How can you say you love FF7? You can't even jump in that game. Such an immersion killer.
You seem to be in violation of your own Signature. In trying to be a smart-ass, you've pretty much put your foot in it.
1. the majority of the maps in FF7 were 2D images regions with areas of interactivity...not true 3D. The world map, which was 3D, dealt with false-scale representational navigation. frequently, you were in vehicles. Argueably irrelevant in the current discussion.
2. If you remember the opening sequence involving the destruction of the first Mako reactor...you COULD jump...you had to to get in and out on some areas. Admittedly, this is semantics, because you could only jump between intended gaps, but jumping is jumping! :-)
In that your post served no other purpose that to insult the previous poster (even if you were a bit off the mark) I will take your signatures advice and report ya ;-)
Frank 'Spankybus' Mignone www.spankybus.com -3d Artist & Compositor -Writer -Professional Amature
You seem to be in violation of your own Signature. In trying to be a smart-ass, you've pretty much put your foot in it.
If you say so, lol. I had a point, and it was a valid question. He put a particular feature on a pedestal while citing his love for a game with no said feature. Quite odd and noteworthy if you ask me.
Using LOL is like saying "my argument sucks but I still want to disagree".
Yeah its a valid one, those are not MMO's, and the story is something alot different. I play offline RPG's for a different experience. and most of the time, in most rpgs, you can't jump. I accept that as the norm, and there isn't a whole big reason to need to jump, and like it was stated in instances where you do need to jump, its already scripted in that you jump there. But the experience I want from a MMO is different, at least in a 3D enviroment MMO. And once again, were all talking about our opinions here, and what we think about the jump feature. you know what my opinion is worth to SE? about $50 plus 15 a month, so they can take it as that, and loose the money, I make no illusion that my lack of playing will bankrupt their company. It won't. But the fact that so many people are so touchy that someone has an opinion about something small like this is kinda funny to me. I can't jump so I don't want to play......so what?
when I said I loved the Final fantasy series, I meant just that. the fact that they are using the FF name to market an MMo kinda bothers me, but thats another thread again. I really doubt FFXI would have been as successful if it were called something else.
Yeah its a valid one, those are not MMO's, and the story is something alot different. I play offline RPG's for a different experience. and most of the time, in most rpgs, you can't jump. I accept that as the norm, and there isn't a whole big reason to need to jump, and like it was stated in instances where you do need to jump, its already scripted in that you jump there. But the experience I want from a MMO is different, at least in a 3D enviroment MMO. And once again, were all talking about our opinions here, and what we think about the jump feature. you know what my opinion is worth to SE? about $50 plus 15 a month, so they can take it as that, and loose the money, I make no illusion that my lack of playing will bankrupt their company. It won't. But the fact that so many people are so touchy that someone has an opinion about something small like this is kinda funny to me. I can't jump so I don't want to play......so what?
when I said I loved the Final fantasy series, I meant just that. the fact that they are using the FF name to market an MMo kinda bothers me, but thats another thread again. I really doubt FFXI would have been as successful if it were called something else.
This make me think. Most people seem to want to play a MMOG, not a mmoRPG.
Also I agree with the invisible walls (well I don't mind on places were you obvious would drop dead.) But as also said, FFXI had it for reasons, and FFXIV seem to also do it like this.
Call it ugly game design, they should have created something that make more sense to the mind.
(BTW In FFXI you could drop down at some points If I remember correct.)
Adding jump however won't fix the invisible wall. The invisible wall isn't there because they don't want jump. So adding jump wouldn't fix it.
So is jump still worth it, even when you still can't jump from that ledge or fence? (in short the invisible walls keep excisting)
Or, what if the make it that you can just drop down from reasonable hight? And maybe jump automatic over small things?
Hiromichi Tanaka laughing as he answers this question:
The main reason is because we don't think its important to have the functions in the game, we don't need to have the functions in the game. So even if you jump around and nothing is gonna happen anyway{....last part is garbled cause the guy is laughing....post what else is said if you can understand it!}
Yay, another chapter closed in all the whining why there isn't a jump feature, and that many of us FFXI vets already tried to explain, "because there is no damned reason or need to jump from the way its designed"
Or in otherwords ur game will sux.
No really jump feture = mobility and freedom of combat and movement , w/o it i know u don't have it.
I was lookign very much forward to this game i love i item/class concepty ,, but the combat looks bad and no jump feture seems to fall right in line with that.
Still it may have hope.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Yeah its a valid one, those are not MMO's, and the story is something alot different. I play offline RPG's for a different experience. and most of the time, in most rpgs, you can't jump. I accept that as the norm, and there isn't a whole big reason to need to jump, and like it was stated in instances where you do need to jump, its already scripted in that you jump there. But the experience I want from a MMO is different, at least in a 3D enviroment MMO. And once again, were all talking about our opinions here, and what we think about the jump feature. you know what my opinion is worth to SE? about $50 plus 15 a month, so they can take it as that, and loose the money, I make no illusion that my lack of playing will bankrupt their company. It won't. But the fact that so many people are so touchy that someone has an opinion about something small like this is kinda funny to me. I can't jump so I don't want to play......so what?
when I said I loved the Final fantasy series, I meant just that. the fact that they are using the FF name to market an MMo kinda bothers me, but thats another thread again. I really doubt FFXI would have been as successful if it were called something else.
This make me think. Most people seem to want to play a MMOG, not a mmoRPG.
Also I agree with the invisible walls (well I don't mind on places were you obvious would drop dead.) But as also said, FFXI had it for reasons, and FFXIV seem to also do it like this.
Call it ugly game design, they should have created something that make more sense to the mind.
(BTW In FFXI you could drop down at some points If I remember correct.)
Adding jump however won't fix the invisible wall. The invisible wall isn't there because they don't want jump. So adding jump wouldn't fix it.
So is jump still worth it, even when you still can't jump from that ledge or fence? (in short the invisible walls keep excisting)
Or, what if the make it that you can just drop down from reasonable hight? And maybe jump automatic over small things?
No thats would even be worse, a few invisable walls around the edge of a zone is one thing, but to build an invisable maze inside the zone with them, then allow you to jump so you can know right where they are at. Yeah that would be worse.
Spankybus: "What a hateful, angry list...I think maybe you've been ganked one too many time, mate. Said games are not really my cup of tea, but I certainly do not begrudge others for enjoying them. It's pretty narrow-minded to assume that anyone who might want to be able to jump to drop from ledges must belong to the above list."
Agreed, that's why I said "average". It's certainly not all of them. But I think you and I both can agree the average PvPer doesn't care about reading anything in the actual game. Most of them I've talked to say that slows the game down and they can't be bother reading the quest about who needs revenge or whatever. Most want a quick button option to kill people and that's it and we both know that. I'm not making a judgement on their reading level or abilities if that's what you were thinking with "angry post" lol. But seriously.. that's most pvpers. Don't want to read this/that and don't care about a story or questing. Not sure why you'd deny what most people know. THEY are the content and require "simple" tastes which developers know.
Spankybus: I think you've been in a closet since the word Enix was added to Square. FF X-2 was made for purely artistic reasons, right? I do agree, Jumping will not be added. But people are entitled to be annoyed about it......because it's absence and the associated limitations that come with it are annoying.
Like a water faucet that drips...it still works...but if you don't fix it, it will drive some people insane.
It's not a deal-breaker for me. But i am certain that, like FFXI, I will be frequently frustrated by silly barriers while I am just trying to go from point A to point B...If I could just hop over that fence...or drop down from this short ledge...
I'm not talking about consoles specifically, so your FF2 analogy misses the mark here. When I say that SE knows what it's customer wants, I'm not sure why you think they don't with their track record and enormous success. Artistic reasons wasn't mentioned in my list but nice of you to throw that strawman in there and prop up the argument. I think the list speaks for itself. If you'd like to address THOSE particulars that I mentioned you are welcome to.
You're failing to follow things here clearly, though. Griefing/ganking is not present in a PvE game but it appears you failing to know what it is. It's when a PvP player attacks others over/over or picks on people of lower level where there is no challenge. This did not exist in FFXI so training (*which appears in PvP games as well, I might add) is something that DID exist in the early days of FFXI but SE removed that ability pretty much. You failed to mention that or didnt play long enough to know. Again SE removed that because they wanted the majority of ppl to play unmolested and unharrassed in a game. Most of the FF fans liked that.
Jumping really doesn't belong in FFXIV, since it didn't exist in the first FFXI mmo. Continuity is a nice thing
If you find you absolutely cannot live without the bunnyhop spacebar (which does seem to be the case even though you doth protest), I'm sure GW2, AION, WoW or WAR will allow you to do that to your heart's content.
FF community is one of the rare ones where it's said "if you don't like the game, please go" and mean it, because we know that game won't collapse when you do. It's bigger than you or the few who want to Jump Around like that song suggest, lol. It's not just a empty offer: we REALLY would like you to leave if you are unhappy and find too much reading is a chore.
And I say that with all the love I can muster.. not hate. Happy Trails, friend to your gaming choice.
ok last post i'm making on this one, you can call it all the derogitory things you want, I simply want to jump in my games, however i do think that square enix is a pretty crappy company, click on this
its a blog post i made which more or less sums how I feel about all this up, basically, I just want to jump in games, but there are other reasons why i dislike the company, and some of the decisions its making. check it out, bump it, bury it, I think I make some valid points there.
I agree with the lots of people just don't want to read through stuff, I personally do, I miss the days when there were no cutscenes with voice overs, but at any rate. that how I feel, I hope you like the game, i really do, I just got a real bad taste in my mouth about SE.
Read only the first couple pages. But its funny how people cry about realism when it comes to jumping. If you want realism how about insta-death? Your armor is heavy and you're carrying a bunch of crap. You want to jump in the water? Insta-death. Stuff you're holding weighs you down. You want to jump from a second floor walkway to the ground floor? Insta-death. Legs broken and you cracked your skull. You want to talk to that farmer by jumping his fence into his garden? Insta-death. He sends his dogs out after you and/or shoots you in the head with a gun for trespassing.
People crying about small walls, rocks and fences being in your way.... In FFXI, objects like that were widespread. Why are you running directly at it? The only reason is to randomly jump over it. You don't want to jump over it to make it an easy traverse. You want to jump over it cause you can. Games aren't four directional anymore. You can turn at a slight angle to something to get around it before you get to it and it won't take you much out of your way.
You talk about immersion breaking, but isn't it immersion breaking that you can carry heavy weapons, crafting equipment and materials, and all kinds of other stuff you just found somewhere? But then with all this stuff you are holding can jump and climb over or swim under. That would take me out of the game even more than the bunny hoppers. There were crazy people in fantasy worlds too. Some say we should put meters up so there won't be hoppers. Now you're adding more mechanics. Might as well put meters up so you can tell how much your pack, weapons and armor weighs. If you go past a certain number you can't jump. So keep it light...
Read only the first couple pages. But its funny how people cry about realism when it comes to jumping. If you want realism how about insta-death? Your armor is heavy and you're carrying a bunch of crap. You want to jump in the water? Insta-death. Stuff you're holding weighs you down. You want to jump from a second floor walkway to the ground floor? Insta-death. Legs broken and you cracked your skull. You want to talk to that farmer by jumping his fence into his garden? Insta-death. He sends his dogs out after you and/or shoots you in the head with a gun for trespassing.
People crying about small walls, rocks and fences being in your way.... In FFXI, objects like that were widespread. Why are you running directly at it? The only reason is to randomly jump over it. You don't want to jump over it to make it an easy traverse. You want to jump over it cause you can. Games aren't four directional anymore. You can turn at a slight angle to something to get around it before you get to it and it won't take you much out of your way.
You talk about immersion breaking, but isn't it immersion breaking that you can carry heavy weapons, crafting equipment and materials, and all kinds of other stuff you just found somewhere? But then with all this stuff you are holding can jump and climb over or swim under. That would take me out of the game even more than the bunny hoppers. There were crazy people in fantasy worlds too. Some say we should put meters up so there won't be hoppers. Now you're adding more mechanics. Might as well put meters up so you can tell how much your pack, weapons and armor weighs. If you go past a certain number you can't jump. So keep it light...
exactly!
These bunnies that want jumping in every game use the realistic argument, but when you start talking about realistic jumping they quickly try to divert the convo to something else or just go back to the rock they came out from under. It is rather funny.
Waiting for:EQ-Next, ArcheAge (not so much anymore) Now Playing: N/A Worst MMO: FFXIV Favorite MMO: FFXI
Actually jumping while wearing armor is probably more realistic than running across a continent wearing the same armor. Not that I need jumping, but just saying.
why do people think of 'bunny jumping' when talking if a game should have jumping or not? There are many ways to stop that, like, it using endurance/stamina (like it was in old EQ), or it being in a timer, or it penalizing all your stats for a time (defense, accuracy, etc).
Even if there is no 'user activated' jump, I still want the ability for my character to jump. There are way too many instances in games where there is a tiny ledge in front of my character, and I have to run all the way around, wasting 10 seconds in what realistically would have taken 1. Have it so if I run against it, my character jumps over it. That's all that really bothers me about not being able to jump.
Eh, no jumping was one thing that bugged me with guild wars, its nice to jump over rocks or jump over some branches to get somewhere quicker rather than following a unnecessary runaround bullcrap. but thats just me. i'm sure ff14 will still be awesome even with out jumping
honestly you do not need a jump function T_T. it servers no real purpose and it looks kinda corny. HOWEVER it is important that when you execute some skills as a blader that you do jump around and attack and slash and what not. I find this every imporatnat. I dont want my warrior stationary as i use a skill. I want the skill to be really amazing. him flying around the enemy and what not just attcking. like in final fnatasy 7 where cloud is just destroying sephiroth. im not sure if this makes any sense to some people. But if u know about the game silkroad, there was no random jumping, but when u exectued a blader skill most times the skill had jumping in it while my charater was attacking.
why do people think of 'bunny jumping' when talking if a game should have jumping or not?
Because in plenty of mmos, especially in towns, all you see are avatars bunnyhopping around endlessly and it's annoying to view day in/day out.
Jumping to scale a rock, fence or otherwise stable object has merits for sure. But the problem is when people do it incessantly as if they are some random 6 yr old. While one could argue it's "freedom" for that one person to jump around like a A.D.D. patient, it's just as "constraining" to have to look at it all the time for someone else.
Unnecessary bunnyhopping in any game isn't like chat logs or spam you don't want to see. You can easily /block spam from someone trying to sell 1,000 bones for some nonimal sum for two hours. But you cannot "block" offending and childish random jumping where people try for hours to jump and sit on waterfountains, mailboxes or other stuff just to do it. Or follow you around bunnyhopping in a circle around you to get attention. (Once saw some guild had about 30 ppl all in town.. just.. bunnyhopping and it's annoying as hell.)
So, when faced with two choices it's better to not have it thus removing offense from eyesight. Also, its something that developers don't have to put time into. Morons calling them "lazy" is quite stupid given how large any MMO is. As said, they could have devoted some time to put it in there so you know there's a reason/philosphy they didn't. They probably don't like it and probably don't want to attract the type of people who would be abusing it.
If this was a PvP game, I'm SURE bunnyhopping would be included as people use it to exploit things like skipping casting animations (that the devs obviously intended for you to see) so they can fire off shots at their opponent bypassing the way the game was meant/designed to be played.
Originally posted by dark3n3dsoul honestly you do not need a jump function T_T. it servers no real purpose and it looks kinda corny. HOWEVER it is important that when you execute some skills as a blader that you do jump around and attack and slash and what not. I find this every imporatnat. I dont want my warrior stationary as i use a skill. I want the skill to be really amazing. him flying around the enemy and what not just attcking. like in final fnatasy 7 where cloud is just destroying sephiroth. im not sure if this makes any sense to some people. But if u know about the game silkroad, there was no random jumping, but when u exectued a blader skill most times the skill had jumping in it while my charater was attacking.
TIME FOR THE JUMPING ARGUMENT TO GO IN CIRCLES FOR THE 100th TIME BECAUSE SOMEBODY JUST HAS TO TELL HIS UNIQUE OPINION THAT HASN'T BEEN DISCUSSED BEFORE
LET'S ENJOY IT EVERYONE!
Using LOL is like saying "my argument sucks but I still want to disagree".
A discussion is a discussion. If it's one you've seen before then don't reply.
Going caps lock on someone because they're stating their opinions is ludicrous.
People need to stop taking other people's opinions so personal.
Hell i'll state mine again, i'd prefer jumping. Do i care if someone disagrees with me? Not in the slightest. But i'll be damned if i hold back my opinion because someone may not like it. Get over it, this is what the board is here for.
A discussion is a discussion. If it's one you've seen before then don't reply.
Oh yes I have... 3 pages ago.
And if you think I was mad there... lol.
Well, at least they didn't feel entitled to make their own thread "My valuable opinion on jumping".
Also, thank you for repeating the same thing we've heard million times before. Please do it again so everyone surely knows it. Or rather, wait that the page changes and then do it. It's a new page so what might have been discussed before that is meaningless, after all.
Using LOL is like saying "my argument sucks but I still want to disagree".
Thank sanity. Maybe the combat will somewhat realistic and worth a damn. Jumping has been such an absurd 'tactic' in so many games....
yeah, I know, like it is so possible for non-magic melée classes in full metal armour wielding sword and shield to jump up and down many meters in the air without tiring.
Thank sanity. Maybe the combat will somewhat realistic and worth a damn. Jumping has been such an absurd 'tactic' in so many games....
yeah, I know, like it is so possible for non-magic melée classes in full metal armour wielding sword and shield to jump up and down many meters in the air without tiring.
TBH, I don't think Jumping really does anything in most MMORPGs, PvE or PvP. Most combat systems use math to determine if a hit is scored, and then how much damage it causes. How many times have you jumped out of the way of an arrow attack or magic and it just turns and hits you anyway.
The results of the attack were already determined the moment it was initiated, now you are just watching the results.
I don't really care about jumping in combat..(unless you are Yoda)..I just want to get over a 3ft ledge without having to walk all the way around it. Frankly, I'd prefer a jump system that was not instantaneous, but once you clicked jump, your toon took a few steps to prepare, crouched lower to put spring in their legs, then jumped (the way real people jump). No one can just jump from a standing position, you always have to crouch down to then spring up.
in this game, Jumping would be purely for Navigaiton. Hell, I'd even settle for a climb up animation for ledges. It would automatically occur if the ledge is equal to or less than my height with my arms up. Jumping down a ledge? again automatic within a certain SURVIVABLE (key word) height.
Real trivia question, how large of a fall can a person survive without help (parachute, bungee, etc)??
"Landing on your side might be the best way to survive a fall, adds Hughes. It doesn't take much of a fall to cause damage. "From a height of 3m you could fracture your spine," he says. "At around 10m, you're looking at very serious injuries."
Comments
You seem to be in violation of your own Signature. In trying to be a smart-ass, you've pretty much put your foot in it.
1. the majority of the maps in FF7 were 2D images regions with areas of interactivity...not true 3D. The world map, which was 3D, dealt with false-scale representational navigation. frequently, you were in vehicles. Argueably irrelevant in the current discussion.
2. If you remember the opening sequence involving the destruction of the first Mako reactor...you COULD jump...you had to to get in and out on some areas. Admittedly, this is semantics, because you could only jump between intended gaps, but jumping is jumping! :-)
In that your post served no other purpose that to insult the previous poster (even if you were a bit off the mark) I will take your signatures advice and report ya ;-)
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
If you say so, lol. I had a point, and it was a valid question. He put a particular feature on a pedestal while citing his love for a game with no said feature. Quite odd and noteworthy if you ask me.
Yeah its a valid one, those are not MMO's, and the story is something alot different. I play offline RPG's for a different experience. and most of the time, in most rpgs, you can't jump. I accept that as the norm, and there isn't a whole big reason to need to jump, and like it was stated in instances where you do need to jump, its already scripted in that you jump there. But the experience I want from a MMO is different, at least in a 3D enviroment MMO. And once again, were all talking about our opinions here, and what we think about the jump feature. you know what my opinion is worth to SE? about $50 plus 15 a month, so they can take it as that, and loose the money, I make no illusion that my lack of playing will bankrupt their company. It won't. But the fact that so many people are so touchy that someone has an opinion about something small like this is kinda funny to me. I can't jump so I don't want to play......so what?
when I said I loved the Final fantasy series, I meant just that. the fact that they are using the FF name to market an MMo kinda bothers me, but thats another thread again. I really doubt FFXI would have been as successful if it were called something else.
My Thoughts on Content Locust
This make me think. Most people seem to want to play a MMOG, not a mmoRPG.
Also I agree with the invisible walls (well I don't mind on places were you obvious would drop dead.) But as also said, FFXI had it for reasons, and FFXIV seem to also do it like this.
Call it ugly game design, they should have created something that make more sense to the mind.
(BTW In FFXI you could drop down at some points If I remember correct.)
Adding jump however won't fix the invisible wall. The invisible wall isn't there because they don't want jump. So adding jump wouldn't fix it.
So is jump still worth it, even when you still can't jump from that ledge or fence? (in short the invisible walls keep excisting)
Or, what if the make it that you can just drop down from reasonable hight? And maybe jump automatic over small things?
Or in otherwords ur game will sux.
No really jump feture = mobility and freedom of combat and movement , w/o it i know u don't have it.
I was lookign very much forward to this game i love i item/class concepty ,, but the combat looks bad and no jump feture seems to fall right in line with that.
Still it may have hope.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Thank sanity. Maybe the combat will somewhat realistic and worth a damn. Jumping has been such an absurd 'tactic' in so many games....
No thats would even be worse, a few invisable walls around the edge of a zone is one thing, but to build an invisable maze inside the zone with them, then allow you to jump so you can know right where they are at. Yeah that would be worse.
My Thoughts on Content Locust
Go study hard, join the video game industry, be a lead designer, then you can make an MMO entirely based on jumping.
Spankybus: "What a hateful, angry list...I think maybe you've been ganked one too many time, mate. Said games are not really my cup of tea, but I certainly do not begrudge others for enjoying them. It's pretty narrow-minded to assume that anyone who might want to be able to jump to drop from ledges must belong to the above list."
Agreed, that's why I said "average". It's certainly not all of them. But I think you and I both can agree the average PvPer doesn't care about reading anything in the actual game. Most of them I've talked to say that slows the game down and they can't be bother reading the quest about who needs revenge or whatever. Most want a quick button option to kill people and that's it and we both know that. I'm not making a judgement on their reading level or abilities if that's what you were thinking with "angry post" lol. But seriously.. that's most pvpers. Don't want to read this/that and don't care about a story or questing. Not sure why you'd deny what most people know. THEY are the content and require "simple" tastes which developers know.
Spankybus: I think you've been in a closet since the word Enix was added to Square. FF X-2 was made for purely artistic reasons, right? I do agree, Jumping will not be added. But people are entitled to be annoyed about it......because it's absence and the associated limitations that come with it are annoying.
Like a water faucet that drips...it still works...but if you don't fix it, it will drive some people insane.
It's not a deal-breaker for me. But i am certain that, like FFXI, I will be frequently frustrated by silly barriers while I am just trying to go from point A to point B...If I could just hop over that fence...or drop down from this short ledge...
I'm not talking about consoles specifically, so your FF2 analogy misses the mark here. When I say that SE knows what it's customer wants, I'm not sure why you think they don't with their track record and enormous success. Artistic reasons wasn't mentioned in my list but nice of you to throw that strawman in there and prop up the argument. I think the list speaks for itself. If you'd like to address THOSE particulars that I mentioned you are welcome to.
You're failing to follow things here clearly, though. Griefing/ganking is not present in a PvE game but it appears you failing to know what it is. It's when a PvP player attacks others over/over or picks on people of lower level where there is no challenge. This did not exist in FFXI so training (*which appears in PvP games as well, I might add) is something that DID exist in the early days of FFXI but SE removed that ability pretty much. You failed to mention that or didnt play long enough to know. Again SE removed that because they wanted the majority of ppl to play unmolested and unharrassed in a game. Most of the FF fans liked that.
Jumping really doesn't belong in FFXIV, since it didn't exist in the first FFXI mmo. Continuity is a nice thing
If you find you absolutely cannot live without the bunnyhop spacebar (which does seem to be the case even though you doth protest), I'm sure GW2, AION, WoW or WAR will allow you to do that to your heart's content.
FF community is one of the rare ones where it's said "if you don't like the game, please go" and mean it, because we know that game won't collapse when you do. It's bigger than you or the few who want to Jump Around like that song suggest, lol. It's not just a empty offer: we REALLY would like you to leave if you are unhappy and find too much reading is a chore.
And I say that with all the love I can muster.. not hate. Happy Trails, friend to your gaming choice.
"TO MICHAEL!"
ok last post i'm making on this one, you can call it all the derogitory things you want, I simply want to jump in my games, however i do think that square enix is a pretty crappy company, click on this
http://www.mmorpg.com/blogs/Morgaren/062010/6350_Be-ready-Im-going-to-hate-on-SquareEnix
its a blog post i made which more or less sums how I feel about all this up, basically, I just want to jump in games, but there are other reasons why i dislike the company, and some of the decisions its making. check it out, bump it, bury it, I think I make some valid points there.
I agree with the lots of people just don't want to read through stuff, I personally do, I miss the days when there were no cutscenes with voice overs, but at any rate. that how I feel, I hope you like the game, i really do, I just got a real bad taste in my mouth about SE.
My Thoughts on Content Locust
Yeah I understand, everyone just has their own preferences. Everyone hates and loves something.
You spelled derogatory wrong btw.
Read only the first couple pages. But its funny how people cry about realism when it comes to jumping. If you want realism how about insta-death? Your armor is heavy and you're carrying a bunch of crap. You want to jump in the water? Insta-death. Stuff you're holding weighs you down. You want to jump from a second floor walkway to the ground floor? Insta-death. Legs broken and you cracked your skull. You want to talk to that farmer by jumping his fence into his garden? Insta-death. He sends his dogs out after you and/or shoots you in the head with a gun for trespassing.
People crying about small walls, rocks and fences being in your way.... In FFXI, objects like that were widespread. Why are you running directly at it? The only reason is to randomly jump over it. You don't want to jump over it to make it an easy traverse. You want to jump over it cause you can. Games aren't four directional anymore. You can turn at a slight angle to something to get around it before you get to it and it won't take you much out of your way.
You talk about immersion breaking, but isn't it immersion breaking that you can carry heavy weapons, crafting equipment and materials, and all kinds of other stuff you just found somewhere? But then with all this stuff you are holding can jump and climb over or swim under. That would take me out of the game even more than the bunny hoppers. There were crazy people in fantasy worlds too. Some say we should put meters up so there won't be hoppers. Now you're adding more mechanics. Might as well put meters up so you can tell how much your pack, weapons and armor weighs. If you go past a certain number you can't jump. So keep it light...
exactly!
These bunnies that want jumping in every game use the realistic argument, but when you start talking about realistic jumping they quickly try to divert the convo to something else or just go back to the rock they came out from under. It is rather funny.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
Actually jumping while wearing armor is probably more realistic than running across a continent wearing the same armor. Not that I need jumping, but just saying.
why do people think of 'bunny jumping' when talking if a game should have jumping or not? There are many ways to stop that, like, it using endurance/stamina (like it was in old EQ), or it being in a timer, or it penalizing all your stats for a time (defense, accuracy, etc).
Even if there is no 'user activated' jump, I still want the ability for my character to jump. There are way too many instances in games where there is a tiny ledge in front of my character, and I have to run all the way around, wasting 10 seconds in what realistically would have taken 1. Have it so if I run against it, my character jumps over it. That's all that really bothers me about not being able to jump.
Eh, no jumping was one thing that bugged me with guild wars, its nice to jump over rocks or jump over some branches to get somewhere quicker rather than following a unnecessary runaround bullcrap. but thats just me. i'm sure ff14 will still be awesome even with out jumping
Because you have to jump to the extreme end of an argument to give your point of view maximum credibility.....er..no pun intended :-)
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
honestly you do not need a jump function T_T. it servers no real purpose and it looks kinda corny. HOWEVER it is important that when you execute some skills as a blader that you do jump around and attack and slash and what not. I find this every imporatnat. I dont want my warrior stationary as i use a skill. I want the skill to be really amazing. him flying around the enemy and what not just attcking. like in final fnatasy 7 where cloud is just destroying sephiroth. im not sure if this makes any sense to some people. But if u know about the game silkroad, there was no random jumping, but when u exectued a blader skill most times the skill had jumping in it while my charater was attacking.
Forever With You...
Because in plenty of mmos, especially in towns, all you see are avatars bunnyhopping around endlessly and it's annoying to view day in/day out.
Jumping to scale a rock, fence or otherwise stable object has merits for sure. But the problem is when people do it incessantly as if they are some random 6 yr old. While one could argue it's "freedom" for that one person to jump around like a A.D.D. patient, it's just as "constraining" to have to look at it all the time for someone else.
Unnecessary bunnyhopping in any game isn't like chat logs or spam you don't want to see. You can easily /block spam from someone trying to sell 1,000 bones for some nonimal sum for two hours. But you cannot "block" offending and childish random jumping where people try for hours to jump and sit on waterfountains, mailboxes or other stuff just to do it. Or follow you around bunnyhopping in a circle around you to get attention. (Once saw some guild had about 30 ppl all in town.. just.. bunnyhopping and it's annoying as hell.)
So, when faced with two choices it's better to not have it thus removing offense from eyesight. Also, its something that developers don't have to put time into. Morons calling them "lazy" is quite stupid given how large any MMO is. As said, they could have devoted some time to put it in there so you know there's a reason/philosphy they didn't. They probably don't like it and probably don't want to attract the type of people who would be abusing it.
If this was a PvP game, I'm SURE bunnyhopping would be included as people use it to exploit things like skipping casting animations (that the devs obviously intended for you to see) so they can fire off shots at their opponent bypassing the way the game was meant/designed to be played.
But this isn't a pvp game... so it not.
"TO MICHAEL!"
Pvp game= jumping needed.
Pve game= jumping not needed.
"TO MICHAEL!"
TIME FOR THE JUMPING ARGUMENT TO GO IN CIRCLES FOR THE 100th TIME BECAUSE SOMEBODY JUST HAS TO TELL HIS UNIQUE OPINION THAT HASN'T BEEN DISCUSSED BEFORE
LET'S ENJOY IT EVERYONE!
A discussion is a discussion. If it's one you've seen before then don't reply.
Going caps lock on someone because they're stating their opinions is ludicrous.
People need to stop taking other people's opinions so personal.
Hell i'll state mine again, i'd prefer jumping. Do i care if someone disagrees with me? Not in the slightest. But i'll be damned if i hold back my opinion because someone may not like it. Get over it, this is what the board is here for.
Oh yes I have... 3 pages ago.
And if you think I was mad there... lol.
Well, at least they didn't feel entitled to make their own thread "My valuable opinion on jumping".
Also, thank you for repeating the same thing we've heard million times before. Please do it again so everyone surely knows it. Or rather, wait that the page changes and then do it. It's a new page so what might have been discussed before that is meaningless, after all.
TBH, I don't think Jumping really does anything in most MMORPGs, PvE or PvP. Most combat systems use math to determine if a hit is scored, and then how much damage it causes. How many times have you jumped out of the way of an arrow attack or magic and it just turns and hits you anyway.
The results of the attack were already determined the moment it was initiated, now you are just watching the results.
I don't really care about jumping in combat..(unless you are Yoda)..I just want to get over a 3ft ledge without having to walk all the way around it. Frankly, I'd prefer a jump system that was not instantaneous, but once you clicked jump, your toon took a few steps to prepare, crouched lower to put spring in their legs, then jumped (the way real people jump). No one can just jump from a standing position, you always have to crouch down to then spring up.
in this game, Jumping would be purely for Navigaiton. Hell, I'd even settle for a climb up animation for ledges. It would automatically occur if the ledge is equal to or less than my height with my arms up. Jumping down a ledge? again automatic within a certain SURVIVABLE (key word) height.
Real trivia question, how large of a fall can a person survive without help (parachute, bungee, etc)??
"Landing on your side might be the best way to survive a fall, adds Hughes. It doesn't take much of a fall to cause damage. "From a height of 3m you could fracture your spine," he says. "At around 10m, you're looking at very serious injuries."
http://www.guardian.co.uk/science/2004/may/20/thisweekssciencequestions2
Internet reference, so take it with a dumptruck of salt. But I think we can agree that a fall of 1.5 times your characters height is reasonable.
Will I get it...nope. I am gonna trip over 2 foot ridges and knee-high fences. Oh well. I guess that is one way to make your maps 'Feel' bigger :-)
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature