So all we have to grasp at about rift is it has no lag when 500 people are in a zone,is this really what it comes down to.
Is this what people mean when they say nex gen.
It seems to be. I really hope that it isn't though, if it is than the future of mmo doesn't look to very good.
I suppose your future of MMO's is instancing and a chumped up lobby game?
I for one LOVE the fact that Rift is making an effort to put the MM back in MMORPG. To try and design a world that active, changing, and used by its player base. I dunno about you but I dont have fun when im getting 3 seconds worth of lag and 5 fps like in just about every other MMO that has ever been released.
Then there is the amazing class system.
I haven't played a game in quite a while where i get 3 seconds of lag. I don't know what that has to do with putting the mm back in mmorpg, especially when it was always there. I personally prefer arenanet's way of putting the rpg back in mmorpg.
I takes me 6 seconds to load arenanets webpage so i doubt they are able to make a game that doesn't lag
It takes me less than 1 second to load arenanets webpage so i believe they are able to make a game that doesn't lag.
AHA!
I don't understand.
I didn't think you would. I operate on a different level than most :P
I didn't understand because you made a completely nonsensical reply that didn't seem to have to do with anything i or anyone else has said. "AHA!" Makes no sense at all and makes it seem that different level you operate on seem to be lower than the one required to make a valid argument
Yes it would seem like that at first glance wouldn't it
So all we have to grasp at about rift is it has no lag when 500 people are in a zone,is this really what it comes down to.
Is this what people mean when they say nex gen.
It seems to be. I really hope that it isn't though, if it is than the future of mmo doesn't look to very good.
I suppose your future of MMO's is instancing and a chumped up lobby game?
I for one LOVE the fact that Rift is making an effort to put the MM back in MMORPG. To try and design a world that active, changing, and used by its player base. I dunno about you but I dont have fun when im getting 3 seconds worth of lag and 5 fps like in just about every other MMO that has ever been released.
Then there is the amazing class system.
I haven't played a game in quite a while where i get 3 seconds of lag. I don't know what that has to do with putting the mm back in mmorpg, especially when it was always there. I personally prefer arenanet's way of putting the rpg back in mmorpg.
I takes me 6 seconds to load arenanets webpage so i doubt they are able to make a game that doesn't lag
It takes me less than 1 second to load arenanets webpage so i believe they are able to make a game that doesn't lag.
AHA!
I don't understand.
I didn't think you would. I operate on a different level than most :P
I didn't understand because you made a completely nonsensical reply that didn't seem to have to do with anything i or anyone else has said. "AHA!" Makes no sense at all and makes it seem that different level you operate on seem to be lower than the one required to make a valid argument
Yes it would seem like that at first glance wouldn't it
Yes it does, now would you please elaborate. If you don't i might have to start calling you a troll because you can't seem to come up with any explanation as to why "AHA!" is a valid argument.
Fibsdk, Romanator - stop playing last word and keep the thread on topic before you two cause it to get locked.
You are right, sorry.
Back on topic. I can't say If Rift is better than WoW. I can only tell you Rift is better than WoW for me. Its the shell of the game it used to be. Even when the game was good it discouraged exploring. You didn't feel like checking areas out without having all the quests for said areas first. Never got that feeling from venturing in Rift
Fibsdk, Romanator - stop playing last word and keep the thread on topic before you two cause it to get locked.
You are right, sorry.
Back on topic. I can't say If Rift is better than WoW. I can only tell you Rift is better than WoW for me. Its the shell of the game it used to be. Even when the game was good it discouraged exploring. You didn't feel like checking areas out without having all the quests for said areas first. Never got that feeling from venturing in Rift
Agreed. The simple act of Rift hunting is enough to get me into an unknown/unexplored area even without picking up any nearby quests. I like the whole strength in numbers thing. And like I said before the thought of jumping back on the Dungeon Finder in WoW is nauseating! I mean the Rifts, while all similar in mechanic, are all very different in strength, numbers and type. You will never have the same adventure twice if you go Rift raiding while WoW's wilderness is static by comparison.
Excuse me all, I have a few simple questions I hope someone can answer for me.
How large is the world and, is it seemless?
How indepth is the crafting?
What kind of mounts are there?
Are there opportunities for exploration?
I am sorry but it seems you have not been given a very fair answer yet.
Compared to Vanilla WoW, the world is a bit smaller if you compare distance vs map. Compared to Sandbox titles like Fallen Earth and Vanguard, Rift will feel tiny. On average for a theme park styled mmorpg, its average.
The zones are seamless. Every zone has one or two entry points as for the most part each zone is merely a container. It is possible with some hard work to scale certain mountain regions to get into the next zone, though I do not believe the developers intended this.
Crafting is not deep what so ever. Dont let anyone tell you otherwise. It is clearly not a major game defining feature in Rift. It nearly mimics WoW's crafting system to a T. So whatever opinion of WoW's crafting system you have will rationally carry over to what you will think of Rifts.
Mounts include mechanics horses for defiant, Catwolve things for Guardians..there are a few other mounts including a two headed turtle mount. With the zone design, mounts are not necessarily needed as the zones are not big enough for it to be a huge deal yet, and any long distance travel between zones can be done via teleport.
Exploration is... questionable. So far the map is covered with mobs that will attack you given the proper radius. You will not find sandbox level exploration in Rift since the zones and quest npcs are fairly linear in theyr placement. It seems that very little of the space is actually "wasted". Granted, with any game if you deviate from whatever quest path you have, you will find some content, again since the zones are boxed in by high walls (mountains). You could say "exploration" as an action is possible, but i wouldnt suggest its "deep" and the satisfaction from it is totally dependent upon the type of player doing it.
As a "tired WOW" player, I can say Rift doesn't necessarily do anything that much better (except the class system, which I love).
But Rift does offer me a place to game where everyone doesn't already know every move to make in every instance. Where there are not hundreds of high levels ruining groups by offering "run throughs". Where nobody knows what spec I "should" be because there's a lot of unknowns and no dps meters (yet). Where there is no "best fit" for pvp. Where nobody knows which mats to jack the price sky high on. Where I don't feel I need to do my dailys just to keep up with everyone else. You get my point.
I loved WOW because it was new and fun, but the new is gone and the fun just left. Now I just want a shiny new world to play in. WAR and Aion were a bust, so Rift is my next new hope. Of course, Rift, in its time, will get old and I'll be looking for something different then as well.
Excuse me all, I have a few simple questions I hope someone can answer for me. How large is the world and, is it seemless? How indepth is the crafting? What kind of mounts are there? Are there opportunities for exploration?
I am sorry but it seems you have not been given a very fair answer yet.
Compared to Vanilla WoW, the world is a bit smaller if you compare distance vs map. Compared to Sandbox titles like Fallen Earth and Vanguard, Rift will feel tiny. On average for a theme park styled mmorpg, its average.
The zones are seamless. Every zone has one or two entry points as for the most part each zone is merely a container. It is possible with some hard work to scale certain mountain regions to get into the next zone, though I do not believe the developers intended this.
Crafting is not deep what so ever. Dont let anyone tell you otherwise. It is clearly not a major game defining feature in Rift. It nearly mimics WoW's crafting system to a T. So whatever opinion of WoW's crafting system you have will rationally carry over to what you will think of Rifts.
Mounts include mechanics horses for defiant, Catwolve things for Guardians..there are a few other mounts including a two headed turtle mount. With the zone design, mounts are not necessarily needed as the zones are not big enough for it to be a huge deal yet, and any long distance travel between zones can be done via teleport.
Exploration is... questionable. So far the map is covered with mobs that will attack you given the proper radius. You will not find sandbox level exploration in Rift since the zones and quest npcs are fairly linear in theyr placement. It seems that very little of the space is actually "wasted". Granted, with any game if you deviate from whatever quest path you have, you will find some content, again since the zones are boxed in by high walls (mountains). You could say "exploration" as an action is possible, but i wouldnt suggest its "deep" and the satisfaction from it is totally dependent upon the type of player doing it.
I appreciate the response. My fear is that Rifts is as linear as Aion was. But what you mentioned sounds good overall. I'm going to continue keep my eye on this. Thanks again.
ive been playing a few mmos at the minute, darkfall, wow, and global agenda. i got into the rift betas from a vip key and i gotta say it is realy polished. and is probably ready for release, but the actual gameplay is kinda boring, and made me feel ill after a few days, this might be cause of some games such as darkfall which is so different, and in my opinion a lot better, but in a wow type of review, there is no freedom at all, it is very aion likem as in u go from one quest hub to another, very, very linear.
my advice buy darkfall, or if u are short of money, get global agenda, and u will have more fun, unless u wanna play wow or war again, cus really its the same cow, different teets, do urself a favour and get darkfall, ull be pleasently surprised. sorry for my speling, i do speak english as my 1st language, but i drink rum as my 1st liquid
ive been playing a few mmos at the minute, darkfall, wow, and global agenda. i got into the rift betas from a vip key and i gotta say it is realy polished. and is probably ready for release, but the actual gameplay is kinda boring, and made me feel ill after a few days, this might be cause of some games such as darkfall which is so different, and in my opinion a lot better, but in a wow type of review, there is no freedom at all, it is very aion likem as in u go from one quest hub to another, very, very linear.
my advice buy darkfall, or if u are short of money, get global agenda, and u will have more fun, unless u wanna play wow or war again, cus really its the same cow, different teets, do urself a favour and get darkfall, ull be pleasently surprised. sorry for my speling, i do speak english as my 1st language, but i drink rum as my 1st liquid
Since you are still playing Darkfall maybe you can answer this for me since it is part of what made me not buy it at the start.
I really enjoy good PvE in a game. The mobs is Darkfall seemed to run around like spazzes seaming to having no rhyme or reason for thier actions in pathing. I watched many many videos of PvE and they all seemed to show the same strange mob movements. Has this been fixed or is it still a strange affair.
ive been playing a few mmos at the minute, darkfall, wow, and global agenda. i got into the rift betas from a vip key and i gotta say it is realy polished. and is probably ready for release, but the actual gameplay is kinda boring, and made me feel ill after a few days, this might be cause of some games such as darkfall which is so different, and in my opinion a lot better, but in a wow type of review, there is no freedom at all, it is very aion likem as in u go from one quest hub to another, very, very linear.
my advice buy darkfall, or if u are short of money, get global agenda, and u will have more fun, unless u wanna play wow or war again, cus really its the same cow, different teets, do urself a favour and get darkfall, ull be pleasently surprised. sorry for my speling, i do speak english as my 1st language, but i drink rum as my 1st liquid
So in beta4 i leveled from 20-27 in Warfronts, Rift Raids, Dungeons, Open World PvP, Puzzle Rifts, Invasions and Elite bosses while doing very few quests at all.
The whole Rifts is on rails from quest hub to quest hub is old hate and doesn't work any more.
Darkfall seriously? I'll log onto my UO account before i touch that mess...........
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
I can't believe how many people Blizzard employ to go through forums and put down other games.
Seriously, it never ends. Every new release has Blizzard employees in there putting it down from the start.
This is clearly a superior game already. As has everything else been since the release of WoW. It's just the OCD's who can't see and there's millions of them.
WoW has 6 years of content as is and Rift hasn't even been released and Trumps WoW 10 fold. When Rift adds 6 years of content WoW will look like a joke at that point and we won't even have these conversations anymore.
As it stand right now Rift is a much better game then WoW hands down, but WoW has a little bit more content from the past 6 years.. Not by much i might add...
If you like collecting little cute banana monkey vanity pets and fly around in little circus airplanes and drop water ballons on mobs then WoW does that better...
If you like Battleing Roaming Elite bosses and 45 minute Raid boss fights then Rift does that better...
Guess it just depends on what you like....
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
WoW has 6 years of content as is and Rift hasn't even been released and Trumps WoW 10 fold. When Rift adds 6 years of content WoW will look like a joke at that point and we won't even have these conversations anymore.
As it stand right now Rift is a much better game then WoW hands down, but WoW has a little bit more content from the past 6 years.. Not by much i might add...
If you like collecting little cute banana monkey vanity pets and fly around in little circus airplanes and drop water ballons on mobs then WoW does that better...
If you like Battleing Roaming Elite bosses and 45 minute Raid boss fights then Rift does that better...
Guess it just depends on what you like....
45 mins boss fights?
FORTY FIVE MINUTES?
Is this the norm amount in this game?
If so..... whelp, there goes my interest going out the window.
Gdemami - Informing people about your thoughts and impressions is not a review, it's a blog.
Excuse me all, I have a few simple questions I hope someone can answer for me.
How large is the world and, is it seemless?
How indepth is the crafting?
What kind of mounts are there?
Are there opportunities for exploration?
I am sorry but it seems you have not been given a very fair answer yet.
Compared to Vanilla WoW, the world is a bit smaller if you compare distance vs map. Compared to Sandbox titles like Fallen Earth and Vanguard, Rift will feel tiny. On average for a theme park styled mmorpg, its average.
The zones are seamless. Every zone has one or two entry points as for the most part each zone is merely a container. It is possible with some hard work to scale certain mountain regions to get into the next zone, though I do not believe the developers intended this.
Crafting is not deep what so ever. Dont let anyone tell you otherwise. It is clearly not a major game defining feature in Rift. It nearly mimics WoW's crafting system to a T. So whatever opinion of WoW's crafting system you have will rationally carry over to what you will think of Rifts.
Mounts include mechanics horses for defiant, Catwolve things for Guardians..there are a few other mounts including a two headed turtle mount. With the zone design, mounts are not necessarily needed as the zones are not big enough for it to be a huge deal yet, and any long distance travel between zones can be done via teleport.
Exploration is... questionable. So far the map is covered with mobs that will attack you given the proper radius. You will not find sandbox level exploration in Rift since the zones and quest npcs are fairly linear in theyr placement. It seems that very little of the space is actually "wasted". Granted, with any game if you deviate from whatever quest path you have, you will find some content, again since the zones are boxed in by high walls (mountains). You could say "exploration" as an action is possible, but i wouldnt suggest its "deep" and the satisfaction from it is totally dependent upon the type of player doing it.
So your answer is fair or just your opinion. I've seen just about every post you make and all you do is knock the game becuase its not what you wanted in a mmo. If you don't like it then don't play it and move on.
Totally agree. WoW has gone "phase" happy with this last ridiculous "expansion" (when you can complete all the new content on more than one toon in a month...not really an expansion to me). The fact that you cannot help guildies that you are not in lock step with quest wise is stupid.
Rift is very linear game and a large amount of players are going to burn through the limited content and max out during the trial period. Guardians will have a substantial population advantage over the defiant based on appearance which will impact pvp.
What Rift does well is the class system. However in the end you will have your cookie cutter specs as you really need to spec high in most tree's for most class's.
The graphics are very average, the rift system is fun at the beginning but just like WAR overuse of public quest the same applies to rifts by the time you are in your mid 20's you will be passing on the them and following the prescripted "!" quest that lead you by the hand from area to area putting exactly where you need to go for each quest on your map.
Some people like this type of game play but based on my beta time it does nothing any better than any of the other games out other than have a interesting class system. I am already bored with the game after 3 betas. I have played this same game for the last 7 years whether you call it WAR, EQ2, WoW it really offers nothing truely different. And do not say rifts are new all they are is WAR public quest wrapped in a different package.
I am not saying do not play Rift but it really does nothing better or different than the current games out other than being the newest game on the block that will end up losing a good majority of its population during the first 90 days when people realize this and go back to WoW or game they played before Rift.
I am not saying do not play Rift but it really does nothing better or different than the current games out other than being the newest game on the block that will end up losing a good majority of its population during the first 90 days when people realize this and go back to WoW or game they played before Rift.
After playing beta and seeing the way Trion is listening to the community, I don't agree with you on this. This title is already more smooth than MMO's that have been out for years. The thing that has plagued MMO launches as of late, is they are either too grindy, no content, or too buggy. I don't see any of that in Rift right now.
The only reason all three of you keep going on the offensive is because quite frankly you cannot dispute my posts. Black, I am not sure if you realize this but calling me "Nubenwolf" every chance you can is not only at attempt at flaming, which I could report, but out right childish behavior. I have no problem if you wish people to see you as being childish mind you, but you need to realize its not even witty to begin with.
I find it hilarious that you dub me a hater for giving a realistic answer that contains very neutral observations along with the negative. If you actually do read my posts, I point out the positives too. But no, it seems your confirmation bias wont let that compute right? You have to turn it into a black and white issue while resorting to personal attacks because quite frankly you fear the fact that people might actually read a post that doesnt put Rift on the pedestal you want it to be on.
Lets do a little Q and A.
Are you suggesting Rift will be larger than a Sandbox MMORPG? What about WoW? Did you not forget your own posts about how Trion's choice not to make a larger world can be seen as a good thing, since you clearly do not believe bigger is better?
The zones are seemless though broken up by mountains (raised terrain) in which the players are supposed to go through the entrances to each zones represented by circles on the world map. Are you suggesting I am wrong? Are you suggesting that the zones are not boxed in by mountains that can sometimes be scaled?
Tell me how this results in "hating", because by telling the truth which you obviously have to agree with or else you would be lying, clearly must make me a hater. If so then wouldnt that make you the same?
Mounts are in the game. Do you deny this? My observation is as of yet, mounts are not a manditory mechanic but optional as there is portals which can take you to key points on the map. This is not necessarily a bad thing, nor is it a good thing. Some how this fact must make me a hater right? If you call me a hater based off that clearly you must think the opposite by all logic.
Do you deny that what ones sees as satisfying exploration is purely dependent upon the type of player thats doing the quote un quote, "exploring"? Seems pretty damn neutral to me, but no that must make me a hater to all of you right? Exploration is not a main design feature in Rift. The map system pretty much lays it out for you, the zones are closed in such a way to create a linear progression path. This is intentional and not necessarily a bad thing depending on the genre and type of game, however it also tosses out exploration as being part of the design approach to character progression. If you wish to denounce this, do it with facts, details, and sound reasoning.
My point is, stop calling names and acting childish. If you wish to refute my posts do so with actual information rather than flames or attempts at trolling.
If you cannot do that, dont respond at all.
I actually agree with Rabenwolf, no idea why everyone is denouncing his valid points. People should learn to cope with reality and stop living through rose-colored glasses. Please, I beg you, learn to see reality, even if it slaps your hyped-up thoughts of playing a new MMO after all that boredom square in the face.
"Yes Rift is gonna eat away so many hours of my miserable life!"
"I just had a fight with my parents and the only thing keeping me going is waiting to play Rift!"
"So tired of getting owned in my current MMO can't wait for this new epic MMO to release so I can have a fresh start at becoming the best char with the best gear and best pvper! Maybe this time I'll be the master pwner!"
Bigsmiff I think they did a great job on the game itself, minimal bugs, lag is good, servers seem very stable and it should have a smooth launch, they increase spawn on some quest to stop bottle necking and lines of people waiting around.
I am saying that after 3 beta's I was bored with rifts all together and the game play for me was the same as the last 4 games I have played follow around "!" look at my map, kill crap, turn them in, go to the next area repeat to max level, raid or instance pvp for end game.
To each his own my only point is game play in Rift is nothing new or different just packaged slightly differently and for me it does not do anything much better than any other game, it is not graphically superior, that makes me want to stop playing my current game and switch to Rift after my time in beta.
If you are not currently playing an MMO and want something to do not a bad game, but for current MMO players I really see nothing of note to make anyone want to switch to play this game over what they are currently playing.
Excuse me all, I have a few simple questions I hope someone can answer for me.
How large is the world and, is it seemless?
How indepth is the crafting?
What kind of mounts are there?
Are there opportunities for exploration?
I am sorry but it seems you have not been given a very fair answer yet.
Compared to Vanilla WoW, the world is a bit smaller if you compare distance vs map. Compared to Sandbox titles like Fallen Earth and Vanguard, Rift will feel tiny. On average for a theme park styled mmorpg, its average.
The zones are seamless. Every zone has one or two entry points as for the most part each zone is merely a container. It is possible with some hard work to scale certain mountain regions to get into the next zone, though I do not believe the developers intended this.
Crafting is not deep what so ever. Dont let anyone tell you otherwise. It is clearly not a major game defining feature in Rift. It nearly mimics WoW's crafting system to a T. So whatever opinion of WoW's crafting system you have will rationally carry over to what you will think of Rifts.
Mounts include mechanics horses for defiant, Catwolve things for Guardians..there are a few other mounts including a two headed turtle mount. With the zone design, mounts are not necessarily needed as the zones are not big enough for it to be a huge deal yet, and any long distance travel between zones can be done via teleport.
Exploration is... questionable. So far the map is covered with mobs that will attack you given the proper radius. You will not find sandbox level exploration in Rift since the zones and quest npcs are fairly linear in theyr placement. It seems that very little of the space is actually "wasted". Granted, with any game if you deviate from whatever quest path you have, you will find some content, again since the zones are boxed in by high walls (mountains). You could say "exploration" as an action is possible, but i wouldnt suggest its "deep" and the satisfaction from it is totally dependent upon the type of player doing it.
Fair points. I actually think Rift is larger than Fallen Earth though. Gloamwood allows for some exploration and the quests are not as linear as Silverwood. Not sure about entry points into new zones. The Gorge had a few from Gloamwood, but haven't seen the other side. Mounts are necessary because your character runs honestly really slow. Much slower than I'd like. You have crafting dead on from what I've seen. The content is tightly packed in the zones though, that's a positive for some and a negative for others. On the mountains there's not much of anything.
Rift is not linear, anytime i played a new character something new was going on, either i was doing quests or fighitng off invasions trying to kill my quest givers, i never experienced anything like this in WoW and WoW has absolutely nothing to offer anymore, it was good 6 years ago but nothing has changed in the new expansions, just more of the same static linear quests
Rift has better graphics, better skill system, dynamic content to WoW's static content, realistic graphics, and an non linear play experience everytime i roll up a new character, it even reminds me alot of guild wars because of the class system and how dynamic the world is
Cancelled WoW and not looking back, finally a new MMO worth its salt
Ive played another Muti-classes game, which did not do too well. I spent over 400 dollars on that game too(Of course I did not do anything that is against the TOS) for Runes Of Magic it is almost a common thing to spent that much money for the cash items, such as "arcane charges" One issue why muti-classes failed in the game is.
They let people have this fascinating idea, that they could be something like a MAGE, and a KNIGHT(tanker) they try use this idea to market this game to players but when it comes to the game play it entirely failed. Now my question to the beta testers for Rift is, is this case similar for Rift?
I watched the video, about how they say you can mix different combination of classes without having any trouble? Is this true? because in Runes Of Magic, the only players who would say choose something that doesn't share the same stats(synergy) are only casual players, it means they do not have the ability to do player verus players or perhaps even end game pve content.
It is the same for Rift right? It's just not possible to choose a mage class combine with say tanker right?
No, it isn't possible. The souls are class restricted. They give however freedom within a class, for example a cleric can heal, tank or dps in various ways. You can't pick a warrior soul to be used with your cieric though, if that's what you're asking.
Comments
Yes it would seem like that at first glance wouldn't it
Yes it does, now would you please elaborate. If you don't i might have to start calling you a troll because you can't seem to come up with any explanation as to why "AHA!" is a valid argument.
Fibsdk, Romanator - stop playing last word and keep the thread on topic before you two cause it to get locked.
You are right, sorry.
Back on topic. I can't say If Rift is better than WoW. I can only tell you Rift is better than WoW for me. Its the shell of the game it used to be. Even when the game was good it discouraged exploring. You didn't feel like checking areas out without having all the quests for said areas first. Never got that feeling from venturing in Rift
Agreed. The simple act of Rift hunting is enough to get me into an unknown/unexplored area even without picking up any nearby quests. I like the whole strength in numbers thing. And like I said before the thought of jumping back on the Dungeon Finder in WoW is nauseating! I mean the Rifts, while all similar in mechanic, are all very different in strength, numbers and type. You will never have the same adventure twice if you go Rift raiding while WoW's wilderness is static by comparison.
I am sorry but it seems you have not been given a very fair answer yet.
Compared to Vanilla WoW, the world is a bit smaller if you compare distance vs map. Compared to Sandbox titles like Fallen Earth and Vanguard, Rift will feel tiny. On average for a theme park styled mmorpg, its average.
The zones are seamless. Every zone has one or two entry points as for the most part each zone is merely a container. It is possible with some hard work to scale certain mountain regions to get into the next zone, though I do not believe the developers intended this.
Crafting is not deep what so ever. Dont let anyone tell you otherwise. It is clearly not a major game defining feature in Rift. It nearly mimics WoW's crafting system to a T. So whatever opinion of WoW's crafting system you have will rationally carry over to what you will think of Rifts.
Mounts include mechanics horses for defiant, Catwolve things for Guardians..there are a few other mounts including a two headed turtle mount. With the zone design, mounts are not necessarily needed as the zones are not big enough for it to be a huge deal yet, and any long distance travel between zones can be done via teleport.
Exploration is... questionable. So far the map is covered with mobs that will attack you given the proper radius. You will not find sandbox level exploration in Rift since the zones and quest npcs are fairly linear in theyr placement. It seems that very little of the space is actually "wasted". Granted, with any game if you deviate from whatever quest path you have, you will find some content, again since the zones are boxed in by high walls (mountains). You could say "exploration" as an action is possible, but i wouldnt suggest its "deep" and the satisfaction from it is totally dependent upon the type of player doing it.
As a "tired WOW" player, I can say Rift doesn't necessarily do anything that much better (except the class system, which I love).
But Rift does offer me a place to game where everyone doesn't already know every move to make in every instance. Where there are not hundreds of high levels ruining groups by offering "run throughs". Where nobody knows what spec I "should" be because there's a lot of unknowns and no dps meters (yet). Where there is no "best fit" for pvp. Where nobody knows which mats to jack the price sky high on. Where I don't feel I need to do my dailys just to keep up with everyone else. You get my point.
I loved WOW because it was new and fun, but the new is gone and the fun just left. Now I just want a shiny new world to play in. WAR and Aion were a bust, so Rift is my next new hope. Of course, Rift, in its time, will get old and I'll be looking for something different then as well.
I am sorry but it seems you have not been given a very fair answer yet.
Compared to Vanilla WoW, the world is a bit smaller if you compare distance vs map. Compared to Sandbox titles like Fallen Earth and Vanguard, Rift will feel tiny. On average for a theme park styled mmorpg, its average.
The zones are seamless. Every zone has one or two entry points as for the most part each zone is merely a container. It is possible with some hard work to scale certain mountain regions to get into the next zone, though I do not believe the developers intended this.
Crafting is not deep what so ever. Dont let anyone tell you otherwise. It is clearly not a major game defining feature in Rift. It nearly mimics WoW's crafting system to a T. So whatever opinion of WoW's crafting system you have will rationally carry over to what you will think of Rifts.
Mounts include mechanics horses for defiant, Catwolve things for Guardians..there are a few other mounts including a two headed turtle mount. With the zone design, mounts are not necessarily needed as the zones are not big enough for it to be a huge deal yet, and any long distance travel between zones can be done via teleport.
Exploration is... questionable. So far the map is covered with mobs that will attack you given the proper radius. You will not find sandbox level exploration in Rift since the zones and quest npcs are fairly linear in theyr placement. It seems that very little of the space is actually "wasted". Granted, with any game if you deviate from whatever quest path you have, you will find some content, again since the zones are boxed in by high walls (mountains). You could say "exploration" as an action is possible, but i wouldnt suggest its "deep" and the satisfaction from it is totally dependent upon the type of player doing it.
ive been playing a few mmos at the minute, darkfall, wow, and global agenda. i got into the rift betas from a vip key and i gotta say it is realy polished. and is probably ready for release, but the actual gameplay is kinda boring, and made me feel ill after a few days, this might be cause of some games such as darkfall which is so different, and in my opinion a lot better, but in a wow type of review, there is no freedom at all, it is very aion likem as in u go from one quest hub to another, very, very linear.
my advice buy darkfall, or if u are short of money, get global agenda, and u will have more fun, unless u wanna play wow or war again, cus really its the same cow, different teets, do urself a favour and get darkfall, ull be pleasently surprised. sorry for my speling, i do speak english as my 1st language, but i drink rum as my 1st liquid
Since you are still playing Darkfall maybe you can answer this for me since it is part of what made me not buy it at the start.
I really enjoy good PvE in a game. The mobs is Darkfall seemed to run around like spazzes seaming to having no rhyme or reason for thier actions in pathing. I watched many many videos of PvE and they all seemed to show the same strange mob movements. Has this been fixed or is it still a strange affair.
So in beta4 i leveled from 20-27 in Warfronts, Rift Raids, Dungeons, Open World PvP, Puzzle Rifts, Invasions and Elite bosses while doing very few quests at all.
The whole Rifts is on rails from quest hub to quest hub is old hate and doesn't work any more.
Darkfall seriously? I'll log onto my UO account before i touch that mess...........
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
WoW has 6 years of content as is and Rift hasn't even been released and Trumps WoW 10 fold. When Rift adds 6 years of content WoW will look like a joke at that point and we won't even have these conversations anymore.
As it stand right now Rift is a much better game then WoW hands down, but WoW has a little bit more content from the past 6 years.. Not by much i might add...
If you like collecting little cute banana monkey vanity pets and fly around in little circus airplanes and drop water ballons on mobs then WoW does that better...
If you like Battleing Roaming Elite bosses and 45 minute Raid boss fights then Rift does that better...
Guess it just depends on what you like....
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
45 mins boss fights?
FORTY FIVE MINUTES?
Is this the norm amount in this game?
If so..... whelp, there goes my interest going out the window.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
So your answer is fair or just your opinion. I've seen just about every post you make and all you do is knock the game becuase its not what you wanted in a mmo. If you don't like it then don't play it and move on.
Totally agree. WoW has gone "phase" happy with this last ridiculous "expansion" (when you can complete all the new content on more than one toon in a month...not really an expansion to me). The fact that you cannot help guildies that you are not in lock step with quest wise is stupid.
There is nothing neutral about your posts at all.
Rift is very linear game and a large amount of players are going to burn through the limited content and max out during the trial period. Guardians will have a substantial population advantage over the defiant based on appearance which will impact pvp.
What Rift does well is the class system. However in the end you will have your cookie cutter specs as you really need to spec high in most tree's for most class's.
The graphics are very average, the rift system is fun at the beginning but just like WAR overuse of public quest the same applies to rifts by the time you are in your mid 20's you will be passing on the them and following the prescripted "!" quest that lead you by the hand from area to area putting exactly where you need to go for each quest on your map.
Some people like this type of game play but based on my beta time it does nothing any better than any of the other games out other than have a interesting class system. I am already bored with the game after 3 betas. I have played this same game for the last 7 years whether you call it WAR, EQ2, WoW it really offers nothing truely different. And do not say rifts are new all they are is WAR public quest wrapped in a different package.
I am not saying do not play Rift but it really does nothing better or different than the current games out other than being the newest game on the block that will end up losing a good majority of its population during the first 90 days when people realize this and go back to WoW or game they played before Rift.
After playing beta and seeing the way Trion is listening to the community, I don't agree with you on this. This title is already more smooth than MMO's that have been out for years. The thing that has plagued MMO launches as of late, is they are either too grindy, no content, or too buggy. I don't see any of that in Rift right now.
Cut out the trolling and personal attacks guys.
I actually agree with Rabenwolf, no idea why everyone is denouncing his valid points. People should learn to cope with reality and stop living through rose-colored glasses. Please, I beg you, learn to see reality, even if it slaps your hyped-up thoughts of playing a new MMO after all that boredom square in the face.
"Yes Rift is gonna eat away so many hours of my miserable life!"
"I just had a fight with my parents and the only thing keeping me going is waiting to play Rift!"
"So tired of getting owned in my current MMO can't wait for this new epic MMO to release so I can have a fresh start at becoming the best char with the best gear and best pvper! Maybe this time I'll be the master pwner!"
It's ok. It'll be alright.
[Mod Edit]
Bigsmiff I think they did a great job on the game itself, minimal bugs, lag is good, servers seem very stable and it should have a smooth launch, they increase spawn on some quest to stop bottle necking and lines of people waiting around.
I am saying that after 3 beta's I was bored with rifts all together and the game play for me was the same as the last 4 games I have played follow around "!" look at my map, kill crap, turn them in, go to the next area repeat to max level, raid or instance pvp for end game.
To each his own my only point is game play in Rift is nothing new or different just packaged slightly differently and for me it does not do anything much better than any other game, it is not graphically superior, that makes me want to stop playing my current game and switch to Rift after my time in beta.
If you are not currently playing an MMO and want something to do not a bad game, but for current MMO players I really see nothing of note to make anyone want to switch to play this game over what they are currently playing.
Fair points. I actually think Rift is larger than Fallen Earth though. Gloamwood allows for some exploration and the quests are not as linear as Silverwood. Not sure about entry points into new zones. The Gorge had a few from Gloamwood, but haven't seen the other side. Mounts are necessary because your character runs honestly really slow. Much slower than I'd like. You have crafting dead on from what I've seen. The content is tightly packed in the zones though, that's a positive for some and a negative for others. On the mountains there's not much of anything.
Rift is not linear, anytime i played a new character something new was going on, either i was doing quests or fighitng off invasions trying to kill my quest givers, i never experienced anything like this in WoW and WoW has absolutely nothing to offer anymore, it was good 6 years ago but nothing has changed in the new expansions, just more of the same static linear quests
Rift has better graphics, better skill system, dynamic content to WoW's static content, realistic graphics, and an non linear play experience everytime i roll up a new character, it even reminds me alot of guild wars because of the class system and how dynamic the world is
Cancelled WoW and not looking back, finally a new MMO worth its salt
Ive played another Muti-classes game, which did not do too well. I spent over 400 dollars on that game too(Of course I did not do anything that is against the TOS) for Runes Of Magic it is almost a common thing to spent that much money for the cash items, such as "arcane charges" One issue why muti-classes failed in the game is.
They let people have this fascinating idea, that they could be something like a MAGE, and a KNIGHT(tanker) they try use this idea to market this game to players but when it comes to the game play it entirely failed. Now my question to the beta testers for Rift is, is this case similar for Rift?
I watched the video, about how they say you can mix different combination of classes without having any trouble? Is this true? because in Runes Of Magic, the only players who would say choose something that doesn't share the same stats(synergy) are only casual players, it means they do not have the ability to do player verus players or perhaps even end game pve content.
It is the same for Rift right? It's just not possible to choose a mage class combine with say tanker right?
No, it isn't possible. The souls are class restricted. They give however freedom within a class, for example a cleric can heal, tank or dps in various ways. You can't pick a warrior soul to be used with your cieric though, if that's what you're asking.