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It looked cool, but now I know why it only has 30k subscribers

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  • ksickksick Member UncommonPosts: 6

    very entertaining thread :) Let 'the failures' flame here - its easy to get the reason from their posts why They didn't make it (survive in EVE). instead of going to play some other game they start whining here in hope to get support and sweet loving - better luck on mom's knee or in wow forums.

    take it easy, its not a must to like the best :P


    Ksick

  • ZStormZStorm Member Posts: 11

     

    Hey, iv just read ya post and i think ya full of crap, iv only been playin this game 9days now and im loving it. Yes im gona be along way behind on stats to those you have been playin months and years. But to be honest with you, i dont care as, it makes me more determined to get up there wiv the best of them.

    Yes you have to jump throught gates and stuff, but thats apart of the game, it there to make things harder for you, god sake if ya could just warp ever where what would be the point in that, at least when you hit a gate, you never know who is going to be there to attack you.

    You just have no clue what so ever mate, fine the game aint for you but stop bitchin about it to new people, just cos you couldnt hack it.

  • PonicoPonico Member UncommonPosts: 650



    Originally posted by DemonknightI
    This game had
    potential.  The game is only for people who bought the game on
    release date.  Everyone else is behind since the skill system is
    based on real-time and not on actual playing time.  So you're
    making money in game which doesn't matter since you can either buy it
    online like most other MMOs or just have a "lifer" transfer you a bunch
    of money putting you ahead of everyone else.

    I played this game
    for 2 months and quit recently.  It's just not fun at all and not
    as rewarding as I thought it would be.  It takes too long to even
    get into a position where you can do some pvping.  I understand
    MMOs take time, but this game is just ridiculous.  If I could of
    somehow raised my skills ingame faster I may still be playing it. 


    If you're new and thinking about playing this game don't
    bother.  You're just going to waste a lot of time and be target
    practice for players who had the game since release.  There's no
    way to compete unless you can form a gang with older members.

    Ontop
    of that 80% of your time you're traveling to stargates or stations just
    to dock or use the jumpgate.  Some missions had me traveling about
    80km (which is like 10 minutes) to a jumpgate to start a mission???
    WTF? Why do that?  There's no reason and it's only certain
    missions that of course had big payoffs so it's not even
    consistent.  The mdesigners just decided to throw in an absolutely
    unnecessary timekiller to piss you off...  I thought I've seen the
    worst when it comes to timekilling ploys by MMO companies to keep
    people playing longer, but CCP you now have the crown. 

    How this is #1 is beyond me.  I can only imagine that the person running this site likes the game...





    If you played two months then you should know Insta and have a micro
    warp. What your saying is based on a 14 days trial. An advance player
    can get a cruiser inside what... a week. A player that did the tutorial
    and started to work his way up with the general help of others can get
    a cruiser inside 2 weeks.



    Sorry man, EVE is simply not a game for you. EvE does try to make every
    gamer happy, it's consistent and targets a specific market. 300K sub
    with and adverage of 25K online is good enough to keep CCP rolling.



    WOW will die before EVE and I don't even think anyone can deny that.


    image

  • AthunAthun Member Posts: 11
    The number of Eve Online subscribers having been growing since its release. That's opposite of most MMOGs today. They are released and get a great influx of players over the first months. A year or two later the number of subscribers have dwindled down (for some, quite alot).

    And for another matter CCP is an independant company. It did not start out with a big name, such as Blizzard or World of Warcraft - it started out where the likes of EA and Sony ruled. Seeing as Eve Online still survives after games released by EA and Sony have been scrapped I'd think that CCP should be given more trust than some give them.

    And besides that, you don't have to pay extra for the expansions in Eve. That's a plus for me.

    As for Eve's gameplay, how people like it is as diffirent as how many the people are. You can't really decide for everyone else what they should deem fun or not.
    So if you like a game you can voice what you thought was good, if you dislike it voice what you didn't like. Don't tell people "Don't play the game because it suxxored for me." - rather tell people to try out free trials or demos and let them decide for themselves.

    Besides, MMOGs are nothing more than a social experiment - a chatting program with interactive interface. :D



  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586

    Sounds to me like the OP is measuring his / her success against others rather than setting attainable goals watching his / her own bottomline.

    In case you aren't aware, Eve is a game about business and economics. Yeah, there's some combat thrown in for excitement, but the meat and potatoes of this game is laisez-faire capitalism. If you want to enjoy this game, watch your own profit margins, manage your resources wisely and run from any fight you can't win. Also keep some reserve ships around for those fights you can't win OR run from.

    It's all common sense really. Be persistent, be patient, focus on what you do best (mining, manufacturing, transporting, trading, security, etc.), don't worry about others until you absolutely have to. Planning your game around your competition allows them to set the rules and the style of play. Planning the game around your own personal wealth allows you to set the rules.

  • AskatanAskatan Member Posts: 313

    could you please lock and kill this thread?  it's whole point is to give people who take a quick glimpse on this forum the impression that the game is dieing / has only a very few active people.

    the title is all that guy wanted to do. this is a number 1 troll job.

    please DO NOT ALLOW titles that state an UNDENIABLY WRONG fact whose only purpose is to keep people from playing the game. I am NOT talking about opinions. a "EVE SUCKS" thread is valid, because EVE really sucks for a great number of people, while it is great for a great number of other people. even flaming is valid, but putting TRUELY FALSE, DECEITFUL INFORMATION (and that's what it is) into the title of a thread and then KEEP BUMPING IT whenever it vanishes from page 1, is a vile and disgusting propaganda job.

    DO NOT ALLOW THIS!!!!!


  • ManInTheBoxManInTheBox Member Posts: 75

    IBTL! lol

    btw op you're either an idiot or just wanted to slander either way go play in the street or something and leave the nice people on the internet alone k? :)


  • LeTrollLeTroll Member Posts: 3

    Originally posted by DemonknightI


    If
    you're new and thinking about playing this game don't bother. 
    You're just going to waste a lot of time and be target practice for
    players who had the game since release.  There's no way to compete
    unless you can form a gang with older members.

    Thats
    completly false, I had many many kills with my newest alt when he only
    had like 1.5mil SP in his blaster thorax, I killed many things from
    frigates to BC. Strategy, skills, and good ship fitting is much more
    important than SP in this game


  • -aLpHa--aLpHa- Member UncommonPosts: 852
    I agree with Demonknight1. 


  • Soda241Soda241 Member Posts: 4
    I can see where this poster is coming from, You got to find your place in EVE, you might be a miner.. Or a mission runer, Maybe your a trader? Or you like to buil ship? Maybe you like to be a pirate? and blow up anything that moves, Why not play a anti pirate? Kill people who pirate, You need to find your palce in the game, Early on, or your goign to get bored, not know what you want to do.  I have almost been playing for a year, coming up soon, And i'm still hook to the game. It's not as shocking as wow,Eq2,Eq1. There no levels And when you get to that level, Then what? Do endless raids.. and the same thing you ahve seen more then 3247028573times? Eve give you more then just that, You can get bigger and better ships, Maybe you want to join a allaince.. And Be part of a freaking 200 Man Fleet.. Try to procet, Your space, With just the ship you have! And you know 300 people are going to jump in to the sys you are in! Got to find where you want to be.. image
  • DynasTDynasT Member Posts: 8

    I played the 14day trial a few months ago, and while the community is certainly helpfull, even with the help, it's still a very steep learning curve, which is what scares most people away I reckon, including me.

    The game doesn't suck, sandbox concept is great and obviously works, but how do you build a sandcastle without the tools, someone has to teach you, being a pupil is nothing to be a shame about, every pupil starts on a somewhat even level...it depends on the teacher, while self experience is the best teacher, it is also the most harsh and time consuming one. Yes certain player like a bit of silverspooning, is it too much to ask for some 'lubricant' to ease us into the game? Why?! It only serves to help us appreciate and enjoy what seems to be an incredible game from the looks and concept only. We're not haters, just misunderstood gamers who haven't been around from the beginning, most beta players help shape and suggest the present content, since devs respond to their community's need and wishes, so the vets ofcourse know how to think. The rest of us just want to marvel and enjoy a space MMO without being bullied by the hardcore vets out there who're having a bad day and need an outlet ( let's be honest, you guys do exist, to say the veteran community are all friendly would be a flatout lie ). Why I understand they have the right to act the way they do, they must understand the newbie point of view.

    Veterans and newbies alike admit to the steep learning curve, wiping us newbies already makes the EVE universe look even harder to survive in (and the point of any game is to have fun, the outlook of possible doom for eternity is not one to inspire fun and happy thoughts). While the true nature of EVE is indeed to soak up the hurting and move on, those who live by that constant code, tend to forget that this is a game and not real life. Being helpful and carebear to new players is according to me the decent thing to do...why do people useful the term carebear in such a negative way these days is beyond me. We know this game isn't for kids who can't deal with loss, but you don't need to handicap mature players from the start either, and as mature players, those who do handicap other mature players and use the game creed "soak it up"...well it just seems and is a bit too sadistic in my opinion...you all love this game, helping others love this game would only serve your purpose and the continuation of this game for years to come.

    Either way, this isn't a flame, but more of a mediating vision to help both sides put things in perspective...I would love to get back into EVE, especially with the war and conflict planned in the upcoming revelations, but hey, one can't always be lucky into finding a corp that will take them in or even offer to support their gamestyle. I myself wanted to be a scout/blackops operative...corperate spying and sabotage with a bit of assassination mixed in. But most corps tend to stick to mining with escorts agendas...so yeah...I lucked out, not with the game but with my own gamestyle:) that's what you get for putting a stereotypical fantasy MMO rogue player in an all out scifi universe, wish I wasn't such space scifi lover:)

  • WickaWicka Member Posts: 1

    Now you have nothing else to say...since Revelation really helped newbis...(I wish I'd start from beginning again)

    just remember to focus learning on one subject. and there's something called learning skill to make you get sp's faster:)

    Enjoy Revelation

    Make LOVE, Not WAR

  • TaramTaram Member CommonPosts: 1,700

    Please stop feeding the troll...
    This thread gets the ultimate "Dead Horse" award...


    image


    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • RollinDutchRollinDutch Member Posts: 550
    Sicky this please. This thread delivers.


  • MajestikMajestik Member Posts: 16

    Originally posted by Taram
    Please stop feeding the troll...
    This thread gets the ultimate "Dead Horse" award...


    image

    Actually this thread is probably part of the reasons why there are more players in the game. There was a discussion in the game .....in Durapant local I believe. Long threads like this seem to peak a lot of interest from what I have been reading in local.
    Especially understanding the difference between a mmorpg with only one server compared to a mmorpg with several.

    This thread and others seem to direct the people who have been searching and are interested in this "space opera"type of game to take the trial. If it were not for these type of posts(which can be so detailed) I doubt that it would create so much interest in the game on this site.

    But what these folks don't understand is why people from other games post, argue, and compare a scifi space opera type game that consist of space ships,asteroids,and space stations  ......with a  fantasy type of game consisting of dwarves,gnomes,and trolls.

    Strange.

    But all is good.


  • mightyfcmightyfc Member Posts: 98

    i love eve BUT i hate the skill system, i mean i could do absolutely NOTHING in the game for 2 years and come out as a nasty motherF***** , only log on and train every now and then, at the end about ONCE a MONTH!!! seriously it doesnt feel like i can get good at it.. its just about waiting, im seriously thinkin about makin a pirate let him train for 2-3 years before i even undock him

     

    thats just not right...

     

    oh i forgot theres a autotrainer in the works so i wont even have to log in to the damn game .. just pay for it and wait until i get godly

  • PegasusJFPegasusJF Member Posts: 268


    Originally posted by mightyfc
    i love eve BUT i hate the skill system, i mean i could do absolutely NOTHING in the game for 2 years and come out as a nasty motherF***** , only log on and train every now and then, at the end about ONCE a MONTH!!! seriously it doesnt feel like i can get good at it.. its just about waiting, im seriously thinkin about makin a pirate let him train for 2-3 years before i even undock him
     
    thats just not right...
     
    oh i forgot theres a autotrainer in the works so i wont even have to log in to the damn game .. just pay for it and wait until i get godly

    Honestly, do you think it would take that long? You think it would take 2 years to be an effective part of a fleet? 2 years to even be able to combat someone? You probably could be a hell of a PVPer in a quarter of that time, and most likely even less than that.

  • mightyfcmightyfc Member Posts: 98



    Originally posted by PegasusJF




    Originally posted by mightyfc
    i love eve BUT i hate the skill system, i mean i could do absolutely NOTHING in the game for 2 years and come out as a nasty motherF***** , only log on and train every now and then, at the end about ONCE a MONTH!!! seriously it doesnt feel like i can get good at it.. its just about waiting, im seriously thinkin about makin a pirate let him train for 2-3 years before i even undock him
     
    thats just not right...
     
    oh i forgot theres a autotrainer in the works so i wont even have to log in to the damn game .. just pay for it and wait until i get godly


    Honestly, do you think it would take that long? You think it would take 2 years to be an effective part of a fleet? 2 years to even be able to combat someone? You probably could be a hell of a PVPer in a quarter of that time, and most likely even less than that.



     

     

    of course it wont take 2 years to be ABLE to pvp, i joined a corp and worked as a tackler after 2 weeks and did an amazing job, my point is after 2 years yer character is godly and you barely have to undock to get there (maybe for rare skills) with the trainer (yes its a cheat) you dont even have to login, thats my main problem with eve, you dont have to work to get good , just wait, cmon i had 100mill before my trial account expired, couple of weeks later i was sitting and mining in 0.0 making HUGE bucks per hour, it takes rougly one month to get all the cash you need to autotrain a character to insanely godly levels without lifting a finger in game

  • LeJohnLeJohn Member Posts: 313

    Which bit of

    1."30,000 concurrent players on one server"
    2. "185,000 accounts"
    3. "largest game server in the world"
    4. "free expansion number 4"

    means Eve is a failure, exactly?

     

    1. EVE is Not on 1 server it is played in 1 shard, EVE requires lots of servers to support it. Each system shares a server with a few other systems, basically each system is an instance on a server. That’s why a whole region will drop from time to time; the server hosting the systems has a hiccup.  

     

    Keep in mind that this is also why a server can drop but the rest of EVE (star systems) stays up.

     

    2. I know my eyes are going bad but it looks like 145,095 accounts not 185,000

     

    3. Ok, now you are just pulling stuff out of your butt. The EVE Cluster is not even in the top 100 game servers.

     

    4. No not a free expansion, addition of originally slated content and bug fixes. Look back at the original description of stuff to be in EVE back in 2003. Adding stuff such as rigs, and invention is not an expansion that’s simply adding originally intended content. WTZ, we had that back in 2003 also, removing stuff then adding it back a few years later is not an expansion.

     

    Now if they added a playable jove race, that would be an expansion.  

     

     

    The real question is this:

     

    Subscribers: 145,095

    On trial: 20,068

    Registered accounts: 1,145,606

    Peak concurrent users: 30,520

     

    Ok let’s look closely at these numbers for a minute.

     

    Subscribers: 145,095

    Now at first this may look impressive, wow 145,095 people playing this game. But those of you that actually play, look at your corpmates and yourselves, how many accounts do you have? If you take the average (bell curve) accounts of three (3) and apply it to the number of subscribers you have 48,365 actual people playing. 

     

    On trial: 20,068

    These are 15 day trial subscriptions. Now think about this for a second, what exactly does this mean? Well this can be taken two ways,

     

    1. 20,068 people just found out about EVE and decided to try it the day of the snapshot.
    2. On average 40,136 people months (thirty days = 2 trial periods) try EVE. This is actually more believable.

     

    Registered accounts: 1,145,606

    This is the total amount of people that have tried EVE. Keep in mind that even a trial account has to be registered to play.  Ok one last thing to look at before we go farther:

     

    Peak concurrent users: 30,520

    This is the total number of Accounts in EVE at the time of the snapshot. This is not the amount of people playing EVE a realist number would be 10,173 actual people playing at Peak. Also you need to note that one of the main things most players love is that they can play EVE AFK. Yes I know that there are areas that you must pay attention but one of the things I love about EVE is that I can play it AFK and usually do while traveling long jumps or mining Indy mining in 0.9-1.0 space. I dare say that more than half of the players at any point in time are playing AFK.  Note: This is not a bad thing but a good thing, it’s one of the reasons I still play EVE.

     

    Ok now what do the numbers mean?

     

    Well by looking at the number of people activating a trial account then we know that more people are at least looking at EVE than before. Because if you had the same number of trials over the last three years then there would be about 1,444,896 registered accounts, that’s the good news.

     

    However if you look at the total accounts or people that played or tried EVE then that means that 1,000,515  people tried EVE and quit or did not subscribe.   This means that the active (subscription) EVE population is 0.04834% of the total number of gamers that tried EVE.

     

    Do you understand what this actually means?  That out of the 20,068 people using an EVE Trial only 9.7 (10) people will consider activating a subscription but when you factor in the historical data it drops below that.    

     

    The real question is why the numbers are so low.  I have my own opinion for that and it goes beyond EVE just being a niche game. Is EVE fun? Yes. Is it a great game? It’s the best thing on the market for now. Is it successful? Well that all depends on how you determine success.

     

    I ran a small CADD company (fewer than 50 employees) for years and I considered it a success because we kept everyone paid and made a little profit. Some people would not consider it a success because we never made a billion dollars a year.  Because I never chased after that “success” I never had to adjust my priorities.

     

    CCP is like that, they could make EVE a lot more popular but that would mean a major change in how the game is played. I just wish that one in a while they would not try so hard to make it unpopular.

  • TaramTaram Member CommonPosts: 1,700

    Originally posted by LeJohn
    Which bit of

    1."30,000 concurrent players on one server"
    2. "185,000 accounts"
    3. "largest game server in the world"
    4. "free expansion number 4"

    means Eve is a failure, exactly?
      1. EVE is Not on 1 server it is played in 1 shard, EVE requires lots of servers to support it. Each system shares a server with a few other systems, basically each system is an instance on a server. That’s why a whole region will drop from time to time; the server hosting the systems has a hiccup.     Keep in mind that this is also why a server can drop but the rest of EVE (star systems) stays up.
    Ok try again.  Even the SERVERS in other MMORPG's are not single servers.  Each 'server' is a cluster.  Go look it up if you don't believe me.  Even WoW's "Game servers" are "clusters".  So your point is invalid.  EVE, while it does run on a cluster, is a single sharded game.  Everyone plays in the same shard.
      2. I know my eyes are going bad but it looks like 145,095 accounts not 185,000
    Actually, per the official quote in the interview posted here in October it was:  155,000 Accounts, 20,000 trials.  Average age is 27 and 5% of the playerbase is female.   Which means 175,000 accounts including trials.  As of TWO months ago, in a game that has more than doubled in population every year since it's release.
      3. Ok, now you are just pulling stuff out of your butt. The EVE Cluster is not even in the top 100 game servers.
    Shows what you know:  EVE ONLINE™ LAUNCHES LARGEST SUPERCOMPUTER IN THE GAMING INDUSTRY RUNNING ON IBM SERVER TECHNOLOGY

    Austin Game Conference - September 8, 2006 - CCP
    Games announced today the largest supercomputer cluster in the history
    of the gaming industry for EVE Online, one of the leading science
    fiction Massively Multiplayer Online Games (MMOG). The upgraded server
    cluster features dual-processor 64-bit AMD Opteron-based IBM
    BladeCenter LS20 blade servers, as well additional enhancements to the
    clusters internet backbone.
      4. No not a free expansion, addition of originally slated content and bug fixes. Look back at the original description of stuff to be in EVE back in 2003. Adding stuff such as rigs, and invention is not an expansion that’s simply adding originally intended content. WTZ, we had that back in 2003 also, removing stuff then adding it back a few years later is not an expansion.   Now if they added a playable jove race, that would be an expansion.    So you're saying:Several thousand new star systems to exploreAddition of ExplorationAddition of InventionAddition of 8 new shipsAddition of 10 new skills
    Doesn't count as an expansion?  Care to explain?  Sure some of the other things would only fall under 'enhancement' or 'tweaking' but the above items ARE new.  You say potato, I say potahto...  Note that other MMORPG's are still adding content that was in their original "dream list" from their betas as well.  And calling them Expansions I might add.

      The real question is this:   Subscribers: 145,095   Wrong... 155,000 if you go by October numbers
    On trial: 20,068 Registered accounts: 1,145,606 Peak concurrent users: 30,520   Ok let’s look closely at these numbers for a minute.   Subscribers: 145,095 Now at first this may look impressive, wow 145,095 people playing this game. But those of you that actually play, look at your corpmates and yourselves, how many accounts do you have? If you take the average (bell curve) accounts of three (3) and apply it to the number of subscribers you have 48,365 actual people playing.

    Nice... except for the fact that the average number of accounts per user is less than 2.  Most EVE players only have 1 account.  A decent chunk of them have 2 and a small minority have more than 2 accounts.  MANY *trial* accounts are actually 'alt spy' accounts because there's no real reason to burn a 'real' subscription for a character just used for scouting, etc.  Especially now with the new enhanced character creation system.
      On trial: 20,068 These are 15 day trial subscriptions. Now think about this for a second, what exactly does this mean? Well this can be taken two ways,   20,068 people just found out about EVE and decided to try it the day of the snapshot. On average 40,136 people months (thirty days = 2 trial periods) try EVE. This is actually more believable.

    OR: 
    Thousands of currently SUBSCRIBED players use trial accounts as 'alt spies' or 'price checkers in different regions' or 'haulers' etc.  MOST people don't keep multiple ACTIVELY SUBSCRIBED accounts as you try to state under the subscription numbers.  MOST people who use alts for spying/hauling/whatever use trial accounts because they're disposable and don't cost money.
      Registered accounts: 1,145,606 This is the total amount of people that have tried EVE. Keep in mind that even a trial account has to be registered to play.  Ok one last thing to look at before we go farther:   Peak concurrent users: 30,520 This is the total number of Accounts in EVE at the time of the snapshot. This is not the amount of people playing EVE a realist number would be 10,173 actual people playing at Peak.

    Again you are making an assumption based on faulty information here.   You are stating that 'on average' each person playing  EVE has 3 accounts and this is flat out false.  Please try to use FACTS not fiction when trying to make a FACTUAL statement.  The average number of accounts per player is not 3.  For that to be true for every person who only maintains 1 account someone else would have to maintain 5... and that just isn't true. 

    Also you need to note that one of the main things most players love is that they can play EVE AFK. Yes I know that there are areas that you must pay attention but one of the things I love about EVE is that I can play it AFK and usually do while traveling long jumps or mining Indy mining in 0.9-1.0 space. I dare say that more than half of the players at any point in time are playing AFK.  Note: This is not a bad thing but a good thing, it’s one of the reasons I still play EVE.   Ok now what do the numbers mean?  I'm just going to ignore the rest of this nonsense because you're making numbers up and inflating falsehoods.




    Have a nice day.

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • LeJohnLeJohn Member Posts: 313

    Ok try again.  Even the SERVERS in other MMORPG's are not single servers.  Each 'server' is a cluster.  Go look it up if you don't believe me.  Even WoW's "Game servers" are "clusters".  So your point is invalid.  EVE, while it does run on a cluster, is a single sharded game.  Everyone plays in the same shard.

     

    Re read my statement, you said exactly what I said. I was simply point out that EVE does not run on 1 single server.

     

    Actually, per the official quote in the interview posted here in October it was:  155,000 Accounts, 20,000 trials.  Average age is 27 and 5% of the playerbase is female.   Which means 175,000 accounts including trials.  As of TWO months ago, in a game that has more than doubled in population every year since it's release.

     

    Ok, look ay page 7 of this post. Do you see the big picture from Mcgreag’s post. I was responding to that picture which is a screen from an official CCP interview and using the numbers provided by Mcgreag. Is it up-to-date at this exact instant?  Of course not, 19,932 trial players could have quit yesterday for all I know. That is not important, what is important is what the numbers show.  Think about it, if there were 20,000 trials where are those players? From the 145,085 players from the CCP interview to your 155,000 is only 9915 accounts, not players but accounts.    

     

     

    Shows what you know:  EVE ONLINE™ LAUNCHES LARGEST SUPERCOMPUTER IN THE GAMING INDUSTRY RUNNING ON IBM SERVER TECHNOLOGY
    Austin Game Conference - September 8, 2006 - CCP Games announced today the largest supercomputer cluster in the history of the gaming industry for EVE Online, one of the leading science fiction Massively Multiplayer Online Games (MMOG). The upgraded server cluster features dual-processor 64-bit AMD Opteron-based IBM BladeCenter LS20 blade servers, as well additional enhancements to the clusters internet backbone.

     

    This was discussed in another post on this site, CCP’s servers while impressive is nowhere on the list.  Actually there were three Korean game servers on the list but no CCP/EVE.

     

     

    So you're saying:

    Several thousand new star systems to explore

    Addition of Exploration

    Addition of Invention

    Addition of 8 new ships

    Addition of 10 new skills

     

    Doesn't count as an expansion?  Care to explain?  Sure some of the other things would only fall under 'enhancement' or 'tweaking' but the above items ARE new.  You say potato, I say potahto...  Note that other MMORPG's are still adding content that was in their original "dream list" from their betas as well.  And calling them Expansions I might add.

     

    Exploration, we had it in beta. Needed tweeking so was not added till Kali, CCP got distracted with other things.

    Invention is a bastardized version of Reverse Engineering.  Again it was in Beta and supposedly in gold but was not made available because CCP did not want everyone to get to “end game” too soon.

    New ships, again we had not only early versions of these ships but had titans and player owned Starbases (not pos but actual starbases) and got to play with them all the last 3 days of beta.  The ships did get a modification but look at the t2 ships, take the wolf.. what is it? It’s not a new ship model just a different paint job and some tweeks.  The abandon does have a different paint  job and different slots, but then even the game interface has been updated.  The point is that updating something is creating an expansion; nether is releasing stuff that was in the game to begin with.  Now don’t get me wrong here, I have no problem with releasing stuff to set a pace, a lot of us hated that we got to BS too soon. My prob is releasing stuff and  calling it an expansion when it is not new, then again look at the wording CCPs.  They called it the Kali Patch not the kali expansion.

     

    And as far as the new star systems, have you ever been to jove space? I have and not in beta. Ask any old player about the jove clone jump.  Anyway, all of the old “un-explorable” jove space is back, guess where.

     

     

     

    Nice... except for the fact that the average number of accounts per user is less than 2.  Most EVE players only have 1 account.  A decent chunk of them have 2 and a small minority have more than 2 accounts.  MANY *trial* accounts are actually 'alt spy' accounts because there's no real reason to burn a 'real' subscription for a character just used for scouting, etc.  Especially now with the new enhanced character creation system.

     

     

    ? You do know that you can no longer have a trial account if you have a real account.

     

    And be honest how many accounts do you have? I had 4- 3 years ago but canceled down to 1 this year. All my corp has at least 2 except for 5 hardcore players that have 4-6.  That’s over sixty accounts held by 28 people.

     


    OR: 

    1.      Thousands of currently SUBSCRIBED players use trial accounts as 'alt spies' or 'price checkers in different regions' or 'haulers' etc.  MOST people don't keep multiple ACTIVELY SUBSCRIBED accounts as you try to state under the subscription numbers.  MOST people who use alts for spying/hauling/whatever use trial accounts because they're disposable and don't cost money.

     

    I don’t state that, all the numbers I use come from CCP

     

     

    Again you are making an assumption based on faulty information here.   You are stating that 'on average' each person playing  EVE has 3 accounts and this is flat out false.  Please try to use FACTS not fiction when trying to make a FACTUAL statement.  The average number of accounts per player is not 3.  For that to be true for every person who only maintains 1 account someone else would have to maintain 5... and that just isn't true. 

     

    Again, the average,  If 10 of the posters here state that they have accounts like this:

     

    2 have 1

    3 have 2

    4 have 4

    1 has 5

     

    What are the average accounts? Look at the posts where people state how many accounts they have. Take an average sampling and extrapolate from there.  Note: A say average not exact because I am using a standard sampling curve based on information from CCP and the players themselves.  If a player says they have 10 accounts I don’t disbelieve them any more than I disbelieve the guy that say they only have 1 account.  But if 1 guy says they have 10 accounts and another has 1 then the average is 5 accounts.

     

    I'm just going to ignore the rest of this nonsense because you're making numbers up and inflating falsehoods.




     

    What numbers did I make up? I quoted the numbers exactly as shown on the screen from page 7 of this discussion as well as numbers quoted from posters. 

     

  • TaramTaram Member CommonPosts: 1,700

    Shows what you know:  EVE ONLINE™ LAUNCHES LARGEST SUPERCOMPUTER IN THE GAMING INDUSTRY RUNNING ON IBM SERVER TECHNOLOGY

    Austin Game Conference - September 8, 2006 - CCP Games announced today the largest supercomputer cluster in the history of the gaming industry for EVE Online, one of the leading science fiction Massively Multiplayer Online Games (MMOG). The upgraded server cluster features dual-processor 64-bit AMD Opteron-based IBM BladeCenter LS20 blade servers, as well additional enhancements to the clusters internet backbone.

      This was discussed in another post on this site, CCP’s servers while impressive is nowhere on the list.  Actually there were three Korean game servers on the list but no CCP/EVE.
    The "list" you are referring to was compiled and published BEFORE September 8, 2006.  After Sept 8, 2006 EVE's super computer is actually ranked among the top 100 Super Computers in the world... Including GOVERNMENT Supercomputers which aren't even game related.  It is the most powerful GAME supercomputer in the world.  Check your facts please.   Spin away if you will but you will be wrong.


    Exploration, we had it in beta. Needed tweeking so was not added till Kali, CCP got distracted with other things.
    Didn't work, wasn't "IN" the game.  It was a feature set that was not turned on.  It was a skill in the pack files but was never enabled so *no* we did NOT have it.
    Invention is a bastardized version of Reverse Engineering.  Again it was in Beta and supposedly in gold but was not made available because CCP did not want everyone to get to “end game” too soon.

    Actually it was not made available at any time other than beta.  And it was turned off because it was broken.  Which is why it was removed completely and replaced with invention.  Again:  Not content available at release.  EQ had Player housing planned and even tests of it implemented during beta.  That doesn't make it a "feature" that was "in the game".  You are spinning, no more, no less.  If it wasn't in the game, available to players, at release, then it wasn't in the game.  Skill names in a pak file are NOT the same as completed skills that 'just aren't turned on'. 

    New ships, again we had not only early versions of these ships but had titans and player owned Starbases (not pos but actual starbases) and got to play with them all the last 3 days of beta. 
    The ships did get a modification but look at the t2 ships, take the wolf.. what is it? It’s not a new ship model just a different paint job and some tweeks.  The abandon does have a different paint  job and different slots, but then even the game interface has been updated. 


    I suppose that could be said, however if you look at any game, let's just take EverQuest as an example, shall we?  How many expansions have included upgraded weapons?  NEW WEAPONS?!?!!  Funny... those weapons share the same looks in many cases as previously existing weapons.  Some even share identical stats but a different picture.  You are arguing semantics.  It is much harder to balance a tweak to abilities than to balance a change in graphics.  Graphics is just art.  Adding new powers/abilities/statistics to an existing item and then making sure it is balanced in overall gameplay, especially in a PVP environment, is MUCH more difficult than just throwing a new set of pixels on a 3d object and calling it a ship.   Then again I get that you are more focussed on the eye candy than the content.  That's fine for you.  Personally I'd rather get tons of new ships with some reworked/painted existing artwork than 1 or 2 new ships with completely new artwork.  DDO introduced a new race, as you like to say is required for an
    'expansion' but it was just a new 'paint job and some tweeks'.  Just as
    an FYI balancing new stats on a ship is a LOT harder than drawing a new
    picture and mapping it to a 3d model.  Graphics are easy.  Balancing
    mechanics is the truely hard part to making an MMORPG.

    As for Titans, again,  yes they were in game but they weren't balanced or tweaked at release.  And what they are now in NO WAY resembles the CONCEPTS they were at the end of beta.

    Player owned Starbases are already in the game by the way, do you even play?  They're called Outposts and several alliances have built them.  Matter of fact the Mercenary Coalition just recently built one.  ASCN has several.... Roadkill has at least 1 (originally built by Ratel),   ESA owns at least 2 that I know of... etc.  There are dozens of them in game and more go up over time.  Sure there are LOTS more POS but there are "starbases" (Outposts) in the game as well, and have been for a long long time now.

    As for the ships you like to say we "had" again no we did not.  The concept artwork was there, and the names were there.  But there was nothing attached to them at the time.  Your definition of "we had them" is really bizarre, FYI.

    The point is that updating something is creating an expansion; nether is releasing stuff that was in the game to begin with.  Now don’t get me wrong here, I have no problem with releasing stuff to set a pace, a lot of us hated that we got to BS too soon. My prob is releasing stuff and  calling it an expansion when it is not new, then again look at the wording CCPs.  They called it the Kali Patch not the kali expansion.  

    Actually they called it the Revelations Game Update (1 of 3).  And, as I've said before, the act of modifying existing items and calling them new items is common to all MMORPG's and common to all "expansions".  But yes, you are absolutely right, EVE doesn't really get "expansions" it gets "game updates/patches".  That said those "updates" and "patches" contain more new content than many games "expansions" so the playerbase has come to refer to them as expansions.  Note that many things get updated, added and tweaked through the normal day to day patches as well so it's not like EVE doesn't have more mundane/routine Patches either.
      And as far as the new star systems, have you ever been to jove space? I have and not in beta. Ask any old player about the jove clone jump.  Anyway, all of the old “un-explorable” jove space is back, guess where.    

     

    Nice... except for the fact that the average number of accounts per user is less than 2.  Most EVE players only have 1 account.  A decent chunk of them have 2 and a small minority have more than 2 accounts.  MANY *trial* accounts are actually 'alt spy' accounts because there's no real reason to burn a 'real' subscription for a character just used for scouting, etc.  Especially now with the new enhanced character creation system.

     

     

    ? You do know that you can no longer have a trial account if you have a real account.


     More false information.  The TRUTH is that you cannot run a trial account on the same PC as a real account.  You can, however, run it on a second computer (for example like I do on my laptop when I'm running my alt-scout, which is a trial account)

    And be honest how many accounts do you have? I had 4- 3 years ago but canceled down to 1 this year. All my corp has at least 2 except for 5 hardcore players that have 4-6.  That’s over sixty accounts held by 28 people.  
    1, never have had more than 1.  If I need a 2nd "account" for something I use a trial account.  And through talking to others in my corp (and alliance) the majority of members don't have more than 1 account either and tend to use free-trials for 'spy/scout/pricecheck/etc'.  There are a few folks with 3 accounts... far far fewer with 4... I think 1 person has 6 but that's because he has accounts of friends who quit the game.

    OR: 
    1.      Thousands of currently SUBSCRIBED players use trial accounts as 'alt spies' or 'price checkers in different regions' or 'haulers' etc.  MOST people don't keep multiple ACTIVELY SUBSCRIBED accounts as you try to state under the subscription numbers.  MOST people who use alts for spying/hauling/whatever use trial accounts because they're disposable and don't cost money.

     

    I don’t state that, all the numbers I use come from CCP


    Except your statement that players have, on average, 3 accounts.  You admitted yourself that YOU came up with that number based on stuff you read on the message boards.    Again you are making an assumption based on faulty information here.   You are stating that 'on average' each person playing  EVE has 3 accounts and this is flat out false.  Please try to use FACTS not fiction when trying to make a FACTUAL statement.  The average number of accounts per player is not 3.  For that to be true for every person who only maintains 1 account someone else would have to maintain 5... and that just isn't true. 

     

    Again, the average,  If 10 of the posters here state that they have accounts like this:

     

    2 have 1

    3 have 2

    4 have 4

    1 has 5

     

    What are the average accounts? Look at the posts where people state how many accounts they have. Take an average sampling and extrapolate from there.  Note: A say average not exact because I am using a standard sampling curve based on information from CCP and the players themselves.  If a player says they have 10 accounts I don’t disbelieve them any more than I disbelieve the guy that say they only have 1 account.  But if 1 guy says they have 10 accounts and another has 1 then the average is 5 accounts.

     

    The ONLY post I have ever seen that even attempts to "coalate" this information is a poll burried knee-deep in another thread.  I started a new poll here that's a topic of it's own.  Let's agree to wait till the 'results' of that are in, shall we?  Then we can at least "extrapolate" from factual data rather than some strange observance pulled from vague memories of other posts here.  Or are you actually trying to say you've gone throuhg every post here, verified that none of your numbers happen to be from the same person twice, etc?  Didn't think so.  PS: That post I saw had over 68% of the responders saying that they only have 1 account.  So far mine has 72% saying 1 account.  With 1 user claiming he/she has 8 :)  Which I find a bit hard to believe but hey, if it's true that person seriously needs to seek psychiatric assistance.  There is absolutely nothing in EVE that remotely needs more than 2 accounts.  t going to ignore the rest of this nonsense because you're making numbers up and inflating fals. What numbers did I make up? I quoted the numbers exactly as shown on the screen from page 7 of this discussion as well as numbers quoted from posters. 
    The "average" is completly made up because you are extrapolating from indirect data.   As I said above, lets wait and see how the subscriptions poll goes before we bicker about that any further.  And your data is also based on an assumption that 20,000 trials is all people actually trying the game for the first time.  I would guestimate that more than 50% of "trials" are actually vets using a trial account to scout, etc.

     


    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • mindspatmindspat Member Posts: 1,367



    Originally posted by Taram



    Shows what you know:  EVE ONLINE™ LAUNCHES LARGEST SUPERCOMPUTER IN THE GAMING INDUSTRY RUNNING ON IBM SERVER TECHNOLOGY


    Austin Game Conference - September 8, 2006 - CCP Games announced today the largest supercomputer cluster in the history of the gaming industry for EVE Online, one of the leading science fiction Massively Multiplayer Online Games (MMOG). The upgraded server cluster features dual-processor 64-bit AMD Opteron-based IBM BladeCenter LS20 blade servers, as well additional enhancements to the clusters internet backbone.


     
    This was discussed in another post on this site, CCP’s servers while impressive is nowhere on the list.  Actually there were three Korean game servers on the list but no CCP/EVE.
    The "list" you are referring to was compiled and published BEFORE September 8, 2006.  After Sept 8, 2006 EVE's super computer is actually ranked among the top 100 Super Computers in the world... Including GOVERNMENT Supercomputers which aren't even game related.  It is the most powerful GAME supercomputer in the world.  Check your facts please.   Spin away if you will but you will be wrong.



    Exploration, we had it in beta. Needed tweeking so was not added till Kali, CCP got distracted with other things.


    Didn't work, wasn't "IN" the game.  It was a feature set that was not turned on.  It was a skill in the pack files but was never enabled so *no* we did NOT have it.


    Invention is a bastardized version of Reverse Engineering.  Again it was in Beta and supposedly in gold but was not made available because CCP did not want everyone to get to “end game” too soon.



    Actually it was not made available at any time other than beta.  And it was turned off because it was broken.  Which is why it was removed completely and replaced with invention.  Again:  Not content available at release.  EQ had Player housing planned and even tests of it implemented during beta.  That doesn't make it a "feature" that was "in the game".  You are spinning, no more, no less.  If it wasn't in the game, available to players, at release, then it wasn't in the game.  Skill names in a pak file are NOT the same as completed skills that 'just aren't turned on'. 



    New ships, again we had not only early versions of these ships but had titans and player owned Starbases (not pos but actual starbases) and got to play with them all the last 3 days of beta. 

    The ships did get a modification but look at the t2 ships, take the wolf.. what is it? It’s not a new ship model just a different paint job and some tweeks.  The abandon does have a different paint  job and different slots, but then even the game interface has been updated. 



    I suppose that could be said, however if you look at any game, let's just take EverQuest as an example, shall we?  How many expansions have included upgraded weapons?  NEW WEAPONS?!?!!  Funny... those weapons share the same looks in many cases as previously existing weapons.  Some even share identical stats but a different picture.  You are arguing semantics.  It is much harder to balance a tweak to abilities than to balance a change in graphics.  Graphics is just art.  Adding new powers/abilities/statistics to an existing item and then making sure it is balanced in overall gameplay, especially in a PVP environment, is MUCH more difficult than just throwing a new set of pixels on a 3d object and calling it a ship.   Then again I get that you are more focussed on the eye candy than the content.  That's fine for you.  Personally I'd rather get tons of new ships with some reworked/painted existing artwork than 1 or 2 new ships with completely new artwork.  DDO introduced a new race, as you like to say is required for an 'expansion' but it was just a new 'paint job and some tweeks'.  Just as an FYI balancing new stats on a ship is a LOT harder than drawing a new picture and mapping it to a 3d model.  Graphics are easy.  Balancing mechanics is the truely hard part to making an MMORPG.

    As for Titans, again,  yes they were in game but they weren't balanced or tweaked at release.  And what they are now in NO WAY resembles the CONCEPTS they were at the end of beta.


    Player owned Starbases are already in the game by the way, do you even play?  They're called Outposts and several alliances have built them.  Matter of fact the Mercenary Coalition just recently built one.  ASCN has several.... Roadkill has at least 1 (originally built by Ratel),   ESA owns at least 2 that I know of... etc.  There are dozens of them in game and more go up over time.  Sure there are LOTS more POS but there are "starbases" (Outposts) in the game as well, and have been for a long long time now.
    As for the ships you like to say we "had" again no we did not.  The concept artwork was there, and the names were there.  But there was nothing attached to them at the time.  Your definition of "we had them" is really bizarre, FYI.



    The point is that updating something is creating an expansion; nether is releasing stuff that was in the game to begin with.  Now don’t get me wrong here, I have no problem with releasing stuff to set a pace, a lot of us hated that we got to BS too soon. My prob is releasing stuff and  calling it an expansion when it is not new, then again look at the wording CCPs.  They called it the Kali Patch not the kali expansion.  



    Actually they called it the Revelations Game Update (1 of 3).  And, as I've said before, the act of modifying existing items and calling them new items is common to all MMORPG's and common to all "expansions".  But yes, you are absolutely right, EVE doesn't really get "expansions" it gets "game updates/patches".  That said those "updates" and "patches" contain more new content than many games "expansions" so the playerbase has come to refer to them as expansions.  Note that many things get updated, added and tweaked through the normal day to day patches as well so it's not like EVE doesn't have more mundane/routine Patches either.

     
    And as far as the new star systems, have you ever been to jove space? I have and not in beta. Ask any old player about the jove clone jump.  Anyway, all of the old “un-explorable” jove space is back, guess where.
     
     
     
    Nice... except for the fact that the average number of accounts per user is less than 2.  Most EVE players only have 1 account.  A decent chunk of them have 2 and a small minority have more than 2 accounts.  MANY *trial* accounts are actually 'alt spy' accounts because there's no real reason to burn a 'real' subscription for a character just used for scouting, etc.  Especially now with the new enhanced character creation system.

     

     

    ? You do know that you can no longer have a trial account if you have a real account.




     More false information.  The TRUTH is that you cannot run a trial account on the same PC as a real account.  You can, however, run it on a second computer (for example like I do on my laptop when I'm running my alt-scout, which is a trial account)



    And be honest how many accounts do you have? I had 4- 3 years ago but canceled down to 1 this year. All my corp has at least 2 except for 5 hardcore players that have 4-6.  That’s over sixty accounts held by 28 people.
     

    1, never have had more than 1.  If I need a 2nd "account" for something I use a trial account.  And through talking to others in my corp (and alliance) the majority of members don't have more than 1 account either and tend to use free-trials for 'spy/scout/pricecheck/etc'.  There are a few folks with 3 accounts... far far fewer with 4... I think 1 person has 6 but that's because he has accounts of friends who quit the game.


    OR: 

    1.      Thousands of currently SUBSCRIBED players use trial accounts as 'alt spies' or 'price checkers in different regions' or 'haulers' etc.  MOST people don't keep multiple ACTIVELY SUBSCRIBED accounts as you try to state under the subscription numbers.  MOST people who use alts for spying/hauling/whatever use trial accounts because they're disposable and don't cost money.

     

    I don’t state that, all the numbers I use come from CCP




    Except your statement that players have, on average, 3 accounts.  You admitted yourself that YOU came up with that number based on stuff you read on the message boards. 
     
    Again you are making an assumption based on faulty information here.   You are stating that 'on average' each person playing  EVE has 3 accounts and this is flat out false.  Please try to use FACTS not fiction when trying to make a FACTUAL statement.  The average number of accounts per player is not 3.  For that to be true for every person who only maintains 1 account someone else would have to maintain 5... and that just isn't true. 

     

    Again, the average,  If 10 of the posters here state that they have accounts like this:

     

    2 have 1

    3 have 2

    4 have 4

    1 has 5

     

    What are the average accounts? Look at the posts where people state how many accounts they have. Take an average sampling and extrapolate from there.  Note: A say average not exact because I am using a standard sampling curve based on information from CCP and the players themselves.  If a player says they have 10 accounts I don’t disbelieve them any more than I disbelieve the guy that say they only have 1 account.  But if 1 guy says they have 10 accounts and another has 1 then the average is 5 accounts.


     


    The ONLY post I have ever seen that even attempts to "coalate" this information is a poll burried knee-deep in another thread.  I started a new poll here that's a topic of it's own.  Let's agree to wait till the 'results' of that are in, shall we?  Then we can at least "extrapolate" from factual data rather than some strange observance pulled from vague memories of other posts here.  Or are you actually trying to say you've gone throuhg every post here, verified that none of your numbers happen to be from the same person twice, etc?  Didn't think so.  PS: That post I saw had over 68% of the responders saying that they only have 1 account.  So far mine has 72% saying 1 account.  With 1 user claiming he/she has 8 :)  Which I find a bit hard to believe but hey, if it's true that person seriously needs to seek psychiatric assistance.  There is absolutely nothing in EVE that remotely needs more than 2 accounts.  t going to ignore the rest of this nonsense because you're making numbers up and inflating fals.



    What numbers did I make up? I quoted the numbers exactly as shown on the screen from page 7 of this discussion as well as numbers quoted from posters. 

    The "average" is completly made up because you are extrapolating from indirect data.   As I said above, lets wait and see how the subscriptions poll goes before we bicker about that any further.  And your data is also based on an assumption that 20,000 trials is all people actually trying the game for the first time.  I would guestimate that more than 50% of "trials" are actually vets using a trial account to scout, etc.



     





    this thread stoped making sense a long time ago...
  • SnaKeySnaKey Member Posts: 3,386

    mindspat.... that dude don't even make sense. Read his other posts, they are laughable.

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  • MondeMonde Member Posts: 133

    WOHOOOOO I have read this entire thread.

    I must admit that I play eve, that I enjoy eve and that I think eve is one of the better games that I have played. Have I lost ships, Yeah. Have I got irritated, Yeah. Do I mine, Yeah. Have I got more than one account, Yeah. Have I played for more than a month, Yeah.

    Why did I chose eve. For the cost and Skill Training element. Guess what I work and often travel so I cannot be in the game all the time and therefore the skill system works for me as I can stay competitive even though I am not in game and busy with RL. Why did I select Eve, well for the exact reason everyone is complaining about. It is complicated, it is a sandbox and there are mainly older players looking for older gameplay. No "UBER Kiddies" "smack talking" and overtaking you because they on spring break and play games all day.

    Do I care if you don't like the game? No not really. Do I think you are wrong for not liking the game? No. Play it or don't no skin off my nose and if CCP goes under I will stop playing cause the game will be gone. So what? I will miss it as I enjoy it but I will miss my house a lot more if I went under.

    The reason why people who play Eve get upset is because there is a lot of negative comment out there that is blatently incorrect. I am very happy to discuss a game and if you don't like it that is great but please know what you are talking about if you are going to communicate. Talk sense and if you have a valid reason, cool, lets chat. I am not going to try and convince you to play. But don't "smack talk" the game for no real reason or if you are misinformed. I don't talk about WoW as I have not spent much time playing it. I went to the forums and the flaming and completely adolescent behavior turned me off the game. That is my choice and no reflection on anyone else.

    I do believe that the fact that this is still going on speaks volumes for Eve.

     

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