Rift differentiates itself form WAR and WOW on the bsis of one factor alone..
VB: So WoW just went through that big change with Cataclysm. I guess you can do the same kind of upgrade just about every day?
DR: Yes. And that is a bit of what the engine of the Rift game and our End of Nations game is about. For all of the interconnected play that you have in an MMO, those worlds are still remarkably static. There isn’t much to do until a patch or a giant expansion comes out. And what the portal mechanic in Rift does is add a level of real life variability. It’s the first time really that in an MMO, you have the beginnings of emergent game play of things that will happen in this game that the developers aren’t able to predict and that the players are going to have a real hand in deciding. If a Rift opens on a town, you can help save it or you can wait for it to do its work.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no? Im picking on WoW btw because its the beast that made all of this possible
Originally posted by KorPhaeron Originally posted by Cik_Asalin I blame MUDs. Based on that logic, everything since then is a clone the time-line is just about MUDs, Meridian 59, UO, Lineage, EQ, Ashersons Call, FFXI, etc. to WoW. MUD games ultimately paved the road for MMORPGs, and no one here is safe from being called a sheep.
you didnt seem to get my point. or maybe you just dont want to.
I was trying to draw a line between ressembling, and shameless cloning. AoC ressembles WoW, Perpetuum ressembles EvE, DarkFall ressembles Ultima Online. each of them with at least a handful original features and their twist on what is common ground.
on the other hand Alganon shamelessly cloned WoW, WAR cloned a hell lot of WoW and not enough of DAOC, Shaiya shamelessly cloned Lineage 2 and....yep, Rift shamelessly clones WAR (and by transitivity, WoW).
using a simple analogy, you can get 2 different kids and dress them the same, with the same haircut. they will ressemble each other but each will keep their own distinct features. now do that with twins, thats a whole different thing.
you can spin it as much as you want, claim the genre is based on copying, yaddayadda about MUDS, Meridian, whatever...people can see the difference between 2 different kids dressed the same, and a pair of twins....and Rift is the frikin Mary Kate of WAR's Ashley.
i know it hurts, but the sooner you come into terms with that, the better for you.
Rift isnt a WAR clone (I played WAR from Closed BEta til about 9 months after launch) I am A HUGE Games WOrkshop fanboi (have been for a very long time) and I had fun In war but the endgame wasn't for me
Rift doesnt have bo/keep circle jerking for free rps RIft doesnt have zone flip circle jerking for free rp Rift doesnt have horrible running instanced endgame content (City battles = laggy zzzzz) Rift doesnt have a stupid Renown grind - linked to a stupider scenario-driven gear grind Rift has pve that is actually fun rifts and invasions are much more fun than war public quests, plus they spawn elite mobs and can spawn raid bosses. Rift characters have way more depth than WAR rifts dye system works way better than WARs Rifts Crafting is way better than Wars Rift runs better,looks better and is more fun.
I just happen to be bored with my current burger joint
Dang... now I really want a burger.
lol. I know, right. This new Italian Restaurant opened in town; its a bit more elegant, the patrons are waited-on instead of lining up for a slice of pizza from a fast-food franchise, their menu is more robust, the cook is very particular about his meals being tasteful -and- nutritious, and in walks these these kids saying this Italian restaurant sucks.
It's all Italian food, but we just have different tastes and expectations.
I just happen to be bored with my current burger joint
Dang... now I really want a burger.
lol. I know, right. This new Italian Restaurant opened in town; its a bit more elegant, the patrons are waited-on instead of lining up for a slice of pizza from a fast-food franchise, their menu is more robust, the cook is very particular about his meals being tasteful -and- nutritious, and in walks these these kids saying this Italian restaurant sucks.
It's all Italian food, but we just have different tastes and expectations.
I get what your saying, but I think my point was actually the inverse of yours. All the elegace and being waited on and such is pointless if the food sucks.
I just happen to be bored with my current burger joint
Dang... now I really want a burger.
lol. I know, right. This new Italian Restaurant opened in town; its a bit more elegant, the patrons are waited-on instead of lining up for a slice of pizza from a fast-food franchise, their menu is more robust, the cook is very particular about his meals being tasteful -and- nutritious, and in walks these these kids saying this Italian restaurant sucks.
It's all Italian food, but we just have different tastes and expectations.
I get what your saying, but I think my point was actually the inverse of yours. All the elegace and being waited on and such is pointless if the food sucks.
Well...good thing the food doesn suck since the cook is acutally responsible Enjoy your restaurant, though, unless you want to continue to sit in ours yelling "your food sucks".
I'm having fun with this burger analogy, so I'm going to run with it a bit.
Wow is like McDonald's. ITs not the greatest, but is quick and easy and appeals to the masses. Burgerking, Wendy's, and Hardee's are some of the othe more popular MMO's. EVE is that little hole in the wall that make you cook your own food. Some people like certain things about them more than WoW, but all burger have a few basic ingredients that make then a burger. Namely the bun, and the patty.
Rift has basically taken McDonalds bun, Wendy's Patty, and paired it with BK's fries. Nothing we haven't really seen before, but its familliar, and some people like how it tastes.
A few other companies have tried throwing in special things to make their burger stand out. Maybe some mushrroms, or ina few cases something strange, like a slice of apple or something. The problem over the last few years hasn't been the extra little things (alsthough in a few cases the extras haven't helped) but the fact that no one can seem to remember to cook the burger all the way through before they serve it to me. Several of them have figured it out after the fact, but most people wont go back to a restraunt after they get bad food.
This is where rift is standing out to me. They cooked their food all the way through. Yeah, they didn't try anything really special. Sure you can get similar food at a dozen other places. They even got some of the same cooks some of these other failed games had. But when you come down to it, the game is stable, the visuals are mostly clean, and so far they haven't tried to get me to eat something that doesn't work well with the hamburger.
Some people will like it, others wont. But hey, that why McDonalds isn't the only fast food joint there is.
I just happen to be bored with my current burger joint
Dang... now I really want a burger.
lol. I know, right. This new Italian Restaurant opened in town; its a bit more elegant, the patrons are waited-on instead of lining up for a slice of pizza from a fast-food franchise, their menu is more robust, the cook is very particular about his meals being tasteful -and- nutritious, and in walks these these kids saying this Italian restaurant sucks.
It's all Italian food, but we just have different tastes and expectations.
I get what your saying, but I think my point was actually the inverse of yours. All the elegace and being waited on and such is pointless if the food sucks.
Well...good thing the food doesn suck since the cook is acutally responsible Enjoy your restaurant, though, unless you want to continue to sit in ours yelling "your food sucks".
Heh, just so were clear, I wasn't saying that Rift sucks. Like I said, at least thier burger is cooked.
I'm having fun with this burger analogy, so I'm going to run with it a bit.
Wow is like McDonald's. ITs not the greatest, but is quick and easy and appeals to the masses. Burgerking, Wendy's, and Hardee's are some of the othe more popular MMO's. EVE is that little hole in the wall that make you cook your own food. Some people like certain things about them more than WoW, but all burger have a few basic ingredients that make then a burger. Namely the bun, and the patty.
Rift has basically taken McDonalds bun, Wendy's Patty, and paired it with BK's fries. Nothing we haven't really seen before, but its familliar, and some people like how it tastes.
A few other companies have tried throwing in special things to make their burger stand out. Maybe some mushrroms, or ina few cases something strange, like a slice of apple or something. The problem over the last few years hasn't been the extra little things (alsthough in a few cases the extras haven't helped) but the fact that no one can seem to remember to cook the burger all the way through before they serve it to me. Several of them have figured it out after the fact, but most people wont go back to a restraunt after they get bad food.
This is where rift is standing out to me. They cooked their food all the way through. Yeah, they didn't try anything really special. Sure you can get similar food at a dozen other places. They even got some of the same cooks some of these other failed games had. But when you come down to it, the game is stable, the visuals are mostly clean, and so far they haven't tried to get me to eat something that doesn't work well with the hamburger.
Some people will like it, others wont. But hey, that why McDonalds isn't the only fast food joint there is.
Oh, I was into that post, LOLing and when I read that part it ruined it for me. I know what you were saying but the post was genious until that part.
I just happen to be bored with my current burger joint
Dang... now I really want a burger.
lol. I know, right. This new Italian Restaurant opened in town; its a bit more elegant, the patrons are waited-on instead of lining up for a slice of pizza from a fast-food franchise, their menu is more robust, the cook is very particular about his meals being tasteful -and- nutritious, and in walks these these kids saying this Italian restaurant sucks.
It's all Italian food, but we just have different tastes and expectations.
I get what your saying, but I think my point was actually the inverse of yours. All the elegace and being waited on and such is pointless if the food sucks.
Well...good thing the food doesn suck since the cook is acutally responsible Enjoy your restaurant, though, unless you want to continue to sit in ours yelling "your food sucks".
Heh, just so were clear, I wasn't saying that Rift sucks. Like I said, at least thier burger is cooked.
heh...dude...im just having fun. Look at all this generated interest in this title! Lol....let the fun continue
I'm having fun with this burger analogy, so I'm going to run with it a bit.
Wow is like McDonald's. ITs not the greatest, but is quick and easy and appeals to the masses. Burgerking, Wendy's, and Hardee's are some of the othe more popular MMO's. EVE is that little hole in the wall that make you cook your own food. Some people like certain things about them more than WoW, but all burger have a few basic ingredients that make then a burger. Namely the bun, and the patty.
Rift has basically taken McDonalds bun, Wendy's Patty, and paired it with BK's fries. Nothing we haven't really seen before, but its familliar, and some people like how it tastes.
A few other companies have tried throwing in special things to make their burger stand out. Maybe some mushrroms, or ina few cases something strange, like a slice of apple or something. The problem over the last few years hasn't been the extra little things (alsthough in a few cases the extras haven't helped) but the fact that no one can seem to remember to cook the burger all the way through before they serve it to me. Several of them have figured it out after the fact, but most people wont go back to a restraunt after they get bad food.
This is where rift is standing out to me. They cooked their food all the way through. Yeah, they didn't try anything really special. Sure you can get similar food at a dozen other places. They even got some of the same cooks some of these other failed games had. But when you come down to it, the game is stable, the visuals are mostly clean, and so far they haven't tried to get me to eat something that doesn't work well with the hamburger.
Some people will like it, others wont. But hey, that why McDonalds isn't the only fast food joint there is.
Oh, I was into that post, LOLing and when I read that part it ruined it for me. I know what you were saying but the post was genious until that part.
Why did it ruin it exactly? I guess yo could probably make a case that some of the games weren't really failures. I don't really recall where most of rifts devs come from. I just rember several post containg 'such and such dev came from such and such game, so I wont play rift.' Sometimes, the cooks can't do their job right if the managers wont let them.
I just happen to be bored with my current burger joint
Dang... now I really want a burger.
lol. I know, right. This new Italian Restaurant opened in town; its a bit more elegant, the patrons are waited-on instead of lining up for a slice of pizza from a fast-food franchise, their menu is more robust, the cook is very particular about his meals being tasteful -and- nutritious, and in walks these these kids saying this Italian restaurant sucks.
It's all Italian food, but we just have different tastes and expectations.
I get what your saying, but I think my point was actually the inverse of yours. All the elegace and being waited on and such is pointless if the food sucks.
Well...good thing the food doesn suck since the cook is acutally responsible Enjoy your restaurant, though, unless you want to continue to sit in ours yelling "your food sucks".
Heh, just so were clear, I wasn't saying that Rift sucks. Like I said, at least thier burger is cooked.
heh...dude...im just having fun. Look at all this generated interest in this title! Lol....let the fun continue
Oh, in that case "You food sucks!"
Really though, I only usually post on these forums for two reasons.
1: I feel I can genuinely help someone that is having an issue.
2: I feel I can make a point, but have fun with it too. And thats the point of MMO's isn't it, to have fun? I do find some times that it is dificult to convey meaning with text alone, so if I feel that I may have been missunderstood, i try to clairify my meaning. Sometimes, its me that does the misunderstanding though.
And now, I will retire for the morning. Stupid graveyard shift. Enjoy your burgers, where ever you may buy them!
didn't read all the posts .. when i tried beta i really felt like it was like playing WAR again. That is not a bad thing, if this is WAR/WoW mix then this game can work well, WAR's biggest isssue was endgame and PVE , if they took what WoW has and throw it in , fixed.
Quite a hype killer this thread. Not so much the OP but all of the confirmation from others that it does indeed resemble WAR an awful lot. So I am very much wondering about Rift's world design. Because I really hated WAR's world. Not so much in looks but rather layout: lineair progression from questhub A to questhub B, to questhub C, etc., geographic features mainly used as bounderies to restrict players to certain areas. Not so much 'unsurpassable mountain ranges' but more like 'rocky fences', if you get what I mean.
WAR also had other restrictive game mechanics to ensure that players are only doing what they are supposed to do at a given area and things don't get out of control (overpowered warcamp guards 1 shotting max level players for instance). Add to that virtually no death penalty and closeby respawn points to make pvp and dying in pvp a repetative chore without the slightest bit of excitement. WAR wasn't my taste at all in that regard. But that was an RVR focussed game. I wonder if they made similar design choices in Rift's world design though.
On its face, it feels like a WAR clone, or WoW copy, but I think there could be a much more complex and unique game there. I discuss this a bit here.
This game felt nothing like WAR or even WOW to me, minus the obvious similarities between MMO's in general.
I played on both sides, a 20th level necro and 17th level dps cleric (yeah, dps cleric - you don't HAVE TO be a healer if you don't want to be). I tried everything you could do in the game, questing, dynamic elements (rifts, invasions), and pvp as well, and again, I didn't think it was like war or wow at all.
Reading these threads there seem to be one group of people that are level headed and say things like, yeah Rift copied stuff from other games and improved on it in a nice overall package (like every other successful game) and there is another group making crazy claims like, NOOO its an EXACT COPY of WAR or WOW or whatever. I know which one seems more believable to me.
it isnt about seeming more or less believable. WAR has a free trial, donwload it, try it, then you come here and tell us your input of the experience.
its a frikin clone.
and I dont use the word "clone" lightly, Im very aware of how the gaming industry is based around getting some good ideas from other games and then adding your own flavour to them, or focusing on an aspect of certain game and working on improving it. I can perfectly understand games borrowing from others, WoW borrowed from EQ1, AoC borrowed from WoW, Vanguard borrowed from EQ2, etc etc etc.
just not shameless cloning.
Rift is a clone.
clone.
copy pasting.
ctrl+c ctrl+v.
go check it yourself
I played WAR for 6 months after release. I've played every Rift beta event. So yes I've "checked."
I'll say again what I've said before in this thread. Please post a single set of screenshots illustrating that they copied and pasted content from WAR into Rift. Nothing similiar .. it has to be as you just stated, an exact copy. You're the one making the crazy claim.
It should be simple to do, yet no one has done it.
Quite a hype killer this thread. Not so much the OP but all of the confirmation from others that it does indeed resemble WAR an awful lot. So I am very much wondering about Rift's world design. Because I really hated WAR's world. Not so much in looks but rather layout: lineair progression from questhub A to questhub B, to questhub C, etc., geographic features mainly used as bounderies to restrict players to certain areas. Not so much 'unsurpassable mountain ranges' but more like 'rocky fences', if you get what I mean.
WAR also had other restrictive game mechanics to ensure that players are only doing what they are supposed to do at a given area and things don't get out of control (overpowered warcamp guards 1 shotting max level players for instance). Add to that virtually no death penalty and closeby respawn points to make pvp and dying in pvp a repetative chore without the slightest bit of excitement. WAR wasn't my taste at all in that regard. But that was an RVR focussed game. I wonder if they made similar design choices in Rift's world design though.
Just get a beta key and you'll see that the people you're listening to in this thread are mainly full of hyperbole to say the least. Rift is an open world with no instancing or invisible fencing between the factions.
RvR isn't available strictly, however there is a quasi little rvr available in the form of dynamic faction foothold invasions. These can take over quest hubs in another faction's territory with npc guards. They then spread to the next hub and so on until killed. However they aren't the insanely overpowered guards from other games, they are meant to be fought by anything from a solo person to a couple of groups depending on their location and mode (invasion group, guard group, foothold group, etc). On the pve servers they seem mostly to serve as a way of auto flagging people for pvp but on the pvp servers I think they'll have a bit more impact since in effect you would be able to run to them for cover so it would be in your interest to follow and even assist them when an invasion party sets out.
And that's just in the first area we've seen in beta. Who knows how they might operated in different areas or later after release (since we're comparing this to games that have been out for years).
As for the no death penalty well then yeah if that's a deal breaker for you then you won't like the game. Personally its a small thing to me on the level of what color palette a developer decides to use. I like pvp either way. That being said its a pve focused game though with more pvp than is normally seen at release in themepark mmo's.
I see Rifts like the PQs in WAR in that a week after release nobody will care enough to do them past the "newbie" zone(s).
I agree. After they were ' tweaked ' I found them more annoying than anything. Not sure if they will ever be balanced.
I probably already posted in this thread too.
They didnt do alot with that supposed 100 million dollar budget.. Copy WARs World and Quest Design / throw in some random thats not so random PQs err Rifts. I am most disappointed in the World / Quest design though.. I think I turned left on a road once the entire time I was playing the beta and that was because I was TOLD to... In EQ2 and even WoW you had multiple places you could hunt at most levels. In Rift you follow that single road - Quests on the left - follow the road a little more - Quests on the right - Rinse Repeat.
Edit : In the last event I logged on for maybe 10-20 minutes and then logged off and never booted it up again. I was just disgusted with everything.
When criticizing something, it's pretty easy to rationalize the differences between two separate items through compare and contrast; but, if you want to do it constructively you need to go about it a different way. Video games almost always borrow mountains of ideas from other games, how so? Because the developers more often than not have worked on numerous other projects in their life time and so they utilize these ideas by implementing them into new products in an infinite number of ways. The trick is to get all of these ideas to complement one another. If something doesn’t quite sit well with the average gamer then it damages the quality of the product. Poking at similarities is a pointless method of observation that tells the reader absolutely nothing about the game other than the fact that you can relate two similarities; but, that’s a skill they teach to anyone in preschool.
If you want to really hack a game apart, try finding the elements that don’t fit into it’s design as well as the elements that make it unique. Not only is this method far more insightful; but, it may even help the developers to fine tune their own product. You can't find a popular title on the market that is not loaded with borrowed ideas; to ignore that point is naive.
I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
I see Rifts like the PQs in WAR in that a week after release nobody will care enough to do them past the "newbie" zone(s).
I agree. After they were ' tweaked ' I found them more annoying than anything. Not sure if they will ever be balanced.
I probably already posted in this thread too.
They didnt do alot with that supposed 100 million dollar budget.. Copy WARs World and Quest Design / throw in some random thats not so random PQs err Rifts. I am most disappointed in the World / Quest design though.. I think I turned left on a road once the entire time I was playing the beta and that was because I was TOLD to... In EQ2 and even WoW you had multiple places you could hunt at most levels. In Rift you follow that single road - Quests on the left - follow the road a little more - Quests on the right - Rinse Repeat.
Edit : In the last event I logged on for maybe 10-20 minutes and then logged off and never booted it up again. I was just disgusted with everything.
So you didn't actually experience rifts, footholds or pvp in the 3rd beta? You know things were tweaked again, right? The open world raid bosses and foothold invasions alone were a significant addition to the game not even including the pvp component.
So far you could just do dynamic content alone by randomly exploring the first zone without ever being required to do a single quest outside of the ones that give you classes. And all we've seen are the bits they've released in 3 events. They keep adding stuff every time. Its entirely possible the Warfronts will add an entirely new mechanic you could use to level without ever touching the quest lines.
In a game that offers multiple ways to level why did you just do linear quests if you hat ... oh forget it.
<sigh>
Whatever, the whole thread is like this so why should it surprise me.
Comments
Rift differentiates itself form WAR and WOW on the bsis of one factor alone..
VB: So WoW just went through that big change with Cataclysm. I guess you can do the same kind of upgrade just about every day?
DR: Yes. And that is a bit of what the engine of the Rift game and our End of Nations game is about. For all of the interconnected play that you have in an MMO, those worlds are still remarkably static. There isn’t much to do until a patch or a giant expansion comes out. And what the portal mechanic in Rift does is add a level of real life variability. It’s the first time really that in an MMO, you have the beginnings of emergent game play of things that will happen in this game that the developers aren’t able to predict and that the players are going to have a real hand in deciding. If a Rift opens on a town, you can help save it or you can wait for it to do its work.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
I was trying to draw a line between ressembling, and shameless cloning.
AoC ressembles WoW, Perpetuum ressembles EvE, DarkFall ressembles Ultima Online.
each of them with at least a handful original features and their twist on what is common ground.
on the other hand Alganon shamelessly cloned WoW, WAR cloned a hell lot of WoW and not enough of DAOC, Shaiya shamelessly cloned Lineage 2 and....yep, Rift shamelessly clones WAR (and by transitivity, WoW).
using a simple analogy, you can get 2 different kids and dress them the same, with the same haircut. they will ressemble each other but each will keep their own distinct features.
now do that with twins, thats a whole different thing.
you can spin it as much as you want, claim the genre is based on copying, yaddayadda about MUDS, Meridian, whatever...people can see the difference between 2 different kids dressed the same, and a pair of twins....and Rift is the frikin Mary Kate of WAR's Ashley.
i know it hurts, but the sooner you come into terms with that, the better for you.
Rift isnt a WAR clone (I played WAR from Closed BEta til about 9 months after launch) I am A HUGE Games WOrkshop fanboi (have been for a very long time) and I had fun In war but the endgame wasn't for me
Rift doesnt have bo/keep circle jerking for free rps
RIft doesnt have zone flip circle jerking for free rp
Rift doesnt have horrible running instanced endgame content (City battles = laggy zzzzz)
Rift doesnt have a stupid Renown grind - linked to a stupider scenario-driven gear grind
Rift has pve that is actually fun
rifts and invasions are much more fun than war public quests, plus they spawn elite mobs and can spawn raid bosses.
Rift characters have way more depth than WAR
rifts dye system works way better than WARs
Rifts Crafting is way better than Wars
Rift runs better,looks better and is more fun.
keep pouring the haterade tho it is entertaining
lol. I know, right. This new Italian Restaurant opened in town; its a bit more elegant, the patrons are waited-on instead of lining up for a slice of pizza from a fast-food franchise, their menu is more robust, the cook is very particular about his meals being tasteful -and- nutritious, and in walks these these kids saying this Italian restaurant sucks.
It's all Italian food, but we just have different tastes and expectations.
I get what your saying, but I think my point was actually the inverse of yours. All the elegace and being waited on and such is pointless if the food sucks.
Well...good thing the food doesn suck since the cook is acutally responsible Enjoy your restaurant, though, unless you want to continue to sit in ours yelling "your food sucks".
I'm having fun with this burger analogy, so I'm going to run with it a bit.
Wow is like McDonald's. ITs not the greatest, but is quick and easy and appeals to the masses. Burgerking, Wendy's, and Hardee's are some of the othe more popular MMO's. EVE is that little hole in the wall that make you cook your own food. Some people like certain things about them more than WoW, but all burger have a few basic ingredients that make then a burger. Namely the bun, and the patty.
Rift has basically taken McDonalds bun, Wendy's Patty, and paired it with BK's fries. Nothing we haven't really seen before, but its familliar, and some people like how it tastes.
A few other companies have tried throwing in special things to make their burger stand out. Maybe some mushrroms, or ina few cases something strange, like a slice of apple or something. The problem over the last few years hasn't been the extra little things (alsthough in a few cases the extras haven't helped) but the fact that no one can seem to remember to cook the burger all the way through before they serve it to me. Several of them have figured it out after the fact, but most people wont go back to a restraunt after they get bad food.
This is where rift is standing out to me. They cooked their food all the way through. Yeah, they didn't try anything really special. Sure you can get similar food at a dozen other places. They even got some of the same cooks some of these other failed games had. But when you come down to it, the game is stable, the visuals are mostly clean, and so far they haven't tried to get me to eat something that doesn't work well with the hamburger.
Some people will like it, others wont. But hey, that why McDonalds isn't the only fast food joint there is.
Heh, just so were clear, I wasn't saying that Rift sucks. Like I said, at least thier burger is cooked.
Oh, I was into that post, LOLing and when I read that part it ruined it for me. I know what you were saying but the post was genious until that part.
heh...dude...im just having fun. Look at all this generated interest in this title! Lol....let the fun continue
Why did it ruin it exactly? I guess yo could probably make a case that some of the games weren't really failures. I don't really recall where most of rifts devs come from. I just rember several post containg 'such and such dev came from such and such game, so I wont play rift.' Sometimes, the cooks can't do their job right if the managers wont let them.
Oh, in that case "You food sucks!"
Really though, I only usually post on these forums for two reasons.
1: I feel I can genuinely help someone that is having an issue.
2: I feel I can make a point, but have fun with it too. And thats the point of MMO's isn't it, to have fun? I do find some times that it is dificult to convey meaning with text alone, so if I feel that I may have been missunderstood, i try to clairify my meaning. Sometimes, its me that does the misunderstanding though.
And now, I will retire for the morning. Stupid graveyard shift. Enjoy your burgers, where ever you may buy them!
didn't read all the posts .. when i tried beta i really felt like it was like playing WAR again. That is not a bad thing, if this is WAR/WoW mix then this game can work well, WAR's biggest isssue was endgame and PVE , if they took what WoW has and throw it in , fixed.
Quite a hype killer this thread. Not so much the OP but all of the confirmation from others that it does indeed resemble WAR an awful lot. So I am very much wondering about Rift's world design. Because I really hated WAR's world. Not so much in looks but rather layout: lineair progression from questhub A to questhub B, to questhub C, etc., geographic features mainly used as bounderies to restrict players to certain areas. Not so much 'unsurpassable mountain ranges' but more like 'rocky fences', if you get what I mean.
WAR also had other restrictive game mechanics to ensure that players are only doing what they are supposed to do at a given area and things don't get out of control (overpowered warcamp guards 1 shotting max level players for instance). Add to that virtually no death penalty and closeby respawn points to make pvp and dying in pvp a repetative chore without the slightest bit of excitement. WAR wasn't my taste at all in that regard. But that was an RVR focussed game. I wonder if they made similar design choices in Rift's world design though.
My brand new bloggity blog.
This game felt nothing like WAR or even WOW to me, minus the obvious similarities between MMO's in general.
I played on both sides, a 20th level necro and 17th level dps cleric (yeah, dps cleric - you don't HAVE TO be a healer if you don't want to be). I tried everything you could do in the game, questing, dynamic elements (rifts, invasions), and pvp as well, and again, I didn't think it was like war or wow at all.
I played WAR for 6 months after release. I've played every Rift beta event. So yes I've "checked."
I'll say again what I've said before in this thread. Please post a single set of screenshots illustrating that they copied and pasted content from WAR into Rift. Nothing similiar .. it has to be as you just stated, an exact copy. You're the one making the crazy claim.
It should be simple to do, yet no one has done it.
Just get a beta key and you'll see that the people you're listening to in this thread are mainly full of hyperbole to say the least. Rift is an open world with no instancing or invisible fencing between the factions.
RvR isn't available strictly, however there is a quasi little rvr available in the form of dynamic faction foothold invasions. These can take over quest hubs in another faction's territory with npc guards. They then spread to the next hub and so on until killed. However they aren't the insanely overpowered guards from other games, they are meant to be fought by anything from a solo person to a couple of groups depending on their location and mode (invasion group, guard group, foothold group, etc). On the pve servers they seem mostly to serve as a way of auto flagging people for pvp but on the pvp servers I think they'll have a bit more impact since in effect you would be able to run to them for cover so it would be in your interest to follow and even assist them when an invasion party sets out.
And that's just in the first area we've seen in beta. Who knows how they might operated in different areas or later after release (since we're comparing this to games that have been out for years).
As for the no death penalty well then yeah if that's a deal breaker for you then you won't like the game. Personally its a small thing to me on the level of what color palette a developer decides to use. I like pvp either way. That being said its a pve focused game though with more pvp than is normally seen at release in themepark mmo's.
I see Rifts like the PQs in WAR in that a week after release nobody will care enough to do them past the "newbie" zone(s).
I agree. After they were ' tweaked ' I found them more annoying than anything. Not sure if they will ever be balanced.
I probably already posted in this thread too.
They didnt do alot with that supposed 100 million dollar budget.. Copy WARs World and Quest Design / throw in some random thats not so random PQs err Rifts. I am most disappointed in the World / Quest design though.. I think I turned left on a road once the entire time I was playing the beta and that was because I was TOLD to... In EQ2 and even WoW you had multiple places you could hunt at most levels. In Rift you follow that single road - Quests on the left - follow the road a little more - Quests on the right - Rinse Repeat.
Edit : In the last event I logged on for maybe 10-20 minutes and then logged off and never booted it up again. I was just disgusted with everything.
When criticizing something, it's pretty easy to rationalize the differences between two separate items through compare and contrast; but, if you want to do it constructively you need to go about it a different way. Video games almost always borrow mountains of ideas from other games, how so? Because the developers more often than not have worked on numerous other projects in their life time and so they utilize these ideas by implementing them into new products in an infinite number of ways. The trick is to get all of these ideas to complement one another. If something doesn’t quite sit well with the average gamer then it damages the quality of the product. Poking at similarities is a pointless method of observation that tells the reader absolutely nothing about the game other than the fact that you can relate two similarities; but, that’s a skill they teach to anyone in preschool.
If you want to really hack a game apart, try finding the elements that don’t fit into it’s design as well as the elements that make it unique. Not only is this method far more insightful; but, it may even help the developers to fine tune their own product. You can't find a popular title on the market that is not loaded with borrowed ideas; to ignore that point is naive.
I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
So you didn't actually experience rifts, footholds or pvp in the 3rd beta? You know things were tweaked again, right? The open world raid bosses and foothold invasions alone were a significant addition to the game not even including the pvp component.
So far you could just do dynamic content alone by randomly exploring the first zone without ever being required to do a single quest outside of the ones that give you classes. And all we've seen are the bits they've released in 3 events. They keep adding stuff every time. Its entirely possible the Warfronts will add an entirely new mechanic you could use to level without ever touching the quest lines.
In a game that offers multiple ways to level why did you just do linear quests if you hat ... oh forget it.
<sigh>
Whatever, the whole thread is like this so why should it surprise me.