancers then have some one who only has 3 at a disadvantage.

    but i dont slot the way the boards say i should/have to or pick powers for min /max effect.they never take into consideration debuffers.E.D. did some good tho cut debt cap by 1/2 .made some power pool picks not a "must have" as they were before.cut endurance cost on powers as well.

    one poster had a good argument that its not the herding its the cons that people gripe the most about. just soloing ornges seems insulting when they were soloing purpals before.coh/v is one the few games i know one can go toe to toe with even level mobs an win more offten than not.an if your build is just right an you know how to play that build +3 level mobs arent a problem .

    an ya i can see what your saying about the power shift again . more temp powers an buffs are added now.maybe top end game will have ways to pick a 3rd power set a minor one .epic power pools sorta work that way .an i couldnt agree more 50 game should feel difrent than level 10. but coh side has alot of room for improvement.

    maybe im seeing things when i look at the boards an the game over the past year.just seems to me theirs a real effort to make the game better an let players get alot of what they want to.i compaired last eq expansion to i7 with friends who play both games.atm por is borening an issue 7 still has features they like an use.

    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." — Robert E. Howard, The Tower of the Elephant (1933)

  • aaron123aaron123 Member Posts: 113
    I get where you're coming from, Ano--so don't feel discouraged by my views. Anyway, I related you to doomsaying because you stated things like, "devs are crying and subs are lower than ever," both of which are false (lowest value is 120k, I believe).

    Also, I disagree with the analogy to cutting one's self. It's their body, so they have every right to do whatever they want to it--they own it. This doesn't mean what they do will be good for it (i.e. eating fastfood all the time, not getting enough sleep, etc.), but as far as I'm concerned, they have every right in the world to do what they want to it. Same with the devs--they have every right to change content. This doesn't necessarily mean that it'll be good for the game, but they do have every right to.
  • tutetute Member UncommonPosts: 299
    Well, what I miss the most was fighting around 30+ Nemesis that were +2 to me.  Minions and Lieutenants, bosses I fought separately.  That was in Issue 5 when i was at level 50.  I could almost do the similar to DE, but Malta, Carnies and especially Rularuu I had to be more careful.  I thought Issue 5 was a good balance because certain enemies I could kick ass and others I had to be careful to take on one mob at a time.  If they could get me back there, I would be very happy.

    I really have a great disdain for the 17 aggro limit(couldn't they have just rounded to 20?  why such an odd number?).  I don't know why but even at 50, when I got bored with other teams or missions, I could return to my saved Nemesis mish for total pwnage.  It was a great influence earner and there was just something about just surviving that onslaught.  I truly truly loved the AoEs that flew off me, then I waited around a corner for them to bunch, probably having used Healing Flames by that time, hitting Fault, then Burn, then Tremor and just about finishing off that mob with Fireball.  Depending on the team, someone would heal me or pass me oranges but I did not NEED Tough back then.  Now, I have to take Tough, pop inspirations and that previous combo now requires another Tremor, anothe Fireball, possibly a Consume, throw some hammers and worst of all its only against 15 or less foes, which now looks dull compared to before. 

    As of right now, I head to Rikti Crash site to fight the boulder DE.  Its about as close as I can get to that feel of power that I lost.  But yes, having finally played WoW, I appreciate travel and being able to take on not only even cons but multiple targets of higher level.  In WoW, I have noticed I still have to be careful taking on two foes at -1 to me.  But WoW's world seems so much more alive vs CoX, not to mention I do like to break away from fighting to work on crafting.

    I don't know but in some ways CoX took a step backwards with ED.  They promised the content but I've yet to see it.  I know I keep harping on herding or taking on oranges and purples, but to me that touched on some greatness.  Yes, it was just one component of the game but I've yet to see anything replace it, let alone build upon it.  Everyone used to say just take on a bunch of greys if you like herding a whole map to which I would respond its not really the same, is it?


    Just a side note on the new Hami raid.  From the devs, they don't want us to win everytime but be able to, maybe 1 out of 3-5 tries as an example, throw our hands up and yell out "Yeah, I did it".  Given that, shouldn't we get a similar screen to Respecs and be able to CHOOSE our Hami-O?  If it is to be so special an encounter, why frustrate the player with something he can't use.  There is no real economy in CoX, so trying to trade for some of the more rare drops becomes another excercise in frustration made even worse by a lower success Raid rate.




  • SerlingSerling Member Posts: 662


    From the devs, they don't want us to win everytime but be able to, maybe 1 out of 3-5 tries as an example, throw our hands up and yell out "Yeah, I did it". Given that, shouldn't we get a similar screen to Respecs and be able to CHOOSE our Hami-O? If it is to be so special an encounter, why frustrate the player with something he can't use. There is no real economy in CoX, so trying to trade for some of the more rare drops becomes another excercise in frustration made even worse by a lower success Raid rate.

    Hami raids were always the most gawd-awful boring lag-fests in any game I've ever played. They were never about skill. They were about following the bubbler (autofollow) and mindlessly mashing your non-aoe attack powers (for my blaster, those were keys 1 & 2) over and over again for the better part of 90 minutes, at the end of which you usually got an HO you couldn't use, trade or sell, because everyone else was trying to do EXACTLY the same thing with their worthless drop!

    They were an exercise in boredom, frustration, and futility which Cryptic somehow thought passed for "end-game content."

    But this is in keeping with Emmert's infamous "balance vision" statement:


    I was playing a certain handheld game and I reached a “boss” level. I must have fought that boss a dozen times before finally beating him. I was so happy I actually cheered...Therein lies the enjoyment; players need to make decisions that ultimately decide their fate. When players don’t need to make decisions, a game becomes stale and ultimately boring....

    No single build or Archetype should be quantifiably “better” than another; each might be circumstantially better because of certain power sets. But the real difference should lie in the hands of the player – his skill and strategy.


    Emmert is a masochist. I'm not. 1 in 5 odds are better than 1 in 12, but not by much, especially when you consider how insanely repetitive and mind-numbingly boring Emmert's game is to begin with.

    But more importantly, Emmert has done everything he can to take "fate-rendering decision-making" out of the player's hands! Hami raids are the ultimate expression of the failure of this part of his "vision".

    In Issue 3, even a gimped toon had a reasonable chance of success: people built concept characters to provide themselves more challenge than they otherwise might have gotten min-maxing their builds.

    But now it seems player skill and strategy mean nothing when the game has been nerfed to the point where the risks so vastly outweigh the rewards that the game isn't even worth playing anymore, especially when you have to pay $15 a month for that kind of boredom and frustration.

    Which is why I don't even bother.

  • grinreapergrinreaper Member Posts: 507

    Here is what I love about you 'nerf whiners'....you would have been happy if they had just made the blue mobs purple and called em 'uber leet bossdudes of toughness'. 

    Tho I must admit, it is fun as hell to watch Serling and co complain about being hung with a new rope and trying to twist the NC Soft finacials into an acceptable shape to them.

    Any comments on mayhem missions or double xp weekends there old buddy?

  • TrandTrand Member UncommonPosts: 234


    Originally posted by Serling

    Jack, is that you??? (Or are you just here professing your "man-love" for him???)


    lol
    DOAC is still the MMO I judge other games by, My first and still my favorite.

    image

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433


    Originally posted by Axeion

    Most players after one hammy raid hate it.The lag is horrible an one person/kid not following instructions or poor instructions given an its a wipe.But hammy enhancers allow some more flexibility in sloting .its not end all or be all its just a small edge imho.i dont plan to go back to hammy raids less their changed.




    This is where you are wrong, the double HOs are STRONGEST in %, so having 3 HOs about damage would be like having 5 damage SO pre-ED.  Not to forget that they provide another effect, in a stronger way than a regular SO as well, so maybe you have an accuracy, recharge increase, endurance cost that is a LOT stronger than a single SO with that Damage effect.  And you still have 3 available slot to add-on SO.

    SO build (with 6 SO):  100% increase in accuracy, 100% increase in Damage.

    HO build (with 6 double HOs): 150% increase in accuracy, 150% increase in Damage, 150% improvement in recharge reduction, 150% improvement in endurance cost.

    I don't call that a small edge.  600% is three times better than 200% improvement, limiting it to 150% instead of 100% is also a HUGE benefit.

    - "If I understand you well, you are telling me until next time. " - Ren

  • SerlingSerling Member Posts: 662

    Hmmm...guess Jack is nerfing posts at MMORPG.com now, too. ::::12::

  • grinreapergrinreaper Member Posts: 507


    Originally posted by Serling

    Hmmm...guess Jack is nerfing posts at MMORPG.com now, too. ::::12::


    Oh, yeah, cuz Jack cares what you think so much he is following you over here and getting your posts nerfed...just what shape is your tinfoil hat? 
  • AxeionAxeion Member UncommonPosts: 418

    Anofalye reson im saying the more flexibility in sloting is because farming hammi raids for enuff to be 6 sloted at +3 would be um beyond right hard to unreal grind. from CoH boards link

    "Are Hamidon Enhancements affected? Yes. The bonuses that a Hamidon Enhancement gives you that exceed 70% will be reduced. Because of this change, Hamidon (and other dual-purpose) Enhancements are now combinable. You can only combine dual-purpose Enhancements that affect ALL the same bonuses (so you can combine Damage/Accuracy with another Damage/Accuracy, but not with a Damage/Endurance Reduction)."

    Not saying their not the strongest in %.Ya one could farm enuff of the same type thats total of 18 of the same type to get a larger % than 18 single orignin .effort vs reward their is small imho .

    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." — Robert E. Howard, The Tower of the Elephant (1933)

  • tutetute Member UncommonPosts: 299
    Is Hami just as farmable as he used to be?  I haven't really checked since the change becasue for at least two weeks no one was really doing regular raids on Pinnacle.  Is the success still just as high?  The only thing I care about is Ribos and so far out of about 10 raids, I have one.  You are right, the return vs the grind is not really worth it.  Once I get about 2 more Ribos, then I won't care to ever do Hami again on my fire tank.
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